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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • 'area' not declared in this scope

    - by user1641173
    I've just started learning c++ and am trying to write a program for finding the area of a circle. I've written the program and whenever I try to compile it I get 2 error messages. The first is: areaofcircle.cpp:9:14: error: expected unqualified-id before numeric constant and the second is: areaofcircle.cpp:18:5: error: 'area' was not declared in this scope What should I do? I would post a picture, but I'm a new user, so I can't. #include <iostream> using namespace std; #define pi 3.1415926535897932384626433832795 int main() { // Create three float variable values: r, pi, area float r, pi, area; cout << "This program computes the area of a circle." << endl; // Prompt user to enter the radius of the circle, read input value into variable r cout << "Enter the radius of the circle " << endl; cin >> r; // Square r and then multiply by pi area = r * r * pi; cout << "The area is " << area << "." << endl; }

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  • Simple gradient issue with OpenGL on iphone simulator

    - by Paul
    i was following the tutorial from raywenderlich website, the gradient seems not to work perfectly, is it only because of the iphone simulator, or is it something else? I can't try myself with an iphone. Here is the image : And the code : -(CCSprite *)spriteWithColor:(ccColor4F)bgColor textureSize:(float)textureSize { // 1: Create new CCRenderTexture CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:textureSize height:screenSize.height]; // 2: Call CCRenderTexture:begin [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; // 3: Draw into the texture glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); float gradientAlpha = 0.5; CGPoint vertices[4]; ccColor4F colors[4]; int nVertices = 0; vertices[nVertices] = CGPointMake(0, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; vertices[nVertices] = CGPointMake(0, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; glVertexPointer(2, GL_FLOAT, 0, vertices); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVertices); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); // 4: Call CCRenderTexture:end [rt end]; // 5: Create a new Sprite from the texture return [CCSprite spriteWithTexture:rt.sprite.texture]; } Thanks

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  • Tomato VPN connect but cannot ping LAN IP

    - by David Hamilton
    I've setup TomatoVPN using these settings on the server: TAP UDP 1194 Client address pool 10.10.9.1 -10.10.9.254 LAN clients are configured with 10.10.10.x I can connect from a remote client, but pinging anything in the 10.10.10.x results in a "Destination Host Unreachable" error. Here's my client configuration script: remote x.x.x.x 1194 client dev tap0 proto udp resolv-retry infinite nobind persist-key persist-tun float ca ca.crt cert client1.crt key client1.key ns-cert-type server Any suggestions as how I can make this properly bridge the two networks?

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  • Git push write access for deployment denied

    - by Stepchik
    I have strange issue when try git push. Git clone and commit works fine. W access for my_project DENIED to deploy_my_project_ My gitolite.conf repo my_project R = deploy_my_project_111 RW+ = my_name I wonder why git push takes wrong user (deploy_project_111) with read access. This error is float. Twice i had to change rsa key(rsa keys is unchangeble) and restart computer. May be my computer do something wrong.

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  • CSS import or multiple CSS files

    - by David H
    I originally wanted to include a .css in my HTML doc that loads multiple other .css files in order to divide up some chunks of code for development purposes. I have created a test page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>The Recipe Site</title> <link rel='stylesheet' href='/css/main.css'> <link rel='stylesheet' href='/css/site_header.css'> <!-- Let google host jQuery for us, maybeb replace with their api --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="/js/main.js"></script> </head> <body> <div id="site_container"> <div id="site_header"><?php include_once($r->base_dir . "inc/site_header.inc.php"); ?><!-- Include File, Update on ajax request. --></div> <div id="site_content"> Some main content. </div> <div id="site_footer"><?php include_once($r->base_dir . "inc/site_footer.inc.php"); ?><!-- Include File, Update on ajax request. --></div> </div> </body> </html> File: /css/main.css /* Reset Default Padding & Margin */ * { margin: 0; padding: 0; border: 0; } /* Set Our Float Classes */ .clear { clear: both; } .right { float: right; } .left { float: left; } /* Setup the main body/site container */ body { background: url(/images/wallpaper.png) repeat; color: #000000; text-align: center; font: 62.5%/1.5 "Lucida Grande", "Lucida Sans", Tahoma, Verdana, sans-serif; } site_container { background-color: #FFFFFF; height: 100%; margin-left: auto; margin-right: auto; text-align: left; width: 100%; } /* Some style sheet includes / / @import "/css/site_header.css"; */ /* Default Font Sizes */ h1 { font-size: 2.2em; } h2 { font-size: 2.0em; } h3 { font-size: 1.8em; } h4 { font-size: 1.6em; } h5 { font-size: 1.4em; } p { font-size: 1.2em; } /* Default Form Layout */ input.text { padding: 3px; border: 1px solid #999999; } /* Default Table Reset */ table { border-spacing: 0; border-collapse: collapse; } td{ text-align: left; font-weight: normal; } /* Cause not all browsers know what HTML5 is... */ header { display:block;} footer { display:block;} and now the file: /css/site_header.css: site_header { background-color: #c0c0c0; height: 100px; position: absolute; top: 100px; width: 100%; } Problem: When I use the above code, the site_header div does not have any formatting/background. When I remove the link line from the HTML doc for site_header.css and instead use an @import url("/css/site_header.css"); in my main.css file, the same results -- nothing gets rendered for for the same div. Now when I take the CSS markup from site_header.css and add it to main.css, the div gets rendered fine... So I am wondering if having multiple css files is somehow not working... or maybe having that css markup at the end of my previous css is somehow conflicting, though I cannot find a reason why it would.

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  • [OpenGL ES - Android] Better way to generate tiles

    - by Inoe
    Hi ! I'll start by saying that i'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience. I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that. As a test, I started creating a "tile generator" in order to create a small Zelda-like game (just moving a dude in a textured square would be awsome :p). So far, I have achieved a working tile generator, I define a char map[][] array to store wich tile is on : private char[][] map = { {0, 0, 20, 11, 11, 11, 11, 4, 0, 0}, {0, 20, 16, 12, 12, 12, 12, 7, 4, 0}, {20, 16, 17, 13, 13, 13, 13, 9, 7, 4}, {21, 24, 18, 14, 14, 14, 14, 8, 5, 1}, {21, 22, 25, 15, 15, 15, 15, 6, 2, 1}, {21, 22, 23, 0, 0, 0, 0, 3, 2, 1}, {21, 22, 23, 0, 0, 0, 0, 3, 2, 1}, {26, 0, 0, 0, 0, 0, 0, 3, 2, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1} }; It's working but I'm no happy with it, I'm sure there is a beter way to do those things : 1) Loading Textures : I create an ugly looking array containing the tiles I want to use on that map : private int[] textures = { R.drawable.herbe, //0 R.drawable.murdroite_haut, //1 R.drawable.murdroite_milieu, //2 R.drawable.murdroite_bas, //3 R.drawable.angledroitehaut_haut, //4 R.drawable.angledroitehaut_milieu, //5 }; (I cutted this on purpose, I currently load 27 tiles) All of theses are stored in the drawable folder, each one is a 16*16 tile. I then use this array to generate the textures and store them in a HashMap for a later use : int[] tmp_tex = new int[textures.length]; gl.glGenTextures(textures.length, tmp_tex, 0); texturesgen = tmp_tex; //Store the generated names in texturesgen for(int i=0; i < textures.length; i++) { //Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), textures[i]); InputStream is = context.getResources().openRawResource(textures[i]); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } // Get a new texture name // Load it up this.textureMap.put(new Integer(textures[i]),new Integer(i)); int tex = tmp_tex[i]; gl.glBindTexture(GL10.GL_TEXTURE_2D, tex); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); } I'm quite sure there is a better way to handle that... I just was unable to figure it. If someone has an idea, i'm all ears. 2) Drawing the tiles What I did was create a single square and a single texture map : /** The initial vertex definition */ private float vertices[] = { -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right -1.0f, 1.0f, 0.0f, //Top Left 1.0f, 1.0f, 0.0f //Top Right }; private float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; Then, in my draw function, I loop through the map to define the texture to use (after pointing to and enabling the buffers) : for(int y = 0; y < Y; y++){ for(int x = 0; x < X; x++){ tile = map[y][x]; try { //Get the texture from the HashMap int textureid = ((Integer) this.textureMap.get(new Integer(textures[tile]))).intValue(); gl.glBindTexture(GL10.GL_TEXTURE_2D, this.texturesgen[textureid]); } catch(Exception e) { return; } //Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glTranslatef(2.0f, 0.0f, 0.0f); //A square takes 2x so I move +2x before drawing the next tile } gl.glTranslatef(-(float)(2*X), -2.0f, 0.0f); //Go back to the begining of the map X-wise and move 2y down before drawing the next line } This works great by I really think that on a 1000*1000 or more map, it will be lagging as hell (as a reminder, this is a typical Zelda world map : http://vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png ). I've read things about Vertex Buffer Object and DisplayList but I couldn't find a good tutorial and nodoby seems to be OK on wich one is the best / has the better support (T1 and Nexus One are ages away). I think that's it, I've putted a lot of code but I think it helps. Thanks in advance !

