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  • WCF for a shared data access

    - by Audrius
    Hi all, I have a little experience with WCF and would like to get your opinion/suggestion on how the following problem can be solved: A web service needs to be accessible from multiple clients simultaneously and service needs to return a result from a shared data set. The concrete project I'm working on has to store a list of IP addresses/ranges. This list will be queried by a bunch of web servers for a validation purposes and we speak of a couple of thousand or more queries per minute. My initial draft approach was to use Windows service as a WCF host with service contract implementing class that is decorated with ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple) that has a list object and a custom locking for accessing it. So basically I have a WCF service singleton with a list = shared data - multiple clients. What I do not like about it is that data and communication layers are merged into one and performance wise this doesn't feel "right". What I really really (- want is Windows service running an instance of IP list holding container class object, a second service running WCF service contract implementation and a way the latter querying the former in a nice way with a minimal blocking. Using another WCF channel would not really take me far away from the initial draft implementation or would it? What approach would you take? Project is still in a very early stage so complete design re-do is not out of question. All ideas are appreciated. Thanks! UPDATE: The data set will be changed dynamically. Web service will have a separate method to add IP or IP range and on top of that there will be a scheduled task that will trigger data cleanup every 10-15 minutes according to some rules. UPDATE 2: a separate benchmark project will be kicked up that should use MSSQL as a data backend (instead on in-memory list).

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  • Opinions on Unladen Swallow?

    - by vartec
    What are your opinions and expectations on Google's Unladen Swallow? From their project plan: We want to make Python faster, but we also want to make it easy for large, well-established applications to switch to Unladen Swallow. Produce a version of Python at least 5x faster than CPython. Python application performance should be stable. Maintain source-level compatibility with CPython applications. Maintain source-level compatibility with CPython extension modules. We do not want to maintain a Python implementation forever; we view our work as a branch, not a fork. And even sweeter: In addition, we intend to remove the GIL and fix the state of multithreading in Python. We believe this is possible through the implementation of a more sophisticated GC It almost looks too good to be true, like the best of PyPy and Stackless combined. More info: Jesse Noller: "Pycon: Unladen-Swallow" ArsTechnica: "Google searches for holy grail of Python performance" Update: as DNS pointed out, there was related question: http://stackoverflow.com/questions/695370/what-is-llvm-and-how-is-replacing-python-vm-with-llvm-increasing-speeds-5x

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  • Adding Custom Object to NSMutableArray

