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  • What is the best script language for n/w programming + web development

    - by Mohanavel
    Hi, I'm interested in developing web application and networking application. For that what is the best script language to learn. Which one is effective for this two. So for, i don't know even a single syntax of any scripting language. Which is the best script for understanding, maintainable, effective and simple (may not). Please don't say what are all you know. Please tell me the best

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  • Is this bad style of programming(C#) ?

    - by m0s
    Hi, so in my program I have parts where I use try catch blocks like this try { DirectoryInfo dirInfo = new DirectoryInfo(someString); //I don't know if that directory exists //I don't know if that string is valid path string... it could be anything //Some operations here } catch(Exception iDontCareWhyItFailed) { //Didn't work? great... we will say: somethings wrong, try again/next one } Of course I probably could do checks to see if the string is valid path (regex), then I would check if directory exists, then I could catch various exceptions to see why my routine failed and give more info... But in my program it's not really necessary. Now I just really need to know if this is acceptable, and what would a pro say/think about that. Thanks a lot for attention.

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  • AIX specific socket programming query

    - by kumar_m_kiran
    Hi All, Question 1 From SUSE man pages, I get the below details for socket connect options If the initiating socket is connection-mode, then connect() shall attempt to establish a connection to the address specified by the address argument. If the connection cannot be established immediately and O_NONBLOCK is not set for the file descriptor for the socket, connect() shall block for up to an unspecified timeout interval until the connection is established. If the timeout interval expires before the connection is established, connect() shall fail and the connection attempt shall be aborted. If connect() is interrupted by a signal that is caught while blocked waiting to establish a connection, connect() shall fail and set errno to [EINTR], but the connection request shall not be aborted, and the connection shall be established asynchronously. Question : Is the above contents valid for AIX OS (especially the connection time-out, timed wait ...etc)?Because I do not see it in AIX man pages (5.1 and 5.3) Question 2 I have a client socket whose attributes are a. SO_RCVTIMEO ,SO_SNDTIMEO are set for 5 seconds. b. AF_INET and SOCK_STREAM. c. SO_LINGER with linger on and time is 5 seconds. d. SO_REUSEADDR is set. Note that the client socket is not O_NONBLOCK. Question : Now since O_NONBLOCK is not set and SO_RCVTIMEO and SO_SNDTIMEO is set for 5 seconds, does it mean a. connect in NON Blocking or Blocking? b. If blocking, is it timed blocking or "infinite" time blocking? c. If it is infinite, How do I establish a "connect" system call which is O_BLOCKING with timeout to t secs. Sorry if the questions are be very naive. Thanks in advance for your input.

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  • Programming Quiz [closed]

    - by arin-s-rizk
    Hi one of my mates sent me this quiz see if you can guess the answers I will post mine later. In this quiz, some tasks related to the compilation process are listed. For each one of them, specify the part of the compiler that is responsible of performing it. Here are the possible answers: Lexical analyzer Parser Semantic analyzer None of the above Just fill the right choice (the number only) in the blank after each task: Checking that the parentheses in an expression are balanced _ _ _ _ _ Removing comments from the program _ _ _ _ _ Grouping input characters into "tokens" _ _ _ _ _ Reporting an error to the programmer about a missing (;) at the end of a C++ statement _ _ _ _ _ Checking if the type of the RHS (Right-Hand Side) of an assignment (=) is compatible with the LHS (Left-Hand Side) variable _ _ _ _ _ Converting the (AST) Abstract Syntax Tree into machine language _ _ _ _ _ Reporting an error about a strange character like '^' in a C++ program _ _ _ _ _ Optimizing the AST _ _ _ _ _

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  • What programming language is FogBugz written in?

    - by Earlz
    From what I've read it appears that FogBugz was originally written in VBScript. Now apparently they use their own custom compiler and language that will translate the source code to more "accessible" languages such as PHP and (I think) C#. Is there a name for this language? What does a hello world look like in it? Is there any hope of seeing this compiler released to the public?

