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  • Storing callbacks in a dictionary (Objective C for the iPhone)

    - by Casebash
    I am trying to store callbacks in a dictionary. I can't use blocks as the iPhone doesn't support this (unless you use plblocks). I tried using functions, but apparently NSMutableDictionary doesn't allow these pointers (wants an id) I tried using class methods, but I couldn't find a way to obtain a pointer to these I could try using functions with the c++ stl hashmap (if it is supported in Objective C++), but apparently this can slow compilation times. I could try storing both a class and a selector, but that seems rather messy. What would be the best way to do this?

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  • dell server display on laptop screen

    - by hari
    Please redirect if this is not (and probably thats true) the correct forum/site. I have a dell server and I am trying to configure it for the first time. It is running windows server 2003. I do not have a monitor screen. Can I use laptop screen to display dell server and set it up? I mean to say is, if I can display dell server on laptop screen, it would be great. I am trying that with a dell laptop but not getting the display. Any help/pointer would be appreciated. Thanks in advance.

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  • Is NSNumberFormatter the only way to format an NSDecimalNumber?

    - by Paul Alexander
    I'm using an NSDecimalNumber to store money in Core Data. I naively used stringWithFormat: at first to format the value, later realizing that it didn't support NSDecimalNumber and was instead formatting the pointer :(. So after some reading through the docs I learned to use the NSNumberFormatter to get the format I wanted. But this just strikes me as the "hard way". Is there any easier way than this:? NSNumberFormatter * formatter = [[NSNumberFormatter alloc] init]; [formatter setNumberStyle: NSNumberFormatterCurrencyStyle]; priceField.text = [formatter stringFromNumber: ent.price]; [formatter release];

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  • PHP stream_context_set_option SSL certificate as string

    - by Roger Thomas
    I've got a weird issue. Basically, I need to do this: $handle = stream_context_create(); stream_context_set_option($handle , 'ssl', 'local_cert', '/tmp/cert'); However. The certificate is not held as a file within the server. Rather it's an encrypted string held in a clustered database environment. So instead of the certificate being a file name pointer, its the physical content of the certificate. So instead of using the file name, I need to specify the content of the certificate instead. For example: $cert = '-----BEGIN CERTIFICATE-----.... upWbwmdMd61SjNCdtOpZcNW3YmzuT96Fr7GUPiDQ -----END CERTIFICATE-----'; Does anyone have any idea whatsoever how on earth I can do this? I'm scratching my head over this problem, but my gut instinct says it is doable. Thanks in advance everyone!

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  • Change parent class of dom object via css selectors

    - by Le_Coeur
    Can i change parent class of some dom object on hover event via CSS selectors? For example I have such block: <span class="wBlock" > <span class="wText">Text</span> <span class="wLink"/> <\/span> and if i move mouse to span "wLink" span "wBlock" must be changed, and if i move out than it must be the same as at the begining .wLink{ padding-right:15px; background:url(/img/addlink.png) center right no-repeat; cursor:pointer; } .wText{ background-color: #1BE968; } It's something like this and if i move my cursor to plus text highlight must be changed to yellow

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  • .NET COM Interop with references to other libraries

    - by user262190
    Hello,I'm up against a problem when loading a class in a managed library from a COM Interop library. basically I have some Unmanaged C++ code and a COM Interop library written in C#. And finally a 3rd library which is referenced by the COM Interop library which contains a class: public class MyClass{ public MyClass(){} } What I'd like to do is from my unmanaged c++ code, call a function in the Interop library The C++ code doesn't need to know of the existence of the third library, it's only used within the Interop. Init(){ MyClass _class = new MyClass(); } for some reason this line in Init fails "MyClass _class = new MyClass();", and I don't get very usefull error messages, all I have to go on is a few of these in my output window: "First-chance exception at 0x7c812afb in DotNet_Com_Call.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.." and the HRESULT of the "HRESULT hr = pDotNetCOMPtr-Init();" line in my C++ code is "The system cannot find the specified file" I'm new to COM so if anyone has any ideas or pointer to get me going the right direction, I'd appreciate it, Thanks

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  • NSDictionary with key => String and Value => c-Style array

    - by Gautam Borad
    I need an NSDictionary which has key in the form of string (@"key1", @"key2") and value in the form of a C-style two-dimentional array (valueArray1,valueArray2) where valueArray1 is defined as : int valueArray1[8][3] = { {25,10,65},{50,30,75},{60,45,80},{75,60,10}, {10,70,80},{90,30,80},{20,15,90},{20,20,15} }; And same for valueArray2. My aim is given an NSString i need to fetch the corresponding two-dimentional array. I guess using an NSArray, instead of c-style array, will work but then i cannot initialize the arrays as done above (i have many such arrays). If, however, that is doable please let me know how. Currently the following is giving a warning "Passing argument 1 of 'dictionaryWithObjectsAndKeys:' from incompatible pointer type" : NSDictionary *myDict = [NSDictionary dictionaryWithObjectsAndKeys:valueArray1,@"key1", valueArray2,@"key2",nil];

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  • jQuery scrollTop not working in chrome but working in Firefox

    - by Maju
    I have used a scrollTop function in jquery for navigating to top. But strangely 'The smooth animated scroll' stopped working in safari and chrome(scrolling without smooth animation) after I made some changes. But it is working smoothly in Firefox. What could be wrong? Here is the jquery function i used, jQuery $('a#gotop').click(function() { $("html").animate({ scrollTop: 0 }, "slow"); //alert('Animation complete.'); //return false; }); HTML <a id="gotop" href="#">Go Top </a> CSS #gotop { Cursor: pointer; position: relative; float:right; right:20px; /*top:0px;*/ }

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  • Pass by reference in Boost::Python

    - by Fabzter
    Hi everybody. Consider something like: struct Parameter { int a; Parameter(){a = 0} void setA(int newA){a = newA;} }; struct MyClass { void changeParameter(Parameter &p){ p.setA(-1);} }; Well, let's fast forward, and imagine I already wrapped those classes, exposing everything to python, and imagine also I instantiate an object of Parameter in the C++ code, which I pass to the python script, and that python script uses a MyClass object to modify the instance of Parameter I created at the beginning in the C++ code. After that code executes, in C++ Parameter instance is unchanged!!! This means it was passed by value (or something alike :S), not by reference. But I thought I declared it to be passed by reference... I can't seem to find Boost::Python documentation about passing by reference (although there seems to be enough doc about returning by reference...). Can anyone give some hint or pointer please?

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • How do you make a Factory that can return derived types?

    - by Seth Spearman
    I have created a factory class called AlarmFactory as such... 1 class AlarmFactory 2 { 3 public static Alarm GetAlarm(AlarmTypes alarmType) //factory ensures that correct alarm is returned and right func pointer for trigger creator. 4 { 5 switch (alarmType) 6 { 7 case AlarmTypes.Heartbeat: 8 HeartbeatAlarm alarm = HeartbeatAlarm.GetAlarm(); 9 alarm.CreateTriggerFunction = QuartzAlarmScheduler.CreateMinutelyTrigger; 10 return alarm; 11 12 break; 13 default: 14 15 break; 16 } 17 } 18 } Heartbeat alarm is derived from Alarm. I am getting a compile error "cannot implicitly convert type...An explicit conversion exists (are you missing a cast?)". How do I set this up to return a derived type? Seth

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  • Replacing image in sprite - cocos2d game development of iphone

    - by sagar
    I want to change the sprite image. Say for example. mainSprite=[Sprite spriteWithFile:@"redFile.png"]; [self addChild:mainSprite]; Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it. If I change [mainSprite setOpacity:150]; it works perfectly. But Here I want to change the sprite image instead of opacity. But Don't know how? Thanks in advance for helping me. Sagar

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  • Using GoogleMaps with JXMapViewer

    - by npinti
    I have been searching on the web to see if I can use GoogleMaps with the JXMapViewer. According to this, it is illegal, but the article is more than three years old. Could anyone be kind enough to tell me if I can use GoogleMaps with the JXMap viewer? I know that Google has recently allowed desktop applications to use their static maps provided that the application is freely accessible to people on some website. If this can be done, I would appreciate some pointer to where I could start looking so that I can use Google Maps, I tried messing around with this but to no avail. Thanks in advance.

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • Difference between focus and focus-in(out)-event signals

    - by spajak
    Hello What's the difference between "focus" and "focus-in(out)-event" signals in GTK+? Which one is emitted firs? How are they related to keyboard(TAB) & mouse clicks. Do they depend on each other? I'm asking this because I want to keep track of currently focused widget within toplevel window and I don't want to test HAS_FOCUS flag of every widget when I need it. The widgets I'm interested of are deep inside other containers, boxes etc. What would be the best way in this situation for keeping & updating focused widget pointer?

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  • Android installation in a mobile

    - by Sundar
    Is it possible to install Android in a normal mobile phone? I have Sony Ericsson Naite which has only key pad interface (No touch). I would like to install Android in my phone for experimenting with it. It will be great if its possible to dual boot Android with Symbian :-). Do we need any other special hardware to install operating system in a mobile phone? Will Android work on a key-pad mobile? Any pointer/suggestion is appreciated. Thank you in advance.

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  • help using pcap library to sniff packets

    - by scatman
    i am using pcap sample codes to create my own sniffer. i downloaded their sample sniffer and its working on windows but not on linux. i am using gcc compiler on both machines, and i have only pcap.h included. the error is : dereferencing pointer to incomplete type. the netmask is causing the error. the netmask is the mask of the first address of the interface. u_int netmask=netmask((structsockaddr_in*)d->addresses->netmask))->sin_addr.S_un.S_addr; any solutions?

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  • How do I properly add the Kal framework to my iPhone project?

    - by BeachRunnerJoe
    I'm new to iPhone development and I'm having trouble using the 3rd part Kal framework in my project. I can't find any documentation on how to add the Kal framework to my code, so I assumed it was just a matter of adding the source files to my project's "Groups and Files" and set the Header file search path to include the new code. Is that all I need to do to properly add the Kal framework to my iPhone project? I'm getting this error (shown below), what is it indicating? Undefined symbols: ".objc_class_name_KalViewController", referenced from: literal-pointer@__OBJC@__cls_refs@KalViewController in RootViewController.o ld: symbol(s) not found I get this error when I add the statement... kalViewController = [[[KalViewController alloc] init] autorelease]; to my RootViewController.m viewDidLoad method and #import "Kal.h" Thanks so much for your help!

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  • Hibernate: Parent/Child relationship in a single-table

    - by Dee
    I hardly see any pointer on the following problem related to Hibernate. This pertains to implementing inheritance using a single database table with a parent-child relationship to itself. For example: CREATE TABLE Employee ( empId BIGINT NOT NULL AUTO_INCREMENT, empName VARCHAR(100) NOT NULL, managerId BIGINT, CONSTRAINT pk_employee PRIMARY KEY (empId) ) Here, the managerId column may be null, or may point to another row of the Employee table. Business rule requires the Employee to know about all his reportees and for him to know about his/her manager. The business rules also allow rows to have null managerId (the CEO of the organisation doesn't have a manager). How do we map this relationship in Hibernate, standard many-to-one relationship doesn't work here? Example code would be appreciated.

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  • Hibernate: Parent/Child relationship in a single-table

    - by Dee
    I hardly see any pointer on the following problem related to Hibernate. This pertains to implementing inheritance using a single database table with a parent-child relationship to itself. For example: CREATE TABLE Employee ( empId BIGINT NOT NULL AUTO_INCREMENT, empName VARCHAR(100) NOT NULL, managerId BIGINT, CONSTRAINT pk_employee PRIMARY KEY (empId) ) Here, the managerId column may be null, or may point to another row of the Employee table. Business rule requires the Employee to know about all his reportees and for him to know about his/her manager. The business rules also allow rows to have null managerId (the CEO of the organisation doesn't have a manager). How do we map this relationship in Hibernate, standard many-to-one relationship doesn't work here? Example code would be appreciated.

