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  • C/C++ Control Structure Limitations?

    - by STingRaySC
    I have heard of a limitation in VC++ (not sure which version) on the number of nested if statements (somewhere in the ballpark of 300). The code was of the form: if (a) ... else if (b) ... else if (c) ... ... I was surprised to find out there is a limit to this sort of thing, and that the limit is so small. I'm not looking for comments about coding practice and why to avoid this sort of thing altogether. Here's a list of things that I'd imagine could have some limitation: Number of functions in a scope (global, class, or namespace). Number of expressions in a single statement (e.g., compound conditionals). Number of cases in a switch. Number of parameters to a function. Number of classes in a single hierarchy (either inheritance or containment). What other control structures/language features have limits such as this? Do the language standards say anything about these limits (perhaps minimum requirements for an implementation)? Has anyone run into a particular language limitation like this with a particular compiler/implementation? EDIT: Please note that the above form of if statements is indeed "nested." It is equivalent to: if (a) { //... } else { if (b) { //... } else { if (c) { //... } else { //... } } }

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  • How to (kindly) ask your users to upgrade from IE6?

    - by nickf
    It's no secret at all that IE6 has been a major roadblock to the advancement of the web over the last few years. I couldn't count the number of hours I've spent bashing my head against a wall trying to fix or debug IE6 issues. The way I see it, there are two types of IE6 user. a) the poor corporate schmoe whose IT department doesn't want to upgrade in case something breaks, and b) the mums and dads of the world who think the internet is the blue E on their desktop (and I don't mean that in a nasty way). There's probably a couple of people who know about all the other browsers, but still choose to run IE6. They get what they deserve, IMO. Anyway, getting to the point, I'd say that 90% of my IE6-using visitors are in the the mums and dads category - they're not stupid, they just don't know WHY they should upgrade to IE7 or Firefox or whatever. How do I educate these people without pissing them off? Is there a nice and friendly website I can direct these people to, which explains the reasons for upgrading in plain language? Any mention of "security" or "web standards" I think would just come across as scary. I've just seen http://www.whatbrowser.org which seems to fit the bill nicely. It explains in very basic terms: what a web browser is why you'd want to upgrade it how old your current browser is (subtle hint to those with a 9 year old browser) ..aaaand it's in 22 languages. It's from Google but displays no bias (it links to Firefox, Chrome, Opera, Safari, Internet Explorer displayed in a random order).

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  • What is the benefit of using ONLY OpenID authentication on a site?

    - by Peter
    From my experience with OpenID, I see a number of significant downsides: Adds a Single Point of Failure to the site It is not a failure that can be fixed by the site even if detected. If the OpenID provider is down for three days, what recourse does the site have to allow its users to login and access the information they own? Takes a user to another sites content and every time they logon to your site Even if the OpenID provider does not have an error, the user is re-directed to their site to login. The login page has content and links. So there is a chance a user will actually be drawn away from the site to go down the Internet rabbit hole. Why would I want to send my users to another company's website? [ Note: my provider no longer does this and seems to have fixed this problem (for now).] Adds a non-trivial amount of time to the signup To sign up with the site a new user is forced to read a new standard, chose a provider, and signup. Standards are something that the technical people should agree to in order to make a user experience frictionless. They are not something that should be thrust on the users. It is a Phisher's Dream OpenID is incredibly insecure and stealing the person's ID as they log in is trivially easy. [ taken from David Arno's Answer below ] For all of the downside, the one upside is to allow users to have fewer logins on the Internet. If a site has opt-in for OpenID then users who want that feature can use it. What I would like to understand is: What benefit does a site get for making OpenID mandatory?

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  • Should a developer be a coauthor to a paper presented about the application they developed?

