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  • Where is the best place to teach myself a language, and which one?

    - by Lorinda
    Hello, I do not know any programming languages at all. I will self teach myself and need to know the best place to do so where I can learn from a most basic level. Where is a great place to begin learning a language? What language is best to learn first? Is it silly to learn Ruby first? Here, I came across someone saying that learning some of the higher languages can make you 'lazy' if you learn them first. Like Ruby amongst others. For my first language, my husband is advising me to learn Ruby (for his own personal interests). However, I need some independent advice of how to get started and what language I should learn first. I will eventually learn Ruby and then Rails. Four months ago, my husband ordered a text of objective C because he thought he would take it on. I flipped through and it was clearly starting at a place more advanced than where I am coming from. I have dabbled with a Ruby tutorial and I don't get it. I get what I am putting in is what I get, but I don't understand what is leading up to that. I need to know ALL the rules first. I then looked up computer languages and stared researching binary code which helped a lot, but not where I want to start. I don't have a lot of time right now in my life (with four kids) to go back that far. If I were going to school, that would be different. Any advice you could give is most welcomed.

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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  • Case studies for successful service (project) based software development businesses without constant overtime from its employees [closed]

    - by Ryan Taylor
    I work for an IT company that is primarily services (project) based rather than product based. All software engineers are salaried. The company has set new expectations that everyone should work 48 hours per week instead of 40. Note, this isn't occasional overtime due to crunches. This is the new 40. The reasoning is that this enables the company to provide benefits to its employees such as monetary incentives and training because the company is more profitable. more hours worked = more billable hours = larger profit I understand the need for profitability and the occasional crunch time and have put in the extra hours when it was needed and beneficial to the project. However, I am also very sensitive to work life balance and have raised my concerns about the the new expectation. My employer is open to other methods to increase profitability so I hold hope that we can turn things around before it becomes a horrible place to work. How does a services based company become more profitable without increasing the number of hours expected from it's salaried employees? Are there any case studies showing the pros and cons of consistent overtime? Are there any case studies for a successful service based business model (for software development companies) that does not require consistent overtime from its employees?

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  • Setting up a LAMP VM server for Development and Testing?

    - by TdotThomas
    Info: I would like to set up a VM server on my local computer which will serve pages in the exact same way as my current hosting (but only to me on my local computer). I currently pay a big web hosting company to host my website & web store and they are doing a great job, but I would like to be able to work on my Web site and its corresponding MySQL DB, HTML, and PHP code without being at risk of messing something completely up on the live servers. My current plan of action: Set up a VM webserver with Debian, MySQL, PHP, Apache. Copy web store (PHP/HTML) code to VM server. Copy my current MySQL databases from my hosting provider and install on VM server. Modify and test new features on VM server. Upload MySQL DB and HTML/PHP code back to web host's server where it should work as before but with new modifications. Questions: Now I'm pretty sure I have steps one and two down correctly but I can't for the life of me figure out how to proceed next, so here are my questions. I have my /etc/host file set up so www.MySite.test redirects to the IP address of the local VM webserver. Once I import my PHP/HTML files and MySQL file whats the best way to navigate around the fact that all of my files and DBs will reference www.MySite.com. I can export my MySQL dbs but do I also have to export my MySQL users and passwords to access those db or are those coded into my html/php code?

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  • Working with volonteers

    - by JavaCecilia
    I've been engaged as a scout leader in the Scout movement since 1993, working on a local and national level, leading both kids and other scout leaders.Last year, the Swedish Scout Association invited 40000 scouts aged 14-17 years old from 150 countries around the world to go camping for 10 days. I was on the planning team with a couple of hundreds of my closest scout friends and during a couple of years we spent our spare time planning logistics, food, program, etc to give these youths an experience of a life time. It was a big and complex project; different languages, religion (Ramadan was celebrated during the camp) and the Swedish weather were some of the factors we had to take into account. The camp was a huge success, the daily wow factor was measured and people truly had fun and got to know each other. I learnt a lot and got friends around the globe - looking back at the pictures it feels unreal that we managed it.The Java platform as OpenJDK and its' future is a similar project in my mind. With 9 million developers and being installed on 3 bn devices, the platform touches a lot of users and businesses. There's a strong community taking Java into the future, making sure it stays relevant. Finding ways to collaborate in a scalable way is the key to success here. We have the bylaws directing how decisions are made, roles are appointed and how to "level" within the community. Using these, we can then make contributions according to our competence and interest and innovate taking our platform into the future.If you find a way to organize volunteers towards a common goal, solving conflicts, making decisions, dividing the work into manageable chunks and having fun while doing it - there's no end to what you can achieve.

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  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

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  • Using foldr to append two lists together (Haskell)

    - by Luke Murphy
    I have been given the following question as part of a college assignment. Due to the module being very short, we are using only a subset of Haskell, without any of the syntactic sugar or idiomatic shortcuts....I must write: append xs ys : The list formed by joining the lists xs and ys, in that order append (5:8:3:[]) (4:7:[]) => 5:8:3:4:7:[] I understand the concept of how foldr works, but I am only starting off in Functional programming. I managed to write the following working solution (hidden for the benefit of others in my class...) : However, I just can't for the life of me, explain what the hell is going on!? I wrote it by just fiddling around in the interpreter, for example, the following line : foldr (\x -> \y -> x:y) [] (2:3:4:[]) which returned [2:3:4] , which led me to try, foldr (\x -> \y -> x:y) (2:3:4:[]) (5:6:7:[]) which returned [5,6,7,2,3,4] so I worked it out from there. I came to the correct solution through guess work and a bit of luck... I am working from the following definition of foldr: foldr = \f -> \s -> \xs -> if null xs then s else f (head xs) (foldr f s (tail xs) ) Can someone baby step me through my correct solution? I can't seem to get it....I already have scoured the web, and also read a bunch of SE threads, such as How foldr works

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  • Fastest approach to 3D animation

    - by HappyFerret
    I'm currently tasked with designing a small HTML5 game. Having done everything by myself so far (3D models, codebase, game design, etc) I'm now at a point where I'm running out of time. I've less than a day to animate and bind everything together. However, that's exactly my problem. I was under the naive impression that everything would be easier if I went with pre-rendered 3D models. However, I didn't consider the most difficult part. Animation. After having spent over an hour trying to figure out messiahStudio, I figured it's time to ask for outside help. Is there any easier solution to 3D animation than 3D rigging? What I'm basically looking for is some sort of tool that allows me to simply grab and move/deform select polygons. It doesn't have to be as life-like and accurate as rigging, just efficient enough. Were the circumstances any different, I might just learn how to rig. But that's sorely out of scope right now. PS:The models were created in Sculptris but are fairly low-poly.

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  • Which powerful laptop, with UK keyboard and 8gb ram

    - by RobinL
    I've been searching high and low for high spec laptops compatible with Ubuntu. The lack of coherent information on the topic is high (considering the number of people who apparently want a good laptop with an OS operating system). So I thought you may have some advice. My requirements: a) has = 8Gb ram b) is compatible with Ubuntu c) has a UK keyboard and charger d) does not cost the Earth Which would you go for? Does anyone have good experience with high-end laptops running Ubuntu? So here's some background research: Samsung Series 7 looks great, but has various problems on Ubuntu, including: poor battery life, touchpad does not work, graphics card not fully supported and sucks power when it does (see [here] and [here], for example). Other options on the [wish list] include: the sensible [Acer] (possibly n.1 choice, but not sure about graphics card compatibility or battery), a nice looking [HP Pavilion dv6-6c56ea], which also has incompatibility issues (see [here] and [here] and check ubuntuforums) And another [Acer] which may be best due to its simplicity and cheapness. Other sub-questions: didn't Dell offer Ubuntu support for decent laptops (above 6Gb ram their offerings are scarce); what about pre-installed options such as those provided by System76? If it weren't for the UK keyboard and charger, I'd probably go for this [amazing-looking] [machine]. Many thanks for any advice, P.s. Apologies for lack of hyperlinks; I'm a noob so only allowed 2 :( All 10 links are available here though for the interested reader :) Robin

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  • Solutions for "Maintenance Mode"

