Search Results

Search found 2923 results on 117 pages for 'xcode storyboard'.

Page 87/117 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • WPF: Animating TranslateTransform from code

    - by ghostskunks
    I have a WPF canvas on which I'm dynamically creating objects from code. These objects are being transformed by setting the RenderTransform property, and an animation needs to be applied one of those transforms. Currently, I can't get properties of any transform to animate (although no exception gets raised and the animation appears to run - the completed event gets raised). In addition, if the animation system is stressed, sometimes the Storyboard.Completed event is never raised. All the examples I've come accross animate the transforms from XAML. MSDN documentation suggests that the x:Name property of a transform must be set for it to be animatable, but I haven't found a working way to set it from code. Any ideas? Here's the full code listing that reproduces the problem: using System; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace AnimationCompletedTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { Canvas panel; public MainWindow() { InitializeComponent(); MouseDown += DoDynamicAnimation; Content = panel = new Canvas(); } void DoDynamicAnimation(object sender, MouseButtonEventArgs args) { for (int i = 0; i < 12; ++i) { var e = new Ellipse { Width = 16, Height = 16, Fill = SystemColors.HighlightBrush }; Canvas.SetLeft(e, Mouse.GetPosition(this).X); Canvas.SetTop(e, Mouse.GetPosition(this).Y); var tg = new TransformGroup(); var translation = new TranslateTransform(30, 0); tg.Children.Add(translation); tg.Children.Add(new RotateTransform(i * 30)); e.RenderTransform = tg; panel.Children.Add(e); var s = new Storyboard(); Storyboard.SetTarget(s, translation); Storyboard.SetTargetProperty(s, new PropertyPath(TranslateTransform.XProperty)); s.Children.Add( new DoubleAnimation(3, 100, new Duration(new TimeSpan(0, 0, 0, 1, 0))) { EasingFunction = new PowerEase {EasingMode = EasingMode.EaseOut} }); s.Completed += (sndr, evtArgs) => { Debug.WriteLine("Animation {0} completed {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); panel.Children.Remove(e); }; Debug.WriteLine("Animation {0} started {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); s.Begin(); } } [STAThread] public static void Main() { var app = new Application(); app.Run(new MainWindow()); } } }

    Read the article

  • Trouble animating RadialGradientBrush in WPF

    - by emddudley
    I'm trying to animate a RadialGradientBrush in my application. I get the super helpful exception: Additional information: 'System.Windows.Style' value cannot be assigned to property 'Style' of object 'System.Windows.Controls.Border'. '[Unknown]' property does not point to a DependencyObject in path '(0).(1).[0].(2)'. Error at object 'System.Windows.Style' in markup file 'Eng.Modules.Core;component/system/grid/systemgridview.xaml' Line 252 Position 51. I know it's something wrong with the indirect property targeting or partial path qualification in my DoubleAnimation's Storyboard.TargetProperty attribute. Any ideas? <Border> <Border.Resources> <RadialGradientBrush x:Key="SomeBrush"> <RadialGradientBrush.GradientStops> <GradientStop Color="White" Offset="0" /> <GradientStop Color="Gold" Offset="1" /> </RadialGradientBrush.GradientStops> </RadialGradientBrush> </Border.Resources> <Border.Style> <Style TargetType="{x:Type Border}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True"> <Setter Property="Background" Value="{StaticResource SomeBrush}" /> <DataTrigger.EnterActions> <BeginStoryboard x:Name="SomeStoryBoard"> <Storyboard> <!-- RIGHT HERE --> <DoubleAnimation Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Offset)" From="0" To="1" Duration="0:0:1" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <RemoveStoryboard BeginStoryboardName="SomeStoryBoard" /> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> </Border.Style> </Border>

