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  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

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  • Using default parameters for 404 error (PHP with mvc design)?

    - by user1175327
    I have a custom made Framework (written in PHP). It all works very good, but i have some doubts about a certain thing. Right now when a user call this url for example: http://host.com/user/edit/12 Which would resolve to: user = userController edit = editAction() in userController 12 = treated as a param But suppose the controller 'userController' doesn't exist. Then i could throw a 404. But on the other hand, the url could also be used as params for the indexController (which is the default controller). So in that case: controller = indexController user = could be an action in indexController, otherwise treated as a param edit = treated as a param 12 = treated as a param That is actually how it works right now in my framework. So basically, i never throw a 404. I could ofcourse say that only params can be given if the controller name is explicitly named in the URL. So if i want the above url: http://host.com/user/edit/12 To be invoked by the indexController, in the indexAction. Then i specifically have to tell what controller and action it uses in the URL. So the URL should become: http://host.com/index/index/user/edit/12 index = indexController index (2nd one) = the action method user = treated as a param edit = treated as a param 12 = treated as a param That way, when a controller doesn't exist, i don't reroute everything as a param to the index controller and simply throw a 404 error. Now my question is, which one is more preffered? Should i allow both options to be configurable in a config file? Or should i always use one of them. Simply because that's the only and best way to do it?

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  • My Obligatory IPad Post

    - by mark.wilcox
    I've had my IPad for about a week now. So I thought I'd write some thoughts down based on my initial experiences. Here are my initial take-aways: 1 - Netflix OnDemand - I'm a movie junkie. I'm now more apt to just start a movie as background sound for my workday (I telecommute - so except for the occasional bark from my dog, it's awfully quiet here if I don't have something going). 2 - The Email Client is really nice and I'm as fast or faster typing when I have the wireless keyboard engaged. Even with onscreen keyboard - I'm already close to 75% of desktop speed 3 - The battery life is incredible - I think this is the first case where a mobile device actually under-promised on battery 4 - It totally has killed the notion of using a normal PC for my wife and mother-in-law - neither of which had wanted an iPhone/iPod Touch or really any Apple device until they got to play with my iPad. The concept of - instant on, easy to hold and touch-based navigation has them hooked. Heck, it has me hooked. My ultimate goal is to be able to have it at least replace the need to take my netbook with me on the road. I haven't had a chance to complete my testing on that front yet - between work, my wife traveling (for a change) and now my wife home sick - I haven't had time to just play with it. But so far my only regret - that I haven't already bought two more for everyone else in my family who wants to use mine. Posted via email from Virtual Identity Dialogue

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  • two-part dice pool mechanic

    - by bythenumbers
    I'm working on a dice mechanic/resolution system based off of the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh with dealing out consequences and failure, I was hoping to soften the system and add a little more player control, as well as offer the chance for players to evolve their characters into something unique, right from creation. So, here's the mechanic: Players roll 2d12 against the two statistics for their character (each is a number from 2-11, and may be rolled above or below depending on the nature of the action attempted, rolling your stat exactly always fails). Depending on the success for that roll, they add dice to the pool rolled for a modified G/E style action. The acting player gets two dice anyhow, and I am debating offering a bonus die for each success, or a single bonus die for succeeding on both of the statistic-compared rolls. One the size of the dice pool is set, the entire pool is rolled, and the players are allowed to assign rolled dice to a goal and a danger. Assigned results are judged as follows: 1-4 means the attempted goal fails, or the danger comes true. 5-8 is a partial success at the goal, or partially avoiding the danger. 9-12 means the goal is achieved, or the danger avoided. My concerns are twofold: Firstly, that the two-stage action is too complicated, with two rolls to judge separately before anything can happen. Secondly, that the statistics involved go too far in softening the game. I've run some basic simulations, and the approximate statistics follow: 2 dice (up to) 3 dice (up to) 4 dice failure ~33% ~25% ~20% partial ~33% ~35% ~35% success ~33% ~40% ~45% I'd appreciate any advice that addresses my concerns or offers to refine my simulation (right now the first roll is statistically modeled as sign(1d12-1d12), where 0 is a success).

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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  • CodePlex Daily Summary for Sunday, August 24, 2014

    CodePlex Daily Summary for Sunday, August 24, 2014Popular ReleasesCS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.31.0: Fixed problem with menu item 'Plugins->CS-SCript->Debug' invoking 'Run' instead of 'Debug'.Media Companion: Media Companion MC3.599b: New:* MC - Remember last monitor Media Companion Ran on, and re-open there if available. * MC - If notepad++ installed, use for opening nfo XML files. * Movie - Fix: Fanart & Poster searching using 'Google Search' button opened multiple browser tabs, one per search word. * Movie - Allow Re-scrape with XBMC TMDB Scraper, if IMDB Id is present. * TV - added option to save Season Poster into season folder as folder.jpg Fixed:* Movie - Table view error if a row header was selected. * Movie - Tab...ASP.NET Identity 2.0 Azure Table Storage: Release 1.2.5.2: Optimizing the login and email index queries. Optimizing IsInRoleAsync operation. 100% unit test pass and 100% code coverage. Full sample source available as a download or in the source branch /Releases/1.2.x.x/sample. Sample code doesn't require an Azure account but does require the Azure SDK with the Storage Emulator at a minimum for running locally. Full suite of unit tests against this assembly at 100% pass rate against the Azure Local Emulator and against a live Azure Storage acc...BugNET Issue Tracker: BugNET 1.6.327: This release contains fixes and enhancements from the previous 1.6.315 release. Please read our release notes for BugNET 1.6.327: http://blog.bugnetproject.com/2014/08/23/bugnet-1-6-327-and-bugnet-pro-1-5-99-released/DIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationMagick.NET: Magick.NET 7.0.0.0002: Magick.NET linked with ImageMagick 7babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;XboxConsole: XboxConsole 2.0.40820.0: Updated release with added support for: - August XDK - Party API (See updated documentation) Supports the following XDK versions: April 2014 May 2014 June 2014 (all QFEs) July 2014 (all QFEs) August 2014Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.AssaultCube Reloaded: Release 2.6.1: Windows XP USERS must download the patch in addition to the Windows package. Some changes couldn't make it to 2.6, and a recode was started before 2.6.1 could be released. However, the version 2.6.1 is used to represent the first beta release of 2.7. Changelog: Recoded on AC 1.2 as the base version (likely less crashes) Class manager Simpler killfeed, removed kill messages Hide KILL indicator in classic, update at 4 second intervals Disable spawn protection upon firing the first sh...SysLog Server: SysLogServer: This is not a commersial product, use on your own responsibilityMolGridCal & MolCal: MolGridCal tutorial v1.1: Update the contents for grid computing virtual screening.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.New ProjectsDnn Picasa Image Gallery: The DnnC Picasa Image Gallery module allow you to display your Picasa web albums and there photos within your Dnn website.Hot Mess: Hot Mess game software and arduino firmware.Kinect HD Face Sample in unmanaged C++: This is a C++ unmanaged project which is based on the Kinect For Windows v2 SDK sample: FaceBasics. Instead of using the Face source, it utilizes the HDFaceModbus Master: A MODBUS Master application for Windows supporting all MODBUS function codes, a plugin interface and scripting interface.Path Finding on Wireless Sensor Network: Path Finding on Wireless Sensor Networkperilla: enhanced c++ templateXiamiSigLite-Silent: ???????,??Win7??。

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  • What do you do to balance the upper or lower case style to name file or folder between work and life? [on hold]

    - by sojyq
    I am a programmer from China. And I like to use English words to name my files and folders Whether it is for work or life. For example, suck as Movie, Work, QtProjects, Music and so on.And I keep the habit of initial the first letter for file name or folder name in Windows. But now I work on Ubuntu, and I found that all file name and folder name are lowercase in addition to the default folder such as Music, Movie and so on. And then I realize that in Linux world, most peoloe like to use all lowercase to name their files and folders for two reasons (1. Linux is Case sensitive. 2. It is fast for shell command.). And after work, when I switch from Linux to Windows, I confuse to use all lowercase or the first letter uppercase style to name my files in Windows. I'm caught in a dilemma. I think that all lowercase is more efficiency but the first letter uppercase is more readable. I thought for a long time and want to come up with a good answer to blance the two style name conversion. But I failed. I want to ask you that how you balance the uppercase or lowercase habbit in Windows, Mac, Linux between work and personal life style? Thank you very much! (My current solution is that when I am in Linux, I use all lowercase for files and folders, but when I am in Windows and Mac OS X, I couldn't find a good reason to convince me to use all lowercase ( I think in Windows and Mac OS X, the first letter uppercase style for me is more readable and beautiful).

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  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • How do programers balance the upper or lower case style to name file or folder between work and life?

