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  • Keybd is not working right =(

    - by user302131
    i can't get this to work right this should press left for 1sec then wait 10secs then right 1sec. keybd_event(0x25, 0xCB, 0, 0); // press left cout << "Ldown\n"; // so i know it worked Sleep(1000); // hold it for 1sec keybd_event(0x25, 0xCB, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Lup\n"; // so i know i let go Sleep(10000); // Sleep for 10secs keybd_event(0x27, 0xCD, 0, 0); // press right cout << "Rdown\n"; // so i know i pressed right Sleep(1000); // sleep 1sec keybd_event(0x27, 0xCD, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Rdown\n"; // so i know i let go. this is in a loop but it wont do anything :( unless i close the program before the key is let go then it will just keep the keydown until i press the key again. i know you can use only one key code if you want but i need to use both. so what i'm i missing?

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  • Capture *all* display-characters in JavaScript?

    - by Jean-Charles
    I was given an unusual request recently that I'm having the most difficult time addressing that involves capturing all display-characters when typed into a text box. The set up is as follows: I have a text box that has a maxlength of 10 characters. When the user attempts to type more than 10 characters, I need to notify the user that they're typing beyond the character count limit. The simplest solution would be to specify a maxlength of 11, test the length on every keyup, and truncate back down to 10 characters but this solution seems a bit kludgy. What I'd prefer to do is capture the character before keyup and, depending on whether or not it is a display-character, present the notification to the user and prevent the default action. A white-list would be challenging since we handle a lot of international data. I've played around with every combination of keydown, keypress, and keyup, reading event.keyCode, event.charCode, and event.which, but I can't find a single combination that works across all browsers. The best I could manage is the following that works properly in =IE6, Chrome5, FF3.6, but fails in Opera: NOTE: The following code utilizes jQuery. $(function(){ $('#textbox').keypress(function(e){ var $this = $(this); var key = ('undefined'==typeof e.which?e.keyCode:e.which); if ($this.val().length==($this.attr('maxlength')||10)) { switch(key){ case 13: //return case 9: //tab case 27: //escape case 8: //backspace case 0: //other non-alphanumeric break; default: alert('no - '+e.charCode+' - '+e.which+' - '+e.keyCode); return false; }; } }); }); I'll grant that what I'm doing is likely over-engineering the solution but now that I'm invested in it, I'd like to know of a solution. Thanks for your help!

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  • How to properly implement cheat codes?

    - by Axarydax
    Hi, what would be the best way to implement kind of cheat codes in general? I have WinForms application in mind, where a cheat code would unlock an easter egg, but the implementation details are not relevant. The best approach that comes to my mind is to keep index for each code - let's consider famous DOOM codes - IDDQD and IDKFA, in a fictional C# app. string[] CheatCodes = { "IDDQD", "IDKFA"}; int[] CheatIndexes = { 0, 0 }; const int CHEAT_COUNT = 2; void KeyPress(char c) { for (int i = 0; i < CHEAT_COUNT; i++) //for each cheat code { if (CheatCodes[i][CheatIndexes[i]] == c) { //we have hit the next key in sequence if (++CheatIndexes[i] == CheatCodes[i].Length) //are we in the end? { //Do cheat work MessageBox.Show(CheatCodes[i]); //reset cheat index so we can enter it next time CheatIndexes[i] = 0; } } else //mistyped, reset cheat index CheatIndexes[i] = 0; } } Is this the right way to do it?

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  • How to capture shift-tab in vim

    - by Yogesh Arora
    I want to use shift-tab for auto completion and shifting code blocks visually. I have been referring to Make_Shift-Tab_work . That link talks about mapping ^[[Z to shift-tab . But i don't get ^[[Z when i press shift-tab. i just get a normal tab in that case. It then talks about using xmodmap -pke | grep 'Tab' to map tab keys. According to that the output should be keycode 23 = Tab or keycode 23 = Tab ISO_Left_Tab However i get keycode 22 = Tab KP_Tab if i use xmodmap -e 'keycode 22 = Tab ISO_Left_Tab' and after that xmodmap -pke | grep 'Tab', I still get keycode 22 = Tab KP_Tab This means running xmodmap -e 'keycode 22 = Tab ISO_Left_Tab' has no effect. In the end the link mentions using xev to see what X recieves when i press shift-tab. But i dont have xev on my system. Is there any other way i can capture shift-tab in vim

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  • How do I keep existing values from shifting to the right when entering keypresses into a jQuery Mask

    - by Andrew
    I have a text box I'm using as a timer display "hh:mm:ss" When I select the box and press a number, it inserts the number at the cursor location, but instead of replacing the value at that position, it shifts all existing values over. For example, the timer text box reads "01:00:35" and I replace the first minute position with 1, the timer text box will then read "01:10:03." Anybody know how to force the text box to replace, instead of insert, at the cursor position? I've tried intercepting onKeyPress, doing the replace manually, rewriting the entire timer text, and then returning false. But, that doesn't worked with a jQuery masked input, because my function runs first.

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  • How can we detect hotkeys registered by other apps?

    - by worlds-apart89
    Is it possible to detect all the hotkeys registered by the OS as well as software applications currently running? Any native or managed approach on the Windows platform? I know that the RegisterHotKey function returns false if the hotkey is already registered, but what I am looking for is an approach, method, etc. that will give me a list of registered hotkeys. Looping all possible combinations with RegisterHotKey does not sound like a good idea. Anything more efficient?

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  • Multiple key binding in WPF

    - by nihi_l_ist
    How can i execute some command on, lets say, Ctrl+Shift+E? As i saw we can write the following: KeyBinding kb = new KeyBinding(TestCommand, Key.E, ModifierKeys.Control); this.InputBindings.Add(kb); But how can i add more ModifierKeys or Keys?

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  • c# capture Ctrl+PageUp keystroke

    - by Axarydax
    Hello, I am having trouble capturing Ctrl+PageUp keystroke in a ListView control in WinForms application. I am using this code to capture keystrokes - private void ListViewEx_KeyDown(object sender, KeyEventArgs e) { ... if(e.Control){ if((e.KeyCode ^ Keys.Left) == 0) MessageBox.Show("Left"); //shows messagebox else if((e.KeyCode ^ Keys.PageUp) == 0) MessageBox.Show("PageUp"); //does not ... } Do I need to dive into WndProc to process this key? Thanks.

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  • document.onkeyup triggers when it shouldn't

    - by vonkow
    So I have the following code, which should append 'true' to the div "test" every 25ms as long as key 68 (the d key) is being pressed, right? <html> <body> <div id="test"></div> <script type="text/javascript"> var key=false; var keyDown=function(e) { if (e.keyCode==68) { key=true; } } var keyUp=function(e) { if (e.keyCode==68) { key=false; } } document.onkeydown=keyDown; document.onkeyup=keyUp; var run=function() { document.getElementById('test').appendChild(document.createTextNode(key+'\n')); t = setTimeout('run()', 25); } var t = setTimeout('run()', 25); </script> </body> </html> Save the code, load it in a browser and hold down on the d key. If I'm not crazy, you'll see that it occasionally appends 'false' even though the d key was never released. (I've tried this in FF and Chrome in Linux and Vista). Anybody happen to know why, or have a workaround?

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  • Where do I find API key and API secret for Facebook?

    - by Sara
    Trying to connect to Facebook to make a statusupdate through my Android application. Got the whole thing running but I need API key + secret. Where can I create/get a hold of these? private static final String apiKey = "<YOUR API KEY>"; private static final String apiSecret = "<YOUR SECRET KEY>"; Tried the same thing with Twitter and then I just "created" an application and recieved "ConsumerKEY" and "ConsumerSECRET", but what is the deal with Facebook?

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  • Show last command with up arrow on a linux c shell

    - by nunos
    I have implemented a simple linux shell in c. Now, I am adding some features and one I immediately thought about was to be able to show the last commands with the up arrow. Question 1: However, I have no idea how to accomplish this. Do you? Question 2: Any comment on how to store the "history" commands are also appreciated. I suppose something like a queue which allows access to all elements would be a good idea. Am I wrong? Do I have to implement it or is there already some good implementation out there I should know about? Thanks.

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  • Is there a way to move two squares in OpenGL simultaneously?

    - by thyrgle
    Hi, so I have a function that handles key presses in a game I'm working on in OpenGL. But, the thing is that even though I have made two squares and they both move when the correct key is pressed only one square is moved. Is there a way I can make the two squares move. This is the glutKeyboardFunc function I implimented: void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case 'w': glutTimerFunc(0.001, moveSquareUp, 0); break; case 'd': glutTimerFunc(0.001, moveSquareRight, 0); break; case 's': glutTimerFunc(0.001, moveSquareDown, 0); break; case 'a': glutTimerFunc(0.001, moveSquareLeft, 0); break; } } If you need any more code just ask.

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • C# KeyEvent doesn't log the enter/return key

    - by Pieter888
    Hey all, I've been making this login form in C# and I wanted to 'submit' all the data as soon as the user either clicks on submit or presses the enter/return key. I've been testing a bit with KeyEvents but nothing so far worked. void tbPassword_KeyPress(object sender, KeyPressEventArgs e) { MessageBox.Show(e.KeyChar.ToString()); } The above code was to test if the event even worked in the first place. It works perfectly, when I press 'd' it shows me 'd' when I press '8' it shows me '8' but pressing enter doesn't do anything. So I though this was because enter isn't really bound to a character but it did show backspace, it worked just fine so it got me confused about why it didn't register my enter key. So the question is: How do I log the enter/return key? and why doesn't it log the key press right right now like it should? note: I've put the event in a textbox tbPassword.KeyPress += new KeyPressEventHandler(tbPassword_KeyPress); So it fires when the enter button is pressed WHILE the textbox is selected (which is was the whole time of course) maybe that has something to do with the execution of the code.

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  • jquery keypress iterate through each loop?

    - by user239831
    hey guys, probably a simpel question, however couldn't find anything online. i have a list with search results and i want to be able to navigate through the list with my up and down keys. if (e.keyCode == 40) { //down //alert('down'); $('#searchresults ul li').each(function() { }); } if (e.keyCode == 38) { //up //alert('up'); } if (e.keyCode == 13) { //enter //alert('enter'); } the searchresults look like this: <ul> <li class="matched"><a href="link1">link1</a></li> <li class="matched"><a href="link2">link2</a></li> <li class="matched"><a href="link3">link3</a></li> </ul> So basically i just want to be able to navigate through my searchresults with the up and down keys. the selection of the current element should maybe just change the background color and when i press enter the linked and matched element is fired. any idea how i can iterate through the searchresults? thank you

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  • android set hidden the keybord on press enter (in a EditText)

    - by user119333
    Hi, When my user press "ENTER" on the virtual android "user validate entry!" keybord my keybord stay visible ! (Why?) Here my Java code... private void initTextField() { entryUser = (EditText) findViewById(R.id.studentEntrySalary); entryUser.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: userValidateEntry(); return true; } } return true; } }); } private void userValidateEntry() { System.out.println("user validate entry!"); } ... here my View <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <EditText android:id="@+id/studentEntrySalary" android:text="Foo" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Maybe something wrong on my virtual device ?

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  • Determine modifier key state without an InputEvent object in Java

    - by heycam
    I need to determine the current state of the Shift key, but at the time I need the state I don't have an InputEvent object around. I need something like java.awt.Toolkit.getLockingKeyState(int) that works for Shift, not just the locking keys like VK_CAPS_LOCK. Is there a way I can do this without listening to input events and storing the for later when I need to check the state? Thanks!

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  • How to figure out which key was pressed on a BlackBerry

    - by Skrud
    What I want: To know when the user has pressed the button that has the number '2' on it, for example. I don't care whether "Alt" or "Shift" has been pressed. The user has pressed a button, and I want to evaluate whether this button has '2' printed on it. Naturally, if I switch devices this key will change. On a Bold 9700/9500 this is the 'E' key. On a Pearl, this is the 'T'/'Y' key. I've managed to get this working in what appears to be a roundabout way, by looking up the keycode of the '2' character with the ALT button enabled and using Keypad.key() to get the actual button: // figure out which key the '2' is on: final int BUTTON_2_KEY = Keypad.key(KeypadUtil.getKeyCode('2', KeypadListener.STATUS_ALT, KeypadUtil.MODE_EN_LOCALE)); protected boolean keyDown(int keycode, int time) { int key = Keypad.key(keycode); if ( key == BUTTON_2_KEY ) { // do something return true; } return super.keyDown(keycode,time); } I can't help but wonder if there is a better way to do this. I've looked at the constants defined in KeypadListener and Keypad but I can't find any constants mapped to the actual buttons on the device. Would any more experienced BlackBerry devs care to lend a helping hand? Thanks!

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  • Using WINAPI ReadConsole

    - by Jim Fell
    I am trying to use the WINAPI ReadConsole() to wait for any keypress at the end of my Win32 console application. CONSOLE_READCONSOLE_CONTROL tControl; char pStr[65536]; DWORD dwBufLen = 1; DWORD dwCtl; tControl_c.nLength = sizeof( CONSOLE_READCONSOLE_CONTROL ); tControl_c.nInitialChars = 0; tControl_c.dwControlKeyState = 0; tControl_c.dwCtrlWakeupMask = NULL; pBuf[0] = 0x00; do { ReadConsole( hConsole_c, pStr, (*pBufLen) * sizeof(TCHAR), pBufLen, &tControl ); } while ( pStr[0] == 0x00 ); The code executes without throwing an exception. However, when the ReadConsole() function executes the error code ERROR_INVALID_HANDLE (0x06) is flagged. I have verified hConsole_c to be a valid handle. Does anyone have any insight as to what I am doing wrongly? I am using Visual C++ 2008 Express Edition. Thanks.

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  • keybd_event is not working right =(

    - by user302131
    I can't get this to work right. This should press left for 1 second then wait 10 seconds, then right 1 second, etc.: keybd_event(0x25, 0xCB, 0, 0); // press left cout << "Ldown\n"; // so i know it worked Sleep(1000); // hold it for 1sec keybd_event(0x25, 0xCB, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Lup\n"; // so i know i let go Sleep(10000); // Sleep for 10secs keybd_event(0x27, 0xCD, 0, 0); // press right cout << "Rdown\n"; // so i know i pressed right Sleep(1000); // sleep 1sec keybd_event(0x27, 0xCD, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Rdown\n"; // so i know i let go. This is in a loop but it wont do anything :( Unless I close the program before the key is let go, then it will just keep the key down until I press the key again. I know you can use only one key code if you want but I need to use both. So what am I missing?

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  • jQuery check on wordchange rather than "change" trigger

    - by benhowdle89
    I have a input that the user types a search parameter into, at the moment i have it on keyup to do a POST ajax request to a PHP script that returns search results. however its firing off 50 billion (not literally) post requests in about 10 seconds (as the user types) which slows the whole experience down. Can i use jQuery to detect a "wordup" rather than "keyup" by detecting the use of the space bar? Does this make sense?

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  • Characters count only start counting on the 2nd character??

    - by Hwang
    I have a function that calculates how many characters remaining the user can type, but I don't know why it only starts counting from the 2nd characters. Means at the end I will able to type an extra character from the maximum amount I set. wInput.maxChars=30 wInput.addEventListener(KeyboardEvent.KEY_DOWN, calculate); private function calculate(event:Event=null):void { NameRC=wInput.maxChars-wInput.length; remainingA.text=NameRC; }

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