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  • Best practice in setting return value (use else or?)

    - by Deckard
    Whenever you want to return a value from a method, but whatever you return depends on some other value, you typically use branching: int calculateSomething() { if (a == b) { return x; } else { return y; } } Another way to write this is: int calculateSomething() { if (a == b) { return x; } return y; } Is there any reason to avoid one or the other? Both allow adding "else if"-clauses without problems. Both typically generate compiler errors if you add anything at the bottom. Note: I couldn't find any duplicates, although multiple questions exist about whether the accompanying curly braces should be on their own line. So let's not get into that.

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  • Why does Java allow to implement different interfaces, each containing a method with the same signature?

    - by Software Engeneering Learner
    I've recently found that I can have two interfaces containing method with the same signature as a method in the other interface. And then I can have an interface or class that implements both of that interfaces. So the descendant class/interface has implicitly implements two different methods as a one method. Why is this allowed in Java? I can see a numerous problems that arises from that. Even eclipse only can find out about implementations for only one interface method, but for the second one it doesn't show any implementations at all. Also I believe there would be problems with automatic refactoring, like when you would like to change the signature of the method in one of the interfaces and IDE won't be able to correctly change that signature in all implementations, as they implement two different interfaces and how will IDE know what interface method it implementation descends. Why don't just make a compiler error like 'interfaces method names clashes' or something like that?

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  • Cheerp -- C++ for web: advance or regression?

    - by Henrique Barcelos
    Recently I've run into Cheerp, a C++ to Javascript compiler, which uses a modified version of clang to generate Javascript code from C++ sources. That makes me wonder: why in the seven kingdoms would someone do this in their right mind? I mean: why would you take a language that is not designed for web at all, that is far more convoluted and bureaucratic, write your code and then compile it into Javascript itself? Can anybody see any advantages in doing so? We surely can discard performance as a reason, because in the end it generates pure Javascript code. Is there anyone here that have real experience with this? P.S.: I'm not sure if this is an on topic question, but this is the most general forum about programming that I could find in the StackExchange network. Edit Although this seems like a subjective question, it is not. I am asking for reasons that this tool could be useful. I got interested at first, but started wondering why would someone use it.

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • If I were to claim I knew C++, what libraries would you expect me to know?

    - by Peter Smith
    I'm unsure as to the definition of knowing a programming language, so I'm picking C++ as an example. How much does it take to someone to be qualified as knowing C++? Should they just know the basic syntax? Template and generic-programming? Compiler flags and their purposes (Wall, the difference between O1, O2 and O3)? STL? Garbage collection strategies? Boost? Common libraries like zlib, curl, and libxml2?

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  • Worst practices in C++, common mistakes ...

    - by Felix Dombek
    After reading this famous rant by Linus Torvalds, I wondered what actually are all the bad things programmers might do in C++. I'm explicitly not referring to typography errors or bad program flow as treated in this question and answers, but to more high-level errors which are not detected by the compiler and do not result in obvious bugs at first run, complete design errors, things which are improbable in C but are likely to be done by newcomers who don't understand the full implications of their code. I also welcome answers pointing out a huge performance decrease where it would not usually be expected. An example of what one of my professors once told me: You have used somewhat too many instances of unneeded inheritance and virtuality. Inheritance makes a design much more complicated (and inefficient because of the RTTI (run-time type inference) subsystem), and it should therefore only be used where it makes sense, e.g. for the actions in the parse table." [I wrote an LR(1) parser generator.] "Because you make intensive use of templates, you practically don't need inheritance."

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  • Looking for collaboration tool/platform to synergize with my clients in all phases.

    - by Kabeer
    Hello. I am a consultant and will be working with geographically distant clients. I am looking for a solution to collaborate with my clients effectively in all the phases of the projects (architecture, requirements, design, construction, testing, deployment, maintenance). My hunt is for something in the open source (and preferably free) space and also on .Net platform. I need to record my communication with the clients and with growing no. of clients I should not miss out capturing any information. Please recommend.