    - by sojyq
    I am a programmer from China. And I like to use English words to name my files and folders Whether it is for work or life. For example, suck as Movie, Work, QtProjects, Music and so on.And I keep the habit of initial the first letter for file name or folder name in Windows. But now I work on Ubuntu, and I found that all file name and folder name are lowercase in addition to the default folder such as Music, Movie and so on. And then I realize that in Linux world, most peoloe like to use all lowercase to name their files and folders for two reasons (1. Linux is Case sensitive. 2. It is fast for shell command.). And after work, when I switch from Linux to Windows, I confuse to use all lowercase or the first letter uppercase style to name my files in Windows. I'm caught in a dilemma. I think that all lowercase is more efficiency but the first letter uppercase is more readable. I thought for a long time and want to come up with a good answer to blance the two style name conversion. But I failed. I want to ask you that how you balance the uppercase or lowercase habbit in Windows, Mac, Linux between work and personal life style? Thank you very much! (My current solution is that when I am in Linux, I use all lowercase for files and folders, but when I am in Windows and Mac OS X, I couldn't find a good reason to convince me to use all lowercase ( I think in Windows and Mac OS X, the first letter uppercase style for me is more readable and beautiful).

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  • Process video (canon) mov files

    - by user613326
    Well i would like to program something to process HDR made by magic lantern a canon add on. That doesnt change the format its just some kind of add on, that can produce HDR video. Its a bit complex to make such videos so i would like to use some math and make it myself and makee the software freeware (as a thanks to the creators of magic lantern). The problem with that HDR that normal converts have a lot of artifacts, and i would like to make something (for free) using some new algorithms. I have made, this works fine on individual images, my ideas work. I would want to do this on that canon 60d video format. Canons mov format, and am so far out of luck to read that out. It must be possible dough as i know in some projects they do it too. I would not like to export a movie first to jpg and then back to video as that requires a lot of disk space, i would like to retrieve individual frames, do my math based multiple frames, and then build a new movie on it. The output video can be of any type, avi or mov again. Does anyone know of a library who can do that ? (read and save), So i could use it in a C# project (i prefer C# above c++, but c++ is an option to program in to for me).

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  • Did you know documentation is built-in to usp_ssiscatalog?

    - by jamiet
    I am still working apace on updates to my open source project SSISReportingPack, specifically I am working on improvements to usp_ssiscatalog which is a stored procedure that eases the querying and exploration of the data in the SSIS Catalog. In this blog post I want to share a titbit of information about usp_ssiscatalog, that all the actions that you can take when you execute usp_ssiscatalog are documented within the stored procedure itself. For example if you simply execute EXEC usp_ssiscatalog @action='exec' in SSMS then switch over to the messages tab you will see some information about the action: OK, that’s kinda cool. But what if you only want to see the documentation and don’t actually want any action to take place. Well you can do that too using the @show_docs_only parameter like so: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; That will only show the documentation. Wanna read all of the documentation? That’s simply: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='execs',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='configure',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_created',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_running',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_canceled',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_failed',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_pending',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_ended_unexpectedly',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_succeeded',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_stopping',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_completed',@show_docs_only=1; I hope that comes in useful for you sometime. Have fun exploring the documentation on usp_ssiscatalog. If you think the documentation can be improved please do let me know. @jamiet

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  • Did you know documentation is built-in to usp_ssiscatalog?

    - by jamiet
    I am still working apace on updates to my open source project SSISReportingPack, specifically I am working on improvements to usp_ssiscatalog which is a stored procedure that eases the querying and exploration of the data in the SSIS Catalog. In this blog post I want to share a titbit of information about usp_ssiscatalog, that all the actions that you can take when you execute usp_ssiscatalog are documented within the stored procedure itself. For example if you simply execute EXEC usp_ssiscatalog @action='exec' in SSMS then switch over to the messages tab you will see some information about the action: OK, that’s kinda cool. But what if you only want to see the documentation and don’t actually want any action to take place. Well you can do that too using the @show_docs_only parameter like so: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; That will only show the documentation. Wanna read all of the documentation? That’s simply: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='execs',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='configure',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_created',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_running',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_canceled',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_failed',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_pending',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_ended_unexpectedly',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_succeeded',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_stopping',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_completed',@show_docs_only=1; I hope that comes in useful for you sometime. Have fun exploring the documentation on usp_ssiscatalog. If you think the documentation can be improved please do let me know. @jamiet