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  • jqgrid sample using array data, what am I missing

    - by Dennis
    Hello. I'm new in jqgrid, I'm just trying thes example to work. I have a html file only, nothing more. When I ran this file, array data is not showing. What am I missing here? Thanks in advance. <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>jqGrid Demos</title> <link rel="stylesheet" type="text/css" media="screen" href="lib/jquery-ui-1.7.1.custom.css" /> <link rel="stylesheet" type="text/css" media="screen" href="lib/ui.jqgrid.css" /> <link rel="stylesheet" type="text/css" media="screen" href="lib/ui.multiselect.css" /> <style type="text/css"> html, body { margin: 0; /* Remove body margin/padding */ padding: 0; overflow: hidden; /* Remove scroll bars on browser window */ font-size: 75%; } /*Splitter style */ #LeftPane { /* optional, initial splitbar position */ overflow: auto; } /* * Right-side element of the splitter. */ #RightPane { padding: 2px; overflow: auto; } .ui-tabs-nav li {position: relative;} .ui-tabs-selected a span {padding-right: 10px;} .ui-tabs-close {display: none;position: absolute;top: 3px;right: 0px;z-index: 800;width: 16px;height: 14px;font-size: 10px; font-style: normal;cursor: pointer;} .ui-tabs-selected .ui-tabs-close {display: block;} .ui-layout-west .ui-jqgrid tr.jqgrow td { border-bottom: 0px none;} .ui-datepicker {z-index:1200;} </style> <script src="lib/jquery-1.4.2.js" type="text/javascript"></script> <script src="lib/jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="lib/jquery.layout.js" type="text/javascript"></script> <script src="lib/grid.locale-en.js" type="text/javascript"></script> <script src="lib/jquery.jqGrid.min.js" type="text/javascript"></script> <script src="lib/jquery.tablednd.js" type="text/javascript"></script> <script src="lib/jquery.contextmenu.js" type="text/javascript"></script> <script src="lib/ui.multiselect.js" type="text/javascript"></script> <script type="text/javascript"> // We use a document ready jquery function. jQuery(document).ready(function(){ jQuery("#list").jqGrid({ datatype: "local", height: 250, colNames:['Inv No','Date', 'Client', 'Amount','Tax','Total', 'Notes'], colModel:[ {name:'id',index:'id', width:60, sorttype:"int"}, {name:'invdate',index:'invdate', width:90, sorttype:"date"}, {name:'name',index:'name', width:100}, {name:'amount',index:'amount', width:80, align:"right",sorttype:"float"}, {name:'tax',index:'tax', width:80, align:"right",sorttype:"float"}, {name:'total',index:'total', width:80,align:"right",sorttype:"float"}, {name:'note',index:'note', width:150, sortable:false} ], pager: '#pager', rowNum:10, rowList:[10,20,30], sortname: 'id', sortorder: 'desc', viewrecords: true, multiselect: true, imgpath: "lib/basic/images", caption: "Manipulating Array Data" }); }); var mydata = [ {id:"1",invdate:"2007-10-01",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"2",invdate:"2007-10-02",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"3",invdate:"2007-09-01",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"}, {id:"4",invdate:"2007-10-04",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"5",invdate:"2007-10-05",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"6",invdate:"2007-09-06",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"}, {id:"7",invdate:"2007-10-04",name:"test",note:"note",amount:"200.00",tax:"10.00",total:"210.00"}, {id:"8",invdate:"2007-10-03",name:"test2",note:"note2",amount:"300.00",tax:"20.00",total:"320.00"}, {id:"9",invdate:"2007-09-01",name:"test3",note:"note3",amount:"400.00",tax:"30.00",total:"430.00"} ]; for(var i=0;i<=mydata.length;i++) jQuery("#list").jqGrid('addRowData',i + 1, mydata1[i]); </script> </head> <body> <table id="list" class="scroll"></table> <div id="pager" class="scroll" style="text-align:center;"></div> </body>

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  • Flash video playing on top of everything else in IE7

    - by Brett
    Hi everyone, I've been spending hours now reading up on IE7's issue with rendering Flash content on top of other elements, particularly navigation menus (this is often a problem with dropdown menus and Flash ad banners, for example). I've tried a few of the suggested solutions but none have worked for me so far. I'll do my best to explain the circumstances, and would appreciate any advice in the matter! Update At Mercator's request, I am providing a large code-sample to assist in any advice you might have. Consider the HTML below: <body> <div id="page-wrap"> <div id="content-wrap"> <div id="main"> <h1>Page Title</h1> <p>Paragraph text before video.</p> <div class="video-container"> <script type="text/javascript"> AC_FL_RunContent('id','player','name','player','width','480','height','294','src','player','allowscriptaccess','always','allowfullscreen','true','flashvars','file=mp4/VIDEO_FILE.mp4','movie','player' ); //end AC code </script> <noscript> <object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player" width="480" height="294"> <param name="wmode" value="transparent" /> <param name="movie" value="player.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value="file=mp4/VIDEO_FILE.mp4" /> <embed wmode="transparent" type="application/x-shockwave-flash" id="player2" name="player2" src="player.swf" width="480" height="294" allowscriptaccess="always" allowfullscreen="true" flashvars="file=mp4/VIDEO_FILE.mp4" ></embed> </object> </noscript> </div> <p>Paragraph after video.</p> </div><!-- end main --> <div id="subContent"> <p>Sub-content.</p> </div><!-- end subContent --> <div id="content-clear"></div> </div><!-- end content-wrap --> </div><!-- end page-wrap --> <div id="footpanel"> <ul id="mainpanel"> <li id="panel-link"><a href="#"><span class="icon"></span>Panel Link</a> <div class="subpanel"> <h3><span> &ndash; </span>Panel Link</h3> <ul> <li><p>Revealed content</p></li> </ul> </div> </li> </ul> </div> <!-- END footpanel --> </body> Below are the non-presentational CSS selectors that apply to the divs above: body { /*no positioning styles applied */ } #page-wrap { width: 100%; } #content-wrap { width: 960px; margin 0 auto; } #main { float: left; width: 573px; } .video-container { position: relative; width: 480px; z-index: 1; } #sub { float: left; width: 347px; } #content-clear { clear: both; } #foot-panel { position: fixed; width: 94%; bottom: 0; left: 0; z-index: 3000; } ul#main-panel { float: left; } The footpanel uses jQuery-powered flyout menus, if that provides any further context. These menus have z-indexes in the 300X range to appear above the footpanel. The Flash in question is JW player playing a flash video or mp4. Currently, the object and embed tags are inside a container div. My understanding of previous solutions was that the combination of the param changes and the positioning/z-index change on the container div should have resolved the issue. Alas, it is not so. The player resides on top of the footpanel. Other information that may or may not be helpful is that the page is XHTML 1.0 Transitional and that Dreamweaver reports 1 error in the HTML code: <embed> is not in the XHTML 1.0 specification. This fact does not prevent the video from being viewed in any browser tested, and the page still displays correctly in FF. Thanks in advance!