    - by ved
    In our organization, project teams come up with a need and funding and developers are given a basic scope and are allowed to develop the solution. There is a certain degree of implementation freedom given to the developers. They drive the solution to pilot and live deployment from its inception. If the solution is presented in a conference as a technical paper/white paper what is the protocol for the list of authors: because for the most part I see the project manager's and the dev team manager's names as authors but no mention of the actual developer. Is this correct? A lot of us developers feel pretty bummed to never see our names as the coauthors. Appreciate any pointers. Answers to the FOLLOW UP questions (1) in what field of study is the paper, and what are the standards of authorship for that field? The paper is for Flood Plain Management - there is nothing on the abstract guidelines, I have called the contact person listed for comment - waiting to hear. 2) was the paper literally about the software application as your question implies, or were the software issues incidental to the topic of the paper? The paper specifically deals with a GIS Application that is used in Coastal Engineering, yes the software is not incidental, but the meat of the paper and mentioned in the Title. 2

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  • C++ operator lookup rules / Koenig lookup

    - by John Bartholomew
    While writing a test suite, I needed to provide an implementation of operator<<(std::ostream&... for Boost unit test to use. This worked: namespace theseus { namespace core { std::ostream& operator<<(std::ostream& ss, const PixelRGB& p) { return (ss << "PixelRGB(" << (int)p.r << "," << (int)p.g << "," << (int)p.b << ")"); } }} This didn't: std::ostream& operator<<(std::ostream& ss, const theseus::core::PixelRGB& p) { return (ss << "PixelRGB(" << (int)p.r << "," << (int)p.g << "," << (int)p.b << ")"); } Apparently, the second wasn't included in the candidate matches when g++ tried to resolve the use of the operator. Why (what rule causes this)? The code calling operator<< is deep within the Boost unit test framework, but here's the test code: BOOST_AUTO_TEST_SUITE(core_image) BOOST_AUTO_TEST_CASE(test_output) { using namespace theseus::core; BOOST_TEST_MESSAGE(PixelRGB(5,5,5)); // only compiles with operator<< definition inside theseus::core std::cout << PixelRGB(5,5,5) << "\n"; // works with either definition BOOST_CHECK(true); // prevent no-assertion error } BOOST_AUTO_TEST_SUITE_END() For reference, I'm using g++ 4.4 (though for the moment I'm assuming this behaviour is standards-conformant).

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  • Manifesto for Integrated Development Environments

    - by Hugo S Ferreira
    Have you recently take a peek at Coda, or Espresso, or Textmate? Or even Google Chrome's Developer Tools? They are well designed, intuitive, interface rich, and extensible. But Coda, Espresso or Textmate, among several, are text editors, not IDEs. On the other side, VIM and Emacs live in the last century, and Eclipse is an overbloated platform. This is more like an outcry for a decent, common infrastructure for REAL IDEs. But there's some questions attached: (i) what features are needed for such a product and (ii) what products are out there that could fullfil this need, and what are they missing. So here's my draft for a manifesto: Manifesto for Integrated Development Environments: We favor interactivity and productivity over syntax and tools. We favor inline, contextual documentation over man and html files. We favor high-definition, graphic-capable color screens over 80x25 character terminals. We favor the use of advanced input schemas over unintuitive keyboard shortcuts. We favor a common, extensible and customizable infrastructure over unmaintained chaintools. We know the difference between search&replace and refactoring. We know the difference between integrated debugging support over a terminal window. We know the difference between semantic-aware code-completion over dumb textual templates. We favor the usage of standards like (E)BNF.

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  • What are the arguments against the inclusion of server side scripting in JavaScript code blocks?

    - by James Wiseman
    I've been arguing for some time against embedding server-side tags in JavaScript code, but was put on the spot today by a developer who seemed unconvinced The code in question was a legacy ASP application, although this is largely unimportant as it could equally apply to ASP.NET or PHP (for example). The example in question revolved around the use of a constant that they had defined in ServerSide code. 'VB Const MY_CONST: MY_CONST = 1 If sMyVbVar = MY_CONST Then 'Do Something End If //JavaScript if (sMyJsVar === "<%= MY_CONST%>"){ //DoSomething } My standard arguments against this are: Script injection: The server-side tag could include code that can break the JavaScript code Unit testing. Harder to isolate units of code for testing Code Separation : We should keep web page technologies apart as much as possible. The reason for doing this was so that the developer did not have to define the constant in two places. They reasoned that as it was a value that they controlled, that it wasn't subject to script injection. This reduced my justification for (1) to "We're trying to keep the standards simple, and defining exception cases would confuse people" The unit testing and code separation arguments did not hold water either, as the page itself was a horrible amalgam of HTML, JavaScript, ASP.NET, CSS, XML....you name it, it was there. No code that was every going to be included in this page could possibly be unit tested. So I found myself feeling like a bit of a pedant insisting that the code was changed, given the circumstances. Are there any further arguments that might support my reasoning, or am I, in fact being a bit pedantic in this insistence?