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  • Kendo Grid: Foreign Key Dropdown does not update grid cell after update

    - by JookyDFW
    I have a Kendo MVC grid that contains a nullable property (short) that is bound as a foreign key and uses a dropdown list as an editor template. I am also using inline editing. When the property value is null, the dropdown list selected value does not get set into the grid cell after the update button is clicked. This works fine if incell editing is used. I am looking for a workaround that will solve my problem. I am including a stripped down version of my code below Everything works if the nullable value is set to a non-null value. GRID @(Html.Kendo().Grid<AssetViewModel>() .Name("DealAssets") .Columns(c => { c.Bound(x => x.Name); c.ForeignKey(x => x.AssetTypeID, (IEnumerable<SelectListItem>)ViewBag.AssetTypeList, "Value", "Text"); c.ForeignKey(x => x.SeniorityTypeID, seniorityTypeList, "Value", "Text").EditorTemplateName("GridNullableForeignKey"); c.ForeignKey(x => x.RateBaseID, rateBaseList, "Value", "Text").EditorTemplateName("GridNullableForeignKey"); ; c.Command(m => { m.Edit(); m.Destroy(); }); }) .ToolBar(toolbar => toolbar.Create().Text("Add New Asset")) .Editable(x => x.Mode(GridEditMode.InLine)) .DataSource(ds => ds .Ajax() .Model(model => model.Id(request => request.ID)) .Read(read => read.Action("ReadAssets", "Deal", new { id = Model.ID })) .Create(create => create.Action("CreateAsset", "Deal", new { currentDealID = Model.ID })) .Update(update => update.Action("UpdateAsset", "Deal")) .Destroy(destroy => destroy.Action("DeleteAsset", "Deal")) ) ) EDITOR TEMPLATE @model short? @{ var controlName = ViewData.TemplateInfo.GetFullHtmlFieldName(""); } @( Html.Kendo().DropDownListFor(m => m) .Name(controlName) .OptionLabel("- Please select -") .BindTo((SelectList)ViewData[ViewData.TemplateInfo.GetFullHtmlFieldName("") + "_Data"]) ) UPDATE ACTION public ActionResult UpdateAsset([DataSourceRequest] DataSourceRequest request, int ID) { var dealAsset = DataContext.DealAssets.SingleOrDefault(o => o.ID == ID); if (dealAsset != null) { if (TryUpdateModel(dealAsset.Asset, new[] {"Name","AssetTypeID","SeniorityTypeID","RateBaseID" })) { DataContext.SaveChanges(); } } return Json(new[] { new AssetViewModel(dealAsset) }.ToDataSourceResult(request, ModelState), JsonRequestBehavior.AllowGet); }

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • Android: manifest targetSdkVersion change resulted in: icon not visible, widget no longer works, and

    - by Casey
    I recently upgraded my Android app to support multiple resolutions. Previously, my Android.manifest file had a line: To support multiple density and resolution devices, I changed this to: <supports-screens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> I then added a couple of new directories, like drawable-hdpi-v4 and drawable-long-hdpi-v4 that includes the high-res versions of the graphics. That's about it. Ever since releasing this update, there have been a decent number of users complaining about various problems: - the app icon doesn't appear (I did not create a high res version of the icon) - the home screen widget no longer works, even if they delete and re-add it (this code did not change with the update). I've had a user send me their error log, which shows: 03-19 20:59:41.617 W/ActivityManager( 1854): Unable to launch app com.alt12.babybump/10078 for broadcast Intent { action=android.appwidget.action.APPWIDGET_UPDATE flags=0x4 comp={com.alt12.babybump/com.alt12.babybump.WidgetGirl} (has extras) }: process is bad There is one questionable section in my existing widget code that may be relevant: @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } } And perhaps most troublesome: the sqlite database is no longer accessible/writeable for some users so their data is no longer available. I did add the WRITE_EXTERNAL_STORAGE permission to the manifest. This is only happening to certain users and it tends to be HTC Eris users. In that error log I see things such as: 03-19 16:00:56.173 E/FlurryAgent( 4791): java.io.FileNotFoundException: /data/data/com.alt12.babybump/files/.flurryagent.-2333f5cb 03-19 16:00:56.173 E/FlurryAgent( 4791): at org.apache.harmony.luni.platform.OSFileSystem.open(OSFileSystem.java:231) 03-19 16:01:09.393 E/Database( 4791): sqlite3_open_v2("/data/data/com.alt12.babybump/databases/uitematmamad.db", &handle, 6, NULL) failed 03-19 16:01:09.393 W/System.err( 4791): android.database.sqlite.SQLiteException: unable to open database file It's as if the update has caused a new process and it can't access the old process's data, or something. Any help appreciated!

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  • Jqgrid search option not working and edit popups not closed after submit

    - by Sajith
    i have facing two problem in Jqgrid. Search option not working and there is not closed editpopups after submit. my code below <table id="jQGridpending" style="width:auto"> </table> <div id="jQGridpendingPager"> </div> <table id="searchpending"></table> <div id="filterpending"></div> jQuery("#jQGridpending").jqGrid({ url: '@Url.Action("DiscountRequest", "Admin")', datatype: "json", mtype: "POST", colNames: [ "Id", "ClientName", "BpName", "Pdt", "DiscountReq", "DiscountAllowed", "Status", ], colModel: [ { name: "Id", width: 100, key: true, formatter: "integer", sorttype: "integer", hidden: true }, { name: "ClientName", width: 150, sortable: true,search:true,stype:'text', editrules: { required: false } }, { name: "BpName", width: 200, sortable: true, editable: false, editrules: { required: false } }, { name: "Pdt", width: 150, sortable: true, editable: false, editrules: { required: false } }, { name: "DiscountReq", width: 150, sortable: false, editable: false, editrules: { required: false } }, { name: "DiscountAllowed", width: 200, sortable: true, editable: true, editrules: { required: true } }, { name: 'Status', index: 'Status', width: 200, sortable: false, editable: true, formatter: 'select', edittype: 'select', editoptions: { value: "pending:pending;approved:approved;rejected:rejected" } }, @* { name: "Status", width: 200, sortable: false, editable: true, editrules: { required: true, minValue: 1, }, edittype: "select", editoptions: { async: false, dataUrl: "@Url.Action("GetStatus", "Admin")", buildSelect: function (response) { var s = "<select>"; s += '<option value="0">--Select--</option><option value="pending">pending</option>'; return s + "</select>"; } } },*@ //{ name: "Status", width: 150, sortable: true, editable: true, editrules: { required: true } }, //{ name: "Created", width: 120, formatter: "date", formatoptions: { srcformat: "ISO8601Long", newformat: "n/j/Y g:i:s A" }, align: "center", sorttype: "date" }, ], loadtext: "Processing pending request data please wait...", rowNum: 10, gridview: true, autoencode: true, loadonce: true, height: "auto", rownumbers: true, prmNames: { id: "Id" }, rowList: [10, 20, 30], pager: '#jQGridpendingPager', sortname: 'id', sortorder: "asc", viewrecords: true, jqModal: true, caption: "Pending List", reloadAfterSubmit: true, editurl: '@Url.Action("UpdateDiscount", "Admin")', }); jQuery("#jQGridpending").jqGrid('navGrid', '#jQGridpendingPager', { search: true,recreateFilter: true, add: false, searchtext: "Search", edittext: "Edit", deltext: "Delete", }, {//EDIT url: '@Url.Action("UpdateDiscount", "Admin")', width: "auto", jqModal: true, closeOnEscape: true, closeAfterEdit: true, reloadAfterSubmit: true, afterSubmit: function () { // Reload grid records after edit a entry in the db. $(this).jqGrid('setGridParam', { datatype: 'json' }); return [true, '', false]; }, }, {//DELETE url: '@Url.Action("DelDiscount", "Admin")', closeOnEscape: true }, {//SEARCH closeOnEscape: true, searchOnEnter: true, multipleSearch: true, //overlay: 0, width: "auto", height: "auto", });

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  • DataContractSerializer and XSLT not Serializing Class Properties

    - by Russ Clark
    I've written a simple Employee class that I'm trying to serialize to an XDocument and then use XSLT to transform the document to a page that displays both the properties (Name and ID) from the Employee class, and an html form with 2 radio buttons (Approve and Reject) and a submit button. Here is the Employee class: [Serializable, DataContract(Namespace="XSLT_MVC.Controllers/")] public class Employee { [DataMember] public string Name { get; set; } [DataMember] public int ID { get; set; } public Employee() { } public Employee(string name, int id) { Name = name; ID = id; } public XDocument GetDoc() { XDocument doc = new XDocument(); var serializer = new DataContractSerializer(typeof(Employee)); using (var writer = doc.CreateWriter()) { serializer.WriteObject(writer, this); writer.Close(); } return doc; } } And here is the XSLT file: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" > <xsl:output method="html" indent="yes"/> <xsl:template match="/"> <html> <body> <xsl:value-of select="Employee/Name"/> <br /> <xsl:value-of select="Employee/ID"/> <br /> <form method="post" action="/Home/ProcessRequest?id={Employee/ID}"> <input id="Action" name="Action" type="radio" value="Approved"></input> Approved <br /> <input id="Action" name="Action" type="radio" value="Rejected"></input> Rejected <br /> <input type="submit" value="Submit"></input> </form> </body> </html> </xsl:template> </xsl:stylesheet> When I run this, all I get is the html form with the 2 radio buttons and the submit button, but not the properties from the Employee class. I saw a separate StackOverflow post that said I need to change the <xsl:template match="/"> to match on the namespace of my Employee class like this: <xsl:template match="/XSLT_MVC.Controllers"> but when I do that, now all I get are the Employee properties, and not the html form with the 2 radio buttons and the submit button. Does anyone know what needs to be done so that my transform will select and display both the Employee properties and the html form?

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  • Problem with JSON, Struts 2 and Ajax.

    - by Javi
    Hello, I have an apllication with Struts 2, Spring and I want to send JSON as a response to an Ajax request, but my server in not sending the JSON in the response. I have this base package: <package name="myApp-default" extends="struts-default"> <result-types> <result-type name="tiles" class="org.apache.struts2.views.tiles.TilesResult" /> <result-type name="json" class="com.googlecode.jsonplugin.JSONResult"> <param name="enableGZIP">true</param> <param name="noCache">true</param> <param name="defaultEncoding">ISO-8859-1</param> </result-type> </result-types> </package> And another package which extends the previous one. <package namespace="/rest" name="rest" extends="myApp-default"> <action name="login" class="restAction" method="login"> <result type="json"/> </action> So I call with jQuery Ajax and debugging it I see it enters in the Action restAction in the method login and it also enters in the method getJsonData() because I have set two breakpoints and the program is stopped first in login and then in getJsonData. public class RestAction extends BaseAction { private String login; private String password; private String jsonData; public String login() { jsonData = "changed"; return Action.SUCCESS; } //I ommit getter/setters for login and password @JSON(name="jsonData") public String getJsonData() { return jsonData; } public void setJsonData(String jsonData) { this.jsonData = jsonData; } } My ajax looks like this: $.ajax({type: 'GET', url: this_url, data: pars, cache:false, success: handleResponse, error: handleError}); With firebug I see that the response to my request is completely void (though I have seen that the data saved in pars variable has been populated to the action and the methods have been executed correctly). And maybe for that reason my ajax enters in my handleError function where xmlHttpRequest.readyState is 4 and xmlHttpRequest.status is 0. Can anyone tell me what may the problem be? Thanks.

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  • Why does Android Account & Sync reboot when trying to find my settings activity?

    - by mobibob
    I have an activity that I can declare as Launcher category and it launches just fine from the home screen. However, when I try to hook-up the same activity into my SyncAdapter's settings activity and open it from the Accounts & Sync page - MySyncAdapter - (touch account listing) it aborts with a system fatal error (reboots phone). Meanwhile, my SyncAdapter is working other respects. Here is the log at point of impact: 01-13 12:31:00.976 5024 5038 I ActivityManager: Starting activity: Intent { act=android.provider.Settings.ACTION_SYNC_SETTINGS flg=0x10000000 cmp=com.myapp.android.syncadapter.ui/SyncAdapterSettingsActivity.class (has extras) } 01-13 12:31:00.985 5024 5038 E AndroidRuntime: *** FATAL EXCEPTION IN SYSTEM PROCESS: android.server.ServerThread 01-13 12:31:00.985 5024 5038 E AndroidRuntime: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.myapp.android.syncadapter.ui/SyncAdapterSettingsActivity.class}; have you declared this activity in your AndroidManifest.xml? 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1404) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.Instrumentation.execStartActivity(Instrumentation.java:1378) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.ContextImpl.startActivity(ContextImpl.java:622) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.preference.Preference.performClick(Preference.java:828) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.preference.PreferenceScreen.onItemClick(PreferenceScreen.java:190) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.AdapterView.performItemClick(AdapterView.java:284) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.ListView.performItemClick(ListView.java:3382) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.AbsListView$PerformClick.run(AbsListView.java:1696) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Handler.handleCallback(Handler.java:587) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:92) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Looper.loop(Looper.java:123) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at com.android.server.ServerThread.run(SystemServer.java:517) 01-13 12:31:00.985 5024 5038 I Process : Sending signal. PID: 5024 SIG: 9 01-13 12:31:01.005 5019 5019 I Zygote : Exit zygote because system server (5024) has terminated 01-13 12:31:01.015 1211 1211 E installd: eof Here is a snippet from my manifest file: <activity android:name="com.myapp.android.syncadapter.ui.SyncAdapterSettingsActivity" android:label="@string/title_settings" android:windowSoftInputMode="stateAlwaysHidden|adjustPan"> <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.MAIN" /> <action android:name="android.provider.Settings.ACTION_SYNC_SETTINGS"/> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity>

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  • [Struts2+tiles] How can I make title dynamically?

    - by Lee Domin
    I'm developing BBS in struts2 and tiles(2) framework. I want to push a value in ActionSupport class and pop the value in layout.jsp of tiles. but i just keep failing to access to the value. I will explain my works step by step. 1) Users click a link to view an article at list page. And BoardView class will be called as defined in struts.xml --list.jsp-- <a href="view_board?num=${num}"> ${ subject } </a> --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 2)Action class will put title into the value stack... right? --BoardView class-- public class BoardView extends ActionSupport private String title; public void Execute() throws Exception { ... setTitle(board.getSubject()); return SUCCESS; } ... (setter and getter of title) 3) As ActionClass returns SUCCESS, it will go to tiles definition named board.view --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 4)Here's the tiles-def.xml and the problem. I think the value of 'title' can't be popped from value stack. ==tiles-def.xml== <definition name="board.view" extends="layout"> <put-attribute name="title" value="%title" /> <put-attribute name="body" value="/board/view.jsp" /> </definition> (I can't indent with tags... sorry) Here's the layout.jsp ==layout.jsp== ... <title><tiles:getAsString name="title" /></title> ... I tried to replace the value attribute to %{title}, $title and ${title}. But nothings worked out. Web Browser just shows the string itself($title). I don't know what to do... please help me. I hope you all understand my works despite of my bad explanation.

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  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

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  • More efficient way of updating UI from Service than intents?

    - by Donal Rafferty
    I currently have a Service in Android that is a sample VOIP client so it listens out for SIP messages and if it recieves one it starts up an Activity screen with UI components. Then the following SIP messages determine what the Activity is to display on the screen. For example if its an incoming call it will display Answer or Reject or an outgoing call it will show a dialling screen. At the minute I use Intents to let the Activity know what state it should display. An example is as follows: Intent i = new Intent(); i.setAction(SIPEngine.SIP_TRYING_INTENT); i.putExtra("com.net.INCOMING", true); sendBroadcast(i); Intent x = new Intent(); x.setAction(CallManager.SIP_INCOMING_CALL_INTENT); sendBroadcast(x); Log.d("INTENT SENT", "INTENT SENT INCOMING CALL AFTER PROCESSINVITE"); So the activity will have a broadcast reciever registered for these intents and will switch its state according to the last intent it received. Sample code as follows: SipCallListener = new BroadcastReceiver(){ @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(SIPEngine.SIP_RINGING_INTENT.equals(action)){ Log.d("cda ", "Got RINGING action SIPENGINE"); ringingSetup(); } if(CallManager.SIP_INCOMING_CALL_INTENT.equals(action)){ Log.d("cda ", "Got PHONE RINGING action"); incomingCallSetup(); } } }; IntentFilter filter = new IntentFilter(CallManager.SIP_INCOMING_CALL_INTENT); filter.addAction(CallManager.SIP_RINGING_CALL_INTENT); registerReceiver(SipCallListener, filter); This works however it seems like it is not very efficient, the Intents will get broadcast system wide and Intents having to fire for different states seems like it could become inefficient the more I have to include as well as adding complexity. So I was wondering if there is a different more efficient and cleaner way to do this? Is there a way to keep Intents broadcasting only inside an application? Would callbacks be a better idea? If so why and in what way should they be implemented?

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  • C# - How to override GetHashCode with Lists in object

    - by Christian
    Hi, I am trying to create a "KeySet" to modify UIElement behaviour. The idea is to create a special function if, eg. the user clicks on an element while holding a. Or ctrl+a. My approach so far, first lets create a container for all possible modifiers. If I would simply allow a single key, it would be no problem. I could use a simple Dictionary, with Dictionary<Keys, Action> _specialActionList If the dictionary is empty, use the default action. If there are entries, check what action to use depending on current pressed keys And if I wasn't greedy, that would be it... Now of course, I want more. I want to allow multiple keys or modifiers. So I created a wrapper class, wich can be used as Key to my dictionary. There is an obvious problem when using a more complex class. Currently two different instances would create two different key, and thereby he would never find my function (see code to understand, really obvious) Now I checked this post: http://stackoverflow.com/questions/638761/c-gethashcode-override-of-object-containing-generic-array which helped a little. But my question is, is my basic design for the class ok. Should I use a hashset to store the modifier and normal keyboardkeys (instead of Lists). And If so, how would the GetHashCode function look like? I know, its a lot of code to write (boring hash functions), some tips would be sufficient to get me started. Will post tryouts here... And here comes the code so far, the Test obviously fails... public class KeyModifierSet { private readonly List<Key> _keys = new List<Key>(); private readonly List<ModifierKeys> _modifierKeys = new List<ModifierKeys>(); private static readonly Dictionary<KeyModifierSet, Action> _testDict = new Dictionary<KeyModifierSet, Action>(); public static void Test() { _testDict.Add(new KeyModifierSet(Key.A), () => Debug.WriteLine("nothing")); if (!_testDict.ContainsKey(new KeyModifierSet(Key.A))) throw new Exception("Not done yet, help :-)"); } public KeyModifierSet(IEnumerable<Key> keys, IEnumerable<ModifierKeys> modifierKeys) { foreach (var key in keys) _keys.Add(key); foreach (var key in modifierKeys) _modifierKeys.Add(key); } public KeyModifierSet(Key key, ModifierKeys modifierKey) { _keys.Add(key); _modifierKeys.Add(modifierKey); } public KeyModifierSet(Key key) { _keys.Add(key); } }

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  • How to delegate SwingWorker's publish to other methods

    - by Savvas Dalkitsis
    My "problem" can be described by the following. Assume we have an intensive process that we want to have running in the background and have it update a Swing JProgress bar. The solution is easy: import java.util.List; import javax.swing.JOptionPane; import javax.swing.JProgressBar; import javax.swing.SwingWorker; /** * @author Savvas Dalkitsis */ public class Test { public static void main(String[] args) { final JProgressBar progressBar = new JProgressBar(0,99); SwingWorker<Void, Integer> w = new SwingWorker<Void, Integer>(){ @Override protected void process(List<Integer> chunks) { progressBar.setValue(chunks.get(chunks.size()-1)); } @Override protected Void doInBackground() throws Exception { for (int i=0;i<100;i++) { publish(i); Thread.sleep(300); } return null; } }; w.execute(); JOptionPane.showOptionDialog(null, new Object[] { "Process", progressBar }, "Process", JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, null, null); } } Now assume that i have various methods that take a long time. For instance we have a method that downloads a file from a server. Or another that uploads to a server. Or anything really. What is the proper way of delegating the publish method to those methods so that they can update the GUI appropriately? What i have found so far is this (assume that the method "aMethod" resides in some other package for instance): import java.awt.event.ActionEvent; import java.util.List; import javax.swing.AbstractAction; import javax.swing.Action; import javax.swing.JOptionPane; import javax.swing.JProgressBar; import javax.swing.SwingWorker; /** * @author Savvas Dalkitsis */ public class Test { public static void main(String[] args) { final JProgressBar progressBar = new JProgressBar(0,99); SwingWorker<Void, Integer> w = new SwingWorker<Void, Integer>(){ @Override protected void process(List<Integer> chunks) { progressBar.setValue(chunks.get(chunks.size()-1)); } @SuppressWarnings("serial") @Override protected Void doInBackground() throws Exception { aMethod(new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { publish((Integer)getValue("progress")); } }); return null; } }; w.execute(); JOptionPane.showOptionDialog(null, new Object[] { "Process", progressBar }, "Process", JOptionPane.OK_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, null, null); } public static void aMethod (Action action) { for (int i=0;i<100;i++) { action.putValue("progress", i); action.actionPerformed(null); try { Thread.sleep(300); } catch (InterruptedException e) { e.printStackTrace(); } } } } It works but i know it lacks something. Any thoughts?

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