Search Results

Search found 2713 results on 109 pages for 'xamarin ios'.

Page 85/109 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

    Read the article

  • Tracking URL Goals to an external site from a landing page

    - by Arel
    I have a landing page promoting an iOS app. The page is at vitogo.com. I've set up a goal for When a user clicks on the link to go to iTunes to download the app. I set up a URL destination goal in the property for the site, and can see the goal set up in the reports section. The problem is it isn't tracking any clicks. I've had the goal set up for a while now, and it hasn't tracked anything. Thanks for the help!

    Read the article

  • How can I optimize my development machines files/dirs?

    - by LuxuryMode
    Like any programmer, I've got a lot of stuff on my machine. Some of that stuff is projects of my own, some are projects I'm working on for my employer, others are open-source tools and projects, etc. Currently, I have my files organized as follows: /Code --/development (things I'm sort of hacking on plus maybe libraries used in other projects) --/scala (organized by language...why? I don't know!) --/android --/ruby --/employer_name -- /mobile --/android --/ios --/open-source (basically my forks that I'm pushing commits back upstream from) --/some-awesome-oss-project --/another-awesome-one --/tools random IDE settings sprinkled in here plus some other apps As you can see, things are kind of a mess here. How can I keep things organized in some sort of coherent fashion?

    Read the article

  • OpenGL ES 2.0: Mixing 2D with 3D

    - by Bunkai.Satori
    Is it possible to mix 2D and 3D graphics in a single OpenGL ES 2.0 game, please? I have plenty of 2D graphics in my game. The 2D graphics is represented by two triangular polygons (making up a rectangle) with texture on them. I use orthographic matrix to render the whole scene. However, I need to add some 3D effects into my game. Threfore, I wish to use perspective camera to render the meshes. Is it possible to mix orthographic and perspective camera in one scene? If yes, is there going to be a large performance cost for this? Is there any recommended approach to do this effectively? I wil have 90% of 2D graphics and only 10% of 3D. Target platform is OpenGL ES 2.0 (iOS, Android). I use C++ to develop. Thank you.

    Read the article

  • Windows Azure : suivez le streaming du Dev Camp en direct sur Developpez.com

    Le 20 juin aura lieu la journée Dev Camp consacrée à Azure. [IMG]http://i.msdn.microsoft.com/hh868108.azure-camps(fr-fr,MSDN.10).png[/IMG] Cette journée est l'occasion de découvrir tous les services Cloud d'Azure (SQL Azure, Stockage avec Windows Azure Storage, Back-end, etc.), d'apprendre comment réaliser des projets et héberger des applications ? ou des sites webs - sur la plateforme. L'Azure Dev Camp abordera également les applications multi-tiers et la manière de « migrer, intégrer et étendre votre code et vos applications existantes grâce à Windows Azure ». Cette journée abordera aussi la construction d'APIs Web pour enrichir des applications mobiles iOS, Android et bien sûr Windows Phone. Enfin, le rendez-vous...

    Read the article

  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

    Read the article

  • Can Simple & Modern UX Be Sexy? Fusion Apps in 100% #Oracle #ADF Shows How #usableapps #UX #futureofwork

    - by ultan o'broin
    YES! I love the sheer cut-to-the-chase instant beauty and usefulness of my Clear app on iOS. Dropbox really does simplify my ICT world, if not my life. I use those apps every day: on mobile, desktop or web. Clear app Dropbox web UI In the enterprise apps world, you'll love what Oracle Applications User Experience team is doing with our roadmap to simple and modern user experience with Oracle Fusion Applications built with 100% Oracle Application Development Framework (ADF). Simple and modern. A compelling and easily personalized UX for Fusion Apps on your device of choice. Beautiful. Simplicity, it's all part of the BYOD and COIT phenomenon that enterprises need to embrace rather than tolerate or ignore. So, introduce yourself to the new face of Oracle Fusion Applications. More on the Voice of User Experience for Oracle Applications blog.