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  • Skype Raw API (NOT COM API) send message problem

    - by Mike Trader
    In converting this CONSOLE example to a full windows dialog implementation I have run into a very "simple problem". SendMessage() (line 283) is returning zero, GetLastError reveals 0x578 - Invalid window handle. http://read.pudn.com/downloads51/sourcecode/windows/multimedia/175678/msgapitest.cpp__.htm (https://developer.skype.com/Download/Sample...example_win.zip) C++ 2005 Studio express edition instructions http://forum.skype.com/index.php?showtopic=54549 The previous call using HWND_BROADCAST works and Skype replies as expected, so I know Skype is installed and working properly. The handle I use is the wParam value from the Skype Reply message, as in the code. This is non zero, but I am not sure if there is a way to test it other than with SendMessage. The compiled app from this C++ code example (see zip download) does actually work so I am stumped. I do encode the message with UTF8, and I create an instance of the COPYDATASTRUCT in my app, populate it then call SendMessage() with the COPYDATASTRUCT pointer in lparam. Skype does not respond nor does it obey. Am I missing something obvious here?

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  • Silverlight tests not working unless RDP connection open

    - by Duncan Bayne
    I have a few Silverlight UI tests that I'm automating with White. These tests are subsequently run by a TFS build agent, which is running interactively so it can access the desktop. The build passes if I have a Remote Desktop connection open to the build agent as the tests are run; I can see the mouse pointer moving around. When the test clicks on a HyperlinkButton navigation takes place, and is subsequently verified by assertions within the test. The build fails if I do not have a Remote Desktop connection open to the build agent as the tests are run. The Internet Explorer window is created and the Silverlight app loads, but no clicks happen; the application remains on the initial page and test assertions subsequently fail. Has anyone out there found a solution to this problem?

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  • Is the valid state domain of a program a regular language?

    - by BCS
    If you look at the call stack of a program and treat each return pointer as a token, what kind of automata is needed to build a recognizer for the valid states of the program? As a corollary, what kind of automata is needed to build a recognizer for a specific bug state? My thought is that if these form regular languages than some interesting tools could be built around that. E.g. given a set of crash/failure dumps, automatically group them and generate a recognizer to identify new instances of know bugs.

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  • Referencing a union inside a structure using union tag gives incorrect address

    - by AlanKley
    I had a need to declare a union inside a structure as defined below: struct MyStruct { int m_DataType; DWORD m_DataLen; union theData { char m_Buff [_MAX_PATH]; struct MyData m_myData; } m_Data; }; Initially, I tried accessing the union data as follows (before I added the m_Data declaration): MyStruct m_myStruct; char* pBuff = m_myStruct.theData::m_Buff; This compiles but returns to pBuff a pointer to the beginning of the MyStruct structure which caused me to overwrite the m_DataType & m_DataLength members when I thought I was writing to the m_Buff buffer. I am using Visual Studio 2008. Can anyone explain this unexpected behavior? Thanks.

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  • How do i translate movement on the Canvas3D to movement in the virtual 3D world

    - by Coder
    My goal is to move a shape in the virtual world in such a way so that it ends up where the mouse pointer is on the canvas. What i have: -mouse position (x,y) on a Canvas3D object -Point3d object of where a pick ray starting from the Canvas3D viewport intersects with the first scene object. (point in 3D space of where i want to start the drag) What i want: -Some way to translate the Point3d's coordinates so that the initial point of intersection (the Point3d object) is always overlapping the the mouse position on the canvas (same as when i used the pick ray to determine what the user clicked on from the Canvas3D object). Thanks!

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