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  • Problem with File IO and splitting strings with Environment.NewLine in VB.Net

    - by Senthil
    Hi, I was experimenting with basic VB.Net file read/write and encountered this problem. I don't know whether it has something to do with the File IO or the String splitting. I am writing text to a file like so Dim sWriter As New StreamWriter("Data.txt") sWriter.WriteLine("FirstItem") sWriter.WriteLine("SecondItem") sWriter.WriteLine("ThirdItem") sWriter.Close() Then, I am reading the text from the file Dim sReader As New StreamReader("Data.txt") Dim fileContents As String = sReader.ReadToEnd() sReader.Close() Now, I am splitting the fileContents variable using Environment.NewLine and saving the returned String array. Dim tempStr() As String = fileContents.Split(Environment.NewLine) When I print the array, I get some weird results For Each str As String In tempStr Console.WriteLine("*" + str + "*") Next I added the *'s to the beginning and end to find out what is going on. Since NewLine is used as the delimiter, I expect the strings in the array to NOT have any NewLine's. But the output was this - *FirstItem* * SecondItem* * ThirdItem* * * Shouldn't it be this - *FirstItem* *SecondItem* *ThirdItem* ?? Since I am using WriteLine, my guess is a new line is added after the last string and hence the last empty item in the array after splitting. But why is there a new line in the beginning of the second and third strings?

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  • Executing bat file and returning the prompt

    - by Lieven Cardoen
    I have a problem with cruisecontrol where an ant scripts executes a bat file that doesn't give me the prompt back. As a result, the project in cruisecontrol keeps on bulding forever until I restart cruisecontrol. How can I resolve this? It's a startup.bat from wowza (Streaming Server) that I'm executing: @echo off call setenv.bat if not %WMSENVOK% == "true" goto end set _WINDOWNAME="Wowza Media Server 2" set _EXESERVER= if "%1"=="newwindow" ( set _EXESERVER=start %_WINDOWNAME% shift ) set CLASSPATH="%WMSAPP_HOME%\bin\wms-bootstrap.jar" rem cacls jmxremote.password /P username:R rem cacls jmxremote.access /P username:R rem NOTE: Here you can configure the JVM's built in JMX interface. rem See the "Server Management Console and Monitoring" chapter rem of the "User's Guide" for more information on how to configure the rem remote JMX interface in the [install-dir]/conf/Server.xml file. set JMXOPTIONS=-Dcom.sun.management.jmxremote=true rem set JMXOPTIONS=%JMXOPTIONS% -Djava.rmi.server.hostname=192.168.1.7 rem set JMXOPTIONS=%JMXOPTIONS% -Dcom.sun.management.jmxremote.port=1099 rem set JMXOPTIONS=%JMXOPTIONS% -Dcom.sun.management.jmxremote.authenticate=false rem set JMXOPTIONS=%JMXOPTIONS% -Dcom.sun.management.jmxremote.ssl=false rem set JMXOPTIONS=%JMXOPTIONS% -Dcom.sun.management.jmxremote.password.file= "%WMSCONFIG_HOME%/conf/jmxremote.password" rem set JMXOPTIONS=%JMXOPTIONS% -Dcom.sun.management.jmxremote.access.file= "%WMSCONFIG_HOME%/conf/jmxremote.access" rem log interceptor com.wowza.wms.logging.LogNotify - see Javadocs for ILogNotify %_EXESERVER% "%_EXECJAVA%" %JAVA_OPTS% %JMXOPTIONS% -Dcom.wowza.wms.AppHome="%WMSAPP_HOME%" -Dcom.wowza.wms.ConfigURL="%WMSCONFIG_URL%" -Dcom.wowza.wms.ConfigHome="%WMSCONFIG_HOME%" -cp %CLASSPATH% com.wowza.wms.bootstrap.Bootstrap start :end

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  • Tricky file parsing. Inconsistent Delimeters

    - by Ben Truby
    I need to parse a file with the following format. 0000000 ...ISBN.. ..Author.. ..Title.. ..Edit.. ..Year.. ..Pub.. ..Comments.. NrtlExt Nrtl Next Navg NQoH UrtlExt Urtl Uext Uavg UQoH ABS NEB MBS FOL ABE0001 0-679-73378-7 ABE WOMAN IN THE DUNES (INT'L ED) 1st 64 RANDOM 0.00 13.90 0.00 10.43 0 21.00 10.50 6.44 3.22 2 2.00 0.50 2.00 2.00 ABS The ID and ISBN are not a problem, the title is. There is no set length for these fields, and there are no solid delimiters- the space can be used for most of the file. Another issue is that there is not always an entry in the comments field. When there is, there are spaced within the content. So I can get the first two, and the last fourteen. I need some help figuring out how to parse the middle six fields. This file was generated by an older program that I cannot change. I am using php to parse this file.

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  • Fork in Perl not working inside a while loop reading from file

    - by Sag
    Hi, I'm running a while loop reading each line in a file, and then fork processes with the data of the line to a child. After N lines I want to wait for the child processes to end and continue with the next N lines, etc. It looks something like this: while ($w=<INP>) { # ignore file header if ($w=~m/^\D/) { next;} # get data from line chomp $w; @ws = split(/\s/,$w); $m = int($ws[0]); $d = int($ws[1]); $h = int($ws[2]); # only for some days in the year if (($m==3)and($d==15) or ($m==4)and($d==21) or ($m==7)and($d==18)) { die "could not fork" unless defined (my $pid = fork); unless ($pid) { some instructions here using $m, $d, $h ... } push @qpid,$pid; # when all processors are busy, wait for child processes if ($#qpid==($procs-1)) { for my $pid (@qpid) { waitpid $pid, 0; } reset 'q'; } } } close INP; This is not working. After the first round of processes I get some PID equal to 0, the @qpid array gets mixed up, and the file starts to get read at (apparently) random places, jumping back and forth. The end result is that most lines in the file get read two or three times. Any ideas? Thanks a lot in advance, S.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • improving data extraction from text file in Java

    - by owca
    I have CSV file with sample data in this form : 220 30 255 0 0 Javascript 200 20 0 255 128 Thinking in java , where the first column is height, second thickness, next three are rgb values for color and last one is title. All need to be treated as separate variables. I have already written my own solution for this, but I'm wondering if there are no better/easier/shorter ways of doing this. Extracted data will then be used to create Book object, throw every Book into array of books and print it with swing. Here's the code : private static Book[] addBook(Book b, Book[] bookTab){ Book[] tmp = bookTab; bookTab = new Book[tmp.length+1]; for(int i = 0; i < tmp.length; i++){ bookTab[i] = tmp[i]; } bookTab[tmp.length] = b; return bookTab; } public static void main(String[] args) { Book[] books = new Book[0]; try { BufferedReader file = new BufferedReader(new FileReader("K:\\books.txt")); String s; while ((s = file.readLine()) != null) { int hei, thick, R, G, B; String tit; hei = Integer.parseInt(s.substring(0, 3).replaceAll(" ", "")); thick = Integer.parseInt(s.substring(4, 6).replaceAll(" ", "")); R = Integer.parseInt(s.substring(10, 13).replaceAll(" ", "")); G = Integer.parseInt(s.substring(14, 17).replaceAll(" ", "")); B = Integer.parseInt(s.substring(18, 21).replaceAll(" ", "")); tit = s.substring(26); System.out.println(tyt+wys+grb+R+G+B); books = addBook(new Book(wys, grb, R, G, B, tyt),books); } file.close(); } catch (IOException e) { //do nothing } }

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  • Best way to let users choose country/language when submiting an URL to a directory

    - by Claudiu
    Hi all, I want to offer the user the possibility to add the country/language for websites they would submit to a fairly simple website directory. I have a folder with flags from http://www.famfamfam.com/lab/icons/flags/ . The flag images are named according to the ISO 3166-1 alpha-2 country codes, meaning that I could make a PHP script that would be able to retrieve images and the name of the country retrieved from the image name (not the full name, but it wouldn't be necessary). Just to make things clearer, I couldn't find a proper combo-box jQuery plugin for my needs (that would act exactly like the native but with an icon before the text) and don't really have the time to develop one on my own. Considering the number of images, I also wouldn't just display them all with a radio box near them. Also, having a classic drop-down list would be a nightmare for me as I would have to assign the short country name manually to each entry, or do it once for every country. Offering the user a dropdown list with the short country names but no flag near them would also be unfriendly and confusing. The idea is that every website featured in the directory would have the country flag icon near it. I have the images named properly but I don't know how to let the user choose the right image for their website. Any idees? Thank you all in advance! EDIT Temporary solution is this file: http://www.andrewpatton.com/countrylist.csv It contains a list of countries including various other info, like the short country name, the same name that's used for the flag images. I can take that information and have a classic like this: <select name="countries"> <option value="ro">Romania</option> <option value="ie">Ireland</option> <!-- and so on --> </select> Still, If anybody has a better idea...

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  • Best way to let users choose country/language when submiting an URL to a directory

    - by Claudiu
    I want to offer the user the possibility to add the country/language for websites they would submit to a fairly simple website directory. I have a folder with flags from http://www.famfamfam.com/lab/icons/flags/ . The flag images are named according to the ISO 3166-1 alpha-2 country codes, meaning that I could make a PHP script that would be able to retrieve images and the name of the country retrieved from the image name (not the full name, but it wouldn't be necessary). Just to make things clearer, I couldn't find a proper combo-box jQuery plugin for my needs (that would act exactly like the native but with an icon before the text) and don't really have the time to develop one on my own. Considering the number of images, I also wouldn't just display them all with a radio box near them. Also, having a classic drop-down list would be a nightmare for me as I would have to assign the short country name manually to each entry, or do it once for every country. Offering the user a dropdown list with the short country names but no flag near them would also be unfriendly and confusing. The idea is that every website featured in the directory would have the country flag icon near it. I have the images named properly but I don't know how to let the user choose the right image for their website. Any idees? Thank you all in advance! EDIT Temporary solution is this file: http://www.andrewpatton.com/countrylist.csv It contains a list of countries including various other info, like the short country name, the same name that's used for the flag images. I can take that information and have a classic like this: <select name="countries"> <option value="ro">Romania</option> <option value="ie">Ireland</option> <!-- and so on --> </select> Still, If anybody has a better idea...

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  • Looping through a file in VB.NET

    - by Ousman
    I am writing a VB.NET program and I'm trying to accomplish the following: Read and loop through a text file line by line Show the event of the loop on a textbox or label until a button is pressed The loop will then stop on any number that happened to be at the loop event and When a button is pressed again the loop will continue. Code Imports System.IO Public Class Form1 'Dim nFileNum As Integer = FreeFile() ' Get a free file number Dim strFileName As String = "C:\scb.txt" Dim objFilename As FileStream = New FileStream(strFileName, _ FileMode.Open, FileAccess.Read, FileShare.Read) Dim objFileRead As StreamReader = New StreamReader(objFilename) 'Dim lLineCount As Long 'Dim sNextLine As String Private Sub btStart_Click(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _ Handles btStart.Click Try If objFileRead.ReadLine = Nothing Then MsgBox("No Accounts Available to show!", _ MsgBoxStyle.Information, _ MsgBoxStyle.DefaultButton2 = MsgBoxStyle.OkOnly) Return Else Do While (objFileRead.Peek() > -1) Loop lblAccounts.Text = objFileRead.ReadLine() 'objFileRead.Close() 'objFilename.Close() End If Catch ex As Exception MessageBox.Show(ex.Message) Finally 'objFileRead.Close() 'objFilename.Close() End Try End Sub Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) _ Handles MyBase.Load End Sub End Class Problem I'm able to read the text file but my label will only loop if I hit the start button. It goes to the next line, but I want it to continue to loop through the entire file until I hit a button telling it to stop.

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  • FTPing a file to Mainframe using Java, Apache Common Net

    - by SKR
    I'm am trying to upload a file into mainframe server using FTP. My code is below FTPClient client = new FTPClient(); InputStream in = null; FileInputStream fis = null; try{ client.connect("10.10.23.23"); client.login("user1", "pass123"); client.setFileType(FTPClient.BINARY_FILE_TYPE); int reply ; reply = client.getReplyCode(); System.out.println("Reply Code:"+reply); if(FTPReply.isPositiveCompletion(reply)){ System.out.println("Positive reply"); String filename ="D:\\FILE.txt"; in = new FileInputStream(filename); client.storeFile("FILE.TXT", in); client.logout(); fis.close(); }else{ System.out.println("Negative reply"); } }catch(final Throwable t){ t.printStackTrace(); } The code gets struck in client.storeFile("FILE.TXT", in); I am unable to debug. Please suggest ways / solutions.

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  • Cocoa: Using UNIX based commands to write a file

    - by BryCry
    I'm looking for help with a program im making. I create a *.sh file as follows: SVN_StatGenAppDelegate.h: NSWindow *window; NSTask *touch; NSArray *touchArguments; NSString *svnURLStr; NSString *SVNStatStr; NSString *destDirStr; SVN_StatGenApplDelegate.m: NSString *locationStr = [NSString stringWithFormat:@"%@/exec.sh", destDirStr]; NSLog(@"%@", locationStr); touch = [[NSTask alloc] init]; [touch setLaunchPath:@"/usr/bin/touch"]; touchArguments = [NSArray arrayWithObjects:locationStr, nil]; [touch setArguments:touchArguments]; [touch launch]; This works, i get a file called exec.sh created in the location i craete with the destDirStr. Now is my next question, i need to get that file filled with the following: svn co http://repo.com/svn/test C:\users\twan\desktop\pres\_temp cd C:\users\twan\desktop\pres\_temp svn log -v --xml > logfile.log copy C:\users\twan\desktop\statsvn.jar C:\users\twan\desktop\pres\_temp cd .. java -jar _temp\statsvn.jar C:\users\twan\desktop\pres\_temp/logfile.log C:\users\twan\desktop\pres\_temp rmdir /s /Q _temp The actual idea is that this script is written into the sh file, and all the _temp and other locations are replaced by the vars i get from textfields etc. so c:\users\twan\desktop\pres_temp would be a var called tempDirStr that i get from my inputfields. (i know these cmomands and locations are windows based, im doing this with a friend and he made a .net counterpart of the application. Can you guys help me out?:D thanks in advance!

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  • Cannot write the output to a text file in cpp program

    - by swapedoc
    I have this input file "https://code.google.com/codejam/contest/351101/dashboard/do/A-large-practice.in?cmd=GetInputFile&problem=374101&input_id=1&filename=A-large-practice.in&redownload_last=1&agent=website&csrfmiddlewaretoken=OWMxNTVmMTUyODBiYjhhN2Q2OTM3ZGJiMTNhNDkwMDF8fDEzNzIxNzI1NTE3ODAzMjA%3D" I tried to read this file :-using freopen("filename.txt",r,stdin); and then I wanted the output written to be written to another text file which I can upload in this codejam practice question for the judge. #include<iostream> #include<cstdio> using namespace std; int main() { int t,k=0,a[2000]; freopen("ab.txt","r",stdin); scanf("%d",&t); while(t--) { freopen("cb.txt","w",stdout); int c; scanf("%d",&c); int n; scanf("%d",&n); for(int i=0;i<n;i++) scanf("%d",&a[i]); printf("Case #%d: ",++k); for(int i=0;i<n-1;i++) {for(int j=i+1;j<n;j++) if((a[i]+a[j])==c) {printf("%d %d\n",i+1,j+1); i=n;} } } return 0; } This is my code. Now the problem is the output file cb.txt contains only the last line of the input. I want the the whole of the output to be written to cb.txt,so what should I do.

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  • Bluetooth txt file byte increases????

    - by cheesebunz
    Hi everyone, i am able to xfer files from 1 mobile device to another. When the sender sends this text file of 8 bytes, the receiver end will become a 256bytes txt file and when i open the contents of the txt file, there are my infos plus alot of square boxes. Here is my code from the sender: string fileName = @"SendTest.txt"; System.Uri uri = new Uri("obex://" + selectedAddr + "/" + System.IO.Path.GetFileName(fileName)); ObexWebRequest request = new ObexWebRequest(uri); Stream requestStream = request.GetRequestStream(); FileStream fs = File.OpenRead(fileName); byte[] buffer = new byte[1024]; int readBytes = 1; while (readBytes != 0) { readBytes = fs.Read(buffer,0, buffer.Length); requestStream.Write(buffer,0, readBytes); } requestStream.Close(); ObexWebResponse response = (ObexWebResponse)request.GetResponse(); MessageBox.Show(response.StatusCode.ToString()); response.Close(); Any1 knws how do i solve it?

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  • PHP - print content from file after manipulation

    - by ludicco
    Hello there, I'm struggling trying to read a php file inside a php and do some manipulation..after that have the content as a string, but when I try to output that with echo or print all the php tags are literally included on the file. so here is my code: function compilePage($page,$path){ $contents = array(); $menu = getMenuFor($page); $file = file_get_contents($path); array_push($contents,$menu); array_push($contents,$file); return implode("\n",$contents); } and this will return a string like <div id="content> <h2>Here is my title</h2> <p><? echo "my body text"; ?></p> </div> but this will print exactly the content above not compiling the php on it. So, how can I render this "compilePage" making sure it returns a compiled php result and not just a plain text? Thanks in advance

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  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

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  • Windows Server 2008 R2 File Permissions

    - by Fly_Trap
    I’m having some problems understanding some particular file permissions behaviour. Here are the steps to reproduce: Log into the server using the default Administrator account Create a text file (testfile.txt) in C:\ProgramData containing some arbitrary text Create a new user account and make it a member of the Administrators group Log in using new account and open C:\ProgramData\testfile.txt Edit the text and try to save Upon clicking save I’m presented with the save as dialog, which indicates that i do not have the necessary permissions to edit the file. This seems odd considering that the new user account is a member of Administrators. When I view the permissions of the file I can see the there are three groups listed, System, Administrators and Users. SYSTEM and Administrators have full permissions, however, Users only has the Read & Execute and Read permissions checked. It would appear that when I open the testfile.txt from the new users account, it opens in the context of the Users group, despite being a member of Administrators, is this correct? It would certainly explain the behaviour. The reason that this is an issue for me is that if I deploy an application via 'Run as Administrator', will normal users be able to edit the text files I install to ProgramData. Is this behaviour confined to Windows server or is it the same in Vista and Win7.

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  • loading files through one file to hide locations

    - by Phil Jackson
    Hello all. Im currently doing a project in which my client does not want to location ( ie folder names and locations ) to be displayed. so I have done something like this: <link href="./?0000=css&0001=0001&0002=css" rel="stylesheet" type="text/css" /> <link href="./?0000=css&0001=0002&0002=css" rel="stylesheet" type="text/css" /> <script src="./?0000=js&0001=0000&0002=script" type="text/javascript"></script> </head> <body> <div id="wrapper"> <div id="header"> <div id="left_header"> <img src="./?0000=jpg&0001=0001&0002=pic" width="277" height="167" alt="" /> </div> <div id="right_header"> <div id="top-banner"></div> <ul id="navigation"> <li><a href="#" title="#" id="nav-home">Home</a></li> <li><a href="#" title="#">Signup</a></li> all works but my question being is or will this cause any complications i.e. speed of the site as all requests are being made to one single file and then loading in the appropriate data. Regards, Phil

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  • Read char from txt file in C++

    - by Jack in the Box
    I have a program that will read the number of rows and columns from a txt file. Also, the program has to read the contents of a 2D array from the same file. Here is the txt file 8 20 * * *** *** 8 and 20 are the number of rows and columns respectively. The spaces and asterisks are the contents of the array, Array[8][20] For example, Array[0][1] = '*' I did make the program reading 8 and 20 as follow: ifstream myFile; myFile.open("life.txt"); if(!myFile) { cout << endl << "Failed to open file"; return 1; } myFile >> rows >> cols; myFile.close(); grid = new char*[rows]; for (int i = 0; i < rows; i++) { grid[i] = new char[cols]; } Now, how to assign the spaces and the asterisks to to the fields in the array? I hope you got the point.

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  • What is the most easy way to get in advanced Type Theory.

    - by Bubba88
    Of course, by 'advanced' I mean here just something beyond what every programmer does know. I'm currently more-or-less comfortable with the basics and want to understand the most important, most elegant and most practically applicable achievements of modern type theory. I just do not have much time, desire and mental powers to study all the formalistics more thoroughly and that may change in the future. But there is something really attractive for me in that branch, that just forces to ask silly questions like this :) Thank you very much!

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  • Max number of nested \input in LaTeX/Beamer

    - by P. Henaff
    When using the beamer documentclass, it looks like the third level of nested input is ignored: \documentclass{beamer} \input{body} body.tex: \begin{document} \input{file1} \input{file2} \end{document} file2.tex: \input{file21} The content of file21.tex is ignored with documentclass beamer, but correctly inserted if I use a documentclass article, for example. Has anyone seen something like this?

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