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  • Image generated with PHP dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • filling colors on a map - PHP

    - by jeremy
    I am trying to determine how to fill colors onto a map - such as the "Risk" board game map. I've done this before with HTML tables, by pulling an HTML color code from a SQL table and then just using it to fill the cell the color I want it. But for a non-square map, I'm not sure where to look. I have created a very simple two color map - its white with black borders. My desired result is having the 'regions' on the map shaded with a color, based on data in a sql table (just like the "fill" button in Paint). This looks like what I need: http://php.net/manual/en/function.imagefilltoborder.php and now.. how to define the borders... At the moment I have tried nothing, because the question was: how do I have PHP fill parts of an image? I have tried making an image in Paint, and then scratching my head wondering how to fill parts of it. Having stumbled upon a link, let me focus this a bit more: It appears that with imagefilltoborder that I can put an image on my server, perhaps one that looks like a black and white version of the RISK map - black borders and white everything else. Some questions: Is it correct that the 'border' variable should use the color of my border (whatever value black is) so that the code can "see" where the border is? Is it correct that I'll just need to figure out X,Y coords to begin the fill? Does this work if I have 10 different spots to fill on the map? Can I use varying colors from code or pulled from SQL to assign different colors to those 10 spots, and use 10 different X,Y coords to get them all?

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • Background image is not displaying in IE6 and IE7

    - by saorabh
    I Have 3 divs HTML MARKUP <div class="top-content-wrapper"></div> <div id="content-wrapper"> </div> <div class="bottom-content-wrapper"> </div> Applied CSS on .top-content-wrapper { background:url("img/white-box-top-bg.gif") no-repeat scroll left top transparent; height:10px; margin:0 auto; padding:0 30px; width:686px; } #content-wrapper { background:url("img/white-box-middle-bg.gif") repeat-y scroll left top transparent; margin:0 auto; padding:10px 25px 70px; width:696px; } .bottom-content-wrapper { background:url("img/white-box-bottom-bg.gif") no-repeat scroll left top transparent; height:53px; margin:0 auto; padding:0 30px; width:686px; } In all major browsers its working fine but in IE6 and iE7 the background is not displaying please help me. Thank you.

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  • Making A Dynaically Created Excel Report Downloadable

    - by Nick LaMarca
    I have 2 blocks of code, if someone could help me put them together I would get the functionality I am looking for. The first block of code downloads a gridview to excel using the download dialog I am looking for: Public Overloads Overrides Sub VerifyRenderingInServerForm(ByVal control As Control) ' Verifies that the control is rendered End Sub Private Sub ExportToExcel(ByVal filename As String, ByVal gv As GridView, ByVal numOfCol As Integer) Response.Clear() Response.Buffer = True Response.AddHeader("content-disposition", String.Format("attachment; filename={0}", filename)) Response.Charset = "" Response.ContentType = "application/vnd.ms-excel" Dim sw As New StringWriter() Dim hw As New HtmlTextWriter(sw) gv.AllowPaging = False gv.DataBind() 'Change the Header Row back to white color gv.HeaderRow.Style.Add("background-color", "#FFFFFF") For i As Integer = 0 To numOfCol - 1 gv.HeaderRow.Cells(i).Style.Add("background-color", "blue") gv.HeaderRow.Cells(i).Style.Add("color", "#FFFFFF") Next For i As Integer = 0 To gv.Rows.Count - 1 Dim row As GridViewRow = gv.Rows(i) 'Change Color back to white row.BackColor = System.Drawing.Color.White For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("text-align", "center") Next 'Apply text style to each Row row.Attributes.Add("class", "textmode") 'Apply style to Individual Cells of Alternating Row If i Mod 2 <> 0 Then For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("background-color", "#CCFFFF") row.Cells(j).Style.Add("text-align", "center") '#C2D69B 'row.Cells(j).Style.Add("font-size", "12pt") Next End If Next gv.RenderControl(hw) 'style to format numbers to string Dim style As String = "<style> .textmode { mso-number-format:\@; } </style>" Response.Write(style) Response.Output.Write(sw.ToString()) Response.Flush() Response.End() End Sub The second block of code is a sample report I am wish to be downloaded. So instead of downloading a gridview I want this function to accept a worksheet object.

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  • How to remove background of a image and copy into another?

    - by Gustavo Pinent
    I'm researching about captchas. In this idea, the task is: create a image from a JPEG and remove the white background, than create another image from another JPEG, than create the final image by adding the second as a background, and copying the first one over this background preserving the transparent area created, of course. Here is the code: header("Content-Type: image/jpeg"); $nFundo = rand(0,4); $Dirs = array(rand(0,7), rand(0,7), rand(0,7), rand(0,7)); // Will be four times all $_SESSION["form_captcha"] = $Dirs; $image = ImageCreatetruecolor(320, 80); ImageAlphaBlending($image, FALSE); ImageSaveAlpha($image, TRUE); $image_seta = ImageCreateFromJPEG("_captcha-seta.jpg"); // Image do copy over $image_fundo = ImageCreateFromJPEG("_captcha-fundo-".$nFundo.".jpg"); // Image to make the background for($i=0; $i<4; $i++){ ImageCopy($image, $image_fundo, $i*80, 0, 0, 0, 80, 80); } // So far so good, a background with a pattern repeated four times $color_white = ImageColorAllocate($image_seta, 255, 255, 255); ImageColorTransparent($image_seta, $color_white); ImageSaveAlpha($image_seta, TRUE); for($i=0; $i<4; $i++){ $image_seta_rot = imageRotate($image_seta, $Dirs[$i]*45, $color_white); ImageCopyResampled($image, $image_seta_rot, $i*80, 0, 0, 0, 80, 80, 80, 80); // Try } echo(imagejpeg($image)); imagedestroy($image); I tried to replace $image_seta_rot by $image_seta ("Try" line) to see if the rotation is the problem, but even without rotation, the white wasn't removed and the image just "erase" the background created before. So the copy is failing or the white were never removed... I may create a PNG with transparent background, but will be interesting to learn how to make it dynamically, don't you think? Any ideas?

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  • Drop down menu going under #main div background in IE 7/8/9

    - by Adrift
    Here is the link to the domain http://linenwoods.com I am working on. I am going to fit the navigation list items on the header, but when the drop down menu is implemented I'm pretty sure it'll go under the #main div like you see currently. Is there any easy way fix to this? I couldn't find anything related to this from a google search .. was hoping someone could help me out. Below is the relevant CSS .. I tried playing around with z-index with no luck as I was told IE8 renders it strangely. If you have the time please follow the link with IE and leave a response .. I am trying to be as cross-browser compatible as possible and already am at a pretty pathetic start. Any help would be appreciated :) body { background-image:url('Background1.jpg'); background-position: center; height: 100%; margin: 0; padding: 0; opacity: 0.8; filter: alpha(opacity=80); } #main { width : 1010px; height: 1315px; background-color: white; margin-top: 15px; filter: alpha(opacity=80); } header { width: 1010px; height: 230px; background-color: white; margin: 0 auto; margin-top: 15px; filter: alpha(opacity=80); } footer { width: 1010px; height: 230px; background-color: white; margin: 15px 0 15px 0; filter: alpha(opacity=80); }

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  • Error with postgres and Rails in Bundle Install on Ubuntu 12.10

    - by jason328
    I'm trying to install postgres onto Ubuntu. When running the Bundle Install in terminal I'm receiving this message at the end of the running code. How do I get pg to install properly? Libpq-dev is installed as well. Using coffee-rails (3.2.2) Using diff-lcs (1.1.3) Using jquery-rails (2.0.2) Installing pg (0.12.2) with native extensions Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9.1 extconf.rb checking for pg_config... yes Using config values from /usr/bin/pg_config checking for libpq-fe.h... yes checking for libpq/libpq-fs.h... yes checking for PQconnectdb() in -lpq... yes checking for PQconnectionUsedPassword()... yes checking for PQisthreadsafe()... yes checking for PQprepare()... yes checking for PQexecParams()... yes checking for PQescapeString()... yes checking for PQescapeStringConn()... yes checking for PQgetCancel()... yes checking for lo_create()... yes checking for pg_encoding_to_char()... yes checking for PQsetClientEncoding()... yes checking for rb_encdb_alias()... yes checking for rb_enc_alias()... no checking for struct pgNotify.extra in libpq-fe.h... yes checking for unistd.h... yes checking for ruby/st.h... yes creating extconf.h creating Makefile make compiling compat.c compiling pg.c pg.c: In function ‘pgconn_wait_for_notify’: pg.c:2117:3: warning: ‘rb_thread_select’ is deprecated (declared at /usr/include/ruby- 1.9.1/ruby/intern.h:379) [-Wdeprecated-declarations] pg.c: In function ‘pgconn_block’: pg.c:2592:3: error: format not a string literal and no format arguments [-Werror=format- security] pg.c:2598:3: warning: ‘rb_thread_select’ is deprecated (declared at /usr/include/ruby- 1.9.1/ruby/intern.h:379) [-Wdeprecated-declarations] pg.c:2607:4: error: format not a string literal and no format arguments [-Werror=format- security] pg.c: In function ‘pgconn_locreate’: pg.c:2866:11: warning: variable ‘lo_oid’ set but not used [-Wunused-but-set-variable] pg.c: In function ‘find_or_create_johab’: pg.c:3947:3: warning: implicit declaration of function ‘rb_encdb_alias’ [-Wimplicit- function-declaration] cc1: some warnings being treated as errors make: *** [pg.o] Error 1 Gem files will remain installed in /home/jason/.bundler/tmp/10083/gems/pg-0.12.2 for inspection. Results logged to /home/jason/.bundler/tmp/10083/gems/pg-0.12.2/ext/gem_make.out An error occurred while installing pg (0.12.2), and Bundler cannot continue. Make sure that `gem install pg -v '0.12.2'` succeeds before bundling.

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  • How to install svn 1.8.5 with neon on Mavericks?

    - by Alex
    Does anyone of you installed svn 1.8.* together with neon on OS X Mavericks? I followed this tutorial: http://jason.pureconcepts.net/2012/10/updating-svn-mac-os-x/ But after trying to configure svn to use neon: ./configure --prefix=/usr/local --with-neon I get this warning: configure: WARNING: unrecognized options: --with-neon Building and installation work fine after this, but of course I can not connect to WEBDAV repositories.

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • "Unverifiable code failed policy check" for a closed source assembly

    - by Jason
    I'm attempting to dynamically load some (purchased) assemblies from resource streams in a C# program during an MSI installation routine, but I'm getting "Unverifiable code failed policy check". I read some tips online about compiling the embedded assembly with /clr:safe, but I don't have that option. Is there a way to work around this policy check? Thanks.

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  • WPF Dynamic Layout with ItemsControl and Grid

    - by Jason Williams
    I am creating a WPF form. One of the requirements is that it have a sector-based layout so that a control can be explicitly placed in one of the sectors/cells. I have created a tic-tac-toe example below to convey my problem: There are two types and one base type: public class XMoveViewModel : MoveViewModel { } public class OMoveViewModel : MoveViewModel { } public class MoveViewModel { public int Row { get; set; } public int Column { get; set; } } The DataContext of the form is set to an instance of: public class MainViewModel : ViewModelBase { public MainViewModel() { Moves = new ObservableCollection<MoveViewModel>() { new XMoveViewModel() { Row = 0, Column = 0 }, new OMoveViewModel() { Row = 1, Column = 0 }, new XMoveViewModel() { Row = 1, Column = 1 }, new OMoveViewModel() { Row = 0, Column = 2 }, new XMoveViewModel() { Row = 2, Column = 2} }; } public ObservableCollection<MoveViewModel> Moves { get; set; } } And finally, the XAML looks like this: <Window.Resources> <DataTemplate DataType="{x:Type vm:XMoveViewModel}"> <Image Source="XMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> <DataTemplate DataType="{x:Type vm:OMoveViewModel}"> <Image Source="OMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> </Window.Resources> <Grid> <ItemsControl ItemsSource="{Binding Path=Moves}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Grid ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> </Grid> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </Grid> What was not so obvious to me when I started was that the ItemsControl element actually wraps each item in a container, so my Grid.Row and Grid.Column bindings are ignored since the images are not directly contained within the grid. Thus, all of the images are placed in the default Row and Column (0, 0). What is happening: The desired result: So, my question is this: how can I achieve the dynamic placement of my controls in a grid? I would prefer a XAML/Data Binding/MVVM-friendly solution. Thanks.

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  • Entity Framework 4 mapping fragment error when adding new entity scalar

    - by Jason Morse
    I have an Entity Framework 4 model-first design. I create a first draft of my model in the designer and all was well. I compiled, generated database, etc. Later on I tried to add a string scalar (Nullable = true) to one of my existing entities and I keep getting this type of error when I compile: Error 3004: Problem in mapping fragments starting at line 569: No mapping specified for properties MyEntity.MyValue in Set MyEntities. An Entity with Key (PK) will not round-trip when: Entity is type [MyEntities.MyEntity] I keep having to manually open the EDMX file and correct the XML whenever I add scalars. Ideas on what's going on?

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  • Getting Exception thrown and not caught error on jquery ui tabs in ie8

    - by Jason
    I am getting the following error (pointing to jquery-1.4.2.js): Message: Exception thrown and not caught Line: 2904 Char: 2 Code: 0 With the following: IE8 jquery 1.4.2 jquery ui 1.8.1 When I do the following: $("#theTabs").tabs(); On the same page I also have two instances of the jquery ui dialog and one instance of the jquery ui accordion. Am I missing something? This does not happen in FF on Windows (nor in Safari or FF on OS X) I use the same code elsewhere for tabs and they work just fine.

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  • Magento - Fatal error: Class name must be a valid object or a string

    - by Jason Millward
    I'm having a problem with a Magento installation that I hope someone can help me with. I suddenly started getting the following error message when I accessed the site: Fatal error: Class name must be a valid object or a string in /app/code/core/Mage/Core/Model/Resource.php on line 215 I've searched for someone with a similar issue but not had any luck so i'm stuck and really need to get this resolved Can anyone help?

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  • Windows LiveID "Couldn't sign you out" error at sign-out

    - by Jason
    I'm implementing LiveID authentication on my website. I've done it before, but not on this particular platform, MojoPortal. The sign-in works properly, but when I attempt to sign-out, I get the error message quoted below. My browser is not blocking cookies. I get the same message when logging in to and out of, say, MSDN with a LiveID too now. I can't figure out if there's something about my site's programming that is interfering with the sign-out process of LiveID (since I believe that all (recent?) websites get sent a sign-out command) OR if live.com is just having issues lately and this is a coincidence. Couldn't sign you out We couldn't sign you out because your browser is blocking cookies. To sign out, close all of your browser windows. To keep this from happening again, change your browser's settings to allow cookies. If you don't know how to do that, see your browser's help.

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  • Calling C# object method from IronPython

    - by Jason
    I'm trying to embed a scripting engine in my game. Since I'm writing it in C#, I figured IronPython would be a great fit, but the examples I've been able to find all focus on calling IronPython methods in C# instead of C# methods in IronPython scripts. To complicate things, I'm using Visual Studio 2010 RC1 on Windows 7 64 bit. IronRuby works like I expect it would, but I'm not very familiar with Ruby or Python syntax. What I'm doing: ScriptEngine engine = Python.CreateEngine(); ScriptScope scope = engine.CreateScope(); //Test class with a method that prints to the screen. scope.SetVariable("test", this); ScriptSource source = engine.CreateScriptSourceFromString("test.SayHello()", Microsoft.Scripting.SourceCodeKind.Statements); source.Execute(scope); This generates an error, "'TestClass' object has no attribute 'SayHello'" This exact set up works fine with IronRuby though using "self.test.SayHello()" I'm wary using IronRuby though because it doesn't appear as mature as IronPython. If it's close enough, I might go with that though. Any ideas? I know this has to be something simple.

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  • MSBuild Script and VS2010 publish apply Web.config Transform

    - by Jason
    So, I have VS 2010 installed and am in the process of modifying my MSBuild script for our TeamCity build integration. Everything is working great with one exception. How can I tell MSBuild that I want to apply the Web.conifg transform files that I've created when I publish the build... I have the following which produces the compiled web site but, it outputs a Web.config, Web.Debug.config and, Web.Release.config files (All 3) to the compiled output directory. In studio when I perform a publish to file system it will do the transform and only output the Web.config with the appropriate changes... <Target Name="CompileWeb"> <MSBuild Projects="myproj.csproj" Properties="Configuration=Release;" /> </Target> <Target Name="PublishWeb" DependsOnTargets="CompileWeb"> <MSBuild Projects="myproj.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="WebProjectOutputDir=$(OutputFolder)$(WebOutputFolder); OutDir=$(TempOutputFolder)$(WebOutputFolder)\;Configuration=Release;" /> </Target> Any help would be great..! I know this can be done by other means but I would like to do this using the new VS 2010 way if possible

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  • Windows server 2003 default administrator password

    - by Jason Baker
    Sorry if this is an overly simplistic question, but I'm a bit stuck here. :) I need a windows machine for me to do some programming for class. Since I have my Macbook with me everywhere I go, I figured that it would be easiest to install a vm. And since I can get a copy of Windows server 2k3 for free via dreamspark, I thought I'd try to do that. Here's what happened though: I installed windows server (disk one). When the system booted up, vmware automatically installed VMWare tools and prompted me to restart. There was also a prompt to start the installation of disc 2, but I figured it would be better to restart before doing that. When the machine came back up, I was prompted to log in as the administrator. The problem is that I wasn't prompted to make an administrator account or password. Is there a default password I can use? I've tried all the obvious ones (blank, password, etc) and googling, but I didn't come up with anything.

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  • Calling a MVC2 partial view using jquery returns empty string problem

    - by Jason
    I have an issue where I have a partial view that returns some HTML to be displayed. Its called when something is clicked on the page using jquery. The problem is that no matter how I call it, i get back an empty string even though it reports success. This is happening to me using Chrome, going against my local machine. My controller looks like this: public ActionResult MyPartialView() { return PartialView(model); } I have tried jquery using .get(), .post() and .load() and all have the same results. Here is an example using .post(): $.post(url, function (data) { alert(data); }); The result always comes back as an empty string. I can navigate to the partial view in the browser manually and i get back the desired HTML. The URL I am using to call it I resolved fully so it looks like "http://localhost/controller/mypartialview" rather than using the relative path of "/controller/mypartialview" which I thought was the original problem. Any idea what may cause this?

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  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

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  • using Silverlight in SCORM content

    - by Jason
    I'm building a LMS system using Sharepoint (WSS 3.0) with the Sharepoint Learning Kit (SLK). One of the requirements is to be able to host Silverlight content within the SCORM package. Has anyone done this before? I haven't been able to find much (anything) online that talks about how to do this. Most of the content tools that exist for SCORM are able to handle Flash, but I haven't come across anything that will do Silverlight. If all else fails, I'll try to manually build a SCORM package, but I'd really like to find some examples or howtos of doing this with Silverlight first. Has anyone done this before?

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  • How to Link VS2010 Database Project and LINQ to SQL

    - by Jason
    As I am working with the new database projects in VS2010, and as I am learning LINQ to SQL, I am curious as to the best way to link the two groups of information so that when I update one, the other updates along with it. From my research here at SO, as well as in Google, it appears the general rule of thumb is: "Build the database, and then create your LINQ to SQL classes." Of course, if I make a change in my database, the LINQ to SQL doesn't update automatically and I have to do it by hand. This is fairly simple right now as my database is small, but I am curious if there is an easier way for this to happen. In addition, the LINQ to SQL tool is pretty nice. The ability to create tables, add associations, and even create inheritance is very simple. As my second question, I am curious as to whether or not VS2010 can work the other way - I design the database in the DBLM file and then link it back to my database project. I appreciate any help with either of these two questions. I'm really interested in making this as easy as possible to reduce errors during development and improve the speed at which changes can be made.

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