Search Results

Search found 19923 results on 797 pages for 'instance variables'.

Page 85/797 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • Lua Tables w/ Changing Variables - Mental Block

    - by bottles
    I always assumed that changing the value of k from "x" to 20 would eliminate "x". So why then in this example are we able to go back and reference "x"? a = {} k = "x" a[k] = 10 print(a[k]) ---> Returns 10 print(a["x"]) ---> Returns 10 a[20] = "great" k = 20 print(a[k]) ---> "great" a["x"] = a["x"] + 1 print(a["x"]) --> 11 Why does that last print command work, and return 11? I thought we set k = 20. Why is "x" even in the picture?

    Read the article

  • Table Variables in SSIS

    - by aceinthehole
    In one SQL Task can I create a table variable DELCARE @TableVar TABLE (...) Then in another SQL Task or DataSource destination and select or insert into the table variable? The other option I have considered is using a Temp Table. CREATE TABLE #TempTable (...) I would prefer to use Table Variable so that it remains in memory. But can use temp table if it is not possible to use table variable. Also I cannot use the record set destination as I need to preform straight SQL tasks on it later on.

    Read the article

  • Can a function/class know the context from where it is being invoked or instantiated?

    - by vrode
    Let's take this class as example and assume that get_context() returns the source of the call: class A { public function __construct( ) { if( get_class( get_context( ) ) == B ) { return true; } else { return false; } } } class B { function __construct( ) { $a = new A( ); } } $a = new B( ); // returns true, as B is the invoking class of A $a = new A( ); // returns false, as B is invoked outside of any class So, my questions are: 1) can a function know the context that calls it? 2) can a object know context from where it has been instantiated? Or am I dreaming up new features not implementable in PHP?

    Read the article

  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

    Read the article

  • How to load/save C++ class instance (using STL containers) to disk

    - by supert
    I have a C++ class representing a hierarchically organised data tree which is very large (~Gb, basically as large as I can get away with in memory). It uses an STL list to store information at each node plus iterators to other nodes. Each node has only one parent, but 0-10 children. Abstracted, it looks something like: struct node { public: node_list_iterator parent; // iterator to a single parent node double node_data_array[X]; map<int,node_list_iterator> children; // iterators to child nodes }; class strategy { private: list<node> tree; // hierarchically linked list of nodes struct some_other_data; public: void build(); // build the tree void save(); // save the tree from disk void load(); // load the tree from disk void use(); // use the tree }; I would like to implement the load() and save() to disk, and it should be fairly fast, however the obvious problems are: I don't know the size in advance; The data contains iterators, which are volatile; My ignorance of C++ is prodigious. Could anyone suggest a pure C++ solution please?

    Read the article

  • Javascript access object variables from functions

    - by Parhs
    function init_exam_chooser(id,mode) { this.id=id; this.table=$("#" + this.id); this.htmlRowOrder="<tr>" + $("#" + this.id + " tbody tr:eq(0)").html() + "</tr>"; this.htmlRowNew="<tr>" + $("#" + this.id + " tbody tr:eq(1)").html() + "</tr>"; $("#" + this.id + " tbody tr").remove(); //Arxikopoiisi var rowNew=$(this.htmlRowNew); rowNew.find("input[type='text']").eq(0).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{codeName:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").eq(1).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{name:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); }); rowNew.appendTo($(this.table).find("tbody")); //this.htmlRowNew } The problem is at ,how i can access htmlRowOrder? I tried this.htmlRowOrder and didnt work.... Any ideas?? rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); });

    Read the article

  • CodeIgniter URI segments captured as variables?

    - by Zen Savona
    well, i have a function within a controller called test, and i can access it by going to http://localhost/nwk/control/test this is my function. I want to use the data given in the next segment from the "test" as a php variable. so if i put function test() { $var $this->uri->segment(3); echo $var; } according to the user guide if I enter control/test/data, my variable should be equal to 'data'? doesn't seem to be working. Am I missing something here?

    Read the article

  • Counting variables per observation per month in Sas.

    - by John
    Hey guys, a quick question, I have data of the following sort: Ticker _ Date _ Fem Analyst (dummy 1 if true) AA _ 04/2001 _ 1 AA _ 04/2001 _ 1 AA _ 04/2001 _ 1 AA _ 05/2002 _ 1 AA _ 05/2002 _ 1 AA _ 07/2002 _ 0 AA _ 04/2003 _ 1 and so on.. What I want to receive is the following: Ticker _ Date _ Number of fem analyst AA _ 04/2001 _ 3 AA _ 05/2002 _ 2 AA _ 07/2002 _ 0 AA _ 04/2003 _ 1 So an easy counting algorithm that allows me to count for the number of analysts per company per month (the date is in 01/04/2002 format but I also have a month count variable which can be used too) Any ideas?

    Read the article

  • Separating Variables Inside an Array

    - by Jake Avila Talledo
    Hey i have an array an I need to separate each value so it would be something like this $arry = array(a,b,c,d,e,f) $point1 = (SELECT distance FROM Table WHERE Origin = a AND Destination = b); $point2 = (SELECT distance FROM Table WHERE Origin = b AND Destination = c); $point3 = (SELECT distance FROM Table WHERE Origin = c AND Destination = d); $point4 = (SELECT distance FROM Table WHERE Origin = d AND Destination = e); $point5 = (SELECT distance FROM Table WHERE Origin = e AND Destination = f); $point6 = (SELECT distance FROM Table WHERE Origin = f AND Destination = g); $point7 = (SELECT distance FROM Table WHERE Origin = g AND Destination = f); $total_trav = $point1+$point2+$point3+$point4+$point5+$point6+$point7

    Read the article

  • how to generate the instance for logger?

    - by Elakkiya
    Here is my code package com.my; import org.apache.log4j.spi.LoggerFactory; import java.io.*; import java.util.logging.*; public class Log { public static void main(String[] args) { try{ FileHandler hand = new FileHandler("vk.log"); Logger log = Logger.getLogger("log_file"); log.addHandler(hand); log.warning("Doing carefully!"); log.info("Doing something ..."); log.severe("Doing strictily "); System.out.println(log.getName()); } catch(IOException e){ System.out.println(e) } } }

    Read the article

  • [Visual C++]Forcing memory alignment of variables/data-structures

    - by John
    I'm looking at using SSE and I gather aligning data on 16byte boundaries is recommended. There are two cases to consider: float data[4]; struct myystruct { float x,y,z,w; }; I'm not sure the first case can be done explicitly, though there's perhaps a compiler option I could use? In the second case I remember being able to control packing in old versions of GCC several years back, is this still possible?

    Read the article

  • Problem accessing private variables in jQuery like chainable design pattern

    - by novogeek
    Hi folks, I'm trying to create my custom toolbox which imitates jQuery's design pattern. Basically, the idea is somewhat derived from this post: http://stackoverflow.com/questions/2061501/jquery-plugin-design-pattern-common-practice-for-dealing-with-private-function (Check the answer given by "David"). So here is my toolbox function: (function(window){ var mySpace=function(){ return new PrivateSpace(); } var PrivateSpace=function(){ var testCache={}; }; PrivateSpace.prototype={ init:function(){ console.log('init this:', this); return this; }, ajax:function(){ console.log('make ajax calls here'); return this; }, cache:function(key,selector){ console.log('cache selectors here'); testCache[key]=selector; console.log('cached selector: ',testCache); return this; } } window.hmis=window.m$=mySpace(); })(window) Now, if I execute this function like: console.log(m$.cache('firstname','#FirstNameTextbox')); I get an error 'testCache' is not defined. I'm not able to access the variable "testCache" inside my cache function of the prototype. How should I access it? Basically, what I want to do is, I want to cache all my jQuery selectors into an object and use this object in the future.