    Read the article

  • When will the ValueConverter's Convert method be called in wpf

    - by sudarsanyes
    I have an ObservableCollection bound to a list box and a boolean property bound to a button. I then defined two converters, one that operates on the collection and the other operates on the boolean property. Whenever I modify the boolean property, the converter's Convert method is called, where as the same is not called if I modify the observable collection. What am I missing?? Snippets for your reference, xaml snipet, <Window.Resources> <local:WrapPanelWidthConverter x:Key="WrapPanelWidthConverter" /> <local:StateToColorConverter x:Key="StateToColorConverter" /> </Window.Resources> <StackPanel> <ListBox x:Name="NamesListBox" ItemsSource="{Binding Path=Names}"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <WrapPanel x:Name="ItemWrapPanel" Width="500" Background="Gray"> <WrapPanel.RenderTransform> <TranslateTransform x:Name="WrapPanelTranslatation" X="0" /> </WrapPanel.RenderTransform> <WrapPanel.Triggers> <EventTrigger RoutedEvent="WrapPanel.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="WrapPanelTranslatation" Storyboard.TargetProperty="X" To="{Binding Path=Names,Converter={StaticResource WrapPanelWidthConverter}}" From="525" Duration="0:0:2" RepeatBehavior="100" /> </Storyboard> </BeginStoryboard> </EventTrigger> </WrapPanel.Triggers> </WrapPanel> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Grid> <Label Content="{Binding}" Width="50" Background="LightGray" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Button Content="{Binding Path=State}" Background="{Binding Path=State, Converter={StaticResource StateToColorConverter}}" Width="100" Height="100" Click="Button_Click" /> </StackPanel> code behind snippet public class WrapPanelWidthConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { ObservableCollection<string> aNames = value as ObservableCollection<string>; return -(aNames.Count * 50); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } public class StateToColorConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { bool aState = (bool)value; if (aState) return Brushes.Green; else return Brushes.Red; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } }

    Read the article

  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

    Read the article

  • Visualising a 'Smarties' lid using XAML (WPF/Silverlight, Visual Studio/Blend)

    - by Mr. Disappointment
    Hi folks, First off, to clarify something in the title which could well be ambiguous/misleading, I'd like to inform you of my definition of 'Smarties', as I know often products are available all over - only under a different alias. Smarties are a candy product in the UK, little chocolate drops covered in a crispy shell which are distributed in a card tube, this tube used to have a plastic lid/top with an individual letter on the underside (they've taken a more economical approach as of late), the lid/top of the old-style tube is the main element of this question. Familiarisation Link Lid View Link Okay, now with the seller-type pitch out of the way (no, I don't work for Nestlé ;)), hopefully the question is becoming rather clear. Essentially, I'd like to recreate one of these lids using XAML, ultimately to be utilised in a Silverlight web application. That is, I'd like to result in a reusable control, of which the following is true: It looks like a Smarties lid. The colour can be specified. The letter can be specified. The control can be rotated to display either side. The second two seem trivial, but we must bare in mind that the background colour specified will almost, if not always, be the same as the foreground, leaving a visibility issue where the character content is concerned; as for the rotation, I'm hoping this kind of functionality is reasonably available, and acceptable to implement. So, to put this out there, consider a control named SmartiesLid which derives from ToggleButton (appropriate?) and further plotted out using a style in a resource dictionary which applies to it, as follows: <Style TargetType="local:SmartiesLid"> <Setter Property="Background" Value="Red"/> <Setter Property="Foreground" Value="Red"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="local:SmartiesLid"> <Grid x:Name="LayoutRoot"> <Grid.ColumnDefinitions> <ColumnDefinition Width=".05*"/> <ColumnDefinition/> <ColumnDefinition/> <ColumnDefinition Width=".05*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height=".05*"/> <RowDefinition/> <RowDefinition/> <RowDefinition Height=".05*"/> <RowDefinition Height=".1*"/> </Grid.RowDefinitions> <Ellipse Grid.RowSpan="4" Grid.ColumnSpan="4" Fill="{TemplateBinding Background}" Stroke="Transparent"/> <Ellipse Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Fill="{TemplateBinding Background}" Stroke="Transparent"> <Ellipse.Effect> <DropShadowEffect Direction="280" ShadowDepth="6" BlurRadius="6"/> </Ellipse.Effect> </Ellipse> <TextBlock Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Name="LetterTextBlock" Text="{TemplateBinding Content}" Foreground="{TemplateBinding Foreground}" FontSize="190" HorizontalAlignment="Center" VerticalAlignment="Center"> </TextBlock> <!-- <Path Stretch="Fill" Grid.Row="3" Grid.RowSpan="2" Grid.Column="1" Grid.ColumnSpan="2" Fill="Black" Data="..."> How to craw the lid 'tab'? </Path> --> </Grid> <ControlTemplate.Resources> <TranslateTransform x:Key="IndentTransform" X="10" /> <RotateTransform x:Key="RotateTransform" Angle="0" /> <Storyboard x:Key="MouseOver"> </Storyboard> <Storyboard x:Key="MouseLeave"> </Storyboard> </ControlTemplate.Resources> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOver}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseLeave}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource IndentTransform}"/> </Trigger> <Trigger Property="IsChecked" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource RotateTransform}"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Opacity" Value="0.5"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> With this in mind, can anyone give input on, in decreasing order of my incompetence in an area: Designing the overall look and feel of the damn thing (I'm no designer, and while I could hack away at this single control for days and potentially get something relatively useful, it's always a gamble). The particular barrier for me here is 'pathing' the tab of the lid, as you will see in the XAML as an element commented out. Should Path be used, or would it be more appropriate to transform a rectangle with rounded corners, or any specific suggestions? Bevelling the individually displayed letter; as detailed above, when the colour of both the foreground and background are the same then this will be invisible if no effects are applied, also for a decent level of realism I'd like to be able to apply such an effect/s. So far use of DropShadow and Balder3DEngine have fulfilled my requirements for graphics in XAML, how achievable is a bevel effect? Rotating the control on mouse-click, that is, showing the opposing face. Is this going to be possible using a style and XAML only for the design? Or is it that ugliness may rear it's head in the form of code-behind to show/hide embedded controls? Should the faces be separate controls and later somehow combined? Allowing the control to size dynamically. I'm supposing I will be able to convert a solid, absolute layout to a nice generic one when I actually have the former in place. Obviously this entails sizing the centralised letter and the lid 'tab', but that's it really, other than keeping the aspect ratio equal (since the ellipses grow nicely with the grid). Any suggestions to approaching this would be greatly appreciated, particularly with a dynamically growing font - I've done that before in a web-imaging scenario using code and System.Drawing, and wouldn't like to approach it in even a similar way. By the way, the reason I specify both WPF and Silverlight is that, from my current knowledge, the inputs being written targeting either of these will be fairly transferable for similar output by the other, albeit not without alterations in either scenario. The resulting application is in fact destined to be written in Silverlight, however, so I don't fancy inviting anything from WPF which will guarantee my only being able to convert 90% of it. I'll go give this little project a start, maybe in Blend(?), hopefully can catch up with some advice shortly. Thanks, Mr. D EDIT: Next question, ought this to be broken up into separate questions? :/

    Read the article

  • Symbolicate adhoc iphone app crashes.

    - by gotye
    Hey everyone, I can't manage to make my code symbolicated ... I read the part "below" : Given a crash report, the matching binary, and its .dSYM file, symbolication is relatively easy. The Xcode Organizer window has a tab for crash reports of the currently selected device. You can view externally received crash reports in this tab - just place them in the appropriate directory. This is the same as the Mac OS X directory described in the first section. It doesn't matter which device you have tethered, but the directory in which you place the crash report must be the directory for the tethered and selected device. It is not necessary to place the binary and .dSYM file in any particular location. Xcode uses Spotlight and the UUID to locate the correct files. It is necessary, though, that both files be in the same directory and that this directory is one that is indexed by Spotlight. Anywhere in your home directory should be fine. But it doesn't work for me ... here is what I did : I opened xcode organizer and I had my iphone device with crash logs App and dsym files are in my xcode project which is on my desktop All the rest should be automatic, right ? but crash logs aren't symbolicated yet ... Any comments welcome. Cheers. Gotye.