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  • Memory Leaks - Objective-C

    - by reising1
    Can anyone help point out memory leaks? I'm getting a bunch within this method and I'm not sure exactly how to fix it. - (NSMutableArray *)getTop5AndOtherKeysAndValuesFromDictionary:(NSMutableDictionary *)dict { NSLog(@"get top 5"); int sumOfAllValues = 0; NSMutableArray *arr = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict){ NSString *value = [[dict objectForKey:key] retain]; [arr addObject:value]; sumOfAllValues += [value intValue]; } //sort values NSArray *sorted = [[arr sortedArrayUsingFunction:sort context:NULL] retain]; [arr release]; //top 5 values int sumOfTop5 = 0; NSMutableArray *top5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < 5; i++) { int proposedIndex = [sorted count] - 1 - i; if(proposedIndex >= 0) { [top5 addObject:[sorted objectAtIndex:([sorted count] - i - 1)]]; sumOfTop5 += [[sorted objectAtIndex:([sorted count] - i - 1)] intValue]; } } [sorted release]; //copy of all keys NSMutableArray *copyOfKeys = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict) { [copyOfKeys addObject:key]; } //copy of top 5 values NSMutableArray *copyOfTop5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { [copyOfTop5 addObject:[top5 objectAtIndex:i]]; } //get keys with top 5 values NSMutableArray *outputKeys = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { NSString *targetValue = [top5 objectAtIndex:i]; for(int j = 0; j < [copyOfKeys count]; j++) { NSString *key = [copyOfKeys objectAtIndex:j]; NSString *val = [dict objectForKey:key]; if([val isEqualToString:targetValue]) { [outputKeys addObject:key]; [copyOfKeys removeObjectAtIndex:j]; break; } } } [outputKeys addObject:@"Other"]; [top5 addObject:[[NSString stringWithFormat:@"%d",(sumOfAllValues - sumOfTop5)] retain]]; NSMutableArray *output = [[NSMutableArray alloc] init]; [output addObject:outputKeys]; [output addObject:top5]; NSMutableArray *percents = [[NSMutableArray alloc] init]; int sum = sumOfAllValues; float leftOverSum = sum * 1.0f; int count = [top5 count]; float val1, val2, val3, val4, val5; if(count >= 1) val1 = ([[top5 objectAtIndex:0] intValue] * 1.0f)/sum; else val1 = 0.0f; if(count >=2) val2 = ([[top5 objectAtIndex:1] intValue] * 1.0f)/sum; else val2 = 0.0f; if(count >= 3) val3 = ([[top5 objectAtIndex:2] intValue] * 1.0f)/sum; else val3 = 0.0f; if(count >= 4) val4 = ([[top5 objectAtIndex:3] intValue] * 1.0f)/sum; else val4 = 0.0f; if(count >=5) val5 = ([[top5 objectAtIndex:4] intValue] * 1.0f)/sum; else val5 = 0.0f; if(val1 >= .00001f) { NSMutableArray *a1 = [[NSMutableArray alloc] init]; [a1 addObject:[outputKeys objectAtIndex:0]]; [a1 addObject:[top5 objectAtIndex:0]]; [a1 addObject:[NSString stringWithFormat:@"%.01f",(val1*100)]]; [percents addObject:a1]; leftOverSum -= ([[top5 objectAtIndex:0] intValue] * 1.0f); } if(val2 >= .00001f) { NSMutableArray *a2 = [[NSMutableArray alloc] init]; [a2 addObject:[outputKeys objectAtIndex:1]]; [a2 addObject:[top5 objectAtIndex:1]]; [a2 addObject:[NSString stringWithFormat:@"%.01f",(val2*100)]]; [percents addObject:a2]; leftOverSum -= ([[top5 objectAtIndex:1] intValue] * 1.0f); } if(val3 >= .00001f) { NSMutableArray *a3 = [[NSMutableArray alloc] init]; [a3 addObject:[outputKeys objectAtIndex:2]]; [a3 addObject:[top5 objectAtIndex:2]]; [a3 addObject:[NSString stringWithFormat:@"%.01f",(val3*100)]]; [percents addObject:a3]; leftOverSum -= ([[top5 objectAtIndex:2] intValue] * 1.0f); } if(val4 >= .00001f) { NSMutableArray *a4 = [[NSMutableArray alloc] init]; [a4 addObject:[outputKeys objectAtIndex:3]]; [a4 addObject:[top5 objectAtIndex:3]]; [a4 addObject:[NSString stringWithFormat:@"%.01f",(val4*100)]]; [percents addObject:a4]; leftOverSum -= ([[top5 objectAtIndex:3] intValue] * 1.0f); } if(val5 >= .00001f) { NSMutableArray *a5 = [[NSMutableArray alloc] init]; [a5 addObject:[outputKeys objectAtIndex:4]]; [a5 addObject:[top5 objectAtIndex:4]]; [a5 addObject:[NSString stringWithFormat:@"%.01f",(val5*100)]]; [percents addObject:a5]; leftOverSum -= ([[top5 objectAtIndex:4] intValue] * 1.0f); } float valOther = (leftOverSum/sum); if(valOther >= .00001f) { NSMutableArray *a6 = [[NSMutableArray alloc] init]; [a6 addObject:[outputKeys objectAtIndex:5]]; [a6 addObject:[top5 objectAtIndex:5]]; [a6 addObject:[NSString stringWithFormat:@"%.01f",(valOther*100)]]; [percents addObject:a6]; } [output addObject:percents]; NSLog(@"mu - a"); //[arr release]; NSLog(@"mu - b"); //[copyOfKeys release]; NSLog(@"mu - c"); //[copyOfTop5 release]; NSLog(@"mu - c"); //[outputKeys release]; //[top5 release]; //[percents release]; return output; }

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  • Why is my "Page [0]" not centered in my webpage?

    - by William
    My "Page [0]" text isn't centered on my webpage. Anyone know why? I could really use some help please. Here is the html: <html> <head> <title>Test Forum</title> <link href="http://prime.programming-designs.com/test_forum/style.css" rel="stylesheet" type="text/css" /> </head> <body> <a href="http://prime.programming-designs.com/test_forum/"><img src="http://prime.programming-designs.com/test_forum//images/banner1.png" alt="" id="banner" /></a> <h1>Test Forums</h1> <hr /> <div id="navi"><div id="naviheader">Boards</div><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=0">Testing</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=1">General Discussion</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=2">Video Games</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=3">Anime and Manga</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=4">BlazBlue</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=5">Shin Megami Tensei</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=6">Earthbound</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=7">Phantasy Star</a><br /><a href="http://prime.programming-designs.com/test_forum/viewboard.php?board=8">Mobile Suit Gundam</a><br /></div> <div class="postbox"><h4>CyanPrime</h4><hr />Welcome to the King's Gate BBS!</div>Page: [<a href="http://prime.programming-designs.com/test_forum/index.php?page=0">0</a>] </body> </html> Here is the CSS: @charset "windows-1252"; body{ background-color: #EEFFF8; color: #000000; text-align: center; } .postbox{ text-align: left; margin: auto; background-color: #dbfef8; border: 1px solid #82FFCD; width: 50%; margin-top: 10px; } .stickypostbox{ text-align: left; margin: auto; background-color: #F5FFFA; border: 1px solid #82FFCD; width: 50%; margin-top: 10px; } h4{ margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px; color: #9932CC; } h1{ color: #551A8B; } hr{ color: #82FFCD; background-color: #82FFCD; height: 1px; border: 0px dotted #82FFCD; } a{ color: #7F00FF; text-decoration: none; } a:hover{ color: #7F00FF; text-decoration: underline; } form{ margin: 0px auto; width: 50%; } #formdiv { background-color:#dbfef8; border:1px solid #82FFCD; } .fielddiv1{ background-color: #f9f9f9; border: 1px solid #DBFEF8; vertical-align: middle; width: 45%; float: left; } .fielddiv2{ background-color: #f9f9f9; border: 1px solid #DBFEF8; vertical-align: middle; width: 100%; } .fieldtext1{ width: 50%; background-color: #82FFCD; float: left; } .fieldtext2{ width: 100%; background-color: #82FFCD; } #replydiv{ width: 100%; background-color: #DBFEF8; margin: 10px 0 10px 0; } #admindiv{ width: 100%; background-color: #DBFEF8; margin: 10px 0 10px 0; } #navi{ width: 200px; background-color: #dbfef8; border: 1px solid #82FFCD; text-align: left; float: left; } #naviheader{ width: 100%; background-color: #82FFCD; } #submitbutton{ border: 1px solid #82FFCD; background-color: #DBFEF8; color: #000000; margin-top: 5px; width: 100px; height: 20px; } #banner{ border: 1px solid #82FFCD; } .postbar{ margin-right: 0px; margin-top: 0px; } .bannedtext{ margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px; color: #FF0000; } And here is the webpage so you can get some context (you'll notice that my "page [0]" is centered on the other boards, but not the index. http://prime.programming-designs.com/test_forum/

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • Son of Suckerfish ie6 problem - right-most dropdown menu also appearing on left side of screen

    - by Kevin Burke
    I'm interning for an NGO in India and trying to fix their website, including updating their menu so it's not the last item on the page to load, and it's centered on the screen. Everything works well enough but when I try out my new menu in IE6, I get this weird error where the content below the menu is padded an extra 30px or so and the material in the right-most drop down appears on the far left of the screen, always visible. When I drop down the rightmost link ("Publications") the content appears both in the correct location and in the same spot on the far left of the screen, and changes color when I hover as well. It's tough to describe, so it would probably be best if you took a look: visit http://sevamandir.org/a30/index.htm in your Internet Explorer 6 browser to see for yourself. I really appreciate your help. Also I'm using a 1000px wide monitor, if there's more hijinks going on outside that space I'd like to know about that too. Here's the relevant code: in the html head: <script> sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; } sfEls[i].onmouseout=function() { this.className=this.className.replace(new RegExp(" sfhover\\b"), ""); } } } if (window.attachEvent) window.attachEvent("onload", sfHover); </script> text surrounding the menu - the menu is simply <ul id="nav"><li></li></ul> etc. <!--begin catchphrase--> <div style="float:left; height:27px; width:520px; margin:0px; font:16px Arial, Helvetica, sans-serif; font-weight:bold; color:#769841;"> Transforming lives through democratic &amp; participatory development </div> <?php include("menu.php"); ?> </div><!-- end header --> <!--begin main text div--> <div id="maincontent"> Relevant menu CSS: #nav, #nav ul { font:bold 11px Verdana, sans-serif; float: left; width: 980px; list-style: none; line-height: 1; background: white; font-weight: bold; padding: 0; border: solid #769841; border-width: 0; margin: 0 0 1em 0; } #nav a { display: block; width: 140px; /*this is the total width of the upper menu*/ w\idth: 120px; /*this is the width less horizontal padding */ padding: 5px 10px 5px 10px; /*horiz padding is the 2nd & 4th items here - goes Top Right Bottom Left */ color: #ffffff; background:#b6791e; text-decoration: none; } #nav a.daddy { background: url(rightarrow2.gif) center right no-repeat; } #nav li { float: left; padding: 0; width: 140px; /*this needs to be updated to match top #nav a */ background:#b6791e; } #nav li:hover, #nav li a:hover, #nav li:hover a { background:#769841; } #nav li:hover li a { background:#ffffff; color:#769841; } #nav li ul { position: absolute; left: -999em; height: auto; width: 14.4em; w\idth: 13.9em; font-weight: bold; border-width: 0.25em; /*green border around dropdown menu*/ margin: 0; } #nav li ul a { background:#ffffff; color:#769841; } #nav li li { padding-right: 1em; width: 13em; background:#ffffff; } #nav li ul a { width: 13em; w\idth: 9em; } #nav li ul ul { margin: -1.75em 0 0 14em; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -999em; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: auto; } #nav li:hover, #nav li.sfhover, { background: #769841; color:#ffe400; } #nav li a:hover, #nav li li a:hover, #nav li:hover li:hover, #nav li.sfhover a:hover { background: #769841; color:#ffe400; }

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  • Need help on Coda slider tabs to move inside an overflow:hidden div

