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  • Cucumber Error: Socket Error for Test Environment Host in REST API

    - by tmo256
    I posted this to the Cucumber group with no replies, which makes me wonder if this is actually a cucumber issue or not. I'm pretty new to cucumber, and there are a number of things I really don't quite understand about how the cucumber environment is set up and executed within the test environment. I have a REST API rails app I'm testing with cucumber, using the RestClient gem to generate a post to controller create action. When I run the feature with a hard-coded URL pointing to a running localhost server (my local dev server environment; replacing tickets_url with "http:// localhost/tickets" in the snippet below), my cucumber steps execute as expected. However, when the resource URL resolves to the cucumber host I'm declaring, I get a socket error exception. getaddrinfo: nodename nor servname provided, or not known (SocketError) From the steps file: When /^POS Adapter sends JSON data to the Tickets resource$/ do ticket = { :ticket = { ... } } host! "test.host" puts tickets_url RestClient.post tickets_url, ticket.to_json, :content_type = :json, :accepts = :json end (the "puts" statement prints "http://test.host/tickets") Using the following gems: cucumber-0.6.1 webrat-0.6.0 rest-client-1.2.0 I should also say I have a similar set up in another rails app, using test.host as my host, and it seems to work fine. I'd appreciate any insight on what I might be missing in my configuration or what this could be related to.

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  • Unable to connect on socket across different networks.

    - by maleki
    I am having trouble connecting my online application to others across another network. I am able to give them the hostAddress to connect when we are on the same network but when we are doing it across the internet the generated host address doesn't allow a connection, nor does using the ip address gotten from online sites such as whatismyip.com My biggest issue isn't debugging this code, because it works over intra-network but The server doesn't see attempts when we try to move to different networks. Also, the test ip I am using is 2222. InetAddress addr = InetAddress.getLocalHost(); String hostname = addr.getHostName(); System.out.println("Hostname: " + hostname); System.out.println("IP: " + addr.getHostAddress()); I display the host to the server when it is starting if (isClient) { System.out.println("Client Starting.."); clientSocket = new Socket(host, port_number); } else { System.out.println("Server Starting.."); echoServer = new ServerSocket(port_number); clientSocket = echoServer.accept(); System.out.println("Warning, Incoming Game.."); }

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  • How to identify the type of socket data?

    - by Nitesh Panchal
    Hello, May be i am not able to express my doubt properly in this question but still i will try. Basically i created a simple socket based chat program and everything works fine. But i think i have made many patches in it from the design point of view. I have used ObjectInputStream and ObjectOutputStreams in my program. The question i want to ask is how do i identify the different type of data that i send across the network? say if it is simple String type object i directly add to List<String> chatMessages. Now if want to ban certain users i created an another class :- public class User{ private String name; private String id; //getters and setters } This User class means no importance to me till now but i only created it to properly identify the action. Thus if i receive an instanceOf User i can be sure that some user is to be banned. That way i dont have to hardcode strings. I mean first i thought of sending something like "Banned User :" + userName and then i used to check if string startsWith "Banned User :" then i take some action :p. I've created a User class but it means no importance to me in my program. I want to know whether directly sending strings is good way or create a class for every action that is good. If i am not clear please let me know. If i have hundreds of action do i have to create hundreds of classes so i can check via instanceOf? Say now if i plan to create a BUZZ like facility that is available in yahoo messenger. Should i again create an another class named BUZZ? so it can be identified easily?

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  • .NET Remoting: Getting underlying socket?

    - by Alan
    Hi, I'm writing a light remoting app to assist in debugging a problem with remoting communication. This app mimics much of what a larger application does: Periodically sends a heartbeat to another peer application, and periodically verifies that a heartbeat has been received within some time threshold. What we're seeing is in our big application, the heartbeats seem to get dropped. One peer will go for long periods of time without seeing heartbeats from another peer, until the peer that is "dead" is restarted. The big application is responsive in all other ways. We believe it has something to do with the network setup. We were able to repro the problem locally, and fixed it by making some configuration changes to our test environment. To help our customer diagnose the issue, the mini-remoting app needs to log as much information as possible. So, is there a way to get the underlying socket for the remoting connection? I'm aware that I could write a custom sink for this, but I'd like to keep the actual remoting process as close to what is implemented in the big app as possible. Also as an aside, any ideas why the big-app might be "dropping" heartbeats?

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Accepting a socket on Windows 7 takes more than a second

    - by eburger
    Here's what I've done: I wrote a minimal web server (using Qt, but I don't think it's relevant here). I'm running it on a legal Windows 7 32-bit. The problem: If I make a request with Firefox, IE, Chrome or Safari it takes takes about one second before my server sees that there is a new connection to be accepted. Clues: Using other clients (wget, own test client that just opens a socket) than Firefox, IE, Chrome, Safari seeing the new connection is matter of milliseconds. I installed Apache and tried the clients mentioned above. Serving the request takes ~50ms as expected. The problem isn't reproducible when running Windows XP (or compiling and running the same code under Linux) The problem seems to present itself only when connecting to localhost. A friend connected over the Internet and serving the connection was a matter of milliseconds. Running the server in different ports has no effect on the 1 second latency Here's what I've tried without luck: Stopped the Windows Defender service Stopped the Windows Firewall service Any ideas? Is this some clever 'security feature' in Windows 7? Why isn't Apache affected? Why are only the browsers affected?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • Windows service: Listening on socket while running as LocalSystem

    - by Socob
    I'm writing a small server-like program in C for Windows (using MinGW/GCC, testing on Windows 7) which is eventually supposed to run as a service with the LocalSystem account. I am creating a socket, and using Windows Sockets bind(), listen() and accept() to listen for incoming connections. If I run the application from the command line (i.e. not as a service, but as a normal user), I have no problems connecting to it from external IPs. However, if I run the program as a service with the LocalSystem account, I can only connect to the service from my own PC, either with 127.0.0.1 or my local address, 192.168.1.80 (I'm behind a router in a small local network). Neither external IPs nor other PCs in the same local network, using my local address, can connect now, even though there were no problems without running as a service. Now, I've heard that networking is handled differently or even not accessible (?) when running as LocalSystem or LocalService or that services cannot access both the desktop and the network (note: my service is not interactive) at the same time due to security considerations. Essentially, I need to find out what's going wrong/how to listen for connections in a service. Is running as NetworkService the same as running as LocalSystem, but with network access? Surely there must be servers that can run as background services, so how do they do it?

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  • Determine how much can I write into a filehandle

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer.

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  • HttpWebRequest gives a SocketException with error code 10050

    - by Shodan Is Alive
    Hi everybody I'm pulling my hairs off since two days now because I'm trying to download an image from a website using HttpWebRequest. When I call the method "GetResponse" of that class, I get the WebException "Unable to connect to the remote server.". The inner exception is "A socket operation encountered a dead network 193.63.75.26:80". After some trial and error, I created a new website to test only that portion of code and it works. I thought it could be the proxy settings so I changed settings for both of the websites according to some clues I found googling around but the situation remains the same. Basically the code I execute is this xHttpReq = System.Net.HttpWebRequest.Create(New Uri(uri)) xHttpReq.Timeout = 30000 xHttpResp = xHttpReq.GetResponse() '<-- here's where I get the error xRespStream = xHttpResp.GetResponseStream I can't figure out what I'm doing wrong... can someone help me?

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  • Is is possible to use IOCP (or other API) in Reactor-style operations?

    - by Artyom
    Hello, Is there any scalable Win32 API (like IOCP not like select) that gives you reactor style operations on sockets? AFAIK IOCP allows you to receive notification on completed operations like data read or written (proactor) but I'm looking for reactor style of operations: I need to get notification when the socket is readable or writable (reactor). Something similar to epoll, kqueue, /dev/poll ? Is there such API in Win32? If so where can I find a manual on it? Clearification: I need select like api for sockets that is as scalable as IOCP, or I'm looking for a way to use IOCP in reactor like operations.

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  • recv returns old data

    - by anon
    This loop is supposed to take data from a socket line by line and put it in a buffer. For some reason, when there is no new data to return, recv returns the last couple lines it got. I was able to stop the bug by commenting out the first recv, but then I cant tell how long the next line will be. I know it's not a while(this->connected){ memset(buf, '\0', sizeof(buf)); recv(this->sock, buf, sizeof(buf), MSG_PEEK); //get length of next message ptr = strstr(buf, "\r\n"); if (ptr == NULL) continue; err = recv(this->sock, buf, (ptr-buf), NULL); //get next message printf("--%db\n%s\n", err, buf); tok[0] = strtok(buf, " "); for(i=1;tok[i-1]!=NULL;i++) tok[i] = strtok(NULL, " "); //do more stuff }

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  • IPC speed and compare

    - by Lily
    I am trying to implement a real-time application which involves IPC across different modules. The modules are doing some data intensive processing. I am using message queue as the backbone(Activemq) for IPC in the prototype, which is easy(considering I am a totally IPC newbie), but it's very very slow. Here is my situation: I have isolated the IPC part so that I could change it other ways in future. I have 3 weeks to implement another faster version. ;-( IPC should be fast, but also comparatively easy to pick up I have been looking into different IPC approaches: socket, pipe, shared memory. However, I have no experience in IPC, and there is definitely no way I could fail this demo in 3 weeks... Which IPC will be the safe way to start with? Thanks. Lily

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  • Setting up VPN client: L2TP with IPsec

    - by zachar
    I've got to connect to vpn server. It works on Windows, but in Ubuntu 10.04 not. Number of options is confusing for me. There is the input that I have: IP Address of VPN Pre-shared key to authenticate Information that MS-CHAPv2 is used Login and Password to VPN I was trying to achive that with network manager and with L2TP IPsec VPN Manager 1.0.9 but at failed. There is some logged information from L2TP IPsec VPN Manager 1.0.9: Nov 09 15:21:46.854 ipsec_setup: Stopping Openswan IPsec... Nov 09 15:21:48.088 Stopping xl2tpd: xl2tpd. Nov 09 15:21:48.132 ipsec_setup: Starting Openswan IPsec U2.6.23/K2.6.32-49-generic... Nov 09 15:21:48.308 ipsec__plutorun: Starting Pluto subsystem... Nov 09 15:21:48.318 ipsec__plutorun: adjusting ipsec.d to /etc/ipsec.d Nov 09 15:21:48.338 ipsec__plutorun: 002 added connection description "my_vpn_name" Nov 09 15:21:48.348 ipsec__plutorun: 003 NAT-Traversal: Trying new style NAT-T Nov 09 15:21:48.348 ipsec__plutorun: 003 NAT-Traversal: ESPINUDP(1) setup failed for new style NAT-T family IPv4 (errno=19) Nov 09 15:21:48.349 ipsec__plutorun: 003 NAT-Traversal: Trying old style NAT-T Nov 09 15:21:48.994 104 "my_vpn_name" #1: STATE_MAIN_I1: initiate Nov 09 15:21:48.994 003 "my_vpn_name" #1: received Vendor ID payload [RFC 3947] method set to=109 Nov 09 15:21:48.994 003 "my_vpn_name" #1: received Vendor ID payload [Dead Peer Detection] Nov 09 15:21:48.994 106 "my_vpn_name" #1: STATE_MAIN_I2: sent MI2, expecting MR2 Nov 09 15:21:48.994 003 "my_vpn_name" #1: NAT-Traversal: Result using RFC 3947 (NAT-Traversal): i am NATed Nov 09 15:21:48.994 108 "my_vpn_name" #1: STATE_MAIN_I3: sent MI3, expecting MR3 Nov 09 15:21:48.994 004 "my_vpn_name" #1: STATE_MAIN_I4: ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=oakley_3des_cbc_192 prf=oakley_sha group=modp1024} Nov 09 15:21:48.995 117 "my_vpn_name" #2: STATE_QUICK_I1: initiate Nov 09 15:21:48.995 004 "my_vpn_name" #2: STATE_QUICK_I2: sent QI2, IPsec SA established transport mode {ESP=>0x0c96795d <0x483e1a42 xfrm=AES_128-HMAC_SHA1 NATOA=none NATD=none DPD=none} Nov 09 15:21:49.996 [ERROR 210] Failed to open l2tp control file 'c my_vpn_name' and from syslog: Nov 9 15:21:46 o99 L2tpIPsecVpnControlDaemon: Opening client connection Nov 9 15:21:46 o99 L2tpIPsecVpnControlDaemon: Executing command ipsec setup stop Nov 9 15:21:46 o99 ipsec_setup: Stopping Openswan IPsec... Nov 9 15:21:48 o99 kernel: [ 4350.245171] NET: Unregistered protocol family 15 Nov 9 15:21:48 o99 ipsec_setup: ...Openswan IPsec stopped Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command ipsec setup stop finished with exit code 0 Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Executing command invoke-rc.d xl2tpd stop Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command invoke-rc.d xl2tpd stop finished with exit code 0 Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Opening client connection Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Closing client connection Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Executing command ipsec setup start Nov 9 15:21:48 o99 kernel: [ 4350.312483] NET: Registered protocol family 15 Nov 9 15:21:48 o99 ipsec_setup: Starting Openswan IPsec U2.6.23/K2.6.32-49-generic... Nov 9 15:21:48 o99 ipsec_setup: Using NETKEY(XFRM) stack Nov 9 15:21:48 o99 kernel: [ 4350.410774] Initializing XFRM netlink socket Nov 9 15:21:48 o99 kernel: [ 4350.413601] padlock: VIA PadLock not detected. Nov 9 15:21:48 o99 kernel: [ 4350.427311] padlock: VIA PadLock Hash Engine not detected. Nov 9 15:21:48 o99 kernel: [ 4350.441533] padlock: VIA PadLock not detected. Nov 9 15:21:48 o99 ipsec_setup: ...Openswan IPsec started Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command ipsec setup start finished with exit code 0 Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Executing command invoke-rc.d xl2tpd start Nov 9 15:21:48 o99 ipsec__plutorun: adjusting ipsec.d to /etc/ipsec.d Nov 9 15:21:48 o99 pluto: adjusting ipsec.d to /etc/ipsec.d Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command invoke-rc.d xl2tpd start finished with exit code 0 Nov 9 15:21:48 o99 ipsec__plutorun: 002 added connection description "my_vpn_name" Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Executing command ipsec auto --ready Nov 9 15:21:48 o99 ipsec__plutorun: 003 NAT-Traversal: Trying new style NAT-T Nov 9 15:21:48 o99 ipsec__plutorun: 003 NAT-Traversal: ESPINUDP(1) setup failed for new style NAT-T family IPv4 (errno=19) Nov 9 15:21:48 o99 ipsec__plutorun: 003 NAT-Traversal: Trying old style NAT-T Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command ipsec auto --ready finished with exit code 0 Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Executing command ipsec auto --up my_vpn_name Nov 9 15:21:48 o99 L2tpIPsecVpnControlDaemon: Command ipsec auto --up my_vpn_name finished with exit code 0 Nov 9 15:21:49 o99 L2tpIPsecVpnControlDaemon: Closing client connection Can anyone tell me something more about that? Where is the mistake?

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  • Default input and output buffering for fopen'd files?

    - by Evan Teran
    So a FILE stream can have both input and output buffers. You can adjust the output stream using setvbuf (I am unaware of any method to play with the input buffer size and behavior). Also, by default the buffer is BUFSIZ (not sure if this is a POSIX or C thing). It is very clear what this means for stdin/stdout/stderr, but what are the defaults for newly opened files? Are they buffered for both input and output? Or perhaps just one? If it is buffered, does output default to block or line mode?

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  • Using read() directly into a C++ std:vector

    - by Joe
    I'm wrapping up user space linux socket functionality in some C++ for an embedded system (yes, this is probably reinventing the wheel again). I want to offer a read and write implementation using a vector. Doing the write is pretty easy, I can just pass &myvec[0] and avoid unnecessary copying. I'd like to do the same and read directly into a vector, rather than reading into a char buffer then copying all that into a newly created vector. Now, I know how much data I want to read, and I can allocate appropriately (vec.reserve). I can also read into &myvec[0], though this is probably a VERY BAD IDEA. Obviously doing this doesn't allow myvec.size to return anything sensible. Is there any way of doing this that 1) Doesn't completely feel yucky from a safety/C++ perspective and 2) Doesn't involve two copies of the data block - once from kernel to user space and once from a C char * style buffer into a C++ vector. Any thoughts collective?

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  • Determine how much can I write into a filehandle; copying data from one FH to the other.

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer. In general, how to copy the data from one filehandle to the other simply and reliably?

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  • Most efficient way for testing links

    - by Burnzy
    I'm currently developping an app that is going through all the files on a server and checking every single hrefs to check wether they are valid or not. Using a WebClient or a HttpWebRequest/HttpWebResponse is kinda overkilling the process because it downloads the whole page each time, which is useless, I only need to check if the link do not return 404. What would be the most efficient way? Socket seems to be a good way of doing it, however I'm not quite sure how this works. Thanks for sharing your expertise!

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  • Can I use meteor for this?

    - by nitelord
    I'm looking for a way to create an app which has a realtime web interface as well as an API which can be called by a node.js client while sharing most of its code. I'd like to be able to manage data, monitor and execute tasks inside of my app via browser, but also have an automation/scheduling program which connects to my web app and tells it to run various tasks and get results of each task. Unfortunately it doesn't look like I can connect to Meteor from the server, so I'm wondering if there's another approach? Is what I described even possible using Meteor? I have done some testing using socket.io and I think I may be able to do it this way, but Meteor seems like it'd be really great for the realtime user interface.

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  • What is faster: multiple `send`s or using buffering?

    - by dauerbaustelle
    I'm playing around with sockets in C/Python and I wonder what is the most efficient way to send headers from a Python dictionary to the client socket. My ideas: use a send call for every header. Pros: No memory allocation needed. Cons: many send calls -- probably error prone; error management should be rather complicated use a buffer. Pros: one send call, error checking a lot easier. Cons: Need a buffer :-) malloc/realloc should be rather slow and using a (too) big buffer to avoid realloc calls wastes memory. Any tips for me? Thanks :-)

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  • How to efficiently deal with a large amount of HTML5 canvas pixel data over websockets

    - by user730569
    Using imageData = context.getImageData(0, 0, width, height); JSON.stringify(imageData.data); I grab the pixel data, convert it to a string, and then send it over the wire via websockets. However, this string can be pretty large, depending on the size of the canvas object. I tried using the compression technique found here: JavaScript implementation of Gzip but socket.io throws the error Websocket message contains invalid character(s). Is there an effective way to compress this data so that it can be sent over websockets?

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  • Library for Dataflow in C

    - by msutherl
    How can I do dataflow (pipes and filters, stream processing, flow based) in C? And not with UNIX pipes. I recently came across stream.py. Streams are iterables with a pipelining mechanism to enable data-flow programming and easy parallelization. The idea is to take the output of a function that turns an iterable into another iterable and plug that as the input of another such function. While you can already do this using function composition, this package provides an elegant notation for it by overloading the operator. I would like to duplicate a simple version of this kind of functionality in C. I particularly like the overloading of the operator to avoid function composition mess. Wikipedia points to this hint from a Usenet post in 1990. Why C? Because I would like to be able to do this on microcontrollers and in C extensions for other high level languages (Max, Pd*, Python). * (ironic given that Max and Pd were written, in C, specifically for this purpose – I'm looking for something barebones)

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  • How to find out on which internet addresses a java program can listen.

    - by tzador
    My program needs to listen incoming socket connections (lets agree on port 8765), but it doesn't know which addresses it can bind on a particular machine. Of, course, it could simply to listen to all of them, but it need to send to the client program over a different(slower) channel the addresses which it should try in order to rich me on port 8765. So the flow is like this: My program lisens on all available interfaces on port 8765 Finds out a list of inet4 adresses by which it can be possibly reached (this step is the actual question) Posts that address on a whiteboard (blogpost or something) Interested clients try out all of them, to see using which one they can reach my program. This is all is to be done in java ofcourse :)

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  • Why can I not have two SocketServers bound to two different ports in the same application?

    - by uriDium
    I am using .Net 3.5 and Windows XP not sure if any more information is needed. I have an application that creates a socket, binds to a port and starts listening. A client comes and connects and then disconnects no problem. It can then reconnect no problem. If I have to sockets each listening on a different (e.g. 50 000 and 55 000) then it will accept the connection but it will not allow a reconnect. I will post source code if needed but I am assuming that it is just something simple that I am not catching.

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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