    Read the article

  • Klazuka/Kal incorporation issue

    - by user1292943
    I'm having a little issue. I am trying to incorporate the Klazuka/Kal project into my project. I've done the following: I added the Kal.xcodeproj and all files to my project Under Build Phases, I've added Kal to "Target Dependencies" Under Build Phases, I've added libKal.a under "Link Binary With Libraries" Under Build Phases, I've added Kal.bundle to "Copy Bundle Resources" Under Build Settings, I've added "“$(BUILT_PRODUCTS_DIR)” (or “$(BUILT_PRODUCTS_DIR)/static_library_name”" for "Header Search Paths" and "User Header Search Paths". Under Build Settings, I've added the path to Kal under "Library Search Paths" Under Build Settings, I've added -ObjC, -all_load, and -force_load under "Other Linker Flags" I've edited my Build Scheme and list the Kal Target prior to my main application target with Analyze, Test, Run, Profile, and Archive all checked. I've attempted to follow the steps from here on Stack Overflow: iphone: Kal calendar not running in xcode 4.2 and here: Trying to integrate a Calendar library that was built for versions of iOS before iOS5 into my new project in XCode 4 using iOS5 - How to port? and here: I added my project and Kal Calendar's project in a workspace, still won't work in Xcode 4 and also on this site: http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4/#configuring_the_projects_scheme I try to import the "Kal.h" file but am getting a File Not Found error when I try to build. I'm obviously missing something, just not sure what. Can anyone please help? Thanks for any assistance!!

    Read the article

  • some problem with iOS 4.2.1

    - by bicbac
    Hi, I've been developing an app with MacBook Pro (MBP) so far. Last week one of my friends gave me new macbook air 11"(MBA). so Now I can test my code with more than one machine with the same version of developing tools - Both machine has Xcode (3.2.5) and iOS SDK 4.2.1). After some point my app starts get terminated suddenly(iPhone sumulator), and I was using MBP. I got no error message whatsoever. it just stops. I reckon the crash comes from dealing with memory, like 'release'/ 'double-release'. (I'm not 100% sure though). Anyway I thought there must be some mistake within my code for sure. -Confusion starts from this part.- With my MBA, on the other hand, I don'y see any crash. It just works fine. There is nothing different between MBA & MBP except the h/w specifications. Same code, same versions of XCode and iOS SDK. Is the fact that no crash at MBA suggesting that I have to look somewhere else than the code itself? I red some article and Q&As on iOS4.2.1 and XCode 3.2.5 that the most recent version of XCode doesn't recognize the iOS 4.2.1 since the 4.2.1 came out later the 3.2.5. Is it the reason? I have no idea at this moment what should be the next move. thanks

    Read the article

  • Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile

    - by Cal
    I get this build error when I build my iPhone project to run on my device: Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile My development code signing certificate expired so I got a new one. On my first attempt I created a new CSR and got the message above. The second time I reused my original CSR and got the same result. Another strange thing is the new certificate has an extra string with brackets after my name in the "common name" when I look at it using Keychain Access like this: iPhone Developer: x Xxxxx (3BDUAJYC9Q) My original certificate didn't have that. I have Xcode Version 3.1.3 Component versions Xcode IDE: 1191.0 Xcode Core: 1192.0 ToolSupport: 1186.0 Does anyone know how to solve this?

    Read the article

  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

    Read the article

  • How to make my iPhone app compatible with iOS 4?

    - by Davide
    Hello, My iphoneos 3.1 based application is not working on iOS 4 GM: the camera is not showing in full screen, it doesn't correctly detects compass information, the uiwebviews doesn't respond to touches (they don't scroll), and so on. It's completely broken! Now my question is: how can I develop an update using the latest xcode with support for ios 4? The latest iOS 4 xcode (3.2.3) doesn't provide any way to develop for iPhoneOS 3.x ("base sdk missing"). By the other side, xcode 3.2.2 would not allow me to debug it on a iOS 4 device, so I can't test it.

