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  • Named previously unnamed branch

    - by Jab
    It seems naming a previously unnamed branch doesn't really work out. It creates a nasty multiple heads problem that I can't find a solution for. Here is the workflow... UserA starts working on feature that they expect to be small, so they just start working(off the default branch). The change turns out to be a large project and will need multiple contributors. So UserA issues... hg branch "Feature1" and continues working, committing locally s needed. UserA then pulls down the changes from the central repo so he can push. At this point, why does hg heads return 3 heads? It shows 2 for default and 1 for Feature1. The first head for default is the latest change by another user on the branch(irrelevant). The second default head is the commit prior to the hg branch "Feature1" commit. The central repository has rules enforced so that only 1 head per branch is allowed, so forcing a push isn't an option. The repo doesn't want multiple heads on the default branch. UserA should be able to push these changes so that other users can see the Feature1 branch and help out. I can't seem to find a way to "correct" this. I don't think I can re-write the branch of the initial commits for the feature, before it was a named branch. I know the initial changes before the named branch are technically on the default branch, but does that mean they will be heads until that Feature1 branch is merged?

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  • How can I make NSUndoManager's undo/redo action names work properly?

    - by Gabe
    I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app): -(IBAction) turnOnLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self]; [[self undoManager] setActionName:@"Turn On Label"]; [theLabel setStringValue:@"On"]; } -(IBAction) turnOffLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self]; [[self undoManager] setActionName:@"Turn Off Label"]; [theLabel setStringValue:@"Off"]; } Here's what I expect: I click the On button The label changes to say 'On' In the Edit menu is the item 'Undo Turn On Label' I click that menu item The label changes to say 'Off' In the Edit menu is the item 'Redo Turn On Label' In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery. What am i misunderstanding, and how can I get these menu items to display the way I want them to?

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  • Git merge 2 new file with removed content and added content

    - by Loïc Faure-Lacroix
    So we are working in with 2 different repositories and both designers modified the same file. the problem is quite simple but I have no ideas how to solve it yet. Both files are marked as new since they have almost nothing in common except that file. When I try to merge from branch A to B it mark the parts added in A deleted in B and on the other side, what was added in B appears deleted in A. git seems to try to outsmart me when I know that I need almost every changes and nothing should be mark as deletion. I have 2 other branch that should merge without problem after these 2 branch. I can't merge them yet since there are some recent changes that may not merge really well too. I have to merge A and B = E then C and D = F and then hopefully E and F So the big question here is how can I do a completely manual merge that will mark every changes as conflict anything deleted anything added should be marked as conflict that I can solve by myself using an editor. Git is trying to outsmart me and fail terribly at it.

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  • Binding KeyUp event to Input Field

    - by user306686
    I am dynamically generating textboxes in ruby using <%0.upto(4) do |i| % <%= text_field_tag('relative_factor[]', @prefill_values[:relative_factor][i],:size = 6,:maxlength = 5) % <%end% it generates following HTML markup Another set of textboxes: <%0.upto(4) do |i| % <%= text_field_tag('rating_factor[]', @prefill_values[:relative_factor][i],:size = 6,:maxlength = 5) % <%end% it generates following HTML markup I have one more textbox: ..... I want to update id="rating_factor_" textboxes as the value in either id="multiple" textbox changes or id="relative_factor_" textboxes changes. E.g. id="multiple" textbox = 5 id="relative_factor_" value= 0.0 textbox = 1 id="relative_factor_" value= 1.0 textbox = 2 id="relative_factor_" value= 2.0 textbox = 3 id="relative_factor_" value= 3.0 textbox = 4 id="relative_factor_" value= 4.0 textbox = 5 I want to show (multiple multiple and relative_factor_ and show) id="rating_factor_" value= 0.0 textbox = 5 id="rating_factor_" value= 1.0 textbox = 10 id="rating_factor_" value= 2.0 textbox = 15 id="rating_factor_" value= 3.0 textbox = 20 id="rating_factor_" value= 4.0 textbox = 25 Now if user changes, id="relative_factor_" value= 1.0 textbox as 1.5 then id="rating_factor_" value= 1.0 textbox should be updated as 7.5 To achieve above goal, I tried binding #relative_factor_ to keyup event but as id is same for all i.e.#relative_factor_, it returns value for first textbox i.e. id="relative_factor_" value= 0.0. Please guide me to crack this problem. Thanks in Advance.

