Search Results

Search found 14551 results on 583 pages for 'game history'.

Page 87/583 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

    Read the article

  • Game Changer Appliance for SMBs Powered by Oracle Linux

    - by Zeynep Koch
    In the November 28th CRN article  Review: Thumbs-Up On Oracle Database Appliance  , Edward F. Moltzen mentions that "The Test Center likes this appliance (Oracle Database Appliance) , for the performance and for the strong security offered by the underlying Oracle Linux in the box. It’s more than a solid offering for the SMB space; it’s potentially a game-changer as data and security needs race to keep up with the oncoming generations of technology." The Oracle Database Appliance is a new way to take advantage of the world's most popular database—Oracle Database 11g—in a single, easy-to-deploy and manage system. It's a complete package of software, server, storage, and network that's engineered for simplicity; saving time and money by simplifying deployment, maintenance, and support of database workloads. All hardware and software components are supported by a single vendor—Oracle—and offer customers unique pay-as-you-grow software licensing to quickly scale from 2 processor cores to 24 processor cores without incurring the costs and downtime usually associated with hardware upgrades. It is: Simple—Complete plug-and-go hardware and software Reliable—Advanced management features and single-vendor support Affordable—Pay-as-you-grow platform for small database consolidation The Oracle Database Appliance is a 4U rack-mountable system pre-installed with Oracle Linux and Oracle appliance manager software. Redundancy is built into all components and the Oracle appliance manager software reduces the risk and complexity of deploying highly available databases. It's perfect for consolidating OLTP and data warehousing databases up to 4 terabytes in size, making it ideal for midsize companies or departmental systems. Read more about Oracle's Database Appliance  Read more about Oracle Linux

    Read the article

  • HYUNDAI @ Oracle Open World 2012 General Session (GEN9449): Engineered Systems - From Vision to Game-Changing Results

    - by Sanjeev Sharma
     Why do data centers still demand an “assembly required” approach? This necessity  proves costly and complex, forces customers to deal with a wide range of vendors  for each  application, and fails to deliver performance optimization for application and data  workloads.  Oracle believes that systems (just like automobiles) should be designed and engineered “at the  factory” with the goal of reducing customers’ costs and complexity and delivering extreme performance, reliability, availability, and simplicity with a higher degree of automation. Hyundai Motor Company was founded in 1967 and since then has become a global brand in the automotive industry. Hyundai Motor Company’s was looking for a solution to manage its intellectual capital by capturing and facilitating re-use of knowledge of its thousands of employees. To achieve this Hyundai Motor Company set out to build a centralized document management platform that will allow its 30,000 knowledge workers to collaborate by sharing documents in a secure manner, anytime, anywhere. Furthermore this new knowledge management platform would bring about significant improvements in employee productivity.  Hear senior business leaders from Hyundai speak about the role and benefits of running their knowledge management platform on the Oracle family of engineered systems at the following general session at Oracle Open World 2012: Session: GEN9499 - General Session: Engineered Systems—From Vision to Game-Changing Results Date: Monday, 1 Oct, 2012Time: 1:45 pm - 2:45 pm (PST)Venue: Moscone West (2002 / 2004)

    Read the article

  • What are functional-programming ways of implementing Conway's Game of Life

    - by George Mauer
    I recently implemented for fun Conway's Game of Life in Javascript (actually coffeescript but same thing). Since javascript can be used as a functional language I was trying to stay to that end of the spectrum. I was not happy with my results. I am a fairly good OO programmer and my solution smacked of same-old-same-old. So long question short: what is the (pseudocode) functional style of doing it? Here is Pseudocode for my attempt: class Node update: (board) -> get number_of_alive_neighbors from board get this_is_alive from board if this_is_alive and number_of_alive_neighbors < 2 then die if this_is_alive and number_of_alive_neighbors > 3 then die if not this_is_alive and number_of_alive_neighbors == 3 then alive class NodeLocations at: (x, y) -> return node value at x,y of: (node) -> return x,y of node class Board getNeighbors: (node) -> use node_locations to check 8 neighbors around node and return count nodes = for 1..100 new Node state = new NodeState(nodes) locations = new NodeLocations(nodes) board = new Board(locations, state) executeRound: state = clone state accumulated_changes = for n in nodes n.update(board) apply accumulated_changes to state board = new Board(locations, state)

    Read the article

  • Game: Age of Empires sound good but video "out of range"

    - by Ezekiel
    I'm new to the Ubuntu realm. Currently i'm using Linux Mint 12 with Wine 1.4 and PLAYONLINUX as game loading/playing programs. Video card is MSI GeForce FX5200 (NVIDIA) and is 3d enabled. I can play "Call of Duty 5 demo just fine. My real love is the Age of Empires series games. I loaded the WINE version of AOE 1 demo. No sound and no picture. Black screen with "Out of Range" window in red. I loaded my CD version of AOE 1 through PLAYONLINUX. I get the sound just fine but again the black screen with "Out of Range" window in red. I have used all the monitor settings in both the "settings" and in winecfg. None of the eight monitor options worked in any combination. I have checked all the questions and blogs on this error and tried all I found and no one seems to come up with a real fix. I guess I need to know exactly what the "Out of Range" means. Any help? Anywhere? Thanks

    Read the article

  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

    Read the article

  • 2D Game: Fast(est) way to find x closest entities for another entity - huge amount of entities, high

    - by Pygmy
    I'm working on a 2D game that has a huge amount of dynamic entities. For fun's sake, let's call them soldiers, and let's say there are 50000 of them (which I just randomly thought up, it might be much more or much less :)). All these soldiers are moving every frame according to rules - think boids / flocking / steering behaviour. For each soldier, to update it's movement I need the X soldiers that are closest to the one I'm processing. What would be the best spatial hierarchy to store them to facilitate calculations like this without too much overhead ? (All entities are updated/moved every frame, so it has to handle dynamic entities very well)

    Read the article

  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

    Read the article

  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

    Read the article

  • firefox and javascript redirection

    - by Joe
    Hello there, I currently have a issue with firefox, where all other browser behave in the right way - even IE6! What I want to do is redirection to a subpage but leaving a history entry. There are 2 methods of rewriting the url as far as I know: window.location = "some.url"; - redirect to some.url with history entry window.location.replace("some.url"); - redirect without history entry So I have to use the first one and tested in the firebug console everthing works fine. Now there is the kind of strange part of this question: the same statement, that worked fine in the console doesn't in some jQuery callback handler: jQuery("#selector").bind("submit", function() { $.getJSON("some_cool_json", function(response) { var redirect_path = response.path; window.location = redirect_path; }); return false; }); where response_path is set correctly, I checked it! Even the redirection is working correctly, but there is no history entry created. Any ideas on that one? Would be great! ;) Cheers Joe

    Read the article

  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

    Read the article

  • Any interesting thesis topic?

    - by revers
    Hi, I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what topic I could choose but nothing really interesting is coming to my mind. Maybe You could help me and suggest some subjects related to programming graphics, games or simulations? (or maybe something else that is interesting enough :) ). I would be very grateful for any suggestion!

    Read the article

  • Java word scramble game [closed]

    - by Dan
    I'm working on code for a word scramble game in Java. I know the code itself is full of bugs right now, but my main focus is getting a vector of strings broken into two separate vectors containing hints and words. The text file that the strings are taken from has a colon separating them. So here is what I have so far. public WordApp() { inputRow = new TextInputBox(); inputRow.setLocation(200,100); phrases = new Vector <String>(FileUtilities.getStrings()); v_hints = new Vector<String>(); v_words = new Vector<String>(); textBox = new TextBox(200,100); textBox.setLocation(200,200); textBox.setText(scrambled + "\n\n Time Left: \t" + seconds/10 + "\n Score: \t" + score); hintBox = new TextBox(200,200); hintBox.setLocation(300,400); hintBox.hide(); Iterator <String> categorize = phrases.iterator(); while(categorize.hasNext()) { int index = phrases.indexOf(":"); String element = categorize.next(); v_words.add(element.substring(0,index)); v_hints.add(element.substring(index +1)); phrases.remove(index); System.out.print(index); } The FileUtilities file was given to us by the pofessor, here it is. import java.util.*; import java.io.*; public class FileUtilities { private static final String FILE_NAME = "javawords.txt"; //------------------ getStrings ------------------------- // // returns a Vector of Strings // Each string is of the form: word:hint // where word contains no spaces. // The words and hints are read from FILE_NAME // // public static Vector<String> getStrings ( ) { Vector<String> words = new Vector<String>(); File file = new File( FILE_NAME ); Scanner scanFile; try { scanFile = new Scanner( file); } catch ( IOException e) { System.err.println( "LineInput Error: " + e.getMessage() ); return null; } while ( scanFile.hasNextLine() ) { // read the word and follow it by a colon String s = scanFile.nextLine().trim().toUpperCase() + ":"; if( s.length()>1 && scanFile.hasNextLine() ) { // append the hint and add to collection s+= scanFile.nextLine().trim(); words.add(s); } } // shuffle Collections.shuffle(words); return words; } }

    Read the article

  • ???? ??? ?? ?? ?? (Start Playing The Distribution Game on YouTube)

    유튜브를 활용한 게임 확산 전략 (Start Playing The Distribution Game on YouTube) 권순선, Sang Kim and Jarek Wilkiewicz. Edited version of a presentation recorded at YouTube Korea, Seoul, Nov 2012 유튜브는 매일 8억명 이상이 방문하며 매달 40억 시간 이상 시청되고 있습니다. 게임은 그중에서도 가장 많은 사람들이 시청하는 분야 중 하나입니다. 여러분의 게임을 유튜브와 결합하시면 그 어떤 미디어들보다도 더 효과적으로 동영상 시청자들을 게이머로 전환하실 수 있습니다. 이번 세션에서는 PC, 콘솔게임 그리고 모바일에서 유튜브와 게임을 결합한 재미있는 사례들을 보여 드립니다. 기술적, 사업적으로 가장 좋은 예제들을 알려 드리고, 저희가 가장 좋아하는 게임 플레이 동영상들도 함께 보여 드립니다! From: GoogleDevelopers Views: 85 3 ratings Time: 01:00:02 More in Gaming

    Read the article

  • Delete merge history in a branch in TFS

    - by JMarsch
    Suppose I have a main branch and a dev branch. Suppose I merge some stuff from dev into main. I check in the merge Now I decide "whoops, the dev branch wasn't really ready for me to merge into main yet." I want to tell TFS: remove that change set from main and forget that the merge ever happened. Rolling back the changeset is easy enough -- I can use the TFS powertools ROLLBACK command. on the Main branch (with the /changeset /recursive flags) However, I will get a warning from the rollback that the merge history for the files has not been deleted. Effect: Later, when dev is ready to be merged into main, the changes in the files that were rolled back previously are NOT merged into Main (this is because TFS "thinks" that those merges are already done. My goal: When I rollback, make TFS remove the merge history so that when I merge dev into main later on, everything merges. How can I do that? BTW: I'm using TFS 2008 SP1

    Read the article

  • Tortoise SVN revision history

    - by rahul
    I want to know for how long the tortoise svn keeps the revision history. Say I have a file which I deleted from repository through repo browser an year ago, will I be able to still recover that file? If I am able to recover, I also want to know the method to permanently delete that earlier copy of file and related revisions history so that in future nobody is able to access that file. Is it possible? I have run into problems in my organisation as I did frequent updations and deletions assuming that file was getting deleted permanently. The file system of repository has bloated now. Please suggest how to fix it.

    Read the article

  • Git history cleanup doesn't seem to have an effect

    - by eaigner
    Hi, i ran the following 2 commands to clean up .pbxuser and .mode1v3 files from my git repository, but afterwards when i e.g. fire up gitx i can still see them in the history. git filter-branch --tree-filter "git rm -rf --cached --ignore-unmatch *.pbxuser" HEAD rm -rf .git/refs/original/ && git reflog expire --all && git gc --aggressive --prune What did i misunderstand here? The commands seem to do the job but why is gitx still viewing the diffs in its history? Regards, Erik

    Read the article

  • Detailed change history of .NET framework versions?

    - by gehho
    I am looking for a detailed change history (including bugfixes) of all .NET framework versions, especially the changes between 2.0 and 3.5 SP1. I know that something like that exists for v2.0 and v1.1, and for v4.0. However, I could not find a history for v3.0 and v3.5/SP1. Background: (slightly edited) We are having issues somewhere between deserialization of some XML data (using XmlReader) and the display of the data in the UI. These problems appear when we use .NET 3.5 SP1, but we did not have them in v2.0. Now, I would like to know if this is related to some change/bugfix in the framework, or if this is related to some other difference. Unfortunately, we do not have the source code of that piece of software, and most of the software is written using native C++/MFC, except for the deserialization part which is .NET.

    Read the article

  • preserving history when using mercurial ontop of clearcase

    - by Arthur Ulfeldt
    I work in a ClearCase shop and CC does a good job of integrating the team's work though our code review process prevents me from using it to track my daily changes. Creating an hg repository on top of my CC view works really well. I can track my changes and easily make backups on the file server, produce diffs for people etc. This is all well and good until I move to a new CC view and have to leave my history behind. I would love to be able to ?pull? my previous history in and have everything that's different in the new view show up as the latest change set.

    Read the article

  • Flatten old history in Git

    - by schoetbi
    I have a git project that has run for a while and now I want to throw away the old history, say from start to two years back from now. With throw away I mean replace the many commits within this time with one single commit doing the same. I checked "git rebase -i " but this does not remove the other (full) history containing all commits from git. Here a graphical representation (d being the changesets): (base) -> d1 -> d2 -> d3 -> (HEAD) What I want is: (base,d1,d2) -> d3 -> (HEAD) How could this be done? Thanks.

    Read the article

  • Android service puts multiple instances of an activity in the history

    - by HenryAdamsJr
    I'm making a music player. When you press play, it loads a notification into the OnGoing section. When you go anywhere else in the system, I want the music to keep playing. All of this is fine. The problem is that when I relaunch my activity from the Notification, it adds a task to the history stack each time, so if I hit back, I have to see the instance of Activity B from where I pressed play, and from every time I clicked on the notification to go back to Activity B. I want the instance of Activity B that I launch from the notification (via the service) to be the only copy of that Activity in the history. I've been playing around with various Intent flags and Activity attributes in the manifest, but I haven't found the proper combination.

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >