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  • converting mysql database to sql server

    - by every_answer_gets_a_point
    i have a mysql database: /* MySQL Data Transfer Source Host: 10.0.0.5 Source Database: jnetdata Target Host: 10.0.0.5 Target Database: jnetdata Date: 5/26/2009 12:27:33 PM */ SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for chavrusas -- ---------------------------- CREATE TABLE `chavrusas` ( `id` int(11) NOT NULL auto_increment, `date_created` datetime default NULL, `luser_id` int(11) default NULL, `ruser_id` int(11) default NULL, `luser_type` varchar(50) default NULL, `ruser_type` varchar(50) default NULL, `SessionDay` varchar(250) default NULL, `SessionTime` datetime default NULL, `WeeklyReminder` tinyint(1) NOT NULL default '0', `reminder_phone` tinyint(1) NOT NULL default '0', `calling_card` varchar(50) default NULL, `active` tinyint(1) NOT NULL default '0', `notes` mediumtext, `ended` tinyint(1) NOT NULL default '0', `end_date` datetime default NULL, `initiated_by_student` tinyint(1) NOT NULL default '0', `initiated_by_volunteer` tinyint(1) NOT NULL default '0', `student_general_reason` varchar(50) default NULL, `volunteer_general_reason` varchar(50) default NULL, `student_reason` varchar(250) default NULL, `volunteer_reason` varchar(250) default NULL, `student_nli` tinyint(1) NOT NULL default '0', `volunteer_nli` tinyint(1) NOT NULL default '0', `jnet_initiated` tinyint(1) default '0', `belongs_to` varchar(50) default NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM AUTO_INCREMENT=5913 DEFAULT CHARSET=latin1; -- ---------------------------- -- Table structure for tbluseravailability -- ---------------------------- CREATE TABLE `tbluseravailability` ( `availability_id` int(11) NOT NULL auto_increment, `user_id` int(11) NOT NULL, `weekday_id` int(11) NOT NULL, `timeslot_id` int(11) NOT NULL, PRIMARY KEY (`availability_id`) ) ENGINE=MyISAM AUTO_INCREMENT=10865 DEFAULT CHARSET=latin1; -- ---------------------------- -- Table structure for tblusers -- ---------------------------- CREATE TABLE `tblusers` ( `id` int(11) NOT NULL auto_increment, `password` varchar(50) default NULL, `title` varchar(255) default NULL, `first` varchar(255) default NULL, `last` varchar(255) default NULL, `gender` varchar(255) default NULL, `address` varchar(255) default NULL, `address_2` varchar(255) default NULL, `city` varchar(255) default NULL, `state` varchar(255) default NULL, `postcode` varchar(255) default NULL, `country` varchar(255) default NULL, `email` varchar(255) default NULL, `emailnotes` varchar(255) default NULL, `Home_Phone` varchar(255) default NULL, `Office_Phone` varchar(255) default NULL, `Cell_Phone` varchar(255) default NULL, `Contact_Preference` varchar(255) default NULL, `Birthdate` datetime default NULL, `Age` varchar(255 and it goes on for about 10mb i need to convert it to ms sql, how do i do it?

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  • Not able to save extjs combo using grails controller

    - by abhi
    Hi all, I am a newbie to grails/extjs I am developing a web based config tool for my team .My issue is with comboboxes of extjs I have three remote comboxes(many to one hibernate mappng).I am using hiddenName to submit its value field(which is id primay key of database) instead of its display field which is name which i get by rendering it as json.some how I see that if I select diff index other than which is loaded from db and try updating it.it definitely sends it as params but in save method of grails its not updated. I want to understand Why? I have pasted snippetof both combobox and grails method? { xtype : 'combo', id:'cpsServerid', fieldLabel : 'CpsServer', name : 'cpsServer', //hiddenId:'cpsID', hiddenName:'cpsID', store: cpsServerStore, displayField:'NAME', valueField:'ID', editable:true, typeAhead:true, mode:'remote', triggerAction:'all', width:300, autoScroll:true, selected:name, selectOnFocus:true}, GRAILS SAVE def saveApplicationSubscription = { println "saveApplicationSubscription, params = $params" ApplicationSubscription subscription if (params.id) { subscription = ApplicationSubscription.get(params.id as int) subscription.cpsServer = CpsServer.get(params.cpsID as int) subscription.topic = params.topic subscription.description = params.description subscription.subscriberApplication = SubscriberApplication.get(params.subAppID as int) subscription.outputQueue = OutputQueue.get(params.outputID as int) bindData(subscription , params) } else { params.id = 0 subscription = new ApplicationSubscription(params) subscription.id = params.id as int subscription.cpsServer = CpsServer.get(params.cpsID as int ) subscription.topic = params.topic subscription.description = params.description subscription.subscriberApplication = SubscriberApplication.get(params.subAppID as int) subscription.outputQueue = OutputQueue.get(params.outputID as int) // subscription.messageFormat = params.messageFormat } if (subscription.save()) { log.info("Saved ApplicationSubscription $subscription") render([success: true] as JSON) } else { log.info("Failed to save ApplicationSubscription $subscription, errors = ${subscription.errors}") render([success: false, errors: subscription.errors] as JSON) } } I would really apperciate any help

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  • Java random values and duplicates

    - by f-Prime
    I have an array (cards) of 52 cards (13x4), and another array (cardsOut) of 25 cards (5x5). I want to copy elements from the 52 cards into the 25 card array by random. Also, I dont want any duplicates in the 5x5 array. So here's what I have: double row=Math.random() *13; double column=Math.random() *4; boolean[][] duplicates=new boolean[13][4]; pokerGame[][] cardsOut = new pokerGame[5][5]; for (int i=0;i<5;i++) for (int j=0;j<5;j++){ if(duplicates[(int)row][(int)column]==false){ cardsOut[i][j]=cards[(int)row][(int)column]; duplicates[(int)row][(int)column]=true; } } 2 problems in this code. First, the random values for row and column are only generated once, so the same value is copied into the 5x5 array every time. Since the same values are being copied every time, I'm not sure if my duplicate checker is very effective, or if it works at all. How do I fix this?

