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  • What does the '&' operator do in C++?

    - by rascher
    n00b question. I am a C guy and I'm trying to understand some C++ code. I have the following function declaration: int foo(const string &myname) { cout << "called foo for: " << myname << endl; return 0; } How does the function signature differ from the equivalent C: int foo(const char *myname) Is there a difference between using string *myname vs string &myname? What is the difference between & in C++ and * in C to indicate pointers? Similarly: const string &GetMethodName() { ... } What is the & doing here? Is there some website that explains how & is used differently in C vs C++?

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  • Java anonymous class efficiency implications

    - by Po
    Is there any difference in efficiency (e.g. execution time, code size, etc.) between these two ways of doing things? Below are contrived examples that create objects and do nothing, but my actual scenarios may be creating new Threads, Listeners, etc. Assume the following pieces of code happen in a loop so that it might make a difference. Using anonymous objects: void doSomething() { for (/* Assume some loop */) { final Object obj1, obj2; // some free variables IWorker anonymousWorker = new IWorker() { doWork() { // do things that refer to obj1 and obj2 } }; } } Defining a class first: void doSomething() { for (/* Assume some loop */) { Object obj1, obj2; IWorker worker = new Worker(obj1, obj2); } } static class Worker implements IWorker { private Object obj1, obj2; public CustomObject(Object obj1, Object obj2) {/* blah blah */} @Override public void doWork() {} }; Thank you :)

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  • Stop 2 identical queries from executing almost simultaneously?

    - by James Simpson
    I have developed an AJAX based game where there is a bug caused (very remote, but in volume it happens at least once per hour) where for some reason two requests get sent to the processing page almost simultaneously (the last one I tracked, the requests were a difference of .0001 ms). There is a check right before the query is executed to make sure that it doesn't get executed twice, but since the difference is so small, the check hasn't finished before the next query gets executed. I'm stumped, how can I prevent this as it is causing serious problems in the game. Just to be more clear, the query is starting a new round in the game, so when it executes twice, it starts 2 rounds at the same time which breaks the game, so I need to be able to stop the script from executing if the previous round isn't over, even if that previous round started .0001 ms ago.

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  • Performance of .NET ILMerged assemblies

    - by matt
    I have two .NET libraries: "Foo.Bar" and "Foo.Baz". "Foo.Bar" is self-contained, while "Foo.Baz" references "Foo.Bar". Assuming I do the following: Use ILMerge to merge "Foo.Bar.dll" with "Foo.Baz.dll" into "Foo1.dll". Create a new solution containing the entirity of both "Foo.Bar" and "Foo.Baz" (since I have access to their source code), and compile this into "Foo2.dll". Will there be any differences in the performance of Foo1.dll and Foo2.dll when using their functionality from an external project? If so, how significant is this performance difference, and is it a once-off (on load?) or ongoing difference? Are there any other pros or cons with either approach?

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  • Why ruby object has two to_s and inspect methods that (looks like) do the same thing?

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • AuthenticationType Negotiate vs NTLM

    - by Claudio Redi
    I have the same code base used on 2 different sites hosted on the same server (IIS 7.5). For some reason, when I check the Identity.AuthenticationType property on the code behind of an http handler I see NTLM for 1 site and Negotiate for the other. This is causing some problems and I need both of them to use NTLM. Could you help me to figure out why this difference? So far I see both IIS sites are configured on the same way but of course there is at least 1 difference that I couldn't detect. Thanks!

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  • Why does Color.IsNamedColor not work when I create a color using Color.FromArgb()?

    - by Jon B
    In my app I allow the user to build a color, and then show him the name or value of the color later on. If the user picks red (full red, not red-ish), I want to show him "red". If he picks some strange color, then the hex value would be just fine. Here's sample code that demonstrates the problem: static string GetName(int r, int g, int b) { Color c = Color.FromArgb(r, g, b); // Note that specifying a = 255 doesn't make a difference if (c.IsNamedColor) { return c.Name; } else { // return hex value } } Even with very obvious colors like red IsNamedColor never returns true. Looking at the ARGB values for my color and Color.Red, I see no difference. However, calling Color.Red.GetHashCode() returns a different hash code than Color.FromArgb(255, 0, 0).GetHashCode(). How can I create a color using user specified RGB values and have the Name property come out right?

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  • Class variable defined at @implementation rather than @interface?

    - by bitcruncher
    Hello. I'm new to Objective-C, but I am curious about something that I haven't really seen addressed anywhere else. Could anyone tell me what is the difference between a private variable that is declared at the @interface block versus a variable that is declared within the @implementation block outside of the class methods, i.e: @interface Someclass : NSObject { NSString *forExample; } @end vs. @implementation Someclass NSString *anotherExample; -(void)methodsAndSuch {} @end It seems both variables ( forExample, anotherExample ) are equally accessible throughout the class and I can't really find a difference in their behaviour. Is the second form also called an instance variable?

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  • Validating a Postscript without trying to print it?

    - by Epaga
    Saving data to Postscript in my app results in a Postscript file which I can view without issues in GhostView, but when I try to print it, the printer isn't able to print it because it seems to be invalid. Is there a way to validate / find errors in Postscript files without actually sending it to a printer? Preferred would be some kind of Java API/library, but a program which does the same would be fine as well. Edit #1 : no I don't know why it's invalid, nor even necessarily if it's invalid, but would like to be able to validate it outside of ghostview, or figure out what's going on when it can't print. Answer : Well using the ps2ps trick I was able to see the output that Postscript does and there check the difference. The difference was that I am not allowed to have a decimal number for the width or height of images in the Postscript, but rather only integers. So I still didn't find a way to validate, but this way was good enough for my problem. Thanks.

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  • Is it appropriate to set a value to a "const char *" in the header file

    - by sud
    I have seen people using 2 methods to declare and define char * Medhod-1: The header file has the below const char* COUNTRY_NAME_USA = "USA"; Medhod-2: The header file has the below declaration const char* COUNTRY_NAME_USA; The cpp file has the below defintion : const char* COUNTRY_NAME_USA = "USA"; Is method-2 wrong in some way ? What is the difference between the two ? I understand the difference between "const char * const var" , and "const char * var". If in the above methods if a "const char * const var" is declared and defined in the header as in method 1 will it make sense ?

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  • Speeding up inner joins between a large table and a small table

    - by Zaid
    This may be a silly question, but it may shed some light on how joins work internally. Let's say I have a large table L and a small table S (100K rows vs. 100 rows). Would there be any difference in terms of speed between the following two options?: OPTION 1: OPTION 2: --------- --------- SELECT * SELECT * FROM L INNER JOIN S FROM S INNER JOIN L ON L.id = S.id; ON L.id = S.id; Notice that the only difference is the order in which the tables are joined. I realize performance may vary between different SQL languages. If so, how would MySQL compare to Access?

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  • How to implement RFC 3393 (Ipdv packet delay varation) in C?

    - by sagar
    Hello , I am building an Ethernet Application in which i will be sending packets from one side and receiving it on the other side. I want to calculate delay in packets at the receiver side as in RFC 3393. So I have to put a timestamps in the packet at the sender side and then take the timestamps at the receiver side as soon as i receive the packet . Subtracting the values i will get the difference in timestamps and then subtracting this value with subsequent difference i will get One way ipdv delay . Both the clocks are not synchronized . So any help is greatly appreciated. Thank you.

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  • Is ReaderWriterLockSlim.EnterUpgradeableReadLock() essentially the same as Monitor.Enter()?

    - by Neil Barnwell
    So I have a situation where I may have many, many reads and only the occasional write to a resource shared between multiple threads. A long time ago I read about ReaderWriterLock, and have read about ReaderWriterGate which attempts to mitigate the issue where many writes coming in trump reads and hurt performance. However, now I've become aware of ReaderWriterLockSlim... From the docs, I believe that there can only be one thread in "upgradeable mode" at any one time. In a situation where the only access I'm using is EnterUpgradeableReadLock() (which is appropriate for my scenario) then is there much difference to just sticking with lock(){}? Here's the excerpt: A thread that tries to enter upgradeable mode blocks if there is already a thread in upgradeable mode, if there are threads waiting to enter write mode, or if there is a single thread in write mode. Or, does the recursion policy make any difference to this?

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