    Read the article

  • iPhone Simulator locks up immediately upon Build / Run

    - by Steve
    I'm having a problem getting my MacBook set up to build iPhone *apps* in xCode. The iPhone Simulator locks up and shows the "spinning circle" busy icon. I've tried everything I can think of, including resetting the simulator tried all of the different hardware options tried the two debug build choices in xCode. uninstalling the SDK and completely reinstalling I downloaded the SDK today - "xcode_3.2.2_and_iphone_sdk_3.2_final" I'm just upgraded from Leopard to Snow Leopard (10.6.3). I've run all the software updates. xCode version says 3.2.2 (1650) If it matters, my MacBook is 3-4 years old, 13 inch, dual 2.16 ghz intel cores, 2 gig RAM. I've never had a single problem with it. I would be so grateful if anyone can help me thanks so much,

    Read the article

  • Attaching a static library to an iphone/ipad application

    - by Jack
    Hello, which is the best approach to include a static library with into an application for iPhone or iPad? I could choose to compile the library supplying right platform and building a library file with the ar utility and then add as a framework to the project including the source of the library .c/.h and compile them together with the application The first approach seems simpler, because I won't care about managing all specific settings of the library I want to include but how can I create the library both for iPhone and iPad and allow xcode to use the right library upon linking? The second approach seems more complex since xcode will take care about compiling my application and the library (with different settings I suppose) then how should I go? I can easily add sources of the lib but I'll have to include the make scripts to allow xcode use them to build in the right way. Any suggestions about how to proceed? The library I'm trying to include is libssh. (I know that this library, of course, has already been compiled and tried succesfully on iPhone) Thanks in advance.

    Read the article

  • database design question

    - by Leonardo
    Hi all, I am building a database as a simple exercise, it could be hosted on any database server, so I am trying to keep things as much standard as possible. Basically what I would like to do is a 'code' table that get referenced by other entities. I explain: xcode id code r role p property code r admin r staff p title .... then I would like to have some view like: role (select * from code where xcode='r') r admin r staff property (select * from code where xcode='p') p title then, suppose we have an entity myentity id - 1 role - admin (foreign key to role) title - title (foreign key to property) Obviously I cannot create foreign key to a view, but this is to tell the idea I have in mind. How can I reflect such behaviour using whenever possible, standard sql syntax, then as a second option, database additional features like trigger ecc... ? Because if I tell that role and title in myentity are foreign key to 'code', instead of the views, nothing would stop me to insert a role in title field. thanks Leonardo

    Read the article

  • where do I submit the ipad apps?

    - by Mike
    I read Apple is allowing developers to submit iPad apps for the great opening of the ipad store, but I cannot find anything in my account that says that or allows sending the apps. Another thing is: in order for an app to be accepted you have to sign it with your own certificate but to do that you have to select the device on Xcode. As far as I know, Xcode do not signs with certificates applications that run on the simulator. Beyond that, any try to build a distribution package on Xcode shows messages like "you should disable armv6", and others. So, I ask. Is this news true? If yes, how to I manage to have the app ready for iPad and ready for submission? thanks.

    Read the article

  • Creating a Cocoa Framework

    - by David Schiefer
    Hi, I've created a working Cocoa framework which I wish to redistribute. The problem is however, it won't run outside of Xcode. I've read something about @executable_path/../Frameworks, which I did not include, because I don't know where to put it :/ Therefore I run my app in Xcode using the DYLD_FRAMEWORK_PATH variable which works fine, but only in Xcode - if I try to run it on its own it crashes straight away and says IMAGE NOT FOUND. I'm sure @executable_path/../Frameworks is what's missing, but I don't know where to put it. Could anyone help me out please? :) Thanks

    Read the article

  • iPhone framework paths?

    - by user158103
    I recently moved my projects to a new mac, along with a newer version of Xcode. When i opened my project i noticed that some files were red. So i remapped them by setting the path (by project path) and then providing the proper path location. Now my problem is that the frameworks that i have are red, and i cant find their location! I did set the framework paths to be "relative to current SDK" however. Can anybody help me get my frameworks mapped correctly? The frameworks im using are: - QuartzCore.framework - libsqlite3.0.dylib - UIKit.framework - Foundation.frameowrk - CoreGraphics.framework The XCode version is 3.1.4 (the only one installed). The iPhone app was originally created using a prior version of Xcode (i dont remember which version).