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  • Texture loading at joGL

    - by Nour
    hi I've been trying to load a bmp picture to use it as a texture at my program I've used a IOstream Class to extend DataInputStream to read the pixels at the photo with this code "based on a texture loader code for c++ " : //class Data members public static int BMPtextures[]; public static int BMPtexCount = 30; public static int currentTextureID = 0; //loading methode static int loadBMPTexture(int index, String fileName, GL gl) { try { IOStream wdis = new IOStream(fileName); wdis.skipBytes(18); int width = wdis.readIntW(); int height = wdis.readIntW(); wdis.skipBytes(28); byte buf[] = new byte[wdis.available()]; wdis.read(buf); wdis.close(); gl.glBindTexture(GL.GL_TEXTURE_2D, BMPtextures[index]); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, 3, width, height, 0, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, buf); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); currentTextureID = index; return currentTextureID; } catch (IOException ex) { // Utils.msgBox("File Error\n" + fileName, "Error", Utils.MSG_WARN); return -1; } } and IOStream code : public class IOStream extends DataInputStream { public IOStream(String file) throws FileNotFoundException { super(new FileInputStream(file)); } public short readShortW() throws IOException { return (short)(readUnsignedByte() + readUnsignedByte() * 256); } public int readIntW() throws IOException { return readShortW() + readShortW() * 256 * 256; } void read(Buffer[] buf) { } } and the calling: GTexture.loadBMPTexture(1,"/BasicJOGL/src/basicjogl/data/Font.bmp",gl); after debugging I figured out that when it come to this line : IOStream wdis = new IOStream(fileName); an IOExeption occurred and it's a dispatchException .. what this impose to mean ?? and how can I solve it ? by the way i tried to : 1- use \ and \ and / and // 2- change the path of the photo and take all the path from c:\ to the photoname.bmp 3- rename the photo using numbers like 1.bmp but nothing seems to work :(

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  • Saturated addition of two signed Java 'long' values

    - by finnw
    How can one add two long values (call them x and y) in Java so that if the result overflows then it is clamped to the range Long.MIN_VALUE..Long.MAX_VALUE? For adding ints one can perform the arithmetic in long precision and cast the result back to an int, e.g.: int saturatedAdd(int x, int y) { long sum = (long) x + (long) y; long clampedSum = Math.max((long) Integer.MIN_VALUE, Math.min(sum, (long) Integer.MAX_VALUE)); return (int) clampedSum; } or import com.google.common.primitives.Ints; int saturatedAdd(int x, int y) { long sum = (long) x + (long) y; return Ints.saturatedCast(sum); } but in the case of long there is no larger primitive type that can hold the intermediate (unclamped) sum. Since this is Java, I cannot use inline assembly (in particular SSE's saturated add instructions.) It can be implemented using BigInteger, e.g. static final BigInteger bigMin = BigInteger.valueOf(Long.MIN_VALUE); static final BigInteger bigMax = BigInteger.valueOf(Long.MAX_VALUE); long saturatedAdd(long x, long y) { BigInteger sum = BigInteger.valueOf(x).add(BigInteger.valueOf(y)); return bigMin.max(sum).min(bigMax).longValue(); } however performance is important so this method is not ideal (though useful for testing.) I don't know whether avoiding branching can significantly affect performance in Java. I assume it can, but I would like to benchmark methods both with and without branching. Related: http://stackoverflow.com/questions/121240/saturating-addition-in-c

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  • Copy Constructors and calling functions

    - by helixed
    Hello, I'm trying to call an accessor function in a copy constructor but it's not working. Here's an example of my problem: A.h class A { public: //Constructor A(int d); //Copy Constructor A(const A &rhs); //accessor for data int getData(); //mutator for data void setData(int d); private: int data; }; A.cpp #include "A.h" //Constructor A::A(int d) { this->setData(d); } //Copy Constructor A::A(const A &rhs) { this->setData(rhs.getData()); } //accessor for data int A::getData() { return data; } //mutator for data void A::setData(int d) { data = d; } When I try to compile this, I get the following error: error: passing 'const A' as 'this' argument of 'int A::getData()' discards qualifiers If I change rhs.getData() to rhs.data, then the constructor works fine. Am I not allowed to call functions in a copy constructor? Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • Primitive type 'short' - casting in Java

    - by gemm
    Hello, I have a question about the primitive type 'short' in Java. I am using JDK 1.6. If I have the following: short a = 2; short b = 3; short c = a + b; the compiler does not want to compile - it says that it "cannot convert from int to short" and suggests that I make a cast to short, so this: short c = (short) (a + b); really works. But my question is why do I need to cast? The values of a and b are in the range of short - the range of short values is {-32,768, 32767}. I also need to cast when I want to perform the operations -, *, / (I haven't checked for others). If I do the same for primitive type int, I do not need to cast aa+bb to int. The following works fine: int aa = 2; int bb = 3; int cc = aa +bb; I discovered this while designing a class where I needed to add two variables of type short, and the compiler wanted me to make a cast. If I do this with two variables of type int, I don't need to cast. Thank you very much in advance. A small remark: the same thing also happens with the primitive type byte. So, this workes: byte a = 2; byte b = 3; byte c = (byte) (a + b); but this not: byte a = 2; byte b = 3; byte c = a + b; For long, float, double, and int, there is no need to cast. Only for short and byte values.

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  • Project Euler Question 14 (Collatz Problem)

    - by paradox
    The following iterative sequence is defined for the set of positive integers: n -n/2 (n is even) n -3n + 1 (n is odd) Using the rule above and starting with 13, we generate the following sequence: 13 40 20 10 5 16 8 4 2 1 It can be seen that this sequence (starting at 13 and finishing at 1) contains 10 terms. Although it has not been proved yet (Collatz Problem), it is thought that all starting numbers finish at 1. Which starting number, under one million, produces the longest chain? NOTE: Once the chain starts the terms are allowed to go above one million. I tried coding a solution to this in C using the bruteforce method. However, it seems that my program stalls when trying to calculate 113383. Please advise :) #include <stdio.h> #define LIMIT 1000000 int iteration(int value) { if(value%2==0) return (value/2); else return (3*value+1); } int count_iterations(int value) { int count=1; //printf("%d\n", value); while(value!=1) { value=iteration(value); //printf("%d\n", value); count++; } return count; } int main() { int iteration_count=0, max=0; int i,count; for (i=1; i<LIMIT; i++) { printf("Current iteration : %d\n", i); iteration_count=count_iterations(i); if (iteration_count>max) { max=iteration_count; count=i; } } //iteration_count=count_iterations(113383); printf("Count = %d\ni = %d\n",max,count); }

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  • Displaying an inverted pyramid of asterisks

    - by onyebuoke
    I help in my for my program. I am required 2 create a inverted pyramid of stars which rows depends on the number of stars the user keys, but I've done it so it does not give an inverted pyramid, it gives a regular pyramid. #include <stdio.h> #include <conio.h> void printchars(int no_star, char space); int getNo_of_rows(void); int main(void) { int numrows, rownum; rownum=0; numrows=getNo_of_rows(); for(rownum=0;rownum<=numrows;rownum++) { printchars(numrows-rownum, ' '); printchars((2*rownum-1), '*'); printf("\n"); } _getche(); return 0; } void printchars(int no_star, char space) { int cnt; for(cnt=0;cnt<no_star;cnt++) { printf("%c",space); } } int getNo_of_rows(void) { int no_star; printf("\n Please enter the number of stars you want to print\n"); scanf("%d",&no_star); while(no_star<1) { printf("\n number incorrect, please enter correct number"); scanf("%d",&no_star); } return no_star; }

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  • Populating objects in C#

    - by acadia
    Hello, I have Order,OrderDetails and OrderStatus objects as shown below: public class Order { public override int OrderId { get; set; } public string FName { get; set; } public string MName { get; set; } public string LName { get; set; } public string Street { get; set; } public string City { get; set; } public List<OrderDetails> OrderDetails { get; set; }; } public class OrderDetails { public override int OrderdetailsId { get; set; } public int OrderId { get; set; } public int ProductID { get; set; } public int Qty { get; set; } public List<OrderStatus> OrderStat { get; set; }; } public class OrderStatus { public override int OrderdetailsStatusId { get; set; } public int OrderdetailsId { get; set; } public int StatusID { get; set; } } I cannot use LinQ. I want to populate the order object like we do in LinQ. How do I populate all all the properties in Order object: for eg. Order o =new Order(); o.FName="John"; o.LName="abc"; o.Street="TStreet"; o.City="Atlanta"; then o.Orderdetails.Add(orderdetails) How do I do that here in C# when not using LinQ.

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  • why is this C++ Code not doing his job

    - by hamza
    i want to create a program that write all the primes in a file ( i know that its a popular algorithm but m trying to make it by my self ) , but it still showing all the numbers instead of just the primes , & i dont know why someone pleas tell me why #include <iostream> #include <stdlib.h> #include <stdio.h> void afficher_sur_un_ficher (FILE* ficher , int nb_bit ); int main() { FILE* p_fich ; char tab[4096] , mask ; int nb_bit = 0 , x ; for (int i = 0 ; i < 4096 ; i++ ) { tab[i] = 0xff ; } for (int i = 0 ; i < 4096 ; i++ ) { mask = 0x01 ; for (int j = 0 ; j < 8 ; j++) { if ((tab[i] & mask) != 0 ) { x = nb_bit ; while (( x > 1 )&&(x < 16384)) { tab[i] = tab[i] ^ mask ; x = x * 2 ; } afficher_sur_un_ficher (p_fich , nb_bit ) ; } mask = mask<<1 ; nb_bit++ ; } } system ("PAUSE"); return 0 ; } void afficher_sur_un_ficher (FILE* ficher , int nb_bit ) { ficher = fopen("res.txt","a+"); fprintf (ficher ,"%d \t" , nb_bit); int static z ; z = z+1 ; if ( z%10 == 0) fprintf (ficher , "\n"); fclose(ficher); }

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  • Abstract Base Class or Class?

    - by Mohit Deshpande
    For my semester project, my team and I are supposed to make a .jar file (library, not runnable) that contains a game development framework and demonstrate the concepts of OOP. Its supposed to be a FRAMEWORK and another team is supposed to use our framework and vice-versa. So I want to know how we should start. We thought of several approaches: 1. Start with a plain class public class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } ... } public class UserDefinedClass extends Enemy { ... } 2. Start with an abstract class that user-defined enemies have to inherit abstract members public abstract class Enemy { public Enemy(int x, int y, int health, int attack, ...) { ... } public abstract void draw(); public abstract void destroy(); ... } public class UserDefinedClass extends Enemy { ... public void draw() { ... } public void destroy() { ... } } 3. Create a super ABC (Abstract Base Class) that ALL inherit from public abstract class VectorEntity { ... } public abstract class Enemy extends VectorEntity { ... } public class Player extends VectorEntity { ... } public class UserDefinedClass extends Enemy { ... } Which should I use? Or is there a better way?

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  • Better way to design a database

    - by cMinor
    I have a conceptual problem and I would like to get your ideas on how I'll be able to do what I am aiming. My goal is to create a database with information of persons who work at a place depending on their profession and skills,and keep control of salary and projects (how much would cost summing all the hours of work) I have 3 categories which can have subcategories: Outsourcing Technician welder turner assistant Administrative supervisor manager So each person has its information and the projects they are working on, also one person may do several jobs... I was thinking about having 5 tables (EMPLOYEE, SKILLS, PROYECTS, SALARY, PROFESSION) but I guess there is a better way of doing this. create table Employee ( PRIMARY KEY [Person_ID] int(10), [Name] varchar(30), [sex] varchar(10), [address] varchar(10), [profession] varchar(10), [Skills_ID] int(10), [Proyect_ID] int(10), [Salary_ID] int(10), [Salary] float ) create table Skills ( PRIMARY KEY [Skills_ID] int(10), FOREIGN KEY [Skills_name] varchar(10) REFERENCES Employee(Person_ID), [Skills_pay] float(10), [Comments] varchar(50) ) create table Proyects ( PRIMARY KEY [Proyect_ID] int(10), FOREIGN KEY [Skills_name] varchar(10) REFERENCES Employee(Person_ID) [Proyect_name] varchar(10), [working_Hours] float(10), [Comments] varchar(50) ) create table Salary ( PRIMARY KEY [Salary_ID] int(10), FOREIGN KEY [Skills_name] varchar(10) REFERENCES Employee(Person_ID) [Proyect_name] varchar(10), [working_Hours] float(10), [Comments] varchar(50) ) So to get the total amount of the cost of a project I would just sum the working hours of each employee envolved and sum some extra costs in an aggregate query. Is there a way to do this in a more efficient way? What to add or delete of this small model? I guess I am missing something in the salary - maybe I need another table for that?

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  • MPI hypercube broadcast error

    - by luvieere
    I've got a one to all broadcast method for a hypercube, written using MPI: one2allbcast(int n, int rank, void *data, int count, MPI_Datatype dtype) { MPI_Status status; int mask, partner; int mask2 = ((1 << n) - 1) ^ (1 << n-1); for (mask = (1 << n-1); mask; mask >>= 1, mask2 >>= 1) { if (rank & mask2 == 0) { partner = rank ^ mask; if (rank & mask) MPI_Recv(data, count, dtype, partner, 99, MPI_COMM_WORLD, &status); else MPI_Send(data, count, dtype, partner, 99, MPI_COMM_WORLD); } } } Upon calling it from main: int main( int argc, char **argv ) { int n, rank; MPI_Init (&argc, &argv); MPI_Comm_size (MPI_COMM_WORLD, &n); MPI_Comm_rank (MPI_COMM_WORLD, &rank); one2allbcast(floor(log(n) / log (2)), rank, "message", sizeof(message), MPI_CHAR); MPI_Finalize(); return 0; } compiling and executing on 8 nodes, I receive a series of errors reporting that processes 1, 3, 5, 7 were stopped before the point of receiving any data: MPI_Recv: process in local group is dead (rank 1, MPI_COMM_WORLD) Rank (1, MPI_COMM_WORLD): Call stack within LAM: Rank (1, MPI_COMM_WORLD): - MPI_Recv() Rank (1, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 3, MPI_COMM_WORLD) Rank (3, MPI_COMM_WORLD): Call stack within LAM: Rank (3, MPI_COMM_WORLD): - MPI_Recv() Rank (3, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 5, MPI_COMM_WORLD) Rank (5, MPI_COMM_WORLD): Call stack within LAM: Rank (5, MPI_COMM_WORLD): - MPI_Recv() Rank (5, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 7, MPI_COMM_WORLD) Rank (7, MPI_COMM_WORLD): Call stack within LAM: Rank (7, MPI_COMM_WORLD): - MPI_Recv() Rank (7, MPI_COMM_WORLD): - main() Where do I go wrong?

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  • Boost.MultiIndex: Are there way to share object between two processes?

    - by Arman
    Hello, I have a Boost.MultiIndex big array about 10Gb. In order to reduce the reading I thought there should be a way to keep the data in the memory and another client programs will be able to read and analyse it. What is the proper way to organize it? The array looks like: struct particleID { int ID;// real ID for particle from Gadget2 file "ID" block unsigned int IDf;// postition in the file particleID(int id,const unsigned int idf):ID(id),IDf(idf){} bool operator<(const particleID& p)const { return ID<p.ID;} unsigned int getByGID()const {return (ID&0x0FFF);}; }; struct ID{}; struct IDf{}; struct IDg{}; typedef multi_index_container< particleID, indexed_by< ordered_unique< tag<IDf>, BOOST_MULTI_INDEX_MEMBER(particleID,unsigned int,IDf)>, ordered_non_unique< tag<ID>,BOOST_MULTI_INDEX_MEMBER(particleID,int,ID)>, ordered_non_unique< tag<IDg>,BOOST_MULTI_INDEX_CONST_MEM_FUN(particleID,unsigned int,getByGID)> > > particlesID_set; Any ideas are welcome. kind regards Arman.

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  • Need help using libpng to read an image

    - by jonathanasdf
    Here is my function... I don't know why it's not working. The resulting image looks nothing like what the .png looks like. But there's no errors either. bool Bullet::read_png(std::string file_name, int pos) { png_structp png_ptr; png_infop info_ptr; FILE *fp; if ((fp = fopen(file_name.c_str(), "rb")) == NULL) { return false; } png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose(fp); return false; } info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, NULL, NULL); return false; } if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return false; } png_init_io(png_ptr, fp); png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_SWAP_ALPHA | PNG_TRANSFORM_EXPAND, NULL); png_uint_32 width = png_get_image_width(png_ptr, info_ptr); png_uint_32 height = png_get_image_height(png_ptr, info_ptr); imageData[pos].width = width; imageData[pos].height = height; png_bytepp row_pointers; row_pointers = png_get_rows(png_ptr, info_ptr); imageData[pos].data = new unsigned int[width*height]; for (unsigned int i=0; i < height; ++i) { memcpy(&imageData[pos].data[i*width], &row_pointers[i], width*sizeof(unsigned int)); } png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); for (unsigned int i=0; i < height; ++i) { for (unsigned int j=0; j < width; ++j) { unsigned int val = imageData[pos].data[i*width+j]; if (val != 0) { unsigned int a = ((val >> 24)); unsigned int r = (((val - (a << 24)) >> 16)); unsigned int g = (((val - (a << 24) - (r << 16)) >> 8)); unsigned int b = (((val - (a << 24) - (r << 16) - (g << 8)))); // for debugging std::string s(AS3_StringValue(AS3_Int(i*width+j))); s += " "; s += AS3_StringValue(AS3_Int(val)); s += " "; s += AS3_StringValue(AS3_Int(a)); s += " "; s += AS3_StringValue(AS3_Int(r)); s += " "; s += AS3_StringValue(AS3_Int(g)); s += " "; s += AS3_StringValue(AS3_Int(b)); AS3_Trace(AS3_String(s.c_str())); } } } return true; } ImageData is just a simple struct to keep x, y, width, and height, and imageData is an array of that struct. struct ImageData { int x; int y; int width; int height; unsigned int* data; }; Here is a side by side screenshot of the input and output graphics (something I made in a minute for testing), and this was after setting alpha to 255 in order to make it show up (because the alpha I was getting back was 1). Left side is original, right side is what happened after reading it through this function. Scaled up 400% for visibility. Here is a log of the traces: 0 16855328 1 1 49 32 1 16855424 1 1 49 128 2 16855456 1 1 49 160 3 16855488 1 1 49 192 4 16855520 1 1 49 224 5 16855552 1 1 50 0 6 16855584 1 1 50 32 7 16855616 1 1 50 64 8 16855424 1 1 49 128 9 16855456 1 1 49 160 10 16855488 1 1 49 192 11 16855520 1 1 49 224 12 16855552 1 1 50 0 13 16855584 1 1 50 32 14 16855616 1 1 50 64 15 16855648 1 1 50 96 16 16855456 1 1 49 160 17 16855488 1 1 49 192 18 16855520 1 1 49 224 19 16855552 1 1 50 0 20 16855584 1 1 50 32 21 16855616 1 1 50 64 22 16855648 1 1 50 96 23 16855680 1 1 50 128 24 16855488 1 1 49 192 25 16855520 1 1 49 224 26 16855552 1 1 50 0 27 16855584 1 1 50 32 28 16855616 1 1 50 64 29 16855648 1 1 50 96 30 16855680 1 1 50 128 31 16855712 1 1 50 160 32 16855520 1 1 49 224 33 16855552 1 1 50 0 34 16855584 1 1 50 32 35 16855616 1 1 50 64 36 16855648 1 1 50 96 37 16855680 1 1 50 128 38 16855712 1 1 50 160 39 16855744 1 1 50 192 40 16855552 1 1 50 0 41 16855584 1 1 50 32 42 16855616 1 1 50 64 43 16855648 1 1 50 96 44 16855680 1 1 50 128 45 16855712 1 1 50 160 46 16855744 1 1 50 192 47 16855776 1 1 50 224 48 16855584 1 1 50 32 49 16855616 1 1 50 64 50 16855648 1 1 50 96 51 16855680 1 1 50 128 52 16855712 1 1 50 160 53 16855744 1 1 50 192 54 16855776 1 1 50 224 55 16855808 1 1 51 0 56 16855616 1 1 50 64 57 16855648 1 1 50 96 58 16855680 1 1 50 128 59 16855712 1 1 50 160 60 16855744 1 1 50 192 61 16855776 1 1 50 224 62 16855808 1 1 51 0 63 16855840 1 1 51 32 64 16855648 1 1 50 96 65 16855680 1 1 50 128 66 16855712 1 1 50 160 67 16855744 1 1 50 192 68 16855776 1 1 50 224 69 16855808 1 1 51 0 70 16855840 1 1 51 32 71 16855872 1 1 51 64 72 16855680 1 1 50 128 73 16855712 1 1 50 160 74 16855744 1 1 50 192 75 16855776 1 1 50 224 76 16855808 1 1 51 0 77 16855840 1 1 51 32 78 16855872 1 1 51 64 79 16855904 1 1 51 96 80 16855712 1 1 50 160 81 16855744 1 1 50 192 82 16855776 1 1 50 224 83 16855808 1 1 51 0 84 16855840 1 1 51 32 85 16855872 1 1 51 64 86 16855904 1 1 51 96 87 16855936 1 1 51 128 88 16855744 1 1 50 192 89 16855776 1 1 50 224 90 16855808 1 1 51 0 91 16855840 1 1 51 32 92 16855872 1 1 51 64 93 16855904 1 1 51 96 94 16855936 1 1 51 128 95 16855968 1 1 51 160 96 16855776 1 1 50 224 97 16855808 1 1 51 0 98 16855840 1 1 51 32 99 16855872 1 1 51 64 100 16855904 1 1 51 96 101 16855936 1 1 51 128 102 16855968 1 1 51 160 103 16856000 1 1 51 192 104 16855808 1 1 51 0 105 16855840 1 1 51 32 106 16855872 1 1 51 64 107 16855904 1 1 51 96 108 16855936 1 1 51 128 109 16855968 1 1 51 160 110 16856000 1 1 51 192 111 16856032 1 1 51 224 112 16855840 1 1 51 32 113 16855872 1 1 51 64 114 16855904 1 1 51 96 115 16855936 1 1 51 128 116 16855968 1 1 51 160 117 16856000 1 1 51 192 118 16856032 1 1 51 224 119 16856064 1 1 52 0 120 16855872 1 1 51 64 121 16855904 1 1 51 96 122 16855936 1 1 51 128 123 16855968 1 1 51 160 124 16856000 1 1 51 192 125 16856032 1 1 51 224 126 16856064 1 1 52 0 127 16856096 1 1 52 32 128 16855904 1 1 51 96 129 16855936 1 1 51 128 130 16855968 1 1 51 160 131 16856000 1 1 51 192 132 16856032 1 1 51 224 133 16856064 1 1 52 0 134 16856096 1 1 52 32 135 16856128 1 1 52 64 136 16855936 1 1 51 128 137 16855968 1 1 51 160 138 16856000 1 1 51 192 139 16856032 1 1 51 224 140 16856064 1 1 52 0 141 16856096 1 1 52 32 142 16856128 1 1 52 64 143 16856160 1 1 52 96 144 16855968 1 1 51 160 145 16856000 1 1 51 192 146 16856032 1 1 51 224 147 16856064 1 1 52 0 148 16856096 1 1 52 32 149 16856128 1 1 52 64 150 16856160 1 1 52 96 151 16856192 1 1 52 128 152 16856000 1 1 51 192 153 16856032 1 1 51 224 154 16856064 1 1 52 0 155 16856096 1 1 52 32 156 16856128 1 1 52 64 157 16856160 1 1 52 96 158 16856192 1 1 52 128 159 16856224 1 1 52 160 160 16856032 1 1 51 224 161 16856064 1 1 52 0 162 16856096 1 1 52 32 163 16856128 1 1 52 64 164 16856160 1 1 52 96 165 16856192 1 1 52 128 166 16856224 1 1 52 160 167 16856256 1 1 52 192 168 16856064 1 1 52 0 169 16856096 1 1 52 32 170 16856128 1 1 52 64 171 16856160 1 1 52 96 172 16856192 1 1 52 128 173 16856224 1 1 52 160 174 16856256 1 1 52 192 175 16856288 1 1 52 224 176 16856096 1 1 52 32 177 16856128 1 1 52 64 178 16856160 1 1 52 96 179 16856192 1 1 52 128 180 16856224 1 1 52 160 181 16856256 1 1 52 192 182 16856288 1 1 52 224 183 16856320 1 1 53 0 184 16856128 1 1 52 64 185 16856160 1 1 52 96 186 16856192 1 1 52 128 187 16856224 1 1 52 160 188 16856256 1 1 52 192 189 16856288 1 1 52 224 190 16856320 1 1 53 0 192 16856160 1 1 52 96 193 16856192 1 1 52 128 194 16856224 1 1 52 160 195 16856256 1 1 52 192 196 16856288 1 1 52 224 197 16856320 1 1 53 0 200 16856192 1 1 52 128 201 16856224 1 1 52 160 202 16856256 1 1 52 192 203 16856288 1 1 52 224 204 16856320 1 1 53 0 208 16856224 1 1 52 160 209 16856256 1 1 52 192 210 16856288 1 1 52 224 211 16856320 1 1 53 0 216 16856256 1 1 52 192 217 16856288 1 1 52 224 218 16856320 1 1 53 0 224 16856288 1 1 52 224 225 16856320 1 1 53 0 232 16856320 1 1 53 0 Was stuck on this for a couple of days.

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  • is delete p where p is a pointer to array a memory leak ?

    - by Eli
    following a discussion in a software meeting I setup to find out if deleting an dynamically allocated primitive array with plain delete will cause a memory leak. I have written this tiny program and compiled with visual studio 2008 running on windows XP: #include "stdafx.h" #include "Windows.h" const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*1000; i++) { int* p = new int[1024*100000]; for (int j =0;j<BLOCK_SIZE;j++) p[j]= j % 2; Sleep(1000); delete p; } } I than monitored the memory consumption of my application using task manager, surprisingly the memory was allocated and freed correctly, allocated memory did not steadily increase as was expected I've modified my test program to allocate a non primitive type array : #include "stdafx.h" #include "Windows.h" struct aStruct { aStruct() : i(1), j(0) {} int i; char j; } NonePrimitive; const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*100000; i++) { aStruct* p = new aStruct[1024*100000]; Sleep(1000); delete p; } } after running for for 10 minutes there was no meaningful increase in memory I compiled the project with warning level 4 and got no warnings. is it possible that the visual studio run time keep track of the allocated objects types so there is no different between delete and delete[] in that environment ?

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  • Please Help Me with my Homework Problem in C++

    - by sil3nt
    Hey there, this is part of a question i got in class, im at the final stretch but this has become a major problem. In it im given a certain value which is called the "gold value" and it is 40.5, this value changes in input. and i have these constants const int RUBIES_PER_DIAMOND = 5; // relative values. * const int EMERALDS_PER_RUBY = 2; const int GOLDS_PER_EMERALDS = 5; const int SILVERS_PER_GOLD = 4; const int COPPERS_PER_SILVER = 5; const int DIAMOND_VALUE = 50; // gold values. * const int RUBY_VALUE = 10; const int EMERALD_VALUE = 5; const float SILVER_VALUE = 0.25; const float COPPER_VALUE = 0.05; which means that basically for every diamond there are 5 rubies, and for every ruby there are 2 emeralds. So on and so forth. and the "gold value" for every diamond for example is 50 (diamond value = 50) this is how much one diamond is worth in golds. my problem is converting 40.5 into these diamonds and ruby values. I know the answer is 4rubies and 2silvers but how do i write the algorithm for this so that it gives the best estimate for every goldvalue that comes along??

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  • Project Euler 7 Scala Problem

    - by Nishu
    I was trying to solve Project Euler problem number 7 using scala 2.8 First solution implemented by me takes ~8 seconds def problem_7:Int = { var num = 17; var primes = new ArrayBuffer[Int](); primes += 2 primes += 3 primes += 5 primes += 7 primes += 11 primes += 13 while (primes.size < 10001){ if (isPrime(num, primes)) primes += num if (isPrime(num+2, primes)) primes += num+2 num += 6 } return primes.last; } def isPrime(num:Int, primes:ArrayBuffer[Int]):Boolean = { // if n == 2 return false; // if n == 3 return false; var r = Math.sqrt(num) for (i <- primes){ if(i <= r ){ if (num % i == 0) return false; } } return true; } Later I tried the same problem without storing prime numbers in array buffer. This take .118 seconds. def problem_7_alt:Int = { var limit = 10001; var count = 6; var num:Int = 17; while(count < limit){ if (isPrime2(num)) count += 1; if (isPrime2(num+2)) count += 1; num += 6; } return num; } def isPrime2(n:Int):Boolean = { // if n == 2 return false; // if n == 3 return false; var r = Math.sqrt(n) var f = 5; while (f <= r){ if (n % f == 0) { return false; } else if (n % (f+2) == 0) { return false; } f += 6; } return true; } I tried using various mutable array/list implementations in Scala but was not able to make solution one faster. I do not think that storing Int in a array of size 10001 can make program slow. Is there some better way to use lists/arrays in scala?

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  • What is the best practice for using lock within inherited classes

    - by JDMX
    I want to know if one class is inheriting from another, is it better to have the classes share a lock object that is defined at the base class or to have a lock object defined at each inheritance level. A very simple example of a lock object on each level of the class public class Foo { private object thisLock = new object(); private int ivalue; public int Value { get { lock( thisLock ) { return ivalue; } } set { lock( thisLock ) { ivalue= value; } } } } public class Foo2: Foo { private object thisLock2 = new object(); public int DoubleValue { get { lock( thisLock2 ) { return base.Value * 2; } } set { lock( thisLock2 ) { base.Value = value / 2; } } } } public class Foo6: Foo2 { private object thisLock6 = new object(); public int TripleDoubleValue { get { lock( thisLock6 ) { return base.DoubleValue * 3; } } set { lock( thisLock6 ) { base.DoubleValue = value / 3; } } } } A very simple example of a shared lock object public class Foo { protected object thisLock = new object(); private int ivalue; public int Value { get { lock( thisLock ) { return ivalue; } } set { lock( thisLock ) { ivalue= value; } } } } public class Foo2: Foo { public int DoubleValue { get { lock( thisLock ) { return base.Value * 2; } } set { lock( thisLock ) { base.Value = value / 2; } } } } public class Foo6: Foo2 { public int TripleDoubleValue { get { lock( thisLock ) { return base.DoubleValue * 3; } } set { lock( thisLock ) { base.DoubleValue = value / 3; } } } } Which example is the preferred way to manage locking within an inherited class?

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  • Wrapping FUSE from Go

    - by Matt Joiner
    I'm playing around with wrapping FUSE with Go. However I've come stuck with how to deal with struct fuse_operations. I can't seem to expose the operations struct by declaring type Operations C.struct_fuse_operations as the members are lower case, and my pure-Go sources would have to use C-hackery to set the members anyway. My first error in this case is "can't set getattr" in what looks to be the Go equivalent of a default copy constructor. My next attempt is to expose an interface that expects GetAttr, ReadLink etc, and then generate C.struct_fuse_operations and bind the function pointers to closures that call the given interface. This is what I've got (explanation continues after code): package fuse // #include <fuse.h> // #include <stdlib.h> import "C" import ( //"fmt" "os" "unsafe" ) type Operations interface { GetAttr(string, *os.FileInfo) int } func Main(args []string, ops Operations) int { argv := make([]*C.char, len(args) + 1) for i, s := range args { p := C.CString(s) defer C.free(unsafe.Pointer(p)) argv[i] = p } cop := new(C.struct_fuse_operations) cop.getattr = func(*C.char, *C.struct_stat) int {} argc := C.int(len(args)) return int(C.fuse_main_real(argc, &argv[0], cop, C.size_t(unsafe.Sizeof(cop)), nil)) } package main import ( "fmt" "fuse" "os" ) type CpfsOps struct { a int } func (me *CpfsOps) GetAttr(string, *os.FileInfo) int { return -1; } func main() { fmt.Println(os.Args) ops := &CpfsOps{} fmt.Println("fuse main returned", fuse.Main(os.Args, ops)) } This gives the following error: fuse.go:21[fuse.cgo1.go:23]: cannot use func literal (type func(*_Ctype_char, *_Ctype_struct_stat) int) as type *[0]uint8 in assignment I'm not sure what to pass to these members of C.struct_fuse_operations, and I've seen mention in a few places it's not possible to call from C back into Go code. If it is possible, what should I do? How can I provide the "default" values for interface functions that acts as though the corresponding C.struct_fuse_operations member is set to NULL?

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  • Adivce on Method overloads.

    - by Muhammad Kashif Nadeem
    Please see following methods. public static ProductsCollection GetDummyData(int? customerId, int? supplierId) { try { if (customerId != null && customerId > 0) { Filter.Add(Customres.CustomerId == customerId); } if (supplierId != null && supplierId > 0) { Filter.Add(Suppliers.SupplierId == supplierId); } ProductsCollection products = new ProductsCollection(); products.FetchData(Filter); return products; } catch { throw; } } public static ProductsCollection GetDummyData(int? customerId) { return ProductsCollection GetDummyData(customerId, (int?)null); } public static ProductsCollection GetDummyData() { return ProductsCollection GetDummyData((int?)null); } 1- Please advice how can I make overloads for both CustomerId and SupplierId because only one overload can be created with GetDummyData(int? ). Should I add another argument to mention that first argument is CustomerId or SupplierId for example GetDummyData(int?, string). OR should I use enum as 2nd argument and mention that first argument is CustoemId or SupplierId. 2- Is this condition is correct or just checking 0 is sufficient - if (customerId != null && customerId 0) 3- Using Try/catch like this is correct? 4- Passing (int?)null is correct or any other better approach. Edit: I have found some other posts like this and because I have no knowledge of Generics that is why I am facing this problem. Am I right? Following is the post. http://stackoverflow.com/questions/422625/overloaded-method-calling-overloaded-method

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  • Problem in Adding Button in Dynamically created Gridview with Auto Generated Columns True

    - by Anuj Koundal
    Hi Guys I am using Gridview with auto columns true to Display data, I am using Dataset to bind Grid as Dataset gives me Crosstab/Pivot data on Dropdown's slected Index changed Here is the code I am using protected void ddl_SelectedIndexChanged(object sender, EventArgs e) { fillGridview(Convert.ToInt32(ddl.SelectedValue)); bindHeader(); } //===================//Bind GridColumns //================= void bindHeader() { GridViewRow headerRow; headerRow = gridDashboard.HeaderRow; foreach (GridViewRow grdRow in gridDashboard.Rows) { int count = grdRow.Cells.Count; int siteId=Convert.ToInt32(grdRow.Cells[4].Text); for (int j = 0; j < count; j++) { if (j >= 5) { int id=Convert.ToInt32(grdRow.Cells[j].Text); string headText =headerRow.Cells[j].Text.ToString(); string[] txtArray=headText.Split('-'); int stepId=Convert.ToInt32(txtArray[0]); //headerRow.Cells[j].Text = txtArray[1].ToString(); string HeadName = txtArray[1].ToString(); LinkButton lb = new LinkButton(); lb.Style.Add("text-decoration","none"); if (id > 0) { string Details = getDashBoardSiteStepDetails(id); lb.Text = Details; } else { lb.Text = " - "; } lb.CommandName = "HideColumn"; lb.CommandArgument = siteId.ToString() + "/" + stepId.ToString(); grdRow.Cells[j].Controls.Add(lb); } } } int cnt = headerRow.Cells.Count; for (int j = 0; j { if (j >= 5) { string hdText = headerRow.Cells[j].Text.ToString(); string[] txtArray = hdText.Split('-'); // int stepId = Convert.ToInt32(txtArray[0]); headerRow.Cells[j].Text = txtArray[1].ToString(); } } In above code I am trying to add button dynamically in each cell and button in text have text of that cell, IT works Great but when I click the link button created, link buttons Disappear and the original text of the cell Displays. please help I also want to create onclick of these link buttons Thanks

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  • trying to make a simple grid-class, non-lvalue in assignment

    - by Tyrfing
    I'm implementing a simple C++ grid class. One Function it should support is accessed through round brackets, so that I can access the elements by writing mygrid(0,0). I overloaded the () operator and i am getting the error message: "non-lvalue in assignment". what I want to be able to do: //main cGrid<cA*> grid(5, 5); grid(0,0) = new cA(); excerpt of my implementation of the grid class: template class cGrid { private: T* data; int mWidth; int mHeight; public: cGrid(int width, int height) : mWidth(width), mHeight(height) { data = new T[width*height]; } ~cGrid() { delete data; } T operator ()(int x, int y) { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } const T &operator ()(int x, int y) const { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } The rest of the code deals with the implementation of an iterator and should not be releveant.

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  • Problem cube mapping in OpenGL using DDS compressed images

    - by Paul Jones
    Hi All, I am having trouble cube mapping when using a DDS cube map, I'm just getting a black cube which leads me to believe I have missing something simple, here's the code so far: DDS_IMAGE_DATA *pDDSImageData = LoadDDSFile(filename); //compressedTexture = -1; if(pDDSImageData != NULL) { int height = pDDSImageData->height; int width = pDDSImageData->width; int numMipMaps = pDDSImageData->numMipMaps; int blockSize; GLenum cubefaces[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; if( pDDSImageData->format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) blockSize = 8; else blockSize = 16; glGenTextures( 1, &textureId ); int nSize; int nOffset = 0; glEnable(GL_TEXTURE_CUBE_MAP); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); for(int face = 0; face < 6; face++) { for( int i = 0; i < numMipMaps; i++ ) { if( width == 0 ) width = 1; if( height == 0 ) height = 1; glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE); nSize = ((width+3)>>2) * ((height+3)>>2) * blockSize; glCompressedTexImage2D(cubefaces[face] , i, pDDSImageData->format, width, height, 0, nSize, pDDSImageData->pixels + nOffset ); nOffset += nSize; // Half the image size for the next mip-map level... width = (width / 2); height = (height / 2); } } } Once this code is called I bind the texture using glBindTexture and draw a cube using GL_QUADS and glTexCoord3f. Thank you for reading and all comments are welcome, sorry if any of the formatting comes out wrong.

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