    - by Ka Lyse
    Given a web application running across 10+ servers, what techniques have you put in place for doing things like altering the state of your website so that you can implement certain features. For instance, you might want to: Restrict Logins/Disable Certain Features Turn Site to "Read Only" Turn Site to Single "Maintenance Mode" page. Doing any of the above is pretty trivial. You can throw a particular "flag" in an .ini file, or add a row/value to a site_options table in your database and just read that value and do the appropriate thing. But these solutions have their problems. Disadvantages/Problems For instance, if you use a file for your application, and you want to switch off a certain feature temporarily, then you need to update this file on all servers. So then you might want to look at running something like ZooKeeper, but you are probably overcomplicating things. So then, you might decide that you want to store these "feature" flags in a database. But then you are obviously adding unncessary queries to each page request. So you think to yourself, that you will throw memcached in to the mix and just cache the query. Then you just retrieve all of your "Features" from memcached and add a 2ms~ latency to your application on every page. So to get around this, you decide to use a two tier-cache system, whereby you use an inmemory cache on each machine, (like Apc/Redis etc). This would work, but then it gets complicated, because you would have to set the key/hash life to perhaps 60 seconds, so that when you purge/invalidate the memcached object storing your "Features" result, your on machine cache is prompt enough to get the the new states. What suggestions might you have? Keeping in mind that optimization/efficiency is the priority here.

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  • How to reset a List c# and XNA [on hold]

    - by P3erfect
    I need to do a "retry" option when the player finishes the game.For doing this I thought to reset the lists of Monsters and other objects that moved at the first playing or which have been "killed".for example I have a list like that: //the enemy1 class is already done // in Game1 I declare it List<enemy1> enem1 = new List<enemy1>(); //Initialize method List<enemy1> enem1 = new List<enemy1>(); //LoadContent foreach (enemy1 enemy in enem1) { enemy.Load(Content); } enem1.Add(new enemy1(Content.Load<Texture2D>("enemy"), new Vector2(5900, 12600))); //Update foreach (enemy1 enemy in enem1) { enemy.Update(gameTime); } //after being shoted the enemies disappear and i remove them //if the monsters are shoted the bool "visible" goes from false to true for (int i = enem1.Count - 1; i >= 0; --i) { if (enem1[i].visible == true) enem1.RemoveAt(i); } //Draw foreach (enemy1 enemy in enem1) { if(enemy.visble==false) { enemy.Draw(spriteBatch, gameTime); } } //So my problem is to restart the game. I did this in Update method if(lost==false) { //update all the things... } if(lost==true)//this is if I die { //here I have to put the code that restore the list //I tried: foreach (enemy1 enemy in enem1) { enemy.visible=false; } player.life=3;//initializing the player,points,time player.position=initialPosition; points=0; time=0; }//the player works.. } } they should be drawn again but if I removed them they won't be drawn anymore.If I don't remove them ,instead, the enemies are in different places (because they follow me). Any suggestions to restore or reinitialize the list??

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  • How to fundamentally approach creating a 'financial planner' application?

    - by Anonymous -
    I want to create a financial planning application (for personal use), for which the overall functionality will be this: User (me..) can create different 'scenarios'. Each scenario is configured with different incomings/outgoings. Scenarios can be 'explored' in a calendar format with projections taking into account tax, interest (on both debt and savings) and so on and so forth. My problem lies in how to fundamentally approach the project. I've considered: When creating incomings/outgoings for a script to apply them to each day in a 'days' table of a database, acting as a method of caching. This means that if I wanted to look at January 14th, 2074 there aren't thousands of cycles of calculations to run through and the result can just be pulled. Do each calculation dynamically, but again, I'm finding it hard to visuallize how I would handle different tax allowances (I'm based in the UK by the way), payrises and 'changes' to my incomings/outgoings. I've sat on this for a couple of days and am struggling to come up with an elegant approach to my problem. There may well be software out there that does what I'm looking to do (in fact I'm sure it is) but I would like to develop this myself for learning purposes, to be able to add it to my personal life 'toolset' and to allow me to expand on it in the future. Many thanks to all who have any input on my dilemna.

