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  • Primavera P6 Cloud ??!P6 R8.3.2????!

    - by hhata
    ????Primavera P6 Enterprise Project Portfolio Management (EPPM) ????? 8.3.2???????????????????????????(SaaS)????????P6????????????????????SaaS???????????????????????P6??????????????????????????·???????????????????????????TCO(Total Cost of Ownership)???????????????OS?????????????????????Primavera?????????P6??????????????????? ??????PPM????????????????????????????? [????] ??????????????????????????????????????????????? [???] TCO????????????PPM????????????????????????????? [??] ?????????????????????????????????????????? [????] HW????????????????P6???????????????????????????? Primavera P6 ????????????????????????: Primavera P6 EPPM Primavera P6 Professional Primavera EPPM Web Services Primavera P6 Team Member Primavera Team Member for iPhone and iPad Primavera P6 Email Statusing Primavera P6 Progress Reporter Document Management BI Publisher WebLogic Application Server P6 Cloud Connect Primavera P6 Professional ????????????????????????????????P6??????????????P6 Cloud Connect???P6??????????????????P6????????????? ???iPad?iPhone???????Team Member?????????????????P6 Cloud??????????????????????????????????P6 Cloud?????Primavera Unifier??????????????????????? P6 Cloud?????????1???????1???????????????????????????????(????)???????????? ????????????Primavera ????????Primavera ????·?????????:??(03-6834-5241/[email protected])?????????????

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  • How to repair Mac OSX without reinstalling?

    - by RahulVyas
    I have an intel PC. I have installed iDeneb Mac OS X in my pc. It's running fine. After that I thought to install Snow Leopard for running the iPad SDK. So I bought a retail Snow Leopard and boot it with Rebel EFI boot loader. When I was installing Snow Leopard, at the end of installation, setup gives an error. So I restarted my PC and boot with Rebel and I saw that mac was there so I boot that into safe mode and Mac OSX runs. After that I install iPad SDK. But when I try to create an application, XCode is not responsive. It hangs when I choose new project, give it a name and save it on disk. After just as I gave name and choose save it hangs. Is there any way i can repair my Mac OSX without reinstalling? I have also unable to boot into normal mode and also without Rebel CD. So I want to boot without Rebel CD and also want to run iPad SDK so please help me to solve this problem.

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  • How to repair Mac OS X without reinstalling?

    - by RahulVyas
    I have an Intel PC. I have installed iDeneb Mac OS X in my PC. It's running fine. After that I thought about installing Snow Leopard for running the iPad SDK. So I bought a retail Snow Leopard and booted it with Rebel EFI boot loader. When I was installing Snow Leopard, at the end of installation, setup gives an error. So I restarted my PC and boot with Rebel and I saw that the Mac was there so I booted that into safe mode and Mac OS X runs. After that I installed iPad SDK. But when I try to create an application, Xcode is not responsive. It hangs when I choose new project, give it a name and save it on disk. After just as I gave name and choose save it hangs. Is there any way I can repair my Mac OS X without reinstalling? I have also been unable to boot into normal mode and also without Rebel CD. So I want to boot without Rebel CD and also want to run iPad SDK.

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  • Updating CoreData xcdatamodel file troubles - attribute type change

    - by San
    I noticed several questions related to this topic go unanswered. Is this such a gray area that nobody really understands it? Here is my problem: I am a midway in the development of my app and the app has never been used ouside of my iphone simulator.One of the attributes in my core data structure requires a type change.Since my app has never been used outside of my iPhone Simulator, I first deleted the sqlite file. Doubling the effort of this step, I also went into iPhone Simulator menu and selected "Reset Content and Settings...". Than, I edited the xcdatamodel file and changed the type of my attribute. I saved the file and exited. Without any other changes, I compiled. I expected it to fail because of my type change. It did not! After this, I assigned a value with new type to my attribute and it fails to compile?! Is there something else that I need to do for the change to take an effect? I would really, really appreciate an answer to my question. Thank you!

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  • .NET Process.Kill() in a safe way

    - by Orborde
    I'm controlling a creaky old FORTRAN simulator from a VB.NET GUI, using redirected I/O to communicate with the simulator executable. The GUI pops up a "status" window with a progress bar, estimated time, and a "STOP" button (Button_Stop). Now, I want the Button_Stop to terminate the simulator process immediately. The obvious way to do this is to call Kill() on the Child Process object. This gives an exception if it's done after the process has exited, but I can test whether the process is exited before trying to kill it, right? OK, so I do the following when the button is clicked: If Not Child.HasExited Then Child.Kill() Button_Stop.Enabled = False End If However, what if the process happens to exit between the test and the call to Kill()? In that case, I get an exception. The next thing to occur to me was that I can do Button_Stop.Enabled = False in the Process.Exited event handler, and thus prevent the Child.Kill() call in the Button_Stop.Clicked handler. But since the Process.Exited handler is called on a different thread, that still leaves the following possible interleaving: Child process exits. Process.Exited fires, calls Invoke to schedule the Button_Stop.Enabled = False User clicks on Button_Stop, triggering Child.Kill() Button_Stop.Enabled = False actually happens. An exception would then be thrown on step 3. How do I kill the process without any race conditions? Am I thinking about this entirely wrong?

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  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

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  • iPhone 4.0 on iPhone but still Ad-Hoc compile for 3.1.3?

    - by Mark
    Device: Version : 3.1 Build: 3511 Device: iPhone OS: iPhone OS 4.0 xCode 3.2.2 (Old) xCode 3.2.3 (New; For iPhone 4.0 Beta) Background: As you can see I installed 4.0 on my iPhone as I read on this forum it's really hard to near impossible to downgrade back to 3.1.3, but it's my only device I have and use for development. When I try to continue to develop and build with the old xCode it tells me that "No provisioned iPhone OS device is connected". When I select Simulator it does compile and build, however when I spread this file it does not work on the devices of my testers, they get a Signed error. When I run the new xCode, it does compile and build on the Device and when I spread this file, it does work on the devices of my testers (which are running the current official version 3.1.3). Questions: Why is there a difference between building for Simulator and Device? A simulator build never seem to work on the devices of my testers because of signing issues and the build for device does work. Currently it seems the old xCode became useless, however I read that you may not use the Beta xCode to build your application for release. So knowing the above how am I able to pull this off with my current setup due the fact the old xCode won't let me build properly.

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • Image does not update when file name remains the same in XCode 3.1.2

    - by vman049
    Hi Everyone, I'm using XCode version 3.1.2 and am developing for iPhone using the Simulator with iOS 2.2.1 on Leopard. I had an image file named "img.jpg" in my project which I decided to switch for a different file. After adding the new file into the XCode Resources folder, I removed the first file and renamed the new file to the same name as the previous one, "img.jpg." When I run my program, however, the Simulator loads the old image instead of the new one, even though the old one has been deleted from disk (not just the reference). I tried changing the name of the file to "img2.jpg," and it worked like it should - loading the new image, but I want to keep the name "img.jpg." I ran a search with Spotlight for "img.jpg" to see if there was another copy stored somewhere that XCode was using, but it only returned my new image file. I have tried uninstalling the app from the Simulator and running the application again, but that also does not fix the problem. What must I do for XCode to recognize that I want to use the new image file and not the old one? Thanks for your help!!

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  • How can you add a UIGestureRecognizer to a UIBarButtonItem as in the common undo/redo UIPopoverContr

    - by SG
    Problem In my iPad app, I cannot attach a popover to a button bar item only after press-and-hold events. But this seems to be standard for undo/redo. How do other apps do this? Background I have an undo button (UIBarButtonSystemItemUndo) in the toolbar of my UIKit (iPad) app. When I press the undo button, it fires it's action which is undo:, and that executes correctly. However, the "standard UE convention" for undo/redo on iPad is that pressing undo executes an undo but pressing and holding the button reveals a popover controller where the user selected either "undo" or "redo" until the controller is dismissed. The normal way to attach a popover controller is with presentPopoverFromBarButtonItem:, and I can configure this easily enough. To get this to show only after press-and-hold we have to set a view to respond to "long press" gesture events as in this snippet: UILongPressGestureRecognizer *longPressOnUndoGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPressOnUndoGesture:)]; //Broken because there is no customView in a UIBarButtonSystemItemUndo item [self.undoButtonItem.customView addGestureRecognizer:longPressOnUndoGesture]; [longPressOnUndoGesture release]; With this, after a press-and-hold on the view the method handleLongPressOnUndoGesture: will get called, and within this method I will configure and display the popover for undo/redo. So far, so good. The problem with this is that there is no view to attach to. self.undoButtonItem is a UIButtonBarItem, not a view. Possible solutions 1) [The ideal] Attach the gesture recognizer to the button bar item. It is possible to attach a gesture recognizer to a view, but UIButtonBarItem is not a view. It does have a property for .customView, but that property is nil when the buttonbaritem is a standard system type (in this case it is). 2) Use another view. I could use the UIToolbar but that would require some weird hit-testing and be an all around hack, if even possible in the first place. There is no other alternative view to use that I can think of. 3) Use the customView property. Standard types like UIBarButtonSystemItemUndo have no customView (it is nil). Setting the customView will erase the standard contents which it needs to have. This would amount to re-implementing all the look and function of UIBarButtonSystemItemUndo, again if even possible to do. Question How can I attach a gesture recognizer to this "button"? More specifically, how can I implement the standard press-and-hold-to-show-redo-popover in an iPad app? Ideas? Thank you very much, especially if someone actually has this working in their app (I'm thinking of you, omni) and wants to share...

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  • kAudioSessionProperty_CurrentHardwareSampleRate input/output

    - by iter
    kAudioSessionProperty_CurrentHardwareSampleRate seems to describe the input sampling rate. I wonder if there is a way to determine the available output sampling rate on an iPhone / iPad (iPhone supports 44.1K; iPad, 48K). http://developer.apple.com/iphone/library/documentation/AudioToolbox/Reference/AudioSessionServicesReference/Reference/reference.html#//apple_ref/doc/c_ref/kAudioSessionProperty_CurrentHardwareSampleRate

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  • Great UIKit/Objective-C code snippets

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one or two-liners in Objective-C for the iPhone/iPod touch/iPad here. PUBLIC APIs ONLY.

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  • Changing UIView on orientation change

    - by Designeveloper
    Hey all. I have a fairly simple question. I am developing a "rich" iPad app, and I have two background images specifically designed for landscape and portrait. I'd like this ImageView to automatically change depending on the devices orientation. (like pretty much all of Apples iPad apps). Can anyone point me in the right direction? I'm assuming it would be something I do on viewDidLoad..

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  • Twitter search API VS Operators

    - by supermogx
    I've found this page about the Twitter search API and some operators : http://search.twitter.com/operators But is it possible to make a search like : All posts containing the words "ipod OR ipad" AND all posts containing the words "funny OR joke" ? Like : "happy AND hour" OR "ipod AND ipad" this doesn't look like it's possible.

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  • Great UIKit/Objective-C one-Liners

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one-liners in Objective-C for the iPhone/iPod touch/iPad here.

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  • How can I detect if an iPhone OS device has a proximity sensor?

    - by Batgar
    The docs related to proximity sensing state that if the proximity sensing APIs are used on a device without a proximity sensor (i.e. iPod touch, iPad) they will just return as if the proximity sensor has fired. Aside from checking the [[UIDevice currentDevice].model] string and parsing for "iPhone", "iPod touch", or "iPad" is there a slicker way to determine if a proximity sensor is on a given device?

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  • Which language coders are paid highest.?

    - by user338322
    I am an iPhone/iPad developer. Can I know which language coders are paid highest wages. ? I am thinking to switch to C++. Any suggestions if I should move to another language. If Yes please let me know which one.? or should I continue with iPhone/iPad development.

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  • app register on app store

    - by Naeim
    hi to all i have an iPad only program (for example : naeimapp) now i want to make another program for iPhone which have the same name(naeimapp) how can i make two versions of my application with the same name ( one of them is for iPad and another one is for iPhone). tnx

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  • Installing 2 versions of app on one device

    - by dl
    I've got two branches of an iPhone app going. I would like to load them both onto my provisioned iPad at the same time. The iPad sees them as the same app though and writes over whichever one is currently installed. Does anyone have good system for loading two versions concurrently. Thanks!

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  • Static Route Qestion

    - by mrlayance
    I have a Wan simulator between 2 networks. I can ping both networks from the wan simulator, but I can not ping from one network to the other. testr01 Fa0/0 10.0.0.1/24 FA0/1 192.168.0.1/30 | | Wan Sim 2 nics Eth0 192.168.0.2/30 | Eth1 192.168.1.2/30 | | testr02 Fa0/1 192.168.1.1/30 Fa0/0 10.1.0.2/24 I can not figure out what type of routes I need. On the route? On the Server? I guess all 10. traffic to the Fa0/0 ports? Thanks

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  • iPhone game center can't create sandbox account

    - by William Jockusch
    Whenever I try to create an account on the simulator or device, I get a message "game center account services are currently unavailable. Please try again later." Furthermore, I have never been able to sign in to the game center app on the simulator. Interestingly, if I reset my device with iTunes, I can then log in to the Game Center app with my regular apple id. But whenever if I log out, then try to create a sandbox account for an app I am developing, it always fails as described above. Any suggestions?

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  • Silverlight Cream for April 06, 2010 -- #832

    - by Dave Campbell
    In this Issue: Alex van Beek, Gill Cleeren, SilverlightShow, Michael Sync, Rénald Nollet, Charles Petzold, The-Oliver, and Max Paulousky. Shoutouts: Denislav Savkov of SilverlightShow ported his Slider control to WP7: Windows Phone 7 Series Sample Image Viewer SilverlightShow interview: The Silverlight Tour - what, where and why. Interview with one of the Tour organizers Laurent Duveau From SilverlightCream.com: Silverlight 4: using the VisualStateManager for state animations with MVVM Alex van Beek has an approach to resolving the MVVM issue of Animations without keeping a reference to the ViewModel by way of VisualStateManager Leveraging the ASP.NET Membership in Silverlight Gill Cleeren's post at SilverlightShow talks about using ASP.NET authentication inside your Silverlight making membership not only something you know and understand, but now the transition from your ASP.NET apps to Silverlight is simple as well. Windows Phone 7 Series RSS reader SilverlightShow has a demo RSS Reader for WP7 up... no text, but the code is there. Step by Step Tutorial : Installing Multi-Touch Simulator for Silverlight Phone 7 Michael Sync actually has a multi-touch simulator working for WP7 ... it involves a bunch of moving parts and one of the requirements is Windows 7, but if that works for you, this will too :) Element Property Binding Improvements in Blend 4 Beta and Visual Studio 2010 RC Rénald Nollet demonstrates new Blend and VS2010 features that assists you in Element Property binding with real examples. Projection Transforms Sans Math Charles Petzold is writing about Silverlight and 3D and specifically in this post 3D without math which becomes PlaneProjection... good long tutorial on it and code to back it all up. Daily Demo: Silverlight Install out of browser & Check for Update Behaviors The-Oliver has a post up about OOB and checking for updates using behaviors with only a slight change to your xaml... cool! Wizards. Prototype of sketching Wizard for WPF – 2 Max Paulousky has part 2 of his tutorial on a sketchflow Wizard for WPF ... yes WPF, but check it out... source too. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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