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  • WMI: Editing the Registry Remotely

    - by Quanta
    I'm trying to use the following code (poorly written, but it's just a proof of concept) to edit the registry of a computer on a domain. I have a domain account, and I've verified that the domain admin group is present in the local admin group on the machines I'm attempting to affect. I've connected to these other machines to perform other administrative type tasks, so I'm sure that I have administrative privileges on these hosts. All of StdRegProv's "get" methods work fine (http://msdn.microsoft.com/en-us/library/aa393664%28VS.85%29.aspx) but the "set" or "create" methods as well as check access all return "5" which is "Error_Access_Denied" according to winerror.h. So there's the problem: why do I get access denied when attempting to modify the registry? If anyone can help me figure this out, you'd have my utmost appreciation! I almost forgot, when I fire up Visual Studio in admin mode on my local machine and run the code against the local machine, it works flawlessly. If I don't start in admin mode on the local machine, the code fails, so I suspect there's a UAC problem maybe? using System; using System.Management; public class EditRemoteRegistry { public static void Main(string[] args) { ConnectionOptions options = new ConnectionOptions(); options.EnablePrivileges = true; options.Impersonation = ImpersonationLevel.Impersonate; options.Password = "password goes here"; //options.Authority = "my company's domain"; //options.Username = "Admin username"; ManagementScope scope = new ManagementScope("\\\\arbitraryhost\\root\\default", options); scope.Connect(); ManagementClass mc = new ManagementClass("StdRegProv"); ManagementBaseObject inParams = mc.GetMethodParameters("CreateKey"); inParams["hDefKey"] = (UInt32)2147483650; inParams["sSubKeyName"] = "Software\\Test"; ManagementBaseObject outParams = mc.InvokeMethod("CreateKey", inParams, null); //Should return a 0, but returns a 5, "Error_Access_Denied" Console.WriteLine("CreateKey Method returned " + outParams["returnValue"]); //This chunk works fine ManagementBaseObject inParams5 = mc.GetMethodParameters("GetDWORDValue"); inParams5["hDefKey"] = 2147483650; inParams5["sSubKeyName"] = "Software\\Test"; inParams5["sValueName"] = "testDWORDvalue"; ManagementBaseObject outParams5 = mc.InvokeMethod("GetDWORDValue", inParams5, null); Console.WriteLine("GetDWORDValue returned " + (UInt32)outParams5["returnValue"] + " "); Console.WriteLine((UInt32)outParams5["uValue"]); ManagementBaseObject inParams6 = mc.GetMethodParameters("SetStringValue"); inParams6["hDefKey"] = 2147483650; inParams6["sSubKeyName"] = "Software\\Test"; inParams6["sValueName"] = "TestStringValue"; inParams6["sValue"] = "Hello World!"; ManagementBaseObject outParams6 = mc.InvokeMethod("SetStringValue", inParams6, null); //Should return a 0, but returns a 5, "Error_Access_Denied" Console.WriteLine("SetStringValue returned " + outParams6["returnValue"]); Console.ReadKey(); } }

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  • iPhone scrollView won't scroll after keyboard is closed

    - by Rob
    I was trying to implement a way to have the UITextField move up when the keyboard opened so that the user could see what they were typing but after implementing the code - it locks my scroll. The view will scroll when the user first gets to that view but after inputting text and closing the keyboard it locks the view. I suspect that it is a problem somewhere in this code: - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSLog(@"Registering for keyboard events"); // Register for the events [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidShow:) name: UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidHide:) name: UIKeyboardDidHideNotification object:nil]; // Setup content size scrollView.contentSize = CGSizeMake(SCROLLVIEW_CONTENT_WIDTH, SCROLLVIEW_CONTENT_HEIGHT); //Initially the keyboard is hidden keyboardVisible = NO; } -(void) viewWillDisappear:(BOOL)animated { NSLog (@"Unregister for keyboard events"); [[NSNotificationCenter defaultCenter] removeObserver:self]; } //**-------------------------------** - (void) keyboardDidShow: (NSNotification *)notif { NSLog(@"Keyboard is visible"); // If keyboard is visible, return if (keyboardVisible) { NSLog(@"Keyboard is already visible. Ignore notification."); return; } // Get the size of the keyboard. NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Save the current location so we can restore // when keyboard is dismissed offset = scrollView.contentOffset; // Resize the scroll view to make room for the keyboard CGRect viewFrame = scrollView.frame; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; CGRect textFieldRect = [activeField frame]; textFieldRect.origin.y += 10; [scrollView scrollRectToVisible:textFieldRect animated:YES]; NSLog(@"ao fim"); // Keyboard is now visible keyboardVisible = YES; } -(void) keyboardDidHide: (NSNotification *)notif { // Is the keyboard already shown if (!keyboardVisible) { NSLog(@"Keyboard is already hidden. Ignore notification."); return; } // Reset the frame scroll view to its original value scrollView.frame = CGRectMake(0, 0, SCROLLVIEW_CONTENT_WIDTH, SCROLLVIEW_CONTENT_HEIGHT); // Reset the scrollview to previous location scrollView.contentOffset = offset; // Keyboard is no longer visible keyboardVisible = NO; } -(BOOL) textFieldShouldBeginEditing:(UITextField*)textField { activeField = textField; return YES; } I defined the size above the #imports as: #define SCROLLVIEW_CONTENT_HEIGHT 1000 #define SCROLLVIEW_CONTENT_WIDTH 320 Really not sure what the issue is.

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  • NavigationBar from UINavigationController not positioned correctly

    - by David Liu
    So, my iPad program has a pseudo-split view controller (one that I implemented, not base SDK one), and was working correctly a while ago. It has the basic layout (UINavController for master, content view controller for detail on right), but I have it so the master view doesn't disappear when rotated into portrait view. Recently, I added in a UITabBarController to contain the entire split view, which has made the navigation bar go wonky, while all the other views are positioned fine. In addition, the navigation bar only gets mispositioned when the program starts up while the iPad is in landscape, or upside-down portrait. If it starts out in portrait, everything is fine. Relevant Code: RootViewController.m: - (void)loadView { navController = [[NavigationBreadcrumbsController_Pad alloc] init]; ABTableViewController_Pad * tableViewController = [[ABTableViewController_Pad alloc] initWithNibName:@"ABTableView"]; master = [[UINavigationController_Pad alloc] initWithRootViewController:tableViewController]; [tableViewController release]; // Dummy blank UIViewcontroller detail = [[UIViewController alloc] init]; detail.view = [[[UIView alloc] init] autorelease]; [detail.view setBackgroundColor:[UIColor grayColor]]; self.view = [[[UIView alloc] init] autorelease]; self.view.backgroundColor = [UIColor blackColor]; [self positionViews]; [self.view addSubview:navToolbarController.view]; [self.view addSubview:master.view]; [self.view addSubview:detail.view]; } // Handles the respositioning of view into it's current orientation -(void)positionViews{ CGFloat tabBarOffset = 0; if(self.tabBarController){ tabBarOffset = self.tabBarController.tabBar.frame.size.height; } if(self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view.frame = CGRectMake(0, 0, 768, 1004); navController.view.frame = CGRectMake(0,0,768,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 1024 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 448, 1024 - 44 - 20 - tabBarOffset)]; } // Landscape Layout else{ self.view.frame = CGRectMake(0, 0, 748, 1024); navToolbarController.view.frame = CGRectMake(0,0,1024,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 768 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 1024 - 320, 768 - 44 - 20 - tabBarOffset)]; } }

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  • How to extract the word and line wrapping information from JTextArea for text with given font

    - by Gábor Lipták
    I have to convert styled text to wrapped simple text (for SVG word wrapping). I cannot beleive that the word wrapping information (how many lines are there, where are the line breaks) cannot be extracted from the JTextArea. So I created a small frame program: package bla; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Font; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.ArrayList; import java.util.List; import javax.swing.JTextArea; public class Example1 extends WindowAdapter { private static String content = "01234567890123456789\n" + "0123456 0123456 01234567 01234567"; JTextArea text; public Example1() { Frame f = new Frame("TextArea Example"); f.setLayout(new BorderLayout()); Font font = new Font("Serif", Font.ITALIC, 20); text = new JTextArea(); text.setFont(font); text.setForeground(Color.blue); text.setLineWrap(true); text.setWrapStyleWord(true); f.add(text, BorderLayout.CENTER); text.setText(content); // Listen for the user to click the frame's close box f.addWindowListener(this); f.setSize(100, 511); f.show(); } public static List<String> getLines( JTextArea text ) { //WHAT SHOULD I WRITE HERE return new ArrayList<String>(); } public void windowClosing(WindowEvent evt) { List<String> lines = getLines(text); System.out.println( "Number of lines:" + lines.size()); for (String line : lines) { System.out.println( line ); } System.exit(0); } public static void main(String[] args) { Example1 instance = new Example1(); } } If you run it you will see this: And what I expect as output: Number of lines:6 0123456789 0123456789 0123456 0123456 01234567 01234567 What should I write in place of the comment?

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  • How the simples GUI countdown is supposed to work?

    - by Roman
    I am trying to write the simples GUI countdown. I found in Internet some code but it is already too fancy for me. I am trying to keep it as simple as possible. So, I just want to have a window saying "You have 10 second left". The number of second should decrease every second from 10 to 0. I wrote a code. And I think I am close to the working solution. But I still missing something. Could you pleas help me to find out what is wrong? Here is my code: import javax.swing.*; public class Countdown { static JLabel label; // Method which defines the appearance of the window. private static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JLabel label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } // The main method (entry point). public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); //counter.start(); } }); //counter.start(); } } And I have several concrete question about this code: Where should I place the counter.start();? (In my code I put it on 2 places. Which one is correct?) Why compiler complains about the constructor for Runnable? It says that I have an invalid method declaration and I need to specify the returned type. ADDED: I made the suggested corrections. And then I execute the code and get: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at Worker.run(Worker.java:12) In the Worker.java in the line 12 I have: label.setText("You have " + i + " seconds.");.

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  • Unselecting RadioButtons in Java Swing

    - by Thomas
    When displaying a group of JRadioButtons, initially none of them is selected (unless you programmatically enforce that). I would like to be able to put buttons back into that state even after the user already selected one, i.e., none of the buttons should be selected. However, using the usual suspects doesn't deliver the required effect: calling 'setSelected(false)' on each button doesn't work. Interestingly, it does work when the buttons are not put into a ButtonGroup - unfortunately, the latter is required for JRadioButtons to be mutually exclusive. Also, using the setSelected(ButtonModel, boolean) - method of javax.swing.ButtonGroup doesn't do what I want. I've put together a small program to demonstrate the effect: two radio buttons and a JButton. Clicking the JButton should unselect the radio buttons so that the window looks exactly as it does when it first pops up. import java.awt.Container; import java.awt.GridLayout; import java.awt.event.*; import javax.swing.*; /** * This class creates two radio buttons and a JButton. Initially, none * of the radio buttons is selected. Clicking on the JButton should * always return the radio buttons into that initial state, i.e., * should disable both radio buttons. */ public class RadioTest implements ActionListener { /* create two radio buttons and a group */ private JRadioButton button1 = new JRadioButton("button1"); private JRadioButton button2 = new JRadioButton("button2"); private ButtonGroup group = new ButtonGroup(); /* clicking this button should unselect both button1 and button2 */ private JButton unselectRadio = new JButton("Unselect radio buttons."); /* In the constructor, set up the group and event listening */ public RadioTest() { /* put the radio buttons in a group so they become mutually * exclusive -- without this, unselecting actually works! */ group.add(button1); group.add(button2); /* listen to clicks on 'unselectRadio' button */ unselectRadio.addActionListener(this); } /* called when 'unselectRadio' is clicked */ public void actionPerformed(ActionEvent e) { /* variant1: disable both buttons directly. * ...doesn't work */ button1.setSelected(false); button2.setSelected(false); /* variant2: disable the selection via the button group. * ...doesn't work either */ group.setSelected(group.getSelection(), false); } /* Test: create a JFrame which displays the two radio buttons and * the unselect-button */ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RadioTest test = new RadioTest(); Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(3,1)); contentPane.add(test.button1); contentPane.add(test.button2); contentPane.add(test.unselectRadio); frame.setSize(400, 400); frame.setVisible(true); } } Any ideas anyone? Thanks!

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  • How does the event dispatch thread work?

    - by Roman
    With the help of people on stackoverflow I was able to get the following working code of the simples GUI countdown (it just displays a window counting down seconds). My main problem with this code is the invokeLater stuff. As far as I understand the invokeLater send a task to the event dispatching thread (EDT) and then the EDT execute this task whenever it "can" (whatever it means). Is it right? To my understanding the code works like that: In the main method we use invokeLater to show the window (showGUI method). In other words, the code displaying the window will be executed in the EDT. In the main method we also start the counter and the counter (by construction) is executed in another thread (so it is not in the event dispatching thread). Right? The counter is executed in a separate thread and periodically it calls updateGUI. The updateGUI is supposed to update GUI. And GUI is working in the EDT. So, updateGUI should also be executed in the EDT. It is why the code for the updateGUI is inclosed in the invokeLater. Is it right? What is not clear to me is why we call the counter from the EDT. Anyway it is not executed in the EDT. It starts immediately a new thread and the counter is executed there. So, why we cannot call the counter in the main method after the invokeLater block? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • Memory Leak with Swing Drag and Drop

    - by tom
    I have a JFrame that accepts top-level drops of files. However after a drop has occurred, references to the frame are held indefinitely inside some Swing internal classes. I believe that disposing of the frame should release all of its resources, so what am I doing wrong? Example import java.awt.datatransfer.DataFlavor; import java.io.File; import java.util.List; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.TransferHandler; public class DnDLeakTester extends JFrame { public static void main(String[] args) { new DnDLeakTester(); //Prevent main from returning or the jvm will exit while (true) { try { Thread.sleep(10000); } catch (InterruptedException e) { } } } public DnDLeakTester() { super("I'm leaky"); add(new JLabel("Drop stuff here")); setTransferHandler(new TransferHandler() { @Override public boolean canImport(final TransferSupport support) { return (support.isDrop() && support .isDataFlavorSupported(DataFlavor.javaFileListFlavor)); } @Override public boolean importData(final TransferSupport support) { if (!canImport(support)) { return false; } try { final List<File> files = (List<File>) support.getTransferable().getTransferData(DataFlavor.javaFileListFlavor); for (final File f : files) { System.out.println(f.getName()); } } catch (Exception e) { e.printStackTrace(); } return true; } }); setDefaultCloseOperation(DISPOSE_ON_CLOSE); pack(); setVisible(true); } } To reproduce, run the code and drop some files on the frame. Close the frame so it's disposed of. To verify the leak I take a heap dump using JConsole and analyse it with the Eclipse Memory Analysis tool. It shows that sun.awt.AppContext is holding a reference to the frame through its hashmap. It looks like TransferSupport is at fault. What am I doing wrong? Should I be asking the DnD support code to clean itself up somehow? I'm running JDK 1.6 update 19.

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  • UIScrollView Infinite Scrolling

    - by Ben Robinson
    I'm attempting to setup a scrollview with infinite (horizontal) scrolling. Scrolling forward is easy - I have implemented scrollViewDidScroll, and when the contentOffset gets near the end I make the scrollview contentsize bigger and add more data into the space (i'll have to deal with the crippling effect this will have later!) My problem is scrolling back - the plan is to see when I get near the beginning of the scroll view, then when I do make the contentsize bigger, move the existing content along, add the new data to the beginning and then - importantly adjust the contentOffset so the data under the view port stays the same. This works perfectly if I scroll slowly (or enable paging) but if I go fast (not even very fast!) it goes mad! Heres the code: - (void) scrollViewDidScroll:(UIScrollView *)scrollView { float pageNumber = scrollView.contentOffset.x / 320; float pageCount = scrollView.contentSize.width / 320; if (pageNumber > pageCount-4) { //Add 10 new pages to end mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); //add new data here at (320*pageCount, 0); } //*** the problem is here - I use updatingScrollingContent to make sure its only called once (for accurate testing!) if (pageNumber < 4 && !updatingScrollingContent) { updatingScrollingContent = YES; mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); mainScrollView.contentOffset = CGPointMake(mainScrollView.contentOffset.x + 3200, 0); for (UIView *view in [mainContainerView subviews]) { view.frame = CGRectMake(view.frame.origin.x+3200, view.frame.origin.y, view.frame.size.width, view.frame.size.height); } //add new data here at (0, 0); } //** MY CHECK! NSLog(@"%f", mainScrollView.contentOffset.x); } As the scrolling happens the log reads: 1286.500000 1285.500000 1284.500000 1283.500000 1282.500000 1281.500000 1280.500000 Then, when pageNumber<4 (we're getting near the beginning): 4479.500000 4479.500000 Great! - but the numbers should continue to go down in the 4,000s but the next log entries read: 1278.000000 1277.000000 1276.500000 1275.500000 etc.... Continiuing from where it left off! Just for the record, if scrolled slowly the log reads: 1294.500000 1290.000000 1284.500000 1280.500000 4476.000000 4476.000000 4473.000000 4470.000000 4467.500000 4464.000000 4460.500000 4457.500000 etc.... Any ideas???? Thanks Ben.

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • jquery buttons icons for dialog

    - by khinester
    I have this code: $(function() { var mainButtons = [ {text: "Invite" , 'class': 'invite-button' , click: function() { // get list of members alert('Invite was clicked...'); } } // end Invite button , {text: "Options" , 'class': 'options-button' , click: function() { alert('Options...'); } } // end Options button ] // end mainButtons , commentButtons = [ {text: "Clear" , 'class': 'clear-button' , click: function() { $('#comment').val('').focus().select(); } } // end Clear button , {text: "Post comment" , 'class': 'post-comment-button' , click: function() { alert('send comment...'); } } // end Post comment ] // end commentButtons $( "#form" ).dialog({ autoOpen: false , height: 465 , width: 700 , modal: true , position: ['center', 35] , buttons: mainButtons }); $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Add comment... $("#comment, .comment").click(function(){ $('#comment').focus().select(); $("#form").dialog({buttons: commentButtons}); $( ".post-comment-button" ).button({ icons: {primary:'ui-icon-comment'} }); $( ".clear-button" ).button({ icons: {primary:'ui-icon-refresh'} }); }); //Add comment // Bind back the Invite, Options buttons $(".files, .email, .event, .map").click(function(){ $("#form").dialog({buttons: mainButtons}); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Tabs $( "#tabs" ).tabs(); $( ".tabs-bottom .ui-tabs-nav, .ui-tabs-nav > *" ) .removeClass( "ui-widget-header" ) .addClass( "ui-corner-bottom" ); }); ? What is the right way to add the button icons? As in my code I had to add it two times, once: $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); ... and $(".files, .email, .event, .map").click(function(){ ... Could this code be improved further? I don't seem to be able to get the "transfer" effect to work correctly in a modal. I added: , close: function() { $(this).effect("transfer",{ to: $("#user-form") }, 1500); } to the $( "#form" ).dialog({ How would you go about in getting the "transfer" to work nicely when you open and close the dialog box?

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  • Delphi Unit local variables - how to make each instance unique?

    - by Justin
    Ok, this, I'm sure is something simple that is easy to do. The problem : I've inherited scary spaghetti code and am slowly trying to better it when new features need adding - generally when a refactor makes adding the new feature neater. I've got a bunch of code I'm packing into a single unit which, in different places in the application, controls the same physical thing in the outside world. The control appears in several places in the application and operates slightly differently in each instance. What I've done is to create a unit with all of the features I need which I can simply drop, as a frame, into each form that requires it. Each form then uses the unit's interface methods to customise the behaviour for each instance. The problem within the problem : In the unit in question (the frame) I have a variable declared in the IMPLEMENTATION section - local to the unit. I also have a procedure, declared in the TYPE section which takes an argument and assigns that argument to the local variable in question - each form passes a unique variable to each instance of the frame/unit. What I want it to do is for each instance of the frame to keep its own version of that variable, different from the others, and use that to define how it operates. What seems to be happening, however, is that all instances are using the same value, even if I explicitly pass each instance a different variable. ie: Unit FlexibleUnit; interface uses //the uses stuff type TFlexibleUnit=class(TFrame) //declarations including procedure makeThisInstanceX(passMeTheVar:integer); private // public // end; implementation uses //the uses var myLocalVar; procedure makeThisInstanceX(passMeTheVar:integer); begin myLocalVar:=passMeTheVar; end; //other procedures using myLocalVar //etc to the end; Now somewhere in another Form I've dropped this Frame onto the Design pane, sometimes two of these frames on one Form, and have it declared in the proper places, etc. Each is unique in that : ThisFlexibleUnit : TFlexibleUnit; ThatFlexibleUnit : TFlexibleUnit; and when I do a: ThisFlexibleUnit.makeThisInstanceX(var1); //want to behave in way "var1" ThatFlexibleUnit.makeThisInstanceX(var2); //want to behave in way "var2" it seems that they both share the same variable "myLocalVar". Am I doing this wrong, in principle? If this is the correct method then it's a matter of debugging what I have (which is too huge to post) but if this is not correct in principle then is there a way to do what I am suggesting? Thanks in advance, Stack Overflow - you guys (and gals!) are legendary.

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  • Merge entries in XMLfile (SimpleXML in PHP)

    - by Cudos
    Hello. I have this in my XML file: <product name="iphone"> <variant name="iphone" product_number="12345" price="500" picture="iphone.jpg"> <description><![CDATA[iphone]]></description> <short_description><![CDATA[]]></short_description> <deliverytime><![CDATA[]]></deliverytime> <options> <option group="Color" option="Black" /> </options> </variant> </product> <product name="iphone"> <variant name="iphone" product_number="12345" price="500" picture="iphone.jpg"> <description><![CDATA[iphone]]></description> <short_description><![CDATA[]]></short_description> <deliverytime><![CDATA[]]></deliverytime> <options> <option group="Color" option="White" /> </options> </variant> </product> I want to merge it into this (Note that I merge the options tag): <product name="iphone"> <variant name="iphone" product_number="12345" price="500" picture="iphone.jpg"> <description><![CDATA[iphone]]></description> <short_description><![CDATA[]]></short_description> <deliverytime><![CDATA[]]></deliverytime> <options> <option group="Color" option="Black" /> <option group="Color" option="White" /> </options> </variant> </product> Preferably I want to do it all in the memory since I will process it further afterwards.

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  • working validation hint, working word counter but not working together

    - by Sriyani Rathnayaka
    I added a word counter to a my form's textarea... it is something like this... <div> <label>About you:</label> <textarea id="qualification" class="textarea hint_needed" rows="4" cols="30" ></textarea> <span class="hint">explain about you</span> <script type="text/javascript"> $("textarea").textareaCounter(); </script> </div> My problem is when I add textaracounter() like this my validation hint is not working.. when I remover the counter function validation hint is working... this is the jquery for hint message.. $(".hint").css({ "display":"none" }); $("input.hint_needed, select.hint_needed, textarea.hint_needed, radio.hint_needed").on("mouseenter", function() { $(this).next(".hint").css({ "display":"inline" }); }).on("mouseleave", function() { $(this).next(".hint").css({ "display":"none" }); }); this is for the word counter.. (function($){ $.fn.textareaCounter = function(options) { // setting the defaults // $("textarea").textareaCounter({ limit: 100 }); var defaults = { limit: 150 }; var options = $.extend(defaults, options); // and the plugin begins return this.each(function() { var obj, text, wordcount, limited; obj = $("#experience"); obj.after('<span style="font-weight: bold; color:#6a6a6a; clear: both; margin: 3px 0 0 150px; float: left; overflow: hidden;" id="counter-text">Max. '+options.limit+' words</span>'); obj.keyup(function() { text = obj.val(); if(text === "") { wordcount = 0; } else { wordcount = $.trim(text).split(" ").length; } if(wordcount > options.limit) { $("#counter-text").html('<span style="color: #DD0000;">0 words left</span>'); limited = $.trim(text).split(" ", options.limit); limited = limited.join(" "); $(this).val(limited); } else { $("#counter-text").html((options.limit - wordcount)+' words left'); } }); }); }; })(jQuery); can anybody tell me what is the problem there? Thank you..

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  • Displaying xaml resources dynamically?

    - by Robert
    I used Mike Swanson's illustrator to xaml converter to convert some of my images to xaml. The convert creates a viewbox that contains the image. These viewboxes I made resource files in my program. The code below shows what I'm trying to do: I have a viewmodel that has an enum variable called PrimaryWinding of type Windings. The values PrimD and PrimY of the enum select the respective PrimD and PrimY xaml files in the resources. <UserControl.Resources> <DataTemplate x:Key="PrimTrafo" DataType="{x:Type l:Windings}"> <Frame Source="{Binding}" x:Name="PART_Image" NavigationUIVisibility="Hidden"> <Frame.LayoutTransform> <ScaleTransform ScaleX="0.5" ScaleY="0.5"/> </Frame.LayoutTransform> </Frame> <DataTemplate.Triggers> <DataTrigger Binding="{Binding}" Value="PrimD"> <Setter TargetName="PART_Image" Property="Source" Value="Resources\PrimD.xaml" /> </DataTrigger> <DataTrigger Binding="{Binding}" Value="PrimY"> <Setter TargetName="PART_Image" Property="Source" Value="Resources\PrimY.xaml" /> </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </UserControl.Resources> <!--The contentcontrol that holds the datatemplate defined above--> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="2*"></ColumnDefinition> <ColumnDefinition Width="2*"></ColumnDefinition> <ColumnDefinition Width="1*"></ColumnDefinition> </Grid.ColumnDefinitions> <ContentControl Grid.Column="0" Content="{Binding PrimaryWinding}" ContentTemplate="{StaticResource PrimTrafo}"/> </Grid> This code works. Only I can't resize the drawings to the size of the grid cell. I added the ScaleTransform class to resize the image. Is a Frame the wrong class to hold the drawings? Should I use the ScaleTransform class to resize the drawing to the size of the cell? And how can I do that dynamically?

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  • How do I make a rectangle move in an image?

    - by alicedimarco
    Basically I have an image loaded, and when I click a portion of the image, a rectangle (with no fill) shows up. If I click another part of the image again, that rectangle will show up once more. With each click, the same rectangle should appear. So far I have this code, now I don't know how to make the image appear. My image from my file directory. I have already made the code to get the image from my file directory. import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class MP2 extends JPanel implements MouseListener{ JFrame frame; JPanel panel; int x = 0; int y = 0; String input; public MP2(){ } public static void main(String[] args){ JFrame frame = new JFrame(); MP2 panel = new MP2(); panel.addMouseListener(panel); frame.add(panel); frame.setSize(200,200); frame.setVisible(true); } public void mouseClicked(MouseEvent event) { // TODO Auto-generated method stub this.x = event.getX(); this.y = event.getY(); this.repaint(); input = JOptionPane.showInputDialog("Something pops out"); System.out.println(input); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } public void paintComponent(Graphics g){ super.paintComponent(g); // this.setBackground(Color.white); *Sets the bg color of the panel g.setColor(new Color(255,0,0)); g.drawRect(x, y, 100, 100); } }

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  • C# drawing and invalidating 2 lines to meet

    - by BlueMonster
    If i have 2 lines on a page as such: e.Graphics.DrawLine(blackPen, w, h, h, w); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); how would i animate the first line to reach the second line's position? I have the following method which calculates the distance between two points (i'm assuming i would use this?) public int Distance2D(int x1, int y1, int x2, int y2) { // ______________________ //d = &#8730; (x2-x1)^2 + (y2-y1)^2 // //Our end result int result = 0; //Take x2-x1, then square it double part1 = Math.Pow((x2 - x1), 2); //Take y2-y1, then sqaure it double part2 = Math.Pow((y2 - y1), 2); //Add both of the parts together double underRadical = part1 + part2; //Get the square root of the parts result = (int)Math.Sqrt(underRadical); //Return our result return result; } How would i re-draw the line (on a timer) to reach the second line's position? I've looked a lot into XAML (story-boarding) and such - but i want to know how to do this on my own. Any ideas? I know i would need a method which runs in a loop re-drawing the line after moving the position a tid bit. I would have to call Invalidate() in order to make the line appear as though it's moving... but how would i do this? how would i move that line slowly over to the other line? I'm pretty sure i'd have to use double buffering if i'm doing this as well... as such: SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); This doesn't quiet work, i'm not quiet sure how to fix it. Any ideas? protected override void OnPaint(PaintEventArgs e) { Distance2D(w, h, w2, h2); if (w2 != w && h2 != h) { e.Graphics.DrawLine(blackPen, (w * (int)frame), (h * (int)frame), (h * (int)frame), (w * (int)frame)); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); } else { t.Abort(); } base.OnPaint(e); } public void MoveLine() { for (int i = 0; i < 126; i++) { frame += .02; Invalidate(); Thread.Sleep(30); } } private void button1_Click(object sender, EventArgs e) { t = new Thread(new ThreadStart(MoveLine)); t.Start(); }

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  • PHP_AUTH_USER only known in certain frames

    - by Rob
    Getting very confused by PHP_AUTH_USER. Within my web pages I have .htaccess files in every directory, controlling who can (and cant) see certain folders. In order to further customise the pages I was hoping to use PHP_AUTH_USER within the PHP code, i.e. tailor page contents based on the user. This only seems to work partially. The code snippets below hopefully demonstrate my problems. The main index.php creates a framed page with a menu structure in the top left hand corners, some irrelvant stuff in top right and then the tailor made contents in bottom frame. In top left the user is correctly shown, but in the bottom frame PHP_AUTH_USER doesnt seem to be set anymore (it returns empty and when printing all $HTTP_SERVER_VARS its not listed). Script.php is in a different path, but they all have .htaccess files in them and all other contents is displayed correctly. Why does it not know about PHP_AUTH_USER there? Running version php version 5.2.12 on chrome. index.php <FRAMESET ROWS="35%, *"> <FRAMESET COLS="25%, *"> <FRAME SRC="Menu.php"> <FRAME SRC="Something.php"> </FRAMESET> <FRAME SRC="../OtherPath/Script.php?large=1" name="outputlisting"> </FRAMESET> </FRAMESET> Menu.php <ul> <li>Reporting <ul> <li>Link1 <a href="../OtherPath/Script.php" target="outputlisting">All</a>, <a href="../OtherPath/Script.php?large=1" target="outputlisting">Big</a> </ul> <?php echo 'IP Address: ' . $_SERVER['REMOTE_ADDR'] . '<br />'; echo 'User: ' . $_SERVER['PHP_AUTH_USER']; ?> Script.php <?php echo 'User: ' . $_SERVER['PHP_AUTH_USER']; ?>

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  • Linux router: ping doesn't route back

    - by El Barto
    I have a Debian box which I'm trying to set up as a router and an Ubuntu box which I'm using as a client. My problem is that when the Ubuntu client tries to ping a server on the Internet, all the packets are lost (though, as you can see below, they seem to go to the server and back without problem). I'm doing this in the Ubuntu Box: # ping -I eth1 my.remote-server.com PING my.remote-server.com (X.X.X.X) from 10.1.1.12 eth1: 56(84) bytes of data. ^C --- my.remote-server.com ping statistics --- 13 packets transmitted, 0 received, 100% packet loss, time 12094ms (I changed the name and IP of the remote server for privacy). From the Debian Router I see this: # tcpdump -i eth1 -qtln icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth1, link-type EN10MB (Ethernet), capture size 65535 bytes IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 305, seq 7, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 305, seq 8, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 305, seq 8, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 305, seq 9, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 305, seq 9, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 305, seq 10, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 305, seq 10, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 305, seq 11, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 305, seq 11, length 64 ^C 9 packets captured 9 packets received by filter 0 packets dropped by kernel # tcpdump -i eth2 -qtln icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth2, link-type EN10MB (Ethernet), capture size 65535 bytes IP 192.168.1.10 > X.X.X.X: ICMP echo request, id 360, seq 213, length 64 IP X.X.X.X > 192.168.1.10: ICMP echo reply, id 360, seq 213, length 64 IP 192.168.1.10 > X.X.X.X: ICMP echo request, id 360, seq 214, length 64 IP X.X.X.X > 192.168.1.10: ICMP echo reply, id 360, seq 214, length 64 IP 192.168.1.10 > X.X.X.X: ICMP echo request, id 360, seq 215, length 64 IP X.X.X.X > 192.168.1.10: ICMP echo reply, id 360, seq 215, length 64 IP 192.168.1.10 > X.X.X.X: ICMP echo request, id 360, seq 216, length 64 IP X.X.X.X > 192.168.1.10: ICMP echo reply, id 360, seq 216, length 64 IP 192.168.1.10 > X.X.X.X: ICMP echo request, id 360, seq 217, length 64 IP X.X.X.X > 192.168.1.10: ICMP echo reply, id 360, seq 217, length 64 ^C 10 packets captured 10 packets received by filter 0 packets dropped by kernel And at the remote server I see this: # tcpdump -i eth0 -qtln icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 96 bytes IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 1, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 1, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 2, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 2, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 3, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 3, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 4, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 4, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 5, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 5, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 6, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 6, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 7, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 7, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 8, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 8, length 64 IP Y.Y.Y.Y > X.X.X.X: ICMP echo request, id 360, seq 9, length 64 IP X.X.X.X > Y.Y.Y.Y: ICMP echo reply, id 360, seq 9, length 64 18 packets captured 228 packets received by filter 92 packets dropped by kernel Here "X.X.X.X" is my remote server's IP and "Y.Y.Y.Y" is my local network's public IP. So, what I understand is that the ping packets are coming out of the Ubuntu box (10.1.1.12), to the router (10.1.1.1), from there to the next router (192.168.1.1) and reaching the remote server (X.X.X.X). Then they come back all the way to the Debian router, but they never reach the Ubuntu box back. What am I missing? Here's the Debian router setup: # ifconfig eth1 Link encap:Ethernet HWaddr 94:0c:6d:82:0d:98 inet addr:10.1.1.1 Bcast:10.1.1.255 Mask:255.255.255.0 inet6 addr: fe80::960c:6dff:fe82:d98/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:105761 errors:0 dropped:0 overruns:0 frame:0 TX packets:48944 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:40298768 (38.4 MiB) TX bytes:44831595 (42.7 MiB) Interrupt:19 Base address:0x6000 eth2 Link encap:Ethernet HWaddr 6c:f0:49:a4:47:38 inet addr:192.168.1.10 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:fea4:4738/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:38335992 errors:0 dropped:0 overruns:0 frame:0 TX packets:37097705 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:4260680226 (3.9 GiB) TX bytes:3759806551 (3.5 GiB) Interrupt:27 eth3 Link encap:Ethernet HWaddr 94:0c:6d:82:c8:72 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:20 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3408 errors:0 dropped:0 overruns:0 frame:0 TX packets:3408 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:358445 (350.0 KiB) TX bytes:358445 (350.0 KiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:2767779 errors:0 dropped:0 overruns:0 frame:0 TX packets:1569477 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:3609469393 (3.3 GiB) TX bytes:96113978 (91.6 MiB) # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.8.0.2 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 127.0.0.1 0.0.0.0 255.255.255.255 UH 0 0 0 lo 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 192.168.1.0 0.0.0.0 255.255.255.0 U 1 0 0 eth2 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 0.0.0.0 192.168.1.1 0.0.0.0 UG 0 0 0 eth2 # arp -n # Note: Here I have changed all the different MACs except the ones corresponding to the Ubuntu box (on 10.1.1.12 and 192.168.1.12) Address HWtype HWaddress Flags Mask Iface 192.168.1.118 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.72 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.94 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.102 ether NN:NN:NN:NN:NN:NN C eth2 10.1.1.12 ether 00:1e:67:15:2b:f0 C eth1 192.168.1.86 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.2 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.61 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.64 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.116 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.91 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.52 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.93 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.87 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.92 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.100 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.40 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.53 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.1 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.83 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.89 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.12 ether 00:1e:67:15:2b:f1 C eth2 192.168.1.77 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.66 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.90 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.65 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.41 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.78 ether NN:NN:NN:NN:NN:NN C eth2 192.168.1.123 ether NN:NN:NN:NN:NN:NN C eth2 # iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination # iptables -L -n -t nat Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination MASQUERADE all -- 10.1.1.0/24 !10.1.1.0/24 MASQUERADE all -- !10.1.1.0/24 10.1.1.0/24 Chain OUTPUT (policy ACCEPT) target prot opt source destination And here's the Ubuntu box: # ifconfig eth0 Link encap:Ethernet HWaddr 00:1e:67:15:2b:f1 inet addr:192.168.1.12 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:67ff:fe15:2bf1/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:28785139 errors:0 dropped:0 overruns:0 frame:0 TX packets:19050735 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:32068182803 (32.0 GB) TX bytes:6061333280 (6.0 GB) Interrupt:16 Memory:b1a00000-b1a20000 eth1 Link encap:Ethernet HWaddr 00:1e:67:15:2b:f0 inet addr:10.1.1.12 Bcast:10.1.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:67ff:fe15:2bf0/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:285086 errors:0 dropped:0 overruns:0 frame:0 TX packets:12719 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:30817249 (30.8 MB) TX bytes:2153228 (2.1 MB) Interrupt:16 Memory:b1900000-b1920000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:86048 errors:0 dropped:0 overruns:0 frame:0 TX packets:86048 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:11426538 (11.4 MB) TX bytes:11426538 (11.4 MB) # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.1.1 0.0.0.0 UG 0 0 0 eth0 0.0.0.0 10.1.1.1 0.0.0.0 UG 100 0 0 eth1 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 10.8.0.0 192.168.1.10 255.255.255.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 192.168.1.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 # arp -n # Note: Here I have changed all the different MACs except the ones corresponding to the Debian box (on 10.1.1.1 and 192.168.1.10) Address HWtype HWaddress Flags Mask Iface 192.168.1.70 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.90 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.97 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.103 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.13 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.120 (incomplete) eth0 192.168.1.111 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.118 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.51 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.102 (incomplete) eth0 192.168.1.64 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.52 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.74 (incomplete) eth0 192.168.1.94 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.121 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.72 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.87 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.91 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.71 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.78 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.83 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.88 (incomplete) eth0 192.168.1.82 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.98 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.100 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.93 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.73 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.11 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.85 (incomplete) eth0 192.168.1.112 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.89 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.65 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.81 ether NN:NN:NN:NN:NN:NN C eth0 10.1.1.1 ether 94:0c:6d:82:0d:98 C eth1 192.168.1.53 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.116 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.61 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.10 ether 6c:f0:49:a4:47:38 C eth0 192.168.1.86 (incomplete) eth0 192.168.1.119 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.66 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.1 ether NN:NN:NN:NN:NN:NN C eth0 192.168.1.1 ether NN:NN:NN:NN:NN:NN C eth1 192.168.1.92 ether NN:NN:NN:NN:NN:NN C eth0 # iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination # iptables -L -n -t nat Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain INPUT (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination Edit: Following Patrick's suggestion, I did a tcpdump con the Ubuntu box and I see this: # tcpdump -i eth1 -qtln icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth1, link-type EN10MB (Ethernet), capture size 65535 bytes IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 1, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 1, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 2, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 2, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 3, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 3, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 4, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 4, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 5, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 5, length 64 IP 10.1.1.12 > X.X.X.X: ICMP echo request, id 21967, seq 6, length 64 IP X.X.X.X > 10.1.1.12: ICMP echo reply, id 21967, seq 6, length 64 ^C 12 packets captured 12 packets received by filter 0 packets dropped by kernel So the question is: if all packets seem to be coming and going, why does ping report 100% packet loss?

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • Apache2 on Raspbian: Multiviews is enabled but not working

    - by Christian L
    I recently moved webserver, from a ubuntuserver set up by my brother (I have sudo) to a rasbianserver set up by my self. On the other server multiviews worked out of the box, but on the raspbian it does not seem to work althoug it seems to be enabled out of the box there as well. What I am trying to do is to get it to find my.doma.in/mobile.php when I enter my.doma.in/mobile in the adress field. I am using the same available-site-file as I did before, the file looks as this: <VirtualHost *:80> ServerName my.doma.in ServerAdmin [email protected] DocumentRoot /home/christian/www/do <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /home/christian/www/do> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> From what I have read various places while googling this issue I found that the negotiation module had to be enabled so I tried to enable it. sudo a2enmod negotiation Giving me this result Module negotiation already enabled I have read through the /etc/apache2/apache2.conf and I did not find anything in particular that seemed to be helping me there, but please do ask if you think I should post it. Any ideas on how to solve this through getting Multiviews to work?

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  • htaccess rewriterule works in one virtualhost, but not a second virtualhost

    - by Casey Flynn
    I have two virtualhosts configured with xampp on mac os x snow lion. Both use the following .htaccess file. <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / # Protect hidden files from being viewed <Files .*> Order Deny,Allow Deny From All </Files> #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$01 [L] # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php My goal is to eliminate /index.php/ from my url strings. This htaccess works perfectly for one project, but not for the other (project/vhost) This is my vhosts.conf # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/Applications/xampp/xamppfiles" will be interpreted by the # server as "/Applications/xampp/xamppfiles/logs/foo.log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/Applications/XAMPP/xamppfiles" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbd_module modules/mod_authn_dbd.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule cache_module modules/mod_cache.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule dbd_module modules/mod_dbd.so LoadModule bucketeer_module modules/mod_bucketeer.so LoadModule dumpio_module modules/mod_dumpio.so LoadModule echo_module modules/mod_echo.so LoadModule case_filter_module modules/mod_case_filter.so LoadModule case_filter_in_module modules/mod_case_filter_in.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule include_module modules/mod_include.so LoadModule filter_module modules/mod_filter.so LoadModule charset_lite_module modules/mod_charset_lite.so LoadModule deflate_module modules/mod_deflate.so LoadModule ldap_module modules/mod_ldap.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule expires_module modules/mod_expires.so LoadModule headers_module modules/mod_headers.so LoadModule ident_module modules/mod_ident.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule unique_id_module modules/mod_unique_id.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule asis_module modules/mod_asis.so LoadModule info_module modules/mod_info.so LoadModule suexec_module modules/mod_suexec.so LoadModule cgi_module modules/mod_cgi.so LoadModule cgid_module modules/mod_cgid.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule imagemap_module modules/mod_imagemap.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so #LoadModule apreq_module modules/mod_apreq2.so LoadModule ssl_module modules/mod_ssl.so <IfDefine JUSTTOMAKEAPXSHAPPY> LoadModule php4_module modules/libphp4.so LoadModule php5_module modules/libphp5.so </IfDefine> <IfModule !mpm_winnt_module> <IfModule !mpm_netware_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User nobody Group nogroup </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:80 # XAMPP ServerName localhost # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/Users/caseyflynn/Documents/workspace/vibecompass" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None #XAMPP #Order deny,allow #Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/Users/caseyflynn/Documents/workspace/vibecompass"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ExecCGI Includes # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride All # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html index.php index.htmls index.htm </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog logs/access_log common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog logs/access_log combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/Applications/XAMPP/xamppfiles/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/Applications/xampp/xamppfiles/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/Applications/XAMPP/xamppfiles/phpmyadmin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig etc/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi AddHandler cgi-script .cgi .pl # For files that include their own HTTP headers: #AddHandler send-as-is asis # For server-parsed imagemap files: #AddHandler imap-file map # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile etc/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # EnableMMAP off EnableSendfile off # Supplemental configuration # # The configuration files in the /Applications/xampp/etc/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include /Applications/XAMPP/etc/extra/httpd-mpm.conf # Multi-language error messages Include /Applications/XAMPP/etc/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include /Applications/XAMPP/etc/extra/httpd-autoindex.conf # Language settings #Include /Applications/XAMPP/etc/extra/httpd-languages.conf # User home directories Include /Applications/XAMPP/etc/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include /Applications/XAMPP/etc/extra/httpd-info.conf # Virtual hosts Include /Applications/XAMPP/etc/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include /Applications/XAMPP/etc/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include /Applications/XAMPP/etc/extra/httpd-dav.conf # Various default settings #Include /Applications/XAMPP/etc/extra/httpd-default.conf # Secure (SSL/TLS) connections Include /Applications/XAMPP/etc/extra/httpd-ssl.conf <IfModule ssl_module> <IfDefine SSL> Include etc/extra/httpd-ssl.conf </IfDefine> </IfModule> # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> #XAMPP Include etc/extra/httpd-xampp.conf Any idea what might be the root of this? ANSWER: had to add this to my httpd.conf file <Directory /Users/caseyflynn/Documents/workspace/cobar> Options FollowSymLinks AllowOverride all #XAMPP Order deny,allow Allow from all </Directory>

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  • csync2 ERROR: Connection to remote host failed

    - by Emil Salama
    I was unable to find any articles to answer this question, so my best bet was to post this here: Scenario We have 2x application servers in production hosting a PHP website and I would like some folders to be syncronized between the 2, the same was setup for the development environment with no issues, I've followed all instructions from the URL "http://www.cloudedify.com/synchronising-files-in-cloud-with-csync2/", I still seem to have the same result, firewall has been disabled on both boxes for troubeshooting purposes: Config Files: cysnc2.cfg nossl * *; group production { host server1; host server2; key /etc/csync-production-group.key; include /etc/httpd/sites-available; include /xxxxxx/public_html/files include /xxxxxxx/magento/media/catalog/product include /xxxxxxx/magento/media/brands exclude *.log; exclude /xxxx/public_html/file/cache; exclude /xxxxx/public_html/magento/var/cache; exclude /xxxx/public_html/logs; exclude /xxxxx/public_html/magento/var/log; backup-directory /data/sync-conflicts/; backup-generations 2; auto younger; } /etc/xinetd.d/csync2 csync2.cfg service csync2 { disable = no flags = REUSE socket_type = stream wait = no user = root group = root server = /usr/sbin/csync2 server_args = -i -D /data/sync-db/ port = 30865 type = UNLISTED log_type = FILE /data/logs/csync2/csync2-xinetd.log log_on_failure += USERID } I've made sure that the daemon is listening on both server on port 30865 and the keys matched on both servers I've run a tcpdump on each server, output as follows: 12:20:31.366771 IP server1.49919 server2.csync2: Flags [S], seq 445156159, win 14600, options [mss 1460,sackOK,TS val 794864936 ecr 0,nop,wscale 7], length 0 12:20:31.366810 IP server2.csync2 server1.49919: Flags [S.], seq 450593575, ack 445156160, win 14480, options [mss 1460,sackOK,TS val 794798911 ecr 794864936,nop,wscale 7], length 0 12:20:31.367101 IP server1.49919 server2.csync2: Flags [.], ack 1, win 115, options [nop,nop,TS val 794864937 ecr 794798911], length 0 12:20:31.367138 IP server1.49919 server2.csync2: Flags [P.], seq 1:9, ack 1, win 115, options [nop,nop,TS val 794864937 ecr 794798911], length 8 12:20:31.367147 IP server2.csync2 server1.49919: Flags [.], ack 9, win 114, options [nop,nop,TS val 794798912 ecr 794864937], length 0 12:20:31.368625 IP server2.csync2 server1.49919: Flags [R.], seq 1, ack 9, win 114, options [nop,nop,TS val 794798913 ecr 794864937], length 0 Is there anything else i'm missing or should be doing?

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  • DHCPDISCOVER requests from an off-by-one MAC address

    - by Aleksandr Levchuk
    In a Linux DHCP server I'm getting a bunch of these log lines: dhcpd: DHCPDISCOVER from 00:30:48:fe:5c:9c via eth1: network 192.168.2.0/24: no free leases I don't have any machines with 00:30:48:fe:5c:9c and I don't intend to give out an IP to 00:30:48:fe:5c:9c (whatever that could be). I tracked down the server that this is coming from and killed all the DHCP clients that were running but the DHCPDISCOVER requests do not stop. I can prove that this is the sending server by pulling the Ethernet cable - the requests stop. The strange thing is that the sending server only has 2 interfaces which are: 00:30:48:fe:5c:9a 00:30:48:fe:5c:9b What can be the cause of the off-by-one address? Who could be sending the requests? Details On the DHCP client: root@n34:~# ip link 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc mq state UP qlen 100 link/ether 00:30:48:fe:5c:9a brd ff:ff:ff:ff:ff:ff 3: eth1: <NO-CARRIER,BROADCAST,MULTICAST,UP> mtu 1500 qdisc mq state DOWN qlen 1000 link/ether 00:30:48:fe:5c:9b brd ff:ff:ff:ff:ff:ff 4: ib0: <BROADCAST,MULTICAST> mtu 2044 qdisc noop state DOWN qlen 256 link/infiniband 80:00:00:48:fe:80:00:00:00:00:00:00:00:02:c9:03:00:08:81:9f brd 00:ff:ff:ff:ff:12:40:1b:ff:ff:00:00:00:00:00:00:ff:ff:ff:ff 5: ib1: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 2044 qdisc pfifo_fast state UP qlen 256 link/infiniband 80:00:00:49:fe:80:00:00:00:00:00:00:00:02:c9:03:00:08:81:a0 brd 00:ff:ff:ff:ff:12:40:1b:ff:ff:00:00:00:00:00:00:ff:ff:ff:ff Same info: root@n34:~# ifconfig -a eth0 Link encap:Ethernet HWaddr 00:30:48:fe:5c:9a inet addr:192.168.2.234 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::230:48ff:fefe:5c9a/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:72544 errors:0 dropped:0 overruns:0 frame:0 TX packets:152773 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:4908592 (4.6 MiB) TX bytes:89815782 (85.6 MiB) Memory:dfd60000-dfd80000 eth1 Link encap:Ethernet HWaddr 00:30:48:fe:5c:9b UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Memory:dfde0000-dfe00000 ib0 Link encap:UNSPEC HWaddr 80-00-00-48-FE-80-00-00-00-00-00-00-00-00-00-00 BROADCAST MULTICAST MTU:2044 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:256 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ib1 Link encap:UNSPEC HWaddr 80-00-00-49-FE-80-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.3.234 Bcast:192.168.3.255 Mask:255.255.255.0 inet6 addr: fe80::202:c903:8:81a0/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:2044 Metric:1 RX packets:1330 errors:0 dropped:0 overruns:0 frame:0 TX packets:255 errors:0 dropped:5 overruns:0 carrier:0 collisions:0 txqueuelen:256 RX bytes:716415 (699.6 KiB) TX bytes:17584 (17.1 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:8 errors:0 dropped:0 overruns:0 frame:0 TX packets:8 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:560 (560.0 B) TX bytes:560 (560.0 B) The nodes were imaged with Perseus which uses kexec instead of rebooting.

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