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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • When should I start learning a PHP Framework

    - by Festus
    I'm a beginner programmer I have been learning PHP for a while, though not consistently. But for the past few months (say 3 months) I have been a bit consistent in my learning, largely because of a project a friend ask me to do for him since he knew I was into web design. Though I struggled to complete the tiny project for him after about 3 weeks, because I got stuck some times and I have to look up tutorials/references relating to the problem I was trying to solve, but I feel fulfilled been able to accomplish a project and along the way grab most of PHP basics. My interest in Web development has grew higher since completing that project and I have been trying to learn PHP/MySQL as fast as I could, because the same friend want me to do something else for him, which to me is way beyond the basics I know. Though I don't charge him anything, but it gives me a sense of fulfillment. I want to learn a framework, because I heard it can make you accomplish more as a web developer and makes life much easier. Can I learn a framework without having OOP knowledge? I know how to create and use functions, though I don't use it much I know my question is not straight forward, but I know you will understand were I'm coming from and advice me appropriately. I wish to become a professional Web Developer. I really need your professional advice.

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  • Can I eventually consider myself a professional developer if I don't have a CS degree? [on hold]

    - by heltonbiker
    Question first, context later: If I am a dedicated, self-taught programmer, always seeking top-quality books AND READING THEM, while successfully applying all that new knowledge into my current work, could I call myself (and offer my work as) a PROFESSIONAL developer? How limiting (or how common) that is nowadays? I am afraid that, no matter how hard I study and practice, it could be too difficult to compete with "actual", college graduated developers, and potential employers might have doubts investing in an "undergraduated" person. Now, context: My former profession is from healthcare sector, then I studied mechanical engineering (quit in the middle), then I studied product design (master degree), and I ended up working (very happily) at an engineering company that manufactures medical devices. For more than two years now my main activity in this company is software development. The devices contain software, and we gave up hiring software development (domain knowledge needed, too much communication cost). My current company sees a lot of value in what I do, but I cannot afford the risk of depending on this single company for the rest of my life, you get it. But a lot of job offers require some minimal formal education, usually a CS degree. Fact is that I am sure this is my target profession, I don't plan to go to another area, it is a pleasure to dive into books that normal people would consider unreadable, but I'm 36 years old and can't see going back to college as a viable alternative.

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  • Should I be concerned that I can't program very fast without Google? [closed]

    - by seth
    Possible Duplicate: Google is good or bad for programmer? I'm currently in college to be a software engineer, and one of the main principles taught to us is how to learn for ourselves, and how to search the web when we have a doubt. This leads to a proactive attitude - when I need something, I go get it. Recently, I started wondering how much development would I be able to do without internet access and the answer bugged me quite a bit. I know the concept of the languages and how to use them, but I was amazed by how "slow" things were without having the Google to help in the development. Most of the problems I have are related to specific syntax. For example, reading and writing to a file in Java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code and fully understand what it does, but I am sure that without Google it would take me a few tries to get the code correct. Is this normal? Should I be worried and try to change something in my programming behaviour?

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  • How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics?

    - by PeterDC
    Background: I'm a 3D artist (as a hobby) and have recently started using Ubuntu 12.04 LTS as a dual-boot with Windows 7. It's running on my a fairly new 64-bit Toshiba laptop with an nVidia GeForce GT 540M GPU (graphics card). It also, however has Intel Integrated Graphics (which I suspect Ubuntu's been using). So, when I render my 3D scenes to images on Windows, I am able to choose between using my CPU or my nVidia GPU (faster). From the 3D application, I can set the GPU to use either CUDA or OpenCL. In Ubuntu, there's no GPU option. After doing (too much?) research on the issues with Linux and the nVidia Optimus technology, I am slightly more enlightened, but a lot more confused. I don't care one bit about the Optimus technology, as battery life is not by any means an issue for me. Here's my question: What can I do to be able to use CUDA-utilizing programs (such as Blender) on my nVidia GPU in Ubuntu? Will I need nVidia drivers? (I have heard they don't play nicely with Optimus setups on Linux.) Is there at least a way to use OpenCL on my GPU in Ubuntu?

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  • How come there is still so much programming work?