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  • Pushing a local mercurial repository to a remote server or cloning at server from local

    - by Samaursa
    I have a local repository that I have now decided to push to a remote server (for example, I have a host that allows mercurial repositories and I am also trying to push to bitbucket). The repository has a lot of files and is a little more than 200mb. Locally, I am able to clone the repository without problems. Now I have a lot of changes in this repository, and I have wasted a couple of days trying to figure out how to get the remote server to clone my repository. I cannot get hg serve to work outside of the LAN. I have tried everything. So instead, I created a new repository at the remote servers (both at the host and bitbucket) with nothing in it. Now I am pushing the complete repository that I have locally to these remote locations. So far it has been unsuccessful, as the push operation is stuck on searching for changes and does not give me any other useful output. I have let it go for about an hour with no change. Now my questions is, what am I doing wrong as far as hg serve is concerned? I can access it locally but not remotely (through DynDns - I have configured it properly and the router forwards the ports correctly) so that I can get the server to clone the repository the first time after which I will be pushing to it. My second question is, assuming the clone at server does not work (for example, if I was to push my current repository to bitbucket), is creating an empty repository at the server and then pushing a local repository to the new remote repository ok? Is that the source of the searching for changes problem? Any help in this regard would be greatly appreciated.

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  • Building "isolated" and "automatically updated" caches (java.util.List) in Java.

    - by Aidos
    Hi Guys, I am trying to write a framework which contains a lot of short-lived caches created from a long-living cache. These short-lived caches need to be able to return their entier contents, which is a clone from the original long-living cache. Effectively what I am trying to build is a level of transaction isolation for the short-lived caches. The user should be able to modify the contents of the short-lived cache, but changes to the long-living cache should not be propogated through (there is also a case where the changes should be pushed through, depending on the Cache type). I will do my best to try and explain: master-cache contains: [A,B,C,D,E,F] temporary-cache created with state [A,B,C,D,E,F] 1) temporary-cache adds item G: [A,B,C,D,E,F] 2) temporary-cache removes item B: [A,C,D,E,F] master-cache contains: [A,B,C,D,E,F] 3) master-cache adds items [X,Y,Z]: [A,B,C,D,E,F,X,Y,Z] temporary-cache contains: [A,C,D,E,F] Things get even harder when the values in the items can change and shouldn't always be updated (so I can't even share the underlying object instances, I need to use clones). I have implemented the simple approach of just creating a new instance of the List using the standard Collection constructor on ArrayList, however when you get out to about 200,000 items the system just runs out of memory. I know the value of 200,000 is excessive to iterate, but I am trying to stress my code a bit. I had thought that it might be able to somehow "proxy" the list, so the temporary-cache uses the master-cache, and stores all of it's changes (effectively a Memento for the change), however that quickly becomes a nightmare when you want to iterate the temporary-cache, or retrieve an item at a specific index. Also given that I want some modifications to the contents of the list to come through (depending on the type of the temporary-cache, whether it is "auto-update" or not) and I get completly out of my depth. Any pointers to techniques or data-structures or just general concepts to try and research will be greatly appreciated. Cheers, Aidos

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  • Ember Data Sycn - LocalStorage+REST+RealTime+Online/Offline

