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  • WP7 - attempt to select and use application static resource in codebehind not working (no resources found).

    - by pearcewg
    With Windows Phone 7, I'm attempting to dynamically add controls to and object in codebehind, and apply a StaticResource to the new control. Xaml file sample: <phone:PhoneApplicationPage.Resources> <ControlTemplate x:Key="PushpinControlTemplateBlue" TargetType="my2:Pushpin"> ... </ControlTemplate> </phone:PhoneApplicationPage.Resources> Codebehind sample: >Pushpin myPush = new Pushpin(); >myPush.Location = new GeoCoordinate(52.569593, -0.9261151403188705); >myPush.Content = ""; >myPush.Template = (ControlTemplate)Application.Current.Resources["PushpinControlTemplateBlue"]; >mapMain.Children.Add(myPush); When I debug, and look at "Application.Current.Resources", there are no items in the collection, so the item is added to the controls list, but doesn't show up because it has no content. Is there something simple I'm doing wrong? How do I correctly access the resource?

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  • how to link static cells to Outlet/Actions - E.G tap the call cell to call the number

    - by holtii
    The code I have. By the way, I can't get Call to work and Website does not open either! - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *urlToOpen = @""; if( indexPath.section == 0 ){ // call number urlToOpen = @"tel:442074036933"; } else if( indexPath.section == 1 ){ // open website urlToOpen = @"http://www.designmuseum.org"; } else { // open address urlToOpen = @"http://maps.apple.com/maps?daddr=Design+Museum+London"; } [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlToOpen]]; NSString *destinationAddress = [NSString stringWithFormat:@"%@+%@+%@", [address street], [address city], [address country]]; NSString *sourceAddress = [LocalizedCurrentLocation currentLocationStringForCurrentLanguage]; NSString *url = [NSString stringWithFormat:@"http://maps.apple.com/maps?saddr=%@&daddr=%@", [sourceAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding], [destinationAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; I need to add destination address which for my App is = 28 Shad Thames, London, United Kingdom. Which format to write it in? because I cant get it to work and really need to sort this problem of my app real quick

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  • How do I create static instances of a class inside that class?

    - by wehas
    I have a class Color that holds values for the red, green, and blue channels of a color. The class constructor lets you create a new color by specifying values for the three channels. However, for convenience, I would also like to have some "premade" colors available for the programmer. For example instead of having something like DrawRectangle(new Color(1, 0, 0)); you would be able to say DrawRectangle(Color.Red); Where Color.Red is an instance of Color that lives inside the Color class. How can I declare these instances of Color inside the Color class? If there is a name for this type of technique I'd like to know it as I had no idea what search terms to use when I was looking for help online.

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  • Swing: easiest way to align width of [dynamic][static][dynamic] components?

    - by java.is.for.desktop
    What is the easiest way in standard Java Swing to align three components in such a way that: the dynamic widths of Component1 and Component3 are adjusted to be equal, while Component2 (which is in between) has constant width? Imagine we have some resizable JPanel (such as inside a JFrame). Small width should look like this: [----------------whole JPanel----------------] [--Component1--] [Component2] [--Component3--] Big width should look like this: [------------------------whole JPanel------------------------] [------Component1------] [Component2] [------Component3------] Note: I just "trialed-and-errored" with GroupLayout for too long.

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  • c++: at what point should I start using "new char[N]" vs a static buffer "char[Nmax]"

    - by dan
    My question is with regard to C++ Suppose I write a function to return a list of items to the caller. Each item has 2 logical fields: 1) an int ID, and 2) some data whose size may vary, let's say from 4 bytes up to 16Kbytes. So my question is whether to use a data structure like: struct item { int field1; char field2[MAX_LEN]; OR, rather, to allocate field2 from the heap, and require the caller to destroy when he's done: struct item{ int field1; char *field2; // new char[N] -- destroy[] when done! Since the max size of field #2 is large, is makes sense that this would be allocated from the heap, right? So once I know the size N, I call field2 = new char[N], and populate it. Now, is this horribly inefficient? Is it worse in cases where N is always small, i.e. suppose I have 10000 items that have N=4?

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  • Cross-language Extension Method Calling

    - by Tom Hines
    Extension methods are a concise way of binding functions to particular types. In my last post, I showed how Extension methods can be created in the .NET 2.0 environment. In this post, I discuss calling the extensions from other languages. Most of the differences I find between the Dot Net languages are mainly syntax.  The declaration of Extensions is no exception.  There is, however, a distinct difference with the framework accepting excensions made with C++ that differs from C# and VB.  When calling the C++ extension from C#, the compiler will SOMETIMES say there is no definition for DoCPP with the error: 'string' does not contain a definition for 'DoCPP' and no extension method 'DoCPP' accepting a first argument of type 'string' could be found (are you missing a using directive or an assembly reference?) If I recompile, the error goes away. The strangest problem with calling the C++ extension from C# is that I first must make SOME type of reference to the class BEFORE using the extension or it will not be recognized at all.  So, if I first call the DoCPP() as a static method, the extension works fine later.  If I make a dummy instantiation of the class, it works.  If I have no forward reference of the class, I get the same error as before and recompiling does not fix it.  It seems as if this none of this is supposed to work across the languages. I have made a few work-arounds to get the examples to compile and run. Note the following examples: Extension in C# using System; namespace Extension_CS {    public static class CExtension_CS    {  //in C#, the "this" keyword is the key.       public static void DoCS(this string str)       {          Console.WriteLine("CS\t{0:G}\tCS", str);       }    } } Extension in C++ /****************************************************************************\  * Here is the C++ implementation.  It is the least elegant and most quirky,  * but it works. \****************************************************************************/ #pragma once using namespace System; using namespace System::Runtime::CompilerServices;     //<-Essential // Reference: System.Core.dll //<- Essential namespace Extension_CPP {        public ref class CExtension_CPP        {        public:               [Extension] // or [ExtensionAttribute] /* either works */               static void DoCPP(String^ str)               {                      Console::WriteLine("C++\t{0:G}\tC++", str);               }        }; } Extension in VB ' Here is the VB implementation.  This is not as elegant as the C#, but it's ' functional. Imports System.Runtime.CompilerServices ' Public Module modExtension_VB 'Extension methods can be defined only in modules.    <Extension()> _       Public Sub DoVB(ByVal str As String)       Console.WriteLine("VB" & Chr(9) & "{0:G}" & Chr(9) & "VB", str)    End Sub End Module   Calling program in C# /******************************************************************************\  * Main calling program  * Intellisense and VS2008 complain about the CPP implementation, but with a  * little duct-tape, it works just fine. \******************************************************************************/ using System; using Extension_CPP; using Extension_CS; using Extension_VB; // vitual namespace namespace TestExtensions {    public static class CTestExtensions    {       /**********************************************************************\        * For some reason, this needs a direct reference into the C++ version        * even though it does nothing than add a null reference.        * The constructor provides the fake usage to please the compiler.       \**********************************************************************/       private static CExtension_CPP x = null;   // <-DUCT_TAPE!       static CTestExtensions()       {          // Fake usage to stop compiler from complaining          if (null != x) {} // <-DUCT_TAPE       }       static void Main(string[] args)       {          string strData = "from C#";          strData.DoCPP();          strData.DoCS();          strData.DoVB();       }    } }   Calling program in VB  Imports Extension_CPP Imports Extension_CS Imports Extension_VB Imports System.Runtime.CompilerServices Module TestExtensions_VB    <Extension()> _       Public Sub DoCPP(ByVal str As String)       'Framework does not treat this as an extension, so use the static       CExtension_CPP.DoCPP(str)    End Sub    Sub Main()       Dim strData As String = "from VB"       strData.DoCS()       strData.DoVB()       strData.DoCPP() 'fake    End Sub End Module  Calling program in C++ // TestExtensions_CPP.cpp : main project file. #include "stdafx.h" using namespace System; using namespace Extension_CPP; using namespace Extension_CS; using namespace Extension_VB; void main(void) {        /*******************************************************\         * Extension methods are called like static methods         * when called from C++.  There may be a difference in         * syntax when calling the VB extension as VB Extensions         * are embedded in Modules instead of classes        \*******************************************************/     String^ strData = "from C++";     CExtension_CPP::DoCPP(strData);     CExtension_CS::DoCS(strData);     modExtension_VB::DoVB(strData); //since Extensions go in Modules }

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  • TFS API Add Favorites programmatically

    - by Tarun Arora
    01 – What are we trying to achieve? In this blog post I’ll be showing you how to add work item queries as favorites, it is also possible to use the same technique to add build definition as favorites. Once a shared query or build definition has been added as favorite it will show up on the team web access.  In this blog post I’ll be showing you a work around in the absence of a proper API how you can add queries to team favorites. 02 – Disclaimer There is no official API for adding favorites programmatically. In the work around below I am using the Identity service to store this data in a property bag which is used during display of favorites on the team web site. This uses an internal data structure that could change over time, there is no guarantee about the key names or content of the values. What is shown below is a workaround for a missing API. 03 – Concept There is no direct API support for favorites, but you could work around it using the identity service in TFS.  Favorites are stored in the property bag associated with the TeamFoundationIdentity (either the ‘team’ identity or the users identity depending on if these are ‘team’ or ‘my’ favorites).  The data is stored as json in the property bag of the identity, the key being prefixed by ‘Microsoft.TeamFoundation.Framework.Server.IdentityFavorites’. References - Microsoft.TeamFoundation.WorkItemTracking.Client - using Microsoft.TeamFoundation.Client; - using Microsoft.TeamFoundation.Framework.Client; - using Microsoft.TeamFoundation.Framework.Common; - using Microsoft.TeamFoundation.ProcessConfiguration.Client; - using Microsoft.TeamFoundation.Server; - using Microsoft.TeamFoundation.WorkItemTracking.Client; Services - IIdentityManagementService2 - TfsTeamService - WorkItemStore 04 – Solution Lets start by connecting to TFS programmatically // Create an instance of the services to be used during the program private static TfsTeamProjectCollection _tfs; private static ProjectInfo _selectedTeamProject; private static WorkItemStore _wis; private static TfsTeamService _tts; private static TeamSettingsConfigurationService _teamConfig; private static IIdentityManagementService2 _ids; // Connect to TFS programmatically public static bool ConnectToTfs() { var isSelected = false; var tfsPp = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); tfsPp.ShowDialog(); _tfs = tfsPp.SelectedTeamProjectCollection; if (tfsPp.SelectedProjects.Any()) { _selectedTeamProject = tfsPp.SelectedProjects[0]; isSelected = true; } return isSelected; } Lets get all the work item queries from the selected team project static readonly Dictionary<string, string> QueryAndGuid = new Dictionary<string, string>(); // Get all queries and query guid in the selected team project private static void GetQueryGuidList(IEnumerable<QueryItem> query) { foreach (QueryItem subQuery in query) { if (subQuery.GetType() == typeof(QueryFolder)) GetQueryGuidList((QueryFolder)subQuery); else { QueryAndGuid.Add(subQuery.Name, subQuery.Id.ToString()); } } }   Pass the name of a valid Team in your team project and a name of a valid query in your team project. The team details will be extracted using the team name and query GUID will be extracted using the query name. These details will be used to construct the key and value that will be passed to the SetProperty method in the Identity service.           Key           “Microsoft.TeamFoundation.Framework.Server.IdentityFavorites..<TeamProjectURI>.<TeamId>.WorkItemTracking.Queries.<newGuid1>”           Value           "{"data":"<QueryGuid>","id":"<NewGuid1>","name":"<QueryKey>","type":"Microsoft.TeamFoundation.WorkItemTracking.QueryItem”}"           // Configure a Work Item Query for the given team private static void ConfigureTeamFavorites(string teamName, string queryName) { _ids = _tfs.GetService<IIdentityManagementService2>(); var g = Guid.NewGuid(); var guid = string.Empty; var teamDetail = _tts.QueryTeams(_selectedTeamProject.Uri).FirstOrDefault(t => t.Name == teamName); foreach (var q in QueryAndGuid.Where(q => q.Key == queryName)) { guid = q.Value; } if(guid == string.Empty) { Console.WriteLine("Query '{0}' - Not found!", queryName); return; } var key = string.Format( "Microsoft.TeamFoundation.Framework.Server.IdentityFavorites..{0}.{1}.WorkItemTracking.Queries{2}", new Uri(_selectedTeamProject.Uri).Segments.LastOrDefault(), teamDetail.Identity.TeamFoundationId, g); var value = string.Format( @"{0}""data"":""{1}"",""id"":""{2}"",""name"":""{3}"",""type"":""Microsoft.TeamFoundation.WorkItemTracking.QueryItem""{4}", "{", guid, g, QueryAndGuid.FirstOrDefault(q => q.Value==guid).Key, "}"); teamDetail.Identity.SetProperty(IdentityPropertyScope.Local, key, value); _ids.UpdateExtendedProperties(teamDetail.Identity); Console.WriteLine("{0}Added Query '{1}' as Favorite", Environment.NewLine, queryName); }   If you have any questions or suggestions leave a comment. Enjoy!

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  • Extended FindWindow

    - by João Angelo
    The Win32 API provides the FindWindow function that supports finding top-level windows by their class name and/or title. However, the title search does not work if you are trying to match partial text at the middle or the end of the full window title. You can however implement support for these extended search features by using another set of Win32 API like EnumWindows and GetWindowText. A possible implementation follows: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; public class WindowInfo { private IntPtr handle; private string className; internal WindowInfo(IntPtr handle, string title) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); this.Handle = handle; this.Title = title ?? string.Empty; } public string Title { get; private set; } public string ClassName { get { if (className == null) { className = GetWindowClassNameByHandle(this.Handle); } return className; } } public IntPtr Handle { get { if (!NativeMethods.IsWindow(this.handle)) throw new InvalidOperationException("The handle is no longer valid."); return this.handle; } private set { this.handle = value; } } public static WindowInfo[] EnumerateWindows() { var windows = new List<WindowInfo>(); NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { windows.Add(new WindowInfo(hwnd, GetWindowTextByHandle(hwnd))); return true; }; bool succeeded = NativeMethods.EnumWindows(processor, IntPtr.Zero); if (!succeeded) return new WindowInfo[] { }; return windows.ToArray(); } public static WindowInfo FindWindow(Predicate<WindowInfo> predicate) { WindowInfo target = null; NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { var current = new WindowInfo(hwnd, GetWindowTextByHandle(hwnd)); if (predicate(current)) { target = current; return false; } return true; }; NativeMethods.EnumWindows(processor, IntPtr.Zero); return target; } private static string GetWindowTextByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); int length = NativeMethods.GetWindowTextLength(handle); if (length == 0) return string.Empty; var buffer = new StringBuilder(length + 1); NativeMethods.GetWindowText(handle, buffer, buffer.Capacity); return buffer.ToString(); } private static string GetWindowClassNameByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); const int WindowClassNameMaxLength = 256; var buffer = new StringBuilder(WindowClassNameMaxLength); NativeMethods.GetClassName(handle, buffer, buffer.Capacity); return buffer.ToString(); } } internal class NativeMethods { public delegate bool EnumWindowsProcessor(IntPtr hwnd, IntPtr lParam); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool EnumWindows( EnumWindowsProcessor lpEnumFunc, IntPtr lParam); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowText( IntPtr hWnd, StringBuilder lpString, int nMaxCount); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowTextLength(IntPtr hWnd); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetClassName( IntPtr hWnd, StringBuilder lpClassName, int nMaxCount); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool IsWindow(IntPtr hWnd); } The access to the windows handle is preceded by a sanity check to assert if it’s still valid, but if you are dealing with windows out of your control then the window can be destroyed right after the check so it’s not guaranteed that you’ll get a valid handle. Finally, to wrap this up a usage, example: static void Main(string[] args) { var w = WindowInfo.FindWindow(wi => wi.Title.Contains("Test.docx")); if (w != null) { Console.Write(w.Title); } }

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  • Get coordinates of arraylist

    - by opiop65
    Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; public static final int DIRT = 3; public static final int WIDTH = 32; public static final int HEIGHT = 24; public static final int TILE_SIZE = 25; // static int[][] map = new int[WIDTH][HEIGHT]; ArrayList<ArrayList<Integer>> map = new ArrayList<ArrayList<Integer>>(WIDTH * HEIGHT); enum tiles { air, grass, stone, dirt } Image air, grass, stone, dirt; Random rand = new Random(); public Map() { /* default map */ /*for(int y = 0; y < WIDTH; y++){ map[y][y] = (rand.nextInt(2)); System.out.println(map[y][y]); }*/ /*for (int y = 18; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = STONE; } } for (int y = 18; y < 19; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = GRASS; } } for (int y = 19; y < 20; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = DIRT; } }*/ for (int y = 0; y < HEIGHT; y++) { for(int x = 0; x < WIDTH; x++){ map.set(x * WIDTH + y, STONE); } } try { init(null, null); } catch (SlickException e) { e.printStackTrace(); } render(null, null, null); } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { air = new Image("res/air.png"); grass = new Image("res/grass.png"); stone = new Image("res/stone.png"); dirt = new Image("res/dirt.png"); } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) { for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y)) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } } public static boolean blocked(float x, float y) { return map[(int) x][(int) y] == STONE; } public static Rectangle blockBounds(int x, int y) { return (new Rectangle(x, y, TILE_SIZE, TILE_SIZE)); } } Specifically I am looking at this: for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y).intValue()) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } How can I access the coordinates of my arraylist map and then draw the tiles to the screen? Thanks!

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Fixing a collision detection bug in Slick2D

    - by Jesse Prescott
    My game has a bug with collision detection. If you go against the wall and tap forward/back sometimes the game thinks the speed you travelled at is 0 and the game doesn't know how to get you out of the wall. My collision detection works by getting the speed you hit the wall at and if it is positive it moves you back, if it is negative it moves you forward. It might help if you download it: https://rapidshare.com/files/1550046269/game.zip Sorry if I explained badly, it's hard to explain. float maxSpeed = 0.3f; float minSpeed = -0.2f; float acceleration = 0.002f; float deacceleration = 0.001f; float slowdownSpeed = 0.002f; float rotateSpeed = 0.08f; static float currentSpeed = 0; boolean up = false; boolean down = false; boolean noKey = false; static float rotate = 0; //Image effect system static String locationCarNormal; static String locationCarFront; static String locationCarBack; static String locationCarBoth; static boolean carFront = false; static boolean carBack = false; static String imageRef; boolean collision = false; public ComponentPlayerMovement(String id, String ScarNormal, String ScarFront, String ScarBack, String ScarBoth) { this.id = id; playerBody = new Rectangle(900/2-16, 700/2-16, 32, 32); locationCarNormal = ScarNormal; locationCarFront = ScarFront; locationCarBack = ScarBack; locationCarBoth = ScarBoth; imageRef = locationCarNormal; } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); playerBody.transform(Transform.createRotateTransform(2)); float hip = currentSpeed * delta; float unstuckspeed = 0.05f * delta; if(carBack && !carFront) { imageRef = locationCarBack; ComponentImageRender.updateImage(); } else if(carFront && !carBack) { imageRef = locationCarFront; ComponentImageRender.updateImage(); } else if(carFront && carBack) { imageRef = locationCarBoth; ComponentImageRender.updateImage(); } if(input.isKeyDown(Input.KEY_RIGHT)) { rotate += rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_LEFT)) { rotate -= rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_UP)) { if(!collision) { up = true; noKey = false; if(currentSpeed < maxSpeed) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 1; } } else if(input.isKeyDown(Input.KEY_DOWN) && !collision) { down = true; noKey = false; if(currentSpeed > minSpeed) { currentSpeed -= slowdownSpeed; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { noKey = true; if(currentSpeed > 0) { currentSpeed -= deacceleration; } else if(currentSpeed < 0) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } if(entityCollisionWith()) { collision = true; if(currentSpeed > 0 || up) { up = true; currentSpeed = 0; carFront = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate-180)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate-180)); } else if(currentSpeed < 0 || down) { down = true; currentSpeed = 0; carBack = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 0; } } else { collision = false; up = false; down = false; } if(currentSpeed >= -0.01f && currentSpeed <= 0.01f && noKey && !collision) { currentSpeed = 0; } } public static boolean entityCollisionWith() throws SlickException { for (int i = 0; i < BlockMap.entities.size(); i++) { Block entity1 = (Block) BlockMap.entities.get(i); if (playerBody.intersects(entity1.poly)) { return true; } } return false; } }

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  • Traversing Java Object Arrays [migrated]

    - by Sundi
    Please Help. Program does not read Array rentBooks[] in the for() loop this option is selected when choosing option 2 then option 4 in the menu The Array reads perfectly when reading the items after the setBook() Method import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; import java.io.*; import java.util.Locale; import java.text.SimpleDateFormat ; class Library { protected static String Author; protected static String Title; SimpleDateFormat PublicationDate; int itemCode; int available = 1; } class Book extends Library { protected static String PublisherName; protected static String Edition; static Book[] rentBooks = new Book[5]; //Book[] rentBooks = new Book[5]; int count = 0; public Book() { String start= "start"; showBook.main(anza); } public void setBook( String Auth, String Titl, String PublishName) { this.Author = Auth; this.Title = Titl; this.PublisherName = PublishName; } public void getBook() { //System.out.println("*************BOOKS*************************"); System.out.println( "\n\nThe Author of the first Book is "+ this.Author ); System.out.println( "The Title of the book is "+ this.Title); System.out.println( "The Publisher of the book is "+ this.PublisherName ); // System.out.println( "The Edition of the book is "+ Edition ); } } class showBook{ static Book[] rentBooks = new Book[5]; static Book[] rentBooks2 = new Book[5]; static int a,b; //for ( a=0; a < 5; a++ ) //rentBooks2[a] = new Book(); public static void main(String[] args) { File file = new File("Book2.txt"); //Book libraryBooks = new Book(); int j; //initialise Array Class Objects for( j = 0; j < 5; j++) { rentBooks[j] = new Book(); } int i = 0; try{ Scanner scanner = new Scanner(file); scanner.useDelimiter(","); String loan=""; int loan2; while( scanner.hasNextLine()) { //Should the Books be Stored in An Array? // At the moment you have separate objects stored in unknown location String Author = scanner.next(); String Title = scanner.next(); String PublisherName = scanner.next(); if ( i < 4) { System.out.println(i); rentBooks[i].setBook(Author, Title, PublisherName); rentBooks[i].getBook(); // MEMBERS SHOWN i++; } public class readBook4{ public static void main(String[] args) { int number =0; System.out.println( "Please select one of the choices below " ); System.out.println( "Select option 1 to list all items in the library "); System.out.println( "Select option 2 to list the items by category"); System.out.println( "Select option 3 to choose item available in the library "); System.out.println( "Select option 7 to exit " ); InputStreamReader isr = new InputStreamReader( System.in); BufferedReader buffer = new BufferedReader( isr); String input = ""; try { input = buffer.readLine(); number = Integer.parseInt(input); //int number = Integer.parseInt( Edition); if ( number == 1 ) { System.out.println( " \nThanks you are reading "+ input); //showStudent.main(args); showPeriodical.main(args); showDVD.main(args); // showBook.main(args); } if ( number == 2 ) { //jht.cls(); int number2; System.out.println( "Please select one of the choices below " ); System.out.println( "Select option 4 to list Books only "); System.out.println( "Select option 5 to list the Periodicals only"); System.out.println( "Select option 6 to list DVDs only"); InputStreamReader isr2 = new InputStreamReader(System.in); BufferedReader buffer2 = new BufferedReader(isr2); String input2 = ""; try { input2 = buffer2.readLine(); buffer.close(); } catch(IOException e) { System.out.println("An input error has occured"); } //System.out.println("Thanks, you are reading" + input2); number2 = Integer.parseInt(input2); if ( number2 == 4 ) { showBook.main(args); } if ( number2 == 5 ) { showPeriodical.main(args); } if ( number2 == 6 ) { showDVD.main(args); } // readBook4.main(args); } if( number == 3 ) { //showBook.main(args); showBook.availableBooks(); showDVD.availableDVD(); showPeriodical.availablePeriodical(); } if ( number == 7 ) { showStudent.main(args); } buffer.close(); } catch( IOException e ) { System.out.println( " An input error has occured "); } //System.out.println( " \nThanks you are reading "+ input); } } } //buffer.close(); scanner.close(); } catch( FileNotFoundException e) { System.out.println("File not Found"); } for ( i=0; i < 5; i++ ) rentBooks[i].getBook(); //ARRAY NOT SHOWN } }

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  • Adding a second table in a database

    - by MB
    Hi everyone. I used the code provided by the NoteExample from the developers doc to create a database. Now I want to add a second table to store different data. I simply "copied" the given code, but when I try to insert into the new table I get an error saying: "0ERROR/Database(370): android.database.sqlite.SQLiteException: no such table: routes: , while compiling: INSERT INTO routes(line, arrival, duration, start) VALUES(?, ?, ?, ?);" Can someone please take quick look at my DbAdapter class and give me a hint or a solution? I really don't see any problem. my code compiles without any errors.. thanks in advance! CODE: import static android.provider.BaseColumns._ID; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DbAdapter { public static final String KEY_FROM = "title"; public static final String KEY_TO = "body"; public static final String KEY_ROWID = "_id"; public static final String KEY_START = "start"; public static final String KEY_ARRIVAL = "arrival"; public static final String KEY_LINE = "line"; public static final String KEY_DURATION = "duration"; private static final String DATABASE_NAME = "data"; private static final String DATABASE_NOTESTABLE = "notes"; private static final String DATABASE_ROUTESTABLE = "routes"; private static final String TAG = "DbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; /** * Database creation sql statement */ private static final String DATABASE_CREATE_NOTES = "create table notes (_id integer primary key autoincrement, " + "title text not null, body text not null)"; private static final String DATABASE_CREATE_ROUTES = "create table routes (_id integer primary key autoincrement, " + "start text not null, arrival text not null, " + "line text not null, duration text not null);"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE_NOTES); Log.d(TAG, "created notes table"); db.execSQL(DATABASE_CREATE_ROUTES); //CREATE LOKALTABLE db.execSQL("CREATE TABLE " + DATABASE_ROUTESTABLE + " " + "(" + _ID + " INTEGER PRIMARY KEY AUTOINCREMENT, " + KEY_START + " TEXT NOT NULL, " + KEY_ARRIVAL + " TEXT NOT NULL, " + KEY_LINE + " TEXT NOT NULL, " + KEY_DURATION + " TEXT NOT NULL"); Log.d(TAG, "created routes table"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public DbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the notes database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public DbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } /** * Create a new note using the title and body provided. If the note is * successfully created return the new rowId for that note, otherwise return * a -1 to indicate failure. * * @param title the title of the note * @param body the body of the note * @return rowId or -1 if failed */ public long createNote(String title, String body) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_FROM, title); initialValues.put(KEY_TO, body); return mDb.insert(DATABASE_NOTESTABLE, null, initialValues); } /** * Create a new route using the title and body provided. If the route is * successfully created return the new rowId for that route, otherwise return * a -1 to indicate failure. * * @param start the start time of the route * @param arrival the arrival time of the route * @param line the line number of the route * @param duration the routes duration * @return rowId or -1 if failed */ public long createRoute(String start, String arrival, String line, String duration){ ContentValues initialValues = new ContentValues(); initialValues.put(KEY_START, start); initialValues.put(KEY_ARRIVAL, arrival); initialValues.put(KEY_LINE, line); initialValues.put(KEY_DURATION, duration); return mDb.insert(DATABASE_ROUTESTABLE, null, initialValues); } /** * Delete the note with the given rowId * * @param rowId id of note to delete * @return true if deleted, false otherwise */ public boolean deleteNote(long rowId) { return mDb.delete(DATABASE_NOTESTABLE, KEY_ROWID + "=" + rowId, null) > 0; } /** * Return a Cursor over the list of all notes in the database * * @return Cursor over all notes */ public Cursor fetchAllNotes() { return mDb.query(DATABASE_NOTESTABLE, new String[] {KEY_ROWID, KEY_FROM, KEY_TO}, null, null, null, null, null); } /** * Return a Cursor over the list of all routes in the database * * @return Cursor over all routes */ public Cursor fetchAllRoutes() { return mDb.query(DATABASE_ROUTESTABLE, new String[] {KEY_ROWID, KEY_START, KEY_ARRIVAL, KEY_LINE, KEY_DURATION}, null, null, null, null, null); } /** * Return a Cursor positioned at the note that matches the given rowId * * @param rowId id of note to retrieve * @return Cursor positioned to matching note, if found * @throws SQLException if note could not be found/retrieved */ public Cursor fetchNote(long rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_NOTESTABLE, new String[] {KEY_ROWID, KEY_FROM, KEY_TO}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } /** * Return a Cursor positioned at the route that matches the given rowId * * @param rowId id of route to retrieve * @return Cursor positioned to matching route * @throws SQLException if note could not be found/retrieved */ public Cursor fetchRoute(long rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_ROUTESTABLE, new String[] {KEY_ROWID, KEY_START, KEY_ARRIVAL, KEY_LINE, KEY_DURATION}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } /** * Update the note using the details provided. The note to be updated is * specified using the rowId, and it is altered to use the title and body * values passed in * * @param rowId id of note to update * @param title value to set note title to * @param body value to set note body to * @return true if the note was successfully updated, false otherwise */ public boolean updateNote(long rowId, String title, String body) { ContentValues args = new ContentValues(); args.put(KEY_FROM, title); args.put(KEY_TO, body); return mDb.update(DATABASE_NOTESTABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } }

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  • Trouble calling a method from an external class

    - by Bradley Hobbs
    Here is my employee database program: import java.util.*; import java.io.*; import java.io.File; import java.io.FileReader; import java.util.ArrayList; public class P { //Instance Variables private static String empName; private static String wage; private static double wages; private static double salary; private static double numHours; private static double increase; // static ArrayList<String> ARempName = new ArrayList<String>(); // static ArrayList<Double> ARwages = new ArrayList<Double>(); // static ArrayList<Double> ARsalary = new ArrayList<Double>(); static ArrayList<Employee> emp = new ArrayList<Employee>(); public static void main(String[] args) throws Exception { clearScreen(); printMenu(); question(); exit(); } public static void printArrayList(ArrayList<Employee> emp) { for (int i = 0; i < emp.size(); i++){ System.out.println(emp.get(i)); } } public static void clearScreen() { System.out.println("\u001b[H\u001b[2J"); } private static void exit() { System.exit(0); } private static void printMenu() { System.out.println("\t------------------------------------"); System.out.println("\t|Commands: n - New employee |"); System.out.println("\t| c - Compute paychecks |"); System.out.println("\t| r - Raise wages |"); System.out.println("\t| p - Print records |"); System.out.println("\t| d - Download data |"); System.out.println("\t| u - Upload data |"); System.out.println("\t| q - Quit |"); System.out.println("\t------------------------------------"); System.out.println(""); } public static void question() { System.out.print("Enter command: "); Scanner q = new Scanner(System.in); String input = q.nextLine(); input.replaceAll("\\s","").toLowerCase(); boolean valid = (input.equals("n") || input.equals("c") || input.equals("r") || input.equals("p") || input.equals("d") || input.equals("u") || input.equals("q")); if (!valid){ System.out.println("Command was not recognized; please try again."); printMenu(); question(); } else if (input.equals("n")){ System.out.print("Enter the name of new employee: "); Scanner stdin = new Scanner(System.in); empName = stdin.nextLine(); System.out.print("Hourly (h) or salaried (s): "); Scanner stdin2 = new Scanner(System.in); wage = stdin2.nextLine(); wage.replaceAll("\\s","").toLowerCase(); if (!(wage.equals("h") || wage.equals("s"))){ System.out.println("Input was not h or s; please try again"); } else if (wage.equals("h")){ System.out.print("Enter hourly wage: "); Scanner stdin4 = new Scanner(System.in); wages = stdin4.nextDouble(); Employee emp1 = new HourlyEmployee(empName, wages); emp.add(emp1); printMenu(); question();} else if (wage.equals("s")){ System.out.print("Enter annual salary: "); Scanner stdin5 = new Scanner(System.in); salary = stdin5.nextDouble(); Employee emp1 = new SalariedEmployee(empName, salary); printMenu(); question();}} else if (input.equals("c")){ for (int i = 0; i < emp.size(); i++){ System.out.println("Enter number of hours worked by " + emp.get(i) + ":"); } Scanner stdin = new Scanner(System.in); numHours = stdin.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); System.out.print("Enter number of hours worked by " + empName); Scanner stdin2 = new Scanner(System.in); numHours = stdin2.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); printMenu(); question();} else if (input.equals("r")){ System.out.print("Enter percentage increase: "); Scanner stdin = new Scanner(System.in); increase = stdin.nextDouble(); System.out.println("\nNew Wages"); System.out.println("---------"); // System.out.println(Employee.toString()); printMenu(); question(); } else if (input.equals("p")){ printArrayList(emp); printMenu(); question(); } else if (input.equals("q")){ exit(); } } } Here is one of the class files: public abstract class Employee { private String name; private double wage; protected Employee(String name, double wage){ this.name = name; this.wage = wage; } public String getName() { return name; } public double getWage() { return wage; } public void setName(String name) { this.name = name; } public void setWage(double wage) { this.wage = wage; } public void percent(double wage, double percent) { wage *= percent; } } And here are the errors: P.java:108: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ P.java:112: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ 2 errors I'm trying to the get paycheck to print out but i'm having trouble with how to call the method. It should take the user inputed numHours and calculate it then print on the paycheck for each employee. Thanks!

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  • Multiple routers, subnets, gateways etc

    - by allentown
    My current setup is: Cable modem dishes out 13 static IP's (/28), a GB switch is plugged into the cable modem, and has access to those 13 static IP's, I have about 6 "servers" in use right now. The cable modem is also a firewall, DHCP server, and 3 port 10/100 switch. I am using it as a firewall, but not currently as a DHCP server. I have plugged into the cable modem, two network cables, one which goes to the WAN port of a Linksys Dual Band Wireless 10/100/1000 router/switch. Into the linksys are a few workstations, a few printers, and some laptops connecting to wifi. I set the Linksys to use take static IP, and enabled DHCP for the workstations, printers, etc in 192.168.1.1/24. The network for the Linksys is mostly self contained, backups go to a SAN, on that network, it all happens through that switch, over GB. But I also get internet access from it as well via the cable modem using one static IP. This all works, however, I can not "see" the static IP machines when I am on the Linksys. I can get to them via ssh and other protocols, and if I want to from "outside", I open holes, like 80, 25, 587, 143, 22, etc. The second wire, from the cable modem/fireall/switch just uplinks to the managed GB switch. What are the pros and cons of this? I do not like giving up the static IP to the Linksys. I basically have a mixed network of public servers, and internal workstations. I want the public servers on public IP's because I do not want to mess with port forwarding and mappings. Is it correct also, that if someone breaches the Linksys wifi, they still would have a hard time getting to the static IP range, just by nature of the network topology? Today, just for a test, I toggled on the DHCP in the firewall/cable modem at 10.1.10.1/24 range, the Linksys is n the 192.168.1.100/24 range. At that point, all the static IP machines still had in and out access, but Linksys was unreachable. The cable modem only has 10/100 ports, so I will not plug anything but the network drop into it, which is 50Mb/10Mb. Which makes me think this could be less than ideal, as transfers from the workstation network to the server network will be bottlenecked at 100Mb when I have 1000Mb available. I may not need to solve that, if isolation is better though. I do not move a lot of data, if any, from Linsys network to server network, so for it to pretend to be remote is ok. Should I approach this any different? I could enable DHCP on the cable modem/firewall, it should still send out the statics to the GB switch, but will also be a DHCP in 10.1.10.1/24 range? I can then plug the Linksys into the GB switch, which is now picking up statics and the 10.1.10.1/24 ranges, tell the Linksys to use 10.1.10.5 or so. Now, do I disable DHCP on the Linksys, and the cable modem/firewall will pass through the statics and 10.0.10.1/24 ranges as well? Or, could I open a second DHCP pool on the Linksys? I guess doing so gives me network isolation again, but it is just the reverse of what I have now. But I get out of the bottleneck, not that the Linksys could ever really touch real GB speeds anyway, but the managed switch certainly can. This is all because 13 statics are not that many. Right now, 6 "servers", the Linksys, a managed switch, a few SSL certs, and I am running out. I do not want to waste a static IP on the managed GB switch, or the Linksys, unless it provides me some type of benefit. Final question, under my current setup, if I am on a workstation, sitting at 192.168.1.109, the Linksys, with GB, and I send a file over ssh to the static IP machine, is that literally leaving the internet, and coming back in, or does it stay local? To me it seems like: Workstation (192.168.1.109) -> Linksys DHCP -> Linksys Static IP -> Cable Modem -> Server ( and it hits the 10/100 ports on the cable modem, slowing me down. But does it round trip the network, leave and come back in, limiting me to the 50/10 internet speeds? *These are all made up numbers, I do not use default router IP's as I will one day add a VPN, and do not want collisions. I need some recommendations, do I want one big network, or two isolated ones. Printers these days need an IP, everything does, I can not get autoconf/bonjour to be reliable on most printers. but I am also not sure I want the "server" side of my operation to be polluted by the workstation side of my operation. Unless there is some magic subetting I have not learned yet, here is what I am thinking: Cable modem 10/100, has 13 static IP, publicly accessible -> Enable DHCP on the cable modem -> Cable modem plugs into managed switch -> Managed switch gets 10.1.10.1 ssh, telnet, https admin management address -> Managed switch sends static IP's to to servers -> Plug Linksys into managed switch, giving it 10.1.10.2 static internally in Linksys admin -> Linksys gets assigned 10.1.10.x as its DHCP sending range -> Local printers, workstations, iPhones etc, connect to this -> ( Do I enable DHCP or disable it on the Linksys, just define a non over lapping range, or create an entirely new DHCP at 10.1.50.0/24, I think I am back isolated again with that method too? ) Thank you for any suggestions. This is the first time I have had to deal with less than a /24, and most are larger than that, but it is just a drop to a cabinet. Otherwise, it's a router, a few repeaters, and soho stuff that is simple, with one IP. I know a few may suggest going all DHCP on the servers, and I may one day, just not now, there has been too much moving of gear for me to be interested in that, and I would want something in the Catalyst series to deal with that.

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  • Singleton code linker errors in vc 9.0. Runs fine in linux compiled with gcc

    - by user306560
    I have a simple logger that is implemented as a singleton. It works like i want when I compile and run it with g++ in linux but when I compile in Visual Studio 9.0 with vc++ I get the following errors. Is there a way to fix this? I don't mind changing the logger class around, but I would like to avoid changing how it is called. 1>Linking... 1>loggerTest.obj : error LNK2005: "public: static class Logger * __cdecl Logger::getInstance(void)" (?getInstance@Logger@@SAPAV1@XZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::log(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?log@Logger@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::closeLog(void)" (?closeLog@Logger@@QAEXXZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "private: static class Logger * Logger::_instance" (?_instance@Logger@@0PAV1@A) already defined in Logger.obj 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) The code, three files Logger.h Logger.cpp test.cpp #ifndef __LOGGER_CPP__ #define __LOGGER_CPP__ #include "Logger.h" Logger* Logger::_instance = 0; //string Logger::_path = "log"; //ofstream Logger::_log; //boost::mutex Logger::_mutex; Logger* Logger::getInstance(){ { boost::mutex::scoped_lock lock(_mutex); if(_instance == 0) { _instance = new Logger; _path = "log"; } } //mutex return _instance; } void Logger::log(const std::string& msg){ { boost::mutex::scoped_lock lock(_mutex); if(!_log.is_open()){ _log.open(_path.c_str()); } if(_log.is_open()){ _log << msg.c_str() << std::endl; } } } void Logger::closeLog(){ Logger::_log.close(); } #endif ` ... #ifndef __LOGGER_H__ #define __LOGGER_H__ #include <iostream> #include <string> #include <fstream> #include <boost/thread/mutex.hpp> #include <boost/thread.hpp> using namespace std; class Logger { public: static Logger* getInstance(); void log(const std::string& msg); void closeLog(); protected: Logger(){} private: static Logger* _instance; static string _path; static bool _logOpen; static ofstream _log; static boost::mutex _mutex; //check mutable }; #endif test.cpp ` #include <iostream> #include "Logger.cpp" using namespace std; int main(int argc, char *argv[]) { Logger* log = Logger::getInstance(); log->log("hello world\n"); return 0; }

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  • Grails: Querying Associations causes groovy.lang.MissingMethodException

    - by Paul
    Hi, I've got an issue with Grails where I have a test app with: class Artist { static constraints = { name() } static hasMany = [albums:Album] String name } class Album { static constraints = { name() } static hasMany = [ tracks : Track ] static belongsTo = [artist: Artist] String name } class Track { static constraints = { name() lyrics(nullable: true) } Lyrics lyrics static belongsTo = [album: Album] String name } The following query (and a more advanced, nested association query) works in the Grails Console but fails with a groovy.lang.MissingMethodException when running the app with 'run-app': def albumCriteria = tunehub.Album.createCriteria() def albumResults = albumCriteria.list { like("name", receivedAlbum) artist { like("name", receivedArtist) } // Fails here maxResults(1) } Stacktrace: groovy.lang.MissingMethodException: No signature of method: java.lang.String.call() is applicable for argument types: (tunehub.LyricsService$_getLyrics_closure1_closure2) values: [tunehub.LyricsService$_getLyrics_closure1_closure2@604106] Possible solutions: wait(), any(), wait(long), each(groovy.lang.Closure), any(groovy.lang.Closure), trim() at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy:61) at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy) (...truncated...) Any pointers?

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  • Sql Server as logging, best connection practise

    - by ozz
    I'm using SqlServer as logging. Yes this is wrong decision, there are better dbs for this requirement. But I have no other option for now. Logging interval is 3 logs per second. So I've static Logger class and it has static Log method. Using "Open Connection" as static member is better for performance. But what is the best implemantation of it? This is not that I know. public static class OzzLogger { static SqlConnection Con; static OzzLogger() { Con=ne SqlConnection(....); Con.Open(); } public static void Log(....) { Con.ExecuteSql(......); } } UPDATE I asked because of my old information. People say "connection pooling performance is enough". If there is no objection I'm closing the issue :)

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  • How do I replace "this" in Java with something that works.

    - by Luke Alderton
    I'm looking to get the showGUI() method work, the compiler says "this" is not a static variable and cannot be referenced from a static context, what would I use to replace "this"? I've tried test.main (test being the package it's in). The reason I'm using the static method showGUI() is because I need the method to be called from another static method, as well as the startup() method. Below are my two main classes. public class Main extends SingleFrameApplication { @Override protected void startup() { showGUI(); } @Override protected void configureWindow(java.awt.Window root) { } public static Main getApplication() { return Application.getInstance(Main.class); } public static void main(String[] args) { launch(Main.class, args); } public static void showGUI() { show(new GUI(this)); } } public class GUI extends FrameView { public GUI(SingleFrameApplication app) { super(app); initComponents(); } private void initComponents() { //all the GUI stuff is somehow defined here } }

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  • NLog Exception Details Renderer

    - by jtimperley
    Originally posted on: http://geekswithblogs.net/jtimperley/archive/2013/07/28/nlog-exception-details-renderer.aspxI recently switch from Microsoft's Enterprise Library Logging block to NLog.  In my opinion, NLog offers a simpler and much cleaner configuration section with better use of placeholders, complemented by custom variables. Despite this, I found one deficiency in my migration; I had lost the ability to simply render all details of an exception into our logs and notification emails. This is easily remedied by implementing a custom layout renderer. Start by extending 'NLog.LayoutRenderers.LayoutRenderer' and overriding the 'Append' method. using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails";   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { // Todo: Append details to StringBuilder } }   Now that we have a base layout renderer, we simply need to add the formatting logic to add exception details as well as inner exception details. This is done using reflection with some simple filtering for the properties that are already being rendered. I have added an additional 'Register' method, allowing the definition to be registered in code, rather than in configuration files. This complements by 'LogWrapper' class which standardizes writing log entries throughout my applications. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public sealed class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails"; private const string _Spacer = "======================================"; private List<string> _FilteredProperties;   private List<string> FilteredProperties { get { if (_FilteredProperties == null) { _FilteredProperties = new List<string> { "StackTrace", "HResult", "InnerException", "Data" }; }   return _FilteredProperties; } }   public bool LogNulls { get; set; }   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { Append(builder, logEvent.Exception, false); }   private void Append(StringBuilder builder, Exception exception, bool isInnerException) { if (exception == null) { return; }   builder.AppendLine();   var type = exception.GetType(); if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception Details:") .AppendLine(_Spacer) .Append("Exception Type: ") .AppendLine(type.ToString());   var bindingFlags = BindingFlags.Instance | BindingFlags.Public; var properties = type.GetProperties(bindingFlags); foreach (var property in properties) { var propertyName = property.Name; var isFiltered = FilteredProperties.Any(filter => String.Equals(propertyName, filter, StringComparison.InvariantCultureIgnoreCase)); if (isFiltered) { continue; }   var propertyValue = property.GetValue(exception, bindingFlags, null, null, null); if (propertyValue == null && !LogNulls) { continue; }   var valueText = propertyValue != null ? propertyValue.ToString() : "NULL"; builder.Append(propertyName) .Append(": ") .AppendLine(valueText); }   AppendStackTrace(builder, exception.StackTrace, isInnerException); Append(builder, exception.InnerException, true); }   private void AppendStackTrace(StringBuilder builder, string stackTrace, bool isInnerException) { if (String.IsNullOrEmpty(stackTrace)) { return; }   builder.AppendLine();   if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception StackTrace:") .AppendLine(_Spacer) .AppendLine(stackTrace); }   public static void Register() { Type definitionType; var layoutRenderers = ConfigurationItemFactory.Default.LayoutRenderers; if (layoutRenderers.TryGetDefinition(Name, out definitionType)) { return; }   layoutRenderers.RegisterDefinition(Name, typeof(ExceptionDetailsRenderer)); LogManager.ReconfigExistingLoggers(); } } For brevity I have removed the Trace, Debug, Warn, and Fatal methods. They are modelled after the Info methods. As mentioned above, note how the log wrapper automatically registers our custom layout renderer reducing the amount of application configuration required. using System; using NLog;   public static class LogWrapper { static LogWrapper() { ExceptionDetailsRenderer.Register(); }   #region Log Methods   public static void Info(object toLog) { Log(toLog, LogLevel.Info); }   public static void Info(string messageFormat, params object[] parameters) { Log(messageFormat, parameters, LogLevel.Info); }   public static void Error(object toLog) { Log(toLog, LogLevel.Error); }   public static void Error(string message, Exception exception) { Log(message, exception, LogLevel.Error); }   private static void Log(string messageFormat, object[] parameters, LogLevel logLevel) { string message = parameters.Length == 0 ? messageFormat : string.Format(messageFormat, parameters); Log(message, (Exception)null, logLevel); }   private static void Log(object toLog, LogLevel logLevel, LogType logType = LogType.General) { if (toLog == null) { throw new ArgumentNullException("toLog"); }   if (toLog is Exception) { var exception = toLog as Exception; Log(exception.Message, exception, logLevel, logType); } else { var message = toLog.ToString(); Log(message, null, logLevel, logType); } }   private static void Log(string message, Exception exception, LogLevel logLevel, LogType logType = LogType.General) { if (exception == null && String.IsNullOrEmpty(message)) { return; }   var logger = GetLogger(logType); // Note: Using the default constructor doesn't set the current date/time var logInfo = new LogEventInfo(logLevel, logger.Name, message); logInfo.Exception = exception; logger.Log(logInfo); }   private static Logger GetLogger(LogType logType) { var loggerName = logType.ToString(); return LogManager.GetLogger(loggerName); }   #endregion   #region LogType private enum LogType { General } #endregion } The following configuration is similar to what is provided for each of my applications. The 'application' variable is all that differentiates the various applications in all of my environments, the rest has been standardized. Depending on your needs to tweak this configuration while developing and debugging, this section could easily be pushed back into code similar to the registering of our custom layout renderer.   <?xml version="1.0"?>   <configuration> <configSections> <section name="nlog" type="NLog.Config.ConfigSectionHandler, NLog"/> </configSections> <nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <variable name="application" value="Example"/> <targets> <target type="EventLog" name="EventLog" source="${application}" log="${application}" layout="${message}${onexception: ${newline}${exceptiondetails}}"/> <target type="Mail" name="Email" smtpServer="smtp.example.local" from="[email protected]" to="[email protected]" subject="(${machinename}) ${application}: ${level}" body="Machine: ${machinename}${newline}Timestamp: ${longdate}${newline}Level: ${level}${newline}Message: ${message}${onexception: ${newline}${exceptiondetails}}"/> </targets> <rules> <logger name="*" minlevel="Debug" writeTo="EventLog" /> <logger name="*" minlevel="Error" writeTo="Email" /> </rules> </nlog> </configuration>   Now go forward, create your custom exceptions without concern for including their custom properties in your exception logs and notifications.

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  • C# Extension Methods - To Extend or Not To Extend...

    - by James Michael Hare
    I've been thinking a lot about extension methods lately, and I must admit I both love them and hate them. They are a lot like sugar, they taste so nice and sweet, but they'll rot your teeth if you eat them too much.   I can't deny that they aren't useful and very handy. One of the major components of the Shared Component library where I work is a set of useful extension methods. But, I also can't deny that they tend to be overused and abused to willy-nilly extend every living type.   So what constitutes a good extension method? Obviously, you can write an extension method for nearly anything whether it is a good idea or not. Many times, in fact, an idea seems like a good extension method but in retrospect really doesn't fit.   So what's the litmus test? To me, an extension method should be like in the movies when a person runs into their twin, separated at birth. You just know you're related. Obviously, that's hard to quantify, so let's try to put a few rules-of-thumb around them.   A good extension method should:     Apply to any possible instance of the type it extends.     Simplify logic and improve readability/maintainability.     Apply to the most specific type or interface applicable.     Be isolated in a namespace so that it does not pollute IntelliSense.     So let's look at a few examples in relation to these rules.   The first rule, to me, is the most important of all. Once again, it bears repeating, a good extension method should apply to all possible instances of the type it extends. It should feel like the long lost relative that should have been included in the original class but somehow was missing from the family tree.    Take this nifty little int extension, I saw this once in a blog and at first I really thought it was pretty cool, but then I started noticing a code smell I couldn't quite put my finger on. So let's look:       public static class IntExtensinos     {         public static int Seconds(int num)         {             return num * 1000;         }           public static int Minutes(int num)         {             return num * 60000;         }     }     This is so you could do things like:       ...     Thread.Sleep(5.Seconds());     ...     proxy.Timeout = 1.Minutes();     ...     Awww, you say, that's cute! Well, that's the problem, it's kitschy and it doesn't always apply (and incidentally you could achieve the same thing with TimeStamp.FromSeconds(5)). It's syntactical candy that looks cool, but tends to rot and pollute the code. It would allow things like:       total += numberOfTodaysOrders.Seconds();     which makes no sense and should never be allowed. The problem is you're applying an extension method to a logical domain, not a type domain. That is, the extension method Seconds() doesn't really apply to ALL ints, it applies to ints that are representative of time that you want to convert to milliseconds.    Do you see what I mean? The two problems, in a nutshell, are that a) Seconds() called off a non-time value makes no sense and b) calling Seconds() off something to pass to something that does not take milliseconds will be off by a factor of 1000 or worse.   Thus, in my mind, you should only ever have an extension method that applies to the whole domain of that type.   For example, this is one of my personal favorites:       public static bool IsBetween<T>(this T value, T low, T high)         where T : IComparable<T>     {         return value.CompareTo(low) >= 0 && value.CompareTo(high) <= 0;     }   This allows you to check if any IComparable<T> is within an upper and lower bound. Think of how many times you type something like:       if (response.Employee.Address.YearsAt >= 2         && response.Employee.Address.YearsAt <= 10)     {     ...     }     Now, you can instead type:       if(response.Employee.Address.YearsAt.IsBetween(2, 10))     {     ...     }     Note that this applies to all IComparable<T> -- that's ints, chars, strings, DateTime, etc -- and does not depend on any logical domain. In addition, it satisfies the second point and actually makes the code more readable and maintainable.   Let's look at the third point. In it we said that an extension method should fit the most specific interface or type possible. Now, I'm not saying if you have something that applies to enumerables, you create an extension for List, Array, Dictionary, etc (though you may have reasons for doing so), but that you should beware of making things TOO general.   For example, let's say we had an extension method like this:       public static T ConvertTo<T>(this object value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This lets you do more fluent conversions like:       double d = "5.0".ConvertTo<double>();     However, if you dig into Reflector (LOVE that tool) you will see that if the type you are calling on does not implement IConvertible, what you convert to MUST be the exact type or it will throw an InvalidCastException. Now this may or may not be what you want in this situation, and I leave that up to you. Things like this would fail:       object value = new Employee();     ...     // class cast exception because typeof(IEmployee) != typeof(Employee)     IEmployee emp = value.ConvertTo<IEmployee>();       Yes, that's a downfall of working with Convertible in general, but if you wanted your fluent interface to be more type-safe so that ConvertTo were only callable on IConvertibles (and let casting be a manual task), you could easily make it:         public static T ConvertTo<T>(this IConvertible value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This is what I mean by choosing the best type to extend. Consider that if we used the previous (object) version, every time we typed a dot ('.') on an instance we'd pull up ConvertTo() whether it was applicable or not. By filtering our extension method down to only valid types (those that implement IConvertible) we greatly reduce our IntelliSense pollution and apply a good level of compile-time correctness.   Now my fourth rule is just my general rule-of-thumb. Obviously, you can make extension methods as in-your-face as you want. I included all mine in my work libraries in its own sub-namespace, something akin to:       namespace Shared.Core.Extensions { ... }     This is in a library called Shared.Core, so just referencing the Core library doesn't pollute your IntelliSense, you have to actually do a using on Shared.Core.Extensions to bring the methods in. This is very similar to the way Microsoft puts its extension methods in System.Linq. This way, if you want 'em, you use the appropriate namespace. If you don't want 'em, they won't pollute your namespace.   To really make this work, however, that namespace should only include extension methods and subordinate types those extensions themselves may use. If you plant other useful classes in those namespaces, once a user includes it, they get all the extensions too.   Also, just as a personal preference, extension methods that aren't simply syntactical shortcuts, I like to put in a static utility class and then have extension methods for syntactical candy. For instance, I think it imaginable that any object could be converted to XML:       namespace Shared.Core     {         // A collection of XML Utility classes         public static class XmlUtility         {             ...             // Serialize an object into an xml string             public static string ToXml(object input)             {                 var xs = new XmlSerializer(input.GetType());                   // use new UTF8Encoding here, not Encoding.UTF8. The later includes                 // the BOM which screws up subsequent reads, the former does not.                 using (var memoryStream = new MemoryStream())                 using (var xmlTextWriter = new XmlTextWriter(memoryStream, new UTF8Encoding()))                 {                     xs.Serialize(xmlTextWriter, input);                     return Encoding.UTF8.GetString(memoryStream.ToArray());                 }             }             ...         }     }   I also wanted to be able to call this from an object like:       value.ToXml();     But here's the problem, if i made this an extension method from the start with that one little keyword "this", it would pop into IntelliSense for all objects which could be very polluting. Instead, I put the logic into a utility class so that users have the choice of whether or not they want to use it as just a class and not pollute IntelliSense, then in my extensions namespace, I add the syntactical candy:       namespace Shared.Core.Extensions     {         public static class XmlExtensions         {             public static string ToXml(this object value)             {                 return XmlUtility.ToXml(value);             }         }     }   So now it's the best of both worlds. On one hand, they can use the utility class if they don't want to pollute IntelliSense, and on the other hand they can include the Extensions namespace and use as an extension if they want. The neat thing is it also adheres to the Single Responsibility Principle. The XmlUtility is responsible for converting objects to XML, and the XmlExtensions is responsible for extending object's interface for ToXml().

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