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  • Programming terms - field, member, properties (C#)

    - by Petr
    Hi, I was trying to find meaning of this terms but especially due to language barrier I was not able to understand what they are used for. I assume that "field" is variable (object too?) in the class while "property" is just an object that returns specific value and cannot contain methods etc. By "member" I understand any object that is declared on the class level. But these are just my assumptions based on commented code samples where some careful programmers used "property region" etc. I would really appreciate if someone could explain it to me.

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  • Choose Your Own Adventure : BASIC Programming

    - by theraccoonbear
    Hopefully this isn't considered too off-topic, but I guess we'll see. I'd love to find and frame a copy of this book. Years ago, in my pre-teen years, I remember reading a lot of CYOA books, and one in particular stands out in my mind as the book that started me down the path of becoming a programmer. The details are fuzzy, but what I remember was that the story involved a programmer who was held captive somewhere and was trying to escape. IIRC, each section or chapter had a short BASIC program you could could type into your computer to simulate something from the story. The one that stands out most in my mind was a very simplistic animation made with pipes, pluses, and dashes that "looked" like a metal grate that opened (sliding upward). I realize this is pretty scant information to go on, but I suspect that anyone else who read the book would immediately remember it. Maybe not, I guess we'll see. Again, my apologies if this is too far off-topic for S.O.

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  • Objective-measures of the expressiveness of programming languages [closed]

    - by Casebash
    I am very interested in the expressiveness of different languages. Everyone who has programmed in multiple languages knows that sometimes a language allows you to express concepts which you can't express in other languages. You can have all kinds of subjective discussion about this, but naturally it would be better to have an objective measure. There do actually exist objective measures. One is Turing-Completeness, which means that a language is capable of generating any output that could be generated by following a sequential set of steps. There are also other lesser levels of expressiveness such as Finite State Automata. Now, except for domain specific languages, pretty much all modern languages are Turing complete. It is therefore natural to ask the following question: Can we can define any other formal measures of expressiveness which are greater than Turing completeness? Now of course we can't define this by considering the output that a program can generate, as Turing machines can already produce the same output that any other program can. But there are definitely different levels in what concepts can be expressed - surely no-one would argue that assembly language is as powerful as a modern object oriented language like Python. You could use your assembly to write a Python interpreter, so clearly any accurate objective measure would have to exclude this possibility. This also causes a problem with trying to define the expressiveness using the minimum number of symbols. How exactly to do so is not clear and indeed appears extremely difficult, but we can't assume that just because we don't know how to solve a problem, that nobody know how to. It is also doesn't really make sense to demand a definition of expressiveness before answering the question - after all the whole point of this question is to obtain such a definition. I think that my explanation will be clear enough for anyone with a strong theoretical background in computer science to understand what I am looking for. If you do have such a background and you disagree, please comment why, but if you don't thats probably why you don't understand the question.

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  • regarding java programming language

    - by giri
    Hi I am java professional since last one year. I am pretty familier with core java and JSP and SERVLET technologies.Now I am hired by a telcom company where java is not used.The question I like to ask here is how to keep java enviornment around me so that I should not be unfamiler with java. As I come from company I get much time to work with java. I like to know any real time projects in java available so that I can work with java also. Please let me know... Thanks in advance

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  • c programming Language [closed]

    - by ash89
    Write a program in C program to find the sum of the following: The input contain a sequence of two or more positive integers terminated by -1. Write a piece of code to count the ‘incidences’ in this sequence (i.e. the number of pairs of equal, adjacent numbers). For example, the following sequence contains 4 incidences: 4 2 9 9 3 7 7 7 3 3 -1

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • How to create an Orthographic display in OpenGL (ES) that handles different screen sizes and orientations?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • Microsoft Press Deal of the day 4/Sep/2012 - Programming Microsoft® SQL Server® 2012

    - by TATWORTH
    Today's deal of the day from Microsoft Press at http://shop.oreilly.com/product/0790145322357.do?code=MSDEAL is Programming Microsoft® SQL Server® 2012 "Your essential guide to key programming features in Microsoft® SQL Server® 2012 Take your database programming skills to a new level—and build customized applications using the developer tools introduced with SQL Server 2012. This hands-on reference shows you how to design, test, and deploy SQL Server databases through tutorials, practical examples, and code samples. If you’re an experienced SQL Server developer, this book is a must-read for learning how to design and build effective SQL Server 2012 applications."

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