    Read the article

  • Updating variables in XSL

    - by Stroboskop
    Is there any way in XSL to update a global variable? I want to check what elements i already transformed and act accordingly. That would require me to somehow add the names of the elements to some sort of list and update it each time a new element is transformed. But since xsl:variable isn't "variable" in the sense one would expect, i have no way of adding anything to it once it has been defined. I have multiple included data files, so using xsl functions that only know the current set of nodes will not help.

    Read the article

  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

    Read the article

  • Double use of variables?

    - by Vaccano
    I have read that a variable should never do more than one thing. Overloading a variable to do more than one thing is bad. Because of that I end up writing code like this: (With the customerFound variable) bool customerFound = false; Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; customerFound = true; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; customerFound = true; } } } if (customerFound) { // Do something } But deep down inside, I sometimes want to write my code like this: (Without the foundCustomer variable) Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; } } } if (foundCustomer != null) { // Do something } Does this secret desires make me an evil programmer? (i.e. is the second case really bad coding practice?)

    Read the article

  • Setting new class variables inside a module

    - by Sean McCleary
    I have a plugin I have been working on that adds publishing to ActiveRecord classes. I extend my classes with my publisher like so: class Note < ActiveRecord::Base # ... publishable :related_attributes => [:taggings] end My publisher is structured like: module Publisher def self.included(base) base.send(:extend, ClassMethods) @@publishing_options = [] # does not seem to be available end module ClassMethods def publishable options={} include InstanceMethods @@publishing_options = options # does not work as class_variable_set is a private method # self.class_variable_set(:@@publishing_options, options) # results in: uninitialized class variable @@publishing_options in Publisher::ClassMethods puts "@@publishing_options: #{@@publishing_options.inspect}" # ... end # ... end module InstanceMethods # results in: uninitialized class variable @@publishing_options in Publisher::InstanceMethods def related_attributes @@publishing_options[:related_attributes] end # ... end end Any ideas on how to pass options to publishable and have them available as a class variable?

    Read the article

  • "Overriding" instance variables in subtype: Possible risks?

    - by sebastiangeiger
    Say I had a class SuperClass and two subclasses SubClassA and SubClassB that inherit from SuperClass. abstract class SuperClass{ ... List someList; ... } class SubClassA extends SuperClass{ ... List<String> someList; ... } class SubClassB extends SuperClass{ ... List<Integer> someList; ... } That way it is convenient because I can get someList.size() in Superclass and have Typesafety in the Subclasses. The problem is that it does not "feel" right, can you think of potential hazards this apporach has that I am not aware of?

    Read the article

  • Ruby on Rails: instance & class variables not maintaining value in controller

    - by DerNalia
    at the top of my controller, outside of any method, I have @@javascript_is_disabled = false and I have methods that that the view calls and invokes something like this @@javascript_is_disabled = params[:javascript_disabled] but when I need the @@javascript_is_disabled in completely different method.. it is always false. I know it changes in the method with params args... cause those methods behave differently, and appropriately And ideas?

    Read the article

  • ActionScript: Using 'in' on protected/private variables?

    - by David Wolever
    Is there any way to mimic the in operator, but testing for the existence of protected or private fields? For example, this: <mx:Script><![CDATA[ public var pub:Boolean = true; protected var prot:Boolean = true; private var priv:Boolean = true; ]]></mx:Script> <mx:creationComplete><![CDATA[ for each (var prop in ["pub", "prot", "priv", "bad"]) trace(prop + ":", prop in this); ]]></mx:creationComplete> Will trace: pub: true prot: false priv: false bad: false When I want to see: pub: true prot: true priv: true bad: false

    Read the article

  • Annonymous functions accessing local variables [ActionScript - Flex 3.5]

    - by Ali
    Hi All, I am having a situation with my actionscript/flex front end. for each (var sym:String in ["A","B","C"]) { const handler = function (data:Object):void { Alert.show(sym); } asyncCallback(handler); } I am expecting to have 3 Alert windows containing A, B and C. But the actual result is 3 alert windows all showing C ! I appreciate your comments. -A

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >