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  • Designer tool integration with TFS?

    - by reallyJim
    Are there good tools for professional designers to use that support source control integration with Team Foundation Server? I'm aware of the Expression tools, but curious to see if there is something else, as proper designer tools really aren't my area of expertise.

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  • What design patterns are used in diagramming tools?

    - by TheMachineCharmer
    Diagram.net is good diagramming tool. I need to understand what design patterns are used by this tool so that I can understand how it works. What design patterns are used in this tool? What design patterns are generally used for diagramming tools? I would also like to know how can I use this to develop very simple diagramming tool (Only rectangular nodes and straight links). NOTE/Caution: I am doing this for FUN so please don't direct me to existing tools(I might down vote.. just kiddin ;).

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  • When implementing a microsoft.build.utilities.task how to i get access to the various environmental

    - by Simon
    When implementing a microsoft.build.utilities.task how to i get access to the various environmental variables of the build? For example "TargetPath" I know i can pass it in as part of the task XML <MyTask TargetPath="$(TargetPath)" /> But i don't want to force the consumer of the task to have to do that if I can access the variable in code. http://msdn.microsoft.com/en-us/library/microsoft.build.utilities.task.aspx

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  • Using MSBuild 4 command line to publish ASP.NET web application

    - by meandmycode
    In previous msbuild we used the target '_CopyWebApplication' in order to build and convert the source of a project into a published site, this worked OK, but wasn't ideal. In .NET 4, the publishing process is somewhat more sophisticated and additionally seems a bit of a black box to understand. Whilst packages look great, I cannot fully understand how they can be harnessed by a build server, the build server would not get any manifest information, and equally, something (msbuild?) is CREATING this manifest information FROM the project file. In our build server, I ideally want to say, here is my csproj file, deploy it by the package configuration 'x'. I'm trying to understand the workflow I need to make this happen. Right now when I use _CopyWebApplication, the result is different to doing a publish from visual studio 2010, primarily that web.config transforms aren't processed, and obviously msdeploy isn't involved at all. Can somebody point me in the right direction, I believe I need to get msbuild to do the equiv of 'Build Deployment Package', and then use msdeploy to deploy this from our build server to our CI testing environments. I know this is a very vague post, but I hope somebody can give me some hints, I'll be continuing research also, so if I make any progress, I'll post my findings here. Thanks in advance, Stephen.

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  • VS2008 Pre-Build Event Command BuildAction=None

    - by Frederick
    Hi Guys, I am trying to add a prebuild even command line which essentially sets Build Action = None For a list of files before the solution is packaged up for release. How would I go about adding this & what command would I use to exclude a number of files in the web solution ? i.e. \script\some-script.js [Set Build Action = None] etc \script\some-script2.js [Set Build Action = None] etc ?

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  • iPhone app distribution build warning

    - by shreya
    Hi All, I build my app with distribution profile. Every thing goes fine except one warning, warning: 'The Validate Built Product build setting was not enabled when building for Distribution.' I find it on Google but get nothing. Is this warning affect my distribution build.? Can some one explains what that warning means.? I followed all steps mentioned at developer portal. Thanks In Advance.

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  • Multiple projects with multiple (different) build configuration in one solution

    - by KTC
    What is the correct and easy step by step way to have multiple build configurations in the same VS project, where the Solution also contain multiple projects? The projects would have different build configurations. Basically, I'm looking for something like project A with Dll Debug, Dll Release, Static (library) Debug, and Static (library) Release, project B with Debug & Release that build a .exe.

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  • Build android project from command line

    - by zoli2k
    I would like to build and android project from command line on Linux. In the root directory of the project there are the following files and directories: AndroidManifest.xml build.xml default.properties res/ src/ Can you provide a sample Makefile how to build this project?

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  • Xcode xcconfig file and build rules

    - by g-Off
    I have an Xcode project that contains many sub-projects. The main project file and all sub-projects have the same xcconfig file. Some of the sub-projects currently have a build rule set on them to use the Intel compiler for C++ files. I'm wondering if there is a way to move this build rule into the xcconfig file so that I can easily turn on or off the Intel compiler for C++ files by changing just the one xcconfig file instead of having to modify the build rule for each sub-project

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  • Integrate code generation with eclipse c++ build

    - by Dan
    Hi, I am using Eclipse for C++ development on windows. I have also written a code generator that take an xml file and produces several C++ files. The project I am working on is currently setup to use the internal builder. What I would like to do is to run the code generator as part of the build process. My problem is that I haven't been able to find a way to make Eclipse identify that the files are present (or have been updated) without 'Refeshing' the project. So although I can run the code generator as a pre-build step, the files generated aren't guaranteed to be included in the build. Does anybody know whether there is a way to make Eclipse do a refresh after the pre-build step or something to that effect, using the internal builder? Thanks

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  • Node.js Build failed: -> task failed (error#2)?

    - by Richard Hedges
    I'm trying to install Node.js on my CentOS server. I run ./configure and it runs perfectly fine. I then run the 'make' command and it produces the following: [5/38] libv8.a: deps/v8/SConstruct - out/Release/libv8.a /usr/local/bin/python "/root/node/tools/scons/scons.py" -j 1 -C "/root/node/out/Release/" -Y "/root/node/deps/v8" visibility=default mode=release arch=ia32 toolchain=gcc library=static snapshot=on scons: Reading SConscript files ... ImportError: No module named bz2: File "/root/node/deps/v8/SConstruct", line 37: import js2c, utils File "/root/node/deps/v8/tools/js2c.py", line 36: import bz2 Waf: Leaving directory `/root/node/out' Build failed: - task failed (err #2): {task: libv8.a SConstruct - libv8.a} make: * [program] Error 1 I've done some searching on Google but I can't seem to find anything to help. Most of what I've found is for Cygwin anyway, and I'm on CentOS 4.9. Like I said, the ./configure went through perfectly fine with no errors, so there's nothing there that I can see. EDIT I've got a little further. Now I just need to upgrade G++ to version 4 (or higher). I tried yum update gcc but no luck, so I tried yum install gcc44, which resulted in no luck either. Has anyone got any ideas as to how I can update G++?

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  • How to pass binaries built upstream to a remote downstream build slave

    - by sbi
    We're using Hudson on Windows to build a .NET solution and run the unit tests (NUnit). Hudson is thereby used to start batch files that do the actual work. I am now trying to set up a new test that is to run on a build slave and will run very long. The test should use the binaries produced by the upstream build. I have searched the Hudson documentation but I cannot find how to pass upstream build artifacts to downstream slaves. How do I do this?

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  • build version - iphone app (xcode)

    - by peter61
    For one of my applications in xcode, I have the option to build for many different versions ranging from 3.0 to 3.1.3. Now when I make a new application, I only have the option to build this new application for 3.1.3. I can't seem to find where this project setting is. How can I build my application for 3.0? Thanks.

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  • RPM build process without installing

    - by facha
    I'm trying to build my own rpm package and have a couple of doubts. First of all, in several places I've red that one shouldn't build rpms as root. Why is that? During the building process, rpmbuild has to go through the install stage where it installs files to the system. As far as I understand I can't do that if I'm not root. rpmbuild process finishes with error. So, the question is if it is really possible to build an rpm without installing stuff into the system? Or eventually I do have to become root to complete the build process?

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  • Compare two Xcode build settings

    - by John Smith
    I have a project where I use two build settings predominantly. Unfortunately today something went wrong. One compiles and the other doesn't. How can I compare the two build settings in XCode to see what the differences are? (For those interested, the error I get in one build is jump to case label crosses initialization of 'const char* selectorName' if you know what this means I'll be very grateful )

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  • How to update assmebly version info with new build and revision during build?

    - by hrushikesh
    I have to update the build number in assembly version of assemblyinfo.cs file. I have written a custom tasks which updates all the assmeblyinfo.cs under a solution before starting build. But when i change this file and try to build then some of my dlls which has reference of other dlls not able to compile as they dont find the specific version assembly. I have some files which uses strong name assembly also. Not sure how to update their version. I have tried setting specific version to false,but still same error is coming. Can you anybody tell me the good way to update the assemblyinfo.cs with incremental build number? P.S. i am using NANT tasks for automating by builds.

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  • Pre-Pre-build Steps in Hudson....

    - by Spedge
    Hey, I'm in a bit of a pickle. I'm trying to run some environmental scripts before I run the build in a m2 project, but it seems no matter how hard I try - the 'pre' build script are never run early enough. Before the 'pre-build' scripts are run, the project checks to see if the correct files are in the workspace - files that won't be there until the scripts I've written are executed. To make them 'pre-build', I'm using the M2 Extra Steps plugin - but's it's not 'pre' enough. Has anyone got any suggestions as to how I can carry out what I want to do? Cheers.

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  • tools for testing vim plugins

    - by intuited
    I'm looking for some tools for testing vim scripts. Either vim scripts that do unit/functional testing, or classes for some other library (eg Python's unittest module) that make it convenient to run vim with parameters that cause it to do some tests on its environment, and determine from the output whether or not a given test passed. I'm aware of a couple of vim scripts that do unit testing, but they're sort of vaguely documented and may or may not actually be useful: vim-unit: purports "To provide vim scripts with a simple unit testing framework and tools" first and only version (v0.1) was released in 2004 documentation doesn't mention whether or not it works reliably, other than to state that it is "fare [sic] from finished". unit-test.vim: This one also seems pretty experimental, and may not be particularly reliable. May have been abandoned or back-shelved: last commit was in 2009-11 ( 6 months ago) No tagged revisions have been created (ie no releases) So information from people who are using one of those two existent modules, and/or links to other, more clearly usable, options, are very welcome.

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