    - by Fozz
    Developing ios app. I have an object class Product.h and .m respectively along with my picker class which implements my vehicle selection to match products to vehicle. The files product.h #import <Foundation/Foundation.h> @interface Product : NSObject { } @property (nonatomic, retain) NSString *iProductID; @property (nonatomic, retain) NSString *vchProductCode; @property (nonatomic, retain) NSString *vchPriceCode; @property (nonatomic, retain) NSString *vchHitchUPC; @property (nonatomic, retain) NSString *mHitchList; @property (nonatomic, retain) NSString *mHitchMap; @property (nonatomic, retain) NSString *fShippingWeight; @property (nonatomic, retain) NSString *vchWC; @property (nonatomic, retain) NSString *vchCapacity; @property (nonatomic, retain) NSString *txtNote1; @property (nonatomic, retain) NSString *txtNote2; @property (nonatomic, retain) NSString *txtNote3; @property (nonatomic, retain) NSString *txtNote4; @property (nonatomic, retain) NSString *vchDrilling; @property (nonatomic, retain) NSString *vchUPCList; @property (nonatomic, retain) NSString *vchExposed; @property (nonatomic, retain) NSString *vchShortDesc; @property (nonatomic, retain) NSString *iVehicleID; @property (nonatomic, retain) NSString *iProductClassID; @property (nonatomic, retain) NSString *dtDateMod; @property (nonatomic, retain) NSString *txtBullet1; @property (nonatomic, retain) NSString *txtBullet2; @property (nonatomic, retain) NSString *txtBullet3; @property (nonatomic, retain) NSString *txtBullet4; @property (nonatomic, retain) NSString *txtBullet5; @property (nonatomic, retain) NSString *iUniqueIdentifier; @property (nonatomic, retain) NSString *dtDateLastTouched; @property (nonatomic, retain) NSString *txtNote6; @property (nonatomic, retain) NSString *InstallTime; @property (nonatomic, retain) NSString *SGID; @property (nonatomic, retain) NSString *CURTID; @property (nonatomic, retain) NSString *SGRetail; @property (nonatomic, retain) NSString *SGMemPrice; @property (nonatomic, retain) NSString *InstallSheet; @property (nonatomic, retain) NSString *mHitchJobber; @property (nonatomic, retain) NSString *CatID; @property (nonatomic, retain) NSString *ParentID; -(id) initWithDict:(NSDictionary *)dic; -(NSString *) description; @end Product implementation .m #import "Product.h" @implementation Product @synthesize iProductID; @synthesize vchProductCode; @synthesize vchPriceCode; @synthesize vchHitchUPC; @synthesize mHitchList; @synthesize mHitchMap; @synthesize fShippingWeight; @synthesize vchWC; @synthesize vchCapacity; @synthesize txtNote1; @synthesize txtNote2; @synthesize txtNote3; @synthesize txtNote4; @synthesize vchDrilling; @synthesize vchUPCList; @synthesize vchExposed; @synthesize vchShortDesc; @synthesize iVehicleID; @synthesize iProductClassID; @synthesize dtDateMod; @synthesize txtBullet1; @synthesize txtBullet2; @synthesize txtBullet3; @synthesize txtBullet4; @synthesize txtBullet5; @synthesize iUniqueIdentifier; @synthesize dtDateLastTouched; @synthesize txtNote6; @synthesize InstallTime; @synthesize SGID; @synthesize CURTID; @synthesize SGRetail; @synthesize SGMemPrice; @synthesize InstallSheet; @synthesize mHitchJobber; @synthesize CatID; @synthesize ParentID; -(id) initWithDict:(NSDictionary *)dic { [super init]; //Initialize all variables self.iProductID = [[NSString alloc] initWithString:[dic objectForKey:@"iProductID"]]; self.vchProductCode = [[NSString alloc] initWithString:[dic objectForKey:@"vchProductCode"]]; self.vchPriceCode = [[NSString alloc] initWithString:[dic objectForKey:@"vchPriceCode"]]; self.vchHitchUPC = [[NSString alloc] initWithString:[dic objectForKey:@"vchHitchUPC"]]; self.mHitchList = [[NSString alloc] initWithString:[dic objectForKey:@"mHitchList"]]; self.mHitchMap = [[NSString alloc] initWithString:[dic objectForKey:@"mHitchMap"]]; self.fShippingWeight = [[NSString alloc] initWithString:[dic objectForKey:@"fShippingWeight"]]; self.vchWC = [[NSString alloc] initWithString:[dic objectForKey:@"vchWC"]]; self.vchCapacity = [[NSString alloc] initWithString:[dic objectForKey:@"vchCapacity"]]; self.txtNote1 = [[NSString alloc] initWithString:[dic objectForKey:@"txtNote1"]]; self.txtNote2 = [[NSString alloc] initWithString:[dic objectForKey:@"txtNote2"]]; self.txtNote3 = [[NSString alloc] initWithString:[dic objectForKey:@"txtNote3"]]; self.txtNote4 = [[NSString alloc] initWithString:[dic objectForKey:@"txtNote4"]]; self.vchDrilling = [[NSString alloc] initWithString:[dic objectForKey:@"vchDrilling"]]; self.vchUPCList = [[NSString alloc] initWithString:[dic objectForKey:@"vchUPCList"]]; self.vchExposed = [[NSString alloc] initWithString:[dic objectForKey:@"vchExposed"]]; self.vchShortDesc = [[NSString alloc] initWithString:[dic objectForKey:@"vchShortDesc"]]; self.iVehicleID = [[NSString alloc] initWithString:[dic objectForKey:@"iVehicleID"]]; self.iProductClassID = [[NSString alloc] initWithString:[dic objectForKey:@"iProductClassID"]]; self.dtDateMod = [[NSString alloc] initWithString:[dic objectForKey:@"dtDateMod"]]; self.txtBullet1 = [[NSString alloc] initWithString:[dic objectForKey:@"txtBullet1"]]; self.txtBullet2 = [[NSString alloc] initWithString:[dic objectForKey:@"txtBullet2"]]; self.txtBullet3 = [[NSString alloc] initWithString:[dic objectForKey:@"txtBullet3"]]; self.txtBullet4 = [[NSString alloc] initWithString:[dic objectForKey:@"txtBullet4"]]; self.txtBullet5 = [[NSString alloc] initWithString:[dic objectForKey:@"txtBullet5"]]; self.iUniqueIdentifier = [[NSString alloc] initWithString:[dic objectForKey:@"iUniqueIdentifier"]]; self.dtDateLastTouched = [[NSString alloc] initWithString:[dic objectForKey:@"dtDateLastTouched"]]; self.txtNote6 = [[NSString alloc] initWithString:[dic objectForKey:@"txtNote6"]]; self.InstallTime = [[NSString alloc] initWithString:[dic objectForKey:@"InstallTime"]]; self.SGID = [[NSString alloc] initWithString:[dic objectForKey:@"SGID"]]; self.CURTID = [[NSString alloc] initWithString:[dic objectForKey:@"CURTID"]]; self.SGRetail = [[NSString alloc] initWithString:[dic objectForKey:@"SGRetail"]]; self.SGMemPrice = [[NSString alloc] initWithString:[dic objectForKey:@"SGMemPrice"]]; self.InstallSheet = [[NSString alloc] initWithString:[dic objectForKey:@"InstallSheet"]]; self.mHitchJobber = [[NSString alloc] initWithString:[dic objectForKey:@"mHitchJobber"]]; self.CatID = [[NSString alloc] initWithString:[dic objectForKey:@"CatID"]]; self.ParentID = [[NSString alloc] initWithString:[dic objectForKey:@"ParentID"]]; return self; } -(NSString *) description { return [NSString stringWithFormat:@"iProductID = %@\n vchProductCode = %@\n vchPriceCode = %@\n vchHitchUPC = %@\n mHitchList = %@\n mHitchMap = %@\n fShippingWeight = %@\n vchWC = %@\n vchCapacity = %@\n txtNote1 = %@\n txtNote2 = %@\n txtNote3 = %@\n txtNote4 = %@\n vchDrilling = %@\n vchUPCList = %@\n vchExposed = %@\n vchShortDesc = %@\n iVehicleID = %@\n iProductClassID = %@\n dtDateMod = %@\n txtBullet1 = %@\n txtBullet2 = %@\n txtBullet3 = %@\n txtBullet4 = %@\n txtBullet4 = %@\n txtBullet5 = %@\n iUniqueIdentifier = %@\n dtDateLastTouched = %@\n txtNote6 = %@\n InstallTime = %@\n SGID = %@\n CURTID = %@\n SGRetail = %@\n SGMemPrice = %@\n InstallSheet = %@\n mHitchJobber = %@\n CatID = %@\n ParentID = %@\n", iProductID, vchProductCode, vchPriceCode, vchHitchUPC, mHitchList, mHitchMap, fShippingWeight, vchWC, vchCapacity, txtNote1, txtNote2, txtNote3, txtNote4, vchDrilling, vchUPCList, vchExposed, vchShortDesc, iVehicleID, iProductClassID, dtDateMod, txtBullet1, txtBullet2, txtBullet3, txtBullet4,txtBullet5, iUniqueIdentifier, dtDateLastTouched,txtNote6,InstallTime,SGID,CURTID,SGRetail,SGMemPrice,InstallSheet,mHitchJobber,CatID, ParentID]; } @end Ignoring the fact that its really long I also tried to just set the property but then my product didnt have any values. So I alloc'd for all properties, not sure which is "correct" the use of product picker.h #import <UIKit/UIKit.h> @class Vehicle; @class Product; @interface Picker : UITableViewController <NSXMLParserDelegate> { NSString *currentRow; NSString *currentElement; Vehicle *vehicle; } @property (nonatomic, retain) NSMutableArray *dataArray; //@property (readwrite, copy) NSString *currentRow; //@property (readwrite, copy) NSString *currentElement; -(void) getYears:(NSString *)string; -(void) getMakes:(NSString *)year; -(void) getModels:(NSString *)year: (NSString *)make; -(void) getStyles:(NSString *)year: (NSString *)make: (NSString *)model; -(void) getHitch:(NSString *)year: (NSString *)make: (NSString *)model: (NSString *)style; -(void) parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName; -(void) parser:(NSXMLParser *)parser foundCharacters:(NSString *)string; -(void) parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict; @end The implementation .m #import "Product.h" #import "Picker.h" #import "KioskAppDelegate.h" #import "JSON.h" #import "Vehicle.h" @implementation Picker @synthesize dataArray; -(void) getHitch:(NSString *)year: (NSString *)make: (NSString *)model: (NSString *)style{ currentRow = [NSString stringWithString:@"z:row"]; currentElement = [NSString stringWithString:@"gethitch"]; //Reinitialize data array [self.dataArray removeAllObjects]; [self.dataArray release]; self.dataArray = [[NSArray alloc] initWithObjects:nil]; //Build url & string NSString *thisString = [[NSString alloc] initWithString:@""]; thisString = [NSString stringWithFormat:@"http://api.curthitch.biz/AJAX_CURT.aspx?action=GetHitch&dataType=json&year=%@&make=%@&model=%@&style=%@",year,make,model,style]; //Request NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:thisString]]; //Perform request and fill data with json NSData *response = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; //Get string from data NSString *json_string = [[NSString alloc] initWithData:response encoding:NSUTF8StringEncoding]; //set up parser SBJsonParser *parser = [[SBJsonParser alloc] init]; //parse json into object NSArray *tempArray = [parser objectWithString:json_string error:nil]; for (NSDictionary *dic in tempArray) { Product *tempProduct = [[Product alloc] initWithDict:dic]; NSLog(@"is tempProduct valid %@", (tempProduct) ? @"YES" : @"NO"); [self.dataArray addObject:tempProduct]; } } @end So I stripped out all the table methods and misc crap that doesnt matter. In the end my problem is adding the "tempProduct" object to the mutable array dataArray so that I can customize the table cells. Using the json framework im parsing out some json which returns an array of NSDictionary objects. Stepping through that my dictionary objects look good, I populate my custom object with properties for all my fields which goes through fine, and the values look right. However I cant add this to the array, I've tried several different implementations doesn't work. Not sure what I'm doing wrong. In some instances doing a po tempProduct prints the description and sometimes it does not. same with right clicking on the variable and choosing print description. Actual error message 2011-02-22 15:53:56.058 Kiosk[8547:207] -[__NSArrayI addObject:]: unrecognized selector sent to instance 0x4e1ba40 2011-02-22 15:53:56.060 Kiosk[8547:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayI addObject:]: unrecognized selector sent to instance 0x4e1ba40' *** Call stack at first throw: ( 0 CoreFoundation 0x00dbabe9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x00f0f5c2 objc_exception_throw + 47 2 CoreFoundation 0x00dbc6fb -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x00d2c366 ___forwarding___ + 966 4 CoreFoundation 0x00d2bf22 _CF_forwarding_prep_0 + 50 5 Kiosk 0x00003ead -[Picker getHitch::::] + 1091 6 Kiosk 0x00003007 -[Picker tableView:didSelectRowAtIndexPath:] + 1407 7 UIKit 0x0009b794 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 1140 8 UIKit 0x00091d50 -[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 219 9 Foundation 0x007937f6 __NSFireDelayedPerform + 441 10 CoreFoundation 0x00d9bfe3 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 19 11 CoreFoundation 0x00d9d594 __CFRunLoopDoTimer + 1220 12 CoreFoundation 0x00cf9cc9 __CFRunLoopRun + 1817 13 CoreFoundation 0x00cf9240 CFRunLoopRunSpecific + 208 14 CoreFoundation 0x00cf9161 CFRunLoopRunInMode + 97 15 GraphicsServices 0x0102e268 GSEventRunModal + 217 16 GraphicsServices 0x0102e32d GSEventRun + 115 17 UIKit 0x0003442e UIApplicationMain + 1160 18 Kiosk 0x0000239a main + 104 19 Kiosk 0x00002329 start + 53 ) terminate called after throwing an instance of 'NSException'

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  • How do I remove accents from characters in a PHP string?

    - by georgebrock
    I'm attempting to remove accents from characters in PHP string as the first step to making the string usable in a URL. I'm using the following code: $input = "Fóø Bår"; setlocale(LC_ALL, "en_US.utf8"); $output = iconv("utf-8", "ascii//TRANSLIT", $input); print($output); The output I would expect would be something like this: F'oo Bar However, instead of the accented characters being transliterated they are replaced with question marks: F?? B?r Everything I can find online indicates that setting the locale will fix this problem, however I'm already doing this. I've already checked the following details: The locale I am setting is supported by the server (included in the list produced by locale -a) The source and target encodings (UTF-8 and ASCII) are supported by the server's version of iconv (included in the list produced by iconv -l) The input string is UTF-8 encoded (verified using PHP's mb_check_encoding function, as suggested in the answer by mercator) The call to setlocale is successful (it returns 'en_US.utf8' rather than FALSE) The cause of the problem: The server is using the wrong implementation of iconv. It has the glibc version instead of the required libiconv version. Note that the iconv function on some systems may not work as you expect. In such case, it'd be a good idea to install the GNU libiconv library. It will most likely end up with more consistent results. – PHP manual's introduction to iconv Details about the iconv implementation that is used by PHP are included in the output of the phpinfo function. (I'm not able to re-compile PHP with the correct iconv library on the server I'm working with for this project so the answer I've accepted below is the one that was most useful for removing accents without iconv support.)

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  • .NET custom property attribute?

    - by ropstah
    EDIT: I'd better rephrase: How can I shift the GET-implementation of a Class property to a / using a custom attribute? (I've added instantation vars (classname, propertyname) to the attribute, however I'd rather have these automatically fetched ofcourse.) Public Class CustomClass <CustomAttributeClass(ClassName:="CustomClass", PropertyName = "SomeProperty")> _ Public Property SomeProperty() as String Get() as String //This implementation should be handled by the attribute class End Get Set(Byval value as String) Me._someProperty = value End Set End Property End Class Old question: I want to create a custom property attribute for classes. I can create a class derived from Attribute, and 'mark' the property with the attribute, but where to go from here? I have a repository where I can quickly get data based on the attributes values. I would like to generalize the behaviour of the property in the attribute but I don't know how to go from here... Any help would be greatly accepted! Public Class CustomDataAttribute : Inherits Attribute Private _name As String Public Sub New(ByVal name As String) Me.Name = name End Sub Property Name() As String Get Return _name End Get Set(ByVal value As String) Me._name = value End Set End Property End Class Public Class CustomClass <CustomDataAttribute(Name:="CustomField")> _ Public Property CustomField() End Property End Class

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  • Can xjc -version be trusted?

    - by JasonPlutext
    I've spent the day debugging an issue with JAXB getting namespaces wrong or missing (possibly related to Marshaller.JAXB_FRAGMENT, but that's not the point here). I found the problem occurs with JAXB RI 2.1.10 in my endorsed dir. It is fixed if I use JAXB RI 2.2.4 or 2.2.6 Here is what is really confusing (and what made it take so long). The problem occurs on Linux with: $ java -version java version "1.7.0_03" OpenJDK Runtime Environment (IcedTea7 2.1.1pre) (7~u3-2.1.1~pre1-1ubuntu2) OpenJDK 64-Bit Server VM (build 22.0-b10, mixed mode) $ xjc -version xjc 2.2.4 but it should work fine, if this java really uses JAXB RI 2.2.4 !! Similarly, I can't reproduce the issue on Windows with Java 1.6.0_27, which reports: C:\Program Files\Java\jdk1.6.0_27\bin>java -version java version "1.6.0_27" Java(TM) SE Runtime Environment (build 1.6.0_27-b07) Java HotSpot(TM) 64-Bit Server VM (build 20.2-b06, mixed mode) C:\Program Files\Java\jdk1.6.0_27\bin>xjc -version xjc version "JAXB 2.1.10 in JDK 6" JavaTM Architecture for XML Binding(JAXB) Reference Implementation, (build JAXB 2.1.10 in JDK 6) and yet if I put 2.1.10 RI in my endorsed dir, the problem occurs. It should occur with 1.6.0_27, if that really uses JAXB RI 2.1.10. It seems to me that the problem I'm experiencing has been fixed in the reference implementation somewhere after 2.1.10 and before 2.2.4, but that neither of the 2 VM's above actually use the JAXB version they claim to. Or possibly they use the xjc they claim, but not what is in jaxb-api.jar and jaxb-impl.jar (I know there is a difference in the namespace prefix mapper property, but that won't be causing this problem). I've done these experiments on Win 7 and Ubuntu, in tomcat (no eclipse), and in eclipse (no tomcat), so I'm pretty confident I'm explaining my findings correctly. Can anyone provide any insight into what is happening? If I'm right, does anyone know what versions of JAXB the various Sun/Oracle JDKs really use?

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  • adjacency list creation , out of Memory error

    - by p1
    Hello , I am trying to create an adjacency list to store a graph.The implementation works fine while storing 100,000 records. However,when I tried to store around 1million records I ran into OutofMemory Error : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOfRange(Arrays.java:3209) at java.lang.String.(String.java:215) at java.io.BufferedReader.readLine(BufferedReader.java:331) at java.io.BufferedReader.readLine(BufferedReader.java:362) at liarliar.main(liarliar.java:39) Following is my implementation HashMap<String,ArrayList<String>> adj = new HashMap<String,ArrayList<String>>(num); while ((str = in.readLine()) != null) { StringTokenizer Tok = new StringTokenizer(str); name = (String) Tok.nextElement(); cnt = Integer.valueOf(Tok.nextToken()); ArrayList<String> templist = new ArrayList<String>(cnt); while(cnt>0) { templist.add(in.readLine()); cnt--; } adj.put(name,templist); } //done creating a adjacency list I am wondering, if there is any better way to implement the adjacency list. Also, I know number of nodes right in the begining and , in the future I flatten the list as I visit nodes. Any suggestions ? Thanks

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  • How to produce an HTTP 403-equivalent WCF Message from an IErrorHandler?

    - by Andras Zoltan
    I want to write an IErrorHandler implementation that will handle AuthenticationException instances (a proprietary type), and then in the implementation of ProvideFault provide a traditional Http Response with a status code of 403 as the fault message. So far I have my first best guess wired into a service, but WCF appears to be ignoring the output message completely, even though the error handler is being called. At the moment, the code looks like this: public class AuthWeb403ErrorHandler : IErrorHandler { #region IErrorHandler Members public bool HandleError(Exception error) { return error is AuthenticationException; } public void ProvideFault(Exception error, MessageVersion version, ref Message fault) { //first attempt - just a stab in the dark, really HttpResponseMessageProperty property = new HttpResponseMessageProperty(); property.SuppressEntityBody = true; property.StatusCode = System.Net.HttpStatusCode.Forbidden; property.StatusDescription = "Forbidden"; var m = Message.CreateMessage(version, null); m.Properties[HttpResponseMessageProperty.Name] = property; fault = m; } #endregion } With this in place, I just get the standard WCF html 'The server encountered an error processing the request. See server logs for more details.' - which is what would happen if there was no IErrorHandler. Is this a feature of the behaviours added by WebServiceHost? Or is it because the message I'm building is simply wrong!? I can verify that the event log is indeed not receiving anything. My current test environment is a WebGet method (both XML and Json) hosted in a service that is created with the WebServiceHostFactory, and Asp.Net compatibility switched off. The service method simply throws the exception in question.

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  • Looking for a lock-free RT-safe single-reader single-writer structure

    - by moala
    Hi, I'm looking for a lock-free design conforming to these requisites: a single writer writes into a structure and a single reader reads from this structure (this structure exists already and is safe for simultaneous read/write) but at some time, the structure needs to be changed by the writer, which then initialises, switches and writes into a new structure (of the same type but with new content) and at the next time the reader reads, it switches to this new structure (if the writer multiply switches to a new lock-free structure, the reader discards these structures, ignoring their data). The structures must be reused, i.e. no heap memory allocation/free is allowed during write/read/switch operation, for RT purposes. I have currently implemented a ringbuffer containing multiple instances of these structures; but this implementation suffers from the fact that when the writer has used all the structures present in the ringbuffer, there is no more place to change from structure... But the rest of the ringbuffer contains some data which don't have to be read by the reader but can't be re-used by the writer. As a consequence, the ringbuffer does not fit this purpose. Any idea (name or pseudo-implementation) of a lock-free design? Thanks for having considered this problem.

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  • Databinding in WinForms performing async data import

    - by burnside
    I have a scenario where I have a collection of objects bound to a datagrid in winforms. If a user drags and drops an item on to the grid, I need to add a placeholder row into the grid and kick off a lengthy async import process. I need to communicate the status of the async import process back to the UI, updating the row in the grid and have the UI remain responsive to allow the user to edit the other rows. What's the best practice for doing this? My current solution is: binding a thread safe implementation of BindingList to the grid, filled with the objects that are displayed as rows in the grid. When a user drags and drops an item on to the grid, I create a new object containing the sparse info obtained from the dropped item and add that to the BindingList, disabling the editing of that row. I then fire off a separate thread to do the import, passing it the newly bound object I have just created to fill with data. The import process, periodically sets the status of the object and fires an event which is subscribed to by the UI telling it to refresh the grid to see the new properties on the object. Should I be passing the same object that is bound to the grid to the import process thread to operate on, or should I be creating a copy and merging back the changes to the object on the UI thread using BeginInvoke? Any problems or advice with this implementation? Thanks

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  • error: expected specifier-qualifier-list before...in Objective C ?

    - by Ridwan
    Hi guys. Whenever I build the following code, I get the error above. //Controller.h #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import "PolygonShape.h" #import "PolygonView.h"; @interface Controller : NSObject { IBOutlet UIButton *decreaseButton; IBOutlet UIButton *increaseButton; IBOutlet UILabel *numberOfSidesLabel; IBOutlet PolygonShape *shape; IBOutlet PolygonView *shapeView; } - (IBAction)decrease; - (IBAction)increase; - (void)awakeFromNib; @end //Controller.m #import "Controller.h" @implementation Controller @end However, when I replace the import statement and put a forward class reference instead, the code compiles. //Controller.h #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import "PolygonShape.h" @class PolygonView; @interface Controller : NSObject { IBOutlet UIButton *decreaseButton; IBOutlet UIButton *increaseButton; IBOutlet UILabel *numberOfSidesLabel; IBOutlet PolygonShape *shape; IBOutlet PolygonView *shapeView; } - (IBAction)decrease; - (IBAction)increase; - (void)awakeFromNib; @end //Controller.m #import "Controller.h" #import "PolygonView.h" @implementation Controller @end Can anyone explain?

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  • Why I am getting a Heap Corruption Error?

    - by vaidya.atul
    I am new to C++. I am getting HEAP CORRUPTION ERROR. Any help will be highly appreciated. Below is my code class CEntity { //some member variables CEntity(string section1,string section2); CEntity(); virtual ~CEntity(); //pure virtual function .. virtual CEntity* create()const =0; }; I derive CLine from CEntity as below class CLine:public CEntity { // Again some variables ... // Constructor and destructor CLine(string section1,string section2); CLine(); ~CLine(); CLine* Create() const; } // CLine Implementation CLine::CLine(string section1,string section2):CEntity(section1,section2){}; CLine::CLine(); CLine* CLine::create()const{return new CLine();} I have another class CReader which uses CLine object and populates it in a multimap as below class CReader { public: CReader(); ~CReader(); multimap<int,CEntity*>m_data_vs_entity; }; //CReader Implementation CReader::CReader() { m_data_vs_entity.clear(); }; CReader::~CReader() { multimap<int,CEntity*>::iterator iter; for(iter = m_data_vs_entity.begin();iter!=m_data_vs_entity.end();iter++) { CEntity* current_entity = iter->second; if(current_entity) delete current_entity; } m_data_vs_entity.clear(); } I am reading the data from a file and then populating the CLine Class.The map gets populated in a function of CReader class. Since CEntity has a virtual destructor, I hope the piece of code in CReader's destructor should work. In fact, it does work for small files but I get HEAP CORRUPTION ERROR while working with bigger files. If there is something fundamentally wrong, then, please help me find it, as I have been scratching my head for quit some time now. Thanks in advance and awaiting reply, Regards, Atul

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  • Java Memory Model: reordering and concurrent locks

    - by Steffen Heil
    Hi The java meomry model mandates that synchronize blocks that synchronize on the same monitor enforce a before-after-realtion on the variables modified within those blocks. Example: // in thread A synchronized( lock ) { x = true; } // in thread B synchronized( lock ) { System.out.println( x ); } In this case it is garanteed that thread B will see x==true as long as thread A already passed that synchronized-block. Now I am in the process to rewrite lots of code to use the more flexible (and said to be faster) locks in java.util.concurrent, especially the ReentrantReadWriteLock. So the example looks like this: // in thread A synchronized( lock ) { lock.writeLock().lock(); x = true; lock.writeLock().unlock(); } // in thread B synchronized( lock ) { lock.readLock().lock(); System.out.println( x ); lock.readLock().unlock(); } However, I have not seen any hints within the memory model specification that such locks also imply the nessessary ordering. Looking into the implementation it seems to rely on the access to volatile variables inside AbstractQueuedSynchronizer (for the sun implementation at least). However this is not part of any specification and moreover access to non-volatile variables is not really condsidered covered by the memory barrier given by these variables, is it? So, here are my questions: Is it safe to assume the same ordering as with the "old" synchronized blocks? Is this documented somewhere? Is accessing any volatile variable a memory barrier for any other variable? Regards, Steffen

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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  • Annotation to make available generic type

    - by mdma
    Given an generic interface like interface DomainObjectDAO<T> { T newInstance(); add(T t); remove(T t); T findById(int id); // etc... } I'd like to create a subinterface that specifies the type parameter: interface CustomerDAO extends DomainObjectDAO<Customer> { // customer-specific queries - incidental. } The implementation needs to know the actual template parameter type, but of course type erasure means isn't available at runtime. Is there some annotation that I could include to declare the interface type? Something like @GenericParameter(Customer.class) interface CustomerDAO extends DomainObjectDAO<Customer> { } The implementation could then fetch this annotation from the interface and use it as a substitute for runtime generic type access. Some background: This interface is implemented using JDK dynamic proxies as outlined here. The non-generic version of this interface has been working well, but it would be nicer to use generics and not have to create a subinterface for each domain object type. The actual type is needed at runtime to implement the newInstance method, amongst others.

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  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

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  • Boost Mersenne Twister: how to seed with more than one value?

    - by Eamon Nerbonne
    I'm using the boost mt19937 implementation for a simulation. The simulation needs to be reproducible, and that means storing and potentially reusing the RNG seeds later. I'm using the windows crypto api to generate the seed values because I need an external source for the seeds and not because of any particular guarantees of randomness. The output of any simulation run will have a note including the RNG seed - so the seed needs to be reasonably short. On the other hand, as part of the analysis of the simulation, I'll be comparing several runs - but to be sure that these runs are actually different, I'll need to use different seeds - so the seed needs to be long enough to avoid accidental collisions. I've determined that 64-bits of seeding should suffice; the chance of a collision will reach 50% after about 2^32 runs - that probability is low enough that the average error caused by it is negligible to me. Using just 32-bits of seed is tricky; the chance of a collision reaches 50% already after 2^16 runs; and that's a little too likely for my tastes. Unfortunately, the boost implementation either seeds with a full state vector - which is far, far too long - or a single 32-bit unsigned long - which isn't ideal. How can I seed the generator with more than 32-bits but less than a full state vector? I tried just padding the vector or repeating the seeds to fill the state vector, but even a cursory glance at the results shows that that generates poor results.

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  • Adapting existing HTML/Javascript model to Titanium's latest release (v 0.9)

    - by Alan Neal
    In pre-0.9 versions of Titanium, one could simply specify an .html file (local or remote) in the tiapp.xml file and interact with it in the same manner as one would on a website. As of version 0.9, that is no the longer case. One creates their entire app dynamically. Unfortunately, this broke my previous implementation and, other than an updated Kitchen Sink, much of the new model and API calls are not covered in the documentation (e.g., createLabel). So, my question is this... What are the simplest steps for re-creating the previous effect (knowingly forgoing some of the advantages of the Titanium's latest approach if necessary)? My previous implementation was exactly as it functions on the website. The website has a single index.html file with no content other than links to JavaScript and style files. The document body's onload event called the first JavaScript function (located in the main script) and, from that point forth, the entire content was dynamically created. How can I set up the latest version of Titanium so that I am poised to do the exact same thing? BTW: Whereas I previously had the choice to keep the files local or remote, I don't believe that remote access (e.g., simply using the webView widget to point to the website) is viable. That's because pages displayed via the webView do not have access to most of the API. Since the iPhone and Safari browsers do not support the file input type, the only means for uploading files (something my app requires) is calling Titanium's function. Thanks in advance.

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  • Selectively intercepting methods using autofac and dynamicproxy2

    - by Mark Simpson
    I'm currently doing a bit of experimenting using Autofac-1.4.5.676, autofac contrib and castle DynamicProxy2. The goal is to create a coarse-grained profiler that can intercept calls to specific methods of a particular interface. The problem: I have everything working perfectly apart from the selective part. I gather that I need to marry up my interceptor with an IProxyGenerationHook implementation, but I can't figure out how to do this. My code looks something like this: The interface that is to be intercepted & profiled (note that I only care about profiling the Update() method) public interface ISomeSystemToMonitor { void Update(); // this is the one I want to profile void SomeOtherMethodWeDontCareAboutProfiling(); } Now, when I register my systems with the container, I do the following: // Register interceptor gubbins builder.RegisterModule(new FlexibleInterceptionModule()); builder.Register<PerformanceInterceptor>(); // Register systems (just one in this example) builder.Register<AudioSystem>() .As<ISomeSystemToMonitor>) .InterceptedBy(typeof(PerformanceInterceptor)); All ISomeSystemToMonitor instances pulled out of the container are intercepted and profiled as desired, other than the fact that it will intercept all of its methods, not just the Update method. Now, how can I extend this to exclude all methods other than Update()? As I said, I don't understand how I'm meant to say "for the ProfileInterceptor, use this implementation of IProxyHookGenerator". All help appreciated, cheers! Also, please note that I can't upgrade to autofac2.x right now; I'm stuck with 1.

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  • Using JBoss EL on Weblogic 11g (10.3.1.0)

    - by golfradio
    Hi, I have a facelets 1.2 application that I am running on Weblogic 11g. I want to use the JBoss EL implementation that allows me to call bean methods with arguments. For this, I have packaged the jboss-el-2.0.1.GA.jar in my WAR's WEB-INF/lib directory. I have also added a context-param in my web.xml to override the Sun implementation. <context-param> <param-name>com.sun.faces.expressionFactory</param-name> <param-value>org.jboss.el.ExpressionFactoryImpl</param-value> </context-param> But when I load a page that contains an expression like <ice:outputText value="#{errBean.getErrMsg(error.code)}"/> I get an expression parsing exception java.lang.Exception: javax.faces.FacesException: com.sun.el.parser.ParseException: Encountered "(" at line 1, column 25. Was expecting one of: "}" ... "." ... ... at com.sun.el.parser.ELParser.generateParseException(ELParser.java:1651) at com.sun.el.parser.ELParser.jj_consume_token(ELParser.java:1531) at com.sun.el.parser.ELParser.DeferredExpression(ELParser.java:134) at com.sun.el.parser.ELParser.CompositeExpression(ELParser.java:61) at com.sun.el.lang.ExpressionBuilder.createNodeInternal(ExpressionBuilder.java:128) at com.sun.el.lang.ExpressionBuilder.build(ExpressionBuilder.java:177) at com.sun.el.lang.ExpressionBuilder.createValueExpression(ExpressionBuilder.java:221) at com.sun.el.ExpressionFactoryImpl.createValueExpression(ExpressionFactoryImpl.java:81) at com.sun.facelets.tag.TagAttribute.getValueExpression(TagAttribute.java:256) Weblogic does not seem to be using the JBoss EL ExpressionFactoryImpl. I don't understand what is going on. This worked on Weblogic 9.2.2. What is it that I am doing wrong? Any help is appreciated. Thanks in advance.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • WPF binding fails with custom add and remove accessors for INotifyPropertyChanged.PropertyChanged

    - by emddudley
    I have a scenario which is causing strange behavior with WPF data binding and INotifyPropertyChanged. I want a private member of the data binding source to handle the INotifyPropertyChanged.PropertyChanged event. I get some exceptions which haven't helped me debug, even when I have "Enable .NET Framework source stepping" checked in Visual Studio's options: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.InvalidOperationException' occurred in PresentationCore.dll Here's the source code: XAML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestApplication.MainWindow" DataContext="{Binding RelativeSource={RelativeSource Self}}" Height="100" Width="100"> <StackPanel> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="A" /> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="B" /> </StackPanel> </Window> Normal implementation works public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; public MainWindow() { InitializeComponent(); } } Desired implementation doesn't work public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged { add { lock (this.mHandler) { this.mHandler.PropertyChanged += value; } } remove { lock (this.mHandler) { this.mHandler.PropertyChanged -= value; } } } public bool CheckboxIsChecked { get { return this.mHandler.CheckboxIsChecked; } set { this.mHandler.CheckboxIsChecked = value; } } private HandlesPropertyChangeEvents mHandler = new HandlesPropertyChangeEvents(); public MainWindow() { InitializeComponent(); } public class HandlesPropertyChangeEvents : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; } }

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  • call/cc in Lua - Possible?

    - by Pessimist
    The Wikipedia article on Continuation says: "In any language which supports closures, it is possible to write programs in continuation passing style and manually implement call/cc." Either that is true and I need to know how to do it or it is not true and that statement needs to be corrected. If this is true, please show me how to implement call/cc in Lua because I can't see how. I think I'd be able to implement call/cc manually if Lua had the coroutine.clone function as explained here. If closures are not enough to implement call/cc then what else is needed? The text below is optional reading. P.S.: Lua has one-shot continuations with its coroutine table. A coroutine.clone function would allow me to clone it to call it multiple times, thus effectively making call/cc possible (unless I misunderstand call/cc). However that cloning function doesn't exist in Lua. Someone on the Lua IRC channel suggested that I use the Pluto library (it implements serialization) to marshal a coroutine, copy it and then unmarshal it and use it again. While that would probably work, I am more interested in the theoretical implementation of call/cc and in finding what is the actual minimum set of features that a language needs to have in order to allow for its manual implementation.

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  • Wrappers/law of demeter seems to be an anti-pattern...

    - by Robert Fraser
    I've been reading up on this "Law of Demeter" thing, and it (and pure "wrapper" classes in general) seem to generally be anti patterns. Consider an implementation class: class Foo { void doSomething() { /* whatever */ } } Now consider two different implementations of another class: class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething() { _foo.doSomething(); } } And the ways to call said methods: callingMethod() { Bar1.getFoo().doSomething(); // Version 1 Bar2.doSomething(); // Version 2 } At first blush, version 1 seems a bit simpler, and follows the "rule of Demeter", hide Foo's implementation, etc, etc. But this ties any changes in Foo to Bar. For example, if a parameter is added to doSomething, then we have: class Foo { void doSomething(int x) { /* whatever */ } } class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething(int x) { _foo.doSomething(x); } } callingMethod() { Bar1.getFoo().doSomething(5); // Version 1 Bar2.doSomething(5); // Version 2 } In both versions, Foo and callingMethod need to be changed, but in Version 2, Bar also needs to be changed. Can someone explain the advantage of having a wrapper/facade (with the exception of adapters or wrapping an external API or exposing an internal one).

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  • Want to learn Objective-C but syntax is very confusing

    - by Sahat
    Coming from Java background I am guessing this is expected. I would really love to learn Objective-C and start developing Mac apps, but the syntax is just killing me. For example: -(void) setNumerator: (int) n { numerator = n; } What is that dash for and why is followed by void in parenthesis? I've never seen void in parenthesis in C/C++, Java or C#. Why don't we have a semicolon after (int) n? But we do have it here: -(void) setNumerator: (int) n; And what's with this alloc, init, release process? myFraction = [Fraction alloc]; myFraction = [myFraction init]; [myFraction release]; And why is it [myFraction release]; and not myFraction = [myFraction release]; ? And lastly what's with the @ signs and what's this implementation equivalent in Java? @implementation Fraction @end I am currently reading Programming in Objective C 2.0 and it's just so frustrating learning this new syntax for someone in Java background.

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