    - by Reden
    I'm not too good at javascript. and hope I can get a bit of help. I'm using Coda Slider 2.0, and have designed it to where the tabs are another slider to the right of the main slider, and each item. Basically like this mootools plugin http://landofcoder.com/demo/mootool/lofslidernews/index2.1.html Problem is the items will not scroll. How do I make the items (or tabs to the right) scroll down as the slider rotates? Otherwise the slider will show the 4th slide but not scroll to the 4th item on the right, but Thanks everyone. Here is the Coda-Slider plugin: // when the DOM is ready... $(document).ready(function () { var $panels = $('#slider .scrollContainer > div'); var $container = $('#slider .scrollContainer'); // if false, we'll float all the panels left and fix the width // of the container var horizontal = true; // float the panels left if we're going horizontal if (horizontal) { $panels.css({ 'float' : 'left', 'position' : 'relative' // IE fix to ensure overflow is hidden }); // calculate a new width for the container (so it holds all panels) $container.css('width', $panels[0].offsetWidth * $panels.length); } // collect the scroll object, at the same time apply the hidden overflow // to remove the default scrollbars that will appear var $scroll = $('#slider .scroll').css('overflow', 'hidden'); // apply our left + right buttons $scroll .before('<img class="scrollButtons left" src="images/scroll_left.png" />') .after('<img class="scrollButtons right" src="images/scroll_right.png" />'); // handle nav selection function selectNav() { $(this) .parents('ul:first') .find('a') .removeClass('selected') .end() .end() .addClass('selected'); } $('#slider .navigation').find('a').click(selectNav); // go find the navigation link that has this target and select the nav function trigger(data) { var el = $('#slider .navigation').find('a[href$="' + data.id + '"]').get(0); selectNav.call(el); } if (window.location.hash) { trigger({ id : window.location.hash.substr(1) }); } else { $('ul.navigation a:first').click(); } // offset is used to move to *exactly* the right place, since I'm using // padding on my example, I need to subtract the amount of padding to // the offset. Try removing this to get a good idea of the effect var offset = parseInt((horizontal ? $container.css('paddingTop') : $container.css('paddingLeft')) || 0) * -1; var scrollOptions = { target: $scroll, // the element that has the overflow // can be a selector which will be relative to the target items: $panels, navigation: '.navigation a', // selectors are NOT relative to document, i.e. make sure they're unique prev: 'img.left', next: 'img.right', // allow the scroll effect to run both directions axis: 'xy', onAfter: trigger, // our final callback offset: offset, // duration of the sliding effect duration: 500, // easing - can be used with the easing plugin: // http://gsgd.co.uk/sandbox/jquery/easing/ easing: 'swing' }; // apply serialScroll to the slider - we chose this plugin because it // supports// the indexed next and previous scroll along with hooking // in to our navigation. $('#slider').serialScroll(scrollOptions); // now apply localScroll to hook any other arbitrary links to trigger // the effect $.localScroll(scrollOptions); // finally, if the URL has a hash, move the slider in to position, // setting the duration to 1 because I don't want it to scroll in the // very first page load. We don't always need this, but it ensures // the positioning is absolutely spot on when the pages loads. scrollOptions.duration = 1; $.localScroll.hash(scrollOptions); /////////////////////////////////////////////// // autoscroll /////////////////////////////////////////////// // start to automatically cycle the tabs cycleTimer = setInterval(function () { $scroll.trigger('next'); }, 2000); // how many milliseconds, change this to whatever you like // select some trigger elements to stop the auto-cycle var $stopTriggers = $('#slider .navigation').find('a') // tab headers .add('.scroll') // panel itself .add('.stopscroll') // links to the stop class div .add('.navigation') // links to navigation id for tabs .add("a[href^='#']"); // links to a tab // this is the function that will stop the auto-cycle function stopCycle() { // remove the no longer needed stop triggers clearInterval(cycleTimer); // stop the auto-cycle itself $buttons.show(); // show the navigation buttons document.getElementById('stopscroll').style.display='none'; // hide the stop div document.getElementById('startscroll').style.display='block'; // block the start div } // bind stop cycle function to the click event using namespaces $stopTriggers.bind('click.cycle', stopCycle); /////////////////////////////////////////////// // end autoscroll /////////////////////////////////////////////// // edit to start again /////////////////////////////////////////////// // select some trigger elements to stop the auto-cycle var $startTriggers_start = $('#slider .navigation').find('a') // tab headers .add('.startscroll'); // links to the start class div // this is the function that will stop the auto-cycle function startCycle() { // remove the no longer needed stop triggers $buttons.hide(); // show the navigation buttons $scroll.trigger('next'); // directly to the next first cycleTimer = setInterval(function () { // now set timer again $scroll.trigger('next'); }, 5000); // how many milliseconds, change this to whatever you like document.getElementById('stopscroll').style.display='block'; // block the stop div document.getElementById('startscroll').style.display='none'; // hide the start div } // bind stop cycle function to the click event using namespaces $startTriggers_start.bind('click.cycle', startCycle); /////////////////////////////////////////////// // end edit to start /////////////////////////////////////////////// });

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  • Formatting jquery timeline?

    - by Beginner
    I am using a timeline plugin from here This is my current code: <ul id="dates"> <li><a href="#1940s">1940s</a></li> <li><a href="#1950s" class="selected">1950s</a></li> <li><a href="#1960s">1960s</a></li> <li><a href="#1970s">1970s</a></li> <li><a href="#1980s">1980s</a></li> <li><a href="#1990s">1990s</a></li> <li><a href="#2000s">2000s</a></li> </ul> <ul id="issues"> <li id="1940s"><img src="/gfx/timeline/1950.jpg" /> <h1>1940's</h1> <p>Ronald.</p> </li> <li id="1950s"><img src="/gfx/timeline/1960.jpg" /> <h1>1950's</h1> <p>Eddy.</p> </li> <li id="1960s"><img src="/gfx/timeline/1970.jpg" /> <h1>1960's</h1> <p>1960s</p> </li> <li id="1970s"><img src="/gfx/timeline/1980.jpg" /> <h1>1970's</h1> <p>1970s</p> </li> <li id="1980s"><img src="/gfx/timeline/1990.jpg" /> <h1>1980's</h1> <p>1980s</p> </li> <li id="1990s"><img src="/gfx/timeline/1990.jpg" /> <h1>1990's</h1> <p>1990s</p> </li> <li id="2000s"><img src="/gfx/timeline/2000.jpg" /> <h1>2000s</h1> <p>2000s</p> </li> </ul> But I don't understand how I can make it look like this... Any assistance?thanks Current CSS: #timeline { width: 660px; height: 350px; overflow: hidden; margin: 100px auto; position: relative; background: url('Img/vline.png') left 65px repeat-x; } #dates { width: 660px; height: 60px; overflow: hidden; } #dates li { list-style: none; float: left; width: 100px; height: 50px; font-size: 24px; text-align: center; background: url('Img/hline.png') center bottom no-repeat; } #dates a { line-height: 38px; text-decoration:none; color:#999; font-size:15px; font-weight:bold; } #dates .selected { font-size: 38px; color:#000; } #issues { width: 660px; height: 350px; overflow: hidden; } #issues li { width: 660px; height: 350px; list-style: none; float: left; } #issues li img { float: right; margin: 100px 30px 10px 50px; } #issues li h1 { color: #999; font-size: 20px; margin: 20px 0; } #issues li p { font-size: 14px; margin-right: 70px; font-weight: normal; line-height: 22px; }

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  • I just don't know what it is, tried everything, IE 7 bug

    - by Emmy
    Has anyone seen this bug? I have a sidebar with a ul nav background image for the hover state, floated right, looks great in all browsers. Then...I added another div underneath it for ad space. inside, there's an anchored image. That image tucks underneath the background image of the nav, but only in IE7 (i abandoned trying to please ie6). So I took it out of the sidebar, played with float, display,height hacks, but nothing works I can declare a large top margin with some more top padding do get it to clear but it breaks the design. i even tried creating a div called clear and put a top margin there. so it displays with this huge gap in chrome, FF, safari but this tiny space between in IE. i even tried creating a div called clear and put a top margin there. I have spent hours trying to find someone with the same problem but to no avail. Any suggestions? Here's a code snippet: <div id="leftsidebar"> <div id="leftnav"> <ul class="slidenav" id="sidenav"> <li id="overview" class="inactive"> <a href="expat.html">expat lifestyle</a> </li> <li id="tips" class="inactive"> <a href="traveltips.html">travel tips</a> </li> <li id="bts" class="inactive"> <a href="bts-mrt.html">bts/mrt</a> </li> <li id="bus" class="inactive"> <a href="bus.html">bus system</a> </li> <li id="van" class="inactive"> <a href="taxi.html">vans/taxis</a> </li> <li id="boat" class="inactive"> <a href="klong.html">boats/klong</a> </li> <li id="boat" class="inactive"> <a href="klong.html">boats/klong</a> </li> <li id="tuk" class="inactive"> <a href="tuk.html">tuk-tuks</a> </li> <li id="train" class="inactive"> <a href="train.html">trains</a> </li> <li id="airport" class="inactive"> <a href="airport.html">int'l airport</a> </li> <li id="dangers" class="inactive"> <a href="dangers.html">dangers</a> </li> <li id="fun" class="inactive"> <a href="fun.html">fun places</a> </li> <li id="shopping" class="inactive"> <a href="shopping.html">shopping</a> </li> </ul> </div> </div> <div id="store"> <a href="astore.amazon.com/ten044-20"; title="Shop WIB store"> <img src="images/WIBstore.png" height="70" width="200" border="none"/> </a> </div> the corresponding CSS: #leftsidebar { float:right; width: 210px; margin: 40px 0 0 0; padding: 0; height:1%; } #store { margin: 20px 0px 0 0px; padding: 0 10px 0 0; float: right; height: 1%; display: inline; } And an image:

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  • Unexpected StackOverflowError in KeyListener

    - by BillThePlatypus
    I am writing a program that can write sets of questions for review to a file for another program to read. The possible answers are typed into JTextFields at the bottom. It has code to ensure that there won't bew more than one blank JTextField at the end. When I type in answers, at varying points it will throw a StackOverflowError. The stack trace: Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) and the code: package writer; import java.awt.BorderLayout; import java.awt.Font; import java.awt.FontMetrics; import java.awt.GridLayout; import java.awt.Insets; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JSplitPane; import javax.swing.JTextArea; import javax.swing.JTextField; import javax.swing.event.DocumentEvent; import javax.swing.event.DocumentListener; import main.QuestionSet; public class SetPanel extends JPanel implements KeyListener { private QuestionSet set; private WriterPanel writer; private JPanel top=new JPanel(new BorderLayout()),controls=new JPanel(new GridLayout(1,0)),answerPanel=new JPanel(new GridLayout(0,1)); private JSplitPane split; private JTextField title=new JTextField(); private JTextArea question=new JTextArea(); private ArrayList<JTextField> answers=new ArrayList<JTextField>(); public SetPanel(QuestionSet s,WriterPanel writer) { super(new BorderLayout()); top.add(controls,BorderLayout.PAGE_START); title.setFont(title.getFont().deriveFont(40f)); title.addKeyListener(new KeyListener(){ @Override public void keyTyped(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } @Override public void keyPressed(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } @Override public void keyReleased(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } }); title.getDocument().addDocumentListener(new DocumentListener(){ @Override public void insertUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } @Override public void removeUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } @Override public void changedUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } }); top.add(title,BorderLayout.PAGE_END); this.add(top,BorderLayout.PAGE_START); question.setLineWrap(true); question.setWrapStyleWord(true); question.setFont(question.getFont().deriveFont(20f)); question.addKeyListener(new KeyListener(){ @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); }}); split=new JSplitPane(JSplitPane.VERTICAL_SPLIT,true,new JScrollPane(question),new JScrollPane(answerPanel)); split.setDividerLocation(150); this.add(split,BorderLayout.CENTER); answers.add(new JTextField()); answerPanel.add(answers.get(0)); answers.get(0).addKeyListener(this); } private void fitTitle() { if(title==null||title.getText().equals("")) return; //title.setText(WriterPanel.convertString(title.getText())); String text=title.getText(); Insets insets=title.getInsets(); int width=title.getWidth()-insets.left-insets.right; int height=title.getHeight()-insets.top-insets.bottom; Font root=title.getFont().deriveFont((float)height); FontMetrics m=title.getFontMetrics(root); if(m.stringWidth(text)<width) { title.setFont(title.getFont().deriveFont((float)height)); return; } float delta=-100; while(Math.abs(delta)>.1f) { m=title.getFontMetrics(root); int w=m.stringWidth(text); if(w==width) break; if(Math.signum(w-width)==Math.signum(delta)||root.getSize2D()+delta<0) { delta/=-10; continue; } root=root.deriveFont(root.getSize2D()+delta); } title.setFont(root); } private void fixAnswers() { //System.out.println(answers); while(answers.get(answers.size()-1).getText().equals("")&&answers.size()>1&&answers.get(answers.size()-2).getText().equals("")) removeAnswer(answers.size()-1); if(!answers.get(answers.size()-1).getText().equals("")) { answers.add(new JTextField()); answerPanel.add(answers.get(answers.size()-1)); answers.get(answers.size()-2).removeKeyListener(this); answerPanel.revalidate(); } answers.get(answers.size()-1).addKeyListener(this); } private void removeAnswer(int i) { answers.remove(i); answerPanel.remove(i); answerPanel.revalidate(); } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub fixAnswers(); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } } Thank you in advance for any help.

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  • Image/"most resembling pixel" search optimization?

    - by SigTerm
    The situation: Let's say I have an image A, say, 512x512 pixels, and image B, 5x5 or 7x7 pixels. Both images are 24bit rgb, and B have 1bit alpha mask (so each pixel is either completely transparent or completely solid). I need to find within image A a pixel which (with its' neighbors) most closely resembles image B, OR the pixel that probably most closely resembles image B. Resemblance is calculated as "distance" which is sum of "distances" between non-transparent B's pixels and A's pixels divided by number of non-transparent B's pixels. Here is a sample SDL code for explanation: struct Pixel{ unsigned char b, g, r, a; }; void fillPixel(int x, int y, SDL_Surface* dst, SDL_Surface* src, int dstMaskX, int dstMaskY){ Pixel& dstPix = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*x + dst->pitch*y)); int xMin = x + texWidth - searchWidth; int xMax = xMin + searchWidth*2; int yMin = y + texHeight - searchHeight; int yMax = yMin + searchHeight*2; int numFilled = 0; for (int curY = yMin; curY < yMax; curY++) for (int curX = xMin; curX < xMax; curX++){ Pixel& cur = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*(curX & texMaskX) + dst->pitch*(curY & texMaskY))); if (cur.a != 0) numFilled++; } if (numFilled == 0){ int srcX = rand() % src->w; int srcY = rand() % src->h; dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*srcX + src->pitch*srcY)); dstPix.a = 0xFF; return; } int storedSrcX = rand() % src->w; int storedSrcY = rand() % src->h; float lastDifference = 3.40282347e+37F; //unsigned char mask = for (int srcY = searchHeight; srcY < (src->h - searchHeight); srcY++) for (int srcX = searchWidth; srcX < (src->w - searchWidth); srcX++){ float curDifference = 0; int numPixels = 0; for (int tmpY = -searchHeight; tmpY < searchHeight; tmpY++) for(int tmpX = -searchWidth; tmpX < searchWidth; tmpX++){ Pixel& tmpSrc = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*(srcX+tmpX) + src->pitch*(srcY+tmpY))); Pixel& tmpDst = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*((x + dst->w + tmpX) & dstMaskX) + dst->pitch*((y + dst->h + tmpY) & dstMaskY))); if (tmpDst.a){ numPixels++; int dr = tmpSrc.r - tmpDst.r; int dg = tmpSrc.g - tmpDst.g; int db = tmpSrc.g - tmpDst.g; curDifference += dr*dr + dg*dg + db*db; } } if (numPixels) curDifference /= (float)numPixels; if (curDifference < lastDifference){ lastDifference = curDifference; storedSrcX = srcX; storedSrcY = srcY; } } dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*storedSrcX + src->pitch*storedSrcY)); dstPix.a = 0xFF; } This thing is supposed to be used for texture generation. Now, the question: The easiest way to do this is brute force search (which is used in example routine). But it is slow - even using GPU acceleration and dual core cpu won't make it much faster. It looks like I can't use modified binary search because of B's mask. So, how can I find desired pixel faster? Additional Info: It is allowed to use 2 cores, GPU acceleration, CUDA, and 1.5..2 gigabytes of RAM for the task. I would prefer to avoid some kind of lengthy preprocessing phase that will take 30 minutes to finish. Ideas?

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  • How to add a 3rd level to my CSS drop down menu?

    - by Cynthia
    I have a 2-level drop down menu that looks great in all browsers. Now I want to add a 3rd level. How do I do that? Here is my HTML for the menu: <div class="nav"> <div class="navbar"> <ul class="menu"> <li><a href="#">Home</a></li> <li><a href="#">About JoyFactory</a> <ul class="sub-menu"> <li><a href="#">Who We Are</a></li> <li><a href="#">Our Education Concept</a></li> <li><a href="#">References</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe</a> <ul class="sub-menu"> <li><a href="#">JoyFactory Kinderkrippe Oerlikon</a> <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> <li><a href="#">item 4</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe Seebach</a></li> </ul> </li> </ul> </div> </div> and here is my CSS: .nav { clear:both ; width:1020px ; height:55px ; background:url("images/nav-bg.png") no-repeat ; position:absolute ; top:125px ; left:-10px ; } .navbar { width:1000px ; height:50px ; margin:auto ; } ul.menu { margin-left:0 ; padding-left:0 ; list-style-type:none ; } .menu li { display:inline ; float:left ; height:50px ; margin:0 6px ; } .menu li a { font-family:'MyriadPro-SemiboldCond' ; font-size:24px ; color:#ffffff ; text-decoration:none ; height:50px ; line-height:50px ; padding:0px 10px ; } .menu li:hover, .menu li:hover a { background:#ffd322 ; color:#e32a0e ; } .sub-menu { position:absolute ; float:none ; padding:0 ; top:50px ; z-index:9999 ; background:#ffd322 ; margin-left:0 ; padding-left:0 ; } .sub-menu li { display:none ; min-width:175px !important ; margin: 0 !important; padding: 0 !important; } .sub-menu li a, .current-menu-parent .sub-menu li a { display:block ; background:#ffd322 ; font-family:arial,helvetica,sans-serif ; font-size:16px ; padding:0 10px ; border-top:1px solid #f37f10 ; border-left:none ; } .sub-menu li a:hover, .menu li.current-menu-parent .sub-menu li.current-menu-item a { background:#f37f10 } .menu li:hover li { float: none; display:block; clear: both; } Any help would be most appreciated! Many thanks :)

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  • Why my :hover aren't working?

    - by user1628488
    I have am nav, and when i hover some elements, the submenu should be displayed 'block', but this dont work. See <!doctype html> <html lang="pt-br"> <head> <meta charset="utf-8" /> <meta name="robots" content="noindex, nofollow" /> <meta name="generator" content="Notepad++" /> <meta name="author" content="Erick Ribeiro" /> <meta http-equiv="refresh" content="60" /> <title>Mozilla Firefox</title> <style type="text/css"> *{ font-family: calibri; } #menu { float: left; } .submenu { margin-top: 26px; padding: 10px; border: solid 1px rgb(224, 224, 224); background: rgb(254, 254, 254); color: rgb(0, 128, 224); border-radius: 0 0 4px 4px; } #menuHome:hover ~ #submenuControle { display: block; opacity: 0; color: red; } #submenuHome { display: none; opacity: 0; } #submenuControle { display: block; opacity: 1; } #submenuGestão { display: none; opacity: 0; } #submenuRL { display: none; opacity: 0; } #submenuSI { display: none; opacity: 0; } ul { float: left; list-style-type: none; padding: 0; margin: 0; } li { display: inline; float:left; } .primeiroItem { border: solid rgb(224, 224, 224); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-radius: 4px 0 0 4px; } .naoPrimeiroItem { border: solid rgb(224, 224, 224); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 0; } .ultimoItem { border: solid rgb(224, 224, 224); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 0; border-radius: 0 4px 4px 0; } a { text-decoration:none; padding: 8px; border: solid 1px; color: rgb(0, 0, 0); background: rgb(240,240, 240); } a:visited { color: rgb(0, 0, 0); } </style> <script type="text/javascript"> </script> </head> <body> <nav id="menu"> <ul> <li><a id="menuHome" class="primeiroItem" href="#">Home</a></li> <li><a id="menuControle" class="naoPrimeiroItem" href="#">Controle</a></li> <li><a id="menuGestao" class="naoPrimeiroItem" href="#">Gestão</a></li> <li><a id="menuRL" class="naoPrimeiroItem" href="#">Relatórios e Listas</a></li> <li><a id="menuSI" class="ultimoItem" href="#">Sistema Informação</a></li> </ul> <div id="submenuHome" class="submenu"> </div> <div id="submenuControle" class="submenu"> BSC Comunicação Treinamento Documentos Controle de Acesso </div> <div id="submenuGestão" class="submenu"> ASV Treinamento Suprimentos Chamados</div> <div id="submenuRL" class="submenu"> Listas Relatórios </div> <div id="submenuSI" class="submenu"> </div> </nav> </body> </html>

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  • CSS: Centering a floated block level element in IE6 (It almost works)

    - by Louis W
    I have a block level element which I am centering on the page. I have gotten it to work for all other browsers except IE6 where it ALMOST works. http://tinyurl.com/28sh9eq If I view the page in IE6 the red box is slightly off center of the pink one in IE. If I then resize the browser window it snaps into place where I want it. Uhhhhh.... yea.... what gives? How come resizing the window makes it work? I have also tried setting an explicit width on the wrapper with no avail. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=7" /> <style type="text/css"> BODY { text-align: center; font-family: Arial; } .row_wrap { height: 100px; margin-bottom: 30px; background-color: pink; } .row { float: right; position: relative; left: -50%; text-align: left; clear: both; } .button1 { color: #FFF; height: 36px; text-decoration: none; position: relative; padding: 0 30px; background: url('button.gif') no-repeat 0 0; display: block; float: left; left: 50%; } .button1 .end { width: 20px; height: 37px; position: absolute; right: -2px; top: 0; background: url('button.gif') no-repeat right 0; } .button1 .text { font-size: 16px; font-weight: bold; white-space: nowrap; height: 36px; padding-top: 7px; display: block; float: left; } .button1 .text .arrow { vertical-align: 1px; } </style> </head> <body> <h2>RTL: Button 1</h2> <div class="row_wrap"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <h2>RTL: Button 1-2</h2> <div class="row_wrap" style="width: 400px;"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <br/><br/> <h2>Normal: Button 1</h2> <div class="row_wrap"> <div class="row"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello.</span> </a> </div> </div> </body> Thanks for your help.

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  • Unwanted character being added to string in C

    - by Church
    I have a program that gives you shipping addresses from an input file. However at the beginning of one of the strings, order.add_one, a number is being added to the beginning of the string, that number is equivalent to the variable "choice" every time. Why is it doing this? #include <stdio.h> #include <math.h> #include <string.h> //structure typedef struct {char cust_name[25]; char cust_id[3]; char add_one[30]; char add_two[30]; char bike; char risky; int number_ordered; char cust_information[500]; }ORDER; ORDER order; int main(void){ fflush(stdin); system ( "clear" ); //initialize variables float price; float m = 359.95; float s = 279.95; //while loop, runs until user declares they no longer wish to input orders while (1==1){ printf("Options: \nEnter Customer information manually : 1 \nSearch Customer by ID(input.txt reader) : 2 \n"); int option = 0; scanf(" %d", &option); if (option == 1){ //Print and scan statements printf("Enter Customer Information\n"); printf("Customer Name: "); scanf(" %[^\n]s", &order.cust_name); printf("\nEnter Address Line One: "); scanf(" %[^\n]s", &order.add_one); printf("\nEnter Addres Line Two: "); scanf(" %[^\n]s", &order.add_two); printf("\nHow Many Bicycles Are Ordered: "); scanf(" %d", &order.number_ordered); printf("\nWhat Type Of Bike Is Ordered\n M Mountain Bike \n S Street Bike"); printf("\nChoose One (M or S): "); scanf(" %c", &order.bike); printf("\nIs The Customer Risky (Y/N): "); scanf(" %c", &order.risky); system ( "clear" ); } if (option == 2){ FILE *fpt; fpt = fopen("input.txt", "r"); if (fpt==NULL){ printf("Text file did not open\n"); return 1; } printf("Enter Customer ID: "); scanf("%s", &order.cust_id); char choice; choice = order.cust_id[0]; char x[3]; int w, u, y, z; char a[10], b[10], c[10], d[10], e[20], f[10], g[10], i[1], j[1]; int h; printf("%s value of c", c); if (choice >='1'){ while ((w = fgetc(fpt)) != '\n' ){ } } if (choice >='2'){ while ((u = fgetc(fpt)) != '\n' ){ } } if (choice >='3'){ while ((y = fgetc(fpt)) != '\n' ){ } } if (choice >= '4'){ while ((z = fgetc(fpt)) != '\n' ){ } } printf("\n"); fscanf(fpt, "%s", x); fscanf(fpt, "%s", a); printf("%s", a); strcat(order.cust_name, a); fscanf(fpt, " %s", b); printf(" %s", b); strcat(order.cust_name, " "); strcat(order.cust_name, b); fscanf(fpt, "%s", c); printf(" %s", c); strcat(order.add_one, "\0"); strcat(order.add_one, c); fscanf(fpt, "%s", d); printf(" %s", d); strcat(order.add_one, " "); strcat(order.add_one, d); fscanf(fpt, "%s", e); printf(" %s", e); strcat(order.add_two, e); fscanf(fpt, "%s", f); printf(" %s", f); strcat(order.add_two, " "); strcat(order.add_two, f); fscanf(fpt, "%s", g); printf(" %s", g); strcat(order.add_two, " "); strcat(order.add_two, g); strcat(order.add_two, "\0"); fscanf(fpt, "%d", &h); printf(" %d", h); order.number_ordered = h; fscanf(fpt, "%s", i); printf(" %s", i); order.bike = i[0]; fscanf(fpt, "%s", j); printf(" %s", j); order.risky = j[0]; fclose(fpt); printf("%s %s %s %d %c %c", order.cust_name, order.add_one, order.add_two, order.number_ordered, order.bike, order.risky); }

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  • CSS Position Help (horizontal sidebar showing up when animate content over)

    - by jstacks
    Let me try my best to explain what I'd like to have happen, show you the code I have an hopefully I can get some help. So, I'm trying to do a sliding navigation UI from the left side of the screen (like a lot of mobile apps). The main content slides over, displaying the navigation menu beneath. Right now the browser thinks the screen is getting wider and introduces a horizontal scroll bar. However, I don't want that to happen... How do I get the div to animate off screen but not enlarge the width of the screen (i.e. keep it partially off screen)? Anyway here is my fiddle: http://jsfiddle.net/2vP67/6/ And here is the code within the post: HTML <div id='wrapper'> <div id='navWide'> </div> <div id='containerWide'> </div> <div id='containerTall'> <div id='container'> <div id='nav'> <div id='navNavigate'> Open Menu </div> <div id='navNavigateHide'> Close Menu </div> </div> </div> </div> <div id='sideContainerTall'> <div id='sideContainer'> <div id='sideNav'>Side Navigation </div> </div> </div> </div> CSS #wrapper { width:100%; min-width:1000px; height:100%; min-height:100%; position:relative; top:0; left:0; z-index:0; } #navWide { color: #ffffff; background:#222222; width:100%; min-width:1000px; height:45px; position:fixed; top:0; left:0; z-index:100; } #containerWide { width:100%; min-width:1000px; min-height:100%; position:absolute; top:45px; z-index:100; } #containerTall { color: #000000; background:#dadada; width:960px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:1000; } /***** main container *****/ #container { width:960px; min-height:585px; } #nav { color: #ffffff; background:#222222; width:960px; height:45px; position:fixed; top:0; z-index:10000; } #navNavigate { background:yellow; font-size:10px; color:#888888; width:32px; height:32px; padding:7px 6px 6px 6px; float:left; cursor:pointer; } #navNavigateHide { background:yellow; font-size:10px; color:#888888; width:32px; height:32px; padding:7px 6px 6px 6px; float:left; cursor:pointer; display:none; } #sideContainerTall { background:#888888; width:264px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:500; } #sideContainer { width:264px; min-height:585px; display:none; } #sideContainerTall { background:#888888; width:264px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:500; } #sideContainer { width:264px; min-height:585px; display:none; } #sideNav { width:264px; height:648px; float:left; } Javascript $(document).ready(function() { $('div#navNavigate').click(function() { $('div#navNavigate').hide(); $('div#navNavigateHide').show(); $('div#sideContainer').show(); $('div#containerTall').animate({ 'left': '+=264px' }); }); $('div#navNavigateHide').click(function() { $('div#navNavigate').show(); $('div#navNavigateHide').hide(); $('div#containerTall').animate({ 'left': '-=264px' }, function() { $('div#sideContainer').hide(); }); }); });

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  • Easiest way to submit data via PHP?

    - by Abijah
    I'm new to PHP, and have spent 10 hours trying to figure this problem out. The goal is to take all data entered into this order form, and send it to my email via PHP. I have 2 questions: 1. I can get PHP to send data from a single menu item (example: Mexican Tortas), but how do I get PHP to send data from multiple items (example: Mexican Tortas, Fish Sandwich and Hamburger)? 2. How do I tell PHP to not send data from menu items that don't have the "How Many?" or "Customize It?" text fields filled out? If you could provide a super simple example (or a link to a learning resource) I would really appreciate it. Thank you, Abijah PHP <?php if(isset($_POST['submit'])) { $to = "[email protected]"; $subject = "New Order"; $name_field = $_POST['name']; $phone_field = $_POST['phone']; $item = $_POST['item']; $quantity = $_POST['quantity']; $customize = $_POST['customize']; } $body = "Name: $name_field\nPhone: $phone_field\n\nItem: $item\nQuantity: $quantity\nCustomize: $customize"; echo "Data has been submitted to $to!"; mail($to, $subject, $body); ?> HTML <form action="neworder.php" method="POST"> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/mexicantortas.jpg"> <h1>Mexican Torta - $8.50</h1> <input name="item" type="hidden" value="Mexican Torta"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/fishsandwich.jpg"> <h1>Fish Sandwich - $8.50</h1> <input name="item" type="hidden" value="Fish Sandwich"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/hamburgers.jpg"> <h1>Hamburger w/ Fries - $7.00</h1> <input name="item" type="hidden" value="Fish Sandwich"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class="horizontal_form"> <div class="form"> <h2>Place Your Order Now: <font size="3"><font color="#037B41">Fill in the form below, and we'll call you when your food is ready to be picked up...</font></font></h2> <p class="name"> <input type="text" name="name" id="name" style="text-align:center;" onClick="this.value='';" value="Enter your name"/> </p> <p class="phone"> <input type="text" name="phone" id="phone" style="text-align:center;" onClick="this.value='';" value="Enter your phone #"/> </p> <p class="submit"> <input type="submit" value="Place Order" name="submit"/> </p> </div><!-- FORM --> </div><!-- HORIZONTAL_FORM --> </form>

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  • Box2D body rotation with setTransform

    - by thobens
    I' having a problem rotating a body with setTransform(), The body has multiple sensors that should rotate with the player. The rotation works but it rotates around the bodys local 0,0 position instead of the center. Note that the game is in a top-down perspective and the player can go in four different directions, thus I need to rotate him immediately (in one tick) in 90 degrees steps. Up: Down: I can't find a way to set the rotation center. Here's the code I use to rotate it: float angle = direction * 90 * MathUtils.degRad; // direction is an int value from 0 to 3 body.setTransform(body.getPosition(), angle); I also tried body.getLocalCenter().set() and bc.body.getMassData().center.set() but it didn't seem to have any effect. How can I rotate the body around its center?

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