Search Results

Search found 4343 results on 174 pages for 'man in the middle'.

Page 87/174 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • How advanced are author-recognition methods?

    - by Nick Rtz
    From a written text by an author if a computer program analyses the text, how much can a computer program tell today about the author of some (long enough to be statistically significant) texts? Can the computer program even tell with "certainty" whether a man or a woman wrote this text based solely on the contents of the text and not an investigation such as ip numbers etc? I'm interested to know if there are algorithms in use for instance to automatically know whether an author was male or female or similar characteristics of an author that a computer program can decide based on analyses of the written text by an author. It could be useful to know before you read a message what a computer analyses says about the author, do you agree? If I for instance get a longer message from my wife that she has had an accident in Nigeria and the computer program says that with 99 % probability the message was written by a male author in his sixties of non-caucasian origin or likewise, or by somebody who is not my wife, then the computer program could help me investigate why a certain message differs in characteristics. There can also be other uses for instance just detecting outliers in a geographically or demographically bounded larger data set. Scam detection is the obvious use I'm thinking of but there could also be other uses. Are there already such programs that analyse a written text to tell something about the author based on word choice, use of pronouns, unusual language usage, or likewise?

    Read the article

  • Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu

    - by Asian Angel
    Desktop notifications from Chromium-based browsers are an awesome feature, but they do not blend in well at all with the native system theming in Ubuntu. Now you can fix that small problem using the wonderful Chromify-OSD extension created by Marco Ceppi. Once you get the extension installed you can give it a quick test run using the link and information we have listed below. As you can see in the image above the new notification style looks absolutely wonderful. Chromify-OSD (Chrome Web Store) [via OMG! Ubuntu!] You can test the new look of the notifications for yourself using the following webpage. Keep in mind that the extension needs to be installed first before this will work though. Note: Enter the following image URL into the Icon Blank (http://www.rgraph.net/images/logo.png) or the URL for an appropriate image, otherwise the notification may not work properly during your test. Chromify Sample HTML5 Notification Test Page The wallpaper shown in the screenshot above can be downloaded here: anime sport [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

    Read the article

  • Developing a feature which sole purpose to be taken out?

    - by adib
    What is the name of the pattern in which individual contributors (programmers/designers) developed an artifact for the sole purpose is to serve as a diversion so that management can remove that feature in the final product? This is a folklore I heard from an ex-colleague who used to work at a large game development company. At that company, it is well known that middle management is pressurized to "give inputs" and "make changes" to the product otherwise they risk being seen as not contributing to the project. This situation have delayed many projects because of these superfluous "management inputs". In one project at the above company, the artists and developers created a supernumerary animated character that appears in every cutscene and sticks out like a sore thumb. They designed it in such a way that it can be easily removed before the game is shipped (this was when games were still sold in physical media and not a downloadable product). Obviously the management then voted to remove the animation. On the positive side, management didn't introduced any unnecessary changes that would have delayed the project because they have shown that they provided constructive inputs to the product. This process pattern has a name among game programmers that work in corporates, but I forgot what was the actual name. I believe it's duck-something. Anybody can help pointing out the name and perhaps some rather credible reference to how the pattern develops?.

    Read the article

  • How to View Netflix Watch Instantly in XBMC

    - by Justin Garrison
    Netflix streaming isn’t just a feature that is nice to have, for many people it is a must have for any video streaming software. Unfortunately it has been missing from XBMC for various reasons, until today. In order to get Netflix Watch Instantly working in XBMC you just need to have XBMC 10.0+ installed on Windows or OS X. Because of a lack of Silverlight support, this currently does not work on XBMC Live, Linux, or iOS devices (iPhone, iPad, AppleTV). You also need to live in a region that offers Netflix streaming (currently US and Canada) Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

    Read the article

  • Entity Object Based on PL/SQL

    - by Manoj Madhusoodanan
    This blog describes how to create a PL/SQL based Entity Object.Oracle application has number of APIs and each API will perform numerous number of tasks.We can create PL/SQL based EO which will directly invoke the PL/SQL stored procedure from the EO. Here I am demonstrating using a standard API FND_USER_PKG.CREATEUSER.This API has x_user_name and x_owner as mandatory parameter.My task is to create a user through OAF page which will accept User Name and Password. Following steps needs to be performed to achieve the above scenario. 1) Create FndUserEO as follows Include all the API parameters and WHO columns in the EO. Make UserName and EncryptedUserPassword ( Here I am not using Encrypted Password. The column name is same as table column so I am keeping the same) column as mandatory. Generate VO. 2) Edit FndUserEOImpl and add the following 3) Attach FndUserVO to AM 4) Create the UI 5) Deploy following files to middle tier and restart the server.  Entity Object: xxcust.oracle.apps.fnd.user.schema.server.FndUserEO.xml xxcust.oracle.apps.fnd.user.schema.server.FndUserEOImpl.java View Object: xxcust.oracle.apps.fnd.user.server.FndUserVO.xml xxcust.oracle.apps.fnd.user.server.FndUserVOImpl.javaUser Interface: xxcust.oracle.apps.fnd.user.webui.CreateFndUserCO.java xxcust.oracle.apps.fnd.user.webui.CreateFndUserPG.xmlYou can test by giving User Name and Password.

    Read the article

  • Modern techniques for spriting

    - by DevilWithin
    Hello, I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to bitmaps? I would like some information on programs as well, for fine looking art. Why does Flash's vector art style look good in most games? How do I make equivalent graphics with external tools? Or equaly good and not vector-based, anyway. Any special hints for animating? An answer oriented towards a one-man-army indie developer with little experience but some artistic sense would be appreciated! Not a complete dummy with paint programs, but also not a master at all, just need efficient ways to achieve results. Thanks. NOTE: Pixel art is not the goal of this question, nothing related to direct pixel manipulation should be brought up here, but you're free to do exactly that :)

    Read the article

  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

    Read the article

  • Firefox dependencies problem on 12.10

    - by theshu
    I did a fresh install of Ubuntu 12.10 today and now am getting the following error: You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: firefox-globalmenu : Depends: firefox (= 17.0.1+build1-0ubuntu0.12.10.1) but 16.0.1+build1-0ubuntu1 is installed E: Unmet dependencies. Try using -f. When I run the sudo apt-get -f install...I get the following after I type the "y": (Reading database ... 179765 files and directories currently installed.) Preparing to replace firefox 16.0.1+build1-0ubuntu1 (using .../firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb) ... Unpacking replacement firefox ... dpkg-deb (subprocess): decompressing archive member: internal gzip read error: '<fd:4>: incorrect data check' dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing /var/cache/apt/archives/firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb (--unpack): cannot copy extracted data for './etc/apparmor.d/usr.bin.firefox' to '/etc/apparmor.d/usr.bin.firefox.dpkg-new': unexpected end of file or stream Please restart all running instances of firefox, or you will experience problems. Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... Errors were encountered while processing: /var/cache/apt/archives/firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) This error is preventing me from installing Synaptic package manager and is also preventing me from installing anything with the Software center or Update manager. I tried uninstalling Firefox and also upgrading Firefox to no avail as well. Open to suggestions.

    Read the article

  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

    Read the article

  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

    Read the article

  • Low hanging fruit where "a sufficiently smart compiler" is needed to get us back to Moore's Law?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for?

    Read the article

  • Package manager borked with gforge

    - by Leif Andersen
    I've been having a problem with the package manager. I seemed to have installed gforge, partially, but it keeps giving me errors whenever I install something. (Note that the thing I'm trying to install actually does get installed, but there is always an error returned). Here it is: Creating /etc/gforge/httpd.conf Creating /etc/gforge/httpd.secrets Creating /etc/gforge/local.inc Creating other includes invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--configure): subprocess installed post-installation script returned error exit status 100 Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) When I try to remove it with: sudo apt-get purge gforge-common I get this: Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: gforge-common* gforge-db-postgresql* 0 upgraded, 0 newly installed, 2 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 5,853kB disk space will be freed. Do you want to continue [Y/n]? (Reading database ... 717305 files and directories currently installed.) Removing gforge-db-postgresql ... Replacing config file /etc/postgresql/8.4/main/pg_hba.conf with new version invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--purge): subprocess installed pre-removal script returned error exit status 100 Removing gforge-common ... Purging configuration files for gforge-common ... Processing triggers for man-db ... Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) And it complains until I do a: sudo apt-get install -f At which point gforge is re-installed. I'm out of ideas, does anyone else have any other ideas with what might be wrong, and more importantly, how I can fix it? Thank you.

    Read the article

  • updatedb & locate command problem - Files from external hard drive are no longer indexed after rebooting

    - by user784637
    Files from my external hard drive are no longer indexed after rebooting. I have to remount and then run # updatedb after each reboot. The problem is updatedb takes a few minutes for my external hard drives. Is there any way I can retain indexing for my externals after I reboot so that the locate command can search through my externals? EDIT: Per Request here are my specs: $ cat /etc/updatedb.conf PRUNE_BIND_MOUNTS="yes" # PRUNENAMES=".git .bzr .hg .svn" PRUNEPATHS="/tmp /var/spool /media" PRUNEFS="NFS nfs nfs4 rpc_pipefs afs binfmt_misc proc smbfs autofs iso9660 ncpfs coda devpts ftpfs devfs mfs shfs sysfs cifs lustre_lite tmpfs usbfs udf fuse.glusterfs fuse.sshfs ecryptfs fusesmb devtmpfs" # mount /dev/sda5 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) none on /lib/init/rw type tmpfs (rw,nosuid,mode=0755) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/me/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=me) /dev/sdb1 on /media/me type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sdd1 on /media/Little Boy type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sde1 on /media/Fat Man type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) # on_ac_power; echo $? 255

    Read the article

  • Submit Nominations for Duke's Choice Awards Latin America

    - by Tori Wieldt
    The Duke's Choice Awards are nominated by members of the Java community and recognize compelling uses of Java technology or community involvement.  The first of the regional Duke's Choice Awards will be in December in Latin America. Three winners will be announced on stage during JavaOne Latin America December 4th to 6th and in the Jan/Feb issue of Java Magazine.   Nominations are accepted from anyone in the Java community for compelling uses of Java technology or community involvement.   Duke's Choice Awards LAD judges include community members Yara Senger (Brazil) and Alexis Lopez (Colombia). In keeping with the 10 year tradition of the Duke's Choice Award program, the most important ingredient is innovation. Let's recognize and celebrate the innovation that Java delivers within Latin America! Submit your nominations now!  Nominations close 7 November. www.java.net/dukeschoiceLAD As announced at JavaOne San Francisco, the Duke's Choice Award program has been expanded to include regional awards in conjunction with each international JavaOne conference.  The expanded Duke's Choice Award program celebrates Java innovation happening within specific regions and provides an opportunity to recognize winners locally. Regions include Latin America (LAD), Europe Africa Middle East (EMEA), and Asia.  The global program will continue in association with the flagship JavaOne conference.  

    Read the article

  • Getting Xbox Live via a wired network with my laptop that has internet access wirelessly

    - by Alex Franco
    I'm running the latest version (as of yesterday anyways) of Ubuntu Desktop 64bit, but installed on my laptop if it makes a difference. I had Windows 7 preinstalled when i bought it and it worked fine with the wireless from my house and bridging the connection with a LAN to my xbox for Live. Now with Ubuntu I tried the same setup, but I'm unfamiliar with Ubuntu so I didn't get far. Best I got so far is wireless internet on my laptop and a wired connection to the xbox that continually connects and disconnects. Heres my network settings. if theres fields not included its because theyre empty on mine or theyre my MAC address or network password Wireless Network 1 settings: Connect Automatically: Checked. Available to all Users: Checked Wireless: SSID: Franco's Mode: Infrastructure MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Wired Network 1: Connect Automatically: Checked Available to all Users: Checked Wired: MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Any help would be greatly appreciated. EDIT: 6:26pm It seems to be staying connected now. Doing the Network test on my xbox it pickups the network, but cannot detect any PC. Restarting the Xbox, however, leaves my computer unable to connect bringing up the Wire Network disconnected 'blip' every minute or so again. Before I had restarted the Xbox it said "Connected 100 MB/s". Now it only says "connecting". I did have my computer and xbox on in this Wired Network Disconnected blip cycle for a long period of time so it may have finally connected, just without the ability to detect my laptop. I left for 2 hours or so in the middle of typing up the original question. I finished posting this when i got back and then tried to mess with it a bit again, in case youre wondering why i didnt include this before... I've said too much. Forgive my long-winded fingers :p

    Read the article

  • Chrome Time Track Is a Simple Task Time Tracker

    - by ETC
    If you don’t need advanced project tracking but still want to track how long it takes you to finish certain tasks or projects, Chrome Time Tracker is a free Chrome extension with a dead simple interface. Install the extension and a Time Track icon appears in your toolbar. Click it to create new tasks, delete old tasks, and start, stop, and reset your task timers. When the timer is running the icon changes to indicate you’re on the clock; pause the timer and it toggles back to the default icon. Hit up the link below to grab a copy. Chrome Time Track is free and works wherever Google Chrome does. Chrome Time Track [Google Chrome Extensions] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

    Read the article

  • Was steckt in den Oracle Datenbankeditionen?

