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  • Using Extended Events in SQL Server Denali CTP1 to Map out the TransactionLog SQL Trace Event EventSubClass Values

    - by Jonathan Kehayias
    John Samson ( Blog | Twitter ) asked on the MSDN Forums about the meaning/description for the numeric values returned by the EventSubClass column of the TransactionLog SQL Trace Event.  John pointed out that this information is not available for this Event like it is for the other events in the Books Online Topic ( TransactionLog Event Class ), or in the sys.trace_subclass_values DMV.  John wanted to know if there was a way to determine this information.  I did some looking and found...(read more)

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  • General Purpose ASP.NET Data Source Control

    - by Ricardo Peres
    OK, you already know about the ObjectDataSource control, so what’s wrong with it? Well, for once, it doesn’t pass any context to the SelectMethod, you only get the parameters supplied on the SelectParameters plus the desired ordering, starting page and maximum number of rows to display. Also, you must have two separate methods, one for actually retrieving the data, and the other for getting the total number of records (SelectCountMethod). Finally, you don’t get a chance to alter the supplied data before you bind it to the target control. I wanted something simple to use, and more similar to ASP.NET 4.5, where you can have the select method on the page itself, so I came up with CustomDataSource. Here’s how to use it (I chose a GridView, but it works equally well with any regular data-bound control): 1: <web:CustomDataSourceControl runat="server" ID="datasource" PageSize="10" OnData="OnData" /> 2: <asp:GridView runat="server" ID="grid" DataSourceID="datasource" DataKeyNames="Id" PageSize="10" AllowPaging="true" AllowSorting="true" /> The OnData event handler receives a DataEventArgs instance, which contains some properties that describe the desired paging location and size, and it’s where you return the data plus the total record count. Here’s a quick example: 1: protected void OnData(object sender, DataEventArgs e) 2: { 3: //just return some data 4: var data = Enumerable.Range(e.StartRowIndex, e.PageSize).Select(x => new { Id = x, Value = x.ToString(), IsPair = ((x % 2) == 0) }); 5: e.Data = data; 6: //the total number of records 7: e.TotalRowCount = 100; 8: } Here’s the code for the DataEventArgs: 1: [Serializable] 2: public class DataEventArgs : EventArgs 3: { 4: public DataEventArgs(Int32 pageSize, Int32 startRowIndex, String sortExpression, IOrderedDictionary parameters) 5: { 6: this.PageSize = pageSize; 7: this.StartRowIndex = startRowIndex; 8: this.SortExpression = sortExpression; 9: this.Parameters = parameters; 10: } 11:  12: public IEnumerable Data 13: { 14: get; 15: set; 16: } 17:  18: public IOrderedDictionary Parameters 19: { 20: get; 21: private set; 22: } 23:  24: public String SortExpression 25: { 26: get; 27: private set; 28: } 29:  30: public Int32 StartRowIndex 31: { 32: get; 33: private set; 34: } 35:  36: public Int32 PageSize 37: { 38: get; 39: private set; 40: } 41:  42: public Int32 