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  • How to build a LINQ query from text at runtime?

    - by Danvil
    I have a class A { public int X; public double Y; public string Z; // and more fields/properties ... }; and a List<A> data and can build a linq query like e.g. var q = from a in data where a.X > 20 select new {a.Y, a.Z}; Then dataGridView1.DataSource = q.ToList(); displays the selection in my DataGridView. Now the question, is it possible to build the query from a text the user has entered at runtime? Like var q = QueryFromText("from a in data where a.X > 20 select new {a.Y, a.Z}"); The point being, that the user (having programming skills) can dynamically and freely select the displayed data.

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  • Is it possible to remove folders from a web application build process in vs 2010?

    - by JL
    I had previously asked this question. At the time I was working with VS 2008. To restate the question. I have a web application that generates 1000's of small xml files in a certain directory. I would like to exclude this directory from the build process in visual studio 2010. With vs 2008 it was not possible. Has anything changed? Besides the general wait for VS to iterate through this directory with each build, it also strains my system resources, so I would like to exclude it from the project, but the dir and files need to physically exist on disk, because they are part of the application. Any OOB VS 2010 solutions, or any good workarounds? Thanks

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  • Cannot install g++ on ubuntu

    - by Erel Segal
    I don't have g++: erelsgl@ubuntu:/etc/apt$ which g++ erelsgl@ubuntu:/etc/apt$ erelsgl@ubuntu:/etc/apt$ g++ The program 'g++' can be found in the following packages: * g++ * pentium-builder Try: sudo apt-get install <selected package> So I try to install it: erelsgl@ubuntu:~/srilm$ sudo apt-get install g++ Reading package lists... Done Building dependency tree Reading state information... Done g++ is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 5 not upgraded. 2 not fully installed or removed. After this operation, 0B of additional disk space will be used. Setting up g++ (4:4.4.3-1ubuntu1) ... update-alternatives: error: alternative path /usr/bin/g++ doesn't exist. dpkg: error processing g++ (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of build-essential: build-essential depends on g++ (>= 4:4.3.1); however: Package g++ is not configured yet. dpkg: error processing build-essential (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: g++ build-essential E: Sub-process /usr/bin/dpkg returned an error code (1) I also try to install build-essential, and get same results. I also tried "sudo apt-get update" - didn't help. This is my apt-cache: erelsgl@ubuntu:/etc/apt$ apt-cache policy g++ build-essential g++: Installed: 4:4.4.3-1ubuntu1 Candidate: 4:4.4.3-1ubuntu1 Version table: *** 4:4.4.3-1ubuntu1 0 500 http://il.archive.ubuntu.com/ubuntu/ lucid/main Packages 100 /var/lib/dpkg/status build-essential: Installed: 11.4build1 Candidate: 11.4build1 Version table: *** 11.4build1 0 500 http://il.archive.ubuntu.com/ubuntu/ lucid/main Packages 100 /var/lib/dpkg/status erelsgl@ubuntu:/etc/apt$ I also tried this and got the same error: erelsgl@ubuntu:~/Ace/Files/corpus$ sudo dpkg --configure -a Setting up g++ (4:4.4.3-1ubuntu1) ... update-alternatives: error: alternative path /usr/bin/g++ doesn't exist. dpkg: error processing g++ (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of build-essential: build-essential depends on g++ (>= 4:4.3.1); however: Package g++ is not configured yet. dpkg: error processing build-essential (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: g++ build-essential

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  • Building NanoBSD inside a jail

    - by ptomli
    I'm trying to setup a jail to enable building a NanoBSD image. It's actually a jail on top of a NanoBSD install. The problem I have is that I'm unable to mount the md device in order to do the 'build image' part. Is it simply not possible to mount an md device inside a jail, or is there some other knob I need to twiddle? On the host /etc/rc.conf.local jail_enable="YES" jail_mount_enable="YES" jail_list="build" jail_set_hostname_allow="NO" jail_build_hostname="build.vm" jail_build_ip="192.168.0.100" jail_build_rootdir="/mnt/zpool0/jails/build/home" jail_build_devfs_enable="YES" jail_build_devfs_ruleset="devfsrules_jail_build" /etc/devfs.rules [devfsrules_jail_build=5] # nothing Inside the jail [root@build /usr/obj/nanobsd.PROLIANT_MICROSERVER]# sysctl security.jail security.jail.param.cpuset.id: 0 security.jail.param.host.hostid: 0 security.jail.param.host.hostuuid: 64 security.jail.param.host.domainname: 256 security.jail.param.host.hostname: 256 security.jail.param.children.max: 0 security.jail.param.children.cur: 0 security.jail.param.enforce_statfs: 0 security.jail.param.securelevel: 0 security.jail.param.path: 1024 security.jail.param.name: 256 security.jail.param.parent: 0 security.jail.param.jid: 0 security.jail.enforce_statfs: 1 security.jail.mount_allowed: 1 security.jail.chflags_allowed: 1 security.jail.allow_raw_sockets: 0 security.jail.sysvipc_allowed: 0 security.jail.socket_unixiproute_only: 1 security.jail.set_hostname_allowed: 0 security.jail.jail_max_af_ips: 255 security.jail.jailed: 1 [root@build /usr/obj/nanobsd.PROLIANT_MICROSERVER]# mdconfig -l md2 md0 md1 md0 and md1 are the ramdisks of the host. bsdlabel looks sensible [root@build /usr/obj/nanobsd.PROLIANT_MICROSERVER]# bsdlabel /dev/md2s1 # /dev/md2s1: 8 partitions: # size offset fstype [fsize bsize bps/cpg] a: 1012016 16 4.2BSD 0 0 0 c: 1012032 0 unused 0 0 # "raw" part, don't edit newfs runs ok [root@build /usr/obj/nanobsd.PROLIANT_MICROSERVER]# newfs -U /dev/md2s1a /dev/md2s1a: 494.1MB (1012016 sectors) block size 16384, fragment size 2048 using 4 cylinder groups of 123.55MB, 7907 blks, 15872 inodes. with soft updates super-block backups (for fsck -b #) at: 160, 253184, 506208, 759232 mount fails [root@build /usr/obj/nanobsd.PROLIANT_MICROSERVER]# mount /dev/md2s1a _.mnt/ mount: /dev/md2s1a : Operation not permitted UPDATE: One of my colleagues pointed out There are some file systems types that can't be securely mounted within a jail no matter what, like UFS, MSDOFS, EXTFS, XFS, REISERFS, NTFS, etc. because the user mounting it has access to raw storage and can corrupt it in a way that it will panic entire system. From http://www.mail-archive.com/[email protected]/msg160389.html So it seems that the standard nanobsd.sh won't run inside a jail while it uses the md device to build the image. One potential solution I'll try is to chroot from the host into the build jail, rather than jexec a shell.

