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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • Recommended hardware for developing ios games?

    - by Matthew
    I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs are recommended. If I buy a cheap mac mini that has only 1gb of ram would that be enough? (I'm not talking about using that to create the graphics/audio, I'll use my normal windows/ubuntu pc for that). I'm just talking about being able to use xcode and write applications. I'm trying to spend the least amount I can without running into problems developing the app.

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  • iOS build machine setup: problem with certificates

    - by cbrulak
    some background: work with multiple team mates each work on our own MBP I'm setting a build machine that we can git push to in order to generate a build (aim to allow anyone to push to the build machine and then generate an archive, upload to testflight and send on its way) problem: getting my apple developer certificates on the build machine. I installed Lion, XCode, etc and I signed into my developer account through Xcode organizer, provisioning profiles download,etc. but beside each one it says: valid signing identity not found I also download my certificate from the developer.apple.com page, imported it into keychain, etc but no luck. Anyone else have a similar issue? Or maybe hints to fix? Thanks

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  • Microsoft Sync. Framework with Azure on iOS

    - by Richard Jones
    A bit of a revelation this evening. I discovered something obvious, but missing from my understanding of the brilliant iOS example that ships with the Sync. Framework 4.0CTP It seems that on the server side if a record is edited, correctly only the fields that are modified gets sent down to your device (in my case an iPad). I was previously just blindly assuming that I'd get all fields down. I modified my Xcode population code (based on iOS sample) as follows: + (void)populateQCItems: (id)dict withMetadata:(id)metadata withContext:(NSManagedObjectContext*) context { QCItems *item = (QCItems *)[Utils populateOfflineEntity:dict withMetadata:metadata withContext:context]; if (item != nil) // modify new or existing live item { if ([dict valueForKey:@"Identifier"]) // new bit item.Identifier = [dict valueForKey:@"Identifier"]; if ([dict valueForKey:@"InspectionTypeID"]) // new bit item.InspectionTypeID = [dict valueForKey:@"InspectionTypeID"]; [item logEntity]; } } I hope this helps someone else; as I learnt this the hard way. Technorati Tags: Xcode, iOS, Azure, Sync Framework, Cloud

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Graphics driver for ubuntu on dell latitude XT

    - by marc.riera
    Hi, we have a laptop (dell latitude xt) on our company, and we would like to install ubuntu on it. windows 7 works fine out of the box, so the hardware is fine. since this laptop has a touchscreen we just installed ubuntu 10.10 netbook edition 32x. But, we do not manage to enable the touchscreen, neither the vga graphic drivers. this is the output from lspci, if somebody cares. 00:00.0 Host bridge: ATI Technologies Inc Radeon Xpress 7930 Host Bridge 00:01.0 PCI bridge: ATI Technologies Inc RS7932 PCI Bridge 00:04.0 PCI bridge: ATI Technologies Inc Device 7934 00:06.0 PCI bridge: ATI Technologies Inc RS7936 PCI Bridge 00:07.0 PCI bridge: ATI Technologies Inc Device 7937 00:13.0 USB Controller: ATI Technologies Inc SB600 USB (OHCI0) 00:13.1 USB Controller: ATI Technologies Inc SB600 USB (OHCI1) 00:13.2 USB Controller: ATI Technologies Inc SB600 USB (OHCI2) 00:13.3 USB Controller: ATI Technologies Inc SB600 USB (OHCI3) 00:13.4 USB Controller: ATI Technologies Inc SB600 USB (OHCI4) 00:13.5 USB Controller: ATI Technologies Inc SB600 USB Controller (EHCI) 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 14) 00:14.1 IDE interface: ATI Technologies Inc SB600 IDE 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: ATI Technologies Inc SB600 PCI to LPC Bridge 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge 01:05.0 VGA compatible controller: ATI Technologies Inc Radeon Xpress 1250 03:01.0 CardBus bridge: Texas Instruments PCIxx12 Cardbus Controller 03:01.1 FireWire (IEEE 1394): Texas Instruments PCIxx12 OHCI Compliant IEEE 1394 Host Controller 03:01.3 SD Host controller: Texas Instruments PCIxx12 SDA Standard Compliant SD Host Controller 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5756ME Gigabit Ethernet PCI Express 0b:00.0 Network controller: Broadcom Corporation BCM4321 802.11a/b/g/n (rev 03) I've tryied to install ati drivers 9.3 , which I downloaded and installed, unpacked and installed, builded and installed, but nothing worked. Looks like the latests version is just accepted to work on jaunty 9.04, so they are kind of old. what else I can do? thanks. Marc Information added: lsusb and lspci -n |grep 01:05.0 sysop@wl083517:~$ lspci -n |grep 01:05.0 01:05.0 0300: 1002:7942 sysop@wl083517:~$ lsusb Bus 006 Device 002: ID 413c:8138 Dell Computer Corp. Wireless 5520 Voda I Mobile Broadband (3G HSDPA) Minicard EAP-SIM Port Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 413c:8140 Dell Computer Corp. Wireless 360 Bluetooth Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 002: ID 0483:2016 SGS Thomson Microelectronics Fingerprint Reader Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 1b96:0001 N-Trig Duosense Transparent Electromagnetic Digitizer Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 03f0:1807 Hewlett-Packard Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub sysop@wl083517:~$