    - by jd_505
    First I'd like to say that I am not pretty sure that this question will meet the guidelines. I think it can goes under the "Freelancing and business concerns" bullet, but I am not sure. Anyway, I will give it a shot. I wonder how the programming jobs hasn't yet "dried" because of the software evolution, for example, I am a developer myself, which means that I do care about software (I mean I am not of the type of guys that needs a computer mainly to just browse the Internet), and still I wouldn't mind if I never receive any more updates on my Ubuntu machine. I find that it provides everything I need, and while the updates provide various bug fixes/improvements, I wouldn't mind using it with it's current state for the rest of my life, for 2 years of Ubuntu usage I have never bumped at a serious bug/problem. Another example is Windows, almost half of it's users still use XP, which is practically ancient, yet they find it satisfying all their needs (and I agreee with them). I could go with many more examples, but by now you are understanding my point and my question. While new "trends" appears all of the time (like a new mobile OS) which runs on new platforms and requires some fresh development work, still the majority of the software effort goes in to what I consider as "completed projects", or at least a state of a project which is enough to be considered as completed. Do you have an explanation ? I can't think of the right tags for this question, please edit it the way you find it to be most appropriate. Thanks.

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  • Dual boot :Windows 7 partition deleted after Kubuntu 14.04 install...Weird!

    - by user292152
    I've bought two new SSD's in order to install Kubuntu on one and Win 7 on the other one. Before I had Linux Mint and Win7 together one just one SSD. So first I installed win7 as recommended, and then used the guided installer of Kubuntu to install Kubuntu. I selected the second SSD, chose the option "use entire disk and install", but to my surprise after rebooting and selecting win7 boot loader from grub2, I got a prompt that my windows installation is damaged, and I need to run the repair option from the installation disk. So I booted into Kubuntu again, fired up kparted and saw that indeed my windows partition got deleted, except the recovery partition. I don't understand what happened. I am not new to this topic, and this was not my first time installing Ubuntu alongside windows. I have never ever had that problem. What can I do to make sure this won't happen again, so I won't waste another 2 hours of my life? ?? Thanks a lot !

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • How do I make a Live USB without destroying my Windows computer?

    - by user71089
    Unlike every other post I have read, let me begin by saying that I am TERRIFIED of destroying my Windows 7 home system in the attempt of making a bootable Ubuntu Thumb Drive. I very specifically DO NOT want to attempt configuring a dual boot system. What I am seeking is a portable operating system on a thumb drive, through which I can run my COREL software via VirtualBox-4.1.16-78094-Win. I want to be able to use my own software on my work computer without any worries about screwing up the host system anywhere I go. Supposedly, I just made a bootable Thumb drive, having successfully loaded the ISO for ubuntu-12.04-desktop-i386 using Pendrivelinux's Universal-USB-Installer-1.9.0.1 However, all that I get is a Thumb Drive that wants to install Unbutu onto my PC's HDD. I am not finding any clear path to this end in the posts I am reading. Like it or not, Windows is a fact of life for me. The goal is to be able to use my software on my work PC without doing anything intrusive that will cost me my job. If I have a meltdown on my PC at home trying to make this happen, it will be nearly as bad. Is this even Do-Able? Can the process be made clear? Thank You, Ubuntu World ...!

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • Why does my system slow down or freeze when there is heavy disk activity?

    - by user72270
    Im a first-time user to Ubuntu-12.04 with WUBI installation. My NoteBook Information : Dell vostro 3450 : i5 2410m, 3 gb ram, intel hd3000, amd 6630m hybrid. Surfing and playing games works flawlessly, however, I'm having huge problems when installing applications and generally copying and moving files. When doing so, system is significantly slower and freezes quite often (Firefox gets bluish, sometimes even black n white). I would say that Ubuntu allocates too much resources on file transfers and installing, but even these tasks are very slow. Here is very specific example : today, i tried to move 6 GB file from win 7 installation. It was good at first, i jumped to firefox but after a while firefox started to randomly turn bluish and mouse was randomly stopping working. It was gradually worse and worse and it got to a point when firefox black n whited and mouse wasn't working at all. I raged and went for some meal, when i got back screen was black. It probably unlogged me due to inactivity, when i pushed random button to bring screen to life i had to wait few minutes to let it show me only my screen background. No log in screen, just background and working mouse. NoteBook fan was working at 100 % so I assumed that file transfer was going on and I left it to work. Nothing then changed for a full hour so I hard rebooted it. File transfer unsuccessful, It transfered hardly 2 gigs. Is this normal ? What to do in these situations ? It didn't let me load system manager and not even terminal. Thanks.

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