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  • How do I compile DarWINE in PowerPC Mac OS X 10.4.11...?

    - by Craig W. Davis
    So far I've tried using MacPorts which gives me this error: /Error: Cannot install wine for the arch(s) 'powerpc' because Error: its dependency pkgconfig is only installed for the archs 'i386 ppc'. Error: Unable to execute port: architecture mismatch To report a bug, etc... (I'm not allowed to post two links due to being a new poster...)./ I've also tried using the build script I found in the DarWINE 0.9.12 SDK download that I found on the DarWINE SourceForge.net Project Page... I've also tried the build script that I found at http://code.google.com/p/osxwinebuilder/#Building_Wine_via_the_script... None of these attempts to build DarWINE have actually worked. Whenever I build using the DarWINE build script I run it as follows: /1. I decompress the WINE tarball into ~/Downloads/WINE 2. I cd into ~/Downloads/DarWINE. 3. I run ./winemaker ~/Downloads/WINE/wine-1.2.2 or ./winemaker ~/Downloads/WINE/wine-1.2-rc2 (the reason for trying WINE 1.2-rc2 is that some people managed to get it to build on PowerPC Macs running 10.5.8...)./ I made sure to install Xcode Tools 2.5 & all the SDKs too... The net result is either a syntax type error resulting from trying to run the checked out Google Code DarWINE build script or a bunch of make errors when trying to run the official DarWINE build script that I forcefully extracted from the DarWINE 0.9.12 SDK .dmg file by using Pacifist. I trying to build DarWINE on mid-April 2006 1.42 GHz eMac with DL SuperDrive with Bluetooth 2.0+EDR with 2 GBs of RAM running 10.4.11 as I mentioned earlier... (it came with 10.4.4 on the Mac's Restore DVD-ROM that I ordered from 1-800-SOS-APPL & coconutIdentityCard told me it was made on April 12th 2006 & I know that's right because when I reinstalled Mac OS X 10.4.4 it displayed that it was registered/previously owned by a Hawaiian school...): /make[1]: winegcc: Command not found make[1]: * [main.o] Error 127 make: * [dlls/acledit] Error 2./

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  • Jenkins shell command isn't executing

    - by Dmitro
    In Jenkins project I add command for executiong rm /var/www/ru.liveyurist.ru/tmp/* But when I build project I get error: Started by user anonymous Building in workspace /var/www/ru.myproject.ru Updating https://subversion.assembla.com/svn/myproject/trunk At revision 1168 no change for https://subversion.assembla.com/svn/liveexpert/trunk since the previous build [ru.myproject.ru] $ /bin/sh -xe /tmp/hudson7189633355149866134.sh FATAL: command execution failed java.io.IOException: Cannot run program "/bin/sh" (in directory "/var/www/ru.myproject.ru"): java.io.IOException: error=12, Cannot allocate memory at java.lang.ProcessBuilder.start(ProcessBuilder.java:475) at hudson.Proc$LocalProc.<init>(Proc.java:244) at hudson.Proc$LocalProc.<init>(Proc.java:216) at hudson.Launcher$LocalLauncher.launch(Launcher.java:709) at hudson.Launcher$ProcStarter.start(Launcher.java:338) at hudson.Launcher$ProcStarter.join(Launcher.java:345) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:82) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:703) at hudson.model.Build$RunnerImpl.build(Build.java:178) at hudson.model.Build$RunnerImpl.doRun(Build.java:139) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:473) at hudson.model.Run.run(Run.java:1410) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:238) Caused by: java.io.IOException: java.io.IOException: error=12, Cannot allocate memory at java.lang.UNIXProcess.<init>(UNIXProcess.java:164) at java.lang.ProcessImpl.start(ProcessImpl.java:81) at java.lang.ProcessBuilder.start(ProcessBuilder.java:468) ... 16 more Build step 'Execute shell' marked build as failure Finished: FAILURE I started Jenkins from root user. Please advise what can be reason of this error?

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  • Python module: Trouble Installing Bitarray 0.8.0 on Mac OSX 10.7.4

    - by Gabriele
    I'm new here! I have trouble installing bitarray (vers 0.8.0) on my Mac OSX 10.7.4. Thanks! ('gcc' does not seem to be the problem) Last login: Sun Sep 9 22:24:25 on ttys000 host-001:~ gabriele$ gcc -version i686-apple-darwin11-llvm-gcc-4.2: no input files host-001:~ gabriele$ Last login: Sun Sep 9 22:18:41 on ttys000 host-001:~ gabriele$ cd /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/bitarray-0.8.0/ host-001:bitarray-0.8.0 gabriele$ python2.7 setup.py installrunning install running bdist_egg running egg_info creating bitarray.egg-info writing bitarray.egg-info/PKG-INFO writing top-level names to bitarray.egg-info/top_level.txt writing dependency_links to bitarray.egg-info/dependency_links.txt writing manifest file 'bitarray.egg-info/SOURCES.txt' reading manifest file 'bitarray.egg-info/SOURCES.txt' writing manifest file 'bitarray.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py creating build creating build/lib.macosx-10.6-intel-2.7 creating build/lib.macosx-10.6-intel-2.7/bitarray copying bitarray/__init__.py -> build/lib.macosx-10.6-intel-2.7/bitarray copying bitarray/test_bitarray.py -> build/lib.macosx-10.6-intel-2.7/bitarray running build_ext building 'bitarray._bitarray' extension creating build/temp.macosx-10.6-intel-2.7 creating build/temp.macosx-10.6-intel-2.7/bitarray gcc-4.2 -fno-strict-aliasing -fno-common -dynamic -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -g -O2 -DNDEBUG -g -O3 -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c bitarray/_bitarray.c -o build/temp.macosx-10.6-intel-2.7/bitarray/_bitarray.o unable to execute gcc-4.2: No such file or directory error: command 'gcc-4.2' failed with exit status 1 host-001:bitarray-0.8.0 gabriele$

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  • Best way to build / implement a corporate developer Linux distro with multiple kernels?

    - by Garen
    At work we have Linux users who understandably prefer using Ubuntu. Problem is, we also have developer tools that only work with 'officially' supported Linux distributions that use much older 2.6.18 based kernels. (And even if they worked with newer ones, the vendors could always say they won't "support" the software unless it's on one of their 'officially' supported platforms.) We could of course just tell them to use CentOS or something else 2.6.18-based, and I'm sure their response would be something like: "you can take Ubuntu from our cold, dead hands." :) Which brings to me some questions--is there any good/easy/recommended way to run something like Ubuntu as a host VM and Centos 5.x as a guest OS (with which system--Xen,KVM,VMWare, ...?), and then roll that into our own custom internal distribution that could be easily installed? KVM looks like a good high-performance option just recently included in RHEL 5.4, but if hardware support for virtualization like Intel-VT or AMD-V is necessary, then I'd guess only those folks with fairly new PCs will be able to do it. Would be very interested to hear how anyone else has addressed this kind issue. EDIT: The target audience / users of this kind of system would be developers, each one needs to run locally licensed commercial software, so building out some separate beefy central machines isn't an option unfortunately due to license restrictions. Even if that weren't the case, a couple developers could quickly eat up the resources with parallel builds. :) Ideally, I was hoping there was some step-by-step guide out there to build your own pre-built distribution that had e.g. CentOS 5.x and Ubuntu Desktop as a guest.

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  • iPhone Memory Error - when using Build & Debug, How to debug?

    - by LonH99
    I'm a newbie and need some help with an iPhone App running on the Simulator. The app works fine running with Build & Run or Build & Run - breakpoints off, but blows when running with Build & Debug - Breakpoints on. Any help or thoughts would be greatly appreciated. Lon Specifics: No breakpoints set, never gets to any visible simulator results, seems to blow during initialization phase before it can generate any output. Source of app is the DrinkMixer example, in the "Head First iPhone development" book (example built up to page 280) by Dan & Tracey Pilone. Blows With this Error Message: Attaching to process 970. Pending breakpoint 1 - "*0x01c1b001" resolved Program received signal: “EXC_BAD_ACCESS”. No memory available to program now: unsafe to call malloc Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) No memory available to program now: unsafe to call malloc --- Leaks: The only object noted as "leaked Object" is: Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes <blank> 0x3c11950 128Bytes CoreGraphics open_handle_to_dylib_path ___ Object Allocations shows (Highest at top = CFString): Category --- Overall Bytes -- #Overall -- Live Bytes -- #Living * All Allocations * 497kb #5888 496kb #5878 10 CFString 42kb #1126 42kb Malloc 32.00 KB 32kb #1 32kb Malloc 1.00 KB 29kb #29 29kb Malloc 8.00 KB 24kb #3 24kb Malloc 32 Bytes 20.81kb #666 20.75kb Malloc 1.50 KB 19.5kb #13 19.5kb CFDictionary (key-store) 17.64kb #159 17.64kb (note: Except for "All Allocations, the #Living is the same as #Overall) --- List of Calls from Debugger: #0 0x01c1b010 in CFStringCreateByCombiningStrings #1 0x023a0779 in LoadFontPathCache #2 0x023a096b in Initialize #3 0x023a0f3e in GSFontCreateWithName #4 0x003d4575 in +[UIFont boldSystemFontOfSize:] #5 0x002cddaa in +[UINavigationButton defaultFont] #6 0x002d9e37 in -[UINavigationButton initWithValue:width:style:barStyle:possibleTitles:tintColor:] #7 0x002cdc75 in -[UINavigationButton initWithImage:width:style:] #8 0x00468eeb in -[UIBarButtonItem(Static) createViewForNavigationItem:] #9 0x002d1b56 in -[UINavigationItem customRightView] #10 0x002d20e3 in -[UINavigationItem updateNavigationBarButtonsAnimated:] #11 0x002d1e1a in -[UINavigationItem setRightBarButtonItem:] #12 0x00002e7b in -[RootViewController viewDidLoad] at RootViewController.m:41 #13 0x00313796 in -[UIViewController view] #14 0x00311d92 in -[UIViewController contentScrollView] #15 0x0031c2b4 in -[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] #16 0x0031b32e in -[UINavigationController _layoutViewController:] #17 0x0031cd1a in -[UINavigationController _startTransition:fromViewController:toViewController:] #18 0x0031831a in -[UINavigationController _startDeferredTransitionIfNeeded] #19 0x004362e4 in -[UILayoutContainerView layoutSubviews] #20 0x035342b0 in -[CALayer layoutSublayers] #21 0x0353406f in CALayerLayoutIfNeeded #22 0x035338c6 in CA::Context::commit_transaction #23 0x0353353a in CA::Transaction::commit #24 0x00295ef9 in -[UIApplication _reportAppLaunchFinished] #25 0x0029bb88 in -[UIApplication handleEvent:withNewEvent:] #26 0x002976d3 in -[UIApplication sendEvent:] #27 0x0029e0b5 in _UIApplicationHandleEvent #28 0x023a3ed1 in PurpleEventCallback #29 0x01bb6b80 in CFRunLoopRunSpecific #30 0x01bb5c48 in CFRunLoopRunInMode #31 0x00295e69 in -[UIApplication _run] #32 0x0029f003 in UIApplicationMain #33 0x00002ba0 in main at main.m:14 The code, including line #41 (noted below) is as follows. And thanks for the formatting help and comment: import "RootViewController.h" import "DrinkDetailViewController.h"; import "DrinkConstants.h" import "AddDrinkViewController.h" @implementation RootViewController @synthesize drinks, addButtonItem; - (void)viewDidLoad { [super viewDidLoad]; // add PATH for PLIST NSString *path = [[NSBundle mainBundle] pathForResource: @"DrinkDirections" ofType:@"plist"]; NSMutableArray *tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Next is Line #41 - I removed earlier empty lines & Comments self.navigationItem.rightBarButtonItem = self.addButtonItem; } - (IBAction) addButtonPressed: (id) sender { NSLog(@"Add button pressed!");

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  • Visual Studio 2013 Static Code Analysis in depth: What? When and How?

    - by Hosam Kamel
    In this post I'll illustrate in details the following points What is static code analysis? When to use? Supported platforms Supported Visual Studio versions How to use Run Code Analysis Manually Run Code Analysis Automatically Run Code Analysis while check-in source code to TFS version control (TFSVC) Run Code Analysis as part of Team Build Understand the Code Analysis results & learn how to fix them Create your custom rule set Q & A References What is static Rule analysis? Static Code Analysis feature of Visual Studio performs static code analysis on code to help developers identify potential design, globalization, interoperability, performance, security, and a lot of other categories of potential problems according to Microsoft's rules that mainly targets best practices in writing code, and there is a large set of those rules included with Visual Studio grouped into different categorized targeting specific coding issues like security, design, Interoperability, globalizations and others. Static here means analyzing the source code without executing it and this type of analysis can be performed through automated tools (like Visual Studio 2013 Code Analysis Tool) or manually through Code Review which already supported in Visual Studio 2012 and 2013 (check Using Code Review to Improve Quality video on Channel9) There is also Dynamic analysis which performed on executing programs using software testing techniques such as Code Coverage for example. When to use? Running Code analysis tool at regular intervals during your development process can enhance the quality of your software, examines your code for a set of common defects and violations is always a good programming practice. Adding that Code analysis can also find defects in your code that are difficult to discover through testing allowing you to achieve first level quality gate for you application during development phase before you release it to the testing team. Supported platforms .NET Framework, native (C and C++) Database applications. Support Visual Studio versions All version of Visual Studio starting Visual Studio 2013 (except Visual Studio Test Professional) check Feature comparisons Create and modify a custom rule set required Visual Studio Premium or Ultimate. How to use? Code Analysis can be run manually at any time from within the Visual Studio IDE, or even setup to automatically run as part of a Team Build or check-in policy for Team Foundation Server. Run Code Analysis Manually To run code analysis manually on a project, on the Analyze menu, click Run Code Analysis on your project or simply right click on the project name on the Solution Explorer choose Run Code Analysis from the context menu Run Code Analysis Automatically To run code analysis each time that you build a project, you select Enable Code Analysis on Build on the project's Property Page Run Code Analysis while check-in source code to TFS version control (TFSVC) Team Foundation Version Control (TFVC) provides a way for organizations to enforce practices that lead to better code and more efficient group development through Check-in policies which are rules that are set at the team project level and enforced on developer computers before code is allowed to be checked in. (This is available only if you're using Team Foundation Server) Require permissions on Team Foundation Server: you must have the Edit project-level information permission set to Allow typically your account must be part of Project Administrators, Project Collection Administrators, for more information about Team Foundation permissions check http://msdn.microsoft.com/en-us/library/ms252587(v=vs.120).aspx In Team Explorer, right-click the team project name, point to Team Project Settings, and then click Source Control. In the Source Control dialog box, select the Check-in Policy tab. Click Add to create a new check-in policy. Double-click the existing Code Analysis item in the Policy Type list to change the policy. Check or Uncheck the policy option based on the configurations you need to perform as illustrated below: Enforce check-in to only contain files that are part of current solution: code analysis can run only on files specified in solution and project configuration files. This policy guarantees that all code that is part of a solution is analyzed. Enforce C/C++ Code Analysis (/analyze): Requires that all C or C++ projects be built with the /analyze compiler option to run code analysis before they can be checked in. Enforce Code Analysis for Managed Code: Requires that all managed projects run code analysis and build before they can be checked in. Check Code analysis rule set reference on MSDN What is Rule Set? Rule Set is a group of code analysis rules like the example below where Microsoft.Design is the rule set name where "Do not declare static members on generic types" is the code analysis rule Once you configured the Analysis rule the policy will be enabled for all the team member in this project whenever a team member check-in any source code to the TFSVC the policy section will highlight the Code Analysis policy as below TFS is a very extensible platform so you can simply implement your own custom Code Analysis Check-in policy, check this link for more details http://msdn.microsoft.com/en-us/library/dd492668.aspx but you have to be aware also about compatibility between different TFS versions check http://msdn.microsoft.com/en-us/library/bb907157.aspx Run Code Analysis as part of Team Build With Team Foundation Build (TFBuild), you can create and manage build processes that automatically compile and test your applications, and perform other important functions. Code Analysis can be enabled in the Build Definition file by selecting the correct value for the build process parameter "Perform Code Analysis" Once configure, Kick-off your build definition to queue a new build, Code Analysis will run as part of build workflow and you will be able to see code analysis warning as part of build report Understand the Code Analysis results & learn how to fix them Now after you went through Code Analysis configurations and the different ways of running it, we will go through the Code Analysis result how to understand them and how to resolve them. Code Analysis window in Visual Studio will show all the analysis results based on the rule sets you configured in the project file properties, let's dig deep into what each result item contains: 1 Check ID The unique identifier for the rule. CheckId and Category are used for in-source suppression of a warning.       2 Title The title of warning message       3 Description A description of the problem or suggested fix 4 File Name File name and the line of code number which violate the code analysis rule set 5 Category The code analysis category for this error 6 Warning /Error Depend on how you configure it in the rule set the default is Warning level 7 Action Copy: copy the warning information to the clipboard Create Work Item: If you're connected to Team Foundation Server you can create a work item most probably you may create a Task or Bug and assign it for a developer to fix certain code analysis warning Suppress Message: There are times when you might decide not to fix a code analysis warning. You might decide that resolving the warning requires too much recoding in relation to the probability that the issue will arise in any real-world implementation of your code. Or you might believe that the analysis that is used in the warning is inappropriate for the particular context. You can suppress individual warnings so that they no longer appear in the Code Analysis window. Two options available: In Source inserts a SuppressMessage attribute in the source file above the method that generated the warning. This makes the suppression more discoverable. In Suppression File adds a SuppressMessage attribute to the GlobalSuppressions.cs file of the project. This can make the management of suppressions easier. Note that the SuppressMessage attribute added to GlobalSuppression.cs also targets the method that generated the warning. It does not suppress the warning globally.       Visual Studio makes it very easy to fix Code analysis warning, all you have to do is clicking on the Check Id hyperlink if you are not aware how to fix the warring and you'll be directed to MSDN online or local copy based on the configuration you did while installing Visual Studio and you will find all the information about the warring including how to fix it. Create a Custom Code Analysis Rule Set The Microsoft standard rule sets provide groups of rules that are organized by function and depth. For example, the Microsoft Basic Design Guidelines Rules and the Microsoft Extended Design Guidelines Rules contain rules that focus on usability and maintainability issues, with added emphasis on naming rules in the Extended rule set, you can create and modify a custom rule set to meet specific project needs associated with code analysis. To create a custom rule set, you open one or more standard rule sets in the rule set editor. Create and modify a custom rule set required Visual Studio Premium or Ultimate. You can check How to: Create a Custom Rule Set on MSDN for more details http://msdn.microsoft.com/en-us/library/dd264974.aspx Q & A Visual Studio static code analysis vs. FxCop vs. StyleCpp http://www.excella.com/blog/stylecop-vs-fxcop-difference-between-code-analysis-tools/ Code Analysis for SharePoint Apps and SPDisposeCheck? This post lists some of the rule set you can run specifically for SharePoint applications and how to integrate SPDisposeCheck as well. Code Analysis for SQL Server Database Projects? This post illustrate how to run static code analysis on T-SQL through SSDT ReSharper 8 vs. Visual Studio 2013? This document lists some of the features that are provided by ReSharper 8 but are missing or not as fully implemented in Visual Studio 2013. References A Few Billion Lines of Code Later: Using Static Analysis to Find Bugs in the Real World http://cacm.acm.org/magazines/2010/2/69354-a-few-billion-lines-of-code-later/fulltext What is New in Code Analysis for Visual Studio 2013 http://blogs.msdn.com/b/visualstudioalm/archive/2013/07/03/what-is-new-in-code-analysis-for-visual-studio-2013.aspx Analyze the code quality of Windows Store apps using Visual Studio static code analysis http://msdn.microsoft.com/en-us/library/windows/apps/hh441471.aspx [Hands-on-lab] Using Code Analysis with Visual Studio 2012 to Improve Code Quality http://download.microsoft.com/download/A/9/2/A9253B14-5F23-4BC8-9C7E-F5199DB5F831/Using%20Code%20Analysis%20with%20Visual%20Studio%202012%20to%20Improve%20Code%20Quality.docx Originally posted at "Hosam Kamel| Developer & Platform Evangelist" http://blogs.msdn.com/hkamel

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  • C++ virtual functions.Problem with vtable

    - by adivasile
    I'm doing a little project in C++ and I've come into some problems regarding virtual functions. I have a base class with some virtual functions: #ifndef COLLISIONSHAPE_H_ #define COLLISIONSHAPE_H_ namespace domino { class CollisionShape : public DominoItem { public: // CONSTRUCTOR //------------------------------------------------- // SETTERS //------------------------------------------------- // GETTERS //------------------------------------------------- virtual void GetRadius() = 0; virtual void GetPosition() = 0; virtual void GetGrowth(CollisionShape* other) = 0; virtual void GetSceneNode(); // OTHER //------------------------------------------------- virtual bool overlaps(CollisionShape* shape) = 0; }; } #endif /* COLLISIONSHAPE_H_ */ and a SphereShape class which extends CollisionShape and implements the methods above /* SphereShape.h */ #ifndef SPHERESHAPE_H_ #define SPHERESHAPE_H_ #include "CollisionShape.h" namespace domino { class SphereShape : public CollisionShape { public: // CONSTRUCTOR //------------------------------------------------- SphereShape(); SphereShape(CollisionShape* shape1, CollisionShape* shape2); // DESTRUCTOR //------------------------------------------------- ~SphereShape(); // SETTERS //------------------------------------------------- void SetPosition(); void SetRadius(); // GETTERS //------------------------------------------------- cl_float GetRadius(); cl_float3 GetPosition(); SceneNode* GetSceneNode(); cl_float GetGrowth(CollisionShape* other); // OTHER //------------------------------------------------- bool overlaps(CollisionShape* shape); }; } #endif /* SPHERESHAPE_H_ */ and the .cpp file: /*SphereShape.cpp*/ #include "SphereShape.h" #define max(a,b) (a>b?a:b) namespace domino { // CONSTRUCTOR //------------------------------------------------- SphereShape::SphereShape(CollisionShape* shape1, CollisionShape* shape2) { } // DESTRUCTOR //------------------------------------------------- SphereShape::~SphereShape() { } // SETTERS //------------------------------------------------- void SphereShape::SetPosition() { } void SphereShape::SetRadius() { } // GETTERS //------------------------------------------------- void SphereShape::GetRadius() { } void SphereShape::GetPosition() { } void SphereShape::GetSceneNode() { } void SphereShape::GetGrowth(CollisionShape* other) { } // OTHER //------------------------------------------------- bool SphereShape::overlaps(CollisionShape* shape) { return true; } } These classes, along some other get compiled into a shared library. Building libdomino.so g++ -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -shared -lSDKUtil -lglut -lGLEW -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" -lSDKUtil -lglut -lGLEW -lOpenCL -o build/debug/x86/libdomino.so build/debug/x86//Material.o build/debug/x86//Body.o build/debug/x86//SphereShape.o build/debug/x86//World.o build/debug/x86//Engine.o build/debug/x86//BVHNode.o When I compile the code that uses this library I get the following error: ../../../lib/x86//libdomino.so: undefined reference to `vtable for domino::CollisionShape' ../../../lib/x86//libdomino.so: undefined reference to `typeinfo for domino::CollisionShape' Command used to compile the demo that uses the library: g++ -o build/debug/x86/startdemo build/debug/x86//CMesh.o build/debug/x86//CSceneNode.o build/debug/x86//OFF.o build/debug/x86//Light.o build/debug/x86//main.o build/debug/x86//Camera.o -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -lSDKUtil -lglut -lGLEW -ldomino -lSDKUtil -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L../../../lib/x86/ -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" (the -ldomino flag) And when I run the demo, I manually tell it about the library: LD_LIBRARY_PATH=../../lib/x86/:$AMDAPPSDKROOT/lib/x86:$LD_LIBRARY_PATH bin/x86/startdemo After reading a bit about virtual functions and virtual tables I understood that virtual tables are handled by the compiler and I shouldn't worry about it, so I'm a little bit confused on how to handle this issue. I'm using gcc version 4.6.0 20110530 (Red Hat 4.6.0-9) (GCC) Later edit: I'm really sorry, but I wrote the code by hand directly here. I have defined the return types in the code. I apologize to the 2 people that answered below. I have to mention that I am a beginner at using more complex project layouts in C++.By this I mean more complex makefiles, shared libraries, stuff like that.

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  • Fixing up Configurations in BizTalk Solution Files

    - by Elton Stoneman
    Just a quick one this, but useful for mature BizTalk solutions, where over time the configuration settings can get confused, meaning Debug configurations building in Release mode, or Deployment configurations building in Development mode. That can cause issues in the build which aren't obvious, so it's good to fix up the configurations. It's time-consuming in VS or in a text editor, so this bit of PowerShell may come in useful - just substitute your own solution path in the $path variable: $path = 'C:\x\y\z\x.y.z.Integration.sln' $backupPath = [System.String]::Format('{0}.bak', $path) [System.IO.File]::Copy($path, $backupPath, $True) $sln = [System.IO.File]::ReadAllText($path)   $sln = $sln.Replace('.Debug|.NET.Build.0 = Deployment|.NET', '.Debug|.NET.Build.0 = Development|.NET') $sln = $sln.Replace('.Debug|.NET.Deploy.0 = Deployment|.NET', '.Debug|.NET.Deploy.0 = Development|.NET') $sln = $sln.Replace('.Debug|Any CPU.ActiveCfg = Deployment|.NET', '.Debug|Any CPU.ActiveCfg = Development|.NET') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.ActiveCfg = Debug|Any CPU', '.Deployment|Any CPU.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.Build.0 = Debug|Any CPU', '.Deployment|Any CPU.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.ActiveCfg = Debug|Any CPU', '.Deployment|Mixed Platforms.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.Build.0 = Debug|Any CPU', '.Deployment|Mixed Platforms.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Debug|.NET.ActiveCfg = Deployment|.NET', '.Debug|.NET.ActiveCfg = Development|.NET')   [System.IO.File]::WriteAllText($path, $sln) The script creates a backup of the solution file first, and then fixes up all the configs to use the correct builds. It's a simple search and replace list, so if there are any patterns that need to be added let me know and I'll update the script. A RegEx replace would be neater, but when it comes to hacking solution files, I prefer the conservative approach of knowing exactly what you're changing.

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  • Hudson.. another Continuous Integration tool

    - by Narendra Tiwari
    In my previous posts I discussed about Cruisecontrol.net and its legacy support to .Net development. Hudson  is yet another continuous integration tool. Hudson is also free like CCNet and built in java. - CCNet has its legacy support to .Net applications where as Hudson can be easily configured on both the environments (.Net and Java). - One of the major differences in CCNet and Hudson is the richer GUI of Hudson provide user interactive screens for project configuration where as in CCNet we have to play with a few xml configuration files. Both the tools are capable of providing basic features of continuous integration e.g.:- - Source Control configuration - Code Compilation/Build - Ad hoc plugin tools to be configured along with compilation Support for adhoc tools seems to be bigger with CCNet e.g. There are almost every source control plugin available with CCNet where as Hudson has support for limited source control servers. Basically there is an interseting point to see is that there are 2 major partsof whole CI system one performed by build tool and rest. Build tool takes care of all adhoc plugin tools  so no matter if CI tool does not have plugin for that tool if thet tools provides command line support that can be configured in build tool and that build tool is then configured with CI tool inturn. For example if I have a build script configured in MSBuild and CCNet can be easily switched to Hudson. Here we need not to change anything in build script we just need to configure MSBuild on Hudson and pass the path of script file and thats it... all is same. Hudson Resources:- - https://hudson.dev.java.net/ - http://wiki.hudson-ci.org/display/HUDSON/Meet+Hudson - http://wiki.hudson-ci.org/display/HUDSON/Plugins - http://callport.blogspot.com/2009/02/hudson-for-net-projects.html Java support on CCNet http://confluence.public.thoughtworks.org/display/CC/Getting+Started+With+CruiseControl?focusedCommentId=19988484#comment-19988484 Please share your thoughts...

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  • Rich Text Editor (YUI Simple Text Editor used) not sending data to next page

    - by Aman Chhabra
    I am using a simple text editor from YUI, but when I click submit the code in the textarea/editor is not sent to the next page. I want to be able to receive it on the subsequent page and then store it in a DB(MySql). I have wasted lot of time already. Please help. HTML FILE: <html> <head> <script type="text/javascript" src="http://yui.yahooapis.com/combo?2.9.0/build/yahoo-dom-event/yahoo-dom-event.js&2.9.0/build/container/container_core-min.js&2.9.0/build/element/element-min.js&2.9.0/build/editor/simpleeditor-min.js"></script> <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.9.0/build/editor/assets/skins/sam/simpleeditor.css" /> <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.8.2r1/build/assets/skins/sam/skin.css"> <!-- Utility Dependencies --> <script src="http://yui.yahooapis.com/2.8.2r1/build/yahoo-dom-event/yahoo-dom-event.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/element/element-min.js"></script> <!-- Needed for Menus, Buttons and Overlays used in the Toolbar --> <script src="http://yui.yahooapis.com/2.8.2r1/build/container/container_core-min.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/menu/menu-min.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/button/button-min.js"></script> <!-- Source file for Rich Text Editor--> <script src="http://yui.yahooapis.com/2.8.2r1/build/editor/editor-min.js"></script> <script> YAHOO.util.Event.on('submit', 'click', function() { myEditor.saveHTML(); var html = myEditor.get('element').value; }); (function() { var Dom = YAHOO.util.Dom, Event = YAHOO.util.Event; var myConfig = { height: '200px', width: '900px', dompath: true, }; myEditor = new YAHOO.widget.SimpleEditor('msgpost', myConfig); myEditor.render(); })(); </script> </head> <body class="yui-skin-sam"> <form action="submit.php" method="post"> <textarea name="msgpost" id="msgpost" cols="50" rows="10"></textarea> <input type="submit" value="Submit" onsubmit="return myDoSubmit()"/> </form> </body> </html>

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  • Building iPhone static library for armv6 and armv7 that includes another static library

    - by Martijn Thé
    Hi, I have an Xcode project that has a "master" static library target, that includes/links to a bunch of other static libraries from other Xcode projects. When building the master library target for "Optimized (armv6 armv7)", an error occurs in the last phase, during the CreateUniversalBinary step. For each .o file of the libraries that is included by the master library, the following error is reported (for example, the FBConnectGlobal.o file): warning for architecture: armv6 same member name (FBConnectGlobal.o) in output file used for input files: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv6/libMTToolbox.a(FBConnectGlobal.o) and: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv7/libMTToolbox.a(FBConnectGlobal.o) due to use of basename, truncation and blank padding In the end, Xcode tells that the build has succeeded. However, when using the final static library in an application project, it won't build because it finds duplicate symbols in one part of build (armv6) and misses symbols in the other part of the build (armv7). Any ideas how to fix this? M

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  • Usage of putty in command line from Hudson

    - by kij
    Hi, I'm trying to use putty in command line from an hudson job. The command is the following one: putty -ssh -2 -P 22 USERNAME@SERVER_ADDR -pw PASS -m command.txt Where 'command.txt' is a shell script to execute in the server through SSH. If i launch this command from the Window command prompt, it works, the shell script is executed on the server machine. If i launch a build of the hudson job configured with this batch command, it doesn't work. The build is running... and running... and running.. without doing anything, and i have to stop it manually. So my question is: Is it possible to launch an external programm (i.e. putty) from an hudson job ? ps: i tried SSH plugin but... not a really good plugin (pre/post build, fail status of the commands launched not caught by hudson, etc.) Thanks in advance for your help. Best regards. kij EDIT: These are the build logs: [workspace] $ cmd /c call C:\WINDOWS\TEMP\hudson7429256014041663539.bat C:\Hudson\jobs\Artifact deployer\workspace>putty -ssh -2 -P 22 USER@SERV_ADD -pw PASS -m com.txt Le build a été annulé Finished: ABORTED And the Hudson.err.log file at the same time (after a stop): 3 juin 2010 18:27:28 hudson.model.Run run INFO: Artifact deployer #6 aborted java.lang.InterruptedException at java.lang.ProcessImpl.waitFor(Native Method) at hudson.Proc$LocalProc.join(Proc.java:179) at hudson.Launcher$ProcStarter.join(Launcher.java:278) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:83) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.build(Build.java:174) at hudson.model.Build$RunnerImpl.doRun(Build.java:138) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:416) at hudson.model.Run.run(Run.java:1241) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) My shell script only write "hello" in a "hello.txt" file on the server, and nothing is done.

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  • stdexcept On Android

    - by David R.
    I'm trying to compile SoundTouch on Android. I started with this configure line: ./configure CPPFLAGS="-I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/" LDFLAGS="-Wl,-rpath-link=/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/lib -L/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/lib -nostdlib -lc" --host=arm-eabi --enable-shared=yes CFLAGS="-nostdlib -O3 -mandroid" host_alias=arm-eabi --no-create --no-recursion Because the Android NDK targets ARM, I also had to change the Makefile to remove the -msse2 flags to progress. When I run 'make', I get: /bin/sh ../../libtool --tag=CXX --mode=compile arm-eabi-g++ -DHAVE_CONFIG_H -I. -I../../include -I../../include -I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/ -O3 -fcheck-new -I../../include -g -O2 -MT FIRFilter.lo -MD -MP -MF .deps/FIRFilter.Tpo -c -o FIRFilter.lo FIRFilter.cpp libtool: compile: arm-eabi-g++ -DHAVE_CONFIG_H -I. -I../../include -I../../include -I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/ -O3 -fcheck-new -I../../include -g -O2 -MT FIRFilter.lo -MD -MP -MF .deps/FIRFilter.Tpo -c FIRFilter.cpp -o FIRFilter.o FIRFilter.cpp:46:21: error: stdexcept: No such file or directory FIRFilter.cpp: In member function 'virtual void soundtouch::FIRFilter::setCoefficients(const soundtouch::SAMPLETYPE*, uint, uint)': FIRFilter.cpp:177: error: 'runtime_error' is not a member of 'std' FIRFilter.cpp: In static member function 'static void* soundtouch::FIRFilter::operator new(size_t)': FIRFilter.cpp:225: error: 'runtime_error' is not a member of 'std' make[2]: *** [FIRFilter.lo] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all-recursive] Error 1 This isn't very surprising, since the -nostdlib flag was required. Android seems to have neither stdexcept nor stdlib. How can I get past this block of compiling SoundTouch? At a guess, there may be some flag I don't know about that I should use. I could refactor the code not to use stdexcept. There may be a way to pull in the original stdexcept source and reference that. I might be able to link to a precompiled stdexcept library.

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  • How to set the build.xml for the Groovy Antbuilder?