    Read the article

  • Inheritance of templates in WPF

    - by Alxandr
    I'm trying to make sure that every child of a given element (MPF.MWindow) gets custom templates. For instance, the button should get the template defined in resMButton.xaml. As of now I'm using the following code on: (resMWindow.xaml) <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style x:Key="SystemKeyAnimations" TargetType="{x:Type Button}"> <Setter Property="Opacity" Value="0.5" /> <Setter Property="Background" Value="Transparent" /> <Style.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1.0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseLeave"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="0.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Style.Triggers> </Style> <Style TargetType="{x:Type local:MWindow}"> <!-- Remove default frame appearance --> <Setter Property="WindowStyle" Value="None" /> <Setter Property="AllowsTransparency" Value="True" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MWindow}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" x:Name="ChromeBorder"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="4" /> <ColumnDefinition /> <ColumnDefinition Width="4" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="4" /> <RowDefinition /> <RowDefinition Height="4" /> </Grid.RowDefinitions> <Thumb Grid.Row="0" Grid.Column="1" x:Name="TopThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="1" x:Name="BottomThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="0" x:Name="LeftThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="2" x:Name="RightThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="0" x:Name="TopLeftThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="2" x:Name="TopRightThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="0" x:Name="BottomLeftThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="2" x:Name="BottomRightThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Grid Grid.Row="1" Grid.Column="1"> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.Column="1"> <Button Command="local:WindowCommands.Minimize" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="5" Y2="5" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="local:WindowCommands.Maximize" x:Name="MaximizeButton" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Rectangle Width="10" Height="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="ApplicationCommands.Close" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> <Line X1="10" X2="0" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> </StackPanel> <ContentControl x:Name="TitleContentControl"> <TextBlock Text="{TemplateBinding Title}" Foreground="DarkGray" Margin="5,0" /> </ContentControl> </Grid> <ContentPresenter Content="{TemplateBinding Content}" Grid.Row="1"> <ContentPresenter.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMWindowContent.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </ContentPresenter.Resources> </ContentPresenter> </Grid> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> As you can see during the ContentPresenter which gets the content of the window I merge in a dicrionary called resMWindowContent.xaml. The resMWindowContent.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMButton.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> It simply merges in the resMButton.xaml dictionary (this is done because in the feature I will have MTextBox, mList... and I want to separate them). The resMButton.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Background="Transparent"> <Rectangle Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Fill="{TemplateBinding Background}" /> <ContentPresenter Content="{TemplateBinding Content}" Margin="3" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> A simple template drawing a square button. However, it isn't applied at all. My buttons remain normal, and I don't understand what I'm doing wrong. I just want every button inside the MWindow to get a special style (and in time every textbox and so forth). How do I achieve this? One note though: It's important that the styles doesn't apply to elements outside an MWindow.

    Read the article

  • WPF: Animation Only Runs Once

    - by Phil Sandler
    Very basic (I think) animation question. My animation only runs the first time "MyProp" gets set to false. If it gets set a second time, the animation doesn't run. I know my data trigger is getting hit, as the sound DOES play. The effect I want is for the animation to run, then reset the target property back to what it was before the animation occurred (thus the FillBehavior=Stop). Do I need to reset the animation after it plays? <DataTrigger Binding="{Binding MyProp}" Value="False"> <DataTrigger.EnterActions> <SoundPlayerAction Source="/Resources/Sounds/Ding.wav"/> <BeginStoryboard> <Storyboard BeginTime="00:00:00" Duration="0:0:2" Storyboard.TargetProperty="(Background).(SolidColorBrush.Color)"> <ColorAnimation FillBehavior="Stop" From="Black" To="Red" Duration="0:0:0.5" AutoReverse="True"/> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> </DataTrigger>

    Read the article

  • AG_E_PARSER_PROPERTY_NOT_FOUND exception.

    - by Subhen
    Hi , Can any one plese explain why this error is happenin? I have created a usercontrol in another class and public partial class userControlImageFolder : RadioButton { public userControlImageFolder() { InitializeComponent(); } } Now in XAML it is a lot of code created by the designer like below: <UserControl x:Class="userControlFolder.userControlLocalFolder" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:System="clr-namespace:System;assembly=mscorlib" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" Height="120" Width="150"> <UserControl.Resources> <Style x:Key="rdbfolder" TargetType="RadioButton"> <Setter Property="Background" Value="#FF448DCA"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="HorizontalContentAlignment" Value="Left"/> <Setter Property="VerticalContentAlignment" Value="Top"/> <Setter Property="Padding" Value="4,1,0,0"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFA3AEB9" Offset="0"/> <GradientStop Color="#FF8399A9" Offset="0.375"/> <GradientStop Color="#FF718597" Offset="0.375"/> <GradientStop Color="#FF617584" Offset="1"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="RadioButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="path3" Storyboard.TargetProperty="(UIElement.Opacity)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="path4" Storyboard.TargetProperty="(UIElement.Opacity)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.8"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="ValidationStates"> <VisualState x:Name="Valid"/> <VisualState x:Name="InvalidUnfocused"/> <VisualState x:Name="InvalidFocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid.ColumnDefinitions> <ColumnDefinition Width="125"/> </Grid.ColumnDefinitions> <Path x:Name="path1" Stroke="#FFEFCD44" Width="Auto" Data="F1M12,1.087C12,1.087 28.814,1.087 49.294,1.087 53.671,1.087 58.215,13 62.799,13 91.625,13 122,13 122,13 127.523,13 132,17.477 132,23 132,23 132,98 132,98 132,103.523 127.523,108 122,108 122,108 12,108 12,108 6.477,108 2,103.523 2,98 2,98 2,12.337 2,12.337 2,6.815 6.477,1.087 12,1.087z" HorizontalAlignment="Stretch" Margin="0,1.765,-7.564,0" VerticalAlignment="Top" Height="108.5" UseLayoutRounding="False" d:LayoutOverrides="Width"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="0.996"/> <GradientStop Color="#FFFFF3C1" Offset="0.009"/> <GradientStop Color="#FFC1A11F" Offset="0.16"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path2" Stretch="Fill" Width="Auto" Data="M47.476928,130.65616 C47.476928,130.65616 167.10104,89.928686 175.76116,103.61726 L175.20267,155.29888 C175.20267,155.29888 46.697497,161.72468 46.697497,161.72468 46.697497,161.72468 47.476928,130.65616 47.476928,130.65616 z" HorizontalAlignment="Stretch" Margin="2.5,38.07,-6.564,0" VerticalAlignment="Top" Height="61.919" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="1"/> <GradientStop Color="#FFECC31C"/> <GradientStop Color="#FFE7C536" Offset="0.591"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path1_Copy" Stroke="#FFEFCD44" Width="Auto" Data="F1 M120.50496,0.49999992 C126.02796,0.49999992 130.50496,4.9769999 130.50496,10.5 130.50496,10.5 130.50496,76.333333 130.50496,76.333333 130.50496,81.856333 126.02796,86.333333 120.50496,86.333333 120.50496,86.333333 10.504963,86.333333 10.504963,86.333333 4.9819634,86.333333 0.5049634,81.856333 0.5049634,76.333333 0.5049634,76.333333 0.5049634,12.040168 0.5049634,12.040168 0.33018858,5.8202529 4.7881744,0.99969011 11.184806,0.94185195 39.903021,0.68218267 120.50496,0.49999992&#xa;120.50496,0.49999992 z" HorizontalAlignment="Stretch" Margin="1.497,23.434,-7.502,0" VerticalAlignment="Top" Height="86.833" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="0.996"/> <GradientStop Color="#FFFFFB9D" Offset="0.009"/> <GradientStop Color="#FFF1D256" Offset="0.164"/> <GradientStop Color="#FFE2BC22" Offset="0.505"/> <GradientStop Color="#FFB5780F" Offset="0.948"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path3" Stroke="#FFEFCD44" Width="133" Data="F1M12,1.087C12,1.087 28.814,1.087 49.294,1.087 53.671,1.087 58.215,13 62.799,13 91.625,13 122,13 122,13 127.523,13 132,17.477 132,23 132,23 132,98 132,98 132,103.523 127.523,108 122,108 122,108 12,108 12,108 6.477,108 2,103.523 2,98 2,98 2,12.337 2,12.337 2,6.815 6.477,1.087 12,1.087z" HorizontalAlignment="Right" Margin="0,1.719,-8,0" VerticalAlignment="Top" Height="108.5" Opacity="0" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF6A5603" Offset="1"/> <GradientStop Color="#FFF3EFDE"/> <GradientStop Color="#FFDAB20D" Offset="0.349"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path4" Width="150" Data="F1 M30,0 C30,0 140,0 140,0 145.523,0 150,4.477 150,10 150,10 130,55 130,55 130,55 124.65027,67.742768 120,65 120,65 10,65 10,65 4.477,65 0,60.523 0,55 0,55 20,10 20,10 22.247647,3.2935648 24.477,0&#xa;30,0 z" HorizontalAlignment="Right" Margin="0,43.379,-31.05,0" VerticalAlignment="Top" Height="65.387" Opacity="0" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="1"/> <GradientStop Color="White"/> <GradientStop Color="#FFFAD336" Offset="0.378"/> </LinearGradientBrush> </Path.Fill> </Path> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <RadioButton HorizontalAlignment="Left" Style="{StaticResource rdbfolder}" VerticalAlignment="Top" Content="RadioButton" Height="120" Width="150"/> </Grid> </UserControl> I am sorry for pasting the whole code but this is might be the only way can help us. I create a dll out of it and uses in my other projects: using userControlFolder; userControlLocalFolder btnLocalFolder = new userControlLocalFolder(); Canvas.SetTop(btnLocalFolder, 100); gridRoot.Children.Add(btnLocalFolder); So while running it I get the above exception, AG_E_PARSER_PROPERTY_NOT_FOUND, Please help. Thanks, Subhen

    Read the article

  • Siverlight animation issue

    - by George2
    Hello everyone, Suppose I have the following XAML snippets, my confusion is what is the meaning of the value for Storyboard.TargetProperty? i.e. the meaning of "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)". <DoubleAnimationUsingKeyFrames Storyboard.TargetName="p1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" BeginTime="00:00:00"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.2500000" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.5000000" Value="1"/> </DoubleAnimationUsingKeyFrames> ... <Path Height="2.75" Width="2.75" Data="M2.75,1.375 C2.75,2.1343915 2.1343915,2.75 1.375,2.75 C0.61560845,2.75 0,2.1343915 0,1.375 C0,0.61560845 0.61560845,0 1.375,0 C2.1343915,0 2.75,0.61560845 2.75,1.375 z" Fill="#FF9F9B9B" Stretch="Fill" Stroke="#FF000000" StrokeThickness="0" Canvas.Left="7" Canvas.Top="14" x:Name="p1"> <Path.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Path.RenderTransform> </Path> thanks in advance, George

    Read the article

  • How do I stop a routed event from triggering on specific places in XAML?

    - by cfouche
    I have the following situation: A stackpanel contains a number of elements, including some that are contained in a GroupBox. So something like this: <StackPanel x:Name="stackpanel" Background="White"> <TextBlock Text="TextBlock"/> <TextBlock Text="Another TextBlock"/> <!--plus a load of other elements and controls--> <GroupBox Header="GroupBoxHeader"> <TextBlock Text="Text inside GroupBox"/> </GroupBox> </StackPanel> I want a MouseDown in the stackpanel to trigger some Storyboard, so I've added an EventTrigger, like this: <EventTrigger RoutedEvent="Mouse.MouseDown" SourceName="stackpanel"> <BeginStoryboard Storyboard="{StaticResource OnMouseDown1}"/> </EventTrigger> This is almost right, but the thing is - I don't want the MouseDown to be picked up by the GroupBox's header or border, only by its content. In other words, I want the Storyboard to begin when someone does a mousedown on anything inside the StackPanel, except GroupBox headers and borders. Is there some way of doing this? (I've tried setting e.Handled to true on the GroupBox, but then its content doesn't pick up the mousedown anymore either.)

    Read the article

  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >