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  • How can I switch off exception handling in MSVC?

    - by Tamara
    Does anybody know how to switch off exception handling option in MSVC? I tried to set the option 'Enable C++ exceptions' to 'NO' and I got warning: warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc I would like to switch off the exception handler, too, but I don't know how. In my application I basically need more speer than stability, therefore I chose switching off the exception handling. I do not have any try/catch blocks, but I do use STL. When I switch the option 'Enable C++ exceptions' to 'NO' is there any way how to get rid of those warnings?

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  • Best way to model Customer <--> Address

    - by Jen
    Every Customer has a physical address and an optional mailing address. What is your preferred way to model this? Option 1. Customer has foreign key to Address Customer (id, phys_address_id, mail_address_id) Address (id, street, city, etc.) Option 2. Customer has one-to-many relationship to Address, which contains a field to describe the address type Customer (id) Address (id, customer_id, address_type, street, city, etc.) Option 3. Address information is de-normalized and stored in Customer Customer (id, phys_street, phys_city, etc. mail_street, mail_city, etc.) One of my overriding goals is to simplify the object-relational mappings, so I'm leaning towards the first approach. What are your thoughts?

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  • sql server procedure optimization

    - by stackoverflow
    SQl Server 2005: Option: 1 CREATE TABLE #test (customerid, orderdate, field1 INT, field2 INT, field3 INT) CREATE UNIQUE CLUSTERED INDEX Idx1 ON #test(customerid) CREATE INDEX Idx2 ON #test(field1 DESC) CREATE INDEX Idx3 ON #test(field2 DESC) CREATE INDEX Idx4 ON #test(field3 DESC) INSERT INTO #test (customerid, orderdate, field1 INT, field2 INT, field3 INT) SELECT customerid, orderdate, field1, field2, field3 FROM ATABLERETURNING4000000ROWS compared to Option: 2 CREATE TABLE #test (customerid, orderdate, field1 INT, field2 INT, field3 INT) INSERT INTO #test (customerid, orderdate, field1 INT, field2 INT, field3 INT) SELECT customerid, orderdate, field1, field2, field3 FROM ATABLERETURNING4000000ROWS CREATE UNIQUE CLUSTERED INDEX Idx1 ON #test(customerid) CREATE INDEX Idx2 ON #test(field1 DESC) CREATE INDEX Idx3 ON #test(field2 DESC) CREATE INDEX Idx4 ON #test(field3 DESC) When we use the second option it runs close to 50% faster. Why is this?

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  • finding download box element with capybara in cucumber test

    - by a5his
    Hi, I have a link that downloads a file. As I click the link it displays dialog box with "save" and "open" option and "Cancel" and "OK" button. I want to find "OK" and "Cancel" button for cucumber test. I took help from below link but didn't helped much. How to test a confirm dialog with Cucumber? **features code** And I want to click "OK" **steps code** Then /^I want to click "([^\"]*)"$/ do |option| retval = (option == "OK") ? "true" : "false" page.evaluate_script('window.confirm = function() { return true; }') page.click("OK") end

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  • What's the fastest way to compare two objects in PHP?

    - by johnnietheblack
    Let's say I have an object - a User object in this case - and I'd like to be able to track changes to with a separate class. The User object should not have to change it's behavior in any way for this to happen. Therefore, my separate class creates a "clean" copy of it, stores it somewhere locally, and then later can compare the User object to the original version to see if anything changed during its lifespan. Is there a function, a pattern, or anything that can quickly compare the two versions of the User object? Option 1 Maybe I could serialize each version, and directly compare, or hash them and compare? Option 2 Maybe I should simply create a ReflectionClass, run through each of the properties of the class and see if the two versions have the same property values? Option 3 Maybe there is a simple native function like objects_are_equal($object1,$object2);? What's the fastest way to do this?

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  • Refreshing <div> and load data from php

    - by forgatn
    I have on my page and there is a tag where is some and values filled from mySQL DB. I need some JavaScript I think. When I select one option, I want to display in this propriate DATAs which are in DB. without refreshing whole page. Can you tell me how to do it, if you know that please?:) <div id="country1" class="tabcontent"> <label>Choose protocol</label> <SELECT name="cisloprot"> <?php $con = mysql_connect("localhost", "root", "123456"); $sql = "SELECT kod FROM prot GROUP BY kod"; $rs = mysql_query($sql,$con); while ($r = mysql_fetch_array($rs)) { echo "<OPTION VALUE=".$r['kod'].">".$r['kod']."</OPTION>"; } ?> </SELECT> </div>

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  • Grid forms in Rails

    - by KandadaBoggu
    I am trying to create a grid form for a survey question. value1 value2 value3 option 1 x option 2 x option 3 x Each cell in the grid is a radio button and the radio buttons in a row belong to one radio button group. My models: class Question # title has_many :answers end class Answer # name, position, atype(row/col) end I am struggling to come up with a Rails approach for creating such a form. To complicate the issue user can save the semi-completed form and complete it at a later time. What is the best approach for this problem?

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  • Which of the two ways should I use to insert tags into mysql?

    - by ggfan
    For each ad, I allow users to choose up to 5 tags. Right now, in my database, I have it like... Posting_id TagID 5 1 5 2 5 3 6 5 6 1 But i was thinking if I should make it like... Posting_id TagID 5 1 2 3 6 5 1 Then first option is much easier to insert and retrieve data. But if I have 100 posts with 3 tags each, that's 300 rows...so ALOT more rows The second option requires using explode() impode(), etc but it is much cleaner. Which option should I do and why? thanks!

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  • dependent drop down list

    - by sushant
    i want to make a two drop down lists. the first list has static data( folder structure), so i can use an array for it,and depending on the folder or option selected in the first list, the second list shows the sub-folders in it. but the sub-folders keeps on changing, so i have to use asp fso for it. i am using the following fso code: <%@ Language=VBScript ENABLESESSIONSTATE = False% <% Dim fso, folder, files Set fso=Server.CreateObject("Scripting.FileSystemObject") Set folder=fso.GetFolder("D:\") Set files=folder.SubFolders For each folderIdx In files Response.Write("<option>" + folderIdx.Name + "</option>") Next % i dont know how to make such a dependent list. any help is really appreciated. and i am sorry for the formatting issue

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  • Ability to Choose From Multiple SQLite DBs for Iphone Application

    - by Mark
    I am working on the design and implementation of an iPhone application ( a newbie, but I am getting the hang of it) where a person can download specific contact information about teachers based on their majors. The information is currently on different edu websites. And I have exported the information into SQLite databases. Is it possible to develop the application that when it is first initiated, it can give the user the option of which particular SQLite database they want for their application? Or if not, would it be better to merge all the DBs into one DB, and allow the user the option of downloading specific information from the SQLite db. I see that the db's can be downloaded into an app, but have yet to find a solution where there can be an option to download from different SQLite dbs. Thanks!

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  • Using ECF shared editing with Python

    - by hekevintran
    I can use the shared editing feature of ECF with Java fine perfectly fine. When I try to do it with Python files it also works, but there is no syntax highlighting. I installed PyDev to get syntax highlighting, but then the context menu does not have the "share editor" option. I removed PyDev and the option came back. I installed Dynamic Languages Toolkit in hopes that its Python syntax highlighting was compatible and I got the same effect (context menu lacks the "share editor" option). Is there a way to have a shared editing session with Python files and syntax highlighting?

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  • how can I open eclipse and see the project view I last looked at?

    - by Stato Machino
    I'm completely mystified. I do not understand why Eclipse does not show me my list of projects! And all the answers I've seen to similar questions do not mention any 'go here and do that' type of answers. I tried 'Import/General/Existing Projects into Workspace/browse-to...' but that told me the project was already in the workspace. But I KNEW THAT! The project menu does not have an 'open project' option!!!! There is no 'open workspace' option. How do people open Eclipse and 'resume working'??? What is the single, dependable, repeatable option for opening the 'project tree' to show my project? [or tell me my expectations that Java people are smarter are way off base!] Thanks, Kimball

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  • jquery ajax request is Forbidden in IE. How to fix (any workaround)?

    - by 1gn1ter
    <script type="text/javascript"> $(function () { $("select#oblast").change(function () { var oblast_id = $("#oblast > option:selected").attr("value"); $("#Rayondiv").hide(); $.ajax({ type: "GET", contentType: "application/json", url: "http://site.com/Regions.aspx/FindGorodByOblastID/", data: 'oblast_id=' + oblast_id, dataType: "json", success: function (data) { if (data.length > 0) { var options = ''; for (p in data) { var gorod = data[p]; options += "<option value='" + gorod.Id + "'>" + gorod.Name + "</option>"; } $("#gorod").removeAttr('disabled').html(options); } else { $("#gorod").attr('disabled', false).html(''); } } }); }); }); </script>

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  • How do I change the number of thumbnails seen in the Android sample Home application?

    - by Todd
    I am working with the sample Home application project on http://developer.android.com/resources/samples/Home/index.html I've added another value to the THUMBS_IDS and IMAGE_IDS Integer arrays in the Wallpaper class for a total of four wallpaper options. When I run the application with Device API version 7, Skin: HVGA, hw.lcd.density: 160, in portrait layout, the fourth wallpaper option is not shown. I need to use the directional keys in the emulator to see the 4th wallpaper option, because the first option is centered. I have modified only the wallpaper.xml file with a variety of android:layout_* options with no success at this point. How do I show all four of my wallpaper options?

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  • Jquery to slide on load

    - by Pexsol
    I have a simple slider that works on click. How can I automate it so it runs automatically yet keeping the click function as it is? $(document).ready(function() { var currentPosition = 0; var slideHeight = 360; var slides = $('.main-item'); var numberOfSlides = slides.length; var tracker = 0; $('.slider-height').css('height', slideHeight * numberOfSlides); $('.slide-option li a').click(function() { tracker = $('.slide-option li a').index($(this)); $('.slide-option li a').removeClass('current-item'); $(this).addClass('current-item'); //alert(tracker); $('.slider-height').animate({ 'top': slideHeight * (-tracker) }); return false; //alert(tracker); }); });

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  • Jquery select add values from json

    - by brabertaser1992
    I have such json: [ { "MOD_AXL": 0, "MOD_CDS_ID": 110000168, "MOD_CV": 0, "MOD_CV_CTM": null, "MOD_ID": 168, "MOD_MFA_ID": 514, "MOD_PC": 1, "MOD_PCON_END": 199007, "MOD_PCON_START": 196303, "MOD_PC_CTM": null, "Name": "2 CV"}, { "MOD_AXL": 0, "MOD_CDS_ID": 110004500, "MOD_CV": 0, "MOD_CV_CTM": null, "MOD_ID": 4500, "MOD_MFA_ID": 514, "MOD_PC": 1, "MOD_PCON_END": 198810, "MOD_PCON_START": 197808, "MOD_PC_CTM": null, "Name": "ACADIANE"}, { "MOD_AXL": 0, "MOD_CDS_ID": 110001660, "MOD_CV": 0, "MOD_CV_CTM": null, "MOD_ID": 1660, "MOD_MFA_ID": 514, "MOD_PC": 1, "MOD_PCON_END": 197712, "MOD_PCON_START": 196301, "MOD_PC_CTM": null, "Name": "AMI"} // etc..etc.. ]? But how to set as select value MOD_ID, and as text of select option: Name? I have this data in text: $(".man-select").change(function(){ var mfa_id = $(".man-select").val(); console.log(mfa_id); $.ajax({ url: "/get_models_for_mfa/mfa_id="+mfa_id+".json", type: "GET", data: {}, success: function(text) //here is object { console.log("getted"); $('.mod-select') .append($("<option></option>") .attr("value",text) .text(text)); }, error: function(){ //alert('?????? javascript'); }, dataType : "html" }); });

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  • Why is it when I set "closeOnEscape" to false and then "closeOnEscape" to true jquery dialog escape

    - by chobo2
    Hi I am using jquery ui 1.8 and I have a model dialog that popups up and if a user clicks on a checkbox another one comes up. This requires them to say "yes" or "no" so I removed the "X" on the dialog and put closeOnEscape to false. However I noticed when I did that the model dialog underneath it would close when they hit escape. So now when the one that pops up when the checkbox is checked I disable closeOnEscape on the first dialog box. When they close it I enable again yet it does not work. I am not sure why $("#Dialog").dialog( "option", "closeOnEscape", true); I even do this in firebug. I just open my first dialog up Do this in firebugs console $("#Dialog").dialog( "option", "closeOnEscape", false); Then verify that escape is now disabled. I then try to enable it again $("#Dialog").dialog( "option", "closeOnEscape", true); Yet it never enables.

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  • Increase a recive buffer in UDP socket

    - by unresolved_external
    I'wm writing an app, which transmits video and obviously uses UDP protocol fot this purpose. So I am wondering how can I increase a size of send/recieve buffer, cause currently the maximal size of data, which I can send is 65000 bytes. I already tried to do it in following way: int option = 262144; if(setsockopt(m_SocketHandle,SOL_SOCKET,SO_RCVBUF ,(char*)&option,sizeof(option)) < 0) { printf("setsockopt failed\n"); } But it did not work. So how can I do it?

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  • scala: how to rewrite this function using for comprehension

    - by opensas
    I have this piece of code with a couple of nasty nested checks... I'm pretty sure it can be rewritten with a nice for comprehension, but I'm a bit confused about how to mix the pattern matching stuff // first tries to find the token in a header: "authorization: ideas_token=xxxxx" // then tries to find the token in the querystring: "ideas_token=xxxxx" private def applicationTokenFromRequest(request: Request[AnyContent]): Option[String] = { val fromHeaders: Option[String] = request.headers.get("authorization") val tokenRegExp = """^\s*ideas_token\s*=\s*(\w+)\s*$""".r val tokenFromHeader: Option[String] = { if (fromHeaders.isDefined) { val header = fromHeaders.get if (tokenRegExp.pattern.matcher(header).matches) { val tokenRegExp(extracted) = header Some(extracted) } else { None } } else { None } } // try to find it in the queryString tokenFromHeader.orElse { request.queryString.get("ideas_token") } } any hint you can give me?

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  • How do i Convert a Select to a Checkbox

    - by streetparade
    That sounds pretty odd but i have this cod and i need to convert it to checkbox, with the same functionalities <select onchange="document.getElementById('reasonDiv{$test->id}').style.display = ''; document.getElementById('reason{$test->id}').value = this.value;" name='reasonId{$test->id}' id='reasonId{$test->id}'> <option value=''>Test</option> {foreach item=test from=$testtmp.6} <input type="checkbox" value='{include file='testen.tpl' blog=$test1 member=$test2 contents=$test->contents replyId=$test->predefinedreplyid }' label='{$test->predefinedreplyid}' {if $test->predefinedreplyid==$test1->declineId}selected="selected"{/if}>{$test->subject}</option> {/foreach} </select> How can i do that? Thanks for help

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  • Making an element draggable?

    - by user246114
    Hi, I'm trying to make an element draggable, like so: var element = $("<li id='test'>Hello</li>"); element.appendTo("#panelParent"); element.draggable("enable"); element.draggable("option", "connectToSortable", '#panelTarget'); element.draggable("option", "helper", 'clone'); element.draggable("option", "revert", 'invalid'); nothing happens when I try dragging this element. It works fine though if I embed the object in the page beforehand instead of trying to dynamically create the element. Any idea what I'm missing? For example, this works: $(function() { $("#test").draggable({ connectToSortable: '#panelTarget', helper: 'clone', revert: 'invalid' }); }); <ul> <li id='test'>Hello</li> </ul> Thanks

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • AngularJS databinding

    - by user3652865
    How can I add multiple values to one object in an Array. I am having Environment and Cluster, I am able to assign multiple clusters to one environment. Now I want to add application name to this environment and cluster pair. I am having page called "Add Application". Here I am using select menu to for environment and Cluster. My first question is, when I select environment then want to show only those clusters which are assigned to that environment name. And assign application name to that pair. Also should be able to edit the Application field. I am using environmentServices and clusterServices to store updated data. link of JSFiddle: http://jsfiddle.net/avinashMaddy/J2KLK/5/ Please if someone can help me in this. Below is my code: <div class="maincontent" ng-controller="manageApplicationController"> <div class="article"> <form> <section> <!-- Environment --> <div class="col-md-4"> <label>Environment:</label> <select ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <span> <select ng-switch-when="true" disabled ng-model="newApp.selectedEnvironment" class="form-control" ng-options="environment.name for environment in environments"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Cluster --> <div class="col-md-4"> <label>Cluster:</label> <span ng-switch on="newApp.showCancel"> <select ng-switch-default ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> <select ng-switch-when="true" disabled ng-model="newApp.selectedCluster" class="form-control" ng-options="cluster for cluster in clusters"> <option value='' disabled style='display:none;'> Select Environment </option> </select> </span> </div> <!-- Application Name --> <div class="col-md-4"> <label>Application Name:</label> <input type="text" class="form-control" name="applicationName" placeholder="Application" ng-model="app.name" required> <br/> <input type="hidden" ng-model="app.id" /> </div> </section> <!-- submit button --> <section class="col-md-12"> <button type="button" class="btn btn-default pull-right" ng-click="saveNewApplicatons()">Save</button> </section> </form> </div> <!-- table --> <div class="article"> <table class="table table-bordered table-striped"> <tr> <th colspan="6"> <div class="pull-left">Cluster Info</div> </th> </tr> <tr> <th>Environment</th> <th>Cluster</th> <th>Application</th> <th>Edit</th> <th>Header Ifo</th> </tr> <tr ng-repeat="app in applications"> <td>{{app.environment}}</td> <td>{{app.cluster}}</td> <td>{{app.name}}</td> <td> <a href="" ng-click="edit(app.id)" title="Edit">edit</span></a> | <a href="" ng-click="remove(app.id)" title="Delete">delete</a> </td> <td> <!-- Add template --> <script type="text/ng-template" id="addHederInfo.html"> <div class="modal-header"> <h3>Add Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Add</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for </h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> </tr> </table> </div> </script> <!-- /Add template --> <script type="text/ng-template" id="editHederInfo.html"> <div class="modal-header"> <h3>Edit Header Info</h3> </div> <div class="modal-body"> <input type="text" class="form-control" name="eName" placeholder="Header Key" ng-model="$parent.header.key"> <br/> <input type="text" class="form-control" name="eName" placeholder="Header Value" ng-model="$parent.header.value"> <br /> <input type="hidden" ng-model="header.id" /> <section> <div class="pull-right"> <button class="btn btn-primary" ng-click="saveHeader()">Update</button> <button class="btn btn-warning" ng-click="cancel()">Close</button> </div> </section> </div> <div class="modal-footer"> <h3>Existing Header Info for</h3> <table class="table table-bordered table-striped"> <tr> <th>Header Key</th> <th>Header Vlaue</th> <th>Edit</th> </tr> <tr ng-repeat="header in headers"> <td>{{header.key}}</td> <td>{{header.value}}</td> <td> <a href="" ng-click="editHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-edit" ></span></a> | <a href="" ng-click="removeHeader(header.id)" title="Edit"><span class="glyphicon glyphicon-trash"></span></a> </td> </tr> </table> </div> </script> <!-- Add template --> <!-- /Add template --> <a href="" ng-click="addInfo()">Add</a> | <a href="" ng-click="editInfo()">Edit</a> </td> </tr> </table> </div> </div> Controller.js: var apsApp = angular.module('apsApp', []); apsApp.service('clusterService', function(){ var clusters=[]; //simply returns the environment list this.list = function () { return clusters; }; }); apsApp.service('environmentService', function(){ var environments=[ {name :'DEV',}, {name:'PROD',}, {name:'QA',}, {name:'Linux_Dev',} ]; //simply returns the environment list this.list = function () { return environments; }; apsApp.controller('manageApplicationController', function ($scope, environmentService, clusterService) { var uid = 0; $scope.environments= environmentService.list(); $scope.clusters= clusterService.list(); $scope.newApp = {}; $scope.newApp.selectedEnvironment = $scope.environments[0]; $scope.newApp.selectedCluster = $scope.clusters[0]; $scope.newApp.buttonLabel = 'Save'; $scope.newApp.showCancel = false; /*$scope.applications=[ {'name': 'Enterprice App Store' }, {'name': 'UsageGateway'}, {'name': 'Click 2 Fill'}, {'name': 'ATT SmartWiFi'} ];*/ //add new application $scope.saveNewApplicatons = function() { if ($scope.select.id == undefined) { //if this is new application, add it in applications array $scope.clusters.push({ id: uid++, cluster: $scope.newApp.cluster, environment: $scope.newApp.selectedEnvironment }); } else { $scope.clusters[$scope.select.id].cluster = $scope.select.cluster; $scope.newApp.id = undefined; $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; }; //clear the add appplicaitons form $scope.newApp.selectedEnvironment = $scope.environments[0]; }; //delete application $scope.remove = function (id) { //search app with given id and delete it for (i in $scope.clusters) { if ($scope.clusters[i].id == id) { confirm("This Cluster will get deleted permanently"); $scope.clusters.splice(i, 1); $scope.clust = {}; } } }; $scope.cancelUpdate = function () { $scope.newApp.buttonLabel = 'Save Cluster'; $scope.newApp.showCancel = false; $scope.newApp.id = undefined; $scope.newApp.cluster = ""; $scope.newApp.selectedEnvironment = $scope.environments[0]; }; });

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  • Using XNA ContentPipeline to export a file in a machine without full XNA GS

    - by krolth
    My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm looking for a way to generate the xnb files in his machine (this is the output of the content pipeline) without him having to install the full XNA Game studio. 1) I don't want my artist to install VS + Xna (I know there is a free version of VS but this won't scale once we add more people to the team). 2) I'm not interested in running this editor/tool in Xbox so a Windows only solution works. 3) I'm aware of MSBuild options but they require full XNA I researched Shawn's blog and found the option of using Msbuild Sample or a new option in XNA 4.0 that looked promising here but seems like it has the same restriction: Need to install full XNA GS because the ContentPipeline is not part of the XNA redist. So has anyone found a workaround for this?

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  • Issue Creating SQL Login for AppPoolIdentity on Windows Server 2008

    - by Ben Griswold
    IIS7 introduced the option to run your application pool as AppPoolIdentity. With the release of IIS7.5, AppPoolIdentity was promoted to the default option.  You see this change if you’re running Windows 7 or Windows Server 2008 R2.  On my Windows 7 machine, I’m able to define my Application Pool Identity and then create an associated database login via the SQL Server Management Studio interface.  No problem.  However, I ran into some troubles when recently installing my web application onto a Windows Server 2008 R2 64-bit machine.  Strange, but the same approach failed as SSMS couldn’t find the AppPoolIdentity user.  Instead of using the tools, I created and executed the login via script and it worked fine.  Here’s the script, based off of the DefaultAppPool identity, if the same happens to you: CREATE LOGIN [IIS APPPOOL\DefaultAppPool] FROM WINDOWS WITH DEFAULT_DATABASE=[master] USE [Chinook] CREATE USER [IIS APPPOOL\DefaultAppPool] FOR LOGIN [IIS APPPOOL\DefaultAppPool]

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