    - by Miguel Madero
    We have a combination of requirements in terms o data access. Pre-load some reference data. We need reference data to survive browser restarts instead of just living in memory to avoid loading it all the time. I'm currently using the LocalStorageAdapter for that. Once we have it, we would like to sync changes (polling or using Socket.IO in the background and updating the LocalStorage could do the trick) There're other models that are more transactional, where we would need to directly go to the Server and get/save them. It would be nice to use something like the RESTAdapter for that. Lastly, there're some operations that should work off-line and changes should be synced later. To make it more concrete: * We pre-load vendor and "favorite products" into Local Storage. We work offline with those. * We need to sync server changes to vendor and product information. * If they search the full catalog, that requires them to be online. * When offline, we need to allow users to add something to their cart or even submit and order. We would like to queue this action and submit it when they have an Internet Connection. So a few questions are derived from this: * Is there a way to user RESTAdapter in combination with LocalStorage? * Is there some Socket.IO support? (Happy to do this part manually) * Is there Queueing support? Ideally at the Ember-Data level. I know we will have to do a lot of this manually and pull together the different lego pieces, but I wanted to ask for some perspective from experience Ember devs.

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  • Refactoring an ASP.NET 2.0 app to be more "modern"

    - by Wayne M
    This is a hypothetical scenario. Let's say you've just been hired at a company with a small development team. The company uses an internal CRM/ERP type system written in .NET 2.0 to manage all of it's day to day things (let's simplify and say customer accounts and records). The app was written a couple of years ago when .NET 2.0 was just out and uses the following architectural designs: Webforms Data layer is a thin wrapper around SqlCommand that calls stored procedures Rudimentary DTO-style business objects that are populated via the sprocs A "business logic" layer that acts as a gateway between the webform and database (i.e. code behind calls that layer) Let's say that as there are more changes and requirements added to the application, you start to feel that the old architecture is showing its age, and changes are increasingly more difficult to make. How would you go about introducing refactoring steps to A) Modernize the app (i.e. proper separation of concerns) and B) Make sure that the app can readily adapt to change in the organization? IMO the changes would involve: Introduce an ORM like Linq to Sql and get rid of the sprocs for CRUD Assuming that you can't just throw out Webforms, introduce the M-V-P pattern to the forms Make sure the gateway classes conform to SRP and the other SOLID principles. Change the logic that is re-used to be web service methods instead of having to reuse code What are your thoughts? Again this is a totally hypothetical scenario that many of us have faced in the past, or may end up facing.

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  • Why do I get this strange output behavior?

    - by WilliamKF
    I have the following program test.cc: #include <iostream> unsigned char bogus1[] = { // Changing # of periods (0x2e) changes output after periods. 0x2e, 0x2e, 0x2e, 0x2e }; unsigned int bogus2 = 1816; // Changing this value changes output. int main() { std::clog << bogus1; } I build it with: g++ -g -c -o test.o test.cc; g++ -static-libgcc -o test test.o Using g++ version 3.4.6 I run it through valgrind and nothing is reported wrong. However the output has two extra control characters and looks like this: .... Thats a control-X and a control-G at the end. If you change the value of bogus2 you get different control characters. If you change the number of periods in the array the issue goes away or changes. I suspect it is a memory corruption bug in the compiler or iostream package. What is going on here?

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  • How are developers using source control, I am trying to find the most efficient way to do source con

    - by RJ
    I work in a group of 4 .Net developers. We rarely work on the same project at the same time but it does happen from time to time.We use TFS for source control. My most recent example is a project I just placed into production last night that included 2 WCF services and a web application front end. I worked out of a branch called "prod" because the application is brand new and has never seen the light of day. Now that the project is live, I need to branch off the prod branch for features, bugs, etc... So what is the best way to do this? Do I simple create a new branch and sort of archive the old branch and never use it again? Do I branch off and then merge my branch changes back into the prod branch when I want to deploy to production? And what about the file and assembly version. They are currently at 1.0.0.0. When do they change and why? If I fix a small bug, which number changes if any? If I add a feature, which number changes if any? What I am looking for is what you have found to be the best way to efficiently manage source control. Most places I have worked always seem to bang heads with the source control system in on way or another and I would just like to find out what you have found that works the best.

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  • Repository layout and sparse checkouts

    - by chuanose
    My team is considering to move from Clearcase to Subversion and we are thinking of organising the repository like this: \trunk\project1 \trunk\project2 \trunk\project3 \trunk\staticlib1 \trunk\staticlib2 \trunk\staticlib3 \branches\.. \tags\.. The issue here is that we have lots of projects (1000+) and each project is a dll that links in several common static libraries. Therefore checking out everything in trunk is a non-starter as it will take way too long (~2 GB), and is unwieldy for branching. Using svn:externals to pull out relevant folders for each project doesn't seem ideal because it results in several working copies for each static library folder. We also cannot do an atomic commit if the changes span the project and some static libraries. Sparse checkouts sounds very suitable for this as we can write a script to pull out only the required directories. However when we want to merge changes from a branch back to the trunk we will need to first check out a full trunk. Wonder if there is some advice on 1) a better repository organization or 2) a way to merge over branch changes to a trunk working copy that is sparse?

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • Convenient way to do "wrong way rebase" in git?

    - by Kaz
    I want to pull in newer commits from master into topic, but not in such a way that topic changes are replayed over top of master, but rather vice versa. I want the new changes from master to be played on top of topic, and the result to be installed as the new topic head. I can get exactly the right object if I rebase master to topic, the only problem being that the object is installed as the new head of master rather than topic. Is there some nice way to do this without manually shuffling around temporary head pointers? Edit: Here is how it can be achieved using a temporary branch head, but it's clumsy: git checkout master git checkout -b temp # temp points to master git rebase topic # topic is brought into temp, temp changes played on top Now we have the object we want, and it's pointed at by temp. git checkout topic git reset --hard temp Now topic has it; and all that is left is to tidy up by deleting temp: git branch -d temp Another way is to to do away with temp and just rebase master, and then reset topic to master. Finally, reset master back to what it was by pulling its old head from the reflog, or a cut-and-paste buffer.

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  • no longer an issue

    - by MrTemp
    I am still new to c# and wpf This program is a clock with different view and I would like to use the context menu to change between view, but the error says that there is no definition or extension method for the events. Right now I have the event I'm working on popping up a MessageBox just so I know it has run, but I cannot get it to compile. public partial class MainWindow : NavigationWindow { public MainWindow() { //InitializeComponent(); } public void AnalogMenu_Click(object sender, RoutedEventArgs e) { /*AnalogClock analog = new AnalogClock(); this.NavigationService.Navigate(analog);*/ } public void DigitalMenu_Click(object sender, RoutedEventArgs e) { MessageBox.Show("Digital Clicked"); /*DigitalClock digital = new DigitalClock(); this.NavigationService.Navigate(digital);*/ } public void BinaryMenu_Click(object sender, RoutedEventArgs e) { /*BinaryClock binary = new BinaryClock(); this.NavigationService.Navigate(binary);*/ } } and the xaml call if you want it <NavigationWindow.ContextMenu> <ContextMenu Name="ClockMenu" > <MenuItem Name="ToAnalog" Header="To Analog" ToolTip="Changes to an analog clock"/> <MenuItem Name="ToDigital" Header="To Digital" ToolTip="Changes to a digital clock" Click="DigitalMenu_Click" /> <MenuItem Name="ToBinary" Header="To Binary" ToolTip="Changes to a binary clock"/> </ContextMenu> </NavigationWindow.ContextMenu>

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  • Will WCF allow me to use object references across boundries on objects that implement INotifyPropert

    - by zimmer62
    So I've created a series of objects that interact with a piece of hardware over a serial port. There is a thread running monitoring the serial port, and if the state of the hardware changes it updates properties in my objects. I'm using observable collections, and INotifyPropertyChanged. I've built a UI in WPF and it works great, showing me real time updating when the hardware changes and allows me to send changes to the hardware as well by changing these properties using bindings. What I'm hoping is that I can run the UI on a different machine than what the hardware is hooked up to without a lot of wiring up of events. Possibly even allow multiple UI's to connect to the same service and interact with this hardware. So far I understand I'm going to need to create a WCF service. I'm trying to figure out if I'll be able to pass a reference to an object created at the service to the client leaving events intact. So that the UI will really just be bound to a remote object. Am I moving the right direction with WCF? Also I see tons of examples for WCF in C#, are there any good practical use examples in VB that might be along the lines of what I'm trying to do?

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  • Is this a situation where I should "hg push -f"?

    - by user144182
    I have two machines, A and B that both access an external hg repository. I did some development on A, wasn't ready to push changesets to the external, and needed to switch machines, so I pushed the changesets to B using hg serve. Changesets continued on B, were committed and then pushed to external repo. I then pulled on A and updated to default/tip. This left the local changesets that had previously been pushed to B as a branch, but because of how I pushed things around, the changes in the local changesets are already in default/tip. I've now continued to make changes and commit locally on A, but when I try to push hg asks me to merge or do push -f instead. I know push -f is almost never recommended. This situation is close to one where I should use rebase, however the changesets that would be "rebased" I don't really need locally or in the external repository since they are already effectively in default/tip via the push to B. Now, I know I could merge with the latest local changeset and just discard the changes, but then I would still have to commit the merge which gets me back into rebase territory. Is this a case where I could do hg push -f? Also, why would pushing from A create remote heads if I've updated to default/tip before I continued to commit changesets?

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  • Tools for managing code deployment/versioning for IIS / Windows enviroments

    - by RizwanK
    I've got a strong background in Linux and OSX, and just left a job where I was architecting systems based on those platforms. Now I've got a Windows Server running IIS that has a number of different websites that it hosts. Most of them are just a bunch of HTML, JS and Images, with some ASP for some customer tools. (Each website has a different set of customer tools, or they are the same tools, but with minor code changes between them.) I'm also adding a develop web server with the same code, but the 'bleeding edge' stuff. I need an effective way of managing changes and updates to the overall codebase (henceforth referring to both the images and the html and the asp, for all the sites). When a dev (or webmaster) checks in changes, I want it to show up automatically on the developer server, but should be manually pushed out to the live server. I'd be tempted to just make the websites SVN repositories, but I'd be concerned about the overhead of having the webdeveloper having to log into the server and trigger an SVN update via commandline/tortise (and heaven forbid, manage tags). Ideally I'd also manage IIS profile settings between the systems, but the major need is to be able to manage the process, and expose it to our ASP developer, and our webmaster, both of which are used to just FTPing up the files to the live site. So, any recommendations on tools (beyond some SVN hacking with BAT files + teaching the webmaster how to log into the server and do updates) or workflows that would help this out? I even considered an RPM type package (or some Windows equivalent, of course) to manage the live server, but that seems like a bit too much overhead. Thanks.

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  • Help renaming svn repository

    - by rascher
    Here is the deal: I created an SVN repository, say, foo. It is at http://www.example.com/foo. Then I did an svn checkout. I made some updates and changes to my local copy of the code over the week. I haven't committed yet. I realized that I wanted to rename the repository. So I did this: svn copy http://example.com/foo http://example.com/bar svn delete http://example.com/foo I finish my changes (and local svn still thinks I'm working under "foo".) svn commit fails because the repo has been renamed. I try to use svn switch --relocate but it yells at me because svn is awful. I try using the script here to replace "foo" with "bar" in my billion .svn/ folders. This replace is taking a long time. I wonder if something hung? Or maybe sshfs failed? I kill it. Ctrl-C. I look and see that half my files have "foo" and the others have "bar" in the URLs in the sundry .svn/ folders. All I want to do is commit my files with the new name. I could re-checkout the branch, but then I have no way to remember which files I changed, which is why I was using version control in the first place, and svn is so godawful at moving and renaming things. What do I need to do to: Have a "clean" copy of my "bar" svn branch? and, most importantly: Commit the changes I made?

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  • What happens when modifying Gemfile.lock directly?

    - by Mik378
    Since the second time of bundle install execution, dependencies are loaded from Gemfile.lock when Gemfile isn't changed. But I wonder how detection of changes is made between those two files. For instance, if I'm adding a new dependency directly into Gemfile.lock without adding it into Gemfile (as opposed to the best practice since Gemfile.lock is auto-generated from Gemfile), would a bundle install consider Gemfile as changed ? Indeed, does bundle install process compares the whole Gemfile and Gemfile.lock trees in order to detect changes? If it is, even if I'm adding a dependency directly to Gemfile.lock, Gemfile would be detected as changed (since different) and would re-erase Gemfile.lock (so losing the added dependency...) What is the process of bundle install since the launch for the second time ? To be more clear, my question is: Are changes based only from Gemfile ? That means bundler would keep a Gemfile snapshot of every bundle install execution number N and merely compares it to the bundle install execution N+1 ? Or none snapshot are created in bundler memory and bundler makes a comparison with Gemfile.lock each time to detect if Gemfile must be considered as changed.

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  • Java Detect Variable Change Using PropertyChangeSupport and PropertyChangeListener

    - by Sam
    I'm trying to print out debug statements when some third party code changes a variable. For example, consider the following: public final class MysteryClass { private int secretCounter; public synchronized int getCounter() { return secretCounter; } public synchronized void incrementCounter() { secretCounter++; } } public class MyClass { public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // add code here to detect calls to incrementCounter and print a debug message } I don't have the ability to change the 3rd party MysteryClass, so I thought that I could use PropertyChangeSupport and PropertyChangeListener to detect changes to the secretCounter: public class MyClass implements PropertyChangeListener { private PropertyChangeSupport propertySupport = new PropertyChangeSupport(this); public MyClass() { propertySupport.addPropertyChangeListener(this); } public void propertyChange(PropertyChangeEvent evt) { System.out.println("property changing: " + evt.getPropertyName()); } public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // do logic which involves increment and getting the value of MysteryClass } } Unfortunately, this did not work and I have no debug messages printed out. Does anyone see what is wrong with my implementation of the PropertyChangeSupport and Listener interfaces? I want to print a debug statement whenever incrementCounter is called or the value of secretCounter changes.

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  • subversion: how to manage tweaked files

    - by punk4funk
    Our group is considering moving to SVN. But, I can't seem to find a way to do the following: I need to make minor tweaks locally to about 20 files in the repository w/o having SVN consider them "changed" and included in the commit. (Changes like communication time-outs and logging levels.) Ideally I would want to merge the tweaked files to newer versions in the repository. (Keeping the tweaked local file up-to-date with committed changes form other users.) I can't imagine we're unique in wanting/needing this. Are there best practices around this type of use case? One thing I'm considering is putting all the tweaked files into a branched "tweaked" working copy. Then merging my tweaked files into my "official" working copy. Then using a script, which compares the "tweaked" and "official" working copies, to update my ignore list. The script would also un-ignore and alert me to any files that had tweaks and other changes that, presumably, needed to be committed to the repository. This seems kinda hacky and I can't imagine there's not a better way.

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  • Can Visual Studio (should it be able to) compute a diff between any two changesets associated with a

    - by Hamish Grubijan
    Here is my use case: I start on a project XYZ, for which I create a work item, and I make frequent check-ins, easily 10-20 in total. ALL of the code changes will be code-read and code-reviewed. The change sets are not consecutive - other people check-in in-between my changes, although they are very unlikely to touch the exact same files. So ... at the en of the project I am interested in a "total diff" - as if there was a single check-in by me to complete the entire project. In theory this is computable. From the list of change sets associated with the work item, you get the list of all files that were affected. Then, the algorithm can aggregate individual diffs over each file and combine them into one. It is possible that a pure total diff is uncomputable due to the fact that someone else renamed files, or changed stuff around very closely, or in the same functions as me. I that case ... I suppose a total diff can include those changes by non-me as well, and warn me about the fact. I would find this very useful, but I do not know how to do t in practice. Can Visual Studio 2008/2010 (and/or TFS server) do it? Are there other source control systems capable of doing this? Thanks.

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  • Separating code logic from the actual data structures. Best practices?

    - by Patrick
    I have an application that loads lots of data into memory (this is because it needs to perform some mathematical simulation on big data sets). This data comes from several database tables, that all refer to each other. The consistency rules on the data are rather complex, and looking up all the relevant data requires quite some hashes and other additional data structures on the data. Problem is that this data may also be changed interactively by the user in a dialog. When the user presses the OK button, I want to perform all the checks to see that he didn't introduce inconsistencies in the data. In practice all the data needs to be checked at once, so I cannot update my data set incrementally and perform the checks one by one. However, all the checking code work on the actual data set loaded in memory, and use the hashing and other data structures. This means I have to do the following: Take the user's changes from the dialog Apply them to the big data set Perform the checks on the big data set Undo all the changes if the checks fail I don't like this solution since other threads are also continuously using the data set, and I don't want to halt them while performing the checks. Also, the undo means that the old situation needs to be put aside, which is also not possible. An alternative is to separate the checking code from the data set (and let it work on explicitly given data, e.g. coming from the dialog) but this means that the checking code cannot use hashing and other additional data structures, because they only work on the big data set, making the checks much slower. What is a good practice to check user's changes on complex data before applying them to the 'application's' data set?

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  • C# Passing objects and list of objects by reference

    - by David Liddle
    I have a delegate that modifies an object. I pass an object to the delegate from a calling method, however the calling method does not pickup these changes. The same code works if I pass a List as the object. I thought all objects were passed by reference so any modifications would be reflected in the calling method? I can modify my code to pass a ref object to the delegate but am wondering why this is necessary? public class Binder { protected delegate int MyBinder<T>(object reader, T myObject); public void BindIt<T>(object reader, T myObject) { //m_binders is a hashtable of binder objects MyBinder<T> binder = m_binders["test"] as MyBinder<T>; int i = binder(reader, myObject); } } public class MyObjectBinder { public MyObjectBinder() { m_delegates["test"] = new MyBinder<MyObject>(BindMyObject); } private int BindMyObject(object reader, MyObject obj) { //make changes to obj in here } } ///calling method in some other class public void CallingMethod() { MyObject obj = new MyObject(); MyBinder binder = new MyBinder(); binder.BindIt(myReader, obj); //don't worry about myReader //obj should show reflected changes }

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  • Calling member functions dynamically

    - by user652511
    I'm pretty sure it's possible to call a class and its member function dynamically in Delphi, but I can't quite seem to make it work. What am I missing? // Here's a list of classes (some code removed for clarity) moClassList : TList; moClassList.Add( TClassA ); moClassList.Add( TClassB ); // Here is where I want to call an object's member function if the // object's class is in the list: for i := 0 to moClassList.Count - 1 do if oObject is TClass(moClassList[i]) then with oObject as TClass(moClassList[i]) do Foo(); I get an undeclared identifier for Foo() at compile. Clarification/Additional Information: What I'm trying to accomplish is to create a Change Notification system between business classes. Class A registers to be notified of changes in Class B, and the system stores a mapping of Class A - Class B. Then, when a Class B object changes, the system will call a A.Foo() to process the change. I'd like the notification system to not require any hard-coded classes if possible. There will always be a Foo() for any class that registers for notification. Maybe this can't be done or there's a completely different and better approach to my problem. By the way, this is not exactly an "Observer" design pattern because it's not dealing with objects in memory. Managing changes between related persistent data seems like a standard problem to be solved, but I've not found very much discussion about it. Again, any assistance would be greatly appreciated. Jeff

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