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  • Issue with sitemap in GWT

    - by Anusha
    I have an e-commerce website www.beyondtime.in, i have been constantly monitoring the google bot crawling on my website and my webmaster account. Lately, i have found two issues that i have not been able to understand and hence want your help. 1.) The Google Bots have been only crawling www.beyondtime.in/telecom.php this URL of my website, when the URL is not even valid. So, kindly help me understand what needs to be done to let Google crawl other pages of the website as well. 2.) The second question is about the Google Webmaster account, where i've submitted my sitmap with 227 URLs, but out of that only 156 have been indexed. Also none of the images of my website have been indexed by Google. So kindly help me with this as well. Thanks

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  • Missing styles. Is the correct theme chosen for this layout?

    - by user1820007
    Missing styles. Is the correct theme chosen for this layout? Use the Theme combo box above the layout to choose a different layout, or fix the theme style references. Failed to find style 'mapViewStyle' in current theme. I tried every solutions available to solve this problem. But nothing seems to work. I have included library in the manifest file. I even created style is styles.xml. I have chosen Google Apis build target as well. Can somebody please give me a solution. Thank you in advance for your valuable time... here is my xml file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" style="@style/AppTheme" android:layout_width="fill_parent" android:layout_height="fill_parent" > <com.google.android.maps.MapView android:id="@+id/themap" style="@style/mapViewStyle" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="here i have my key" android:clickable="true" android:enabled="true" /> </RelativeLayout> ` Here is my manifest snippet: <uses-library android:name="com.google.android.maps" /> <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Second" /> <acttiviy android:name=".Third" android:theme="@android:style/Theme.Black" /> </application> here is my style.xml file <style name="mapViewStyle" parent="@android:style/Theme.Black"> </style> </resources>

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  • ListView item background via custom selector

    - by Gil
    Is it possible to apply a custom background to each Listview item via the list selector? The default selector specifies @android:color/transparent for the state_focused="false" case, but changing this to some custom drawable doesn't affect items that aren't selected. Romain Guy seems to suggest in this answer that this is possible. I'm currently achieving the same affect by using a custom background on each view and hiding it when the item is selected/focused/whatever so the selector is shown, but it'd be more elegant to have this all defined in one place. For reference, this is the selector I'm using to try and get this working: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="false" android:drawable="@drawable/list_item_gradient" /> <!-- Even though these two point to the same resource, have two states so the drawable will invalidate itself when coming out of pressed state. --> <item android:state_focused="true" android:state_enabled="false" android:state_pressed="true" android:drawable="@drawable/list_selector_background_disabled" /> <item android:state_focused="true" android:state_enabled="false" android:drawable="@drawable/list_selector_background_disabled" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/list_selector_background_transition" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/list_selector_background_transition" /> <item android:state_focused="true" android:drawable="@drawable/list_selector_background_focus" /> </selector> And this is how I'm setting the selector: <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:listSelector="@drawable/list_selector_background" /> Thanks in advance for any help!

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  • Multi lined Multi styled button

    - by user1321811
    Hi i'm trying to recreate this button style more specifically the 'view basket' button. waitrose app The button needs to have multiple lines of text each with a different text size and font colour etc. Here's the code so far. I've created the button and its displays correctly but when you click on it the state pressed isn't working. Where am I going wrong. Thanks in advance. xml button file: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:state_pressed="true" android:state_focused="true" android:background="@drawable/button_bg" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Some Text" android:state_pressed="false" android:state_focused="false" android:textColor="#ffffff" /> <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Some Text" android:state_pressed="false" android:state_focused="false" android:textColor="#ffffff" /> </LinearLayout> java file code: package com.buttons2; import com.buttons2.R; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Buttons2Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.button1); setContentView(R.layout.button); } }

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • asses resouces from another apk for widget(like theme apk)

    - by Diljeet
    asses resouces from another apk for widget(like theme apk) Hello i made a theme with drawables and strings, i can access the theme's resources by following commands String packagename="com....."; Resources res = context.getPackageManager().getResourcesForApplication(packagename); int strid = res.getIdentifier(packagename+":string/"+name, "string", packagename); int drawableid = res.getIdentifier(packagename+":drawable/"+name, "drawable", packagename); String name = res.getString(resid); Bitmap bmp = BitmapFactory.decodeResource(res, resid); //or Drawable dr=res.getDrawable(resid); I can get the drawables, but i don't know how to set the drawables in xml to a widget. I only can set setImageViewResource(int viewid, int resId); So i am asking that how to access xml resources from another apk and set widget drawables from it. I want to access a resource like this from another theme apk, but i can only access the drawable(so can't use it for widgets) <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/wplayh" /> <item android:drawable="@drawable/wplay" /> </selector>

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  • Again ImageButton issues

    - by pedr0
    Thanks at all for all your help for now.I have another little issues This is a portion of my layout which give me some problems: <RelativeLayout android:id="@+id/card_address_layout" android:layout_width="wrap_content" android:layout_height="wrap_content" android:visibility="visible" > <TextView style="@style/card_field" android:id="@+id/card_indirizzo" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:layout_gravity="left|center_vertical" android:layout_marginTop="8dp" android:maxLength="35" android:ellipsize="marquee" /> <ImageButton android:id="@+id/card_address_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right|center_vertical" android:layout_toRightOf="@id/card_indirizzo" android:src="@drawable/map_selector" android:onClick="startMap" android:padding="0dp" /> </RelativeLayout> The image button src is a selector, in this case this one: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/map_b" /> <!-- pressed --> <item android:drawable="@drawable/map_a" /> <!-- default --> This is the result and I really don't understand why, why the image button has padding??!!! Help meeeee!

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  • Getting number of hits from Google API

    - by drRoflol
    I've tried to find a way to do this, but without success. I'm looking for a way to find out how many hits a search gets, and I don't want to do this manually, or with regex searching trough the html code. Surely the Google APIs must have a simple way to do this. Does anyone know of one?

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  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Android Eclipse Error "Android Packaging Problem"

    - by Peter Delaney
    Hello; I am getting an error in my Problems tab for my Android Project in Eclipse. The error is "Android Packaging Problem" with an Unknown location. Unknown Error NullPointerException I cannot determine what this problem is. My project was working a few hours ago. The only change I made was to add a public interface ITrackDao to my project and implement it. There are no errors associated with this. I am not even sure where to begin to look. I cannot launch the application. Can someone give me an idea on what area I can look into? Thanks Peter

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  • Android Permission Issue android.permission.READ_CONTACTS

    - by jkmcgee
    Hello, All I am trying to do is read a contact off of my emulator and display it to the screen. I can't seem to resolve this error. Both of my packages (com.msi.ibm.tutorial and .MobileServiceCallContacts) have the permission READ_CONTACTS set in their manifest xml files. So any ideas as to what I've got wrong ? Here is the error message from eclipse console if it helps, it's not helping me, but I'm a little rusty at this and completely new to Android development. MobileServiceCallContacts]Starting activity com.msi.ibm.tutorial.MobileServiceCallContacts on device MobileServiceCallContacts]ActivityManager: Starting: Intent { cmp=com.msi.ibm.tutorial/.MobileServiceCallContacts } MobileServiceCallContacts]ActivityManager: java.lang.SecurityException: Permission Denial: starting Intent { flg=0x10000000 cmp=com.msi.ibm.tutorial/.MobileServiceCallContacts } from null (pid=-1, uid=-1) requires android.permission.READ_CONTACTS

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  • Android question - how to prep 100 images to be shown via Fling/Swipe?

    - by fooyee
    I'm totally new to this, been tinkering around for a week. Came up with a simple image viewer app for 2 images. Feature: Left and right swipes will switch the images. Dead simple. What i'd like to do: Have up to 100 images. note: All my images are in my res/drawable folder. They're named image1.png to image100.png I obviously don't want to do: ImageView i = new ImageView(this); i.setImageResource(R.drawable.image1); viewFlipper.addView(i); ImageView i2 = new ImageView(this); i2.setImageResource(R.drawable.image2); viewFlipper.addView(i2); ImageView i3 = new ImageView(this); i3.setImageResource(R.drawable.image3); viewFlipper.addView(i3); all the way to i100. how do I make this into a loop, which is flexible and reads everything from the drawable folder ( and not be limited to 100 images)? source: public class ImageViewTest extends Activity { private static final String LOGID = "CHECKTHISOUT"; private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_MAX_OFF_PATH = 250; private static final int SWIPE_THRESHOLD_VELOCITY = 200; private GestureDetector gestureDetector; View.OnTouchListener gestureListener; private Animation slideLeftIn; private Animation slideLeftOut; private Animation slideRightIn; private Animation slideRightOut; private ViewFlipper viewFlipper; String message = "Initial Message"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Set up viewflipper viewFlipper = new ViewFlipper(this); ImageView i = new ImageView(this); i.setImageResource(R.drawable.sample_1); ImageView i2 = new ImageView(this); i2.setImageResource(R.drawable.sample_2); viewFlipper.addView(i); viewFlipper.addView(i2); //set up animations slideLeftIn = AnimationUtils.loadAnimation(this, R.anim.slide_left_in); slideLeftOut = AnimationUtils.loadAnimation(this, R.anim.slide_left_out); slideRightIn = AnimationUtils.loadAnimation(this, R.anim.slide_right_in); slideRightOut = AnimationUtils.loadAnimation(this, R.anim.slide_right_out); //put up a brownie as a starter setContentView(viewFlipper); gestureDetector = new GestureDetector(new MyGestureDetector()); } public class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return false; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { Log.v(LOGID,"right to left swipe detected"); viewFlipper.setInAnimation(slideLeftIn); viewFlipper.setOutAnimation(slideLeftOut); viewFlipper.showNext(); setContentView(viewFlipper); } // left to right swipe else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { Log.v(LOGID,"left to right swipe detected"); viewFlipper.setInAnimation(slideRightIn); viewFlipper.setOutAnimation(slideRightOut); viewFlipper.showPrevious(); setContentView(viewFlipper); } } catch (Exception e) { // nothing } return false; } } // This doesn't work @Override public boolean onTouchEvent(MotionEvent event) { if (gestureDetector.onTouchEvent(event)){ Log.v(LOGID,"screen touched"); return true; } else{ return false; } } }

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  • Limit for Google calendar SMS notification per day

    - by pit777
    What is the limit for Google calendar SMS notification per day? How to detect I reached sms limit? Google write only this: http://www.google.com/support/calendar/bin/answer.py?hl=en&answer=36589 You might have reached the limit for SMS notifications. There is a limit to the number of SMS notifications you can receive each day. This limit shouldn't affect most users, but it's something to keep in mind if you've scheduled a large number of events and are no longer receiving SMS notifications. I created sms reminder based on google calendar api(apps-script), but I think now I reached the daily limit for SMS notifications... but google not informed what is exactly amount of sms limit restriction :/ function emailNotification() { // POWIADOMIENIA SMS O NOWEJ POCZCIE var calendarID = "[email protected].google.com"; // id kalendarza o nazwie „sms4email” var gmailLabelTODO = "autoscriptslabels/sms"; // etykieta „AutoScriptsLabels/SMS” var gmailLabelDONE = "done/_sms"; // etykieta „DONE/_SMS” var calendarEventDescription = "this-is-sms_notification-mark"; // etykieta utworzonego zdarzenia, dzieki której mozna bedzie je znalezc podczas kasowania var calendar = CalendarApp.getCalendarById(calendarID); // otwieramy kalendarz var threads = GmailApp.getUserLabelByName(gmailLabelTODO).getThreads(); // zmienna przechowujaca kolekcje lancuszków z etykieta TODO var now = new Date(); if(threads == 0) return; // zaprzestanie wykonywania, jezeli brak nowych lancuszków for(i in threads) // tworzymy zdarzenia { var title = threads[i].getFirstMessageSubject(); // tytul emaila var startDate = new Date(now.getTime()+120000); var endDate = new Date(now.getTime()+120000); var messages = threads[i].getMessages(); var senderEmail = messages[0].getFrom(); // nadawca emaila var advancedArgs = {location:senderEmail, description:calendarEventDescription}; calendar.createEvent(title, startDate, endDate, advancedArgs); } Utilities.sleep(1000); GmailApp.getUserLabelByName(gmailLabelDONE).addToThreads(threads); // dodawanie etykiety DONE Utilities.sleep(1000); GmailApp.getUserLabelByName(gmailLabelTODO).removeFromThreads(threads); // usuwanie etykiety TODO Utilities.sleep(120000); // czekamy az kalendarz wysle SMS var TodaysEvents = calendar.getEventsForDay(now); for (i in TodaysEvents) // wyszukiwanie wedlug zdarzenia i kasowanie po wyslaniu { if (TodaysEvents[i].getDescription()==calendarEventDescription) TodaysEvents[i].deleteEvent(); } }