    - by Jan
    I want to execute a build.xml (Ant buildfile) from using GMaven (Maven Plugin for inline executing of Groovy in a POM). Since I have to execute the buildfile several times using the maven-antrun-plugin is not an option at the moment. I take a list of properties (environment and machine names) from an xml file and want to execute ant builds for each of those machines. I found the executeTarget method in the javadocs but not how to set the location of the buildfile. How can I do that - and is this enough? What I have looks as follows: <plugin> <groupId>org.codehaus.groovy.maven</groupId> <artifactId>gmaven-plugin</artifactId> <executions> <execution> <id>some ant builds</id> <phase>process-sources</phase> <goals> <goal>execute</goal> </goals> <configuration> <source> def ant = new AntBuilder() def machines = new XmlParser().parse(new File(project.build.outputDirectory + '/MachineList.xml')); machines.children().each { log.info('Creating machine description for ' + it.Id.text() + ' / ' + it.Environment.text()); ant.project.setProperty('Environment',it.Environment.text()); ant.project.setProperty('Machine',it.Id.text()); // What's missing? ant.project.executeTarget('Tailoring'); } log.info('Ant has finished.') </source> </configuration> </execution> </executions> </plugin>

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • How do I build a JSON object to send to an AJAX WebService?

    - by Ben McCormack
    After trying to format my JSON data by hand in javascript and failing miserably, I realized there's probably a better way. Here's what the code for the web service method and relevant classes looks like in C#: [WebMethod] public Response ValidateAddress(Request request) { return new test_AddressValidation().GenerateResponse( test_AddressValidation.ResponseType.Ambiguous); } ... public class Request { public Address Address; } public class Address { public string Address1; public string Address2; public string City; public string State; public string Zip; public AddressClassification AddressClassification; } public class AddressClassification { public int Code; public string Description; } The web service works great with using SOAP/XML, but I can't seem to get a valid response using javascript and jQuery because the message I get back from the server has a problem with my hand-coded JSON. I can't use the jQuery getJSON function because the request requires HTTP POST, so I'm using the lower-level ajax function instead: $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "http://bmccorm-xp/HBUpsAddressValidation/AddressValidation.asmx/ValidateAddress", data: "{\"Address\":{\"Address1\":\"123 Main Street\",\"Address2\":null,\"City\":\"New York\",\"State\":\"NY\",\"Zip\":\"10000\",\"AddressClassification\":null}}", dataType: "json", success: function(response){ alert(response); } }) The ajax function is submitting everything specified in data:, which is where my problem is. How do I build a properly formatted JSON object in javascript so I can plug it in to my ajax call like so: data: theRequest I'll eventually be pulling data out of text inputs in forms, but for now hard-coded test data is fine. How do I build a properly formatted JSON object to send to the web service?

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • ClassCleanup in MSTest is static, but the build server uses nunit to run the unit tests. How can i a

    - by Kettenbach
    Hi All, MSTest has a [ClassCleanup()] attribute, which needs to be static as far as I can tell. I like to run through after my unit tests have run,and clean up my database. This all works great, however when I go to our build server and use our Nant build script, it seems like the unit tests are run with NUnit. NUnit doesn't seem to like the cleanup method to be static. It therefore ignores my tests in that class. What can I do to remedy this? I prefer to not use [TestCleanUp()] as that is run after each test. Does anyone have any suggestions? I know [TestCleanup()] aids in decoupling, but I really prefer the [ClassCleanup()] in this situation. Here is some example code. ////Use ClassCleanup to run code after all tests have run [ClassCleanup()] public static void MyFacadeTestCleanup() { UpdateCleanup(); } private static void UpdateCleanup() { DbCommand dbCommand; Database db; try { db = DatabaseFactory.CreateDatabase(TestConstants.DB_NAME); int rowsAffected; dbCommand = db.GetSqlStringCommand("DELETE FROM tblA WHERE biID=@biID"); db.AddInParameter(dbCommand, "biID", DbType.Int64, biToDelete); rowsAffected = db.ExecuteNonQuery(dbCommand); Debug.WriteLineIf(rowsAffected == TestConstants.ONE_ROW, string.Format("biId '{0}' was successfully deleted.", biToDelete)); } catch (SqlException ex) { } finally { dbCommand = null; db = null; biDelete = 0; } } Thanks for any pointers and yes i realize I'm not catching anything. I need to get passed this hurdle first. Cheers, ~ck in San Diego

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  • ClickOnce disallow publishing of Debug builds

    - by LnDCobra
    Is there anyway to disallow publishing Debug builds when publishing ClickOnce aplications using Visual Studio 2008? I know this was asked before, but i can't figure out how from the answer. THe Accepted answer for previous question was: One thing you can do is add a condition to the .csproj or .vbproj file that MSBuild will check when doing a build. The condition would check if a publish is occurring and check if the build is a debug build, then do something like run an external tool or otherwise interrupt the build process or cause it to fail. Could anyone elaborate on that answer or tell me where/or how I can add this condition. [Original Question][1] [1]: http://One thing you can do is add a condition to the .csproj or .vbproj file that MSBuild will check when doing a build. The condition would check if a publish is occurring and check if the build is a debug build, then do something like run an external tool or otherwise interrupt the build process or cause it to fail.

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  • android compilation

    - by user1241903
    I am trying to compile android source v2.3.4. When I give "make -j32", I am getting result like this.I am using fedora 14(32 bit). [root@localhost WORKING_DIRECTORY]# make -j32 ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=2.3.4 TARGET_PRODUCT=full TARGET_BUILD_VARIANT=eng TARGET_SIMULATOR=false TARGET_BUILD_TYPE=release TARGET_BUILD_APPS= TARGET_ARCH=arm HOST_ARCH=x86 HOST_OS=linux HOST_BUILD_TYPE=release BUILD_ID=GRJ22 ============================================ Checking build tools versions... build/core/main.mk:76: ************************************************************ build/core/main.mk:77: You are attempting to build on a 32-bit system. build/core/main.mk:78: Only 64-bit build environments are supported beyond froyo/2.2. build/core/main.mk:79: ************************************************************ build/core/main.mk:80: *** stop. Stop. [root@localhost WORKING_DIRECTORY]# Please help me to solve this issue. How to compile android source code on 32 bit os?. Thank You Rajendra

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