    - by carstenczarski
    Im Januar 2013 findet eine Veranstaltung (Oracle Developer Day) zum Thema Datenbank statt - und zwar Datenbank "pur". Es geht um die verschiedenen Editionen (SE,SE1,EE), was drinsteckt und wann man was braucht. Die Oracle Datenbank in der PraxisWas steckt in den Editionen? Einsatzgebiete, Tipps und Triks zum Mitnehmen, inkl. Ausblick auf neue Funktionen Die Einsatzgebiete für die Oracle Datenbank sind vielfältig, und so bietet Oracle seine marktführende Datenbank in unterschiedlichen Editionen an. Über 30 Jahre Erfahrung in der Weiterentwicklung haben zu einer Fülle von nützlichen Features geführt, welche in den verschiedenen Ausführungen sinnvoll aufgeteilt sind. Ein Ausblick auf die Funktionen der für 2013 geplanten neuen Datenbank-Version rundet den Workshop ab. In dieser speziell von der BU DB zusammengestellten Veranstaltung werden wir Sie neben vielen Tipps und Tricks zu folgenden Themen auf den neuesten Stand bringen: Die Unterschiede der Editionen und ihre Geheimnisse Umfangreiche Basisausstattung auch ohne Option Performance und Skalierbarkeit in den einzelnen Editionen Kosten- und Ressourceneinsparung leicht gemacht Sicherheit in der Datenbank Steigerung der Verfügbarkeit mit einfachen Mitteln Der Umgang mit großen Datenmengen Cloud Technologien in der Oracle Datenbank Termine, Orte und Anmeldelinks sind hier zu finden - die Teilnahme ist kostenlos - also am besten gleich anmelden.

    Read the article

  • What could cause a pixel shader to paint outside the lines of the vertex shader output?

    - by Rei Miyasaka
    From what I understand, the pixels that a pixel shader operates on are specified implicitly by the SV_POSITION output (in DirectX) of the vertex shader. What then could cause a pixel shader to render in the middle of nowhere? I used the new Visual Studio 2012 graphics debugger to visualize my vertex and pixel shader output. This is the output from a DrawIndexed() call that draws a cube: The pink part is the rendered output of the pixel shader, which takes the cube on its left as its input. The vertex shader code: cbuffer Buf { float4x4 final; }; struct In { float4 pos:POSITION; float3 norm:NORMAL; float2 texuv:TEXCOORD; }; struct Out { float4 col:COLOR; float2 tex:TEXCOORD; float4 pos:SV_POSITION; }; Out main(In input) { Out output; output.pos = mul(input.pos, final); output.col = float4(1.0f, 0.5f, 0.5f, 1.0f); output.tex = input.texuv; return output; } And the pixel shader: struct In { float4 col:COLOR; float2 tex:TEXCOORD; float4 pos:SV_POSITION; }; float4 main(In input) : SV_TARGET { return input.col; } The raster stage is the only thing between the vertex shader and the pixel shader, so my suspicion is that it's some raster stage settings. But the raster stage shouldn't change the shape of the vertex shader output so drastically, should it?

    Read the article

  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

    Read the article

  • Using gluLookAt to move camera in 2D iPhone game ?

    - by Mr.Gando
    Hey guys, I'm trying to use gluLookAt to move the camera in my iPhone game, but every time I've tried to use gluLookAt my screen just goes "blank" ( grey in this case ) I'm trying to render a simple triangle and to move the camera, this is my code: to setup my scene I do: glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glRotatef(-90.0, 0.0, 0.0, 1.0); //using iPhone in horizontal mode glOrthof(-240, 240, -160, 160, -1, 1); glMatrixMode(GL_MODELVIEW); then my "triangle rendering" code looks like: GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This draws a red triangle in the middle of the screen, when I try to apply gluLookAt ( I got the implementation of the function from Cocos2D so I asume it's correct ), i do: glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,1,0,0,0,0,0,1); // try to move the camera a bit ? GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This leads me to grey screen (glClearColor is grey), I've tried all sort of things and read what I've found about gluLookAt on the net, but no luck :(, if someone could explain me or show me how to move to move the camera in a top-down fashion ( zelda, etc ), I would really appreciate it. Thanks!

