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  • C# Can you extract dll version numbers from bundeled dlls.

    - by priehl
    I need to bone up on my CLR compiling knowledge, so i'm going to speak in generalities... Appologies if I'm not being specific enough. I'm working on an application that references a COM Library dll which has a number of dlls rolled into it. My question is, is it possible using Reflection to get a reference to the sub dll's assembly, namely to obtain the version number? Or, if this question makes no sense, i'll try to rephrase. Thanks in advance.

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  • Determining if an offset is in between line numbers?

    - by Sophomore
    hi I need to determine if a given selection is in between a start line and an end line. I have an ILineRange and a given offset within the viewport of eclipse. (I need to know, if the selection (from a remote party) was made within the current viewport of the local user. Unfortunately, I cannot get an LineRange from the selection. I must rely on getOffset() and getLength()... Anyone has an idea? I think there is not a clean solution for this, as the offset (or the characters per line vary (new line lines or a big block of comment).

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  • How do I get the sequence of numbers in a sorted-set that are between two integers in clojure?

    - by Greg Rogers
    Say I have a sorted-set of integers, xs, and I want to retrieve all the integers in xs that are [x, y), ie. between x and y. I can do: (select #(and (>= % x) (< % y)) xs) But this is inefficient - O(n) when it could be O(log n), I expect the number of elements returned to be small. Using take-while and drop-while would let me exit once I've reached y, but I still can't jump to x efficiently. I am just learning clojure so here is how I would do it in C++: set<int>::iterator first = xs.lower_bound(x); set<int>::iterator last = xs.lower_bound(y); for (; first != last; ++first) // do something with *first Can I do this in clojure?

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  • Getting indices of most recent set of numbers in an array in Matlab?

    - by user2539781
    Let's say I have an array in Matlab: x = [1 1 1 2 2 2 3 3 3 3 2 2 3 3 3 1 1 1 1 1 2 2 2 2 3 3 3] I want the indices of the most recent set of consecutive '1's. In this case, I want the answer: answer = [16 17 18 19 20] % (which should correspond to the last sequence of 1's) I need an automated way to do this in Matlab, that will work with any size arrays, always giving me the indices for the last set of consecutive 1s. Any suggestions?

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  • CSS files that have numbers in their query string?

    - by every
    <link href="/stylesheets/blueprint/screen.css?1268721265" media="screen, projection" rel="stylesheet" type="text/css" /> <link href="/stylesheets/blueprint/print.css?1268721265" media="print" rel="stylesheet" type="text/css" /> Why does the css file URL have 1268721265 in it? Any ideas? Thanks.

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  • How can I format numbers as money in JavaScript?

    - by Daniel Magliola
    I would like to format a price in JavaScript. Basically, I have a float variable, and I'd like to have a function that will receive that variable, and output: "$ 2,500.00" What's the best way to do this? EDIT: OK, since I haven't gotten any answers better than the code I implemented, plus my own answer has been voted down and I can't put my own answer as the right one... Here it is... var DecimalSeparator = Number("1.2").toLocaleString().substr(1,1); var AmountWithCommas = Amount.toLocaleString(); var arParts = String(AmountWithCommas).split(DecimalSeparator); var intPart = arParts[0]; var decPart = (arParts.length > 1 ? arParts[1] : ''); decPart = (decPart + '00').substr(0,2); return '£ ' + intPart + DecimalSeparator + decPart;

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  • numbers aren't right when reading text file, have to tally up number of 5 letter words and 6 or more

    - by user320950
    i want to do this: reads the words in the file one at a time. (Use a string to do this) Counts three things: how many single-character words are in the file, how many short (2 to 5 characters) words are in the file, and how many long (6 or more characters) words are in the file. HELP HERE im not sure on how about reading file into a string. i know i have to something like this but i dont understand the rest. HELP HERE ifstream infile; //char mystring[6]; //char mystring[20]; int main() { infile.open("file.txt"); if(infile.fail()) { cout << " Error " << endl; } int numb_char=0; char letter; while(!infile.eof()) { infile.get(letter); cout << letter; numb_char++; break; } cout << " the number of characters is :" << numb_char << endl; infile.close(); return 0;

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  • php: possible to convert array of numbers to 'from' and 'to' pairs where consecutive?