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  • Graphics driver for ubuntu on dell latitude XT

    - by marc.riera
    we have a laptop (dell latitude xt) on our company, and we would like to install ubuntu on it. windows 7 works fine out of the box, so the hardware is fine. since this laptop has a touchscreen we just installed ubuntu 10.10 netbook edition 32x. But, we do not manage to enable the touchscreen, neither the vga graphic drivers. this is the output from lspci, if somebody cares. 00:00.0 Host bridge: ATI Technologies Inc Radeon Xpress 7930 Host Bridge 00:01.0 PCI bridge: ATI Technologies Inc RS7932 PCI Bridge 00:04.0 PCI bridge: ATI Technologies Inc Device 7934 00:06.0 PCI bridge: ATI Technologies Inc RS7936 PCI Bridge 00:07.0 PCI bridge: ATI Technologies Inc Device 7937 00:13.0 USB Controller: ATI Technologies Inc SB600 USB (OHCI0) 00:13.1 USB Controller: ATI Technologies Inc SB600 USB (OHCI1) 00:13.2 USB Controller: ATI Technologies Inc SB600 USB (OHCI2) 00:13.3 USB Controller: ATI Technologies Inc SB600 USB (OHCI3) 00:13.4 USB Controller: ATI Technologies Inc SB600 USB (OHCI4) 00:13.5 USB Controller: ATI Technologies Inc SB600 USB Controller (EHCI) 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 14) 00:14.1 IDE interface: ATI Technologies Inc SB600 IDE 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: ATI Technologies Inc SB600 PCI to LPC Bridge 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge 01:05.0 VGA compatible controller: ATI Technologies Inc Radeon Xpress 1250 03:01.0 CardBus bridge: Texas Instruments PCIxx12 Cardbus Controller 03:01.1 FireWire (IEEE 1394): Texas Instruments PCIxx12 OHCI Compliant IEEE 1394 Host Controller 03:01.3 SD Host controller: Texas Instruments PCIxx12 SDA Standard Compliant SD Host Controller 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5756ME Gigabit Ethernet PCI Express 0b:00.0 Network controller: Broadcom Corporation BCM4321 802.11a/b/g/n (rev 03) I've tryied to install ati drivers 9.3 , which I downloaded and installed, unpacked and installed, builded and installed, but nothing worked. Looks like the latests version is just accepted to work on jaunty 9.04, so they are kind of old. what else I can do? thanks. Marc Information added: lsusb and lspci -n |grep 01:05.0 sysop@wl083517:~$ lspci -n |grep 01:05.0 01:05.0 0300: 1002:7942 sysop@wl083517:~$ lsusb Bus 006 Device 002: ID 413c:8138 Dell Computer Corp. Wireless 5520 Voda I Mobile Broadband (3G HSDPA) Minicard EAP-SIM Port Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 413c:8140 Dell Computer Corp. Wireless 360 Bluetooth Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 002: ID 0483:2016 SGS Thomson Microelectronics Fingerprint Reader Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 1b96:0001 N-Trig Duosense Transparent Electromagnetic Digitizer Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 03f0:1807 Hewlett-Packard Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub sysop@wl083517:~$

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  • How to install missing Sound Drivers in Ubuntu?

    - by Sakamoto Kazuma
    I seem to be missing drivers for my Gateway laptop MA7. I have looked in System-Admin-Hardware Drivers, but it does not show up in there.There are also no devices listed in Sound-Hardware. I'm guessing at this point that I don't have the driver installed. However, I get the following output: admin@machine001:~$ cat /proc/asound/cards 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xd8240000 irq 22 admin@machine001:~$ And my lspci shows: 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 2 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 02) 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 02) 02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8038 PCI-E Fast Ethernet Controller (rev 14) 03:00.0 Network controller: Intel Corporation PRO/Wireless 3945ABG [Golan] Network Connection (rev 02) 04:09.0 CardBus bridge: Texas Instruments PCIxx12 Cardbus Controller 04:09.1 FireWire (IEEE 1394): Texas Instruments PCIxx12 OHCI Compliant IEEE 1394 Host Controller 04:09.2 Mass storage controller: Texas Instruments 5-in-1 Multimedia Card Reader (SD/MMC/MS/MS PRO/xD) I have also checked alsamixer, and nothing is muted. No headphones plugged into headphone jack either. So the question now is, how do I get sound to work on my laptop? It doesn't work for any application.

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  • Connecting to MSP430 via /dev/ttyACM0

    - by speciousfool
    I'd like some suggestions about how to fix garbled serial output from a device connected on /dev/ttyACM0. Lately I've been working on a development project making use of TI's MSP430 microcontroller (specifically the eZ430-RF2560). Over on this thread you can see we've been testing some code and have found that the output of the microcontroller over serial is garbled. The btstack provides simple counter test program. When we run the program and look at the serial port output using PuTTY on Windows 7 we see: rfcomm_send_internal cid 117 doesn't exist! BTstack counter 26230 rfcomm_send_internal cid 117 doesn't exist! BTstack counter 26231 However if we connect from various Ubuntu clients we get something like: Stt.R. BTacn 0 BTacn 002BTacn 0 BTcct 04BTtacoe 5BTacun My current belief is that this is because the device is being detected by cdc_acm as a generic USB ACM device. Another thread about a similar microcontroller suggests that the device should use a specific usb serial driver. We've verified that the module is compiled on our system and did a "modprobe ti_usb_3410_5052" but this had no effect on cdc_acm. Here is the relevant section of the kernel's debug log: [ 2735.092987] usb 2-1.2: new full speed USB device number 5 using ehci_hcd [ 2735.213655] cdc_acm 2-1.2:1.0: This device cannot do calls on its own. It is not a modem. [ 2735.213669] cdc_acm 2-1.2:1.0: No union descriptor, testing for castrated device [ 2735.213720] cdc_acm 2-1.2:1.0: ttyACM0: USB ACM device [ 2745.241996] generic-usb 0003:0451:F432.0003: usb_submit_urb(ctrl) failed [ 2745.242023] generic-usb 0003:0451:F432.0003: timeout initializing reports [ 2745.242401] generic-usb 0003:0451:F432.0003: hiddev0,hidraw0: USB HID v1.01 Device [Texas Instruments Texas Instruments MSP-FET430UIF] on usb-0000:00:1d.0-1.2/input1 So, in summary, we'd like to figure out how to properly connect to this device. Also of use may be the appropriate place to file a bug report.

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  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

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  • Need to find jni.h in cmake on Mac

    - by Ilan Tal
    I am trying to make VTK compile on a Mac Air machine. I am using CMake 2.8-9, using Xcode4 as the generator. If I press the Configure button with VTK_WRAP_JAVA not checked, it will go with no errors. However I definitely need to use the wrap java since my main program is in Java and I need to get to VTK which is c++. As soon as I check the wrap Java, I get Could NOT find JNI. It apparently is looking for jni.h which in Linux there is no problem finding, but in the Mac it apparently can't find it. I did a locate jni.h and got new-host-2:~ geraldkolodny$ locate jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home/include/jni.h I tried to manually put into JAVA_INCLUDE_PATH2 either entry 2 or 3 (without the jni.h at the end), but it still can't find jni.h. Xcode used to have a template for jni but that is now gone in the latest version. I am fresh out of ideas on how to solve this problem. I'd be grateful for any suggestions. Thanks, Ilan

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  • advanced opensource iphone applications for developers

    - by Naveen
    The appstore does not allow your app out of a sandbox or allow it an interpreter. But is there any issue with distributing open source apps that run arbitrary code, and let iphone developers install them on their own development devices using xcode itself ? Also, is there anything you can not do with xcode that you may be able to do with ssh after jailbreaking ?

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  • iPhone 3.1.3 sdk for Leopard

    - by mousebird
    Is it still possible to find the 3.1.3 SDK (w/ Xcode) for iPhone development on Leopard? I haven't upgraded to Snow Leopard yet, but I need to interact with devices running 3.1.3. I should have grabbed that version when it was up, but I didn't. So, does anyone have a link to the 3.1.3 iPhone SDK (w/ Xcode)?

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  • Need help regarding internationalization of iPhone application

    - by Taufeeq Ahmed
    I have provided support for two languages, English and Chinese, in my iPhone application. I use string files for the languages using "key"-"value" pairs and my application displays the appropriate language using NSLocalizedString(@"Fund red not red?", @""). I get only Chinese text when I run the app in XCode. How can I switch to different languages in XCode (iPhone simulator)?

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  • Iphone SDK for Tiger MAC

    - by user261002
    I am running Mac Tiger on my VMware, trying to install iphone SDK and Xcode, and then I found out I have to have leopard in order to be able to develop for Iphone. I was wondering is there any Iphone SDK and Xcode for MAc Tiger 10.4 ??? many thanks

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • New iPhone Dev policy

    - by milesmeow
    Apple doesn't want anyone to create iPhone apps outside of the Xcode/Objective-C environment. How can they actually reinforce this? If the other IDE's, for example Unity, compiles to an iPhone executable, how will Apple know which dev environment you used to create the app? Can they have Xcode compile some sort of signature into the executable that no one knows about?

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  • Table View Controller Problems

    - by happyCoding25
    Hello, I added a table view into a view in interface builder and now I need to wire it up to some pre-made classes that you can generate in xcode. I set the tableview controller's class to the class in xcode and wired the dataSource and delegate to my table view but the app just crashes. Im not sure how to get data to properly load into my table view when using a tableview in a different view. If anyone knows how to do this any help is appreciated. Thanks

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  • How to start creating iAds

    - by murze
    Hi, i'd like to learn how to create iAds. I already installed Xcode and the iAd Js. In which environment to I make iAd Bundles? In Xcode? Is there any guide on how to do this? Thanks!

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  • Cocoa - Change text of label

    - by Nick
    I've got a cocoa application that reads in a text file. I'd like to display that text in a multi-line label, but I for the life of me can't figure it out. I opened up my .nib file and poped a multi-line label down but after that I'm stuck. I don't have any experience working with XCode or Cocoa, mostly Eclipse, Visual Studio, and pretty much every other IDE except XCode which seems very foreign.

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  • Is it possible to use distcc in osx for openbsd box?

    - by holms
    I found the only one simillar question but that's for linux and xcode only... http://stackoverflow.com/questions/854675/is-it-possible-to-set-up-a-linux-box-with-distcc-to-build-my-xcode-projects im really interested to use OSX GCC for OPENBSD BOX. because my server is really slow, and all I need is file sharing and printing at home. I like to use ports very much, especially rebuilding all packages for slow cpu, it's really noticable difference, anyway, IMHO, is it possible?

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