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  • Trouble with Unions in C program.

    - by Jordan S
    I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this... // FILE_A.h**************************************************** xdata union { long position; char bytes[4]; }CurrentPosition; If I set the value of CurrentPosition.position in FILE_A.c and then call a function in FILE_B.c that uses the union, the data in the union is back to Zero. This is demonstrated below. // FILE_A.c**************************************************** int main.c(void) { CurrentPosition.position = 12345; SomeFunctionInFileB(); } // FILE_B.c**************************************************** void SomeFunctionInFileB(void) { // After the following lines execute I see all zeros in the flash memory. WriteByteToFlash(CurrentPosition.bytes[0]; WriteByteToFlash(CurrentPosition.bytes[1]; WriteByteToFlash(CurrentPosition.bytes[2]; WriteByteToFlash(CurrentPosition.bytes[3]; } Now, If I pass a long to SomeFunctionInFileB(long temp) and then store it into CurrentPosition.bytes within that function, and finally call WriteBytesToFlash(CurrentPosition.bytes[n]... it works just fine. It appears as though the CurrentPosition Union is not global. So I tried changing the union definition in the header file to include the extern keyword like this... extern xdata union { long position; char bytes[4]; }CurrentPosition; and then putting this in the source (.c) file... xdata union { long position; char bytes[4]; }CurrentPosition; but this causes a compile error that says: C:\SiLabs\Optec Programs\AgosRot\MotionControl.c:76: error 91: extern definition for 'CurrentPosition' mismatches with declaration. C:\SiLabs\Optec Programs\AgosRot\/MotionControl.h:48: error 177: previously defined here So what am I doing wrong? How do I make the union global?

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  • WSDL AXIS Arrays

    - by SKS
    I am trying to create wsdl definition for the below soap response, < reasonCode Required="TRUE" < ValidCodeRR< /ValidCode < ValidCodeRB< /ValidCode < ValidCodeRT< /ValidCode < ValidCodeAR< /ValidCode < /reasonCode Below is the wsdl definition I have, < xsd:complexType < xsd:sequence < xsd:element name="ValidCode" type="xsd:string" minOccurs="0" maxOccurs="20" / < /xsd:sequence < xsd:attribute name="Required" type="xsd:string" / < /xsd:complexType < /xsd:element I am using Axis 1 to generate the webservices client and for the above wsdl definition, the tool generates the reasonCode as a string array like below. private java.lang.String[] reasonCode It ignores the attribute required. Does anyone know how to write wsdl defintion, such that axis creates reasonCode as an element with an attribute "required". Any help on this would be greatly appreciated. Thanks, SK

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  • How can I set the default value for a custom "Number" field in SharePoint?

    - by UnhipGlint
    I created a custom field for a content type I am creating using the XML below. <field ID="{GUID}" Required="False" DisplayName="Likes" Name="Likes" Type="Number" SourceID="http://schemas.microsoft.com/sharepoint/v3"><default>0</default></field> The field is meant to be used as a counter of sorts, and will be incremented programmatically. But, I can't get the value to default to "0" when a new item is created. However, for some reason, when I create a new column manually using the Site Collection settings page and configure it to default to "0" it works as it should. So far, I've tried the following tactics: I removed the "default" element from the field definition, and set the "DefaultValue" attribute on the content type definition. I exported a definition for the manually-created, working column (using an Imtech STSADM tool). Then, I added it to my field definitions XML and modified the IDs so that I could add it to my content type. When I did this, it still didn't work, even though it was exported from a working column! Any idea why this isn't working for me?

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  • Nullability (Regular Expressions)

    - by danportin
    In Brzozowski's "Derivatives of Regular Expressions" and elsewhere, the function d(R) returning ? if a R is nullable, and Ø otherwise, includes clauses such as the following: d(R1 + R2) = d(R1) + d(R2) d(R1 · R2) = d(R1) ? d(R2) Clearly, if both R1 and R2 are nullable then (R1 · R2) is nullable, and if either R1 or R2 is nullable then (R1 + R2) is nullable. It is unclear to me what the above clauses are supposed to mean, however. My first thought, mapping (+), (·), or the Boolean operations to regular sets is nonsensical, since in the base case, d(a) = Ø (for all a ? S) d(?) = ? d(Ø) = Ø and ? is not a set (nor is the return type of d, which is a regular expression). Furthermore, this mapping isn't indicated, and there is a separate notation for it. I understand nullability, but I'm lost on the definition of the sum, product, and Boolean operations in the definition of d: how are ? or Ø returned from d(R1) ? d(R2), for instance, in the definition off d(R1 · R2)?

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  • In-order tree traversal

    - by Chris S
    I have the following text from an academic course I took a while ago about in-order traversal (they also call it pancaking) of a binary tree (not BST): In-order tree traversal Draw a line around the outside of the tree. Start to the left of the root, and go around the outside of the tree, to end up to the right of the root. Stay as close to the tree as possible, but do not cross the tree. (Think of the tree — its branches and nodes — as a solid barrier.) The order of the nodes is the order in which this line passes underneath them. If you are unsure as to when you go “underneath” a node, remember that a node “to the left” always comes first. Here's the example used (slightly different tree from below) However when I do a search on google, I get a conflicting definition. For example the wikipedia example: Inorder traversal sequence: A, B, C, D, E, F, G, H, I (leftchild,rootnode,right node) But according to (my understanding of) definition #1, this should be A, B, D, C, E, F, G, I, H Can anyone clarify which definition is correct? They might be both describing different traversal methods, but happen to be using the same name. I'm having trouble believing the peer-reviewed academic text is wrong, but can't be certain.

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  • StoreFilterField input doesn't react

    - by user1289877
    I'm trying to build grid with build in column filtering (using sencha gxt), here is my code: public Grid<Stock> createGrid() { // Columns definition ColumnConfig<Stock, String> nameCol = new ColumnConfig<Stock, String>(props.name(), 100, "Company"); // Column model definition and creation List<ColumnConfig<Stock, ?>> cl = new ArrayList<ColumnConfig<Stock, ?>>(); cl.add(nameCol); ColumnModel<Stock> cm = new ColumnModel<Stock>(cl); // Data populating ListStore<Stock> store = new ListStore<Stock>(props.key()); store.addAll(TestData.getStocks()); // Grid creation with data final Grid<Stock> grid = new Grid<Stock>(store, cm); grid.getView().setAutoExpandColumn(nameCol); grid.setBorders(false); grid.getView().setStripeRows(true); grid.getView().setColumnLines(true); // Filters definition StoreFilterField<Stock> filter = new StoreFilterField<Stock>() { @Override protected boolean doSelect(Store<Stock> store, Stock parent, Stock item, String filter) { // Window.alert(String.valueOf("a")); String name = item.getName(); name = name.toLowerCase(); if (name.startsWith(filter.toLowerCase())) { return true; } return false; } }; filter.bind(store); cm.addHeaderGroup(0, 0, new HeaderGroupConfig(filter, 1, 1)); filter.focus(); return grid; } My problem is: after I run this code, I cannot write anything to filter input, I'm using test data and classes (Stock.java and StockProperties.java) from this example: http://sencha.com/examples-dev/#ExamplePlace:filtergrid I try to put allert in doSelect method to check if this function was called, but it wasn't. Any idea will be welcome. Thanks.

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • query regarding fixing the page size

    - by sukhada
    -- <f:subview id="header"> <tiles:insert definition="page.header" flush="false"/> </f:subview> <!-- </h:panelGroup>--> <h:panelGroup id="topMenu" > <tiles:insert definition="page.topMenu" flush="false"/> </h:panelGroup> <h:panelGroup id="pageContext"> <f:subview id="body"> <tiles:insert attribute="body" flush="false"/> </f:subview> </h:panelGroup> <f:facet name="footer"> <f:subview id="footer"> <tiles:insert definition="page.footer" flush="false"/> </f:subview> </f:facet> </h:panelGrid> this is structure or layout of page in tiles but m loading another page the it disturbing the layout the layout so how can i fix the page size?

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  • Whether to put method code in a VB.Net data storage class, or put it in a separate class?