TotalRowCount 43: { 44: get; 45: set; 46: } 47: } As you can guess, the StartRowIndex and PageSize receive the starting row and the desired page size, where the page size comes from the PageSize property on the markup. There’s also a SortExpression, which gets passed the sorted-by column and direction (if descending) and a dictionary containing all the values coming from the SelectParameters collection, if any. All of these are read only, and it is your responsibility to fill in the Data and TotalRowCount. The code for the CustomDataSource is very simple: 1: [NonVisualControl] 2: public class CustomDataSourceControl : DataSourceControl 3: { 4: public CustomDataSourceControl() 5: { 6: this.SelectParameters = new ParameterCollection(); 7: } 8:  9: protected override DataSourceView GetView(String viewName) 10: { 11: return (new CustomDataSourceView(this, viewName)); 12: } 13:  14: internal void GetData(DataEventArgs args) 15: { 16: this.OnData(args); 17: } 18:  19: protected virtual void OnData(DataEventArgs args) 20: { 21: EventHandler<DataEventArgs> data = this.Data; 22:  23: if (data != null) 24: { 25: data(this, args); 26: } 27: } 28:  29: [Browsable(false)] 30: [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)] 31: [PersistenceMode(PersistenceMode.InnerProperty)] 32: public ParameterCollection SelectParameters 33: { 34: get; 35: private set; 36: } 37:  38: public event EventHandler<DataEventArgs> Data; 39:  40: public Int32 PageSize 41: { 42: get; 43: set; 44: } 45: } Also, the code for the accompanying internal – as there is no need to use it from outside of its declaring assembly - data source view: 1: sealed class CustomDataSourceView : DataSourceView 2: { 3: private readonly CustomDataSourceControl dataSourceControl = null; 4:  5: public CustomDataSourceView(CustomDataSourceControl dataSourceControl, String viewName) : base(dataSourceControl, viewName) 6: { 7: this.dataSourceControl = dataSourceControl; 8: } 9:  10: public override Boolean CanPage 11: { 12: get 13: { 14: return (true); 15: } 16: } 17:  18: public override Boolean CanRetrieveTotalRowCount 19: { 20: get 21: { 22: return (true); 23: } 24: } 25:  26: public override Boolean CanSort 27: { 28: get 29: { 30: return (true); 31: } 32: } 33:  34: protected override IEnumerable ExecuteSelect(DataSourceSelectArguments arguments) 35: { 36: IOrderedDictionary parameters = this.dataSourceControl.SelectParameters.GetValues(HttpContext.Current, this.dataSourceControl); 37: DataEventArgs args = new DataEventArgs(this.dataSourceControl.PageSize, arguments.StartRowIndex, arguments.SortExpression, parameters); 38:  39: this.dataSourceControl.GetData(args); 40:  41: arguments.TotalRowCount = args.TotalRowCount; 42: arguments.MaximumRows = this.dataSourceControl.PageSize; 43: arguments.AddSupportedCapabilities(DataSourceCapabilities.Page | DataSourceCapabilities.Sort | DataSourceCapabilities.RetrieveTotalRowCount); 44: arguments.RetrieveTotalRowCount = true; 45:  46: if (!(args.Data is ICollection)) 47: { 48: return (args.Data.OfType<Object>().ToList()); 49: } 50: else 51: { 52: return (args.Data); 53: } 54: } 55: } As always, looking forward to hearing from you!

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • London User Group Meetings this week (19th/20th May); 26th May-Agile Data Warehousing; 17th June-Kim

    - by tonyrogerson
    Got two user group meetings in London for you, we've also started the Cuppa Corner sessions - the first 3 are up on the site - A trip to First Normal Form, Lookup and Cache Transform in SSIS and Pipeline Limiter in SSIS - we are aiming for at least one per week. WhereScape are doing a breakfast meeting on Agile techniques to Data Warehousing and Kimberly Tripp and Paul Randal are over in June for a 1 day master class. Finally a 3 day performance and monitoring workshop on 22- 24th June in London...(read more)

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  • How would you rank these programming skills in order of learning them? [closed]

    - by mumtaz
    As a general purpose programmer, what should you learn first and what should you learn later on? Here are some skills I wonder about... SQL Regular Expressions Multi-threading / Concurrency Functional Programming Graphics The mastery of your mother programming language's syntax/semantics/featureset The mastery of your base class framework libraries Version Control System Unit Testing XML Do you know other important ones? Please specify them... On which skills should I focus first?

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  • Why you need to learn async in .NET

    - by PSteele
    I had an opportunity to teach a quick class yesterday about what’s new in .NET 4.0.  One of the topics was the TPL (Task Parallel Library) and how it can make async programming easier.  I also stressed that this is the direction Microsoft is going with for C# 5.0 and learning the TPL will greatly benefit their understanding of the new async stuff.  We had a little time left over and I was able to show some code that uses the Async CTP to accomplish some stuff, but it wasn’t a simple demo that you could jump in to and understand so I thought I’d thrown one together and put it in a blog post. The entire solution file with all of the sample projects is located here. A Simple Example Let’s start with a super-simple example (WindowsApplication01 in the solution). I’ve got a form that displays a label and a button.  When the user clicks the button, I want to start displaying the current time for 15 seconds and then stop. What I’d like to write is this: lblTime.ForeColor = Color.Red; for (var x = 0; x < 15; x++) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); Thread.Sleep(1000); } lblTime.ForeColor = SystemColors.ControlText; (Note that I also changed the label’s color while counting – not quite an ILM-level effect, but it adds something to the demo!) As I’m sure most of my readers are aware, you can’t write WinForms code this way.  WinForms apps, by default, only have one thread running and it’s main job is to process messages from the windows message pump (for a more thorough explanation, see my Visual Studio Magazine article on multithreading in WinForms).  If you put a Thread.Sleep in the middle of that code, your UI will be locked up and unresponsive for those 15 seconds.  Not a good UX and something that needs to be fixed.  Sure, I could throw an “Application.DoEvents()” in there, but that’s hacky. The Windows Timer Then I think, “I can solve that.  I’ll use the Windows Timer to handle the timing in the background and simply notify me when the time has changed”.  Let’s see how I could accomplish this with a Windows timer (WindowsApplication02 in the solution): public partial class Form1 : Form { private readonly Timer clockTimer; private int counter;   public Form1() { InitializeComponent(); clockTimer = new Timer {Interval = 1000}; clockTimer.Tick += UpdateLabel; }   private void UpdateLabel(object sender, EventArgs e) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); counter++; if (counter == 15) { clockTimer.Enabled = false; lblTime.ForeColor = SystemColors.ControlText; } }   private void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; counter = 0; clockTimer.Start(); } } Holy cow – things got pretty complicated here.  I use the timer to fire off a Tick event every second.  Inside there, I can update the label.  Granted, I can’t use a simple for/loop and have to maintain a global counter for the number of iterations.  And my “end” code (when the loop is finished) is now buried inside the bottom of the Tick event (inside an “if” statement).  I do, however, get a responsive application that doesn’t hang or stop repainting while the 15 seconds are ticking away. But doesn’t .NET have something that makes background processing easier? The BackgroundWorker Next I try .NET’s BackgroundWorker component – it’s specifically designed to do processing in a background thread (leaving the UI thread free to process the windows message pump) and allows updates to be performed on the main UI thread (WindowsApplication03 in the solution): public partial class Form1 : Form { private readonly BackgroundWorker worker;   public Form1() { InitializeComponent(); worker = new BackgroundWorker {WorkerReportsProgress = true}; worker.DoWork += StartUpdating; worker.ProgressChanged += UpdateLabel; worker.RunWorkerCompleted += ResetLabelColor; }   private void StartUpdating(object sender, DoWorkEventArgs e) { var workerObject = (BackgroundWorker) sender; for (int x = 0; x < 15; x++) { workerObject.ReportProgress(0); Thread.Sleep(1000); } }   private void UpdateLabel(object sender, ProgressChangedEventArgs e) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); }   private void ResetLabelColor(object sender, RunWorkerCompletedEventArgs e) { lblTime.ForeColor = SystemColors.ControlText; }   private void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; worker.RunWorkerAsync(); } } Well, this got a little better (I think).  At least I now have my simple for/next loop back.  Unfortunately, I’m still dealing with event handlers spread throughout my code to co-ordinate all of this stuff in the right order. Time to look into the future. The async way Using the Async CTP, I can go back to much simpler code (WindowsApplication04 in the solution): private async void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; for (var x = 0; x < 15; x++) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); await TaskEx.Delay(1000); } lblTime.ForeColor = SystemColors.ControlText; } This code will run just like the Timer or BackgroundWorker versions – fully responsive during the updates – yet is way easier to implement.  In fact, it’s almost a line-for-line copy of the original version of this code.  All of the async plumbing is handled by the compiler and the framework.  My code goes back to representing the “what” of what I want to do, not the “how”. I urge you to download the Async CTP.  All you need is .NET 4.0 and Visual Studio 2010 sp1 – no need to set up a virtual machine with the VS2011 beta (unless, of course, you want to dive right in to the C# 5.0 stuff!).  Starting playing around with this today and see how much easier it will be in the future to write async-enabled applications.

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  • What does your Technical Documentation look like?

    - by Rachel
    I'm working on a large project and I would like to put together some technical documentation for other members of the team and for new programmers joining the project. What sort of documentation should I have? Just /// code comments or some other file(s) explaining the architechure and class design? I've never really done documentation except the occasional word doc to go with smaller apps, and I think this project is too large to doc in a single word file.

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  • #DAX Query Plan in SQL Server 2012 #Tabular

    - by Marco Russo (SQLBI)
    The SQL Server Profiler provides you many information regarding the internal behavior of DAX queries sent to a BISM Tabular model. Similar to MDX, also in DAX there is a Formula Engine (FE) and a Storage Engine (SE). The SE is usually handled by Vertipaq (unless you are using DirectQuery mode) and Vertipaq SE Query classes of events gives you a SQL-like syntax that represents the query sent to the storage engine. Another interesting class of events is the DAX Query Plan , which contains a couple...(read more)

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  • Why is GL_TEXTURE_MAX_ANISOTROPY_EXT undefined?

    - by Haydn
    So I'm writing my texture class in my opengl game, I get to the part where I would normally set GL_TEXTURE_MAX_ANISOTROPY_EXT, and I'm shocked to discover that it's undefined! This exact same extensions worked perfectly in a different application, so I know it's not a typo or something. It's worth noting that I'm getting my extensions using glcorearb.h, instead of glext.h, because I have no intention of supporting the compatibility profile. Could this be my problem, and if so, how do I work around it?

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  • APress Deal of the Day 18/May/2014 - Pro ASP.NET Web API

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/05/18/apress-deal-of-the-day-18may2014---pro-asp.net-web.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430247258 is Pro ASP.NET Web API. “With the new ASP.NET Web API framework, HTTP has become a first-class citizen of .NET. Pro ASP.NET Web API shows you how to put this new technology into practice to build flexible, extensible web services that run seamlessly on a range of operating systems and devices.”

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  • add height to accordion

    - by Hursh Prasad
    I'd like to know what is the best way to add overall height to the accordion example in the link below. I would like to make the ul sub-menu class taller, I would want the extra space to show as just empty with no list elements. http://vtimbuc.net/gallery/pure-css3-accordion-menu-tutorial/ I think it is possible by adding another tag like a div around the ul, but I am wondering is there an easier CSS way?

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  • IrrKlang with Ogre

    - by Vinnie
    I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a Linker error when I attempt to build. Any suggestions? (Error 4007 error LNK2019: unresolved external symbol "__declspec(dllimport) class irrklang::ISoundEngine * __cdecl irrklang::createIrrKlangDevice(enum irrklang::E_SOUND_OUTPUT_DRIVER,int,char const *,char const *)" (_imp?createIrrKlangDevice@irrklang@@YAPAVISoundEngine@1@W4E_SOUND_OUTPUT_DRIVER@1@HPBD1@Z) referenced in function "public: __thiscall SoundManager::SoundManager(void)" (??0SoundManager@@QAE@XZ)

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  • Geek City: Where are LOBs stored?

    - by Kalen Delaney
    When researching a question from one of the students in my class last week, I was reading the documentation for CREATE TABLE about storing LOB columns at http://msdn.microsoft.com/en-us/library/ms174979.aspx . For this discussion LOB columns includes text, image, ntext, xml and the MAX columns when they are over 8000 bytes and stored outside the regular data row. I knew that SQL Server gives us the capability of storing LOB columns in a separate filegroup with the TEXTIMAGE_ON clause, but I was surprised...(read more)

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  • Domain Models (PHP)

    - by Calum Bulmer
    I have been programming in PHP for several years and have, in the past, adopted methods of my own to handle data within my applications. I have built my own MVC, in the past, and have a reasonable understanding of OOP within php but I know my implementation needs some serious work. In the past I have used an is-a relationship between a model and a database table. I now know after doing some research that this is not really the best way forward. As far as I understand it I should create models that don't really care about the underlying database (or whatever storage mechanism is to be used) but only care about their actions and their data. From this I have established that I can create models of lets say for example a Person an this person object could have some Children (human children) that are also Person objects held in an array (with addPerson and removePerson methods, accepting a Person object). I could then create a PersonMapper that I could use to get a Person with a specific 'id', or to save a Person. This could then lookup the relationship data in a lookup table and create the associated child objects for the Person that has been requested (if there are any) and likewise save the data in the lookup table on the save command. This is now pushing the limits to my knowledge..... What if I wanted to model a building with different levels and different rooms within those levels? What if I wanted to place some items in those rooms? Would I create a class for building, level, room and item with the following structure. building can have 1 or many level objects held in an array level can have 1 or many room objects held in an array room can have 1 or many item objects held in an array and mappers for each class with higher level mappers using the child mappers to populate the arrays (either on request of the top level object or lazy load on request) This seems to tightly couple the different objects albeit in one direction (ie. a floor does not need to be in a building but a building can have levels) Is this the correct way to go about things? Within the view I am wanting to show a building with an option to select a level and then show the level with an option to select a room etc.. but I may also want to show a tree like structure of items in the building and what level and room they are in. I hope this makes sense. I am just struggling with the concept of nesting objects within each other when the general concept of oop seems to be to separate things. If someone can help it would be really useful. Many thanks

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  • How did you get good practices for your OOP designs?

    - by Darf Zon
    I realized I have a difficulty creating OOP designs. I spent many time deciding if this property is correctly set it to X class. For example, this is a post which has a few days: http://codereview.stackexchange.com/questions/8041/how-to-improve-my-factory-design I'm not convinced of my code. So I want to improve my designs, take less time creating it. How did you learn creating good designs? Some books that you can recommend me?

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  • Library to fake intermittent failures according to tester-defined policy?

    - by crosstalk
    I'm looking for a library that I can use to help mock a program component that works only intermittently - usually, it works fine, but sometimes it fails. For example, suppose I need to read data from a file, and my program has to avoid crashing or hanging when a read fails due to a disk head crash. I'd like to model that by having a mock data reader function that returns mock data 90% of the time, but hangs or returns garbage otherwise. Or, if I'm stress-testing my full program, I could turn on debugging code in my real data reader module to make it return real data 90% of the time and hang otherwise. Now, obviously, in this particular example I could just code up my mock manually to test against a random() routine. However, I was looking for a system that allows implementing any failure policy I want, including: Fail randomly 10% of the time Succeed 10 times, fail 4 times, repeat Fail semi-randomly, such that one failure tends to be followed by a burst of more failures Any policy the tester wants to define Furthermore, I'd like to be able to change the failure policy at runtime, using either code internal to the program under test, or external knobs or switches (though the latter can be implemented with the former). In pig-Java, I'd envision a FailureFaker interface like so: interface FailureFaker { /** Return true if and only if the mocked operation succeeded. Implementors should override this method with versions consistent with their failure policy. */ public boolean attempt(); } And each failure policy would be a class implementing FailureFaker; for example there would be a PatternFailureFaker that would succeed N times, then fail M times, then repeat, and a AlwaysFailFailureFaker that I'd use temporarily when I need to simulate, say, someone removing the external hard drive my data was on. The policy could then be used (and changed) in my mock object code like so: class MyMockComponent { FailureFaker faker; public void doSomething() { if (faker.attempt()) { // ... } else { throw new RuntimeException(); } } void setFailurePolicy (FailureFaker policy) { this.faker = policy; } } Now, this seems like something that would be part of a mocking library, so I wouldn't be surprised if it's been done before. (In fact, I got the idea from Steve Maguire's Writing Solid Code, where he discusses this exact idea on pages 228-231, saying that such facilities were common in Microsoft code of that early-90's era.) However, I'm only familiar with EasyMock and jMockit for Java, and neither AFAIK have this function, or something similar with different syntax. Hence, the question: Do such libraries as I've described above exist? If they do, where have you found them useful? If you haven't found them useful, why not?

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  • Creating a Document Library with Content Type in code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/15/154360.aspxIn the past, I have shown how to create a list content type and add the content type to a list in code.  As a Developer, many of the artifacts which we create are widgets which have a List or Document Library as the back end.   We need to be able to create our applications (Web Part, etc.) without having the user involved except to enter the list item data.  Today, I will show you how to do the same with a document library.    A summary of what we will do is as follows:   1.   Create an Empty SharePoint Project in Visual Studio 2.   Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution 3.   Create a new Feature and add and event receiver  all the code will be in the event receiver 4.   Add the fields which will extend the built-in Document content type 5.   If the Content Type does not exist, Create it 6.   If the Document Library does not exist, Create it with the new Content Type inherited from the Document Content Type 7.   Delete the Document Content Type from the Library (as we have a new one which inherited from it) 8.   Add the fields which we want to be visible from the fields added to the new Content Type   Here we go:   Create an Empty SharePoint Project in Visual Studio      Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution       The Utilities and Extensions Library will be part of this project which I will provide a download link at the end of this post.  Drag and drop them into your project.  If Dragged and Dropped from windows explorer you will need to show all files and then include them in your project.  Change the Namespace to agree with your project.   Create a new Feature and add and event receiver  all the code will be in the event receiver.  Here We added a new Feature called “CreateDocLib”  and then right click to add an Event Receiver All of our code will be in this Event Receiver.  For this Demo I will only be using the Feature Activated Event.      From this point on we will be looking at code!    We are adding two constants for use columGroup (How we want SharePoint to Group them, usually Company Name) and ctName(ContentType Name)  using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; namespace CreateDocLib.Features.CreateDocLib { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("56e6897c-97c4-41ac-bc5b-5cd2c04f2dd1")] public class CreateDocLibEventReceiver : SPFeatureReceiver { const string columnGroup = "DJ"; const string ctName = "DJDocLib"; } }     Here we are creating the Feature Activated event.   Adding the new fields (Site Columns) ,  Testing if the Content Type Exists, if not adding it.  Testing if the document Library exists, if not adding it.   #region DocLib public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { //add the fields addFields(spWeb); //add content type SPContentType testCT = spWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(spWeb, ctName); } if ((spWeb.Lists.TryGetList("MyDocuments") == null)) { //create the list if it dosen't to exist CreateDocLib(spWeb); } } } #endregion The addFields method uses the utilities library to add site columns to the site. We can add as many fields within this method as we like. Here we are adding one for demonstration purposes. Icon as a Url type.  public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Icon", SPFieldType.URL, false, columnGroup); }The addContentType method add the new Content Type to the site Content Types. We have already checked to see that it does not exist. In addition, here is where we add the linkages from our site columns previously created to our new Content Type   private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Document"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } Here we are adding just one linkage as we only have one additional field in our Content Type public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Icon", ct); } Next we add the logic to create our new Document Library, which we have already checked to see if it exists.  We create the document library and turn on content types.  Add the new content type and then delete the old “Document” content types.   private void CreateDocLib(SPWeb web) { using (var site = new SPSite(web.Url)) { var web1 = site.RootWeb; var listId = web1.Lists.Add("MyDocuments", string.Empty, SPListTemplateType.DocumentLibrary); var lib = web1.Lists[listId] as SPDocumentLibrary; lib.ContentTypesEnabled = true; var docType = web.ContentTypes[ctName]; lib.ContentTypes.Add(docType); lib.ContentTypes.Delete(lib.ContentTypes["Document"].Id); lib.Update(); AddLibrarySettings(web1, lib); } }  Finally, we set some document library settings on our new document library with the AddLibrarySettings method. We then ensure that the new site column is visible when viewed in the browser.  private void AddLibrarySettings(SPWeb web, SPDocumentLibrary lib) { lib.OnQuickLaunch = true; lib.ForceCheckout = true; lib.EnableVersioning = true; lib.MajorVersionLimit = 5; lib.EnableMinorVersions = true; lib.MajorWithMinorVersionsLimit = 5; lib.Update(); var view = lib.DefaultView; view.ViewFields.Add("Icon"); view.Update(); } Okay, what's cool here: In a few lines of code, we have created site columns, A content Type, a document library. As a developer, I use this functionality all the time. For instance, I could now just add a web part to this same solutionwhich uses this document Library. I love SharePoint! Here is the complete solution: Create Document Library Code

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • How do I change the background colour of Leafpad?

    - by Lao Tzu
    All the information that google returns says to change ~/.gtkrc2.0-mine. Here is my .gtkrc-2.0: # -- THEME AUTO-WRITTEN BY gtk-theme-switch2 DO NOT EDIT include "/usr/share/themes/Dust/gtk-2.0/gtkrc" include "/home/mars/.gtkrc-2.0.mine" # -- THEME AUTO-WRITTEN BY gtk-theme-switch2 DO NOT EDIT Here is my .gtkrc-2.0.mine: style "default" { GtkTextView::cursor_color = "#ffffff" base[NORMAL] = "#111111" base[ACTIVE] = "#111181" base[SELECTED] = "#808080" text[NORMAL] = "#c0c0c0" text[ACTIVE] = "#c0c0c0" text[SELECTED] = "#111111" } class "GtkTextView" style "default" Still appears with a white background!

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  • Antenna Aligner Part 5: Devil is in the detail

    - by Chris George
    "The first 90% of a project takes 90% of the time and the last 10% takes the another 200%"  (excerpt from onista) Now that I have a working app (more or less), it's time to make it pretty and slick. I can't stress enough how useful it is to get other people using your software, and my simple app is no exception. I handed my iPhone to a couple of my colleagues at Red Gate and asked them to use it and give me feedback. Immediately it became apparent that the delay between the list page being shown and the list being drawn was too long, and everyone who tried the app clicked on the "Recalculate" button before it had finished. Similarly, selecting a transmitter heralded a delay before the compass page appeared with similar consequences. All users expected there to be some sort of feedback/spinny etc. to show them it is actually doing something. In a similar vein although for opposite reasons, clicking the Recalculate button did indeed recalculate the available transmitters and redraw them, but it did this too fast! One or two users commented that they didn't know if it had done anything. All of these issues resulted in similar solutions; implement a waiting spinny. Thankfully, jquery mobile has one built in, primarily used for ajax operations. Not wishing to bore you with the many many iterations I went through trying to get this to work, I'll just give you my solution! (Seriously, I was working on this most evenings for at least a week!) The final solution for the recalculate problem came in the form of the code below. $(document).on("click", ".show-page-loading-msg", function () {            var $this = $(this),                theme = $this.jqmData("theme") ||                        $.mobile.loadingMessageTheme;            $.mobile.showPageLoadingMsg(theme, "recalculating", false);            setTimeout(function ()                           { $.mobile.hidePageLoadingMsg(); }, 2000);            getLocationData();        })        .on("click", ".hide-page-loading-msg", function () {              $.mobile.hidePageLoadingMsg();        }); The spinny is activated by setting the class of a button (for example) to the 'show-page-loading-msg' class. Recalculate This means the code above is fired, calling the showPageLoadingMsg on the document.mobile object. Then, after a 2 second timeout, it calls the hidePageLoadingMsg() function. Supposedly, it should show "recalculating" underneath the spinny, but I've not got that to work. I'm wondering if there is a problem with the jquery mobile implementation. Anyway, it doesn't really matter, it's the principle I'm after, and I now have spinnys!

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  • Referencing a picture in another DLL in Silverlight and Windows Phone 7

    - by Laurent Bugnion
    This one has burned me a few times, so here is how it works for future reference: Usually, when I add an Image control into a Silverlight application, and the picture it shows is local (as opposed to loaded from the web), I set the picture’s Build Action to Content, and the Copy to Output Directory to Copy if Newer. What the compiler does then is to copy the picture to the bin\Debug folder, and then to pack it into the XAP file. In XAML, the syntax to refer to this local picture is: <Image Source="/Images/mypicture.jpg" Width="100" Height="100" /> And in C#: return new BitmapImage(new Uri( "/Images/mypicture.jpg", UriKind.Relative)); One of the features of Silverlight is to allow referencing content (pictures, resource dictionaries, sound files, movies etc…) located in a DLL directly. This is very handy because just by using the right syntax in the URI, you can do this in XAML directly, for example with: <Image Source="/MyApplication;component/Images/mypicture.jpg" Width="100" Height="100" /> In C#, this becomes: return new BitmapImage(new Uri( "/MyApplication;component/Images/mypicture.jpg", UriKind.Relative)); Side note: This kind of URI is called a pack URI and they have been around since the early days of WPF. There is a good tutorial about pack URIs on MSDN. Even though it refers to WPF, it also applies to Silverlight Side note 2: With the Build Action set to Content, you can rename the XAP file to ZIP, extract all the files, change the picture (but keep the same name), rezip the whole thing and rename again to XAP. This is not possible if the picture is embedded in an assembly! So what’s the catch? Well the catch is that this does not work if you set the Build Action to Content. It’s actually pretty simple to explain: The pack URI above tells the Silverlight runtime to look within an assembly named MyOtherAssembly for a file named MyPicture.jpg in the Images folder. If the file is included as Content, however, it is not in the assembly. Silverlight does not find it, and silently returns nothing. The image is not displayed. And the fix? The fix, for class libraries, is to set the Build Action to Resource. With this, the picture will gets packed into the DLL itself. Of course, this will increase the size of the DLL, and any change to the picture will require recompiling the class library, which is not ideal. But in the cases where you want to distribute pictures (icons etc) together with a plug-in assembly, well, this is a good way to have everything in the same place Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Is "Interface inheritance" always safe?

    - by Software Engeneering Learner
    I'm reading "Effective Java" by Josh Bloch and in there is Item 16 where he tells how to use inheritance in a correct way and by inheritance he means only class inheritance, not implementing interfaces or extend interfaces by other interfaces. I didn't find any mention of interface inheritance in the entire book. Does this mean that interface inheritance is always safe? Or there are guidlines for interface inheritance?

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  • Great Web Apps With New HTML5 APIs

    Great Web Apps With New HTML5 APIs This talk is in hebrew. It cover new techniques for building modern web apps and how to utilize the latest HTML5 APIs to create a new class of web apps that will delight and amaze your users. In this talk, Ido Green, developer advocate in Google and the author of Web Workers, will cover the following: - HTML5 APIs - New and useful. - Some tips on Chrome DevTools - ChromeOS update. From: GoogleDevelopers Views: 301 35 ratings Time: 01:08:05 More in Science & Technology

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