    Read the article

  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

    Read the article

  • Week in Geek: Windows 8 Start Button Will not be Coming Back

    - by Asian Angel
    Our first edition of WIG for April is filled with news links covering topics such as a U.S. based credit card processor for VISA and MasterCard has suffered a major breach, specs for a real Linux-powered Star Trek tricorder have been published, an FBI assistant director says that U.S. is not winning the war with hackers, and more. Original, unmodified clipart image courtesy of Open Clip Art Library. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

    Read the article

  • Online Poker Game Programng

    - by Eyal
    I am trying to write a massive multiplayer online (mmo) for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. Do I use MSMQ? AJAX? Other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scaleable technology can I use to make game interactions between online users visible to all game participants? Thank you much in advance! Eyal

    Read the article

  • Android est-il un OS de Geeks ? Il serait fait par des ingénieurs qui travaillent dans leur coin et n'écoutent jamais personne

    Android est-il un OS de Geeks ? Il serait fait par des ingénieurs qui travaillent dans leur coin et qui n'écoutent jamais personne Faîtes un test simple. Prenez une tablette ou un smartphone sous Android. Mettez-le dans les mains du premier venu (vos enfant, votre conjoint, vos grand-parents, peu importe). Et observez. Sauf à ce qu'il travaille dans l'IT ou ait été familiarisé avec l'OS, il y a fort à parier que votre « cobaye » soit vite déboussolé. Recommencez avec un iPad ou un iPhone, et l'avis sera neuf fois sur dix radicalement différent. Je calme tout de suite les fan-boys. Il ne s'agit pas de dire qu'Android est moins bon qu'iOS. ...

    Read the article

  • Online Poker Game Programming

    - by Eyal
    I am trying to write a massive online multiplayer client for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. What would be better to use? Should I use MSMQ? AJAX? Something other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scalable technology can I use to make game interactions between online users visible to all game participants?

    Read the article

  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

    Read the article

  • New Pluralsight app for Android will bring variable speed

    Usually, it is very interesting to compare the 'same' software applications and apps between various platforms, and the Pluralsight offline players are an outstanding example to have a closer look at. The original Silverlight desktop offline player, the iOS app of Pluralsight and the new HTML5 online player all have variable playback speed. Just the Android app doesn't. But not for long. A couple of days Pluralsight finally announced that their development department found a reliable solution to provide flexible speeds. For the brave ones among us, please have a look at the public beta they are offering on their blog article.  Please be aware of, that using any Pluralsight offline player requires to have a Plus subscription. Otherwise, you cannot use the application after all.

    Read the article

  • How should I account for the GC when building games with Unity?

    - by Eonil
    *As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC. This GC system can't avoid GC time which stops game system. Instance pooling can reduce this but not completely, because we can't control instantiation happens in the CLR's base class library. Those hidden small and frequent instances will raise un-deterministic GC time eventually. Forcing complete GC periodically will degrade performance greatly (can Mono force complete GC, actually?) So, how can I avoid this GC time when using Unity3D without huge performance degrade?

    Read the article

  • Keyboard settings for a Mac+PC world

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information I’m one of those weridos who lives in a Mac+PC world. I write code for both iOS and Windows platforms. I also travel quite a bit, and airlines and airport security are starting to weigh your carry ons, and beginning to frown on the powerplant of batteries you need to carry to power SharePoint on an airplane. This means, my main work machine has to be a Macbook Pro, since it is the only machine that can do both XCode and Visual Studio Virtualized and SharePoint virtualized nicely. The problem this causes of course, is you will literally pull your hair out when dealing with keyboard/shortcut differences. So here is my work setup, Running Mac for all my normal work Virtualizing using VMWare Fusion – and sometimes I move these VMs to my windows server so I can run them on VMware workstation. Frequently RDP’ing into VMs in the cloud or running on my home server. So, Read full article ....

    Read the article

  • Instapaper Updates; Sports Native Social Media Sharing, Browsing, and More

    - by Jason Fitzpatrick
    Popular web content manager Instantpaper has updated to version 3.0 and brings a host of new features like native support for social media sharing, a recommendation system, in-app web browsing and more. Last year we shared a detailed guide with you on how to use Instapaper to save content from the web to your iOS device for later reading–definitely check it out if you’re unfamiliar with Instapaper. Some of the new features in Instapaper 3.0 include a social recommendation system where you can follow other Instapaper users and see the articles they are liking/sharing, native support for sharing to Twitter, Facebook, and other social media systems, smart rotation lock on the display, and more efficient article downloading and storage. Check out the link below to read a full rundown of the new features on the Instapaper blog. Instapaper 3.0 Is Here! [Instapaper via O'Reilly Radar] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

    Read the article

  • I'm getting a black screen right after Install Ubuntu option on GRUB menu. Any ideas?

    - by Silight
    I've formatted my USB and remade the live USB twice. I tried editing editing the commands (pressing the 'e' key while the command was highlighted on the GRUB menu) by 1. deleting quiet splash and replacing it with nomodeset 2. adding nomodeset right before quiet splash 3. deleting quiet splash and adding radeon.modeset=0 I saw another solution for a fix by editing GRUB but in command line 'sudo' 'nano' and 'update-grub' all show up as unknown commands. I'm brand new to Ubuntu, in case you couldn't tell. I would appreciate any help you could give me. I want to convince my brother that Ubuntu is a better option than iOS but I can't do that if I can't install it. If you need more information, please ask. I'm not dual booting. I want this to be a full install. Thanks.

    Read the article

  • Building iPhone Interfaces for Oracle E-Business Suite

    - by Shay Shmeltzer
    Over on his blog Juan has been showing you how simple it is to develop a rich Web user interface with ADF accessing Oracle E-Business Suite data and even exposing it on an iPad. In this entry I'm starting from his sample application and I'm showing how easy it is to build an interface that will look great on an iPhone (or other mobile devices) using Oracle ADF Mobile Browser. For those of you who are just using ADF and never tried ADF Mobile Browser - you'll find that the development experience is quite familiar and similar to your normal Web application development. In the latest version of JDeveloper (11.1.2.1) which I'm usingin this demo we have a built-in skin that will give your application the native iOS look and feel. In the demo I achieve this by setting the styleclass of a tr:panelHeader component to af_m_toolbar to get this. For more on this styling read the doc. Check out this quick demo:

    Read the article

  • Chrome débarque sur iPhone et sur iPad et sort de sa phase bêta sur Android

    Chrome débarque sur iPhone et iPad Et sort de sa phase bêta sur Android Alors que Mozilla travaille sur une pré-version de Firefox pour iPad, Google lui vient d'annoncer la première version de Chrome pour la tablette d'Apple, mais aussi pour l'iPhone. Pour Google, le but affiché est de pouvoir synchroniser les différentes expériences de navigation (PC et mobiles) des utilisateurs, quelques soient les marques des appareils qu'ils possèdent. Il est aussi ? et surtout ? de continuer à gagner des parts de marché en surfant sur la popularité toujours grandissante de iOS.

    Read the article

  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

    Read the article

  • Windows Azure : J-2 avant le dev camp en direct sur Developpez.com, réservez votre mercredi

    Le 20 juin aura lieu la journée Dev Camp consacrée à Azure. [IMG]http://i.msdn.microsoft.com/hh868108.azure-camps(fr-fr,MSDN.10).png[/IMG] Cette journée est l'occasion de découvrir tous les services Cloud d'Azure (SQL Azure, Stockage avec Windows Azure Storage, Back-end, etc.), d'apprendre comment réaliser des projets et héberger des applications ? ou des sites webs - sur la plateforme. L'Azure Dev Camp abordera également les applications multi-tiers et la manière de « migrer, intégrer et étendre votre code et vos applications existantes grâce à Windows Azure ». Cette journée abordera aussi la construction d'APIs Web pour enrichir des applications mobiles iOS, Android et bien sûr Windows Phone. Enfin, le rendez-vous...

    Read the article

  • YouTube: Up & Running with Twitter Bootstrap

    - by Geertjan
    "Twitter Bootstrap is a free collection of tools for creating websites and web applications. It contains HTML and CSS-based design templates for typography, forms, buttons, navigation and other interface components, as well as optional JavaScript extensions. It is the most popular project on GitHub and has been used by NASA and MSNBC among others." (Wikipedia) Normally, when you read "getting started" instructions for Twitter Bootstrap, you're told to download various things from various sites. Then you're told to set up various folders and files, etc. What if it could be much simpler than that? Spend 7 minutes with me in this (silent) screencast and you'll see a complete development environment for developing applications with Twitter Bootstrap: Two things that could be added to the movie are the JavaScript debugger, the support for responsive design via switching between form factors in the embedded browser and Chrome with the NetBeans plugin, as well as how to convert the application to a native Android or iOS package via in-built Cordova support.

    Read the article

  • Long running calculation on background thread

    - by SundayMonday
    In my Cocos2D game for iOS I have a relatively long running calculation that happens at a fairly regular interval (every 1-2 seconds). I'd like to run the calculation on a background thread so the main thread can keep the animation smooth. The calculation is done on a grid. Average grid size is about 100x100 where each cell stores an integer. Should I copy this grid when I pass it to the background thread? Or can I pass a reference and just make sure I don't write to the grid from the main thread before the background thread is done? Copying seems a bit wasteful but passing a reference seems risky. So I thought I'd ask.

    Read the article

  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >