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  • How do I implement repository pattern and unit of work when dealing with multiple data stores?

    - by Jason
    I have a unique situation where I am building a DDD based system that needs to access both Active Directory and a SQL database as persistence. Initially this wasnt a problem because our design was setup where we had a unit of work that looked like this: public interface IUnitOfWork { void BeginTransaction() void Commit() } and our repositories looked like this: public interface IRepository<T> { T GetByID() void Save(T entity) void Delete(T entity) } In this setup our load and save would handle the mapping between both data stores because we wrote it ourselves. The unit of work would handle transactions and would contain the Linq To SQL data context that the repositories would use for persistence. The active directory part was handled by a domain service implemented in infrastructure and consumed by the repositories in each Save() method. Save() was responsible with interacting with the data context to do all the database operations. Now we are trying to adapt it to entity framework and take advantage of POCO. Ideally we would not need the Save() method because the domain objects are being tracked by the object context and we would just need to add a Save() method on the unit of work to have the object context save the changes, and a way to register new objects with the context. The new proposed design looks more like this: public interface IUnitOfWork { void BeginTransaction() void Save() void Commit() } public interface IRepository<T> { T GetByID() void Add(T entity) void Delete(T entity) } This solves the data access problem with entity framework, but does not solve the problem with our active directory integration. Before, it was in the Save() method on the repository, but now it has no home. The unit of work knows nothing other than the entity framework data context. Where should this logic go? I argue this design only works if you only have one data store using entity framework. Any ideas how to best approach this issue? Where should I put this logic?

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  • Should I Return "500" or "404" if a Requested Image is not Found?

    - by Michael Robinson
    I work with code written by other people, occasionally I am left somewhat confused and at these times Stack Overflow saves me. Please, save me again. Our site allows people to upload images and later embed them within text in our site like so: <img src="http://site.com/image_script.php?p=some_image_identifier"/> My question is: If the identifier, "p", does not lead us to an image should the server return "500" or "404"? I would have thought it should be "404", but that's not what is happening right now.

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  • Prototype.js: How can i return an array without all the methods Prototypes extends Array with?

    - by Morten
    Hi! Is there a way to return a new version of an array/hash that does not contain all the methods/functions that prototype extends the array object with? Example: var myArray = $A(); myArray['test'] = '1'; myArray['test2'] = '2'; var myVariableToPassToAjax = myArray; If I debug myVariableToPassToAjax it looks like this: Array ( [test] = 1 [test2] = 2 [each] = function each(iterator, context) { .......... .......... } ...and all the other extended array functions ); Is there a way to solve this? :-/ Morten

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  • How can i return IEnumarable data from function in GridView with Entity FrameWork?

    - by programmerist
    protected IEnumerable GetPersonalsData() { // List personel; using (FirmaEntities firmactx = new FirmaEntities()) { var personeldata = (from p in firmactx.Personals select new { p.ID, p.Name, p.SurName }); return personeldata.AsEnumerable(); } } i wan to send GetPersonelData() into GridView DataSource. Like That: gwPersonel.DataSource = GetPersonelData(); gwPersonel.DataBind(); it monitored to me on : gwPersonel.DataBind(); this error: "The ObjectContext instance has been disposed and can no longer be used for operations that require a connection."

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  • How do I put my return data from an asmx into JSON? I'm having trouble finding decent literature

    - by jphenow
    I want to return an array of javascript objects from my asp.net asmx file. ie. variable = [ { *value1*: 'value1', *value2*: 'value2', ..., }, { . . } ]; I seem have been having trouble reaching this. I'd put this into code but I've been hacking away at it so much it'd probably do more harm than good in having this answered. Basically I am using a web service to find names as people type the name. I'd use a regular text file or something but its a huge database that's always changing - and don't worry I've indexed the names so searching can be a little snappier - but I would really prefer to stick with this method and just figure out how to get usable JSON back to javascript. I've seen a few that sort of attempt to describe how one would approach this but I honestly think microsofts articles are damn near unreadable. Thanks in advance for assistance.

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  • Play and record streaming audio

    - by Igor
    I'm working on an iPhone app that should be able to play and record audio streaming data simultaneously. Is it actually possible? I'm trying to mix SpeakHere and AudioRecorder samples and getting an empty file with no audio data... Here is my .m code: import "AzRadioViewController.h" @implementation azRadioViewController static const CFOptionFlags kNetworkEvents = kCFStreamEventOpenCompleted | kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred; void MyAudioQueueOutputCallback( void* inClientData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp inStartTime, UInt32 inNumberPacketDescriptions, const AudioStreamPacketDescription inPacketDesc ) { NSLog(@"start MyAudioQueueOutputCallback"); MyData* myData = (MyData*)inClientData; NSLog(@"--- %i", inNumberPacketDescriptions); if(inNumberPacketDescriptions == 0 && myData-dataFormat.mBytesPerPacket != 0) { inNumberPacketDescriptions = inBuffer-mAudioDataByteSize / myData-dataFormat.mBytesPerPacket; } OSStatus status = AudioFileWritePackets(myData-audioFile, FALSE, inBuffer-mAudioDataByteSize, inPacketDesc, myData-currentPacket, &inNumberPacketDescriptions, inBuffer-mAudioData); if(status == 0) { myData-currentPacket += inNumberPacketDescriptions; } NSLog(@"status:%i curpac:%i pcdesct: %i", status, myData-currentPacket, inNumberPacketDescriptions); unsigned int bufIndex = MyFindQueueBuffer(myData, inBuffer); pthread_mutex_lock(&myData-mutex); myData-inuse[bufIndex] = false; pthread_cond_signal(&myData-cond); pthread_mutex_unlock(&myData-mutex); } OSStatus StartQueueIfNeeded(MyData* myData) { NSLog(@"start StartQueueIfNeeded"); OSStatus err = noErr; if (!myData-started) { err = AudioQueueStart(myData-queue, NULL); if (err) { PRINTERROR("AudioQueueStart"); myData-failed = true; return err; } myData-started = true; printf("started\n"); } return err; } OSStatus MyEnqueueBuffer(MyData* myData) { NSLog(@"start MyEnqueueBuffer"); OSStatus err = noErr; myData-inuse[myData-fillBufferIndex] = true; AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; fillBuf-mAudioDataByteSize = myData-bytesFilled; err = AudioQueueEnqueueBuffer(myData-queue, fillBuf, myData-packetsFilled, myData-packetDescs); if (err) { PRINTERROR("AudioQueueEnqueueBuffer"); myData-failed = true; return err; } StartQueueIfNeeded(myData); return err; } void WaitForFreeBuffer(MyData* myData) { NSLog(@"start WaitForFreeBuffer"); if (++myData-fillBufferIndex = kNumAQBufs) myData-fillBufferIndex = 0; myData-bytesFilled = 0; myData-packetsFilled = 0; printf("-lock\n"); pthread_mutex_lock(&myData-mutex); while (myData-inuse[myData-fillBufferIndex]) { printf("... WAITING ...\n"); pthread_cond_wait(&myData-cond, &myData-mutex); } pthread_mutex_unlock(&myData-mutex); printf("<-unlock\n"); } int MyFindQueueBuffer(MyData* myData, AudioQueueBufferRef inBuffer) { NSLog(@"start MyFindQueueBuffer"); for (unsigned int i = 0; i < kNumAQBufs; ++i) { if (inBuffer == myData-audioQueueBuffer[i]) return i; } return -1; } void MyAudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID) { NSLog(@"start MyAudioQueueIsRunningCallback"); MyData* myData = (MyData*)inClientData; UInt32 running; UInt32 size; OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size); if (err) { PRINTERROR("get kAudioQueueProperty_IsRunning"); return; } if (!running) { pthread_mutex_lock(&myData-mutex); pthread_cond_signal(&myData-done); pthread_mutex_unlock(&myData-mutex); } } void MyPropertyListenerProc( void * inClientData, AudioFileStreamID inAudioFileStream, AudioFileStreamPropertyID inPropertyID, UInt32 * ioFlags) { NSLog(@"start MyPropertyListenerProc"); MyData* myData = (MyData*)inClientData; OSStatus err = noErr; printf("found property '%c%c%c%c'\n", (inPropertyID24)&255, (inPropertyID16)&255, (inPropertyID8)&255, inPropertyID&255); switch (inPropertyID) { case kAudioFileStreamProperty_ReadyToProducePackets : { AudioStreamBasicDescription asbd; UInt32 asbdSize = sizeof(asbd); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_DataFormat, &asbdSize, &asbd); if (err) { PRINTERROR("get kAudioFileStreamProperty_DataFormat"); myData-failed = true; break; } err = AudioQueueNewOutput(&asbd, MyAudioQueueOutputCallback, myData, NULL, NULL, 0, &myData-queue); if (err) { PRINTERROR("AudioQueueNewOutput"); myData-failed = true; break; } for (unsigned int i = 0; i < kNumAQBufs; ++i) { err = AudioQueueAllocateBuffer(myData-queue, kAQBufSize, &myData-audioQueueBuffer[i]); if (err) { PRINTERROR("AudioQueueAllocateBuffer"); myData-failed = true; break; } } UInt32 cookieSize; Boolean writable; err = AudioFileStreamGetPropertyInfo(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, &writable); if (err) { PRINTERROR("info kAudioFileStreamProperty_MagicCookieData"); break; } printf("cookieSize %d\n", cookieSize); void* cookieData = calloc(1, cookieSize); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, cookieData); if (err) { PRINTERROR("get kAudioFileStreamProperty_MagicCookieData"); free(cookieData); break; } err = AudioQueueSetProperty(myData-queue, kAudioQueueProperty_MagicCookie, cookieData, cookieSize); free(cookieData); if (err) { PRINTERROR("set kAudioQueueProperty_MagicCookie"); break; } err = AudioQueueAddPropertyListener(myData-queue, kAudioQueueProperty_IsRunning, MyAudioQueueIsRunningCallback, myData); if (err) { PRINTERROR("AudioQueueAddPropertyListener"); myData-failed = true; break; } break; } } } static void ReadStreamClientCallBack(CFReadStreamRef stream, CFStreamEventType type, void *clientCallBackInfo) { NSLog(@"start ReadStreamClientCallBack"); if(type == kCFStreamEventHasBytesAvailable) { UInt8 buffer[2048]; CFIndex bytesRead = CFReadStreamRead(stream, buffer, sizeof(buffer)); if (bytesRead < 0) { } else if (bytesRead) { OSStatus err = AudioFileStreamParseBytes(globalMyData-audioFileStream, bytesRead, buffer, 0); if (err) { PRINTERROR("AudioFileStreamParseBytes"); } } } } void MyPacketsProc(void * inClientData, UInt32 inNumberBytes, UInt32 inNumberPackets, const void * inInputData, AudioStreamPacketDescription inPacketDescriptions) { NSLog(@"start MyPacketsProc"); MyData myData = (MyData*)inClientData; printf("got data. bytes: %d packets: %d\n", inNumberBytes, inNumberPackets); for (int i = 0; i < inNumberPackets; ++i) { SInt64 packetOffset = inPacketDescriptions[i].mStartOffset; SInt64 packetSize = inPacketDescriptions[i].mDataByteSize; size_t bufSpaceRemaining = kAQBufSize - myData-bytesFilled; if (bufSpaceRemaining < packetSize) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; memcpy((char*)fillBuf-mAudioData + myData-bytesFilled, (const char*)inInputData + packetOffset, packetSize); myData-packetDescs[myData-packetsFilled] = inPacketDescriptions[i]; myData-packetDescs[myData-packetsFilled].mStartOffset = myData-bytesFilled; myData-bytesFilled += packetSize; myData-packetsFilled += 1; size_t packetsDescsRemaining = kAQMaxPacketDescs - myData-packetsFilled; if (packetsDescsRemaining == 0) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } } } (IBAction)buttonPlayPressedid)sender { label.text = @"Buffering"; [self connectionStart]; } (IBAction)buttonSavePressedid)sender { NSLog(@"save"); AudioFileClose(myData.audioFile); AudioQueueDispose(myData.queue, TRUE); } bool getFilename(char* buffer,int maxBufferLength) { NSArray paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString docDir = [paths objectAtIndex:0]; NSString* file = [docDir stringByAppendingString:@"/rec.caf"]; return [file getCString:buffer maxLength:maxBufferLength encoding:NSUTF8StringEncoding]; } -(void)connectionStart { @try { MyData* myData = (MyData*)calloc(1, sizeof(MyData)); globalMyData = myData; pthread_mutex_init(&myData-mutex, NULL); pthread_cond_init(&myData-cond, NULL); pthread_cond_init(&myData-done, NULL); NSLog(@"Start"); myData-dataFormat.mSampleRate = 16000.0f; myData-dataFormat.mFormatID = kAudioFormatLinearPCM; myData-dataFormat.mFramesPerPacket = 1; myData-dataFormat.mChannelsPerFrame = 1; myData-dataFormat.mBytesPerFrame = 2; myData-dataFormat.mBytesPerPacket = 2; myData-dataFormat.mBitsPerChannel = 16; myData-dataFormat.mReserved = 0; myData-dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; int i, bufferByteSize; UInt32 size; AudioQueueNewInput( &myData-dataFormat, MyAudioQueueOutputCallback, &myData, NULL /* run loop /, kCFRunLoopCommonModes / run loop mode /, 0 / flags */, &myData-queue); size = sizeof(&myData-dataFormat); AudioQueueGetProperty(&myData-queue, kAudioQueueProperty_StreamDescription, &myData-dataFormat, &size); CFURLRef fileURL; char path[256]; memset(path,0,sizeof(path)); getFilename(path,256); fileURL = CFURLCreateFromFileSystemRepresentation(NULL, (UInt8*)path, strlen(path), FALSE); AudioFileCreateWithURL(fileURL, kAudioFileCAFType, &myData-dataFormat, kAudioFileFlags_EraseFile, &myData-audioFile); OSStatus err = AudioFileStreamOpen(myData, MyPropertyListenerProc, MyPacketsProc, kAudioFileMP3Type, &myData-audioFileStream); if (err) { PRINTERROR("AudioFileStreamOpen"); return 1; } CFStreamClientContext ctxt = {0, self, NULL, NULL, NULL}; CFStringRef bodyData = CFSTR(""); // Usually used for POST data CFStringRef headerFieldName = CFSTR("X-My-Favorite-Field"); CFStringRef headerFieldValue = CFSTR("Dreams"); CFStringRef url = CFSTR(RADIO_LOCATION); CFURLRef myURL = CFURLCreateWithString(kCFAllocatorDefault, url, NULL); CFStringRef requestMethod = CFSTR("GET"); CFHTTPMessageRef myRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, requestMethod, myURL, kCFHTTPVersion1_1); CFHTTPMessageSetBody(myRequest, bodyData); CFHTTPMessageSetHeaderFieldValue(myRequest, headerFieldName, headerFieldValue); CFReadStreamRef stream = CFReadStreamCreateForHTTPRequest(kCFAllocatorDefault, myRequest); if (!stream) { NSLog(@"Creating the stream failed"); return; } if (!CFReadStreamSetClient(stream, kNetworkEvents, ReadStreamClientCallBack, &ctxt)) { CFRelease(stream); NSLog(@"Setting the stream's client failed."); return; } CFReadStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); if (!CFReadStreamOpen(stream)) { CFReadStreamSetClient(stream, 0, NULL, NULL); CFReadStreamUnscheduleFromRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); CFRelease(stream); NSLog(@"Opening the stream failed."); return; } } @catch (NSException *exception) { NSLog(@"main: Caught %@: %@", [exception name], [exception reason]); } } (void)viewDidLoad { [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)viewDidUnload { } (void)dealloc { [super dealloc]; } @end

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  • Can can I reference extended methods/params without having to cast from the base class object return

    - by Greg
    Hi, Is there away to not have a "cast" the top.First().Value() return to "Node", but rather have it automatically assume this (as opposed to NodeBase), so I then see extended attributes for the class I define in Node? That is is there a way to say: top.Nodes.First().Value.Path; as opposed to now having to go: ((Node)top.Nodes.First().Value).Path) thanks [TestMethod()] public void CreateNoteTest() { var top = new Topology(); Node node = top.CreateNode("a"); node.Path = "testpath"; Assert.AreEqual("testpath", ((Node)top.Nodes.First().Value).Path); // *** HERE *** } class Topology : TopologyBase<string, Node, Relationship> { } class Node : NodeBase<string> { public string Path { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } } public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } }

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  • RESTful web services - best way to return result of an operation?

    - by saille
    I am designing a RESTful API and I would like to know what the most RESTful way is to return details about an operation. E.g. an operation on a resource occurs when some data is POSTed to a URL. HTTP status codes will indicate either success or failure for the operation. But apart from success/failure I need to indicate some other info to the client, such as an ID number. So my question is, should the ID number be returned in an XML document in the response content, or should it be returned in some custom HTTP header fields? Which is more in line with the principles of REST? Or am I free to choose.

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  • How to preprocess a Django model field value before return?

    - by Satoru.Logic
    Hi, all. I have a Note model class like this: class Note(models.Model): author = models.ForeignKey(User, related_name='notes') content = NoteContentField(max_length=256) NoteContentField is a custom sub-class of CharField that override the to_python method in purpose of doing some twitter-text-conversion processing. class NoteContentField(models.CharField): __metaclass__ = models.SubfieldBase def to_python(self, value): value = super(NoteContentField, self).to_python(value) from ..utils import linkify return mark_safe(linkify(value)) However, this doesn't work. When I save a Note object like this: note = Note(author=request.use, content=form.cleaned_data['content']) The conversed value is saved into the database, which is not what I wanna see. Would you please tell me what's wrong with this? Thanks in advance.

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  • How do I do a where clause in sql and return a count back?

    - by chobo2
    Hi I am using mssql and I want to make a query that returns a count back with a where clause. Like say I have a product Table ProductId ProductName Active So how would I make it I have like Select Count(*) From Product now I don't know how to filter it so it only could if Active = true; So if there are 3 active products then it would return a count of 3 even if there is a hundred rows in the db and the other 97 are only not active. so the where clause would be probably like where active = true I am not sure how to put them together though.

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  • show() progressdialog in asynctask inside fragment

    - by just_user
    I'm trying to display a progressDialog while getting an image from a url to a imageview. When trying to show the progressDialog the parent activity has leaked window... Strange thing is that I have two fragments in the this activity, in the first fragment this exact same way of calling the progressdialog works but when the fragment is replaced and i try to make it again it crashes. This is the asynctask I'm using inside the second fragment with the crash: class SkinPreviewImage extends AsyncTask<Void, Void, Void> { private ProgressDialog progressDialog; @Override protected void onPreExecute() { progressDialog = new ProgressDialog(getActivity()); progressDialog.setMessage("Loading preview..."); if(progressDialog != null) progressDialog.show(); progressDialog.setOnCancelListener(new OnCancelListener() { public void onCancel(DialogInterface arg0) { SkinPreviewImage.this.cancel(true); } }); } @Override protected Void doInBackground(Void... params) { try { URL newurl = new URL(url); Bitmap mIcon_val = BitmapFactory.decodeStream(newurl.openConnection().getInputStream()); skinPreview.setImageBitmap(mIcon_val); } catch (IOException e) { Log.e("SkinStoreDetail", e.getMessage()); } return null; } @Override protected void onPostExecute(Void v) { if(progressDialog != null) progressDialog.dismiss(); } } I've seen a few similar questions but the one closest to solve my problem used a groupactivity for the parent which I'm not using. Any suggestions?

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  • How to return the handle of a window when we click on it, without any DLL injection?

    - by Doo Dee
    Hello! For one of my projects, I need to create a function that will return a handle to a window when the user click on it (any window displayed on screen, and anywhere inside that window). I know it is possible to use a global hook, but I think there must be a more simple way of doing that, without using any DLL injection. In fact, I could intercept the left mouse click or intercept when a window is activated. Can I use one of those 2 solutions without any DLL injection?

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • c++ multithread

    - by chnet
    I use c++ to implement a thread class. The code is in the following. I initialize two objects, wish it will start two threads (I use pthread_self() to look the thread Id). But the result shows that there is only one thread beside the main thread. I am a bit confused... class Thread { public: int mask; pthread_t thread; Thread( int ); void start(); static void * EntryPoint (void *); void Run(); }; Thread::Thread( int a) { mask =a; } void Thread::Run() { cout<<"thread begin to run" <<endl; cout <<" Thread Id is: "<< pthread_self() << endl; // the same thread Id. } void * Thread::EntryPoint(void * pthis) { cout << "entry" <<endl; Thread *pt = (Thread *) pthis; pt->Run(); } void Thread::start() { pthread_create(&thread, NULL, EntryPoint, (void *)ThreadId ); pthread_join(thread, NULL); } int main() { int input_array[8]={3,1,2,5,6,8,7,4}; Thread t1(1); Thread t2(2); t1.start(); t2.start() }

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  • c++ multithread

    - by chnet
    I use C++ to implement a thread class. My code shows in the following. I have a problem about how to access thread data. In the class Thread, I create a thread use pthread_create() function. then it calls EntryPoint() function to start thread created. In the Run function, I want to access the mask variable, it always shows segment fault. So, my question is whether the new created thread copy the data in original class? How to access the thread own data? class Thread { public: int mask; pthread_t thread; Thread( int ); void start(); static void * EntryPoint (void *); void Run(); }; Thread::Thread( int a) { mask =a; } void Thread::Run() { cout<<"thread begin to run" <<endl; cout << mask <<endl; // it always show segmentfault here } void * Thread::EntryPoint(void * pthis) { cout << "entry" <<endl; Thread *pt = (Thread *) pthis; pt->Run(); } void Thread::start() { pthread_create(&thread, NULL, EntryPoint, (void *)ThreadId ); pthread_join(thread, NULL); } int main() { int input_array[8]={3,1,2,5,6,8,7,4}; Thread t1(1); t1.start(); }

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Why does javascript's "in" operator return true when testing if 0 exists in an array that doesn't co

    - by Mariano Peterson
    For example, this returns true, and makes sense: var x = [1,2]; 1 in x; // true This returns false, and makes sense: var x = [1,2]; 3 in x; // false However this returns true, and I don't understand why: var x = [1,2]; 0 in x; You can quickly test it by putting this in your browser's address bar: javascript:var x=[1,2]; alert(0 in x); Why does the "in" operator in Javascript return true when testing if "0" exists in array, even when the array doesn't appear to contain "0"?

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  • What would cause objectForKey: to return null with a valid string in place?

    - by theMikeSwan
    I am having an issue with NSDictionary returning null for an NSString even though the string in in the dictionary. Here is the code: - (void)sourceDidChange:(NSNotification *)aNote { NSDictionary *aDict = [aNote userInfo]; DLog(@"%@", aDict); NSString *newSourceString = [aDict objectForKey:@"newSource"]; DLog(@"%@", newSourceString); newSourceString = [newSourceString stringByReplacingOccurrencesOfString:@" " withString:@""]; DLog(@"%@", newSourceString); NSString *inspectorString = [newSourceString stringByAppendingString:@"InspectorController"]; DLog(@"%@", inspectorString); newSourceString = [newSourceString stringByAppendingString:@"ViewController"]; DLog(@"%@", newSourceString); } And I get the following log statements: 2010-04-17 23:50:13.913 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] newSource = "Second View"; 2010-04-17 23:50:13.914 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.916 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.917 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.917 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) As you can see the string is in the dictionary under the key newSource, yet when I call objectForKey: I get null. I have even tried the fallback option of cleaning the project. Has anyone ever run into this, or have I just forgotten something really basic?

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  • How do I dispatch to a method based on a parameter's runtime type in C# < 4?

    - by Evan Barkley
    I have an object o which guaranteed at runtime to be one of three types A, B, or C, all of which implement a common interface I. I can control I, but not A, B, or C. (Thus I could use an empty marker interface, or somehow take advantage of the similarities in the types by using the interface, but I can't add new methods or change existing ones in the types.) I also have a series of methods MethodA, MethodB, and MethodC. The runtime type of o is looked up and is then used as a parameter to these methods. public void MethodA(A a) { ... } public void MethodB(B b) { ... } public void MethodC(C c) { ... } Using this strategy, right now a check has to be performed on the type of o to determine which method should be invoked. Instead, I would like to simply have three overloaded methods: public void Method(A a) { ... } // these are all overloads of each other public void Method(B b) { ... } public void Method(C c) { ... } Now I'm letting C# do the dispatch instead of doing it manually myself. Can this be done? The naive straightforward approach doesn't work, of course: Cannot resolve method 'Method(object)'. Candidates are: void Method(A) void Method(B) void Method(C)

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  • Ant task does not return properly if slept longer than 9 seconds executing from jruby.

    - by Christopher Dancy
    So here is a strange error/bug/idk ... I'm running jruby 1.4 with ant 1.8 ... from within jruby I execute an ant task with system(command_to_execute_ant_script) and everything works as expected ... however if the ant should sleep for longer than 9 seconds the script does not return EVER from within jruby. If the script sleeps for exactly 9 seconds or less the script returns properly. I've tried using jruby.1.5.0.rc1 as well as older versions of ant and still the same problem ... Any ideas?

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  • Doubt in Stored Procedure MySql - how to return multiple values for a variable ?

    - by Eternal Learner
    Hi, I have a stored procedure below. I intend this procedure to return the names of all the movies acted by an actor. Create Procedure ActorMovies( In ScreenName varchar(50), OUT Title varchar(50) ) BEGIN Select MovieTitle INTO Title From Movies Natural Join Acts where Acts.ScreenName = 'ScreenName '; End; I make a call like Call ActorMovies(' Jhonny Depp',@movie); Select @move; The result I get is a Null set , which is not correct.I am expecting a set of movies acted by Jhonny Depp to be returned. I am not sure as to why this is happening?

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  • mocking command object in grails controller results in hasErrors() return false no matter what! Plea

    - by egervari
    I have a controller that uses a command object in a controller action. When mocking this command object in a grails' controller unit test, the hasErrors() method always returns false, even when I am purposefully violating its constraints. def save = { RegistrationForm form -> if(form.hasErrors()) { // code block never gets executed } else { // code block always gets executed } } In the test itself, I do this: mockCommandObject(RegistrationForm) def form = new RegistrationForm(emailAddress: "ken.bad@gmail", password: "secret", confirmPassword: "wrong") controller.save(form) I am purposefully giving it a bad email address, and I am making sure the password and the confirmPassword properties are different. In this case, hasErrors() should return true... but it doesn't. I don't know how my testing can be any where reliable if such a basic thing does not work :/ Here is the RegistrationForm class, so you can see the constraints I am using: class RegistrationForm { def springSecurityService String emailAddress String password String confirmPassword String getEncryptedPassword() { springSecurityService.encodePassword(password) } static constraints = { emailAddress(blank: false, email: true) password(blank: false, minSize:4, maxSize: 10) confirmPassword(blank: false, validator: { confirmPassword, form -> confirmPassword == form.password }) } }

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  • How can I get a custom made set of checkboxes return values in the postback?

    - by AngryHacker
    I have the following in an aspx page: <td colspan="2"> <% DisplayParties(); %> </td> In the code behind for the aspx page, i have this (e.g. I build HTML for the checkboxes): public void DisplayParties() { var s = new StringBuilder(); s.Append("<input type=\"checkbox\" id=\"attorney\" value=\"12345\"/>"); s.Append("<input type=\"checkbox\" id=\"attorney\" value=\"67890\"/>"); s.Append("<input type=\"checkbox\" id=\"adjuster\" value=\"125\"/>"); Response.WriteLine(s.ToString()); } Not my proudest moment, but whatever. The problem is that when this page posts back via some event on the page, I never get these tags in the Request.Form collection. Is this simply how ASP.NET works (e.g. only server-side control post back) or am I missing something simple. My understanding was that a postback should bring back all the form variables.

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  • Is it possible to capture a "file not found" from another process and then return a file to that pro

    - by Neil N
    I have a legacy application that looks for files in a directory. It does not handle missing files very well. What I want to do is "capture" the file not found errors, and send another file back to the calling app instead. Similar to how you could handle a 404 error on a webserver and return something based on what the requested URL was, except on the local file system. Is this possible? And more preferably, is it possible in .Net?

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  • Hibernate Criteria: Return different entity type than rooted entity?

    - by Gilean
    I have entities similar to: ProductLine: id, name ProductLineContents: content_id, product_line_id Content: id, text, updated_time What I'd like to do is: for each product line, get the latest content (so if theres two content entries associated to one product line, the latest updated_time is rturned, and if one content item is associated to two product lines, it is returned twice). Something similar to: select content.* from productline inner join productlinecontents inner join content; However I can't seem to figure out how to have Hibernate Criteria return a different entity than the original one it was created with. So if I wanted to start the criteria at the product line with createCriteria(ProductLine.class) along with the proper joins, then it only returns ProductLine objects, but I need Content objects. What's the best way to accomplish this? The actual data model is much more complex and can't be modified

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