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  • How to display Google Online Spreadsheets in browser using Servlets

    - by Javenerd
    I am looking for a solution on how to display Google spreadsheets in web page using Servlets. Something like this: user logs into the application and then opts to create a new google spreadsheet. I just want to know how to display google spread sheet in web application using servlets. I don't want to create a spreadsheet in my account and then make it shared and publish the URL in my web application. This does not fit my requirement. Can anyone help me how and where to start with this? PS: Same question asked in the below forums: http://www.google.com/support/forum/p/apps-apis/thread?tid=184ba3b87a181ac8&hl=en http://forums.sun.com/thread.jspa?threadID=5433760

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  • gdata api + javascript library for accessing documents?

    - by user246114
    Hi, I wanted to do the following with the gdata javascript library: get a list of a user's documents. read the contents of a chosen document. edit its contents, update the document. If I'm reading correctly, this is not supported by the javascript library? I got this to work with the java library, but would like to push this functionality to the client. Is it possible? If not, are there any ways around it? Thank you

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  • HttpError 502 with Google Wave Active Robot API

    - by Drew LeSueur
    I am trying to use the Google Wave Active Robot API and I get an HTTP 502 error example from waveapi import events from waveapi import robot from waveapi import ops import passwords robot = robot.Robot('gae-run', 'http://a3.twimg.com/profile_images/250985893/twitter_pic_bigger.jpg') robot.setup_oauth(passwords.CONSUMER_KEY, passwords.CONSUMER_SECRET, server_rpc_base='http://www-opensocial.googleusercontent.com/api/rpc') wavelet = robot.fetch_wavelet('googlewave.com!w+dtuZi6t3C','googlewave.com!conv+root') robot.submit(wavelet) self.response.out.write(wavelet.creator) But the error I get is this: Traceback (most recent call last): File "/base/python_runtime/python_lib/versions/1/google/appengine/ext/webapp/__init__.py", line 511, in __call__ handler.get(*groups) File "/base/data/home/apps/clstff/gae-run.342467577023864664/main.py", line 23, in get robot.submit(wavelet) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 486, in submit res = self.make_rpc(pending) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 251, in make_rpc raise IOError('HttpError ' + str(code)) IOError: HttpError 502 Any ideas?

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  • load google annotated chart within jquery ui tab content via ajax method

    - by twmulloy
    Hi, I am encountering an issue with trying to load a google annotated chart (http://code.google.com/apis/visualization/documentation/gallery/annotatedtimeline.html) within a jquery ui tab using content via ajax method (http://jqueryui.com/demos/tabs/#ajax). If instead I use the default tabs functionality, writing out the code things work fine: <div id="tabs"> <ul> <li><a href="#tabs-1">Chart</a></li> </ul> <div id="tabs-1"> <script type="text/javascript"> google.load('visualization', '1', {'packages':['annotatedtimeline']}); google.setOnLoadCallback(drawChart); function drawChart() { var data = new google.visualization.DataTable(); data.addColumn('date', 'Date'); data.addColumn('number', 'cloudofinc.com'); data.addColumn('string', 'header'); data.addColumn('string', 'text') data.addColumn('number', 'All Clients'); data.addRows([ [new Date('May 12, 2010'), 2, '2 New Users', '', 3], [new Date('May 13, 2010'), 0, undefined, undefined, 0], [new Date('May 14, 2010'), 0, undefined, undefined, 0], ]); var chart = new google.visualization.AnnotatedTimeLine(document.getElementById('chart_users')); chart.draw(data, { displayAnnotations: false, fill: 10, thickness: 1 }); } </script> <div id='chart_users' style='width: 100%; height: 400px;'></div> </div> </div> But if I use the ajax method for jquery ui tab and point to the partial for the tab, it doesn't work completely. The page renders and once the chart loads, the browser window goes white. However, you can see the tab partial flash just before the chart appears to finish rendering (the chart never actually displays). I have verified that the partial is indeed loading properly without the chart. <div id="tabs"> <ul> <li><a href="ajax/tabs-1">Chart</a></li> </ul> </div>

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