Search Results

Search found 9170 results on 367 pages for 'world of goo'.

Page 85/367 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • Red Gate Rolls Out the Red Carpet for SQL Server Users

    SQL in the City, the unique event for database developers and administrators organized by Red Gate Software, hits the streets of London and Seattle this fall. Now in its fourth year, it features presentations by some of the world’s top SQL Server speakers. Can 41,000 DBAs really be wrong? Join 41,000 other DBAs who are following the new series from the DBA Team: the 5 Worst Days in a DBA’s Life. Part 3, As Corrupt As It Gets, is out now – read it here.

    Read the article

  • Transposition - the success story of VB6 migration

    - by Visual WebGui
    Since all of you VB developers in the present or past would probably find it hard to believe that the old VB code can be migrated and modernized into the latest .NET based HTML5 without having to rewrite the application I am feeling I need to write another post on our migration solution. Hopefully, after reading this and the previous post you will be able to understand the different approach of our solution which already helps organizations around the world move away from the constraints of VB6 and...(read more)

    Read the article

  • Any experience on open source database synchronization open source solutions? [on hold]

    - by Boris Pavlovic
    I'm considering few database synchronization open source solutions. The system in need for data synchronization is composed of instances of different types of databases, i.e. heterogeneous system. There are few candidates: Symmetric DS Talend's Data Integration with support for data synchronization Continuent's Tungsteen Replication Daffodil Replicator OS Do you have any real world experience with any of these tools?

    Read the article

  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

    Read the article

  • Introducing QuickUnit

    - by RoyOsherove
    A friend of mine, Ariel, just finished up his latest project, in the unit testing world – called QuickUnit. From the site: QuickUnit significantly reduces the time needed to design and generate high-quality unit tests. I see it as an interactive unit test generator with all the options for isolation included. give it a whirl

    Read the article

  • Netbook Review: HP Mini 5102

    Its specs sound generic -- Intel Atom CPU, 10.1-inch screen, 1GB of RAM, the usual -- but HP's top-of-the-line netbook is anything but. Can it justify a $415 price in a world of $300 to $350 netbooks?

    Read the article

  • Netbook Review: HP Mini 5102

    Its specs sound generic -- Intel Atom CPU, 10.1-inch screen, 1GB of RAM, the usual -- but HP's top-of-the-line netbook is anything but. Can it justify a $415 price in a world of $300 to $350 netbooks?

    Read the article

  • SEO?s Future Is Now

    The world of search is changing right before our eyes. Google is making waves, Microsoft just badda boomed Bing?ed themselves right back into direct competition with Google?s giant chunk of the searc... [Author: Ethan Luke - Computers and Internet - March 22, 2010]

    Read the article

  • Geographically limited / gradual release process

    - by daniel.sedlacek
    I am looking for more information on a gradual release process - that is when you release new version of a software only to certain set of end users, mostly geographically limited (or limited by a reach of particular server). Google seems to be blind to this term - that indicates that's not how it's called. What's the name then? EDIT: An example of what I mean is when Facebook rolled out new image galleries they were first visible to certain users only, then to whole US and then to the rest of the world.

    Read the article

  • Android Evolution Marches On [Wallpaper]

    - by Asian Angel
    A newer, stronger Droid cometh… Note: The original size of the comic image is 1996*402 pixels, but it can be easily resized and placed on a white background to best fit your monitor’s resolution. Original image comes in .png format with a transparent background. Robot Evolution [Manu Cornet - Bonkers World Blog] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

    Read the article

  • Understanding the JSF Lifecycle and ADF Optimized Lifecycle

    - by Steven Davelaar
    While coaching ADF development teams over the years, I have noticed that many developers lack a basic understanding of Java Server Faces, in particular the JSF lifecycle and how ADF optimizes this lifecycle in specific situations. As a result, ADF developers who are tasked to build a seemingly simple ADF page, can get extremely frustrated by the -in their eyes- unexpected or unlogical behavior of ADF.  They start to play with the immediate property and the partialTriggers property in a trial-and-error manner. Often, they play with these properties until their specific issue is solved, unaware of other more severe bugs that might be introduced by the values they choose for these properties. So, I decided to submit a presentation for the UKOUG entitled "What you need to know about JSF to be succesful with ADF".  The abstract was accepted, and I started putting together the presentation and demo application. I built up a demo application step-by-step, trying to cover the JSF-related  top issues and challenges I encountered over the years in a simple "Hello World" demo. This turned out to be both a very time-consuming and very interesting journey. I had never thought I would learn so much myself in preparing this presentation. I never thought I would end up with potentially controversial conclusions like "Never set immediate=true on an editable component".  I did not realize the sometimes immense implications of the ADF optimized lifecycle beforehand. I never thought that "Hello World" demo's could get so complex. But as I went on I was confident this was valuable material, even for experienced ADF developers with a good understanding of JSF. When I finished, I realized the original title and abstract was misleading, as was the target audience. Yes, it was covering the JSF lifecycle, but no other aspects of JSF you need to know for ADF development. Yes, it was covering some JSF basics as mentioned in the abstract, but all in all it had become a pretty advanced presentation. At the same time, the issues discussed are very common, novice ADF developers might easily run into them while building their first pages. I ran out of time, so I decided to just present what I had, apologizing at the beginning for the misleading title, showing a second slide with a better title "18 invaluable lessons about ADF-JSF interaction". I think the presentation was well received overall, although people who don't like it or don't understand it, usually don't come and tell you afterwards.... I am still struggling with the title, for this blog post I used yet another title, anyway, you can download the presentation-that-still-lacks-a-good-title here. The finished JDev 11.1.1.6 demo app can be downloaded here.  The 18 lessons mentioned in the presentation are summarized here. As mentioned on the last slide, print out the lessons, and learn them by heart, I am pretty sure it will save you lots of time and frustration!