    - by Haroldo
    I have an array of timestamps referring to the days when a holiday home is booked. each timestamp is a round day. I want to turn this into an array of 'begins' and 'ends' pairs for consecutive dates Are there any php functions I should be aware of for writing this function? Or does anyone have any pointers for this kind of thing? thanks! edit: example array: Array ( [0] => 1273536000 [1] => 1273622400 [2] => 1273708800 [3] => 1273795200 [4] => 1273881600 [5] => 1273968000 [6] => 1274054400 [7] => 1274140800 [8] => 1274227200 ) where a day = 86400 (seconds)

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  • Removing an associated object with a link_to to the update action

    - by Numbers
    class Question < ActiveRecord::Base belongs_to :category end class Category < ActiveRecord::Base has_many :questions accepts_nested_attributes_for :questions, allow_destroy: true end CategoriesController: private def category_params params.require(:category).permit(:title, questions_attributes: [:id, :category_id, :title, :_destroy]) end In the view I have a category displaying all it's posts (CategoriesController#show). Each post is deletable. How could I construct a link_to helper that deletes a post by updating the category?

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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  • Java & Maven generating -and using- my own archetype

    - by Random
    Hello again! I have been busy in my project creating a webapp (in struts) that manages maven, using maven-2.2.1-uber.jar link text. The problem comes when the boss says it has to use some archetypes the company has created (so no predefined archetypes for you naughty boy!). So ok, I use the -DarchetypeRepository option (with ServletWrapper I get my complete web direction, becouse the repository will be inside the app), and the log seems to find it, but then the build fails -miserably- with this little text 'Build Failure - The defined artifact is not an archetype' as simple as that. Of course I have a lot of INFO lines that say abslutily nothig related. I have read the maven definitive guide searching for some kind of help, but it has been disapointing at best. My thoughts are thatmaybe I am missing in somewhere of all the folders tree some xml that actually sais maven that my pom.xml is an archetype not a project. But I really, really, can't find anything on the net or in the manuals that explains easy-handed how the archetype:generate (with special parameters) works and where I have to put every folder and/or file. So just to say my thoughts aloud (and hopefully you understand what I am trying to ask): I have a template where I do some xml changes (variables, etc...), then I have to call maen and do an archetype:generate with a variable project. The problem seems to be that my actual confuguration doesn't like what I am doing. After the generation of the archetype, witch luckly will create some directory trees and leave me a POM.xml somewhere I still have to do some variable changes and more xml manage stuff, so it whould be very kind from maven to don't destroy anything in this process. Any ideas why this maven-thing is not happly-ever-after asuming that my archetype is defintly an archetype? Allthought I think the code is ok, it could be wrong, as I am using maven-ubber and I call the actual CSMavenCli.main(String[, ClassWorld), I don't think it is the case this time. Thanks and all! :) Random.

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  • Android - phone number contact format

    - by Daniel Benedykt
    Hi In Android I can get phone numbers of all the contacts without any problem. Tha problem is that for most users some numbers are stored as 'local' numbers, meaning that they dont have the country code included. For example, if the user lives in US and he has 2 contacts: 1) John - 555-123-1234 (local) (starting 1 not showing) 2) Jane - 44-123456787 (england phone number) The question is: How do I get all the numbers in an international format, when some of the numbers doesnt include the country code? Any way to figure that out? Thanks

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  • Hyper reference links in Latex document starts from the beginning of the page

    - by okhalid
    Hi, I have a latex document. I am using hyperref, makeidx and glossary packages for my document. Every thing is created fine; table of content (all references works nicely), glossary and index except that page numbers printed in the glossary and index are correct but they point to page numbers starting from the beginning of the document where initial 10 pages are in arabic numbers and then roman numbers from 1 starts. e.g. I have 10 pages for initial front matter (abstract, declaration, table of contents etc etc). After that, mainmatter begins and so does the page numbers in roman from 1. So on this page 1, I have an index entry "hello" Now in the index, it prints "hello 1" which is correct except that when one clicks on 1, then it goes to the right at the beginning of the document rather then numbered page 1. Your help would be much appreciated. Thanks, Omer

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  • Unique ID for MS Word 2007 paragraph

    - by Ganish
    I am writing large MS Word 2007 documents, which are often being changed. I have to number paragraphs with stationary unique numbers, that will not change while changing the documents. The numbers should be unique, and will not change even if previous numbers are deleted. The order of the list is not mandatory, and addition of a new number before existing numbers is possible (for instance: the sequence 1, 4, 3 means that paragraphs 1-3 were written, then #2 was deleted, then #5 was added. #3 was not affected by the later editing) The mechanism should be internal to the document, as I am working on line and off line. The numbers are allocated to every document individually. Since I don't know to program under MS Word, I'd appreciate getting a complete solution.

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