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  • iPhone Core Data: request for member 'tableView' in something not a structure or union

    - by Nic Hubbard
    I am trying to use CoreData to populate a UITableView. I have been using the developer "Locations" project, and I think I have everything correct. But, now I am getting the following error when I build: request for member 'tableView' in something not a structure or union Why would it be confused about tableView? I am using it many times in the methods. The errors seem to be coming from: [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES]; Ideas?

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  • Number of times a iphone app installed

    - by thndrkiss
    Hi, I am new to iphone stuff. After deploying an application in iTunes is there a way to find out the number of iphone/ipod touch which has installed / uninstalled this application ? During uninstall the user is asked to rate the application, how to get that information with a developer license credentials ?

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  • How to I pass @selector as a parameter?

    - by erotsppa
    For the method [NSThread detachNewThreadSelector:@selector(method:) toTarget:self withObject:(id)SELECTOR]; How do I pass in a @selector? I tried casting it to (id) to make it compile but it crashes in runtime. More specifically, I have a method like this +(void)method1:(SEL)selector{ [NSThread detachNewThreadSelector:@selector(method2:) toTarget:self withObject:selector]; } it crashes, how do I pass in the selector without crashing? So that the new thread can call the selector when the thread is ready?

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  • Download And Install apk from a link.

    - by rayman
    Hi, I`am trying to download and install an apk from some link, but for some reason i get an exception. I have one method downloadfile() which downloading the file and a call to and installFile() method, which supposed to install it in the device. some code: public void downloadFile() { String fileName = "someApplication.apk"; MsgProxyLogger.debug(TAG, "TAG:Starting to download"); try { URL u = new URL( "http://10.122.233.22/test/someApplication.apk"); try { HttpURLConnection c = (HttpURLConnection) u.openConnection(); try { c.setRequestMethod("GET"); c.setDoOutput(true); try { c.connect(); FileOutputStream f = context.openFileOutput(fileName, context.MODE_WORLD_READABLE); try { InputStream in = c.getInputStream(); byte[] buffer = new byte[1024]; int len1 = 0; int totsize = 0; try { while ((len1 = in.read(buffer)) > 0) { totsize += len1; f.write(buffer, 0, len1);// .write(buffer); } } catch (IOException e) { e.printStackTrace(); } f.close(); MsgProxyLogger.debug(TAG, TAG + ":Saved file with name: " + fileName); InstallFile(fileName); } catch (IOException e) { e.printStackTrace(); } } catch (IOException e) { e.printStackTrace(); } } catch (ProtocolException e) { e.printStackTrace(); } } catch (IOException e) { e.printStackTrace(); } } catch (MalformedURLException e) { e.printStackTrace(); } } and this is the install file method: private void InstallFile(String fileName) { MsgProxyLogger.debug(TAG, TAG + ":Installing file " + fileName); String src = String.format( "file:///data/data/com.test/files/", fileName); Uri mPackageURI = Uri.parse(src); PackageManager pm = context.getPackageManager(); int installFlags = 0; try { PackageInfo pi = pm.getPackageInfo("com.mirs.agentcore.msgproxy", PackageManager.GET_UNINSTALLED_PACKAGES); if (pi != null) { MsgProxyLogger.debug(TAG, TAG + ":replacing " + fileName); installFlags |= PackageManager.REPLACE_EXISTING_PACKAGE; } } catch (NameNotFoundException e) { } try { // PackageInstallObserver observer = new PackageInstallObserver(); pm.installPackage(mPackageURI); } catch (SecurityException e) { //!!!!!!!!!!!!!here i get an security exception!!!!!!!!!!! MsgProxyLogger.debug(TAG, TAG + ":not permission? " + fileName); } this is the exception details: "Neither user 10057 nor current process has android.permission.INSTALL_PACKAGES". and i have set in my main app that permission in the manifest. anyone has any idea? thanks, ray.

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  • Categories in static library for iPhone device 3.0

    - by Nick
    I have categories in my static library. Any application developer should set -ObjC flag to "Other Linker Flags" to use my static library properly. It works fine for iPhone device/iPhone Simulator 2.x and iPhone Simulator 3.0. But it crashes for iPhone device 3.0. As written in this article it is new linker bug. They suggest to use one more linker flag: -all_load. But when I add this flag, build fails too, because there are duplicate symbols. How to use categories in static libraries for iPhone device 3.0? Any suggestions?

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  • how to add a instance variable and use it in a custom UIButton

    - by thndrkiss
    Hi, I created a custom UIButton like this @interface CustomButton : UIButton { NSString *firstLine; NSString *secondLine; } @property (nonatomic, retain) NSString *firstLine; @property (nonatomic, retain) NSString *secondLine; @end CustomButton* rightButton = [CustomButton buttonWithType:UIButtonTypeDetailDisclosure]; rightButton.secondLine:@"hello"; error message is * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIButton setSecondLine:]: unrecognized selector sent to instance 0x43280e0' What has to be done to fix this up ? how should the instance variable added ?

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • uitableview delegate methods are not called

    - by Sean
    hi all i got the problem that the tableview methods are not called the first time the tableview is shown. if switch back to the previous view and then click the button to show the tableview again, the methods are called this time. i've to say that i show an actionsheet while the tableview is loading. the actionsheet i call in the ViewWillAppear method. thanks in advance sean

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  • How to get contacts in order of they upcoming birthdays?

    - by Pentium10
    I have code to read contacts details and to read birthday. But how do I get a list of contacts in order of they upcoming birthday? For a single contact identified by id I get details and birthday like this. Cursor c = null; try { Uri uri = ContentUris.withAppendedId( ContactsContract.Contacts.CONTENT_URI, id); c = ctx.getContentResolver().query(uri, null, null, null, null); if (c != null) { if (c.moveToFirst()) { DatabaseUtils.cursorRowToContentValues(c, data); } } c.close(); // read birthday c = ctx.getContentResolver() .query( Data.CONTENT_URI, new String[] { Event.DATA }, Data.CONTACT_ID + "=" + id + " AND " + Data.MIMETYPE + "= '" + Event.CONTENT_ITEM_TYPE + "' AND " + Event.TYPE + "=" + Event.TYPE_BIRTHDAY, null, Data.DISPLAY_NAME); if (c != null) { try { if (c.moveToFirst()) { this.setBirthday(c.getString(0)); } } finally { c.close(); } } return super.load(id); } catch (Exception e) { Log.v(TAG(), e.getMessage(), e); e.printStackTrace(); return false; } finally { if (c != null) c.close(); }

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  • Example: Objective C method alongside a php method

    - by Nic Hubbard
    I am very used to javascript and php programing, and I just jumped into programing Objective C. After working with it for a few weeks, the methods still confused me, as to how it is passing params, and how the methods are named. Since I am used to php, I am used to seeing: function myFunc($param1, $param2, $param3, $param4) { return FALSE; } Could someone show me how this would be written in Objective C, so that I can get used to writing methods that have parameters?

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  • How to fetch distinct values in Core Data?

    - by Andy
    So in looking through Core Data Snippets, I found the following code: ... [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctValues:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:@"<#Attribute name#>"]]; // Execute the fetch NSError *error; id requestedValue = nil; // WTF? This isn't defined or used anywhere NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; if (objects == nil) { // handle the error } This is great and seems perfect for what I need...but how does one actually use it? I assume since it's returning dictionaries, I need a key to get at the values - but where's the key defined? Is that the "id requestedValue = nil" line? If so, how does "requestedValue" become the key? Xcode gives me a compiler warning about an unused variable at the "requestedValue" declaration. I feel like I'm missing something here. Thanks in advance for any assistance you can offer.

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  • Core Location Best Placement and User Interruption

    - by b.dot
    Hi All, My application uses Core Location in three different views. It's working perfectly. In my first view, I subclass the CLLocationManager and use protocol methods for location updates to my calling class. Before I install the framework and code in my other classes, I was wondering: Is the protocol method the best way? What happens to the Core Location execution if the user exits the view or quits the app while it's trying to get a location fix? Is the location task terminated with the GPS system turned off immediately? If the user simply switches to another view, is it OK to assume that I can start Core Location in the next view without regard to the last? Where should the first update location call be placed. Should the application delegate instantiate the CLLocation Manager class using protocol so that it can update any of the views chosen or should each class instantiate the manager. Any feedback would be appreciated. Thanks.

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  • UINavigationController creating a blank view out of thin air?

    - by Alex Gosselin
    Ok, this one is really weird... I can't show code for it exactly cause it follows a pretty snake-like pattern through subclasses etc, there would be a pile of it. The important parts are that I push a view controller, which during viewWillAppear pushes another view controller onto the nav controller. My nav controller is an item in a tab bar. When I press back twice, I wind up at a blank view with the same title as my root view controller, (I have no other views having this title). I even tested and put a NSLog() in viewWillAppear to make sure it was the same view appearing, but for some reason the mystery blank view is showing up instead of my view. I am able to get the original view back by pressing the button on the tab bar again. (The one that corresponds to the nav controller). This confuses me greatly, so any help would be appreciated. I will post code if somebody could narrow down what code to put. Thanks.

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  • Does Iphone supports background process or services?

    - by Fedrick
    Hi all, I am planning to develop a iphone client application to upload images from iphone gallery to amazon s3 using rest calls.so is there any library to run this application as a background process in iphone. Also is there any library to access the iphone photo gallery(Should be able access all the images,not only selected one like in UIImagePickerController) Thanks in advance for stack overflow masters for sharing their knowledge.....

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  • UIView shadow drawing wrong

    - by dc
    Trying to draw a shadow using code from this question: http://stackoverflow.com/questions/805872/how-do-i-draw-a-shadow-under-a-uiview I implement it in a UIView subclass as discussed, but when I try and use it using UIView *shadow = [[ShadowView alloc]initWithFrame:CGRectMake(100,100,100,100)]; I get only a black square, rather than something resembling shadow. Am I missing something here?

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  • NSUserDefaults always returns 0, in Simulator and Device

    - by joec
    I have a settings bundle in my iPhone app, with the following PList: Type: PSMultiValueSpecifier Title: Within (Kilometres) DefaultValue: Number: 1 Titles: Array: Item 1: Number: 1 Item 2: Number: 2 Values: Array: Item 1: Number: 1 Item 2: Number: 2 Key: String: km Then in my code i have: NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSInteger choiceOne = [defaults integerForKey:@"km"]; choiceOne is always 0. What am i doing wrong? Thanks

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  • Custom UITableViewCell with 2 UILabel's resized

    - by petert
    I'm struggling to create a custom UITableViewCell (in IB) that has a UIImageView on the left, fixed to the top left corner, then 2 UILabel's adjacent to it, side by side. So the cell looks something like: +---------------------------+ | IMAGE LABEL1 LABEL2 > | +---------------------------+ What I cannot seem to do is to change the frame of LABEL1 so it fits the text is contains, then make sure LABEL2 moves to the left (or right) so it ends up directly adjacent to it, filling all the space for the rest of the cell. So, concentrating on the label text, I'd like cell to look like this: +---------------------------+ | IMAGE Call 123456 > | +---------------------------+ after I've set LABEL1 to "Call" and LABEL2 to "123456" in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath Actually I can resize LABEL1 with this: CGSize sizeToMakeLabel = [label.text sizeWithFont:label.font]; label.frame = CGRectMake(label.frame.origin.x, label.frame.origin.y, sizeToMakeLabel.width + 3, sizeToMakeLabel.height); Now the frame for the text "Call" fits this text (confirmed by setting a background color), but the text "123456" doesn't seem to shift to the left, whatever autosizing I set in IB, or methods to resize the cells view? I seem to need the +3 to make sure "Call" didn't look like this "C…" also? I'm using 2 labels so LABEL1 can be in a bold font say.

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  • OPENGLES 2.0 equivalent of glorthof?

    - by Zippo
    Hi Guys, In my iphone app, i need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So i figured i need to multiply the vertices with ModelView matrix first, then i need to multiply it with the Orthogonal projection matrix. First of all am on the right track? I have the Model View Matrix, but need the projection matrix. Is there a glorthof equivalent in ES 2.0? PS: i am new to opengl. Thanks for your help. Zippo

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  • Is it possible to hide the tabbar when a button is pressed to allow a full screen view of the conten

    - by Jonah
    I have a UITabBar in the detail view of my navigation based application. I am storing text and images in a tableview and would like the user to be able to tap on a cell to hide the navigation controller and the tabbar for full screen viewing of the content. I found this code for hiding the top bars, but it does not seem as easy to hide the tabbar. [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController setNavigationBarHidden:YES animated:YES]; Does anyone know how to do this? This code does not work to hide the tabBar once the view is already loaded. yourTabViewController.hidesBottomBarWhenPushed = YES;

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  • image Gallery in iPhone

    - by Arun Thakkar
    Hello EveryOne!! Hope You all are fine and also in Your best of moods!! I need You Guys help.. I need to Create an Image Gallery!! That may be use Concept of Scrolling and Paging together. When i Click on Button, It will open new view in landscape mode. This View is for my Image Gallery.. It Shows 5 Images 1) - Centered Large Image With its description on Bottom. 2) - Next Coming image on left side, This image is slightly tilled at some angle, Without any description at bottom. 3)next to next coming image on left to 2nd image. 4) - previous image on right side, This image is slightly tilled at some angle, Without any description at bottom. 5)Previous to Previous image on right of 4th image And All images are scrollable.. like When i scroll 2nd image, it Will move to Center and show its description and image Which is already centered move to previous image. Sorry for my Confused English, I have also given link Bellow. kindly Check it. Click here For Showing image. I Tried for Basic code of paging and scrolling but unluckily nothing helpful. Kindly share your knowledge as well as Guide me to develop such image gallery. Looking forwards. Thanks, Regards, Arun Thakkar

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  • What are the Build Settings for a Universal iPhone and iPad Application

    - by McPragma
    What would be the settings to build and have accepted an universal app for both the iPad and iPhone? That is, what would be the settings in Project X Info Build for Architectures [ARCHS] ("Standard(armv6)" or "Optimized(armv6 armv7)" or other) Valid Architectures [VALID_ARCHS] ("armv6 armv7" or other) Build Active Architecture Only (checked or unchecked) and what would we select in the dropdown (Device - 3.2|Distribution|armv?) ? We're either getting warnings at build time that we haven't built for armv7, or the app upload is rejected on account of "The binary you uploaded was invalid. When supporting iPhone, the executable must include support for the armv6 architecture". Thank you for your help.

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