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  • How do I create an exception-wrapping fubumvc behaviour?

    - by Jon M
    How can I create a fubumvc behaviour that wraps actions with a particular return type, and if an exception occurs while executing the action, then the behaviour logs the exception and populates some fields on the return object? I have tried the following: public class JsonExceptionHandlingBehaviour : IActionBehavior { private static readonly Logger logger = LogManager.GetCurrentClassLogger(); private readonly IActionBehavior _innerBehavior; private readonly IFubuRequest _request; public JsonExceptionHandlingBehaviour(IActionBehavior innerBehavior, IFubuRequest request) { _innerBehavior = innerBehavior; _request = request; } public void Invoke() { try { _innerBehavior.Invoke(); var response = _request.Get<AjaxResponse>(); response.Success = true; } catch(Exception ex) { logger.ErrorException("Error processing JSON request", ex); var response = _request.Get<AjaxResponse>(); response.Success = false; response.Exception = ex.ToString(); } } public void InvokePartial() { _innerBehavior.InvokePartial(); } } But, although I get the AjaxResponse object from the request, any changes I make don't get sent back to the client. Also, any exceptions thrown by the action don't make it as far as this, the request is terminated before execution gets to the catch block. What am I doing wrong? For completeness, the behaviour is wired up with the following in my WebRegistry: Policies .EnrichCallsWith<JsonExceptionHandlingBehaviour>(action => typeof(AjaxResponse).IsAssignableFrom(action.Method.ReturnType)); And AjaxResponse looks like: public class AjaxResponse { public bool Success { get; set; } public object Data { get; set; } public string Exception { get; set; } }

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  • Best Practice: Access form elements by HTML id or name attribute?

    - by seth
    As any seasoned JavaScript developer knows, there are many (too many) ways to do the same thing. For example, say you have a text field as follows: <form name="myForm"> <input type="text" name="foo" id="foo" /> There are many way to access this in JavaScript: [1] document.forms[0].elements[0]; [2] document.myForm.foo; [3] document.getElementById('foo'); [4] document.getElementById('myForm').foo; ... and so on ... Methods [1] and [3] are well documented in the Mozilla Gecko documentation, but neither are ideal. [1] is just too general to be useful and [3] requires both an id and a name (assuming you will be posting the data to a server side language). Ideally, it would be best to have only an id attribute or a name attribute (having both is somewhat redundant, especially if the id isn't necessary for any css, and increases the likelihood of typos, etc). [2] seems to be the most intuitive and it seems to be widely used, but I haven't seen it referenced in the Gecko documentation and I'm worried about both forwards compatibility and cross browser compatiblity (and of course I want to be as standards compliant as possible). So what's best practice here? Can anyone point to something in the DOM documentation or W3C specification that could resolve this? Note I am specifically interested in a non-library solution (jQuery/Prototype).

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  • Using callback functions for error handling in C

    - by Earlz
    Hi, I have been thinking about the difficulty incurred with C error handling.. like who actually does if(printf("hello world")==-1){exit(1);} But you break common standards by not doing such verbose, and usually useless coding. Well what if you had a wrapper around the libc? like so you could do something like.. //main... error_catchall(my_errors); printf("hello world"); //this will automatically call my_errors on an error of printf ignore=1; //this makes it so the function will return like normal and we can check error values ourself if(fopen.... //we want to know if the file opened or not and handle it ourself. } int my_errors(){ if(ignore==0){ _exit(1); //exit if we aren't handling this error by flagging ignore } return 0; //this is called when there is an error anywhere in the libc } ... I am considering making such a wrapper as I am synthesizing my own BSD licensed libc(so I already have to touch the untouchable..), but I would like to know what people think about it.. would this actually work in real life and be more useful than returning -1?

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  • jQuery "best practices" is an oxymoron [closed]

    - by n00b
    jQuery "best practices", oxymoron for several reasons sadly To speak candidly, the entire jQuery library has a HIGHLY inconsistent API, and virtually no coding standards. It's basically a subset of JavaScript, a new language if you will, which is probably the most confusing part for normal javascript developers. In my opinion, use normal JavaScript where possible to save on memory consumption. Or, better yet, use a professional tool like YUI. If you already come from a javascript background, you will appreciate it much more than jQuery because it doesn't have n00b wrappers around everything. In tools like YUI, you interact directly with the native DOM to do things, instead of a super-jQuery object that tries to do everything. I'll get voted down for saying the truth. Don't get me wrong, jQuery is cool if you wanna throw something flashy up quick, but if you're going to build a larger app you're going to need a more refined tool (especially since jQuery leaks memory like no other once you start chaining too much things). jQuery does have one of the lowest learning curves, and you won't outgrow it for awhile, but when you do it will be highly apparent and tedious to merge to something else. over 60 years programming experience someone clean this up and community wiki please

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  • help on developing enterprise level software solutions

    - by wefwgeweg
    there is a specific niche which I would like to target by providing a complete enterprise level software solution.... the problem is, where do i begin ? meaning, i come from writing just desktop software on VB/ASP .net/PHP/mysql and suddenly unfamiliar terms popup like Oracle, SAP Business Information Warehouse, J2EE.... obviously, something is pointing towards Java, is it common for software suites, or solutions to be developed 100% on Java technology and standards? Are there any other platform to build enterprise level software on ? i am still lacking understanding what exactly is "Enterprise level" ? what is sufficient condition to call a software that sells for $199 and then suddenly it's $19,999 for "enterprise" package. I dont understand why there is such a huge discrepancy between "standard" and "enterprise" versions of software. Is it just attempting to bag large corporations on a spending spree ? so why does one choose to develop so called "enterprise" softwares ? is it because of the large inflated price tag you can justify with ? i would also like some more enterpreneural resources on starting your own enterprise software company in a niche.... Thank you for reading, i am still trying to find the right questions.

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • How to convert Big Endian and how to flip the highest bit?

    - by Robert Frank
    I am using a TStream to read binary data (thanks to this post: http://stackoverflow.com/questions/2878180/how-to-use-a-tfilestream-to-read-2d-matrices-into-dynamic-array). My next problem is that the data is Big Endian. From my reading, the Swap() method is seemingly deprecated. How would I swap the types below? 16-bit two's complement binary integer 32-bit two's complement binary integer 64-bit two's complement binary integer IEEE single precision floating-point - Are IEEE affected by Big Endian? And, finally, since the data is unsigned, the creators of this dataset have stored the unsigned values as signed integers (excluding the IEEE). They instruct that one need only add an offset (2^15, 2^31, and 2^63) to recover the unsigned data. But, they note that flipping the most significant bit is the fastest way to do that. How does one efficiently flip the most significant bit of a 16, 32, or 64-bit integer? So, if the data on disk (16-bit) is "85 FB" - the desired result after reading the data and swapping and bit flipping would be 1531. Is there a way to accomplish the swapping and bit flipping with generics so it fits into the generic answer at the link above? Yes, kids, THIS is how scientific astronomical data is stored by NASA, ESO, and all professional astronomers. This FITS standard is considered by some to be one of the most successful standards ever created in its proliferation and flexibility!

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  • JavaScript window object element properties

    - by Timothy
    A coworker showed me the following code and asked me why it worked. <span id="myspan">Do you like my hat?</span> <script type="text/javascript"> var spanElement = document.getElementById("myspan"); alert("Here I am! " + spanElement.innerHTML + "\n" + myspan.innerHTML); </script> I explained that a property is attached to the window object with the name of the element's id when the browser parses the document which then contains a reference to the appropriate dom node. It's sort of as if window.myspan = document.getElementById("myspan") is called behind the scenes as the page is being rendered. The ensuing discussion we had raised a few of questions: The window object and most of the DOM are not part of the official JavaScript/ECMA standards, but is the above behavior documented in any other official literature, perhaps browser-related? The above works in a browser (at least the main contenders) because there is a window object, but fails in something like rhino. Is writing code that relys on this considered bad practice because it makes too many assumptions about the execution environment? Are there any browsers in which the above would fail, or is this considered standard behavior across the board? Does anyone here know the answers to those questions and would be willing to enlighten me? I tried a quick internet search, but I admit I'm not sure how to even properly phrase the query. Pointers to references and documentation are welcome.

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  • Ensuring quality of your software and code

    - by Filip Ekberg
    When I usually write code I follow some guidelines to ensure that my code has a certain standard and I as any other developer try to ensure that my code and software is of quality. Try to focus on the programming and not the understanding of the domain or any other pre-programming steps. These are the following steps I live by: Writing unit tests Make it fail ( no code ) Make it Work ( working code ) Analysing abstraction Extracting methods Exteract interfaces Refactoring In addition to the above which is a part of refactoring, I also try to refactor the code with good tools such as ReSharper, CodeRush or others. The question; What is the next step? Commenting the code is trivial and shouldn't even have to be mentioned, but updated comments and xml-comments where it's needed / everywhere is something that I try to have. But all the above helps he ensure that other developers might understand my code, that the code has some sort of quality and follows naming standards. It does however not ensure any product quality. I am looking for tools for post-development quality ensurance, such as profilers and how one would use these tools to increase product quality.

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  • Tips for submitting a library to Boost?

    - by AraK
    Hi everyone, Summer is coming, and a group of friends and I are getting ready for it :) We decided to build a compile-time Arbitrary precision Unsigned Integers. We would like to provide a set of integers algorithms(functions) with the library. We have seen a number of requests for such a library(SoC2010, C++0x Standard Library wishlist). Also, a regular run-time bigint is requested usually with that, but we don't want to go into the hassle of memory management. The idea came to me from a library called TTMath, unfortunately this library works only on specific platforms because Assembly was used extensively in the library. We would like to write a standard library, depending on the C++ standard library and Boost. Also, we would like to use the available C++0x facilities in current compilers like user-defined literals and others. This would technically make the library non-standard for a while, but we think that it is a matter of time the new standards will be official. Your hints on the whole process including design, implementation, documentation, maintainable of the library are more than welcom. We are a group of students and fresh graduates who are looking for something interesting in the summer, but we see that Boost is full of gurus and we don't want to forget something too obvious. We are communicating on-line, so there is no shared white-boards :( Thanks,

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • ADO.NET Data Services Media type requires a ';' character before a parameter definition.

    - by idahosaedokpayi
    I am experimenting with ADO.NET and I am seeing this error on the second attempt to browse the service: <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <error xmlns="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata"> <code /> <message xml:lang="en-US">Media type requires a ';' character before a parameter definition.</message> </error> The first attempt is normal. I am working with an exactly identical service on an internal development network and it is fine. I am including my connection string: <add name="J4Entities" connectionString="metadata=res://*;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MNSTSQL01N;Initial Catalog=J4;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient"/> and my Data service class: using System; using System.Data.Services; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Web; public class Data : DataService< J4Model.J4Entities > { // This method is called only once to initialize service-wide policies. public static void InitializeService(IDataServiceConfiguration config) { // TODO: set rules to indicate which entity sets and service operations are visible, updatable, etc. // Examples: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead); // config.SetServiceOperationAccessRule("MyServiceOperation", ServiceOperationRights.All); } } Is there something obvious I am not doing?

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  • Casting pointer to object to void * in C++

    - by JB
    I've been reading StackOverflow too much and started doubting all the code I've ever written, I keep thinking "Is that undefined behavour?" even in code that has been working for ages. So my question - Is it safe and well defined behavour to cast a pointer to an object (In this case abstract interface classes) to a void* and then later on cast them back to the original class and call method using them? I'm fully aware that the code that does this is probably awful. I wouldn't even consider writing it like this now (this is old code which I don't really want to change), so I'm not looking for a discussion of better ways to do this. I already know how to write it better if I ever did this again. But if it's actually broken to rely on this in C++ then I'll have to look at changing the code, if it's merely awful code then changing it won't be a priority. I would have had no doubts about something this simple a year or two ago but as my understanding of C++ increases I actually find I have more and more worries about code being safe under the standards even if it works perfectly well. Perhaps reading too much stack overflow is a bad thing for productivity sometimes :P

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  • Create Extension Method to Produce Open & Closing Tags like Html.BeginForm()

    - by DaveDev
    Hi Guys I wonder if it's possible to create an extension method which has functionality & behaviour similar to Html.BeginForm(), in that it would generate a complete Html tag, and I could specificy its contents inside <% { & } %> tags. For example, I could have a view like: <% using(Html.BeginDiv("divId")) %> <% { %> <!-- Form content goes here --> <% } %> This capability would be very useful in the context of the functionality I'm trying to produce with the example in this question This would give me the ability to create containers for the types that I'll be <% var myType = new MyType(123, 234); %> <% var tag = new TagBuilder("div"); %> <% using(Html.BeginDiv<MyType>(myType, tag) %> <% { %> <!-- controls used for the configuration of MyType --> <!-- represented in the context of a HTML element, e.g.: --> <div class="MyType" prop1="123" prop2="234"> <!-- add a select here --> <!-- add a radio control here --> <!-- whatever, it represents elements in the context of their type --> </div> <% } %> I realise this will produce invalid XHTML, but I think there could be other benefits that outweigh this, especially since this project doesn't require that the XHTML validate to the W3C standards. Thanks Dave

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  • Does everything inside a <ul> have to be wrapped in an <li>?

    - by Drew
    Hello, I need some guidance about nested lists in HTML. I have a layout that I would like to be built like below. Is it a terrible thing to nest an element not wrapped by an <li>? I'm fairly sure that it is against standards, but don't know what ill effect it has. <ul> <li> <h1>header 1</h1> <li> <ul> <li>nested</li> <li>list</li> </ul> </li> </li> <li> <h1>header 2</h1> <li> <ul> <li>nested</li> <li>list</li> </ul> </li> </li> </ul>

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  • How to style "form" field labels in Windows Phone 7?

    - by Jeremy Bell
    Is there any standards guidance on how to style field labels next to form fields in windows phone 7 silverlight applications? For example, let's say I have a StackPanel with the TextBlock label and a TextBox for data entry. Currently I am using the default TextBlock Margin included in the PhoneTextSubtleStyle ("12,0,12,0"), and using a Margin of "0,-12,0,0" to push the TextBox up closer to the label: <StackPanel HorizontalAlignment="Left"> <TextBlock VerticalAlignment="Center" Text="Name" Style="{StaticResource PhoneTextSubtleStyle}" /> <TextBox Text="{Binding ItemName, Mode=TwoWay}" TextChanged="TextBox_TextChanged" VerticalAlignment="Center" Width="433" Margin="0,-12,0,0" /> </StackPanel> Note that the TextBox seems to have some internal padding of 12 pixels to the left and right, so that the TextBlock label and the TextBox control visually line up perfectly on the left. The problem is, I see existing apps with widely varying conventions for field label styling. Some do not do the negative margin adjustment, like I have above. Some don't. Some appear to override the label TextBlock Margin so that it is indented an additional 12 pixels on the left (i.e. "24,0,12,0" instead of the default "12,0,12,0"). Some apps put the labels to the left of the fields themselves (I hate that). Is there some standard design guidance on field labels in Windows Phone 7? I read through the design template PDF and could only determine that the field labels should be upper case on the first word (preferably only one word labels), and should NOT have a colon at the end. I didn't see anything with regards to margins or alignment between the label and the field.

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  • Using new (this) to reuse constructors

    - by Brandon Bodnar
    This came up recently in a class for which I am a teaching assistant. We were teaching the students how to do copy constructors in c++, and the students who were originally taught java asked if you can call one constructor from another. I know the answer to this is no, as they are using the pedantic flag for their code in class, and the old standards do not have support for this. I found on Stackoverflow and other sites a suggestion to fake this using new (this) such as follows class MyClass { private: int * storedValue; public: MyClass(int initialValue = 0) { storedValue = new int(initialValue); } ~ MyClass() { delete storedValue; } MyClass(const MyClass &b) { new (this) MyClass(*(b.storedValue)); } int value() { return *storedValue; } }; This is really simple code, and obviously does not save any code by reusing the constructor, but it is just for example. My question is if this is even standard compliant, and if there are any edge cases that should be considered that would prevent this from being sound code?

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  • First Time Working With Others?

    - by cam
    I've been at my very first programming job for about 8 months now and I've learned incredible amounts so far. Unfortunately, I'm the sole developer for a small startup company for internal applications. For the first time ever though, I'll be handing off some of my projects to someone else when I leave this job. I've documented all my projects thoroughly (at least I think so), but I still feel nervous about someone else reading my code. For example, I've always done this sort of thing. for (int i = 0; i < blah.length; i++) { //Do stuff } Should I name 'i' something descriptive? It's only a temporary variable, and will only exist within that loop, and it seems that it's pretty obvious what the loop does with 'i'. This is just one example. Another one is that I name variables differently... I don't really conform to a standard of naming besides starting all private members with an underscore. Are there any resources that could show me how to make it easier for the next developer? Are there standards for this type of thing?

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