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  • Implementing a Version check between an Abstract class and it's implementation

    - by Michael Stum
    I have this abstract class and concrete implementation (they are in different assemblies): public abstract class MyAbstractClass { private static readonly int MyAbstractClassVersion = 1; public abstract int ImplementedVersion { get; } protected MyAbstractClass() { CheckVersion(); } private void CheckVersion() { var message = string.Format( "MyAbstractClass implements Version {0}, concrete is Version {1}", RepositoryVersion, ImplementedVersion); if (!MyAbstractClassVersion.Equals(ImplementedVersion)) throw new InvalidOperationException(message); } } public class ConcreteClass : MyAbstractClass { public ConcreteClass() : base() { // ConcreteClass is guaranteed to have // a constructor that calls the base constructor // I just simplified the example } public override int ImplementedVersion { get { return 2; } } } As you see, I call CheckVersion() from the abstract constructor, to get rid of the "virtual member call in base constructor" message, but I am not sure if that's really the way to do it. Sure, it works, but that doesn't mean it will always work, will it? Also, I wonder if I can get the name of the Concrete Type from the CheckVersion() function? I know that adding new abstract members will force an error anyway (System.TypeLoadException) and I'm not sure if I want this type of strict Versioning, but I'm just curious how it would be done properly given only the abstract class and an implementation (I know I could do it by using interfaces and/or a Factory pattern).

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  • Correct way to initialize dynamic Array in C++

    - by mef
    Hey guys, I'm currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine told me that it's a no-no to use new within the constructor, since a constructor is a construct that shouldn't be prone to errors or shouldn't fail at all, respectively. Now let's consider the following example: We have two classes, a more or less complex class State and a class StateContainer, which should be self-explained. class State { private: unsigned smth; public: State(); State( unsigned s ); }; class StateContainer { private: unsigned long nStates; State *states; public: StateContainer(); StateContainer( unsigned long n ); virtual ~StateContainer(); }; StateContainer::StateContainer() { nStates = SOME_DEFINE_N_STATES; states = new State[nStates]; if ( !states ) { // Error handling } } StateContainer::StateContainer( unsigned long n ) { nStates = n; try { states = new State[nStates] } catch ( std::bad_alloc &e ) { // Error handling } } StateContainer::~StateContainer() { if ( states ) { delete[] states; states = 0; } } Now actually, I have two questions: 1.) Is it ok, to call new within a constructor, or is it better to create an extra init()-Method for the State-Array and why? 2.) Whats the best way to check if new succeeded: if (!ptr) std::cerr << "new failed." or try { /*new*/ } catch (std::bad_alloc) { /*handling*/ } 3.) Ok its three questions ;o) Under the hood, new does some sort of ptr = (Struct *)malloc(N*sizeof(Struct)); And then call the constructor, right?

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  • Building a &ldquo;real&rdquo; extension for Expression Blend

    - by Timmy Kokke
    .Last time I showed you how to get started building extensions for Expression Blend. Lets build a useful extension this time and go a bit deeper into Blend. Source of project  => here Compiled dll => here (extract into /extensions folder of Expression Blend)   The Extension When working on large Xaml files in Blend it’s often hard to find a specific control in the "Objects and Timeline Pane”. An extension that searches the active document and presents all elements that satisfy the query would be helpful. When the user starts typing a search query a search will be performed and the results are shown in the list. After the user selects an item in the results list, the control in the "Objects and Timeline Pane” will be selected. Below is a sketch of what it is going to look like. The Solution Create a new WPF User Control project as shown in the earlier tutorial in the Configuring the extension project section, but name it AdvancedSearch this time. Delete the default UserControl1.Xaml to clear the solution (a new user control will be added later thought, but adding a user control is easier then renaming one). Create the main entry point of the addin by adding a new class to the solution and naming this  AdvancedSearchPackage. Add a reference to Microsoft.Expression.Extensibility and to System.ComponentModel.Composition . Implement the IPackage interface and add the Export attribute from the MEF to the definition. While you’re at it. Add references to Microsoft.Expression.DesignSurface, Microsoft.Expression.FrameWork and Microsoft.Expression.Markup. These will be used later. The Load method from the IPackage interface is going to create a ViewModel to bind to from the UI. Add another class to the solution and name this AdvancedSearchViewModel. This class needs to implement the INotifyPropertyChanged interface to enable notifications to the view.  Add a constructor to the class that takes an IServices interface as a parameter. Create a new instance of the AdvancedSearchViewModel in the load method in the AdvanceSearchPackage class. The AdvancedSearchPackage class should looks like this now:   using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace AdvancedSearch { [Export(typeof(IPackage))] public class AdvancedSearchPackage:IPackage {   public void Load(IServices services) { new AdvancedSearchViewModel(services); }   public void Unload() { } } }   Add a new UserControl to the project and name this AdvancedSearchView. The View will be created by the ViewModel, which will pass itself to the constructor of the view. Change the constructor of the View to take a AdvancedSearchViewModel object as a parameter. Add a private field to store the ViewModel and set this field in the constructor. Point the DataContext of the view to the ViewModel. The View will look something like this now:   namespace AdvancedSearch { public partial class AdvancedSearchView:UserControl { private readonly AdvancedSearchViewModel _advancedSearchViewModel;   public AdvancedSearchView(AdvancedSearchViewModel advancedSearchViewModel) { _advancedSearchViewModel = advancedSearchViewModel; InitializeComponent(); this.DataContext = _advancedSearchViewModel; } } }   The View is going to be created in the constructor of the ViewModel and stored in a read only property.   public FrameworkElement View { get; private set; }   public AdvancedSearchViewModel(IServices services) { _services = services; View = new AdvancedSearchView(this); } The last thing the solution needs before we’ll wire things up is a new class, PossibleNode. This class will be used later to store the search results. The solution should look like this now:   Adding UI to the UI The extension should build and run now, although nothing is showing up in Blend yet. To enable the user to perform a search query add a TextBox and a ListBox to the AdvancedSearchView.xaml file. I’ve set the rows of the grid too to make them look a little better. Add the TextChanged event to the TextBox and the SelectionChanged event to the ListBox, we’ll need those later on. <Grid> <Grid.RowDefinitions> <RowDefinition Height="32" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <TextBox TextChanged="SearchQueryTextChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchQuery" VerticalAlignment="Stretch" /> <ListBox SelectionChanged="SearchResultSelectionChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchResult" VerticalAlignment="Stretch" Grid.Row="1" /> </Grid>   This will create a user interface like: To make the View show up in Blend it has to be registered with the WindowService. The GetService<T> method is used to get services from Blend, which are your entry points into Blend.When writing extensions you will encounter this method very often. In this case we’re asking for an IWindowService interface. The IWindowService interface serves events for changing windows and themes, is used for adding or removing resources and is used for registering and unregistering Palettes. All panes in Blend are palettes and are registered thru the RegisterPalette method. The first parameter passed to this method is a string containing a unique ID for the palette. This ID can be used to get access to the palette later. The second parameter is the View. The third parameter is a title for the pane. This title is shown when the pane is visible. It is also shown in the window menu of Blend. The last parameter is a KeyBinding. I have chosen Ctrl+Shift+F to call the Advanced Search pane. This value is also shown in the window menu of Blend.   services.GetService<IWindowService>().RegisterPalette( "AdvancedSearch", viewModel.View, "Advanced Search", new KeyBinding { Key = Key.F, Modifiers = ModifierKeys.Control | ModifierKeys.Shift } );   You can compiler and run now. After Blend starts you can hit Ctrl+Shift+F or go the windows menu to call the advanced search extension. Searching for controls The search has to be cleared on every change of the active document. The DocumentServices fires an event every time a new document is opened, a document is closed or another document view is selected. Add the following line to the constructor of the ViewModel to handle the ActiveDocumentChanged event:   _services.GetService<IDocumentService>().ActiveDocumentChanged += ActiveDocumentChanged;   And implement the ActiveDocumentChanged method:   private void ActiveDocumentChanged(object sender, DocumentChangedEventArgs e) { }   To get to the contents of the document we first need to get access to the “Objects and Timeline” pane. This pane is registered in the PaletteRegistry in the same way as this extension has registered itself. The palettes are accessible thru an associative array. All you need to provide is the Identifier of the palette you want. The Id of the “Objects and Timeline” pane is “Designer_TimelinePane”. I’ve included a list of the other default panes at the bottom of this article. Each palette has a Content property which can be cast to the type of the pane.   var timelinePane = (TimelinePane)_services.GetService<IWindowService>() .PaletteRegistry["Designer_TimelinePane"] .Content;   Add a private field to the top of the AdvancedSearchViewModel class to store the active SceneViewModel. The SceneViewModel is needed to set the current selection and to get the little icons for the type of control.   private SceneViewModel _activeSceneViewModel;   When the active SceneViewModel changes, the ActiveSceneViewModel is stored in this field. The list of possible nodes is cleared and an PropertyChanged event is fired for this list to notify the UI to clear the list. This will make the eventhandler look like this: private void ActiveDocumentChanged(object sender, DocumentChangedEventArgs e) { var timelinePane = (TimelinePane)_services.GetService<IWindowService>() .PaletteRegistry["Designer_TimelinePane"].Content;   _activeSceneViewModel = timelinePane.ActiveSceneViewModel; PossibleNodes = new List<PossibleNode>(); InvokePropertyChanged("PossibleNodes"); } The PossibleNode class used to store information about the controls found by the search. It’s a dumb data class with only 3 properties, the name of the control, the SceneNode and a brush used for the little icon. The SceneNode is the base class for every possible object you can create in Blend, like Brushes, Controls, Annotations, ResourceDictionaries and VisualStates. The entire PossibleNode class looks like this:   using System.Windows.Media; using Microsoft.Expression.DesignSurface.ViewModel;   namespace AdvancedSearch { public class PossibleNode { public string Name { get; set; } public SceneNode SceneNode { get; set; } public DrawingBrush IconBrush { get; set; } } }   Add these two methods to the AdvancedSearchViewModel class:   public void Search(string searchText) { } public void SelectElement(PossibleNode node){ }   Both these methods are going to be called from the view. The Search method performs the search and updates the PossibleNodes list.  The controls in the active document can be accessed thru TimeLineItemsManager class. This class contains a read only collection of TimeLineItems. By using a Linq query the possible nodes are selected and placed in the PossibleNodes list.   var timelineItemManager = new TimelineItemManager(_activeSceneViewModel); PossibleNodes = new List<PossibleNode>( (from d in timelineItemManager.ItemList where d.DisplayName.ToLowerInvariant().StartsWith( searchText.ToLowerInvariant()) select new PossibleNode() { IconBrush = d.IconBrush, SceneNode = d.SceneNode, Name = d.DisplayName }).ToList() ); InvokePropertyChanged(InternalConst.PossibleNodes);   The Select method is pretty straight forward. It contains two lines.The first to clear the selection. Otherwise the selected element would be added to the current selection. The second line selects the nodes. It is given a new array with the node to be selected.   _activeSceneViewModel.ClearSelections(); _activeSceneViewModel.SelectNodes(new[] { node.SceneNode });   The last thing that needs to be done is to wire the whole thing to the View. The two event handlers just call the Search and SelectElement methods on the ViewModel.   private void SearchQueryTextChanged(object sender, TextChangedEventArgs e) { _advancedSearchViewModel.Search(SearchQuery.Text); }   private void SearchResultSelectionChanged(object sender, SelectionChangedEventArgs e) { if(e.AddedItems.Count>0) { _advancedSearchViewModel.SelectElement(e.AddedItems[0] as PossibleNode); } }   The Listbox has to be bound to the PossibleNodes list and a simple DataTemplate is added to show the selection. The IconWithOverlay control can be found in the Microsoft.Expression.DesignSurface.UserInterface.Timeline.UI namespace in the Microsoft.Expression.DesignSurface assembly. The ListBox should look something like:   <ListBox SelectionChanged="SearchResultSelectionChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchResult" VerticalAlignment="Stretch" Grid.Row="1" ItemsSource="{Binding PossibleNodes}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <tlui:IconWithOverlay Margin="2,0,10,0" Width="12" Height="12" SourceBrush="{Binding Path=IconBrush, Mode=OneWay}" /> <TextBlock Text="{Binding Name}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox>   Compile and run. Inside Blend the extension could look something like below. What’s Next When you’ve got the extension running. Try placing breakpoints in the code and see what else is in there. There’s a lot to explore and build extension on. I personally would love an extension to search for resources. Last but not least, you can download the source of project here.  If you have any questions let me know. If you just want to use this extension, you can download the compiled dll here. Just extract the . zip into the /extensions folder of Expression Blend. Notes Target framework I ran into some issues when using the .NET Framework 4 Client Profile as a target framework. I got some strange error saying certain obvious namespaces could not be found, Microsoft.Expression in my case. If you run into something like this, try setting the target framework to .NET Framework 4 instead of the client version.   Identifiers of default panes Identifier Type Title Designer_TimelinePane TimelinePane Objects and Timeline Designer_ToolPane ToolPane Tools Designer_ProjectPane ProjectPane Projects Designer_DataPane DataPane Data Designer_ResourcePane ResourcePane Resources Designer_PropertyInspector PropertyInspector Properties Designer_TriggersPane TriggersPane Triggers Interaction_Skin SkinView States Designer_AssetPane AssetPane Assets Interaction_Parts PartsPane Parts Designer_ResultsPane ResultsPane Results

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  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

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  • How can I copy a VMware Fusion virtual machine to a FAT32 partition?

    - by Michael Prescott
    I created the virtual machine on a host running OS X. I then moved the machine to a FAT32 partition on an external drive. It moved the first time without error. Then I moved it from the external drive to a host running Ubuntu 9.10. I had to move to a FAT32 partition first because Ubuntu doesn't recognize Mac OS Extended partitions on the drive. So, the virtual machine (vm) ran on the ubuntu host for a while and then I moved it back to the FAT32 partition and from there back to the OS X host. I worked on the vm for a while on the OS X host and then attempted to move it back to the FAT32 partition. I get the following system error: The Finder can’t complete the operation because some data in “my-virtual-machine” can’t be read or written. (Error code -36) Interestingly, I can move the file to another OS X partition, just not FAT32. I also perused VMware's forums and found advice to set permissions on all files and folders to 777. I did this, but have had no success. I notice the the files within the vm package are 777 now, but there is an extended attributes symbol on their permission details "rwxrwxrwx@" Since I can copy the vm between OS X partitions, but not to non OS X partitions, and all files and folders withing the vm package and the package itself have permissions of 777, I speculate that the "@" is the problem. How can I remove the "@" or is there something else I need to modify to allow me to copy/move the vm to other hosts?

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  • Moving hidden files/folders with the command-line or batch-file

    - by Synetech
    Question Does anyone know of a way to move files and folders that have the hidden, system, or read-only attribute set from the command-line or a batch file? (No, stripping the attributes first is not an option since there is no practical way to know which attributes were set in order to re-set them after the move.) (Failed) Attempts Using the basic move command does not work with items with the hidden or system attribute set and for some reason, it does not have switches to specify attributes like the dir and del commands do. I tried using a utility I wrote that uses the shell’s file operation function, but that requires using start /w to prevent the batch file from running on ahead, and it complains about long-filename support for some reason. I tried using robocopy, but it first copies the files and then deletes the originals instead of simply moving the source (which results in a frustrating delay, even with the excessive output redirected to nul). (Surprisingly it seems that few people have ever needed to move hidden files from the command-line. All I could find was this one person who abandoned the attempt.)

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  • Disable touch pad for mouse button region on new HP pavillion models?

    - by John
    i bought a new hp pavillion dv6 series laptop. the laptop itself is fine but it has the new hp touchpad mouse which i absolutely hate. its such a stupid problem to have with a computer. the left and right mouse buttons are, themselves, part of of the touchpad, meaning that if i tap the buttons without actually pressing them down, it registers the same way as the mouse pad (the cursor moves, tap to click activates, etc.) this is a major annoyance because it prevents you from operating the mouse pad with anything more than a single finger; if for example i use my right hand index finger to move the cursor using the touch pad and rest my left hand index finger on the left mouse button for more efficient mouse-ing, the mouse will react as if im trying to use 2 fingers to move it and it will either just sit there or will spaz out. the only way this works is if i keep the finger that is resting on the mouse button absolutely still, which is very difficult and, therefore, very annoying. also, even if i do abide by the arbitrary new decree of single-finger mousepad operation, i still have a problem because when i press down on the left or right click buttons, the mouse moves slightly, what with the buttons also being part of the touch pad and all. this would not be that hard to avoid except that they decided to also make the buttons much harder to press down. now whenever i go to click something, i press hard on the mouse button, causing my finger to slightly move or roll or flatten out a bit, causing the cursor to move slightly, and causing me to click on something different. what i would like to know is if there is anyway that i can disable the touch pad on the buttons. i have gone through all of the settings under the synaptics menus but i cannot find anything about this. did i miss something in one of the menus? if not, then are there any updated drivers that allow for toggling of this function?

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  • Windows 7 mouse multi selection on windows explorer with CTRL and point to select / single click to open

    - by bortao
    This is something that have annoyed me since i changed to Windows 7. I don't do double click for a long time now since windows introduced 1 click selection (Folder Options Click items as follows Single click to open an item). The problem is, when i click Control and hover over the items, they select/deselect automatically every small amount of mouse movement i make. What i want is to select/deselect the items only when i enter/exit them. So to deselect an item im hovering, i have to move the mouse out of it, and then back in. I'm using Intellimouse Explorer official drivers. (edit) Here's another related annoyance: When you are hovering something and move the mouse inside other item (Holding Ctrl) The new item may or may not be selected. If you continue moving the mouse it gets selected/deselected as you move. (more edit) I have found that the parameter HKCU\Control Panel\Mouse\MouseHoverHeight / MouseHoverWidth have some influence here. If it's set to 2, the item select/deselect really quickly as you move the mouse. When set to larger numbers, its slower. But setting to 20 or 200 don't seem to be much different.

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  • Announcing the New Windows Azure Web Sites Shared Scaling Tier

    - by Clint Edmonson
    Windows Azure Web Sites has added a new pricing tier that will solve the #1 blocker for the web development community. The shared tier now supports custom domain names mapped to shared-instance web sites. This post will outline the plan changes and elaborate on how the new pricing model makes Windows Azure Web Sites an even richer option for web development shops of all sizes. Free Shared Reserved # of Sites 10 100 100 Egress 165MB/Day 5GB/Month Included 5GB/Month Included Storage 1GB 1GB 10GB Throttling CPU/Memory/Egress CPU/Memory Unlimited Price Free $.02/hr per site, per instance $.08/hr per core Setting the Stage In June, we released the first public preview of Windows Azure Web Sites, which gave web developers a great platform on which to get web sites running using their web development framework of choice. PHP, Node.js, classic ASP, and ASP.NET developers can all utilize the Windows Azure platform to create and launch their web sites. Likewise, these developers have a series of data storage options using Windows Azure SQL Databases, MySQL, or Windows Azure Storage. The Windows Azure Web Sites free offer enabled startups to get their site up and running on Windows Azure with a minimal investment, and with multiple deployment and continuous integration features such as Git, Team Foundation Services, FTP, and Web Deploy.  The response to the Windows Azure Web Sites offer has been overwhelmingly positive. Since the addition of the service on June 12th, tens of thousands of web sites have been deployed to Windows Azure and the volume of adoption is increasing every week. Preview Feedback In spite of the growth and success of the product, the community has had questions about features lacking in the free preview offer. The main question web developers asked regarding Windows Azure Web Sites relates to the lack of the free offer’s support for domain name mapping. During the preview launch period, customer feedback made it obvious that the lack of domain name mapping support was an area of concern. We’re happy to announce that this #1 request has been delivered as a feature of the new shared plan. New Shared Tier Portal Features In the screen shot below, the “Scale” tab in the portal shows the new tiers – Free, Shared, and Reserved – and gives the user the ability to quickly move any of their free web sites into the shared tier. With a single mouse-click, the user can move their site into the shared tier. Once a site has been moved into the shared tier, a new Manage Domains button appears in the bottom action bar of the Windows Azure Portal giving site owners the ability to manage their domain names for a shared site. This button brings up the domain-management dialog, which can be used to enter in a specific domain name that will be mapped to the Windows Azure Web Site. Shared Tier Benefits Startups and large web agencies will both benefit from this plan change. Here are a few examples of scenarios which fit the new pricing model: Startups no longer have to select the reserved plan to map domain names to their sites. Instead, they can use the free option to develop their sites and choose on a site-by-site basis which sites they elect to move into the shared plan, paying only for the sites that are finished and ready to be domain-mapped Agencies who manage dozens of sites will realize a lower cost of ownership over the long term by moving their sites into reserved mode. Once multi-site companies reach a certain price point in the shared tier, it is much more cost-effective to move sites to a reserved tier.  Long-term, it’s easy to see how the new Windows Azure Web Sites shared pricing tier makes Windows Azure Web Sites it a great choice for both startups and agency customers, as it enables rapid growth and upgrades while keeping the cost to a minimum. Large agencies will be able to have all of their sites in their own instances, and startups will have the capability to scale up to multiple-shared instances for minimal cost and eventually move to reserved instances without worrying about the need to incur continually additional costs. Customers can feel confident they have the power of the Microsoft Windows Azure brand and our world-class support, at prices competitive in the market. Plus, in addition to realizing the cost savings, they’ll have the whole family of Windows Azure features available. Continuous Deployment from GitHub and CodePlex Along with this new announcement are two other exciting new features. I’m proud to announce that web developers can now publish their web sites directly from CodePlex or GitHub.com repositories. Once connections are established between these services and your web sites, Windows Azure will automatically be notified every time a check-in occurs. This will then trigger Windows Azure to pull the source and compile/deploy the new version of your app to your web site automatically. Walk-through videos on how to perform these functions are below: Publishing to an Azure Web Site from CodePlex Publishing to an Azure Web Site from GitHub.com These changes, as well as the enhancements to the reserved plan model, make Windows Azure Web Sites a truly competitive hosting option. It’s never been easier or cheaper for a web developer to get up and running. Check out the free Windows Azure web site offering and see for yourself. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • Knight movement.... " how to output all possible moves. "

    - by josh kant
    The following is the code i wrote.. I have to write it for nXn but for easyness i tried to test it for 5X5. It does not display my output... could anybody tell me whats wrong with the following code: { #include <iostream> #include <iomanip> using namespace std; void knight ( int startx, int starty, int n, int p[][5], int used [][5], int &count); int main ( ) { const int n = 5; // no. of cloumns and rows int startx = 0; int starty = 0; int p[5][5]; int used[5][5]; int count = 1; int i= 0; int j = 0; //initializing the array for ( i = 0; i < 5; i++) { for ( j = 0; j < 5; j++) { p[i][j] = 0; used [i][j] = 0; } } //outputting the initialized array.. i=0; while ( i< 5) { for ( j = 0; j < 5; j++) { cout << setw(3) << p[i][j]; } i++; cout << endl; } knight (startx,starty,n,p,used,count); return 0; } void knight ( int x, int y, int n, int p[][5], int used [][5], int &count) { int i = 0; //knight (x,y,n,p,used,count) for ( i = 0; i < n*n; i++) { if ( used [x][y] == 0 ) { used[x][y] = 1; // mark it used; p[x][y] += count; //inserting step no. into the solution //go for the next possible steps; //move 1 //2 squares up and 1 to the left if (x-1 < 0 && y+2 < n && p[x-1][y+2] == 0) { used[x-1][y+2] = 1; p[x-1][y+2] += count; knight (x-1,y+2,n,p,used,count); used[x-1][y+2] = 0; } //move 2 //2 squares up and 1 to the right if ( x+1 < n && y+2 < n && p[x+1][y+2] == 0 ) { used[x+1][y+2] = 1; p[x+1][y+2] += count; knight (x+1,y+2,n,p,used,count); used[x+1][y+2] = 0; } //move 3 //1 square up and 2 to the right if ( x+2 < n && y+1 < n && p[x+2][y+1] == 0 ) { used[x+2][y+1] = 1; p[x+2][y+1] += count; knight (x+2,y+1,n,p,used,count); used[x+2][y+1] = 0; } //move 4 //1 square down and 2 to the right if ( x+2 < n && y-1 < n && p[x+2][y-1] == 0 ) { used[x+2][y-1] = 1; p[x+2][y-1] += count; knight (x+2,y-1,n,p,used,count); used[x+2][y-1] = 0; } //move 5 //2 squares down and 1 to the right if ( x+1 < n && y-2 < n && p[x+1][y-2] == 0 ) { used[x+1][y-2] = 1; p[x+1][y-2] += count; knight (x+1,y-2,n,p,used,count); used[x+1][y-2] = 0; } //move 6 //2 squares down and 1 to the left if ( x-1 < n && y-2 < n && p[x-1][y-2] == 0 ) { used[x-1][y-2] = 1; p[x-1][y-2] += count; knight (x-1,y-2,n,p,used,count); used[x-1][y-2] = 0; } //move 7 //1 square down and 2 to the left if ( x-2 < n && y-1 < n && p[x-2][y-1] == 0 ) { used[x-2][y-1] = 1; p[x-2][y-1] += count; knight (x-2,y-1,n,p,used,count); used[x-2][y-1] = 0; } //move 8 //one square up and 2 to the left if ( x-2 < n && y+1< n && p[x-2][y+1] == 0 ) { used[x-2][y+1] = 1; p[x-2][y+1] += count; knight (x-2,y+1,n,p,used,count); used[x-2][y+1] = 0; } } } if ( x == n-1 && y == n-1) { while ( i != n) { for ( int j = 0; j < n; j++) cout << setw(3) << p[i][j]; i++; } } } Thank you!!

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  • Dependency Injection with Custom Membership Provider

    - by alastairs
    I have an ASP.NET MVC web application that implements a custom membership provider. The custom membership provider takes a UserRepository to its constructor that provides an interface between the membership provider and NHibernate. The UserRepository is provided by the Ninject IoC container. Obviously, however, this doesn't work when the provider is instantiated by .NET: the parameterless constructor does not have a UserRepository and cannot create one (the UserRepository requires an NHibernate session be passed to its constructor), which then means that the provider cannot access its data store. How can I resolve my object dependency? It's probably worth noting that this is an existing application that has been retrofitted with Ninject. Previously I used parameterless constructors that were able to create their required dependencies in conjunction with the parametered constructors to assist unit testing. Any thoughts, or have I built myself into a corner here?

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  • [LINQ]InsertOnSubmit NullReferenceException

    - by Kurresmack
    Hello, I have a rather annoying issue with LinqToSql. I have created a class that is derived from the class in the DataContext. The problem is that as soon as I use "InsertOnSubmit(this);" on this derived class I get a NullReferenceException. I've seen some people with the same issue. However they've used a custom constructor and solved the issue by calling ": this()" like this thread http://social.msdn.microsoft.com/Forums/en-US/linqprojectgeneral/thread/0cf1fccb-6398-4f16-920b-adef9dc4ac9f The difference is that I use a default constructor which causes the base constructor to be called so there should not be any problem! Could someone please help me with this, starts to get annoying! Thanks :)

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  • How do I get the member to which my custom attribute was applied?

    - by Sarah Vessels
    I'm creating a custom attribute in C# and I want to do different things based on whether the attribute is applied to a method versus a property. At first I was going to do new StackTrace().GetFrame(1).GetMethod() in my custom attribute constructor to see what method called the attribute constructor, but now I'm unsure what that will give me. What if the attribute was applied to a property? Would GetMethod() return a MethodBase instance for that property? Is there a different way of getting the member to which an attribute was applied in C#? [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true)] public class MyCustomAttribute : Attribute Update: okay, I might have been asking the wrong question. From within a custom attribute class, how do I get the member (or the class containing the member) to which my custom attribute was applied? Aaronaught suggested against walking up the stack to find the class member to which my attribute was applied, but how else would I get this information from within the constructor of my attribute?

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  • What is an "incompletely constructed object"?

    - by Joonas Pulakka
    Goetz's Java Concurrency in Practice, page 41, mentions how this reference can escape during construction. A "don't do this" example: public class ThisEscape { public ThisEscape(EventSource source) { source.registerListener( new EventListener() { public void onEvent(Event e) { doSomething(e); } }); } } Here this is "escaping" via the fact that doSomething(e) refers to the enclosing ThisEscape instance. The book states: Publishing an object from within its constructor can publish an incompletely constructed object. This is true even if the publication is the last statement in the constructor. If the this reference escapes during construction, the object is considered not properly constructed. I don't quite get this. If the publication is the last statement in the constructor, hasn't all the constructing work been done before that? How come is this not valid by then? Apparently there's some voodoo going on after that, but what?

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  • Should we seal Singletons? Should we try to inherit from Singletons in the first place?

    - by devoured elysium
    Should a Singleton class be allowed to have children? Should we seal it? What are the pro's and con's? For being able to inherit from a Singleton class, we would have to make the constructor protected instead of private. Now, that will be fine in c#, but the protected word in java gives both child-classes and package-classes access to the constructor. Which means not only classes that inherit from our Singleton can access the constructor but other classes in the same package can do it. I'm a bit confused about all this facts. Maybe I am making a big fuss about nothing to worry about too much? Until now, I never had any necessity of trying to inherit from a Singleton, so maybe this is just an academic question! Thanks

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  • How to make a structure map powered viewengine in asp.net mvc

    - by Andrew Bullock
    My views extend a base view class ive made: public class BaseView : ViewPage At the moment im calling ObjectFactory.GetInstance inside this class' constructor to get some interface implementations but id like to use structuremap to inject them as constructor arguments. Im using a structuremapcontrollerfactory to create my controllers, but how can i do the same for views? I know i can implement a custom ViewEngine, but using reflector to look at the mvc default viewengine and its dependencies, it seems to go on and on and i'd rather not have to re-implement stuff thats already there. Has anyone got a cunning idea how to solve this? I know i could make things easier with setter instead of constructor injection but id rather avoid that if possible.

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  • What is the order of execution in ASP.NET MVC Controller?

    - by Xinxua
    Say I have a controller called "HomeController" which inherits from Mvc.Controller. Also say I have written the constructor of the controller and some filters for some actions. Public Class ClientController Inherits System.Web.Mvc.Controller Public Sub New() ''Some code End Sub <SomeActionFilter()> _ Function Index() As ActionResult Return View() End Function End Class My questions are : What is the order of execution of constructor, filter, action? Can I have a filter for the Constructor, if I do not want to run the code in it by checking for some conditions?

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  • I'm getting this exception : Unresolved compilation problems

    - by Stephan
    I get this exception after i removed from my project the jars (pdfbox ,bouncycastle etc) and moved them to another folder but i included them in the build path ... at the first line eclipse shows this error( the constructor PDFParser(InputStream) refers to missing type InputStream) -altought FileInputStream is extended from InputStream- and i don't know why? FileInputStream in = new FileInputStream(path); PDFParser parser = new PDFParser(in); PDFTextStripper textStripper = new PDFTextStripper(); parser.parse(); String text = textStripper.getText(new PDDocument(parser.getDocument())); any ideas? ** Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved compilation problems: The constructor PDFParser(InputStream) refers to the missing type InputStream The constructor PDFTextStripper() refers to the missing type IOException The method parse() from the type PDFParser refers to the missing type IOException The method getText(PDDocument) from the type PDFTextStripper refers to the missing type IOException The method getDocument() from the type PDFParser refers to the missing type IOException The method getDocument() from the type PDFParser refers to the missing type IOException The method close() from the type COSDocument refers to the missing type IOException **

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  • pl/sql object types "ORA-06530: Reference to uninitialized composite" error

    - by mutoss
    hi, i have a type as follows: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER, system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); CREATE OR REPLACE TYPE BODY tbusiness_inter_item_bag AS CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT AS BEGIN RETURN; END; END; when i execute the following script, i got a "Reference to uninitialized composite" error, which is imho quite suitable. DECLARE item tbusiness_inter_item_bag; BEGIN item.system_event_cd := 'ABC'; END; This also raises the same error: item.item_id := 3; But if i change my object type into: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER(1), system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); then the last statement raises no more error (where my "item" is still uninitialized): item.item_id := 3; Shouldn't i get the same ORA-06530 error? ps: Oracle Database 10g Enterprise Edition Release 10.2.0.4.0 - 64bi

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  • Circular dependencies in StructureMap - can they be broken with property injection?

    - by Andy
    Hi, I've got the simplest kind of circular dependency in structuremap - class A relies on class B in its constructor, and class B relies on class A in its constructor. To break the dependency, I made class B take class A as a property, rather than a constructor argument, but structuremap still complains. I've seen circular dependencies broken using this method in other DI frameworks - is this a problem with Structuremap or am I doing something wrong? Edit: I should mention that class B's property is an array of class A instances, wired up like this: x.For<IB>().Singleton().Use<B>().Setter(y => y.ArrayOfA).IsTheDefault();

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  • Basic question about std::vector instantiation

    - by recipriversexclusion
    This looks simple but I am confused: The way I create a vector of hundred, say, ints is std::vector<int> *pVect = new std::vector<int>(100); However, looking at std::vector's documentation I see that its constructor is of the form explicit vector ( size_type n, const T& value= T(), const Allocator& = Allocator() ); So, how does the previous one work? Does new call the constructor with an initialization value obtained from the default constructor? If that is the case, would std::vector<int, my_allocator> *pVect = new std::vector<int>(100, my_allocator); where I pass my own allocator, also work?

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  • Implementing a configurable factory

    - by Decko
    I'm having difficulties finding out how to implement a 'configurable' behavior in a factory class in PHP. I've got at class, which takes another class as an argument in its constructor. The argument class could take a number of arguments in its constructor. An instance of my main class could look something like this $instance = new MyClass(new OtherClass(20, true)); $instance2 = new MyClass(new DifferentClass('test')); This is rather clumsy and has a number of problems and therefore I would like to move this into a factory class. The problem is that this factory somehow needs to know how to instantiate the argument class, as this class can have any number of arguments in the constructor. Preferably I would like to be able to do something like this $instance = Factory::build('OtherClass'); $instance2 = Factory::build('DifferentClass'); And let the factory retrieve the arguments from a configuration array or similar. Is there a proper solution to this problem?

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  • Grails LDAP authentication failed

    - by Leo
    Hi, guys I am developing a web app by using Grails and using Grails LDAP as my Authentication mechanism. However, i always get following error: {Error 500: Cannot pass null or empty values to constructor Servlet: default URI: /ldap-app/j_spring_security_check Exception Message: Cannot pass null or empty values to constructor Caused by: Cannot pass null or empty values to constructor Class: GrailsAuthenticationProcessingFilter } My SecurityConfig.groovy file is : security { // see DefaultSecurityConfig.groovy for all settable/overridable properties active = true loginUserDomainClass = "User" authorityDomainClass = "Role" requestMapClass = "Requestmap" useLdap = true ldapRetrieveDatabaseRoles = false ldapRetrieveGroupRoles = false ldapServer = 'ldap://worf-mi.dapc.kao.au:389' ldapManagerDn = 'CN=sa-ldap-its,OU=Unix Servers for Kerberos,OU=Information Technology Services,OU=Special Accounts,DC=nexus,DC=dpac,DC=cn' ldapManagerPassword = 'Asdf1234' ldapSearchBase = 'OU=People,DC=nexus,DC=dpac,DC=cn' ldapSearchFilter = '(&(cn={0})(objectClass=user))' }

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  • Help with these warnings. [inheritance].

    - by sil3nt
    Hello there. I have a set of code, which mimics a basic library cataloging system. There is a base class named items, in which the the general id,title and year variables are defined and 3 other derived classes (DVD,Book and CD). Base [Items] Derived [DVD,Book,CD]. The programs runs, however I get the following warnings, I'm not sure how to fix these. "C:\Program Files\gcc\bin/g++" -Os -mconsole -g -Wall -Wshadow -fno-common mainA4.cpp -o mainA4.exe In file included from mainA4.cpp:5: a4.h: In constructor `DVD::DVD(int, std::string, int, std::string)': a4.h:28: warning: `DVD::director' will be initialized after a4.h:32: warning: base `Items' a4.h:32: warning: when initialized here a4.h: In constructor `Book::Book(int, std::string, int, std::string, int)': a4.h:48: warning: `Book::numPages' will be initialized after a4.h:52: warning: base `Items' a4.h:52: warning: when initialized here a4.h: In constructor `CD::CD(int, std::string, int, std::string, int)': a4.h:66: warning: `CD::numSongs' will be initialized after a4.h:70: warning: base `Items' a4.h:70: warning: when initialized here Exit code: 0

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