    Read the article

  • Gnome 3 - Multiple Video Cards - Xinerama -- Forced Fallback Mode

    - by Alvin
    Just installed a 2nd nvidia video card -- previously had gnome 3 working perfectly with 2 monitors on a a single video card using twinview tried a number of things thus far twinview on 1 card + xinerama no xinerama no twinview various manual xorg.conf hacks based on random forums (couple references below) xinerama no twinview with and without Extensions Composite The last one is what I'm using now -- it results in a forced fallback mode with Composite Disable set at the end of xorg.conf via nvidia-settings Section "Extensions" Option "Composite" "Disable" EndSection when I disabled that last snippet it boots to gnome 3 full with the left monitor on a black screen and the middle monitor as primary but non-responsive switching to console mode Ctrl+Alt+F1 and then switching back I get 3 black screens with a mouse that can move around but nothing to interact with issue seems related to OpenGL and the multiple video cards -- I can boot into Unity without issue though my Glx-Dock shows up with the black background as barely shows in the screenshot below indicating the OpenGL is not initiated has anyone had any luck with getting Xinerama to work with Multiple NVidia Video Cards with OpenGL support? Found this in the logs while looking a bit further [ 23.208] (II) NVIDIA(1): Setting mode "nvidia-auto-select+0+0" [ 23.254] (WW) NVIDIA(1): The GPU driving screen 1 is incompatible with the rest of the [ 23.254] (WW) NVIDIA(1): GPUs composing the desktop. OpenGL rendering will be [ 23.254] (WW) NVIDIA(1): disabled on screen 1. [ 23.277] (==) NVIDIA(1): Disabling shared memory pixmaps [ 23.277] (==) NVIDIA(1): Backing store disabled [ 23.277] (==) NVIDIA(1): Silken mouse enabled [ 23.277] (==) NVIDIA(1): DPMS enabled According to this page at the NVidia User Docs http://us.download.nvidia.com/XFree86/Linux-x86/173.14.09/README/chapter-14.html I may be out of luck =( Starting this question with the hopes that others may be able to help debug and perhaps gain answers over time as I really want to get the full gnome 3 back.

    Read the article

  • OpenGL: Want to keep gun on top of car and be able to control angle. Having difficulties.

    - by Blair
    So I am making a simple game. I want to put a gun on top of a car so basically like a long rod in the middle of a black is how I am modelling it right now. I want to be able to control the angle of the gun. Basically it can go forward all the way so that it is parallel to the ground facing the direction the car is moving or it can point behind the car and any of the angles in between these positions. I have something like the following right now but its not really working. Is there an better way to do this that I am not seeing? #This will place the car glPushMatrix() glTranslatef(self.position.x,1.5,self.position.z) glRotated(self.rotation, 0.0, 1.0, 0.0) glScaled(0.5, 0.5, 0.5) glCallList(self.model.gl_list) glPopMatrix() #This will place the gun on top glPushMatrix() glTranslatef(self.position.x,2.5,self.position.z) glRotated(self.tube_angle, self.direction.z, 0.0, self.direction.x) print self.direction.z glRotated(45, self.position.z, 0.0, self.position.x) glScaled(1.0, 0.5, 1.0) glCallList(self.tube.gl_list) glPopMatrix() This almost works. It moves the gun up and down. But when the car moves around the angle of the gun changes. Not what I want.

    Read the article

  • Our winners- and some BBQ for everyone

    - by Steve Tunstall
    Congrats to our two winners for the first two comments on my last entry. Steve from Australia and John Lemon. Steve won since he was the first person over the International Date Line to see the post I made so late after a workday on Friday. So not only does he get to live in a country with the 2nd most beautiful women in the world, but now he gets some cool Oracle Swag, too. (Yes, I live on the beach in southern California, so you can guess where 1st place is for that other contest…Now if Steve happens to live in Manly, we may actually have a tie going…) OK, ok, for everyone else, you can be winners, too. How you ask? I will make you the envy of every guy and gal in your neighborhood or campsite. What follows is the way to smoke the best ribs you or anyone you know have ever tasted. Follow my instructions and give it a try. People at your party/cookout/campsite will tell you that they’re the best ribs they’ve ever had, and I will let you take all the credit. Yes, I fully realize this post is going to be longer than any post I’ve done yet. But let’s get serious here. Smoking meat is much more important, agreed? J In all honesty, this is a repeat of another blog I did, so I’m just copying and pasting. Step 1. Get some ribs. I actually really like Costco’s pack. They have both St. Louis and Baby Back. (They are the same ribs, but cut in half down the sides. St. Louis style is the ‘front’ of the ribs closest to the stomach, and ‘Baby back’ is the part of the ribs where is connects to the backbone). I like them both, so here you see I got one pack of each. About 4 racks to a pack. So these two packs for $25 each will feed about 16-20 of my guests. So around 3 bucks a person is a pretty good deal for the best ribs you’ll ever have. Step 2. Prep the ribs the night before you’re going to smoke. You need to trim them to fit your smoker racks, and also take off the membrane and add your rub. Then cover and set in fridge overnight. Here’s how to take off the membrane, which will not break down with heat and smoke like the rest of the meat, so must be removed. Use a butter knife to work in a ways between the membrane and the white bone. Just enough to make room for your finger. Try really hard not to poke through the membrane, you want to keep it whole. See how my gloved fingers can now start to lift up and pull off the membrane? This is what you are trying to do. It’s awesome when the whole thing can come off at once. This one is going great, maybe the best one I’ve ever done. Sometime, it falls apart and doesn't come off in one nice piece. I hate when that happens. Now, add your rub and pat it down once into the meat with your other hand. My rub is not secret. I got it from my mentor, a BBQ competitive chef who is currently ranked #1 in California and #3 in the nation on the BBQ circuit. He does full-day classes in southern California if anyone is interested in taking his class. Go to www.slapyodaddybbq.com to check him out. I tweaked his run recipe a tad and made my own. It’s one part Lawry’s, one part sugar, one part Montreal Steak Seasoning, one part garlic powder, one-half part red chili powder, one-half part paprika, and then 1/20th part cayenne. You can adjust that last ingredient, or leave it out. Real cheap stuff you can get at Costco. This lets you make enough rub to last about a year or two. Don’t make it all at once, make a shaker’s worth and use it up before you make more. Place it all in a bowl, mix well, and then add to a shaker like you see here. You can get a shaker with medium sized holes on it at any restaurant supply store or Smart & Final. The kind you see at pizza places for their red pepper flakes works best. Now cover and place in fridge overnight. Step 3. The next day. Ok, I’m ready to go. Get your stuff together. You will need your smoker, some good foil, a can of peach nectar, a bottle of Agave syrup, and a package of brown sugar. You will need this stuff later. I also use a clean spray bottle, and apple juice. Step 4. Make your fire, or turn on your electric smoker. In this example I’m using my portable charcoal smoker. I got this for only $40. I then modified it to be useful. Once modified, these guys actually work very well. Trust me, your food DOES NOT KNOW how expensive your smoker is. Someone who tells you that you need to spend a bunch of money on a smoker is an idiot. I also have an electric smoker that stays in my backyard. It’s cleaner and larger so I can smoke more food. But this little $40 one works great for going camping. Here is what my fire-bowl looks like. I leave a space in the middle open, and place cold charcoal and wood chucks in a circle going outwards. This makes it so when I dump the hot coals down the middle, they will slowly burn outwards, hitting different wood chucks at different times, allowing me to go 4-5 hours without having to even touch my fire. For ribs, I use apple and pecan wood. Pecan works for anything. Apple or any fruit wood is excellent for pork. So now I make my hot charcoal with a chimney only about half-full. I found a great use for that side-burner on my grill that I never use. It makes a fantastic chimney starter. You never use fluids of any kind, nor ever use that stupid charcoal that has lighter fluid built into it. Never, ever, ever. Step 5. Smoke. Add your ribs in the racks and stack them up in your smoker. I have a digital thermometer on a probe that I use to keep track of the temp in the smoker. I just lay the probe on the top rack and shut the lid. This cheap guy is a little harder to maintain the right temperature of around 225 F, so I do have to keep my eye on it more than my electric one or a more expensive charcoal one with the cool gadgets that regulate your temp for you. Every hour, spray apple juice all over your ribs using that spray bottle. After about 3 hours, you should have a very good crust (called the Bark) on your ribs. Once you have the Bark where you want it, carefully remove your ribs and place them in a tray. We are now ready for a very important part to make the flavor. Get a large piece of foil and place one rib section on it. Splash some of the peach nectar on it, and then a drizzle of the Agave syrup. Then, use your gloved hand to pack on some brown sugar. Do this on BOTH sides, and then completely wrap it up TIGHT in the foil. Do this for each rib section, and then place all the wrapped sections back into the smoker for another 4 to 6 hours. This is where the meat will get tender and flavorful. The first three hours is only to make the smoke bark. You don’t need smoke anymore, since the ribs are wrapped, you only need to keep the heat around 225 for the next 4-6 hours. Obviously you don’t spray anymore. Just time and slow heat. Be patient. It’s actually really hard to overdo it. You can let them go longer, and all that will happen is they will get even MORE tender!!! If you take them out too soon, they will be tough. How do you know? Take out one package (use long tongs) and open it up. If you grab a bone with your tongs and it just falls apart and breaks away from the rest of the meat, you are done!!! Enjoy!!! Step 6. Eat. It pulls apart like this when it’s done. By the way, smoking tri-tip is way easier. Just rub it with the same rub, and put in your smoker for about 2.5 hours at 250 F. That’s it. Low-maintenance. It comes out like this, with a fantastic smoke ring and amazing flavor. Thanks, and I will put up another good tip, about the ZFSSA, around the end of November. Steve 

    Read the article

  • Exadata X3 In-Memory Database Machine: To be or not to be

    - by Luis Moreno Campos
    Since Larry Ellison announced Oracle Exadata X3 as the new generation of the Database Machine, he established the product in the In-Memory Database arena. And that annoyed some people. We all know that In-Memory Databases are the ones that *only* execute in memory and use the other layers of storage for persistency (mainly disk). Oracle database has always been a technology that uses memory as a caching mechanism and that hasn't change nor it will change with Oracle Database 12c. So this is the central point of fuss when it comes to announcing an Engineered Systems as In-Memory Database, when in fact it still runs Oracle Database, not vanilla but still the same product. Let me tell you purist people out there: when you find no new ground breaking point to get all excited about you decide to bash it, and go against its claims. It's not like a car manufacturer that launches a mini-van in the market and calls it a Sports Car, we are talking about a fundamental change in the ILM stack: level 2 of caching is now self sufficient. It's not DRAM? Who cares, still let's you put in flash amounts of data not done up until now, so I guess Oracle can name it whatever Larry wants because in the end it's something never done before. Now let's imagine that you hop on the pure In-Memory Database bandwagon. You would be stuck with a database technology that lags behind the Oracle Database hundreds of light years in man/hours innovations and features. Do you really want to travel back in time? Remember, the first rule about time travelling is that "Security is not Guaranteed". Your choice. LMC

    Read the article

  • Insurance Outlook: Just Right of Center

    - by Chuck Johnston Admin
    On Tuesday June 21st, PwC lead a session at the International Insurance Society meeting in Toronto focused on the opportunity in insurance.  The scenarios focusing on globalization, regulation and new areas of insurance opportunity were well defined and thought provoking, but the most interesting part of the session was the audience participation. PwC used a favorite strategic planning tool of mine, scenario planning, to highlight the important financial, political, social and technological dimensions that impact the insurance industry. Using wireless polling keypads, the audience was able to participate in scoring a range of possibilities across each dimension using a 1 to 5 ranking; 1 being generally negative or highly pessimistic scenarios and 5 being very positive or more confident scenarios. The results were then displayed on a screen with a line or "center" in the middle. "Left of center" was defined as being highly cautious and conservative, while "right of center" was defined as a more optimistic outlook for the industry's future. This session was attended by insurance carriers' senior leadership, leading insurance academics, senior regulators, and the occasional insurance technology executive. In general, the average answer fell just right of center, i.e. a little more positive or optimistic than center. Three years ago, after the 2008 financial crisis, I suspect the answers would have skewed more sharply to the left of center. This sense that things are generally getting better for insurers and that there is the potential for positive change pervaded the conference. There is still caution and concern around economic factors, regulation (especially the potential pitfalls of regulatory convergence with banking) and talent management, but in general, the industry outlook is more positive than it's been in several years. Chuck Johnston is vice president of industry strategy, Oracle Insurance. 

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >