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  • LVS Configuration issue (Using piranha Tool)

    - by PravinG
    I have configured LVS on cent os using piranha tool .I am using vip of internal n/w as gateway for real server we have two NIC one having exteranl Ip and other for internal n/w which is on 192.168.3.0/24 network. But I am not able to connect from client it shows connection refused error . Please suggest iptables rules for private n public n/w to communicate. May be I am missing this . Iptables rules that we have added are : iptables -t nat -A POSTROUTING -p tcp -s 192.168.3.0/24 --sport 5000 -j MASQUERADE this is my ipconfig: eth0 Link encap:Ethernet HWaddr 00:00:E8:F6:74:DA inet addr:122.166.233.133 Bcast:122.166.233.255 Mask:255.255.255.0 inet6 addr: fe80::200:e8ff:fef6:74da/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:94433 errors:0 dropped:0 overruns:0 frame:0 TX packets:130966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9469972 (9.0 MiB) TX bytes:19929308 (19.0 MiB) Interrupt:16 Base address:0x2000 eth0:1 Link encap:Ethernet HWaddr 00:00:E8:F6:74:DA inet addr:122.166.233.136 Bcast:122.166.233.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:16 Base address:0x2000 eth1 Link encap:Ethernet HWaddr 00:E0:20:14:F9:2D inet addr:192.168.3.1 Bcast:192.168.3.255 Mask:255.255.255.0 inet6 addr: fe80::2e0:20ff:fe14:f92d/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:123718 errors:0 dropped:0 overruns:0 frame:0 TX packets:148856 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:18738556 (17.8 MiB) TX bytes:11697153 (11.1 MiB) Interrupt:17 Memory:60000400-600004ff eth1:1 Link encap:Ethernet HWaddr 00:E0:20:14:F9:2D inet addr:192.168.3.10 Bcast:192.168.3.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:17 Memory:60000400-600004ff eth2 Link encap:Ethernet HWaddr 00:16:76:6E:D1:D2 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 b) TX bytes:0 (0.0 b) Interrupt:21 Base address:0xa500 and ipvsadm -ln command [root@abts-kk-static-133 ~]# ipvsadm -ln IP Virtual Server version 1.2.1 (size=4096) Prot LocalAddress:Port Scheduler Flags -> RemoteAddress:Port Forward Weight ActiveConn InActConn TCP 122.166.233.136:5000 wlc TCP 122.166.233.136:5004 wlc lvs server routing table Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.3.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 122.166.233.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 169.254.0.0 0.0.0.0 255.255.0.0 U 1003 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1004 0 0 eth1 0.0.0.0 122.166.233.1 0.0.0.0 UG 0 0 0 eth0 real 1 real 2 we have configured various ports from 5000:5008 . Do we need to this iptables for all ports? Suggest me how should I solve this issue.

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  • Windows 7 - easiest way to tell whether AERO / DWM is enabled?

    - by Horst Walter
    From this article I have learnt, that DWM is enabled only with AERO: Let’s recall: without Aero turned on, the DWM is deactivated, so there’s also no more 2D acceleration, either (this applies equally to Windows 7 as it does to Vista) What is the easiest way to tell whether AERO / DWM on Win 7 is enabled / disabled? With some themes it is (visually) obvious, but with some others not (especially not when using remote access like VNC). Is there some dialog where I can see that AERO / DWM is enabled / disabled?

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  • Auto shutdown computer after all downloads finish - Firefox

    - by galacticninja
    The 'Auto Shutdown computer after all downloads finish' extension that I used for Firefox 3.6 - Auto Shutdown 3.6.2D by InBasic , does not work with Firefox 4 or higher, even if I tweaked it to force its compatibility with versions of Firefox higher than 3.6. Can anyone recommend another extension, software, or solution that can automatically shutdown the computer after all downloads have finished in Firefox 4 or later versions? The OS I'm using is Windows 7.

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  • What are incentives (if any) to use WinRT instead of .Net?

    - by Ark-kun
    Let's compare WinRT with .Net .Net .Net is the 13+ years evolution of COM. Three main parts of .Net are execution environment, standard libraries and supported languages. CLR is the native-code execution environment based on COM .Net Framework has a big set of standard libraries (implemented using managed and native code) that can be used from all .Net languages. There are .Net classes that allow using OS APIs. WPF or Silverlight provide a XAML-based UI framework .Net can be used with C++, C#, Javascript, Python, Ruby, VB, LISP, Scheme and many other languages. C++/.Net is a variation of the C++ language that allows interaction with .Net objects. .Net supports inheritance, generics, operator and method overloading and many other features. .Net allows creating apps that run on Windows (XP, 7, 8 Pro (Desktop and Metro), RT, CE, etc), Mac OS, Linux (+ other *nix); iOS, Android, Windows Phone (7, 8); Internet Explorer, Chrome, Firefox; XBox 360, Playstation Suite; raw microprocessors. There is support for creating games (2D/3D) using any managed language or C++. Created by Developer Division WinRT WinRT is based on COM. Three main parts of WinRT are execution environment, standard libraries and supported languages. WinRT has a native-code execution environment based on COM WinRT has a set of standard libraries that more or less can be used from WinRT languages. There are WinRT classes that allow using OS APIs. Unnamed Silverlight clone provides a XAML-based UI framework WinRT can be used with C++, C#, Javascript, VB. C++/CX is a variation of the C++ language that allows interaction with WinRT objects. Custom WinRT components don't support inheritance (classes must be sealed), generics, operator overloading and many other features. WinRT allows creating apps that run on Windows 8 Pro and RT (Metro only); Windows Phone 8 (limited). There is support for creating games (2D/3D) using C++ only. Ordered by Windows Team I think that all the aspects except the last ones are very important for developers. On the other hand it seems that the most important aspect for Microsoft is the last one. So, given the above comparison of conceptually identical technologies, what are incentives (if any) to use WinRT instead of .Net?

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  • How do you change data from a qr code on a scanner [on hold]

    - by Malcolm Eaton
    I have a problem now with the QR bar codes on the Wheelie Bins we deliver. The scan was giving us the following .. RL0313550 Now due to some changes at the manufacturing plant they have had to add more data as follows. 1234567891,RL031550 We only need the "RL031550" can anyone let me know how to fix this. We use Intermec CN50 device with 2d Imager fitted, was hoping to fix this within the device settings.

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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]

    - by edA-qa mort-ora-y
    I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format. For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them? My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example: fire_icon: pos: 20, 30 fire_bar: pos: 30, 80 Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?

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  • How to enable 3D acceleration under VMware workstation 8, Ubuntu 11.10 host, Ubuntu 11.10 guest

    - by Yan Zhou
    I saw there are similar questions, but I don't think they answer exactly my questions. Did anyone managed to get 3D acceleration work under VMWare workstation 8? I have VMware 8.01 installed on Ubuntu 11.10. The guest I am trying is also Ubuntu 11.10. I manually installed vmware-tools and it went well, except the X-config part was skipped as it said the distribution driver is used. The guest runs well but it seems fall back to 2D mode. Does any one has any idea how to enable 3D acceleration under VMWare workstaion with Linux guest?

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  • Advice for creating fog of war on tilemap game XNA

    - by Sigh-AniDe
    I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is. The sprite has commands such as left where he keeps looking left, right where he keeps looking right and move forward where he moves in the direction he is looking. I want to make it such that when he looks left then the tile on the left of the sprites fog should be removed and so on for all the sides. What is the best way to do this? Is there any tutorials that you guys know of that i can take a look at? Thanks

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  • Ask How-To Geek: How Can I Monitor My Bandwidth Usage?

    - by Jason Fitzpatrick
    If you’re lucky you enjoy wide open internet access with out restriction (or restrictions so high you would have to work all month to meet them). If you’re not so lucky, you’ve got an ISP with heavy caps. Today we help out a reader working under such a cap. Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper SnapBird Supercharges Your Twitter Searches

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  • Cocos2d+pybox2d vs Cocos2d-Iphone

    - by DraskyVanderhoff
    I'm now working with two guys for making our first pc indie game and we decide to use cocos2d+pybox2d ( yeah , 2d python game :) ). We decide this based on what i seen in cocos2d iphone games , but i don't get very clear if cocos2d-iphone is just a porting with just a little more features or is far more better than cocos2d for pc. If you can get me out of this dilemma it would be great. I just want to be sure that i'm on the right track ( and also i want to porting this game for android and iphone if it got success in pc , but first my lovely pc :P ) PD: For the maps we will use Tiled , so is totally compatible with cocos2d ( any of both cases i think... )

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  • game inventory/bag system javascript html5 game

    - by Tom Burman
    im building an RPG game using html5's canvas and javascript. Its tile based and im using an array to created my game map. I would like the player to have a bag/inventory so when they select or land on a tile that has an item on it, they can click on it and store it in their bag/inventory. I was thinking of using a 2d array to store the value of the item tile, a bit like my map is doing, so when the player lands on, lets say a rope tile which is tileID 4, the value 4 is pushed into the next array position available, then reloop through the array and reprint it to the screen. For an example of what im trying to achieve visually, would be like runescapes inventory, but dumbed down a bit. I appreciate any views and answers. Im not great at javascript coding so please be patient Thanks Tom

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  • CodePlex Daily Summary for Thursday, March 04, 2010

    CodePlex Daily Summary for Thursday, March 04, 2010New ProjectsAcPrac: A educational program designed to run on Windows. It is fully customizable. It is developed in C# 2008.argo: Linguistic Tool Camelot: A simple utility for testing cross site data queries in SharePointdelta: Delta is a difference tool for large files. Delta will have several clients, including AJAX and Silverlight. You can view differences in a scroll...EF Dorsal: A dorsal spine for Entity Framework based project. This code generator provides a powerfull Business Layer with almost all high important best p...Excel formatting: Excel formatting projectEyes Recognition: eye recognitionGameOfLife: The Game of Life is a the best example of a cellular automaton. It's developed in C#, SilverLight.GKO Libraries: .NET tool libraries written in C# that we have used in our projectsHello Demo: A simple Hello World application, used to demonstrate access to CodePlex using Team Explorerjog.Portal: jogportal lays the foundation for an extensible portal solution leveraging the latest technology including linq and silver lightKM Brasil: k-meleon, km, gecko, brasil, browser, web, web browser, navegador, navegação, kmeleon, k meleonLost in Translation: Ever find yourself in a foreign country eager (or clueless) to what is written on a shop sign or restaurant menu? With your trusty phone, its came...Machine Learning for .NET: Machine Learning Library for .NET. Initial inclusions will be binary and multi-class classification as well as standard clustering algorithms.Maito: Iron Kingdoms Name GeneratorManPowerEngine: ManPowerEngine is a Silverlight 2D Game Engine. It has an game application framework and supports game object hierarchy management, 2D physics simu...Marvin's Arena: Marvin's Arena is a free and entertaining programming game. The game is designed to easily learn programming in any .NET compatible language. It is...MultiMediaPlayer: 整合我们的内容NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD is a simple distributed cache system written in .NET. NCacheD offers functionality similar to that of MemcacheD but scaled back. NCacheD ...NDAP: OPeNDAP is a client/server system for making local scientific data accessible to remote locations without regard to the local or remote storage for...Open Guide CMS: Open Guide makes your traveling through city more adventurous, mode educational and more funny. You can support us by lines of code, by interesti...Rollback - A social backup tool.: Rollback is a simple and intuitive social backup application. You can create multiple backup jobs with a few mouse clicks and even schedule it to ...sELedit: An editor for elements.data file of the popular MMORPG Perfect World.SharePoint Theme Applicator: SharePoint Theme Applicator will give SharePoint administrators the ability to apply a theme accross a whole web application (i.e. apply a theme to...sPATCH: ! sPATCH - Perfect World Client Autopatcher This beta patcher is an alternative to the default perfect world patcher. It offers easy client patc...Wiggle: A-life investigation. Let's make little squirmies!WPFSLBlendModeFx: A blend mode library for WPF & Silverlight.休息提醒: 程序员们,尤其是像我这样对程序痴狂的程序员们。一旦研究起自己感兴趣的程序时,觉得上厕所都是浪费时间。 这个程序是在设定的时间后锁定计算机或关闭显示器,从而从某种程度强迫程序员们去休息New ReleasesAMFParser: 1.1.0: Add handling of DSK object when using BlazeDS Add handling of string references Add handling of DateTime values Correct handling of Double values B...Camelot: Camelot 0.1 Alpha: Early release: 1) Query by content type, optionally list or base template 2) Query by list or base templateDictionary Translator for Umbraco: Dictionary Translator 1.1: This is a minor release that fixes a bug that Thomas Hohler found on the first day of release This package is to be used with the ASP.NET open sou...Dynamic Configuration: Sample Application Release 1: These binaries demonstrate the effect of using DynamicConfigurationManager. The source-code for these binaries is available in the 'Source Code' t...EF Dorsal: EFDorsal v0.3b: Second real version. This version add suport to types and entity sets in tree-view.Enterprise Library Extensions: Release 1.0: This is the initial release of the package. The release will contain one feature only, as being able to deploy the project itself it the milestone ...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.4 beta 2 Released: Hi, Today’s release contains fix for the following issues: * In WPF application chart was throwing exception as VisualStateGroup was not foun...GameOfLife: Game of life: First release of the game. PublishedGameStore League Manager: League Manager 1.0 release 2.: Fixes crashing bugs from the first release. To use: 1. Install SQL Server Express 2005 http://www.microsoft.com/Sqlserver/2005/en/us/express-down....Marvin's Arena: Version 0.0.5.0: Code Editor (development of robots without Visual Studio - no debugging) * Rounds * 3D Battle Engine: Skybox * 3D Battle Engine: Robot...Morphfolia - ASP.NET CMS and Framework: Morphfolia v2.4.1.1: Morphfolia v2.4.1.1 - New Release Includes: Better support for browsers other than IE (Chrome, Firefox, Safari - all tested on Windows) Supports ...NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD Version 1: Getting Started To get up and running, open two instances of Visual Studio 2010. In one window open the NCacheD client solution and then open the ...Papercut: Papercut 2010-3-3: This release includes a few bug fixes and updates, several of which were contributed patches (thanks!). Feature: Added support for embedded images...PE-file Reader Writer API (PERWAPI): PERWAPI-1.1.4: Perwapi version 1.1.4 is the complete distribution package. It contains Binary files, pdb files and xml files for the PERWAPI and SymbolRW compone...Prolog.NET: Prolog.NET 1.0 Beta 1.2: Installer includes: primary Prolog.NET assembly Prolog.NET Workbench PrologTest console application all required dependencies Beta 1.2 in...Protoforma | Tactica Adversa: Skilful 0.2.4.320: BetaRoTwee: RoTwee 6.1.0.0: 16604 "Post playing tune feature" is added. Using this new feature, you can tweet tune playing in iTunes. 16625 Error processing for network error...sELedit: sELedit v1.0: -SharePoint 2007 Deployment Wizard: Support for SharePoint Server and Foundation 2010: This release encompasses the supported install paths for the default install of SPS 2010 (the 14 hive). All three versions are now supported (60 h...SharePoint Theme Applicator: SharePoint Theme Applicator: SharePoint Theme Applicator was built using C# and WPF, it includes the following features: Provides the total number of site collections in the g...Shinkansen: compress, crunch, combine, and cache JavaScript and CSS: Shinkansen 1.0.0.030310: Build 1.0.0.030310, binaries onlysPATCH: sPatcher v0.8: sPatch - Server Example *Contains a sample Patch that "downgrades" PWI 1.4.2 Client to an 1.3.6 ClientTFS Code Comment Checking Policy (CCCP): CCCP 3.0 for VSTS 2008 SP1: This release includes NRefactory 3.2.0.5571 and is built against VSTS 2008 SP1 (.NET 3.5 is required). New: horizontal scrollbar in listboxes for ...TortoiseHg: Beta for TortoiseHg 1.0 (0.9.31254): Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before installing Use the x86 msi file for 32 bit platforms and th...TwitEclipseAPI: TwitEclipseAPI 0.9: 0.9 Release of TwitEclipseAPI Moved API calls to the api.Twitter.com URL. Moved API calls to the versioning API. Now uses the increased Rate Limit...TwitterVB - A .NET Twitter Library: TwitterVB-2.3: Patch 5151: Added BlockedUsers function to get a page other then the first Patch 5420: The ListMembers function will now return more then just th...休息提醒: 初始版本: 初始版本Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETLiveUpload to FacebookMost Active ProjectsRawrBlogEngine.NETMapWindow GISpatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesMDT Web FrontEndsvn2tfsDiffPlex - a .NET Diff GeneratorIonics Isapi Rewrite FilterFarseer Physics Engine

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  • Adattárház Fórum 2010. május 11.

    - by Fekete Zoltán
    Holnap, kedden az Adattárház Fórum 2010 rendezvényen egy érdekes eloadásban fog beszélni Jon Mead, a Rittman Mead Consulting egyik alapítója arról, hogyan használja az egyik vezeto egy brit kiskereskedelmi cég az Oracle Exadata / Database Machine rendszert az adattárházának sikeres, nagy teljesítményu muködösének. Az adattárház alapja, az Oracle Database tehát az Exadata platformon fut: Using Exadata in the Retail Sector: a Case Study. Ez az eloadás 15:10-kor kezdodik. 10:10-kor kezdodik a Szállítói kerekasztal, amin jómagam is részt veszek az Oracle oldaláról. Amirol beszélni fogok: Hogyan látja az Oracle az adattárházak fejlodését, és hogyan látja a világ az Oracle-t. 12:00-tól Fisher Erik, Sun fog érdekes eloadást tartani: Amit a hardverekrol mindig tudni szerettél volna címmel az adattárházakhoz használható hardverekrol. Itt is ki fog térni az Exadata / Database Machine megoldásban alkalmazott Smart Flash Cache alapját képezo Flash kártyákra is és a "hagyományos" :) tranzakciós, DW és más rendszerekben használható SSD diszkekre is. 10:20-kor a CERN eloadása kerül reflektorfénybe: From Tera Electronvolts to Terabytes - Physics Databases at CERN címmel. A CERN mindig is extrém felhasználója volt a technológiának, a határokat feszegetve és ezeket innovatív megoldásokkal kezelve.

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • what are the problems in game development that requires scientific research? [on hold]

    - by Anmar
    I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas. Im in a point of my carrier where I am in a need to publish a research paper I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange My question is for the experience game developers out there What are the problems related to software engineering that you have faced or your team faced while developing games? Example Problems ? The lack of a strong technique for Fun detection in a game in an early stage of development A strong tailored Software Development Life Cycle for game development Agile methodology as a game development methodology Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists) - Community Suggestions Indie game marketing requirements for success by Yakyb Any problems you could define it I would be more than happy to take it into consideration for future research. My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc) Thank you for any input.

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  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

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  • CodePlex Daily Summary for Friday, March 26, 2010

    CodePlex Daily Summary for Friday, March 26, 2010New Projects.NET settings class generator T4 templates: A couple of T4 templates to generate a Settings class for your .NET project. Allows you to define your application settings in an XML file and have...AlphaPagedList: AlphaPagedList makes it easier for .Net developers to write paging code. Based on PagedList it allows you to take any List<T> and split it based on...C# Projects: C# ProjectsChitme: Aenean feugiat pharetra enim rhoncus viverra. In at nunc nec sem varius bibendum. Aliquam erat volutpat. Nullam fringilla facilisis massa et eleife...CloudCache - Distributed Cache Tier with Azure: Cloudcache makes it easier for you to manage and deploy a distributed caching tier to Windows Azure. Included is a web-dashboard in MVC 2.0, Memcac...Composer: Composer is an extensible Compositional Architecture framework, providing a set of functionality such as Inversion of Control container (IoC), Depe...Data Connection Suite: Data Connection Suite is a set of easy to use data connection string builder dialogs & controls ready to be integrated in any .NET application.DatabaseHandler: Database HandlerEPiServer Blog Page Provider: A example page provider implementation for EPiServer that supports external blog sources for pages, Blogger and WordPress supported out of the box ...Extended MessageBox: ExtendedMessageBox makes it easier to display messages from your Windows applications. Based on the built-in .NET MessageBox class functionality, i...FluentPath: FluentPath implements a modern wrapper around System.IO, using modern patterns such as fluent APIs and Lambdas. By using FluentPath instead of Syst...Halcyone : Silverlight without pain: Halcyone is application framework for Silverlight that should make live of developers easier =)IlluminaRT: Real-time renderingme2: Mista Engine 2MessegeBox RightToLeft Lib: This is really simple lib project for use RTL in MessegeBox class. This just for short code and default option for RTL.MS Word Automation Service: A MS Word Automation service that comsumes a Word template and combines with XML to produce a word document. Currently in production. Must add some...SharePoint - Site Request InfoPath Form Template: This template allow portal user to enter initial information for requesting of creating a new SharePoint site. TextFlow - Text Editor: TextFlow is a fast and light text editor that simplifies day-to-day tasks. You can create letters and documents through TextFlow. It also includes ...TiledLib: A library for using Tiled (http://mapeditor.org) levels in XNA Game Studio projects. Includes a content pipeline extension and runtime library.wcf learning 2010: myWCFprojectsNew Releases.NET settings class generator T4 templates: Example 1: An example project containing the T4 templates and associated files. SingleSite - generate settings for a single site MultiSite - generate setting...AccessibilityChecker: Accessibility Checker V0.1: SharePoint Accessibility Checker V0.1AlphaPagedList: AlphaPagedList v0.9: Initial release of AlphaPagedListASP.Net RIA Controls: Version 1.1 Beta: New XHTML compliant version with alternative content support if no plugin installed.Business & System Analysis Templates and Best Practices: R 00: You may find out here the structured on my own materials from from Luxoft ReqLabs 2009 + short presentation about System Analysis and Modelling. Th...CloudCache - Distributed Cache Tier with Azure: v1.0.0.0: First release! More information at http://blog.shutupandcode.net/?p=935CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.39: implemented client side functions on remainder of account pagesDevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 3d: Alpha 3d is a general bug fix -tweaking pagination, navigation, packaging, file system storage, page validation, security, locals, and linked views.Digital Media Processing Project 1: Image Processor: Image Processor 1.01: Supports opening files through Windows Explorer or by drag and drop.Extended MessageBox: ExtendedMessageBox Runtime Version 1.2: Initial releaseExtended MessageBox: SourceCode for Version 1.2: Initial SourceCodeFluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.0: Fluent Ribbon Control Suite 1.0 Includes: Fluent.dll (with .pdb and .xml, debug and release version) Showcase Application Samples Foundation (T...FluentPath: FluentPath Beta: The Beta release of FluentPath.HaterAide ORM: HaterAide ORM 1.5: This version is a, more or less, rewrite of the code base. Also many new features have been added in this release: 1) Foreign keys are now added to...iTuner - The iTunes Companion: iTuner 1.2.3735 Beta: V1.2 allows you to synchronize one or more iTunes playlists to a USB MP3 player. This continues the evolution yet maintains the minimalistic appro...LogWin-Logging Your Computer Activities: LogWin-Logging your computer activities: This program is logging your computer activities and display them as table and pie chart. It is made by native C , HTML Dialog and Google Chart API.MessegeBox RightToLeft Lib: MessegeBoxRTL-1.0.0.0_BIN: My First upload.. This is binary release only. Have fun.MessegeBox RightToLeft Lib: MessegeBoxRTL-1.0.0.0_SRC: My first upload.. This is source code with binary. Have fun.MS Word Automation Service: Alpha: In production already, but who cares. It works.MultiMenu ASP.NET Cascading Menu WebControl: MultiMenu 2.6 ASP.NET Menu: Fixed problems that prevented the menu from working with the XHTML DocTypes Added support for IE 7-8 Added XmlLoading and XmlLoaded events Ad...netgod: LanyoWebBrowser: Lanyo ERP ClientnopCommerce. Open Source online shop e-commerce solution.: nopCommerce 1.50: To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/ReleaseNotes.aspx).Open NFe: Open NFe v1.9.7: Fontes do DANFe 1.9.7 Trim na conversão TXT para XMLpatterns & practices - Smart Client Guidance: Smart Client Software Factory 2010 Beta Source: The Smart Client Software Factory 2010 provides an integrated set of guidance that assists architects and developers in creating composite smart cl...Physics Helper for Silverlight, WPF, Blend, and Farseer: PhysicsHelper 3.0.0.5 Alpha: This release supports Windows Phone 7 Series Development, along with the Silverlight 3 and WPF support. It requires Visual Studio 2010, plus the Wi...Protein Insight: ProteinInsight V2.0.1: Protein Insight is protein structure visualization system. Visualization rendering engine is based on native C and Direct3D, plug-in is based on CL...PSFGeneric: ERP / CRM business management and administration: PSFGeneric 1.4.0.9000 Manual and power-ups ASNIA: PSFGeneric 1.4.0.9000 Tareas 2.1.0 MySQL Persistente 1.0.3 TM-U220 40 col. Driver 1.0.0 Gestor Contable Básico 1.1.2.1 Cafetería 1.1.6 Catalogo 1....QuestTracker: QuestTracker 0.2: Primary new feature: Import/Export Quest Log. Deleting anything will cause an automatic export prior to deletion, automatically backing up your log...Reusable Library: V1.0.5: A collection of reusable abstractions for enterprise application developer.Reusable Library Demo: Reusable Library Demo v1.0.3: A demonstration of reusable abstractions for enterprise application developerSharePoint - Site Request InfoPath Form Template: SharePoint - Site Request InfoPath Form Template: This template allow portal user to enter initial information for requesting of creating a new SharePoint site To install: 1. Run the SiteRequest.m...Silverlight Gantt Chart: Silverlight Gantt Chart 1.2: Updates include ability to add GanttNodeSections that allow for multiple GanttItems in a single row.Spiral Architecture Driven Development (SADD): SADD v.1.0: This is the First complete Release with the NEW materials now all in English ! The abstract from the main article named "SADD-MSAJ-The Spiral Arc...Spiral Architecture Driven Development (SADD) for Russian: SADD v.1.0: Это Первая Версия полного релиза SADD на русском языке. Отрывок из этой статьи опубликован в Microsoft Architecture Journal #23, вы можете найти в ...Sprite Sheet Packer: 2.3 Release: SpriteSheetPacker now supports saved user settings so the app will now remember your previous values for padding, image size, image options, whethe...Standalone XQuery Implementation in .NET: 1.4: This is version 1.4 of the QueryMachine.XQuery. It's includes bug fixes and performance optimization. Document load time is dramatically increased...TextFlow - Text Editor: Kernel: TextFlow core KernelTextFlow - Text Editor: TextFlow Beta 3 Technical Preview: This is a technical preview of TextFlow and is made to run for 40 days after which it will expire. Changes : 140 Bug fixes Supports Windows(R) 7...TiledLib: TiledLib 1.0: First release of TiledLib. This download is for prebuilt DLLs and a demo project. For the full source code, use the Source Code tab to download the...UnGrouper: Current build: This is a preview build. Hide and show the main window with winkey+a. IMPORTANT NOTE: You must close all applications before launching this build ...VCC: Latest build, v2.1.30325.0: Automatic drop of latest buildWCF Metal: WCFMetal 0.3.0.0: WCFMetal 0.3.0.0Copyright © 2010 John Leitch Distributed under the terms of the GNU General Public License Summary By utilizing LINQ to SQL gene...Web Log Analyzer: Release Indihiang 1.0: For installation and how to use, please read Indihiang portal: http://wiki.indihiang.com What's New in Indihiang 1.0 ? check http://geeks.netindone...異世界の新着動画: Ver. 10-03-25: ニコ生仕様に対応Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETFarseer Physics EngineFacebook Developer ToolkitLINQ to TwitterFluent Ribbon Control SuiteTable2ClassNB_Store - Free DotNetNuke Ecommerce Catalog ModulePHPExcel

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  • NET Math Libraries

    - by JoshReuben
    NET Mathematical Libraries   .NET Builder for Matlab The MathWorks Inc. - http://www.mathworks.com/products/netbuilder/ MATLAB Builder NE generates MATLAB based .NET and COM components royalty-free deployment creates the components by encrypting MATLAB functions and generating either a .NET or COM wrapper around them. .NET/Link for Mathematica www.wolfram.com a product that 2-way integrates Mathematica and Microsoft's .NET platform call .NET from Mathematica - use arbitrary .NET types directly from the Mathematica language. use and control the Mathematica kernel from a .NET program. turns Mathematica into a scripting shell to leverage the computational services of Mathematica. write custom front ends for Mathematica or use Mathematica as a computational engine for another program comes with full source code. Leverages MathLink - a Wolfram Research's protocol for sending data and commands back and forth between Mathematica and other programs. .NET/Link abstracts the low-level details of the MathLink C API. Extreme Optimization http://www.extremeoptimization.com/ a collection of general-purpose mathematical and statistical classes built for the.NET framework. It combines a math library, a vector and matrix library, and a statistics library in one package. download the trial of version 4.0 to try it out. Multi-core ready - Full support for Task Parallel Library features including cancellation. Broad base of algorithms covering a wide range of numerical techniques, including: linear algebra (BLAS and LAPACK routines), numerical analysis (integration and differentiation), equation solvers. Mathematics leverages parallelism using .NET 4.0's Task Parallel Library. Basic math: Complex numbers, 'special functions' like Gamma and Bessel functions, numerical differentiation. Solving equations: Solve equations in one variable, or solve systems of linear or nonlinear equations. Curve fitting: Linear and nonlinear curve fitting, cubic splines, polynomials, orthogonal polynomials. Optimization: find the minimum or maximum of a function in one or more variables, linear programming and mixed integer programming. Numerical integration: Compute integrals over finite or infinite intervals, over 2D and higher dimensional regions. Integrate systems of ordinary differential equations (ODE's). Fast Fourier Transforms: 1D and 2D FFT's using managed or fast native code (32 and 64 bit) BigInteger, BigRational, and BigFloat: Perform operations with arbitrary precision. Vector and Matrix Library Real and complex vectors and matrices. Single and double precision for elements. Structured matrix types: including triangular, symmetrical and band matrices. Sparse matrices. Matrix factorizations: LU decomposition, QR decomposition, singular value decomposition, Cholesky decomposition, eigenvalue decomposition. Portability and performance: Calculations can be done in 100% managed code, or in hand-optimized processor-specific native code (32 and 64 bit). Statistics Data manipulation: Sort and filter data, process missing values, remove outliers, etc. Supports .NET data binding. Statistical Models: Simple, multiple, nonlinear, logistic, Poisson regression. Generalized Linear Models. One and two-way ANOVA. Hypothesis Tests: 12 14 hypothesis tests, including the z-test, t-test, F-test, runs test, and more advanced tests, such as the Anderson-Darling test for normality, one and two-sample Kolmogorov-Smirnov test, and Levene's test for homogeneity of variances. Multivariate Statistics: K-means cluster analysis, hierarchical cluster analysis, principal component analysis (PCA), multivariate probability distributions. Statistical Distributions: 25 29 continuous and discrete statistical distributions, including uniform, Poisson, normal, lognormal, Weibull and Gumbel (extreme value) distributions. Random numbers: Random variates from any distribution, 4 high-quality random number generators, low discrepancy sequences, shufflers. New in version 4.0 (November, 2010) Support for .NET Framework Version 4.0 and Visual Studio 2010 TPL Parallellized – multicore ready sparse linear program solver - can solve problems with more than 1 million variables. Mixed integer linear programming using a branch and bound algorithm. special functions: hypergeometric, Riemann zeta, elliptic integrals, Frensel functions, Dawson's integral. Full set of window functions for FFT's. Product  Price Update subscription Single Developer License $999  $399  Team License (3 developers) $1999  $799  Department License (8 developers) $3999  $1599  Site License (Unlimited developers in one physical location) $7999  $3199    NMath http://www.centerspace.net .NET math and statistics libraries matrix and vector classes random number generators Fast Fourier Transforms (FFTs) numerical integration linear programming linear regression curve and surface fitting optimization hypothesis tests analysis of variance (ANOVA) probability distributions principal component analysis cluster analysis built on the Intel Math Kernel Library (MKL), which contains highly-optimized, extensively-threaded versions of BLAS (Basic Linear Algebra Subroutines) and LAPACK (Linear Algebra PACKage). Product  Price Update subscription Single Developer License $1295 $388 Team License (5 developers) $5180 $1554   DotNumerics http://www.dotnumerics.com/NumericalLibraries/Default.aspx free DotNumerics is a website dedicated to numerical computing for .NET that includes a C# Numerical Library for .NET containing algorithms for Linear Algebra, Differential Equations and Optimization problems. The Linear Algebra library includes CSLapack, CSBlas and CSEispack, ports from Fortran to C# of LAPACK, BLAS and EISPACK, respectively. Linear Algebra (CSLapack, CSBlas and CSEispack). Systems of linear equations, eigenvalue problems, least-squares solutions of linear systems and singular value problems. Differential Equations. Initial-value problem for nonstiff and stiff ordinary differential equations ODEs (explicit Runge-Kutta, implicit Runge-Kutta, Gear's BDF and Adams-Moulton). Optimization. Unconstrained and bounded constrained optimization of multivariate functions (L-BFGS-B, Truncated Newton and Simplex methods).   Math.NET Numerics http://numerics.mathdotnet.com/ free an open source numerical library - includes special functions, linear algebra, probability models, random numbers, interpolation, integral transforms. A merger of dnAnalytics with Math.NET Iridium in addition to a purely managed implementation will also support native hardware optimization. constants & special functions complex type support real and complex, dense and sparse linear algebra (with LU, QR, eigenvalues, ... decompositions) non-uniform probability distributions, multivariate distributions, sample generation alternative uniform random number generators descriptive statistics, including order statistics various interpolation methods, including barycentric approaches and splines numerical function integration (quadrature) routines integral transforms, like fourier transform (FFT) with arbitrary lengths support, and hartley spectral-space aware sequence manipulation (signal processing) combinatorics, polynomials, quaternions, basic number theory. parallelized where appropriate, to leverage multi-core and multi-processor systems fully managed or (if available) using native libraries (Intel MKL, ACMS, CUDA, FFTW) provides a native facade for F# developers

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  • Collision detection with curves

    - by paldepind
    I'm working on a 2D game in which I would like to do collision detection between a moving circle and some kind of static curves (maybe Bezier curves). Currently my game features only straight lines as the static geometry and I'm doing the collision detection by calculating the distance from the circle to the lines, and projecting the circle out of the line in case the distance is less than the circles radius. How can I do this kind of collision detection in a relative straightforward way? I know for instance that Box2D features collision detection with Bezier curves. I don't need a full featured collision detection mechanism, just something that can do what I've described.

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