    Read the article

  • In rails, what defines unit testing as opposed to other kinds of testing

    - by junky
    Initially I thought this was simple: unit testing for models with other testing such as integration for controller and browser testing for views. But more recently I've seen a lot of references to unit testing that doesn't seem to exactly follow this format. Is it possible to have a unit test of a controller? Does that mean that just one method is called? What's the distinction? What does unit testing really means in my rails world?

    Read the article

  • Top 10 CV Tips - update

    - by simonsabin
    Three years ago I wrote a blog post about my top 10 CV tips. http://sqlblogcasts.com/blogs/simons/archive/2007/01/09/TOP-10-CV-Tips.aspx The world has changed slightly since then and one item I would add is that if you are active on the forums, stack overflow etc then put a link to your profile. This is a great way for recruiters to see some of your knowledge and importantly how you respond and interact with people. The latter is something that is crucial when employing someone but is very difficult...(read more)

    Read the article

  • rhythmbox plugin code for hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

    Read the article

  • Database Design - Surrogate keys: Part 1 of many (Rules for Surrogate Keys, E. F. Codd and C J Date

    - by tonyrogerson
    I started writing an article for my blog on surrogate keys drawing in the original research by E F Codd and C J Date, its getting a bit big :) so I'm going to chop it up into a number of posts over the coming weeks depending on my time. I'm interested in your thoughts and if you disagree please let me know but more importantly give me references back to papers stating why you take that position. Hope it makes sense. Surrogate keys There are two factions in the world of Database Design that...(read more)

    Read the article

  • HP Improves Visibility, Alignment, and Marketing Effectiveness with Siebel MRM

    - by ruth.donohue
    How does an $80 billion technology company gain complete visibility to marketing spend? Hewlett Packard uses Siebel Marketing Resource Management to ensure marketing dollars are invested wisely and gain transparency and accountability across its marketing function. With Siebel MRM, HP is able to manage over 50,000 campaigns in over 60 countries and leverage marketing best practices around the world. Find out more in this video with Deborah Nelson, SVP of Marketing and Alliances at HP.

    Read the article

  • flicker when drawing 4 models for the first time

    - by Badescu Alexandru
    i have some models that i only draw at a certain moment in the game (after some seconds since the game has started). The problem is that in that first second when i start to draw the models, i see a flicker (in the sence that everything besides those models, dissapears, the background gets purple). The flicker only lasts for that frame, and then everything seems to run the way it should. UPDATE I see now that regardless of the moment i draw the models, the first frame has always the flickering aspect What could this be about? i'll share my draw method: int temp = 0; foreach (MeshObject meshObj in ShapeList) { foreach (BasicEffect effect in meshObj.mesh.Effects) { #region color elements int i = int.Parse(meshObj.mesh.Name.ElementAt(1) + ""); int j = int.Parse(meshObj.mesh.Name.ElementAt(2) + ""); int getShapeColor = shapeColorList.ElementAt(i * 4 + j); if (getShapeColor == (int)Constants.shapeColor.yellow) effect.DiffuseColor = yellow; else if (getShapeColor == (int)Constants.shapeColor.red) effect.DiffuseColor = red; else if (getShapeColor == (int)Constants.shapeColor.green) effect.DiffuseColor = green; else if (getShapeColor == (int)Constants.shapeColor.blue) effect.DiffuseColor = blue; #endregion #region lighting effect.LightingEnabled = true; effect.AmbientLightColor = new Vector3(0.25f, 0.25f, 0.25f); effect.DirectionalLight0.Enabled = true; effect.DirectionalLight0.Direction = new Vector3(-0.3f, -0.3f, -0.9f); effect.DirectionalLight0.SpecularColor = new Vector3(.7f, .7f, .7f); Vector3 v = Vector3.Normalize(new Vector3(-100, 0, -100)); effect.DirectionalLight1.Enabled = true; effect.DirectionalLight1.Direction = v; effect.DirectionalLight1.SpecularColor = new Vector3(0.6f, 0.6f, .6f); #endregion effect.Projection = camera.projectionMatrix; effect.View = camera.viewMatrix; if (meshObj.isSetInPlace == true) { effect.World = transforms[meshObj.mesh.ParentBone.Index] * gameobject.orientation; // draw in original cube-placed position meshObj.mesh.Draw(); } else { effect.World = meshObj.Orientation; // draw inSetInPlace position meshObj.mesh.Draw(); } } temp++; }

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >