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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • How do I reuse a state machine in a slightly different way?

    - by JoJo
    Problem I have a big state machine. The design requirements of the project have changed such that I need to re-use this state machine in another place. All the states remain the same in this new place, but a few states run slightly different stuff. What design pattern allows me to reuse this state machine? Motivation I am building a video player. It is modeled by a state machine with these states: stopped, loading, playing, paused, crashed, and some more... This video player needs to be used on two web pages. When the player crashes on the first page, it should show an error message below. If the player crashes on the second page, the error message should appear in the center of the video and pulsate a few times.

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  • Can manager classes be a sign of bad architecture?

    - by Paul
    Lately I've begun to think that having lots of manager classes in your design is a bad thing. The idea hasn't matured enough for me to make a compelling argument, but here's a few general points: I found it's a lot harder for me to understand systems that rely heavily on "managers". This is because, in addition to the actual program components, you also have to understand how and why the manager is used. Managers, a lot of the time, seem to be used to alleviate a problem with the design, like when the programmer couldn't find a way to make the program Just WorkTM and had to rely on manager classes to make everything operate correctly. Of course, mangers can be good. An obvious example is an EventManager, one of my all time favorite constructs. :P My point is that managers seem to be overused a lot of the time, and for no good reason other than mask a problem with the program architecture. Are manager classes really a sign of bad architecture?

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Processing a list of atomic operations, allowing for interruptions

    - by JDB
    I'm looking for a design pattern that addresses the following situation: There exists a list of tasks that must be processed. Tasks may be added at any time. Each task is wholly independent from all other tasks. The order in which tasks are processed has no effect on the overall system or on the tasks themselves. Every task must be processed once and only once. The "main" process which launches the task processors may start and stop without warning. When stopped, the "main" process loses all in-memory data. Obviously this is going to involve some state, but are there any design patterns which discuss where and how to maintain that state? Are there any relevant anti-patterns? Named patterns are especially helpful so that we can discuss this topic with other organizations without having to describe the entire problem domain.

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • HTML/CSS plagiarism

    - by luqita
    Hi!! I'm facing an issue here. A customer asked me to copy an exact site, and even though I'm trying to convince him of going for a new design he does not accept it. He loves this design so much (on a side note it's horrible and outdated, but I wouldn't say that to him!) It's been a couple of weeks since we are discussing this and I don't know what to do. Do you have similar experiences? I don't want to lose the customer, he pays well and his jobs are really easy. At the same time, I don't want to put my signature on someone else's work. Any suggestions? Similar experiences? Thank you!

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  • iOS app with a lot of text

    - by rdurand
    I just asked a question on StackOverflow, but I'm thinking that a part of it belongs here, as questions about design pattern are welcomed by the faq. Here is my situation. I have developed almost completely a native iOS app. The last section I need to implement is all the rules of a sport, so that's a lot of text. It has one main level of sections, divided in subsections, containing a lot of structured text (paragraphs, a few pictures, bulleted/numbered lists, tables). I have absolutely no problem with coding, I'm just looking for advice to improve and make the best design pattern possible for my app. My first shot (the last one so far) was a UITableViewController containing the sections, sending the user to another UITableViewController with the subsections of the selected section, and then one strange last UITableViewController where the cells contain UITextViews, sections header help structure the content, etc. What I would like is your advice on how to improve the structure of this section. I'm perfectly ready to destroy/rebuild the whole thing, I'm really lost in my design here.. As I said on SO, I've began to implement a UIWebView in a UIViewController, showing a html page with JQuery Mobile to display the content, and it's fine. My question is more about the 2 views taking the user to that content. I used UITableViewControllers because that's what seemed the most appropriate for a structured hierarchy like this one. But that doesn't seem like the best solution in term of user experience.. What structure / "view-flow" / kind of presentation would you try to implement in my situation? As always, any help would be greatly appreciated! Just so you can understand better the hierarchy, with a simple example : -----> Section 1 -----> SubSection 1.1 -----> Content | -----> SubSection 1.2 -----> Content | -----> SubSection 1.3 -----> Content | | | UINavigationController -------> Section 2 -----> SubSection 2.1 -----> Content | -----> SubSection 2.2 -----> Content | -----> SubSection 2.3 -----> Content | -----> SubSection 2.4 -----> Content | -----> SubSection 2.5 -----> Content | -----> Section 3 -----> SubSection 3.1 -----> Content -----> SubSection 3.2 -----> Content |------------------| |--------------------| |-------------| 1 UITableViewController 3 UITableViewControllers 10 UIViewControllers (3 rows) (with different with a UIWebView number of rows)

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • How to leverage Spring Integration in a real-world JMS distributed architecture?

    - by ngeek
    For the following scenario I am looking for your advices and tips on best practices: In a distributed (mainly Java-based) system with: many (different) client applications (web-app, command-line tools, REST API) a central JMS message broker (currently in favor of using ActiveMQ) multiple stand-alone processing nodes (running on multiple remote machines, computing expensive operations of different types as specified by the JMS message payload) How would one best apply the JMS support provided by the Spring Integration framework to decouple the clients from the worker nodes? When reading through the reference documentation and some very first experiments it looks like the configuration of an JMS inbound adapter inherently require to use a subscriber, which in a decoupled scenario does not exist. Small side note: communication should happen via JMS text messages (using a JSON data structure for future extensibility).

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  • Whats the best way to design this database scenario?

    - by ankimal
    I want to setup 2 MySQL databases which differ in schema in that, one is normalized and the other is flat for quicker reads and writes. The information being stored in both DBs is the same, but the representation is obviously different owing to the different design approaches. I need to find a robust solution to sync information in real time from my normalized version to my flatter version.

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