Search Results

Search found 3677 results on 148 pages for 'concurrent vector'.

Page 86/148 | < Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >

  • Java socketserver: How to handle many incoming connections?

    - by SlappyTheFish
    I am writing a simple multithreaded socketserver and I am wondering how best to handle incoming connections: create a new thread for each new connection. The number of concurrent threads would be limited and waiting connections limited by specifying a backlog add all incoming connections into a queue and have a pool of worker threads that process the queue I am inclined to go for option 2 because I really don't want to refuse any connections, even under high loads, but I am wondering if there are any considerations I should be aware of with accepting effectively unlimited connections?

    Read the article

  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

    Read the article

  • Converting SVG to UFO files

    - by Supuhstar
    I am working in PhotoImpact X3, whose native file format is .UFO. I want to bring an SVG file into it, but it doesn't recognize SVG format. All online converters I find (trying to convert it to .PSD, which PhotoImpact X3 recognizes) convert the SVG to a raster format, first, and I don't want that. Does anyone know a way to import an SVG file into PhotoImpact X3? Preferably as a .UFO or .PSD file, but any scaleable vector file format will work.

    Read the article

  • Tomcat JMX connection - Authentication failed.

    - by ziggy
    I am having some problems setting up Tomcat for JMX. I added the following properties to CATALINA_OPTS="-Dcom.sun.management.jmxremote.port=18070 -Dcom.sun.management.jmxremote.password.file=$CATALINA_BASE/conf/jmxremote.password -Dcom.sun .management.jmxremote.ssl=false" And have added the jmxremote.password file in to the conf directory. I wrote a client tool that connects to the JMX server running on port 18070. When i run the client program i get the following error. Exception in thread "main" java.lang.SecurityException: Authentication failed! Credentials required at com.sun.jmx.remote.security.JMXPluggableAuthenticator.authenticationFailure(JMXPluggableAuthenticator.java:193) at com.sun.jmx.remote.security.JMXPluggableAuthenticator.authenticate(JMXPluggableAuthenticator.java:145) at sun.management.jmxremote.ConnectorBootstrap$AccessFileCheckerAuthenticator.authenticate(ConnectorBootstrap.java:185) at javax.management.remote.rmi.RMIServerImpl.doNewClient(RMIServerImpl.java:213) at javax.management.remote.rmi.RMIServerImpl.newClient(RMIServerImpl.java:180) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:305) at sun.rmi.transport.Transport$1.run(Transport.java:159) at java.security.AccessController.doPrivileged(Native Method) at sun.rmi.transport.Transport.serviceCall(Transport.java:155) at sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:535) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:790) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:649) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:255) at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:233) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:142) at javax.management.remote.rmi.RMIServerImpl_Stub.newClient(Unknown Source) at javax.management.remote.rmi.RMIConnector.getConnection(RMIConnector.java:2312) at javax.management.remote.rmi.RMIConnector.connect(RMIConnector.java:277) at javax.management.remote.JMXConnectorFactory.connect(JMXConnectorFactory.java:248) at com.bt.c21sc.c21tkprobe.accessors.C21TkProbeJmxDAO.connect(Unknown Source) at com.bt.c21sc.c21tkprobe.service.C21TkProbeBD.execute(Unknown Source) at com.bt.c21sc.c21tkprobe.C21AppserverProbe.main(Unknown Source) If i change the CATALINA_OPTS properties to CATALINA_OPTS="-Dcom.sun.management.jmxremote.port=18070 -Dcom.sun.management.jmxremote.password.file=$CATALINA_BASE/conf/jmxremote.password -Dcom.sun .management.jmxremote.ssl=false -Dcom.sun.management.jmxremote.authenticate=false" Then it works fine. I think what i am confused of is what is classed as remote access. I am running the client program away from the Tomcat instance but both Tomcat and the client tool are on the same machine (i.e. different virtual machines but same environemnt). I thought i had to configure the remote authentication if i access the JMX server remotely from a different machine. By remote access do they mean accessing the JMX server from any VM either locally or remotely?

    Read the article

  • Transaction Isolation on select, insert, delete

    - by Bradford
    What could possibly go wrong with the following transaction if executed by concurrent users in the default isolation level of READ COMMITTED? BEGIN TRANSACTION SELECT * FROM t WHERE pid = 10 and r between 40 and 60 -- ... this returns tid = 1, 3, 5 -- ... process returned data ... DELETE FROM t WHERE tid in (1, 3, 5) INSERT INTO t (tid, pid, r) VALUES (77, 10, 35) INSERT INTO t (tid, pid, r) VALUES (78, 10, 37) INSERT INTO t (tid, pid, r) VALUES (79, 11, 39) COMMIT

    Read the article

  • TimeZone#setDefault() on application server with JDK 1.6

    - by chrsk
    What happens if #setDefault(TimeZone timezone) is called by a concurrent application running on the same application server with JDK 1.6 As discussed in TimeZone #setDefault changes in JDK 6 the call now changes VM wide, this can have horrible consequences. If you're not adminsitrating the application server, how to ensure TimeZone doesn't change?

