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  • How do I allow users to dial numbers in my tableView cells?

    - by Griffo
    Hi all, I have a table containing cells with phone numbers. How can I allow the user to dial these numbers by tapping the row? It's not working by default and there's no option in interface builder like there is for uiwebviews so I imagine I need to programmatically tell the app to dial the number when the cell is tapped.

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  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

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  • BWToolkit inclusion crashing

    - by Schroedinger
    Hey guys I'm using the latest version of XCode (3.2.2) and I've linked the framework using the tutorial. I was building my app and tested it and I get a BWToolkit exception on decoding. I've included the Framework in the frameworks and added it to the copy files stage. I even created a new dummy app including the framework and adding it to the copy files stage and it still crashes when I try to run. Any ideas? Do I need to include it somewhere in the app? I'm worried I've overlooked something really simple. 2010-04-13 14:14:24.540 BWTestFramework[7504:a0f] An uncaught exception was raised 2010-04-13 14:14:24.543 BWTestFramework[7504:a0f] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView) 2010-04-13 14:14:24.545 BWTestFramework[7504:a0f] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff84a77d24 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff82ba00f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff84a77b47 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff84a77ad4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff83804aa6 _decodeObjectBinary + 2427 5 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 6 Foundation 0x00007fff83805d65 -[NSArray(NSArray) initWithCoder:] + 462 7 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 8 Foundation 0x00007fff83803f99 _decodeObject + 208 9 AppKit 0x00007fff8069fbfb -[NSView initWithCoder:] + 362 10 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 11 Foundation 0x00007fff83803f99 _decodeObject + 208 12 AppKit 0x00007fff806adfbb -[NSWindowTemplate initWithCoder:] + 3824 13 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 14 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 15 Foundation 0x00007fff83805268 -[NSSet(NSSet) initWithCoder:] + 447 16 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 17 Foundation 0x00007fff83803f99 _decodeObject + 208 18 AppKit 0x00007fff8062fcde -[NSIBObjectData initWithCoder:] + 1983 19 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 20 Foundation 0x00007fff83803f99 _decodeObject + 208 21 AppKit 0x00007fff8062f40d loadNib + 146 22 AppKit 0x00007fff8062e96d +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 248 23 AppKit 0x00007fff8062e7a5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 326 24 AppKit 0x00007fff8062bd27 NSApplicationMain + 279 25 BWTestFramework 0x0000000100001891 main + 33 26 BWTestFramework 0x0000000100001868 start + 52 ) terminate called after throwing an instance of 'NSException' That's the crash report

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  • How to detect touch in triangle area

    - by Romain
    For my application, i need to divide diagonally the screen of my iphone in 4 parts and detect which of the part was touched. I am very confused because my areas are triangles and not squares and I can't find a solution to detect which of the triangle was touched... I get the touched Point with method touchesBegan, and there I'm stuck... :( How to define triangle shapes and test if it was touched? with View? layer? It could be really cool if someone could help me.

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  • Presenting UIModalViews in Landscap mode

    - by Dominik
    Hello, I'm trying to present some UIModalFormSheets in a my iPad application. It's working without any problems, except one thing: When I have my iPad in landscape mode my modal form sheet is moving to the center of the screen and THEN rotates into the appropiate angle. All I want is to present the modal form sheet in the right angle according to the view mode (portrait or landscape), BEFORE it is displayed, so that the user doesn't see this rotation. I have tried all the modes for modalTransitionStyle and modalPresentationStyle, but nothing seems to prevent the modal form sheet from rotating after it is displayed. This is what I'm doing: NewFavouriteSheet *newFavouriteSheet = [[NewFavouriteSheet alloc] initWithNibName:@"NewFavouriteSheet" bundle:nil]; newFavouriteSheet.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:newFavouriteSheet animated:NO]; Does anyone has a suggestion on how to show the modal view in a correct way? Thanks for help. Dominik

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  • How to move a symlink to the trash?

    - by neoneye
    I don't see any options for the FSPathMoveObjectToTrashSync() function for not following links. Here is what I have tried Create a link and a file [ 21:32:41 /tmp ] $ touch my_file [ 21:32:45 /tmp ] $ ln -s my_file my_link [ 21:32:52 /tmp ] $ la total 8 drwxrwxrwt 12 root wheel 408 17 Maj 21:32 . drwxr-xr-x@ 6 root wheel 204 9 Sep 2009 .. -rw-r--r-- 1 neoneye wheel 0 17 Maj 21:32 my_file lrwxr-xr-x 1 neoneye wheel 7 17 Maj 21:32 my_link -> my_file Move the link to the trash OSStatus status = FSPathMoveObjectToTrashSync( "/tmp/my_link", NULL, kFSFileOperationDefaultOptions ); NSLog(@"status: %i", (int)status); Output is status: 0 However the file got removed and not the link [ 21:32:55 /tmp ] $ la total 8 drwxrwxrwt 11 root wheel 374 17 Maj 21:33 . drwxr-xr-x@ 6 root wheel 204 9 Sep 2009 .. lrwxr-xr-x 1 neoneye wheel 7 17 Maj 21:32 my_link -> my_file [ 21:33:05 /tmp ] $ How can I move move symlinks to the trash? The Solution.. thanks to Rob Napier NSString* path = @"/tmp/my_link"; OSStatus status = 0; FSRef ref; status = FSPathMakeRefWithOptions( (const UInt8 *)[path fileSystemRepresentation], kFSPathMakeRefDoNotFollowLeafSymlink, &ref, NULL ); NSAssert((status == 0), @"failed to make FSRef"); status = FSMoveObjectToTrashSync( &ref, NULL, kFSFileOperationDefaultOptions ); NSLog(@"status: %i", (int)status);

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  • Can AppleScript Do This?

    - by Garry
    I need to be able to send text from the clipboard to an application I'm writing (in Objective-C) via AppleScript. Obviously I need to make my application scriptable (I'm currently reading the Apple Docs about this) but is this possible/easy-to-implement?

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • How do I make an NSView move to the front of all NSViews

    - by Dhanaraj
    Hi, I have a super view, which has 2 subviews. These subviews are overlapped. Whenever i choose a view from a menu, corresponding view should become the front view. i.e., it should be the font most subview. acceptsFirswtResponder, resigns all work fine. But the mouse down events are sent to the topmost sub view which was set. Regards, Dhana

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Adding a Shadow to a NSImageView

    - by Kevin Sylvestre
    Sorry for the seemingly simple question. I have a NSImageView (added in interface builder) and want to add a shadow outline. I tried using the 'Image View Effects' section of the 'Inspector' but this required enabling a core animation layer. If I set it for the 'Content View' I have very strange appearance side effects. If I set it for the 'Image View' the shadow is cropped (sorry, can't resize the image view). Any ideas?

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  • How to convert CFStringRef to NSString?

    - by papr
    NSString *aNSString; CFStringRef aCFString; aCFString = CFStringCreateWithCString(NULL, [aNSString UTF8String], NSUTF8StringEncoding); aCFString = CFXMLCreateStringByUnescapingEntities(NULL, aCFString, NULL); How can I get a new NSString from aCFString?

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  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

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  • How to create a specific date in the distant past, the BC era.

    - by alloy
    I’m trying to create a date in the BC era, but failing pretty hard. The following returns ‘4713’ as the year, instead of ‘-4712’: NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *components = [NSDateComponents new]; [components setYear: -4712]; NSDate *date = [calendar dateFromComponents:components]; NSLog(@"%d", [[calendar components:NSYearCalendarUnit fromDate: date] year]); Any idea what I’m doing wrong?

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  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

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  • iPhone SDK Nested For Loop performance

    - by Skeep
    Hi All, I have a NSArray of string id and a NSDictionary of NSDictionary objects. I am currently looping through the string id array to match the id value in the NSDictionary. There are around 200 NSDictionary objects and only 5 or so string ID. My current code is such: for (NSString *Str in aArr) { for (NSDictionary *a in apArr) { if ([a objectForKey:@"id"] == Str) { NSLog(@"Found!"); } } } The performance of the above code is really slow and I was wondering if there is a better way to do this?

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  • Coloring NSTableView Text per row

    - by Tristan
    I have a NSTableView that is displaying an array of objects I have. For each of these objects (rows) I would like to change the color of the text displayed depending on the results of a function I run on each object; So for example all the object in the table that exist in another list (or some other requirement) I want to display them in green text, and objects that don't exist display in red. How would I go about doing this?

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • What's the best NAME for "quick" Category you add to a file?

    - by Joe Blow
    So the other day I was sick of typing out repetetive addTarget:action:forControlEvents:s, and macros are only entertaining for so long, so I did this: @implementation UIControl (xx) -(void)addTarget:(id)target action:(SEL)action { [self addTarget:target action:action forControlEvents:UIControlEventTouchUpInside]; } @end *and simply added it at the top of the .m file in question. Works great of course, but notice the "xx".* What's the best thing to NAME a "quick" Category like this? Annoyingly, it appears you can not leave the xx blank - it would then become an "Extension" (which, incidentally, I don't understand at all). I was thinking maybe: a single underscore the name of the class again identically "quick" perhaps the name of the class in this file (as in "quick extra routines for UIControl in CherryBomb") - so it would be UIControl(CherryBomb), ie, remind you that these extra routines are handy for CherryBomb "x" your or your company's initials (use the same "quick" Category name everywhere) "ThisTextNeverUsedAnywhere" By the way, I've been assuming that Categories only happen in the files that see them (CherryBomb.m in the example) - they do not from then on apply app-wide. ie they only apply where you include the header file (UIControl+NattyStuff) or in the "quick" case only in the file to which one adds the text. (By the way ... it appears you do not actually need to include an interface for such a Category, i.e. you can omit... //you can actually get away without these lines... //#import <UIKit/UIControl.h> //@interface UIControl (x) //-(void)addTarget:(id)target action:(SEL)action; //@end ... that part and it works fine.) For people who love Categories, and who doesn't, what's the answer to this troubling question? What should you name a "quick" Category where the name is never going to be referenced again and is irrelevant? Is "_" a solution?

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  • Delete Drag and Drop Behavior of IKImageBrowserView

    - by PF1
    Hi Everyone: By default (it seems), IKImageBrowserView enables drag and drop to locations in the Finder. I would like to turn off this behavior but am unsure of how to do so. I was thinking that perhaps implementing the NSDraggingDestination protocol and overriding it could solve this, but so far it hasn't worked for me. Thanks for any help!

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