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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • More efficient way of writing this javascript

    - by nblackburn
    I am creating a contact form for my website and and using javascript to the first layer of validation before submitting it which is then checked again via php but i am relatively new to javascript, here is my script... $("#send").click(function() { var fullname = $("input#fullname").val(); var email = $("input#email").val(); var subject = $("input#subject").val(); var message = $("textarea#message").val(); if (fullname == ""){ $("input#fullname").css("background","#d02624"); $("input#fullname").css("color","#121212"); }else{ $("input#fullname").css("background","#121212"); $("input#fullname").css("color","#5c5c5c"); } if (email == ""){ $("input#email").css("background","#d02624"); $("input#email").css("color","#121212"); }else{ $("input#email").css("background","#121212"); $("input#email").css("color","#5c5c5c"); } if (subject == ""){ $("input#subject").css("background","#d02624"); $("input#subject").css("color","#121212"); }else{ $("input#subject").css("background","#121212"); $("input#subject").css("color","#5c5c5c"); } if (message == ""){ $("textarea#message").css("background","#d02624"); $("textarea#message").css("color","#121212"); }else{ $("textarea#message").css("background","#121212"); $("textarea#message").css("color","#5c5c5c"); } if (name && email && subject && message != ""){ alert("YAY"); } }); How can i write this more efficiently and make the alert show if all the fields are filled out, thanks.

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  • How to fix corrupted filesystem (shows as RAW) in USB device?

    - by Erico Yan
    I would like to ask if you know how to fix a corrupted USB? I've tried the diskpart command but it didn't work. The media is write protected. Do you have any idea that is much better? I need to fix it because I have important files in my flash drive. I really need to retrieve it. I saw that the file system is seen as RAW and is unaccessible. I tried error checking, but it requires you to format it. I tried data recovery software but all files come out corrupted. My USB is Imation 4GB. Any suggestions?

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  • How to stop OS X from switching input method (keyboard layout) automatically?

    - by adolf garlic
    After using the wireless keyboard that comes with the iMac, I have switched to a MS Ergo Natural 4000 one. Surprisingly I had to install extra software as OS X could not work out which keyboard I had. After which I went into sys prefs and set the main input method to be "British - Microsoft" first and "Swiss German" second (what the wireless keyboard is), on the "input sources" tab: However... OS X keeps resetting my input method back to Swiss German which is driving me bananas. I have the flag thingy top right so I can see when this changes. N.B. I have "input source options" set to "use the same one in all documents" which I am assuming means keep the language the same for anything running. It also flips back on the login page. Does anyone know how to fix this?

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  • Sendmail doesn't work with iptables, even though smtp and dns are allowed

    - by tom
    I have sendmail installed on Ubuntu 10.04 solely for the use of the php mail() function. This works fine unless iptables is running (I've been using sendmail [email protected] to test this). I think that I have allowed SMTP and DNS (the script I am using to test iptables rules is below, in my version are the actual IPs of my hosts nameservers), but to no avail! iptables --flush iptables -A INPUT -p tcp --dport 22 -j ACCEPT iptables -A INPUT -p tcp --dport 80 -j ACCEPT iptables -A INPUT -p tcp --dport 443 -j ACCEPT # Postgres iptables -A INPUT -p tcp --dport 5432 -j ACCEPT # Webmin iptables -A INPUT -p tcp --dport 10000 -j ACCEPT # Ping iptables -A INPUT -p icmp --icmp-type echo-request -j ACCEPT iptables -A OUTPUT -p icmp --icmp-type echo-reply -j ACCEPT # sendmail iptables -A INPUT -p tcp --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --sport 25 -m state --state ESTABLISHED -j ACCEPT # DNS iptables -A INPUT -p udp --sport 53 -s <nameserver1> -j ACCEPT iptables -A INPUT -p udp --sport 53 -s <nameserver2> -j ACCEPT iptables -A INPUT -p tcp --sport 53 -s <nameserver1> -j ACCEPT iptables -A INPUT -p tcp --sport 53 -s <nameserver2> -j ACCEPT iptables -A OUTPUT -p udp --dport 53 -d <nameserver1> -j ACCEPT iptables -A OUTPUT -p udp --dport 53 -d <nameserver2> -j ACCEPT iptables -A OUTPUT -p tcp --dport 53 -d <nameserver1> -j ACCEPT iptables -A OUTPUT -p tcp --dport 53 -d <nameserver2> -j ACCEPT iptables -A INPUT -j DROP # Add loopback iptables -I INPUT 1 -i lo -j ACCEPT

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  • Reverse lookup of inode/file from offset in raw device on linux and ext3/4?

    - by lilinjn
    In linux, given an offset into a raw disk device, is it possible to map back to an partition + inode? For example, suppose I know that string "xyz" is contained at byte offset 1000000 on /dev/sda: (e.g. xxd -l 100 -s 1000000 /dev/sda shows a dump that begins with "xyz") 1) How do I figure out which partition (if any) offset 1000000 is located in?(I imagine this is easy, but am including it for completeness) 2) Assuming the offset is located in a partition, how do I go about finding which inode it belongs to (or determine that it is part of free space) ? Presumably this is filesystem specific, in which case does any one know how to do this for ext4 and ext3?

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  • Possible to bypass laptop inverter power source - HP dv5000 inverter 7 input pins?

    - by Glen Tankersley
    I've got an HP dv5000 laptop with a backlight that won't light up, (but is known to be good). I've also got an inverter board which is good, but isn't getting power from the mobo. So, my question is, would it be possible to bypass the original power source, and hack together some type of externally powered input just for the backlight? If so, does anybody know the input voltage and meaning for the 7 input pins for the inverter board, or how to find out?

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  • How to configure iptables to use apt-get in a server?

    - by segaco
    I'm starting using iptables (newbie) to protect a linux server (specifically Debian 5.0). Before I configure the iptables settings, I can use apt-get without a problem. But after I configure the iptables, the apt-get stop working. For example I use this script in iptables: #!/bin/sh IPT=/sbin/iptables ## FLUSH $IPT -F $IPT -X $IPT -t nat -F $IPT -t nat -X $IPT -t mangle -F $IPT -t mangle -X $IPT -P INPUT DROP $IPT -P OUTPUT DROP $IPT -P FORWARD DROP $IPT -A INPUT -i lo -j ACCEPT $IPT -A OUTPUT -o lo -j ACCEPT $IPT -A INPUT -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 22 -j ACCEPT $IPT -A INPUT -p tcp --dport 80 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 80 -j ACCEPT $IPT -A INPUT -p tcp --dport 443 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 443 -j ACCEPT # Allow FTP connections @ port 21 $IPT -A INPUT -p tcp --sport 21 -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT # Allow Active FTP Connections $IPT -A INPUT -p tcp --sport 20 -m state --state ESTABLISHED,RELATED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 20 -m state --state ESTABLISHED -j ACCEPT # Allow Passive FTP Connections $IPT -A INPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED,RELATED -j ACCEPT #DNS $IPT -A OUTPUT -p udp --dport 53 --sport 1024:65535 -j ACCEPT $IPT -A INPUT -p tcp --dport 1:1024 $IPT -A INPUT -p udp --dport 1:1024 $IPT -A INPUT -p tcp --dport 3306 -j DROP $IPT -A INPUT -p tcp --dport 10000 -j DROP $IPT -A INPUT -p udp --dport 10000 -j DROP then when I run apt-get I obtain: core:~# apt-get update 0% [Connecting to ftp.us.debian.org] [Connecting to security.debian.org] [Conne and it stalls. What rules I need to configure to make it works. Thanks

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  • Codeigniter: Using URIs with forms

    - by Kevin Brown
    I'm using URIs to direct a function in a library: $id = $this->CI->session->userdata('id'); $URI = $this->CI->uri->uri_string(); $new = "new"; if(strpos($URI, $new) === FALSE){ $method = "update"; } elseif(strpos($URI, $new) !== FALSE){ $method = "create"; } So I have two if statements directing what information to if ($method === 'update') { // Modify form, first load $this->CI->db->from('be_survey'); $this->CI->db->where('user_id' , $id); $survey = $this->CI->db->get(); $user = array_merge($user->row_array(),$survey->row_array()); $this->CI->validation->set_default_value($user); // Display page $data['user'] = $user; } $this->CI->validation->set_rules($rules); if ( $this->CI->validation->run() === FALSE ) { // Output any errors $this->CI->validation->output_errors(); } else { // Submit form $this->_submit($method); } Submit function: function _submit($method) { //Submit and Update for current User $id = $this->CI->session->userdata('id'); $this->CI->db->select('users.id, users.username, users.email, profiles.firstname, profiles.manager_id'); $this->CI->db->from('be_users' . " users"); $this->CI->db->join('be_user_profiles' . " profiles",'users.id=profiles.user_id'); $this->CI->db->having('id', $id); $email_data['user'] = $this->CI->db->get(); $email_data['user'] = $email_data['user']->row(); $manager_id = $email_data['user']->manager_id; $this->CI->db->select('firstname','email')->from('be_user_profiles')->where('user_id', $manager_id); $email_data['manager'] = $this->CI->db->get(); $email_data['manager'] = $email_data['manager']->row(); // Fetch what they entered in the form for($i=1;$i<18;$i++){ $survey["a_".$i]= $this->CI->input->post('a_'.$i); } for($i=1;$i<15;$i++){ $survey["b_".$i]= $this->CI->input->post('b_'.$i); } for($i=1;$i<12;$i++){ $survey["c_".$i]= $this->CI->input->post('c_'.$i); } $profile['firstname'] = $this->CI->input->post('firstname'); $profile['lastname'] = $this->CI->input->post('lastname'); $profile['test_date'] = date ("Y-m-d H:i:s"); $profile['company_name'] = $this->CI->input->post('company_name'); $profile['company_address'] = $this->CI->input->post('company_address'); $profile['company_city'] = $this->CI->input->post('company_city'); $profile['company_phone'] = $this->CI->input->post('company_phone'); $profile['company_state'] = $this->CI->input->post('company_state'); $profile['company_zip'] = $this->CI->input->post('company_zip'); $profile['job_title'] = $this->CI->input->post('job_title'); $profile['job_type'] = $this->CI->input->post('job_type'); $profile['job_time'] = $this->CI->input->post('job_time'); $profile['department'] = $this->CI->input->post('department'); $profile['vision'] = $this->CI->input->post('vision'); $profile['height'] = $this->CI->input->post('height'); $profile['weight'] = $this->CI->input->post('weight'); $profile['hand_dominance'] = $this->CI->input->post('hand_dominance'); $profile['areas_of_fatigue'] = $this->CI->input->post('areas_of_fatigue'); $profile['job_description'] = $this->CI->input->post('job_description'); $profile['injury_review'] = $this->CI->input->post('injury_review'); $profile['job_positive'] = $this->CI->input->post('job_positive'); $profile['risk_factors'] = $this->CI->input->post('risk_factors'); $profile['job_improvement_short'] = $this->CI->input->post('job_improvement_short'); $profile['job_improvement_long'] = $this->CI->input->post('job_improvement_long'); if ($method == "update") { //Begin db transmission $this->CI->db->trans_begin(); $this->CI->home_model->update('Survey',$survey, array('user_id' => $id)); $this->CI->db->update('be_user_profiles',$profile, array('user_id' => $id)); if ($this->CI->db->trans_status() === FALSE) { flashMsg('error','There was a problem entering your test! Please contact an administrator.'); redirect('survey','location'); } else { //Get credits of user and subtract 1 $this->CI->db->set('credits', 'credits -1', FALSE); $this->CI->db->update('be_user_profiles',$profile, array('user_id' => $manager_id)); //Mark the form completed. $this->CI->db->set('test_complete', '1'); $this->CI->db->where('user_id', $id)->update('be_user_profiles'); // Stuff worked... $this->CI->db->trans_commit(); //Get Manager Information $this->CI->db->select('users.id, users.username, users.email, profiles.firstname'); $this->CI->db->from('be_users' . " users"); $this->CI->db->join('be_user_profiles' . " profiles",'users.id=profiles.user_id'); $this->CI->db->having('id', $email_data['user']->manager_id); $email_data['manager'] = $this->CI->db->get(); $email_data['manager'] = $email_data['manager']->row(); //Email User $this->CI->load->library('User_email'); $data_user = array( 'firstname'=>$email_data['user']->firstname, 'email'=> $email_data['user']->email, 'user_completed'=>$email_data['user']->firstname, 'site_name'=>$this->CI->preference->item('site_name'), 'site_url'=>base_url() ); //Email Manager $data_manager = array( 'firstname'=>$email_data['manager']->firstname, 'email'=> $email_data['manager']->email, 'user_completed'=>$email_data['user']->firstname, 'site_name'=>$this->CI->preference->item('site_name'), 'site_url'=>base_url() ); $this->CI->user_email->send($email_data['manager']->email,'Completed the Assessment Tool','public/email_manager_complete',$data_manager); $this->CI->user_email->send($email_data['user']->email,'Completed the Assessment Tool','public/email_user_complete',$data_user); flashMsg('success','You finished the assessment successfully!'); redirect('home','location'); } } //Create New User elseif ($method == "create") { // Build $profile['user_id'] = $id; $profile['manager_id'] = $manager_id; $profile['test_complete'] = '1'; $survey['user_id'] = $id; $this->CI->db->trans_begin(); // Add user_profile details to DB $this->CI->db->insert('be_user_profiles',$profile); $this->CI->db->insert('be_survey',$survey); if ($this->CI->db->trans_status() === FALSE) { // Registration failed $this->CI->db->trans_rollback(); flashMsg('error',$this->CI->lang->line('userlib_registration_failed')); redirect('auth/register','location'); } else { // User registered $this->CI->db->trans_commit(); flashMsg('success',$this->CI->lang->line('userlib_registration_success')); redirect($this->CI->config->item('userlib_action_register'),'location'); } } } The submit function is similar, updating the db if $method == "update", and inserting if the method == "create". The problem is, when the form is submitted, it doesn't take into account the url b/c the form submits to the function "survey", which passes data to the lib function, so things are always updated, never created. *How can I pass $method to the _submit() function correctly?!*

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  • Memory not being freed, causing giant memory leak

    - by Delan Azabani
    In my Unicode library for C++, the ustring class has operator= functions set for char* values and other ustring values. When doing the simple memory leak test: #include <cstdio> #include "ucpp" main() { ustring a; for(;;)a="MEMORY"; } the memory used by the program grows uncontrollably (characteristic of a program with a big memory leak) even though I've added free() calls to both of the functions. I am unsure why this is ineffective (am I missing free() calls in other places?) This is the current library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); free(values); len = input.len; values = input.values; return * this; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); free(values); len = result.len; values = result.values; return * this; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } operator char * () { return this -> encode(); } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • Convert raw IMAP server data into local folders, then upload partial dataset to new IMAP server?

    - by Manca Weeks
    I am transitioning a company with about 30 IMAP accounts, loaded with data (about 77GB total), to a new email host. The majority of the data will be converted into a local archive and distributed to the company computers as a static reference data set. The server side folders the users absolutely cannot do without being on the server will be uploaded back to the new server. I used Mac OS X Mail (Snow Leopard 10.6.6) to download the content. I notice some messages have the name [xxx].partial.emlx, which leads me to believe they have not been downloaded all the way. I have root access to the mail server data and could download the IMAP server data via FTP. I am not sure what utility to use to convert that data to local Mail.app mailboxes. Furthermore, I would appreciate any input on the best way to upload a portion of the data to the new server (GoDaddy), preserving the original dates of the messages. edit OK - forget the raw server data. I found a script that apparently does pretty good archiving IMAP folders to local mbx files. My main quest now is to batch upload a mailbox hierarchy to the new IMAP server without having to start-stop and deal with similar issues. Anyone know of a utility (hopefully for OS X, but if not, I'll fire up my XP virtual system...) that would be capable of this? Thanks, M

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  • What performance degradation to expect with Nginx over raw Gunicorn+Gevent?

    - by bouke
    I'm trying to get a very high performing webserver setup for handling long-polling, websockets etc. I have a VM running (Rackspace) with 1GB RAM / 4 cores. I've setup a very simple gunicorn 'hello world' application with (async) gevent workers. In front of gunicorn, I put Nginx with a simple proxy to Gunicorn. Using ab, Gunicorn spits out 7700 requests/sec, where Nginx only does a 5000 request/sec. Is such a performance degradation expected? Hello world: #!/usr/bin/env python def application(environ, start_response): start_response("200 OK", [("Content-type", "text/plain")]) return [ "Hello World!" ] Gunicorn: gunicorn -w8 -k gevent --keep-alive 60 application:application Nginx (stripped): user www-data; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; } http { sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; upstream app_server { server 127.0.0.1:8000 fail_timeout=0; } server { listen 8080 default; keepalive_timeout 5; root /home/app/app/static; location / { proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_pass http://app_server; } } } Benchmark: (results: nginx TCP, nginx UNIX, gunicorn) ab -c 32 -n 12000 -k http://localhost:[8000|8080]/ Running gunicorn over a unix socket gives somewhat higher throughput (5500 r/s), but it still does't match raw gunicorn's performance.

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  • jQuery AJAX Validation Using The Validity Plugin

    - by schnieds
    Input validation is one of those areas that most developers view as a necessary evil. We know that it is necessary and we really do want to ensure that we get good input from our users. But most of us are lazy (me included) and input validation is one of those things that gets done but usually is a quick and dirty implementation. This is partly due to laziness and partly do to input validation being painful. Thanks to the amazing jQuery Validity plug in, input validation can be really slick, easy and robust enough to work any any scenario. I specifically like the Validity plugin because it supports jQuery AJAX input validation. Other input validation implementations that I have worked with require a form post to take place. However, if you are using jQuery.ajax methods then there isn’t a form and you need to validate the formless input. [Read More] Aaron Schniederhttp://www.churchofficeonline.com

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • How to filter a mysql database with user input on a website and then spit the filtered table back to the website? [migrated]

    - by Luke
    I've been researching this on google for literally 3 weeks, racking my brain and still not quite finding anything. I can't believe this is so elusive. (I'm a complete beginner so if my terminology sounds stupid then that's why.) I have a database in mysql/phpmyadmin on my web host. I'm trying to create a front end that will allow a user to specify criteria for querying the database in a way that they don't have to know sql, basically just combo boxes and checkboxes on a form. Then have this form 'submit' a query to the database, and show the filtered tables. This is how the SQL looks in Microsoft Access: PARAMETERS TEXTINPUT1 Text ( 255 ), NUMBERINPUT1 IEEEDouble; // pops up a list of parameters for the user to input SELECT DISTINCT Table1.Column1, Table1.Column2, Table1.Column3,* // selects only the unique rows in these three columns FROM Table1 // the table where this query is happening WHERE (((Table1.Column1) Like TEXTINPUT1] AND ((Table1.Column2)<=[NUMBERINPUT1] AND ((Table1.Column3)>=[NUMBERINPUT1])); // the criteria for the filter, it's comparing the user input parameters to the data in the rows and only selecting matches according to the equal sign, or greater than + equal sign, or less than + equal sign What I don't get: WHAT IN THE WORLD AM I SUPPOSED TO USE (that isn't totally hard)!? I've tried google fusion tables - doesn't filter right with numerical data or empty cells in rows, can't relate tables I've tried DataTables.net, can't filter right with numerical data and can't use SQL without a bunch of indepth knowledge, not even sure it can if you have that.. I've looked into using jQuery with google spreadsheets, doesn't work at all either I have no idea how I'm supposed to build a front end with my database. Every place that looks promising (like zohocreator) is asking for money, and is far too simplified to be able to do the LIKE criteria or SELECT DISTINCT stuff.

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  • lost the vertical scroll function in touchpad after upgrading from 13.04 to 13.10

    - by Lars Lundblad
    just upgraded from Ubuntu 13.04 to Ubuntu 13.10, my Laptop is a Sony SVE1512c6ew, scrolling worked perfectly in Ubuntu 13.04, doesnt work at all in 13.10 Runs Ubuntu 13.10 64bits (btw, tested it i Windows 8 environment works there)Hardware OK, have seen a number of other users with the same problem, well for starters have followed the tip on using the dconf editor, following the path: org gnome settings-daemon peripherals touchpad boxed in all for sure... still cant get vertical scroll...... Any ideas??? Thanks in advance Lars Lundblad / please feel free to mail answers to [email protected] Input device information according to Udev: Input device Subsystem: input Devtype: n/a Name: input7 Number: 7 Sysfs_path: /sys/devices/platform/i8042/serio1/input/input7 Driver: n/a Action: n/a Seqnum: n/a Device type: n/a Device number: 0 Device file: n/a Device file symlinks: n/a Touchpad device Subsystem: input Devtype: n/a Name: mouse1 Number: 1 Sysfs_path: /sys/devices/platform/i8042/serio1/input/input7/mouse1 Driver: n/a Action: n/a Seqnum: n/a Device type: char Device number: 3361 Device file: /dev/input/mouse1 Device file symlinks: /dev/input/by-path/platform-i8042-serio-1-mouse

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  • What does the `dmesg` error: "composite sync not supported" mean?

    - by M. Tibbits
    Question: I see [ 20.473125] composite sync not supported and several such entries when I run dmesg. What do they mean? Background: I'm trying to debug a problem where my laptop won't suspend. Since acpi seems happy and I can suspend easily from the command line, I've turned to tracking down all boot-up errors/warnings. So I run dmesg | grep not and, amongst other shtuff, I get: 728:[ 17.267120] composite sync not supported 733:[ 18.009061] composite sync not supported 740:[ 18.159289] registered panic notifier 749:[ 18.162500] vga16fb: not registering due to another framebuffer present 757:[ 18.598251] composite sync not supported 776:[ 20.473125] composite sync not supported 777:[ 20.932266] composite sync not supported 778:[ 28.350231] composite sync not supported 779:[ 28.924913] composite sync not supported 780:[ 35.480658] composite sync not supported And the full log for the few lines right around that first appearance (line 728) is listed at the bottom of my post (I'd happily include anything else). Any ideas what could be causing this? I've read several sites: Ubuntuforums #1 IRC Chat #1 One post talks about ??Adobe flash?? causing this error? Some others also suggest that it might be an nvidia related problem, but I've got a Dell Latitude D630 with an integrated Intel graphics -- so nvidia isn't the problem. [ 17.207142] phy0: Selected rate control algorithm 'minstrel' [ 17.207833] Registered led device: b43-phy0::tx [ 17.207849] Registered led device: b43-phy0::rx [ 17.207865] Registered led device: b43-phy0::radio [ 17.207927] Broadcom 43xx driver loaded [ Features: PL, Firmware-ID: FW13 ] [ 17.267120] composite sync not supported [ 17.415795] EXT4-fs (sda2): mounted filesystem with ordered data mode [ 17.602131] [drm] initialized overlay support [ 17.620201] input: DualPoint Stick as /devices/platform/i8042/serio1/input/input7 [ 17.641192] input: AlpsPS/2 ALPS DualPoint TouchPad as /devices/platform/i8042/serio1/input/input8 [ 18.009061] composite sync not supported [ 18.106042] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x100-0x3af: clean. [ 18.108115] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x3e0-0x4ff: clean. [ 18.108941] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x820-0x8ff: clean. [ 18.109676] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xc00-0xcf7: clean. [ 18.110356] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xa00-0xaff: clean. [ 18.159286] fb0: inteldrmfb frame buffer device [ 18.159289] registered panic notifier [ 18.160218] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:01/input/input9 [ 18.160286] ACPI: Video Device [VID1] (multi-head: yes rom: no post: no) [ 18.160334] ACPI Warning for \_SB_.PCI0.VID2._DOD: Return Package has no elements (empty) (20090903/nspredef-433) [ 18.160432] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:02/input/input10 [ 18.160491] ACPI: Video Device [VID2] (multi-head: yes rom: no post: no) [ 18.160539] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 18.162494] vga16fb: initializing [ 18.162497] vga16fb: mapped to 0xc00a0000 [ 18.162500] vga16fb: not registering due to another framebuffer present [ 18.176091] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 18.176123] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 18.285752] input: HDA Digital PCBeep as /devices/pci0000:00/0000:00:1b.0/input/input11 [ 18.312497] input: HDA Intel Mic at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 18.312586] input: HDA Intel HP Out at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input13 [ 18.328043] usbcore: registered new interface driver ndiswrapper [ 18.460909] Console: switching to colour frame buffer device 180x56 [ 18.598251] composite sync not supported

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  • Cannot log in to the desktop on ubuntu 11.10?

    - by Jichao
    The problem is, I could log in under the terminal, i could ifup eth0, i could do anything I want in the terminal, but if I use ctrl+alt+f7 goto the gnome login screen, after I input the correct password, the system just send me back to same login screen again. I have created a new user, but it didn't work. I have change all the files under ~/ to jichao:jichao(which is my username) with chown -hR jichao:jichao /home/jichao, but it didn't work too. I searched the internet, somebody said I should see the logs under /var/log/gdm, but there is not a /var/log/gdm directory in my box. Here are the tail of files under /var/log/ tail X.org.log [ 3263.348] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 3263.348] (**) Dell Dell USB Keyboard: always reports core events [ 3263.348] (**) Dell Dell USB Keyboard: Device: "/dev/input/event5" [ 3263.348] (--) Dell Dell USB Keyboard: Found keys [ 3263.348] (II) Dell Dell USB Keyboard: Configuring as keyboard [ 3263.348] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29/event5" [ 3263.348] (II) XINPUT: Adding extended input device "Dell Dell USB Keyboard" (type: KEYBOARD) [ 3263.348] (**) Option "xkb_rules" "evdev" [ 3263.348] (**) Option "xkb_model" "pc105" [ 3263.348] (**) Option "xkb_layout" "us" kern.log Mar 20 09:32:58 jichao-MS-730 kernel: [ 3182.701247] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input27 Mar 20 09:32:58 jichao-MS-730 kernel: [ 3182.701392] generic-usb 0003:413C:2003.0018: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.642572] usb 2-1.3: new low speed USB device number 17 using ehci_hcd Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.741892] input: Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.3/2-1.3:1.0/input/input28 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.742080] generic-usb 0003:045E:0047.0019: input,hidraw2: USB HID v1.10 Mouse [Microsoft Microsoft 5-Button Mouse with IntelliEye(TM)] on usb-0000:00:1d.0-1.3/input0 Mar 20 09:33:27 jichao-MS-730 kernel: [ 3212.473901] usb 2-1.3: USB disconnect, device number 17 Mar 20 09:33:28 jichao-MS-730 kernel: [ 3212.702031] usb 2-1.4: USB disconnect, device number 16 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.022655] usb 2-1.4: new low speed USB device number 18 using ehci_hcd Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124278] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124423] generic-usb 0003:413C:2003.001A: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.741892] input: Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.3/2-1.3:1.0/input/input28 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.742080] generic-usb 0003:045E:0047.0019: input,hidraw2: USB HID v1.10 Mouse [Microsoft Microsoft 5-Button Mouse with IntelliEye(TM)] on usb-0000:00:1d.0-1.3/input0 syslog Mar 20 09:33:02 jichao-MS-730 mtp-probe: bus: 2, device: 17 was not an MTP device Mar 20 09:33:27 jichao-MS-730 kernel: [ 3212.473901] usb 2-1.3: USB disconnect, device number 17 Mar 20 09:33:28 jichao-MS-730 kernel: [ 3212.702031] usb 2-1.4: USB disconnect, device number 16 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.022655] usb 2-1.4: new low speed USB device number 18 using ehci_hcd Mar 20 09:34:08 jichao-MS-730 mtp-probe: checking bus 2, device 18: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4" Mar 20 09:34:08 jichao-MS-730 mtp-probe: bus: 2, device: 18 was not an MTP device Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124278] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124423] generic-usb 0003:413C:2003.001A: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 auth.log Mar 20 09:18:52 jichao-MS-730 lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Mar 20 09:18:53 jichao-MS-730 lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "jichao" Mar 20 09:18:53 jichao-MS-730 dbus[835]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.240" (uid=104 pid=6457 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.11" (uid=0 pid=1156 comm="/usr/sbin/console-kit-daemon --no-daemon ") Mar 20 09:19:38 jichao-MS-730 sudo: jichao : TTY=tty6 ; PWD=/home ; USER=root ; COMMAND=/bin/chown -hR jichao:jichao jicha Mar 20 09:19:39 jichao-MS-730 sudo: jichao : TTY=tty6 ; PWD=/home ; USER=root ; COMMAND=/bin/chown -hR jichao:jichao jichao Mar 20 09:20:10 jichao-MS-730 lightdm: pam_unix(lightdm-autologin:session): session closed for user lightdm Mar 20 09:20:11 jichao-MS-730 lightdm: pam_unix(lightdm-autologin:session): session opened for user lightdm by (uid=0) Mar 20 09:20:11 jichao-MS-730 lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Mar 20 09:20:12 jichao-MS-730 lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "jichao" Mar 20 09:20:12 jichao-MS-730 dbus[835]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.247" (uid=104 pid=6572 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.11" (uid=0 pid=1156 comm="/usr/sbin/console-kit-daemon --no-daemon ") It seems that my .xsession-errors does not grow since yesterday. Here is my .xsession-error: (gnome-settings-daemon:1550): Gdk-WARNING **: The program 'gnome-settings-daemon' received an X Window System error. This probably reflects a bug in the program. The error was 'BadWindow (invalid Window parameter)'. (Details: serial 26702 error_code 3 request_code 2 minor_code 0) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed WARN 2012-03-17 19:28:46 glib <unknown>:0 Unable to fetch children: Method "Children" with signature "" on interface "org.ayatana.bamf.view" doesn't exist WARN 2012-03-17 19:28:46 glib <unknown>:0 Unable to fetch children: Method "Children" with signature "" on interface "org.ayatana.bamf.view" doesn't exist (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, /usr/share/system-config-printer/applet.py:336: GtkWarning: ??????????????:“pixmap”, self.loop.run () (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, common-plugin-Message: checking whether we have a device for 4: yes common-plugin-Message: checking whether we have a device for 5: yes common-plugin-Message: checking whether we have a device for 6: yes common-plugin-Message: checking whether we have a device for 7: yes common-plugin-Message: checking whether we have a device for 10: yes common-plugin-Message: checking whether we have a device for 8: yes common-plugin-Message: checking whether we have a device for 9: yes (gnome-settings-daemon:13791): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed [1331983727,000,xklavier.c:xkl_engine_start_listen/] The backend does not require manual layout management - but it is provided by the application ** (gnome-fallback-mount-helper:1584): DEBUG: ConsoleKit session is active 0 (gnome-fallback-mount-helper:1584): Gdk-WARNING **: gnome-fallback-mount-helper: Fatal IO error 11 (???????) on X server :0. (gdu-notification-daemon:1708): Gdk-WARNING **: gdu-notification-daemon: Fatal IO error 11 (???????) on X server :0. unity-window-decorator: Fatal IO error 11 (???????) on X server :0.0. (bluetooth-applet:1583): Gdk-WARNING **: bluetooth-applet: Fatal IO error 11 (???????) on X server :0. (nm-applet:1596): Gdk-WARNING **: nm-applet: Fatal IO error 11 (???????) on X server :0. (nautilus:3106): IBUS-WARNING **: _connection_closed_cb: Underlying GIOStream returned 0 bytes on an async read (update-notifier:1821): Gdk-WARNING **: update-notifier: Fatal IO error 11 (???????) on X server :0. applet.py: Fatal IO error 11 (???????) on X server :0. (nautilus:3106): Gdk-WARNING **: nautilus: Fatal IO error 11 (???????) on X server :0. Could you help me, Thanks.

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • Who could ask for more with LESS CSS? (Part 3 of 3&ndash;Clrizr)

    - by ToString(theory);
    Welcome back!  In the first two posts in this series, I covered some of the awesome features in CSS precompilers such as SASS and LESS, as well as how to get an initial project setup up and running in ASP.Net MVC 4. In this post, I will cover an actual advanced example of using LESS in a project, and show some of the great productivity features we gain from its usage. Introduction In the first post, I mentioned two subjects that I will be using in this example – constants, and color functions.  I’ve always enjoyed using online color scheme utilities such as Adobe Kuler or Color Scheme Designer to come up with a scheme based off of one primary color.  Using these tools, and requesting a complementary scheme you can get a couple of shades of your primary color, and a couple of shades of a complementary/accent color to display. Because there is no way in regular css to do color operations or store variables, there was no way to accomplish something like defining a primary color, and have a site theme cascade off of that.  However with tools such as LESS, that impossibility becomes a reality!  So, if you haven’t guessed it by now, this post is on the creation of a plugin/module/less file to drop into your project, plugin one color, and have your primary theme cascade from it.  I only went through the trouble of creating a module for getting Complementary colors.  However, it wouldn’t be too much trouble to go through other options such as Triad or Monochromatic to get a module that you could use off of that. Step 1 – Analysis I decided to mimic Adobe Kuler’s Complementary theme algorithm as I liked its simplicity and aesthetics.  Color Scheme Designer is great, but I do believe it can give you too many color options, which can lead to chaos and overload.  The first thing I had to check was if the complementary values for the color schemes were actually hues rotated by 180 degrees at all times – they aren’t.  Apparently Adobe applies some variance to the complementary colors to get colors that are actually more aesthetically appealing to users.  So, I opened up Excel and began to plot complementary hues based on rotation in increments of 10: Long story short, I completed the same calculations for Hue, Saturation, and Lightness.  For Hue, I only had to record the Complementary hue values, however for saturation and lightness, I had to record the values for ALL of the shades.  Since the functions were too complicated to put into LESS since they aren’t constant/linear, but rather interval functions, I instead opted to extrapolate the HSL values using the trendline function for each major interval, onto intervals of spacing 1. For example, using the hue extraction, I got the following values: Interval Function 0-60 60-140 140-270 270-360 Saturation and Lightness were much worse, but in the end, I finally had functions for all of the intervals, and then went the route of just grabbing each shades value in intervals of 1.  Step 2 – Mapping I declared variable names for each of these sections as something that shouldn’t ever conflict with a variable someone would define in their own file.  After I had each of the values, I extracted the values and put them into files of their own for hue variables, saturation variables, and lightness variables…  Example: /*HUE CONVERSIONS*/@clrizr-hue-source-0deg: 133.43;@clrizr-hue-source-1deg: 135.601;@clrizr-hue-source-2deg: 137.772;@clrizr-hue-source-3deg: 139.943;@clrizr-hue-source-4deg: 142.114;.../*SATURATION CONVERSIONS*/@clrizr-saturation-s2SV0px: 0;@clrizr-saturation-s2SV1px: 0;@clrizr-saturation-s2SV2px: 0;@clrizr-saturation-s2SV3px: 0;@clrizr-saturation-s2SV4px: 0;.../*LIGHTNESS CONVERSIONS*/@clrizr-lightness-s2LV0px: 30;@clrizr-lightness-s2LV1px: 31;@clrizr-lightness-s2LV2px: 32;@clrizr-lightness-s2LV3px: 33;@clrizr-lightness-s2LV4px: 34;...   In the end, I have 973 lines of mapping/conversion from source HSL to shade HSL for two extra primary shades, and two complementary shades. The last bit of the work was the file to compose each of the shades from these mappings. Step 3 – Clrizr Mapper The final step was the hardest to overcome as I was still trying to understand LESS to its fullest extent.  Imports As mentioned previously, I had separated the HSL mappings into different files, so the first necessary step is to import those for use into the Clrizr plugin: @import url("hue.less");@import url("saturation.less");@import url("lightness.less"); Extract Component Values For Each Shade Next, I extracted the necessary information for each shade HSL before shade composition: @clrizr-input-saturation: 1px+floor(saturation(@clrizr-input))-1;@clrizr-input-lightness: 1px+floor(lightness(@clrizr-input))-1; @clrizr-complementary-hue: formatstring("clrizr-hue-source-{0}", ceil(hue(@clrizr-input))); @clrizr-primary-2-saturation: formatstring("clrizr-saturation-s2SV{0}",@clrizr-input-saturation);@clrizr-primary-1-saturation: formatstring("clrizr-saturation-s1SV{0}",@clrizr-input-saturation);@clrizr-complementary-1-saturation: formatstring("clrizr-saturation-c1SV{0}",@clrizr-input-saturation); @clrizr-primary-2-lightness: formatstring("clrizr-lightness-s2LV{0}",@clrizr-input-lightness);@clrizr-primary-1-lightness: formatstring("clrizr-lightness-s1LV{0}",@clrizr-input-lightness);@clrizr-complementary-1-lightness: formatstring("clrizr-lightness-c1LV{0}",@clrizr-input-lightness); Here, you can see a couple of odd things…  On the first line, I am using operations to add units to the saturation and lightness.  This is due to some limitations in the operations that would give me saturation or lightness in %, which can’t be in a variable name.  So, I use first add 1px to it, which casts the result of the following functions as px instead of %, and then at the end, I remove that pixel.  You can also see here the formatstring method which is exactly what it sounds like – something like String.Format(string str, params object[] obj). Get Primary & Complementary Shades Now that I have components for each of the different shades, I can now compose them into each of their pieces.  For this, I use the @@ operator which will look for a variable with the name specified in a string, and then call that variable: @clrizr-primary-2: hsl(hue(@clrizr-input), @@clrizr-primary-2-saturation, @@clrizr-primary-2-lightness);@clrizr-primary-1: hsl(hue(@clrizr-input), @@clrizr-primary-1-saturation, @@clrizr-primary-1-lightness);@clrizr-primary: @clrizr-input;@clrizr-complementary-1: hsl(@@clrizr-complementary-hue, @@clrizr-complementary-1-saturation, @@clrizr-complementary-1-lightness);@clrizr-complementary-2: hsl(@@clrizr-complementary-hue, saturation(@clrizr-input), lightness(@clrizr-input)); That’s is it, for the most part.  These variables now hold the theme for the one input color – @clrizr-input.  However, I have one last addition… Perceptive Luminance Well, after I got the colors, I decided I wanted to also get the best font color that would go on top of it.  Black or white depending on light or dark color.  Now I couldn’t just go with checking the lightness, as that is half the story.  You see, the human eye doesn’t see ALL colors equally well but rather has more cells for interpreting green light compared to blue or red.  So, using the ratio, we can calculate the perceptive luminance of each of the shades, and get the font color that best matches it! @clrizr-perceptive-luminance-ps2: round(1 - ( (0.299 * red(@clrizr-primary-2) ) + ( 0.587 * green(@clrizr-primary-2) ) + (0.114 * blue(@clrizr-primary-2)))/255)*255;@clrizr-perceptive-luminance-ps1: round(1 - ( (0.299 * red(@clrizr-primary-1) ) + ( 0.587 * green(@clrizr-primary-1) ) + (0.114 * blue(@clrizr-primary-1)))/255)*255;@clrizr-perceptive-luminance-ps: round(1 - ( (0.299 * red(@clrizr-primary) ) + ( 0.587 * green(@clrizr-primary) ) + (0.114 * blue(@clrizr-primary)))/255)*255;@clrizr-perceptive-luminance-pc1: round(1 - ( (0.299 * red(@clrizr-complementary-1)) + ( 0.587 * green(@clrizr-complementary-1)) + (0.114 * blue(@clrizr-complementary-1)))/255)*255;@clrizr-perceptive-luminance-pc2: round(1 - ( (0.299 * red(@clrizr-complementary-2)) + ( 0.587 * green(@clrizr-complementary-2)) + (0.114 * blue(@clrizr-complementary-2)))/255)*255; @clrizr-col-font-on-primary-2: rgb(@clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2);@clrizr-col-font-on-primary-1: rgb(@clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1);@clrizr-col-font-on-primary: rgb(@clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps);@clrizr-col-font-on-complementary-1: rgb(@clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1);@clrizr-col-font-on-complementary-2: rgb(@clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2); Conclusion That’s it!  I have posted a project on clrizr.codePlex.com for this, and included a testing page for you to test out how it works.  Feel free to use it in your own project, and if you have any questions, comments or suggestions, please feel free to leave them here as a comment, or on the contact page!

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Throwing and catching exceptions in the same function/method

    - by usr
    I've written a function that asks a user for input until user enters a positive integer (a natural number). Somebody said I shouldn't throw and catch exceptions in my function and should let the caller of my function handle them. I wonder what other developers think about this. I'm also probably misusing exceptions in the function. Here's the code in Java: private static int sideInput() { int side = 0; String input; Scanner scanner = new Scanner(System.in); do { System.out.print("Side length: "); input = scanner.nextLine(); try { side = Integer.parseInt(input); if (side <= 0) { // probably a misuse of exceptions throw new NumberFormatException(); } } catch (NumberFormatException numFormExc) { System.out.println("Invalid input. Enter a natural number."); } } while (side <= 0); return side; } I'm interested in two things: Should I let the caller worry about exceptions? The point of the function is that it nags the user until the user enters a natural number. Is the point of the function bad? I'm not talking about UI (user not being able to get out of the loop without proper input), but about looped input with exceptions handled. Would you say the throw statement (in this case) is a misuse of exceptions? I could easily create a flag for checking validity of the number and output the warning message based on that flag. But that would add more lines to the code and I think it's perfectly readable as it is. The thing is I often write a separate input function. If user has to input a number multiple times, I create a separate function for input that handles all formatting exceptions and limitations.

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  • Iptables rules make communication so slow

    - by mmc18
    When I have send a request to an application running on a machine which following firewall rules are applied, it waits so long. When I have deactivated the iptables rule, it responses immediately. What makes communication so slow? -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p esp -j ACCEPT -A INPUT -i ppp+ -j ACCEPT -A INPUT -p udp -m udp --dport 500 -j ACCEPT -A INPUT -p udp -m udp --dport 4500 -j ACCEPT -A INPUT -p udp -m udp --dport 1701 -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -i lo -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A FORWARD -i ppp+ -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT

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