    - by Alan K
    TLDR summary: (a) Should I include (lengthy) method code in classes which may spawn multiple objects at runtime, (b) does doing so cause memory usage bloat, (c) if so should I "outsource" the code to a class that is loaded only once and have the class methods call that, or alternatively (d) does the code get loaded only once with the object definition anyway and I'm worrying about nothing? ........ I don't know whether there's a good answer to this but if there is I haven't found it yet by searching in the usual places. In my VB.Net (2010 if it matters) WinForms project I have about a dozen or so class objects in an object model. Some of these are pretty simple and do little more than act as data storage repositories. The ones further up the object model, however, have an increasing number of methods. There can be a significant number of higher level objects in use though the exact number will be runtime dependent so I can't be more precise than that. As I was writing the method code for one of the top level ones I noticed that it was starting to get quite lengthy. Memory optimisation is something of a lost art given how much memory the average PC has these days but I don't want to make my application a resource hog. So my questions for anyone who knows .Net way better than I do (of which there will be many) are: Is the code loaded into memory with each instance of the class that's created? Alternatively is it loaded only once with the definition of the class, and all derived objects just refer to that definition? (I'm not really sure how that could be possible given that, for example, event handlers can be assigned dynamically, but no harm asking.) If the answer to the first one is yes, would it be more efficient to write the code in a "utility" object which is loaded only once and called from the real class' methods? Any thoughts appreciated.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Networking stopped working on Ubuntu

    - by 1337Rooster
    I installed Ubuntu 10.04 through the Wubi installer (Funny, I installed it today and thought I would have gotten 10.10). I had a network connection and everything was working fine. I rebooted my coumputer a couple of times and then suddenly, I could not connect to the network and when I click the wireless/networking icon it says "Networking Disabled". I reinstalled Ubuntu and the problem went away. After a few reboots the problem returned. I have tried restarting to see if it would come back as well as a few other things listed below. Any other suggestions would be appreciated. Tried to restart networking via /etc/init.d/networking: amato@ubuntu:~$ sudo /etc/init.d/networking restart * Reconfiguring network interfaces... Ignoring unknown interface eth0=eth0. [ OK ] Tried to stop and start it: amato@ubuntu:~$ sudo /etc/init.d/networking stop * Deconfiguring network interfaces... [ OK ] amato@ubuntu:~$ amato@ubuntu:~$ sudo /etc/init.d/networking start Rather than invoking init scripts through /etc/init.d, use the service(8) utility, e.g. service networking start Since the script you are attempting to invoke has been converted to an Upstart job, you may also use the start(8) utility, e.g. start networking networking stop/waiting Tried start networking: amato@ubuntu:~$ start networking start: Rejected send message, 1 matched rules; type="method_call", sender=":1.58" (uid=1000 pid=2241 comm="start) interface="com.ubuntu.Upstart0_6.Job" member="Start" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) amato@ubuntu:~$ sudo start networking networking stop/waiting Tried service networking restart: amato@ubuntu:~$ service networking restart restart: Rejected send message, 1 matched rules; type="method_call", sender=":1.60" (uid=1000 pid=2248 comm="restart) interface="com.ubuntu.Upstart0_6.Job" member="Restart" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) amato@ubuntu:~$ sudo service networking restart restart: Unknown instance: Here are the contents of my /etc/network/interfaces. auto lo iface lo inet loopback I even tried to modify it to this (based on something I read, online, not sure if I was doing the right thing here). Tried everything again and no luck: auto lo eth0 iface lo inet loopback iface eth0 inet dhcp

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  • How to register an agent with launchd

    - by Konrad Rudolph
    I’m unable to schedule a periodic launch with launchctl/launchd on OS X (Leopard). Basically, I’m unable to find a step-by-step list of instructions on the web and the intuitive approach doesn’t work. The sync.plist file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>net.madrat.utils.sync</string> <key>Program</key> <string>rsync</string> <key>ProgramArguments</key> <array> <string>-ar</string> <string>/path/to/folder/</string> <string>/path/to/backup/</string> </array> <key>StartInterval</key> <integer>7200</integer> </dict> </plist> I’ve put this script inside the path ~/Library/LaunchAgents. Next, I’ve registered the script using launchctl load ~/Library/LaunchAgents/sync.plist Finally, to test that it works, I started the job: launchctl start net.madrat.utils.sync – Nothing happened. Manually executing the rsync command in the terminal yields the expected result. I’m fairly sure that the job was registered correctly because if I try to start a non-existing job, I get an error message (which I didn’t get in the above command). What did I do wrong?

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  • SCCM 2012 - some remote clients unable to download some applications, 401.2 error

    - by growse
    I've got a small SCCM 2012 deployment with about 35 clients attached. Most of these clients are in the same network as the single SCCM host, but three are about 1000 miles away. Oddly, these three clients have stopped being able to download some application packages over BITS. Publishing a new package works for all the other clients, but for these three it never seems to download. If I go to the software centre, it just hangs at "0% downloaded". On the client, the DataTransfer.log says (repeatedly): CDTSJob::HandleErrors: DTS Job '{2DCBBB4C-6D84-479A-9218-885B72C834B9}' BITS Job '{E78147DD-4A26-4942-B4FD-6EC3EB77EECD}' under user 'S-1-5-18' OldErrorCount 442 NewErrorCount 443 ErrorCode 0x80072EE2 DataTransferService 30/07/2012 09:27:41 2964 (0x0B94) CDTSJob::HandleErrors: DTS Job ID='{2DCBBB4C-6D84-479A-9218-885B72C834B9}' URL='http://sccm-host:80/SMS_DP_SMSPKG$/Content_3e7f6982-6346-4f27-ae00-ad5dcb391455.1' ProtType=1 DataTransferService 30/07/2012 09:27:41 2964 (0x0B94) Cas.log says (repeatedly): Location update from CTM for content Content_3e7f6982-6346-4f27-ae00-ad5dcb391455.1 and request {AD041FCB-03D2-4FE6-A6FA-38A6B80FB2A1} ContentAccess 30/07/2012 08:33:39 5048 (0x13B8) Download location found 0 - http://lonsbrndsccm02.mcs.int.thomsonreuters.com/SMS_DP_SMSPKG$/Content_3e7f6982-6346-4f27-ae00-ad5dcb391455.1 ContentAccess 30/07/2012 08:33:39 5048 (0x13B8) Download request only, ignoring location update ContentAccess 30/07/2012 08:33:39 5048 (0x13B8) On the server, I've enabled failed request log tracing. The raw IIS log says the following: 2012-07-30 08:28:42 10.13.111.35 GET /SMS_DP_SMSPKG$/Content_3e7f6982-6346-4f27-ae00-ad5dcb391455.1/sccm /NSCP-0.4.0.172-x64.msi 80 - 10.2.27.19 Microsoft+BITS/7.5 401 2 5 293 Which is a 401.2 error, meaning access denied. The failed request log is large, but the punchline is that it chucks out a Unauthorized: Access is denied due to invalid credentials. message. All clients are members of the same domain and appear to be (otherwise) working great. I've re-installed the SCCM client, deleted and re-added the computer to SCCM. Some other packages seem to work fine, the daily anti-malware delta gets downloaded and patched without issue. Why are these packages failing?

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  • Updating a staging server (from a CI server) in a Vagrant box with Chef

    - by Tomas Brambora
    I'm using Vagrant + Chef (chef_client provisioner) to create & provision a staging environment for my server. And I have a Jenkins job set up that is run every time I push to my 'develop' branch. In the Jenkins job, I would like to update & rebuild the source code of the server in the staging box and restart it. I have already written the cookbooks that install the dependencies, configure the db etc. But I'm not sure how to run only the update & rebuild & restart stuff from the cookbooks. I understand I could always tear down the whole box and rebuild it, but provisioning the box is a lengthy process so I would like to do that as little as possible. I split my server cookbook into 3 recipes: dependencies, db_setup and server. What I want to run in the my Jenkins job is the "server" recipe only. But I dont' understand how can I do that... If I specify the run_list on my Chef server, then I lose the ability to provision the whole box from scratch. Basically, I would like to be able to tell Vagrant from the command line what recipes Chef should run. Is that possible somehow? Cheers!

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  • Variable directory names over SCP

    - by nedm
    We have a backup routine that previously ran from one disk to another on the same server, but have recently moved the source data to a remote server and are trying to replicate the job via scp. We need to run the script on the target server, and we've set up key-based scp (no username/password required) between the two servers. Using scp to copy specific files and directories works perfectly: scp -r -p -B [email protected]:/mnt/disk1/bsource/filename.txt /mnt/disk2/btarget/ However, our previous routine iterates through directories on the source disk to determine which files to copy, then runs them individually through gpg encryption. Is there any way to do this only by using scp? Again, this script needs to run from the target server, and the user the job runs under only has scp (no ssh) access to the target system. The old job would look something like this: #Change to source dir cd /mnt/disk1 #Create variable to store # directories named by date YYYYMMDD j="20000101/" #Iterate though directories in the current dir # to get the most recent folder name for i in $(ls -d */); do if [ "$j" \< "$i" ]; then j=${i%/*} fi done #Encrypt individual files from $j to target directory cd ./${j%%}/bsource/ for k in $(ls -p | grep -v /$); do sudo /usr/bin/gpg -e -r "Backup Key" --batch --no-tty -o "/mnt/disk2/btarget/$k.gpg" "$/mnt/disk1/$j/bsource/$k" done Can anyone suggest how to do this via scp from the target system? Thanks in advance.

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  • Resource reference passing in puppet

    - by paweloque
    Is it possible to pass puppet resource references to other resources? My use-case is to build a jenkins build pipeline with puppet. To chain jenkins jobs into a pipeline I need to pass the successor job to a job. A subset of the definition is: jobs::build { "Build ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => 'Deploy', } jobs::deploy { "Deploy ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => 'Smoke Test', } In the def you see that I define the successors by name, i.e. 'Deploy' and in case of the second job 'Smoke Test'. What I'd like to do is to pass a reference to a resource and extract the name from it: jobs::build { "Build ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => Jobs::Deploy["Deploy ${release_name}"], } jobs::deploy { "Deploy ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => Jobs::Smoke_test["Smoke Test ${release_name}"], } And then within the jobs::deploy and jobs::build definition I'd access the resource by reference and query for it's type, etc.. Is it possible to achieve this in puppet?

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  • VMware vSphere 4.1 and BackupExec 2010

    - by Josh
    I'm sure a common problem with most shops is backups, their size, and the window in which you have to back up the data. What we are working with: VMware vSphere 4.1 Cluster PS4000XV Equallogic Storage Array (1.6TB Volume dedicated for Backup to Disk) Physical Backup Server with a single LTO4 drive. BackupExec 2010 R3 with the following agents, Exchange, SQL, Active Directory, VMware. Dual Gigabit MPIO Connections between all devices (Storage Array, Backup Server, VM Hosts) What we would like to accomplish: I would like to implement an efficient Backup to Disk to Tape solution where all of our VMs are backed up to the Storage Array first, and then once completely backed up to the array are replicated to tape. In the event we needed to recover, we would be able to do so directly from tape. Where we are at currently. Of the several ways I have setup the jobs in Backup Exec 2010 R3 the backup jobs all queue up at the same time, as soon as a job is finished backing up to disk it then starts that same job to tape, but pulling from the original source instead of the designated B2D location. I understand that I could create a job that backs up the "Backup to Disk" folder to tape, but in the event of restoration, I would first need to stage the data in the B2D folder before I could restore the VM. I would really like to hear from individuals in similar situations. Any and all comments and critiques are appreciated.

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  • A possible case of hacked email account. What kind of an attack is this?

    - by Rickesh John
    I own a Yahoo mail account. I am using this account for sending resumes and receive notifications from various job portals. But yesterday, I found that some 10-15 mails had been sent to random addresses from my account. Most of them had this format: hr@<companyname>.com I am pretty sure that I didn't send any mails to such addresses. Initially, I thought the job portals may be sending mails on my behalf and Yahoo is logging them, but then I saw the contents. The contents of all those mails were a URL, which I did not click. SCARED. Also, to top it off, my "Sending Name" has been changed to 'Nice Maria'!! o_0 I have taken the necessary measures and changed my password and the secret question. I cannot delete this account as this email is registered with all the job portals and other companies. Is this a simple case of my account being compromised or was I a victim of some web vulnerability? All the mails seem to be bot generated, with only a URL as the message body. Please advice.

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  • Thunderbird alerts when expected email does not arrive

    - by user871199
    I am on Ubuntu 12.04 using Thunderbird as email client. Both are up to date in terms of updates. I have bunch of nightly jobs that do the work and send a status mail. It gets tedious if you keep getting same/similar mails every day so I ended up writing a mail filter rule which causes emails to end up in their respective folders automatically. If things are going ok, I really don't need to read emails. Failure emails are sent to different alias - if the job runs. We recently discovered that one of the job had not run for few days as someone accidentally disabled it. In order to avoid such problems in future, I would like to setup thunderbird in such a way that if I don't get email from given address within given duration, it should alert me. My dream solution is to set up frequency - some jobs do run every 4 hours. Is this possible? Can I setup Thunderbird (preferred) or other email client for reminding me when expected email does not show up. Based on comments and answer I received, here are the reasons why I would like to use Thunderbird. We are already using Thunderbird. It has calender support via plugin, so I suppose someone is already watching time to remind us about the event. May be this another type of event. Additional job is one more failure point, may complicate life if it has to monitor multiple hosts. Additional tools - same thing, one more failure point. Thunderbird can be run across all the platforms we are using - Windows and Ubuntu. It sort of becomes platform independent solution.

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  • Usage of putty in command line from Hudson

    - by kij
    Hi, I'm trying to use putty in command line from an hudson job. The command is the following one: putty -ssh -2 -P 22 USERNAME@SERVER_ADDR -pw PASS -m command.txt Where 'command.txt' is a shell script to execute in the server through SSH. If i launch this command from the Window command prompt, it works, the shell script is executed on the server machine. If i launch a build of the hudson job configured with this batch command, it doesn't work. The build is running... and running... and running.. without doing anything, and i have to stop it manually. So my question is: Is it possible to launch an external programm (i.e. putty) from an hudson job ? ps: i tried SSH plugin but... not a really good plugin (pre/post build, fail status of the commands launched not caught by hudson, etc.) Thanks in advance for your help. Best regards. kij EDIT: These are the build logs: [workspace] $ cmd /c call C:\WINDOWS\TEMP\hudson7429256014041663539.bat C:\Hudson\jobs\Artifact deployer\workspace>putty -ssh -2 -P 22 USER@SERV_ADD -pw PASS -m com.txt Le build a été annulé Finished: ABORTED And the Hudson.err.log file at the same time (after a stop): 3 juin 2010 18:27:28 hudson.model.Run run INFO: Artifact deployer #6 aborted java.lang.InterruptedException at java.lang.ProcessImpl.waitFor(Native Method) at hudson.Proc$LocalProc.join(Proc.java:179) at hudson.Launcher$ProcStarter.join(Launcher.java:278) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:83) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.build(Build.java:174) at hudson.model.Build$RunnerImpl.doRun(Build.java:138) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:416) at hudson.model.Run.run(Run.java:1241) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) My shell script only write "hello" in a "hello.txt" file on the server, and nothing is done.

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  • Advanced Linux file permission question (ownership change during write operation)

    - by Kent
    By default the umask is 0022: usera@cmp$ touch somefile; ls -l total 0 -rw-r--r-- 1 usera usera 0 2009-09-22 22:30 somefile The directory /home/shared/ is meant for shared files and should be owned by root and the shared group. Files created here by usern (any user) are automatically owned by the shared group. There is a cron-job taking care of changing owning user and owning group (of any moved files) once per day: usera@cmp$ cat /etc/cron.daily/sharedscript #!/bin/bash chown -R root:shared /home/shared/ chmod -R 770 /home/shared/ I was writing a really large file to the shared directory. It had me (usera) as owning user and the shared group as group owner. During the write operation the cron job was run, and I still had no problem completing the write process. You see. I thought this would happen: I am writing the file. The file permissions and ownership data for the file looks like this: -rw-r--r-- usera shared The cron job kicks in! The chown line is processed and now the file is owned by the root user and the shared group. As the owning group only has read access to the file I get a file write error! Boom! End of story. Why did the operation succeed? A link to some kind of reference documentation to back up the reason would be very welcome (as I could use it to study more details).

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  • PC won't PXE boot to WDS/MDT with Dell Optiplex 755

    - by Moman10
    I am trying to set up a basic MDT solution. I have set one up in the past at a previous job and it worked flawlessly, however here I'm running into a problem and am having no luck getting around it. I've installed Windows Server 2012 and MDT 2013, along with adding on the WDS role. I haven't configured much outside of the defaults for WDS, basically just set PXE response to respond to all clients (and unchecked admin approval). This machine does not run a DHCP server. I looked on the DHCP scope of our DHCP server, it shows options 66/67 checked and the server name of the WDS server is in there as well. I didn't add this but I assume it was put on during the install process (I believe I had to manually make some adjustments at my old job for this). The PC I have is a Dell Optiplex 755. I have enabled the onbard NIC w/PXE boot option in BIOS and attempted to boot. I get a "TFTP...." error but nothing offering out a DHCP address like I'm used to. In my previous job it pretty much worked right out of the box. I've verified that PortFast is enabled on the port and I've tried a couple different PCs (but both are the same model, only model I have to work with). No matter what, I get the same error. The subnet the PC is in is a different subnet than where the WDS server is sitting, but there are IP helper statements on the switch and the PCs can get regular DHCP addresses just fine from the DHCP server, just doesn't seem to get offered out a PXE boot option. I don't know if the problem is a configuration with the server or the PC itself...but after a few days of Googling I'm running out of ideas. Does anyone have a good idea of something it may be?

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  • Log Shipping breaking daily on SQL Server 2005

    - by IT2
    I am facing a somewhat serious problem with Log Shipping on SQL Server 2005 and I am having trouble to correct it, so I will try some help from SF's experts. I have a Windows 2003 Server (PROD) that ships transactional log backups to another two servers: STAND1: Windows 2003 Server with SQL Server 2005. STAND2: Windows 2008 R2 Server with SQL Server 2005. The problem is that Log Shipping to STAND2 is breaking for ~ 90 minutes some times of the day and returning back without intervention. The breaking occur at times when the backup file is larger (after reindexing, etc). I can see the message below logged on the COPY job: *** Error: The specified network name is no longer available The copy agent was breaking dozens times a day only to STAND2 server, and after the changes below "only" breaks ~ two times a day: The frequency of the backup job was changed from 5 minutes to 10 minutes. Instead of backing up the 4 databases to the same folder, the log backups are now saved on separated folders for each database. The backup job doesn't run 24hs now, and only for 14 hours a day, when people are working on the database. I configured the SQL Server instances on the three servers to limit the memory, leaving more memory to the OS. Now I don't know what to do. Any help will be much appreciated! Thanks!

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  • Best Practices for adding Exchange Archive to current 3 server setup

    - by ADquestion
    I'm looking to add an Archive Database (which I know is just a Mailbox Database) to our current Exchange 2010 environment. I have done this in the past at a previous job, but we had a simpler setup than at this current job. I've been trying to find some best practices to make sure it's setup in an ideal way, but so far not finding the details I would prefer. Hoping someone on here can give me a few pointers. Currently we have a 3 server setup, Server1, Server2 and Server3. Three databases of course, DB1, DB2 and DB3. We have a DAG setup between them. Server1 has DB1 and DB3 on it, DB1 is not active, DB3 is active. Server2 has DB1 and DB2 on it, both are active. Server3 has DB2 and DB3 on it, both are not active. All three servers are virtual (VMware). Each one is setup identical to the other as follows: C:\ 60GB - OS E:\ 600GB - DB (currently only 90GB used, pointing to Datastore just for Server2) F:\ 200GB - Log (2GB used, pointing to same Datastore as above) G:\ 200GB - Restore (0 used, pointing to same Datastore as above) The drives are all set to Thin Provisioning, and it looks as though I have 600GB of available space. They have not been on Exchange that long and only have about 70GB worth of PSTs to import back in that will be going to the Archive Database, plus anything older than 2 years from their current inbox that will be moved into there. I was considering placing the Archive DB on the E:\ drive of Server3 (only) like the current DB, but wasn't sure if that was acceptable. I don't plan on setting the Archive DB up with the DAG, just plan on having it as a single repository for older emails and manually back it up every now and then. If anyone has any suggestions on this I would appreciate it the input. I've done it on a slightly smaller scale before and it worked well, but like to think it through before pulling the trigger, especially at a new job. :) Thanks again!

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