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  • Exceptions and Access Violations in Paint events in Windows

    - by Patrick
    After executing some new code, my C++ application started to behave strange (incorrect or incomplete screen updates, sometimes no screen updates at all). After a while we found out that the new code is causing an Access Violation. Strange enough, the application simply keeps on running (but with the incorrect screen updates). At first we thought the problem was caused by a "try-catch(...)" construction (put there by an overactive ex-colleague), but several hours later (carefully inspecting the call stacks, adding many breakpoints, ...) we found out that if there's an Access Violation in a paint event, Windows catches it, and simply continues running the application. Is this normal behavior? Is it normal that Windows catches exceptions/errors during a paint event? Is there a way to disable this? (if not, it would mean that we have to always run in the debugger with all exceptions enabled while testing our code). Patrick

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  • Scala and the Java Memory Model

    - by Ben Lings
    The Java Memory Model (since 1.5) treats final fields differently to non-final fields. In particular, provided the this reference doesn't escape during construction, writes to final fields in the constructor are guaranteed to be visible on other threads even if the object is made available to the other thread via a data race. (Writes to non-final fields aren't guaranteed to be visible, so if you improperly publish them, another thread could see them in a partially constructed state.) Is there any documentation on how/if the Scala compiler creates final (rather than non-final) backing fields for classes? I've looked through the language specification and searched the web but can't find any definitive answers. (In comparison the @scala.volatile annotation is documented to mark a field as volatile)

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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  • GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives

    GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives Speaker: Chris Ramsdale Track: Cloud Computing Time slot: C [12:05 - 12:50] Room: 1 Level: 151 If you're like the rest of us, at some point in your web app development you've wondered if there was an easier solution. One that includes built-in debuggers, code refactoring, reliable syntax highlighting, etc. After all, why should the server-side and desktop programmers get all of the good tools? The good news is that with Google Web Toolkit (GWT) you do have access to these tools. And in this session, Chris Ramsdale will get you up and running with GWT, including what it is, how it works, and deeper dives into generators, native Javascript interop, and compiler optimizations. From: GoogleDevelopers Views: 1 0 ratings Time: 35:02 More in Science & Technology

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  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

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  • How do I design a cryptographic hash function?

    - by Eyal
    After reading the following about why one-way hash functions are one-way, I would like to know how to design a hash function. http://stackoverflow.com/questions/1038307/help-me-better-understand-cryptographic-hash-functions/1047106#1047106 Before everyone gets on my case: Yes, I know that it's a bad idea to not use a proven and tested hash function. I would still like to know how it's done. I'm familiar with Feistel-network ciphers but those are necessarily reversible, horrible for a cryptographic hash. Is there some sort of construction that is well-used in cryptographic hashing? Something that makes it very one-way?

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • Are flag variables an absolute evil?

    - by dukeofgaming
    I remember doing a couple of projects where I totally neglected using flags and ended up with better architecture/code; however, it is a common practice in other projects I work at, and when code grows and flags are added, IMHO code-spaghetti also grows. Would you say there are any cases where using flags is a good practice or even necessary?, or would you agree that using flags in code are... red flags and should be avoided/refactored; me, I just get by with doing functions/methods that check for states in real time instead. Edit: Not talking about compiler flags

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  • I'm having trouble learning

    - by Gavin Sapp
    I'm only 13 but i'm genuinely interested in CS and would really like it if I could actually accomplish it. I've read books on C++ and C#, but ALL of them are the same!! They all say "Ok so since you have no prior knowledge in this what so ever, write a snippet that will do this and then make a GUI and then throw it into the Priafdhsu hfad then add the program and then program your own compiler to do some stuff". It's really getting annoying. I've payed near $40 (via Paypal) on ebooks that supposedly taught people to program with no prior knowledge. ALL OF THEM EXPECT ME TO ALREADY KNOW THE LANGUAGE. Is there something that I'm missing or am I suppose to be born with the property of CS? I would very much appreciate it if someone could explain this to me or possibly refer me to a tutorial on Programming Theory that starts from below ground zero as I have know knowledge in CS at all.

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • Providing feedback on the Solaris Studio 12.4 Beta

    - by Darryl Gove
    Obviously, the point of the Solaris Studio 12.4 Beta programme was for everyone to try out the new version of the compiler and tools, and for us to gather feedback on what was working, what was broken, and what was missing. We've had lots of useful feedback - you can see some of it on the forums. But we're after more. Hence we have a Solaris Studio 12.4 Beta survey where you can tell us more about your experiences. Your comments are really helpful to us. Thanks.

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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • What is "src" directory created by Eclipse?

    - by Roman
    I just installed Eclipse. The Eclipse created the "workspace" folder. In this folder I created a "game" sub-folder (for my class called "game"). I have already .java files for that project (I wrote them in a text editor before I started to use Eclipse). I put all my .java file into the "game" directory. In Eclipse I created a "New Java Project" from existing code. What wanders me is that the Eclipse create a "src" sub-folder into my "game" folder. As far as I understand "src" stands for "source". But my source (.java files) is in the "game" (by the construction). Am I doing something wrong?

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  • How are generics implemented?

    - by greenoldman
    This is the question from compiler internals perspective. I am interested in generics, not templates (C++), so I marked the question with C#. Not Java, because AFAIK the generics in both languages differ in implementations. When I look at languages w/o generics it is pretty straightforward, you can validate the class definition, add it to hierarchy and that's it. But what to do with generic class, and more importantly how handle references to it? How to make sure that static fields are singular per instantiations (i.e. each time generic parameters are resolved). Let's say I see a call: var x = new Foo<Bar>(); Do I add new Foo_Bar class to hierarchy? Update: So far I found only 2 relevant posts, however even they don't go into much details in sense "how to do it by yourself": http://www.jprl.com/Blog/archive/development/2007/Aug-31.html http://www.artima.com/intv/generics2.html

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  • Creating SSL on IIS - Remote access problem

    - by ile
    I followed these instructions: http://www.visualwin.com/SelfSSL/ When I type https://localhost/ than it works, but when I try to access it remotely (i set up my router to port forward to localhost), for example https://myip the page does not load. Also, I noticed one other thing. When I access localhost locally then I am asked to enter user/pass, but if I access remotely the I get the following warning: Under Construction The site you were trying to reach does not currently have a default page. It may be in the process of being upgraded and configured. ... I don't know if it is related with this but I hope someone know the answer. Thanks, Ile

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  • How to overlay a small page on a html page?

    - by Usman Ajmal
    Hi, I have a webpage underconstruction. I want to notify the people who visit it about its under-construction nature. For that I wanted to show a small transparent or transluscent page on the above page as shown here http://img17.imageshack.us/i/normalpagewithasmallpag.png/ You may notice that i want that page to appear at the center of the webpage overlayed on the original page with a cross at top-right corner. Clicking on that cross may close this small page revealing the page behind it so that the users may see what has been developed so far. I hope you guys have some suggestions for me. I know its possible with javascript but don't know how...any tutorial if available will also help. Thanks a lot.

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  • Using thrift to mix development languages

    - by christopher-mccann
    I am currently developing an application which will require multiple different development languages. I want to use PHP as the final piece of the puzzle - the physical web page construction. This PHP web app will need to contact multiple web services which could be coded in anything from Java to Erlang to Python. Each of these web services will be implemented with an API. My plan is to use Thrift to allow this mix to work. Is this the correct approach or am I mixing up what the whole point of Thrift is?

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  • Is there a point to writing in C or C++ instead of C# without knowing specifically what would make a program faster?

    - by user828584
    I wrote a small library in Python for handling the xbox 360's STFS files to be used on my web applications. I would like to rewrite it for use in the many desktop programs people are writing for 360 game modding, but I'm not quite if I should continue using C# or delve into C++ or even C. STFS is an in-file file system used by the xbox 360 and the job of the library would be extracting/injecting files, which could take noticeable amounts of time to do. What I know in C# comes from internet tutorials and resources, as would anything I learn about C++, so what I'm asking is if it's better to bring myself to a slightly lower-level language without knowing beforehand the features of the language that increase performance, or continue assuming that compiler optimizations and that my lack of experience will mean that the language I choose won't matter.

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