    Read the article

  • Help needed for SOAPUI

    - by Kangkan
    I am trying to test my webservice using SOAPUI (the free version). For testing concurrency, I wished to fire concurrent threads from SOAPUI onto the service. But with the options, the thred count increases gradually (even in the burst mode). The machine where SOAPUI is installed is a WinXP machine. Can I actually do the concurrency testing? If so how? Please guide me.

    Read the article

  • difference between thread.start() and executor.submit(thread)

    - by Mrityunjay
    hi, i am facing a problem regarding the thread. I am having a class which implements runnable, and i can use thread.start() method on that class. My question is i have one more class java.util.concurrent.ExecutorService in which i can call executor.submit(thread).. can anyone please tell me what is the difference between thread.start() and executor.submit(thread)...

    Read the article

  • How to decide on what hardware to deploy web application

    - by Yuval A
    Suppose you have a web application, no specific stack (Java/.NET/LAMP/Django/Rails, all good). How would you decide on which hardware to deploy it? What rules of thumb exist when determining how many machines you need? How would you formulate parameters such as concurrent users, simultaneous connections and DB read/write ratio to a decision on how much, and which, hardware you need? Any resources on this issue would be very helpful...

    Read the article

  • Decryption Key value not match

    - by Jitendra Jadav
    public class TrippleENCRSPDESCSP { public TrippleENCRSPDESCSP() { } public void EncryptIt(string sData,ref byte[] sEncData,ref byte[] Key1,ref byte[] Key2) { try { // Create a new TripleDESCryptoServiceProvider object // to generate a key and initialization vector (IV). TripleDESCryptoServiceProvider tDESalg = new TripleDESCryptoServiceProvider(); // Create a string to encrypt. // Encrypt the string to an in-memory buffer. byte[] Data = EncryptTextToMemory(sData,tDESalg.Key,tDESalg.IV); sEncData = Data; Key1 = tDESalg.Key; Key2 = tDESalg.IV; } catch (Exception) { throw; } } public string DecryptIt(byte[] sEncData) { //byte[] toEncrypt = new ASCIIEncoding().GetBytes(sEncData); //XElement xParser = null; //XmlDocument xDoc = new XmlDocument(); try { //string Final = ""; string sPwd = null; string sKey1 = null; string sKey2 = null; //System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); string soutxml = ""; //soutxml = encoding.GetString(sEncData); soutxml = ASCIIEncoding.ASCII.GetString(sEncData); sPwd = soutxml.Substring(18, soutxml.LastIndexOf("</EncPwd>") - 18); sKey1 = soutxml.Substring(18 + sPwd.Length + 15, soutxml.LastIndexOf("</Key1>") - (18 + sPwd.Length + 15)); sKey2 = soutxml.Substring(18 + sPwd.Length + 15 + sKey1.Length + 13, soutxml.LastIndexOf("</Key2>") - (18 + sPwd.Length + 15 + sKey1.Length + 13)); //xDoc.LoadXml(soutxml); //xParser = XElement.Parse(soutxml); //IEnumerable<XElement> elemsValidations = // from el in xParser.Elements("EmailPwd") // select el; #region OldCode //XmlNodeList objXmlNode = xDoc.SelectNodes("EmailPwd"); //foreach (XmlNode xmllist in objXmlNode) //{ // XmlNode xmlsubnode; // xmlsubnode = xmllist.SelectSingleNode("EncPwd"); // xmlsubnode = xmllist.SelectSingleNode("Key1"); // xmlsubnode = xmllist.SelectSingleNode("Key2"); //} #endregion //foreach (XElement elemValidation in elemsValidations) //{ // sPwd = elemValidation.Element("EncPwd").Value; // sKey1 = elemValidation.Element("Key1").Value; // sKey2 = elemValidation.Element("Key2").Value; //} //byte[] Key1 = encoding.GetBytes(sKey1); //byte[] Key2 = encoding.GetBytes(sKey2); //byte[] Data = encoding.GetBytes(sPwd); byte[] Key1 = ASCIIEncoding.ASCII.GetBytes(sKey1); byte[] Key2 = ASCIIEncoding.ASCII.GetBytes(sKey2); byte[] Data = ASCIIEncoding.ASCII.GetBytes(sPwd); // Decrypt the buffer back to a string. string Final = DecryptTextFromMemory(Data, Key1, Key2); return Final; } catch (Exception) { throw; } } public static byte[] EncryptTextToMemory(string Data,byte[] Key,byte[] IV) { try { // Create a MemoryStream. MemoryStream mStream = new MemoryStream(); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream cStream = new CryptoStream(mStream, new TripleDESCryptoServiceProvider().CreateEncryptor(Key, IV), CryptoStreamMode.Write); // Convert the passed string to a byte array. //byte[] toEncrypt = new ASCIIEncoding().GetBytes(Data); byte[] toEncrypt = ASCIIEncoding.ASCII.GetBytes(Data); // Write the byte array to the crypto stream and flush it. cStream.Write(toEncrypt, 0, toEncrypt.Length); cStream.FlushFinalBlock(); // Get an array of bytes from the // MemoryStream that holds the // encrypted data. byte[] ret = mStream.ToArray(); // Close the streams. cStream.Close(); mStream.Close(); // Return the encrypted buffer. return ret; } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } public static string DecryptTextFromMemory(byte[] Data, byte[] Key, byte[] IV) { try { // Create a new MemoryStream using the passed // array of encrypted data. MemoryStream msDecrypt = new MemoryStream(Data); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream csDecrypt = new CryptoStream(msDecrypt, new TripleDESCryptoServiceProvider().CreateDecryptor(Key, IV), CryptoStreamMode.Write); csDecrypt.Write(Data, 0, Data.Length); //csDecrypt.FlushFinalBlock(); msDecrypt.Position = 0; // Create buffer to hold the decrypted data. byte[] fromEncrypt = new byte[msDecrypt.Length]; // Read the decrypted data out of the crypto stream // and place it into the temporary buffer. msDecrypt.Read(fromEncrypt, 0, msDecrypt.ToArray().Length); //csDecrypt.Close(); MessageBox.Show(ASCIIEncoding.ASCII.GetString(fromEncrypt)); //Convert the buffer into a string and return it. return new ASCIIEncoding().GetString(fromEncrypt); } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } }

    Read the article

  • How to write a spinlock without using CAS

    - by Martin
    Following on from a discussion which got going in the comments of this question. How would one go about writing a Spinlock without CAS operations? As the other question states: The memory ordering model is such that writes will be atomic (if two concurrent threads write a memory location at the same time, the result will be one or the other). The platform will not support atomic compare-and-set operations.

    Read the article

  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

    Read the article

  • Lightweight Relational database for BlackBerry OS 4.7

    - by Pavel
    Hey guys, I'm writing an app for BlackBerry OS 4.7 and would greatly benefit from having a lightweight relational database such as SQLite that my application can use to store data locally on the device. SQLite is coming out with 5.0, which is still in beta. Can anyone recommend any other alternatives that permit commercial use? Additional information: - Concurrent access not required - Transactions not required Thanks in advance :-)

    Read the article

  • What is Erlang's concurrency model actually ?

    - by arun_suresh
    I was reading a paper recently Why Events are Bad. The paper is a comparative study of Event based and thread based highly concurrent servers and finally concludes stating that Threads are better than events in that scenario. I find that I am not able to classify what sort of concurrency model erlang exposes. Erlang provides Light Weight Processes, but those processes are suspended most of the time until it has received some event/message of some sort. /Arun

    Read the article

  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

    Read the article

  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

    Read the article

  • jquery javascript module architecture on a website

    - by stephan
    I want to write a module on one html site - I will never leave the site I think about two possible concurrent basic approaches: We go into the module by use only a specific function (with specific params - everything which will happen, happen there - logic, exception handling etc) We go in by using one handler-fct, which manages some kind of action & a dataArray (depending on the action also fcts will be called - but not directly maybe for exception handling) So what you prefer?!

    Read the article

  • load balancing in Tomcat

    - by Alvin
    Hi All, I want to implement the load balancing in tomcat 6.0 so that we can create more than one instance of a tomcat and when any of the instance is down then other instance will run our application. so that our application will never be down even when the large number of concurrent request comes. But i have no idea to implement it. Please give your precious suggestions.

    Read the article

  • How many colunms in table to keep? - MySQL

    - by Dennis
    I am stuck between row vs colunms table design for storing some items but the decision is which table is easier to manage and if colunms then how many colunms are best to have? For example I have object meta data, ideally there are 45 pieces of information (after being normalized) on the same level that i need to store per object. So is 45 colunms in a heavry read/write table good? Can it work flawless in a real world situation of heavy concurrent read/writes?

    Read the article

< Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >