Search Results

Search found 7488 results on 300 pages for 'ios5 sdk'.

Page 85/300 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • Listening to the iPhone mic with SCListener and playing music at the same time: how?

    - by Eamon Ford
    Hello, I am using Stephen Celis' SCListener class (for iPhone) to "listen" from the microphone, but I also need to be playing music at the same time using the MediaPlayer framework. However, when I start listening with SCListener, the music fades out and stops. I have set the kAudioSessionCategory_PlayAndRecord property on the audio session in SCListener, which should allow me to play audio and record audio at the same time, but as far as I can tell it has no effect. I'm confused, because according to other developers' results, this works just fine, but not for me. I'm thinking maybe the kAudioSessionCategory_PlayAndRecord property allows you to play sound and record if you're using the AVAudioPlayer framework or something to play the sound, but maybe not the MediaPlayer framework? This would be a problem for me because I need to play music from the user's iPod library, which, as far as I know is only possible to do using the MediaPlayer framework. Does anyone know how I can get around this problem? Thanks in advance!

    Read the article

  • OrientationEventListener not working properly

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

    Read the article

  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

    Read the article

  • Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store"

    - by SKk
    I am trying to implement InApp purchase in my application. I have implemented it as per Apple's programming guide and it(code) was working fine until I created new application, appid, provisioning profile and in-app products @ another developer account. Now, it gives me following error. Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store" Same code works fine if I use previous developer account's appid, pro-certificate and product ids. This is very strange issue, I double checked product id names and other things still facing same error. Any clue..?

    Read the article

  • Split NSData objects into other NSData objects with a given size

    - by Cedric Vandendriessche
    I'm having an NSData object of approximately 1000kb big. Now I want to transfer this via bluetooth. This would be better if I have let's say 10 objects of 100kb. It comes to mind that I should use the -subdataWithRange: method of NSData. I haven't really worked with NSRange. Well I know how it works, but then to read from a given location with the length: 'to end of file'... I've no idea how to do that. Some code on how to split this into multiple 100kb NSData objects would really help me out here. (it probably involves the length method to see how many objects should be made..?) Thank you in advance.

    Read the article

  • why AVAudioplayer doesn't stop/pause when viewWillDisappear?

    - by Rahul Vyas
    I am using avaudioplayer in my app. on viewwilldisappear i want to pause/stop the sound and on viewwill appear i want to play sound again.how do i do this? i'm using this code on viewWillAppear:- if(self.TickPlayer) { [self.TickPlayer play]; } if(self.TickPlayer.volume<0) { self.TickPlayer.volume=1.0; } and this on viewWillDisAppear if(self.TickPlayer) { [self.TickPlayer stop]; } here is the method which plays the sound -(void)PlayTickTickSound:(NSString*)SoundFileName { //Get the filename of the sound file: NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],[NSString stringWithFormat:@"/%@",SoundFileName]]; //Get a URL for the sound file NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; NSError *error; if(self.TickPlayer==nil) { self.TickPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:filePath error:&error]; // handle errors here. self.TickPlayer.delegate=self; [self.TickPlayer setNumberOfLoops:-1]; // repeat forever [self.TickPlayer play]; } if(self.TickPlayer) { [self.TickPlayer play]; } } and i'm calling it in method which fires every second using a timer in viewDidLoad- self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateCountdown) userInfo:nil repeats:YES]; -(void) updateCountdown { [self PlayTickTickSound:@"tick.caf"]; } i'm also playing a beep sound using avaudioplayer at a specific condition when alert appears.that works fine but this is not working as expected

    Read the article

  • Inform Activity from a BroadcastReceiver ONLY if it is in the foreground

    - by Zordid
    Hi there! Maybe it's easy, but I couldn't really figure this out right so far... I got a BroadcastReceiver waiting to get triggered by the AlarmMangager - this works fine. Now: because the event, if it occurs, needs to refresh some elements on screen of the main Activity, I would like to send an Intent from that background BroadcastReceiver to my Activity - but only if it is currently in the foreground, aka active. If it is not running or not visible, I don't care - and the last thing I want to do is start the Activity by my intent! I handle repainting of the views in my onResume method, so I don't care at all. Any hints on how to do that? Thanks! EDIT: my BroadcastReceiver is waiting for alarms that must be notified to the user. So, it must be there and declared in the manifest. The problem is: it will have to decide whether the mentioned Activity is currently up in front or not.

    Read the article

  • How do I change my iPhone App binary filename

    - by Kamchatka
    I get the following error when I try to upload the application on iTunes Connect: "Binary file names cannot contain a space. Please rename your binary file and try again." If I try to Validate the Application in XCode, I get: "My Application.ipa: filename may not contain whitespace" So I guess I have to find a way to rename this .ipa file. I don't want to change my product name which has to stay "My Application". How can I do that? Thanks!

    Read the article

  • How to add a view on top of a UIPopoverController

    - by Noah Witherspoon
    I've got an iPad app with a “drawer” table displayed in a popover. The user can tap-and-hold on an item in the drawer to drag that item out of it and into my main view. That part works fine; unfortunately, the view being dragged appears under the popover, and is too small to be visible until it's dragged out from underneath it. If I add the view as a subview of the view controller in the popover, it gets clipped by the popover's frame, and as I can't access the UIPopoverController's view, I can't disable its layer's masksToBounds—and that probably wouldn't be a great idea anyway. I suspect that I could use an additional UIWindow with a high windowLevel value to force the dragged view to appear on top of the popover, but this seems like overkill. Is there a better solution?

    Read the article

  • moviePlayBackDidFinish: is not called in application.

    - by srikanth rongali
    In my application I have used these notifications when playing a video. But, The problem is the control of the program is not entering in to the first two methods(moviePreLoadDidFinish and moviePlayBackDidFinish). It is entering into last method. So, after the video is played and I pressed Done button in the video, I cannot touch any object in screen. I mean I used play button for video to play in a view. After the video played the play button is deactivated. - (void) moviePreloadDidFinish:(NSNotification*)notification { } // Notification called when the movie finished playing. - (void) moviePlayBackDidFinish:(NSNotification*)notification { } // Notification called when the movie scaling mode has changed. - (void) movieScalingModeDidChange:(NSNotification*)notification { } I could not get where I was wrong ? Thank You.

    Read the article

  • Change (not init) a UIBarButtonItem identifier programatically?

    - by Nebs
    In IB I can set the identifier of a UIBarButtonItem to 'play' which adds an image of a play button (right-pointing triangle). Is there a way to change this image programatically? I want to change it to 'pause' when the play button is pressed. I know you can initialize a UIBarButtonItem with an identifier but I've yet to find a way to change it after it's been initialized. Is this even possible? The only thing I can think of is to remove the old button and initialize a new one in its place, but this hardly seems efficient. Any thoughts?

    Read the article

  • Undo "Upgrade Current Target for iPad?

    - by Moshe
    I've upgraded current Target for iPad and I dodn't like the result. Now, i've tried to downgrade by deleting files but it's not working. Help! Do I need to change project settings? Does XCode keep a backup of the project? What to do... It doesn't run on iPhone anymore... EDIT: The console crash log on the iPhone Simulator: 2010-05-10 00:11:02.455 iDecide[9743:207] Unknown class iDecideAppDelegate in Interface Builder file. 2010-05-10 00:11:02.456 iDecide[9743:207] Unknown class iDecideViewController in Interface Builder file. 2010-05-10 00:11:02.465 iDecide[9743:207] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<UICustomObject 0x391eb80> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.' 2010-05-10 00:11:02.466 iDecide[9743:207] Stack: ( 34047067, 2420679945, 34206145, 215656, 214197, 4551796, 33949999, 4546347, 4554615, 2715730, 2754518, 2743092, 2725503, 2752609, 39038297, 33831808, 33827912, 2719253, 2756527 )

    Read the article

  • Iphone application crashes when poping to rootController of UITabBar tab

    - by sniurkst
    Hello, I'm having this bug I can't figure out and it is making my head hurt. So, basically, in my iphone application I have UITabBar with some tabs each having UINavigationControllers inside. Something like this: someViewController *someController = [[someViewController alloc] myInit]; UINavigationController *someNav = [[UINavigationController alloc] initWithRootViewController:someController]; tab = [[UITabBarController alloc] init]; tab.viewControllers = [NSArray arrayWithObjects:otherNav, otherNav, evilNav, nil]; [window addSubview:tab.view]; So to reproduce my "precious" bug I go like this: click evilNav tab -> push tableListView (category list) -> push otherTableListView (category items list) -> push someOtherView (single item) -> popToRoot || popToController withindex:0 || click on evilNav tab again || pop to otherTableListView -> pop to tableListView -> crash (with no notable error) So if I go so far to someOtherView I can't go back to first tableListView (rootViewController) without application crashing. Meanwhile I can go to other tabs and then even click evilNav (when it is in otherTableListView or someOtherView state) without crashing. What could be causing this problem? (If you need I will post more code)

    Read the article

  • Rotate UIViewController to counteract changes in UIInterfaceOrientation

    - by Peter Hajas
    Hi there, I've been searching a lot on this, and can't find anything to help me. I have a UIViewController contained within another UIViewController. When the parent UIViewController rotates, say from Portrait to LandscapeLeft, I want to make it look as though the child didn't rotate. That is to say. I want the child to have the same orientation to the sky regardless of the parent's orientation. If it has a UIButton that's upright in Portrait, I want the right-side of the button to be "up" in UIInterfaceOrientationLandscapeLeft. Is this possible? Currently, I'm doing really gross stuff like this: -(void) rotate:(UIInterfaceOrientation)fromOrientation: toOr:(UIInterfaceOrientation)toOrientation { if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeLeft)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeRight))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } } which seems like a perfectly good waste of code. Furthermore, I was planning on using CGAffineTransform (like cited here: http://www.crystalminds.nl/?p=1102) but I'm confused about whether I should change the view's dimensions to match what they will be after the rotation. The big nightmare here is that you have to keep track of a global "orientation" variable. If you don't, the illusion is lost and the ViewController is rotated into whatever. I could really use some help on this, thanks!

    Read the article

  • Converting NSDecimalNumber to NSString

    - by 4thSpace
    I'm retrieving a key from an object that looks like this: po obj { TypeID = 3; TypeName = Asset; } The key value is being retrieved like this: NSString *typeId = (NSString*)[obj objectForKey:@"TypeID"]; Rather than typeId being an NSString, it is an NSDecimalNumber. Why is that? How do I convert it to an NSString?

    Read the article

  • Freehand drawing with Quartz 2D

    - by qutaibah
    I am trying to develop a simple freehand-drawing app for red-marking some of my images. Below is a method that is called from within the drawRect. I want to ask if there is a way to avoid add the path every time the path is redrawn? Also, the way the draw method is set up, the drawing gets a bit slow and choopy after a few seconds. How can I improve the smoothness of the drawn path? thanks -(void)freehandDraw:(CGContextRef)context inRect:(CGRect)rect { CGPathAddLineToPoint( path, NULL, drawTip.x, drawTip.y); CGContextAddPath( context, path); CGContextStrokePath(context); } // method

    Read the article

  • iphone tableview within detailview

    - by pete
    Hi, im pushing a "detailview" to a navigationcontroller (RootViewController.m) [self.navigationController pushViewController:MyDetailView animated:YES]; "detailview" contains a tableview (DetailViewController.m) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //push seconddetailview into navigationcontroller - how can i do that? } how do i load the seconddetailView into the main navigationcontroller? thanks pete

    Read the article

  • how to play video from url

    - by priyanka
    i am biginner in android development and try to play video from link but it's give error "sorry,we can't play this video" i tride so many links but for all links its show same error. My code it follwing public class VideoDemo extends Activity { private static final String path ="http://demo.digi-corp.com/S2LWebservice/Resources/SampleVideo.mp4"; private VideoView video; private MediaController ctlr; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.videoview); video = (VideoView) findViewById(R.id.video); video.setVideoPath(path); ctlr = new MediaController(this); ctlr.setMediaPlayer(video); video.setMediaController(ctlr); video.requestFocus(); } } thansk in advance

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >