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  • Sharepoint: authenticating users via forms authentication

    - by sbee
    My problem is the following(sharepoint Newbie) , i want to change the default zone from being a Windows Authenticated Zone to a Forms Authenticated Zone ,thereby forcing the site collection administrator to log in via forms authentication and not windows also the sharepoint users will be accesing the site internally my goal is to effectively replace windows authentication with forms authentication as my company does not have active directory installed. So far i have created an ASP Application that adds the users to the database,the database was created via the .Net Framework Asp tool(Asp reg_sql),however when i change the default zone to the AspNetSqlMembershipProvider(Forms) and attempt to add my site collection administrator via the Central admistrator, i get the following error "No Exact Match found" as shown on the screenshot. My inkling is that somehow the people picker is failing to read the users from the database but reasearch on correcting that thus far has proved fruitless. I have made all the relevant changes on the these sites(Central admin site,My test site & Add Users site) config files.Changes are the following(Membeship Provider,Connection String,People Picker) i left out the role provider for now as it is optional. Help on this would ge highly appreciated...

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  • debian lenny email server

    - by Dal
    Hi I am a newbie and set up a debian lenny at home and set up the web and email server in the default installation. I followed the instructions for Exim and ran dpkg-reconfigure exim4-config and set it up for mydomainhere.com. I created a one line message file and attempted to test exim by running the command exim [email protected] < msgfile. I also tried using exim4 Exim but i get same error -bash: Exim: command not found. Obviously I am ignorant on how to run exim and test. I also tried to run a php file that sends a test mail and had no success. That script is tested and works fine if I send it from my hosting isp on a different domain. So I know the php script is good. I set up the debian system behind a netgear firewall and uses 192.168.1.x ip . The web server works great and users can visit my site. But I am lack the knowledge on how to get the email working. Appreciate is someone can guide me.

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  • How to configure iptables to use apt-get in a server?

    - by segaco
    I'm starting using iptables (newbie) to protect a linux server (specifically Debian 5.0). Before I configure the iptables settings, I can use apt-get without a problem. But after I configure the iptables, the apt-get stop working. For example I use this script in iptables: #!/bin/sh IPT=/sbin/iptables ## FLUSH $IPT -F $IPT -X $IPT -t nat -F $IPT -t nat -X $IPT -t mangle -F $IPT -t mangle -X $IPT -P INPUT DROP $IPT -P OUTPUT DROP $IPT -P FORWARD DROP $IPT -A INPUT -i lo -j ACCEPT $IPT -A OUTPUT -o lo -j ACCEPT $IPT -A INPUT -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 22 -j ACCEPT $IPT -A INPUT -p tcp --dport 80 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 80 -j ACCEPT $IPT -A INPUT -p tcp --dport 443 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 443 -j ACCEPT # Allow FTP connections @ port 21 $IPT -A INPUT -p tcp --sport 21 -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT # Allow Active FTP Connections $IPT -A INPUT -p tcp --sport 20 -m state --state ESTABLISHED,RELATED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 20 -m state --state ESTABLISHED -j ACCEPT # Allow Passive FTP Connections $IPT -A INPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED,RELATED -j ACCEPT #DNS $IPT -A OUTPUT -p udp --dport 53 --sport 1024:65535 -j ACCEPT $IPT -A INPUT -p tcp --dport 1:1024 $IPT -A INPUT -p udp --dport 1:1024 $IPT -A INPUT -p tcp --dport 3306 -j DROP $IPT -A INPUT -p tcp --dport 10000 -j DROP $IPT -A INPUT -p udp --dport 10000 -j DROP then when I run apt-get I obtain: core:~# apt-get update 0% [Connecting to ftp.us.debian.org] [Connecting to security.debian.org] [Conne and it stalls. What rules I need to configure to make it works. Thanks

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  • Why am I unable to mount my USB drive (unknown partition table)?

    - by Pat
    I'm a real newbie to linux. Anyway the problem is that my USB doesn't get recognized anymore which is really annoying because I need information from it. I've read like a zillion threads how to manually mount it but I really can't it to work. I hope it's just some easy, stupid problem where any of you could help me out quickly.. Here is the syslog: kernel: [ 6872.420125] usb 2-2: new high-speed USB device number 11 using ehci_hcd mtp-probe: checking bus 2, device 11: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-2" kernel: [ 6872.556295] scsi8 : usb-storage 2-2:1.0 mtp-probe: bus: 2, device: 11 was not an MTP device kernel: [ 6873.558081] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 8.01 PQ: 0 ANSI: 0 CCS kernel: [ 6873.559964] sd 8:0:0:0: Attached scsi generic sg3 type 0 kernel: [ 6873.562833] sd 8:0:0:0: [sdc] 15682559 512-byte logical blocks: (8.02 GB/7.47 GiB) kernel: [ 6873.564867] sd 8:0:0:0: [sdc] Write Protect is off kernel: [ 6873.564878] sd 8:0:0:0: [sdc] Mode Sense: 45 00 00 08 kernel: [ 6873.565485] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.565495] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.568377] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.568387] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.574330] sdc: unknown partition table kernel: [ 6873.576853] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.576863] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.576871] sd 8:0:0:0: [sdc] Attached SCSI removable disk Thanks in advance

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  • Is there any functional-like unix shell?

    - by Caruccio
    I'm (really) newbie to functional programming (in fact only had contact with it using python) but seems to be a good approach for some list-intensive tasks in a shell environment. I'd love to do something like this: $ [ git clone $host/$repo for repo in repo1 repo2 repo3 ] Is there any Unix shell with these kind of feature? Or maybe some feature to allow easy shell access (commands, env/vars, readline, etc...) from within python (the idea is to use python's interactive interpreter as a replacement to bash). EDIT: Maybe a comparative example would clarify. Let's say I have a list composed of dir/file: $ FILES=( build/project.rpm build/project.src.rpm ) And I want to do a really simple task: copy all files to dist/ AND install it in the system (it's part of a build process): Using bash: $ cp ${files[*]} dist/ $ cd dist && rpm -Uvh $(for f in ${files[*]}; do basename $f; done)) Using a "pythonic shell" approach (caution: this is imaginary code): $ cp [ os.path.join('dist', os.path.basename(file)) for file in FILES ] 'dist' Can you see the difference ? THAT is what i'm talking about. How can not exits a shell with these kind of stuff build-in yet? It's a real pain to handle lists in shell, even its being a so common task: list of files, list of PIDs, list of everything. And a really, really, important point: using syntax/tools/features everybody already knows: sh and python. IPython seams to be on a good direction, but it's bloated: if var name starts with '$', it does this, if '$$' it does that. It's syntax is not "natural", so many rules and "workarounds" ([ ln.upper() for ln in !ls ] -- syntax error)

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  • Utilu IE Collection IE6 crashes under Windows 7

    - by Aron
    I've installed Utilu IE Collection under Windows 7 64-bit, but am unable to successfully run IE6 (specifically, "Internet Explorer 6.0 (6.00.2900.2180)"). I haven't tried other versions of IE from the package, so their behavior is unknown. It starts up fine, but the address bar isn't shown. (Attempted to post image, but I'm a newbie on SU and it wouldn't let me. Can be found here.) View-Toolbars shows 'Address Bar' already selected. If I try to (de-)select Address Bar in that list, it crashes: Problem signature: Problem Event Name: APPCRASH Application Name: iexplore.exe Application Version: 6.0.2900.2180 Application Timestamp: 41107b81 Fault Module Name: StackHash_e162 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 00000000 OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: e162 Additional Information 2: e1625455580a00d3fda64a8cdf366fbb Additional Information 3: 58c7 Additional Information 4: 58c75753c6745fad91929ab6430a83fa That's not all that's wrong ('Search' pane has no contents as well, probably more), but it's the most glaring problem. I've seen some allusions to a registry change needed to fix this, but haven't been able to find any details. Anybody? I'm running the latest version of the collection, 1.7.0.6.

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  • lamp -- edit PHP file but doesn't change web output -- including die()

    - by Reid W
    Server is standard Linux server on Amazon Web Services. Cent OS 5/Apache/PHP 5.3. No APC. It's worked fine for over a year, but now when I edit some but not all PHP files on the server using vi, the changes don't affect the web output. For example, I edit myfile.php and put a die() at the top, but when I load the page in my web browser, instead of the die() I see the content that would show up if the die() weren't there. svn updating the file in question doesn't help either. Files are on an Amazon EBS partition symlinked to /var/www/html. Just to reiterate -- this has worked fine for a long time. Restarting apache didn't help, nor did rebooting the server. What's weird is that it's just some of the files but not all. File ownership/permissions are the same for the "good" and "problem" files. I'm not a Linux newbie but am at a complete loss with this, and couldn't find anything on Google either. Any hints would be much appreciated!

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  • mod_wsgi -apache configuration file

    - by Kevin
    guys sorry I'm a newbie to this but I've been following the mod_wsgi configuration tutorial and it's very spotty. In my httpd.conf file I add the virtual host like so: 'Main' server configuration # The directives in this section set up the values used by the 'main' server, which responds to any requests that aren't handled by a definition. These values also provide defaults for any containers you may define later in the file. # All of these directives may appear inside containers, in which case these default settings will be overridden for the virtual host being defined. # ServerName wsgihost DocumentRoot "/Library/WebServer/Documents" <Directory "/Library/WebServer/Documents"> Order allow,deny Allow from all </Directory> WSGIScriptAlias /myapp /Users/KL/modwsgi/env/myapp.wsgi <Directory "/Users/KL/modwsgi/env"> <Files myapp.wsgi> Order allow,deny Allow from all </Files> </Directory> Now, when I also added in my local host the following: 127.0.1.1 wsgihost but I can't seem to connect. Am I doing something terribly wrong?

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  • "Synchronizing" files between local and remote server using Git

    - by ConcreteVitamin
    My intended goal: I maintain some files in my local computer, and I also share them with others by putting them on my website. In the past I did this by manually uploading all the files using FTP, every time I did some modifications etc. Now, I am wondering if I can use Git to help me achieve this (by "pushing" the local files to my website server). My server is hosted by Dreamhost. First Attempt: First, I try this tutorial. I first push my local files to my Github repo, and ssh into my Dreamhost server to clone --bare from the Github repo. But I find that git does not transfer my files. So I ignore the tutorial. Second Attempt: I ssh into my Dreamhost server to clone directly from Github. My files are all transfered to the server. Then, on my local computer, I git remote add dreamhost ssh://[email protected]/~/my-project. Then I add some files, and commit, and git push dreamhost master. And a bunch of errors appears: http://geotakucovi.com/gitError.jpg As a newbie Git user, I must have missed something. Please help!

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  • How do I install gfortran (via cygwin and etexteditor) and enable ifort under Windows XP?

    - by bez
    I'm a newbie in the Unix world so all this is a little confusing to me. I'm having trouble compiling some Fortran files under Cygwin on Windows XP. Here's what I've done so far: Installed the e text editor. Installed Cygwin via the "automatic" option inside e text editor. I need to compile some Fortran files so via the "manage bundles" option I installed the Fortran bundle as well. However, when I select "compile single file" I get an error saying gfortran was missing, and then that I need to set the TM_FORTRAN variable to the full path of my compiler. I tried opening a Cygwin bash shell at the path mentioned (.../bin/gfortran), but the compiler was nowhere to be found. Can someone tell me how to install this from the Cygwin command line? Where do I need to update the TM_FORTRAN variable for the bundle to work? Also, how do I change the bundle "compile" option to work with ifort (my native compiler) on Windows? I've read the bundle file, but it is totally incomprehensible to me. Ifort is a Windows compiler, invoked simply by ifort filename.f90, since it is on the Windows path. I know this is a lot to ask of a first time user here, but I really would appreciate any time you can spare to help.

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  • CodePlex Daily Summary for Saturday, March 27, 2010

    CodePlex Daily Summary for Saturday, March 27, 2010New ProjectsAlter gear SQL index Management: SQL Index management displays a list of indexes available for the chosen database and allows you to select an individual / group of indexes to be r...ASP League Ladder System: An ASP ladder / league system for online gaming league or real life leagues also.Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator is a software suite to promote computer aided strategy planning. Sports team can visualize their strategy usin...Boo syntax highlighting for Visual Studio 2010: Simple syntax hightlighting VSX add-in for Boo language in Visual Studio 2010.easySan: easySan zur einfachen Mitgliedsverwaltung im BRKFsUnit: FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework.Laughing Dog XNA Framework: Laughing Dog is a simple to use, component based 2D framework for XNA game development. At present it is very early in development and as such is f...miniTodo: WPFでMVVMの練習にてきとうに作ったTODOアプリ 実用は無理です。My Common Library on .NET with CSharp: My Common Library on .NET with CSharp, it conclude database assecc, encrypt string, data caching, StringUtility, thank you for your view.Native code wrapping using c# : fsutil sparse commands: Ever thought about creating HUGE FILES for future use but felt bad for the wasted memory? Well, SPARSE FILES are the ANSWER! This FSUTIL SPARSE CO...Open SOA Platform: A centralized system for administering applications throught a SOA Enterprise Service Bus: Runtime environment (PROD, DEV, ...) , application and s...P-DBMS: Network and Database ProjectPraiseSight: PraiseSight is supposed to become a practical tool for churches to catalog an present their songs, lyrics and presentations on a beamer. The soluti...Pretty Good Frontend: Pretty Good Frontend is a sample frontend for ConfigMgr (SCCM) 2007 and MDT 2010 Zero Touch. S3Appender (Appender for Log4Net that Uses Amazon S3 For Storing Log Files): The S3Appender is a log4net appender that stores log events in either a MemoryStream or FileStream and sends them to S3 based on time intervals and...sEmit: sEmit (sms emitter) is an application written in C# which was built to send text messages. The project was founded in May 2009 by cansik. It works ...Silverlight RIA Tools: A tool set that generates a full RIA Solutions in Silverlightthommo cannon: Cannon for shooting down ThommosTianjin Polytechnic University Online Judge: Online Judge System Built on Microsoft technologies. Vision & Scope: A distributed OJ Solution on Windows and Cloud. Technologies used or planed...Tinare: Tinare is an byte encryption and decryption alogrithm. The input key is a string password.TinyPlug: Small Plugin Manager, written in C# Allows a project to define supported interfaces, and at runtime add plugins which support (inherit) these in...Utility niconv helps to convert text from one encoding to another: .NET implementation of GUN iconv console converter utility. The niconv program converts text from one encoding to another encoding. In the future r...WareFeed - Software Business Analytics: WareFeed is a simple but effective Software Business Analytics tool written in PHP and compatible others languages such as .NET, Java or Python. It...Y36API1: Semestralni projekt na Y36APINew ReleasesAlter gear SQL index Management: Setup 1.0.0: setup for first alpha releaseASP League Ladder System: ASPLeagueRelease_0_4_1: Release v 0.41Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator: Version 1.0 InstallerAutoAudit: AutoAudit 1.10e: Version 1.10e will be the final iteration of version 1 development. Version 2 will begin adding switches and options. Pleae email your suggestio...Boo syntax highlighting for Visual Studio 2010: Boo syntax VS 2010 - alpha: First release TODO: Multiline comments!Chargify.NET: Chargify.NET 0.6: Updated library, using Metered Components and updated Product information.Composer: V1.0.326.1000 Alpha: Initial Alpha release. Should be stable, with minor issues.CoNatural Components: CoNatural Components 1.6: Code fixes: Created helper classes to generate source code for type mapper/materializer. Fixed issue in optimized type materializer when loading ...CRM External View: 1.2: New Features in v1.2 release Password protected views. No more using Web Data Access role from v1. Filtering capabilities Caching for performan...Designit Video Embed Package: Release 1.1.0 beta1: You can now either have the video embeded directly in the template or have a preview in template that opens the video in a lightbox window.FsUnit: FsUnit 0.9.0 for NUnit: This release is for F# 2.0 and NUnit 2.5+.Laughing Dog XNA Framework: Laughing Dog 0.0.1: Laughing Dog - Alpla - v 0.0.1 First released version of the Laughing Dog framework.LiveUpload to Facebook: LiveUpload to Facebook 3.2: Version 3.2Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in Win...MapWindow6: MapWindow 6.0 msi March 26: This version adds the Join feature for creating a new "featureset" with attributes that are joined with attributes from a Excel data label named 'D...Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.2: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Multiplayer Quiz: Release 1_6_351_0: A beta release of the next version. Please leave any errors in discussions or comments.Native code wrapping using c# : fsutil sparse commands: Fsutil sparse file native code - c sharp wrapper: Project Description A C# code wrapping a native code-Sparse files1 The code is about SPARSE files- the abillity to create huge files (for future us...Nice Libraries: 1.30 build 50325.01: Release 1.30 build 50325.01Pretty Good Frontend: Pretty Good Frontend binaries v1.0: This is the first public release of the Pretty Good Frontend binariesPylor: Pylor 0.1 alpha: This is the very first published version. I hope I can put a sample project soon.Quick Performance Monitor: Version 1.1 refresh: There was a typo or two in the sample batch file. Corrected now.Rapidshare Episode Downloader: RED v0.8.3: 0.8.1 introduced the ability to advance to the next episode. In 0.8.2 a bug was found that if episode number is less then 10, then the preceding 0...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.52: RapidWebDev is an infrastructure helps to develop enterprise software solutions in Microsoft .NET easily and productively. This is the release vers...thommo cannon: game: gamethommo cannon: setup: setupthommo cannon: test: testTinare: Tinare DLL: Tinare DLL is a dynamic-link library written in C# which provides the functions to encrypt and decrypt a byte stream with tinare.WeatherBar: WeatherBar 2.1 [No Installation]: Minor changes to release 2.0 (http://weatherbar.codeplex.com/releases/view/42490). Fixed the bug that caused an exception to be thrown if the user...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationFarseer Physics Enginepatterns & practices: Composite WPF and SilverlightLINQ to TwitterTable2ClassFluent Ribbon Control SuiteNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Why We Should Learn to Stop Worrying and Love Millennials

    - by HCM-Oracle
    By Christine Mellon Much is said and written about the new generations of employees entering our workforce, as though they are a strange specimen, a mysterious life form to be “figured out,” accommodated and engaged – at a safe distance, of course.  At its worst, this talk takes a critical and disapproving tone, with baby boomer employees adamantly refusing to validate this new breed of worker, let alone determine how to help them succeed and achieve their potential.   The irony of our baby-boomer resentments and suspicions is that they belie the fact that we created the very vision that younger employees are striving to achieve.  From our frustrations with empty careers that did not fulfill us, from our opposition to “the man,” from our sharp memories of our parents’ toiling for 30 years just for the right to retire, from the simple desire not to live our lives in a state of invisibility, came the seeds of hope for something better. One characteristic of Millennial workers that grew from these seeds is the desire to experience as much as possible.  They are the “Experiential Employee”, with a passion for growing in diverse ways and expanding personal and professional horizons.  Rather than rooting themselves in a single company for a career, or even in a single career path, these employees are committed to building a broad portfolio of experiences and capabilities that will enable them to make a difference and to leave a mark of significance in the world.  How much richer is the organization that nurtures and leverages this inclination?  Our curmudgeonly ways must be surrendered and our focus redirected toward building the next generation of talent ecosystems, if we are to optimize what future generations have to offer.   Accelerating Professional Development In spite of our Boomer grumblings about Millennials’ “unrealistic” expectations, the truth is that we have a well-matched set of circumstances.  We have executives-in-waiting who want to learn quickly and a concurrent, urgent need to ramp up their development time, based on anticipated high levels of retirement in the next 10+ years.  Since we need to rapidly skill up these heirs to the corporate kingdom, isn’t it a fortunate coincidence that they are hungry to learn, develop and move fluidly throughout our organizations??  So our challenge now is to efficiently operationalize the wisdom we have acquired about effective learning and development.   We have already evolved from classroom-based models to diverse instructional methods.  The next step is to find the best approaches to help younger employees learn quickly and apply new learnings in an impactful way.   Creating temporary or even permanent functional partnerships among Millennial employees is one way to maximize outcomes.  This might take the form of 2 or more employees owning aspects of what once fell under a single role.  While one might argue this would mean duplication of resources, it could be a short term cost while employees come up to speed.  And the potential benefits would be numerous:  leveraging and validating the inherent sense of community of new generations, creating cross-functional skills with broad applicability, yielding additional perspectives and approaches to traditional work outcomes, and accelerating the performance curve for incumbents through Cooperative Learning (Johnson, D. and Johnson R., 1989, 1999).  This well-researched teaching strategy, where students support each other in the absorption and application of new information, has been shown to deliver faster, more efficient learning, and greater retention. Alternately, perhaps short term contracts with exiting retirees, or former retirees, to help facilitate the development of following generations may have merit.  Again, a short term cost, certainly.  However, the gains realized in shortening the learning curve, and strengthening engagement are substantial and lasting. Ultimately, there needs to be creative thinking applied for each organization on how to accelerate the capabilities of our future leaders in unique ways that mesh with current culture. The manner in which performance is evaluated must finally shift as well.  Employees will need to be assessed on how well they have developed key skills and capabilities vs. end-to-end mastery of functional positions they have no interest in keeping for an entire career. As we become more comfortable in placing greater and greater weight on competencies vs. tasks, we will realize increased organizational agility via this new generation of workers, which will be further enhanced by their natural flexibility and appetite for change. Revisiting Succession  For many years, organizations have failed to deliver desired succession planning outcomes.  According to CEB’s 2013 research, only 28% of current leaders were pre-identified in a succession plan. These disappointing results, along with the entrance of the experiential, Millennial employee into the workforce, may just provide the needed impetus for HR to reinvent succession processes.   We have recognized that the best professional development efforts are not always linear, and the time has come to fully adopt this philosophy in regard to succession as well.  Paths to specific organizational roles will not look the same for newer generations who seek out unique learning opportunities, without consideration of a singular career destination.  Rather than charting particular jobs as precursors for key positions, the experiences and skills behind what makes an incumbent successful must become essential in succession mapping.  And the multitude of ways in which those experiences and skills may be acquired must be factored into the process, along with the individual employee’s level of learning agility. While this may seem daunting, it is necessary and long overdue.  We have talked about the criticality of competency-based succession, however, we have not lived up to our own rhetoric.  Many Boomers have experienced the same frustration in our careers; knowing we are capable of shining in a particular role, but being denied the opportunity due to how our career history lined up, on paper, with documented job requirements.  These requirements usually emphasized past jobs/titles and specific tasks, versus capabilities, drive and willingness (let alone determination) to learn new things.  How satisfying would it be for us to leave a legacy where such narrow thinking no longer applies and potential is amplified? Realizing Diversity Another bloom from the seeds we Boomers have tried to plant over the past decades is a completely evolved view of diversity.  Millennial employees assume a diverse workforce, and are startled by anything less.  Their social tolerance, nurtured by wide and diverse networks, is unprecedented.  College graduates expect a similar landscape in the “real world” to what they experienced throughout their lives.  They appreciate and seek out divergent points of view and experiences without needing any persuasion.  The face of our U.S. workforce will likely see dramatic change as Millennials apply their fresh take on hiring and building strong teams, with an inherent sense of inclusion.  This wonderful aspect of the Millennial wave should be celebrated and strongly encouraged, as it is the fulfillment of our own aspirations. Future Perfect The Experiential Employee is operating more as a free agent than a long term player, and their commitment will essentially last as long as meaningful organizational culture and personal/professional opportunities keep their interest.  As Boomers, we have laid the foundation for this new, spirited employment attitude, and we should take pride in knowing that.  Generations to come will challenge organizations to excel in how they identify, manage and nurture talent. Let’s support and revel in the future that we’ve helped invent, rather than lament what we think has been lost.  After all, the future is always connected to the past.  And as so eloquently phrased by Antoine Lavoisier, French nobleman, chemist and politico:  “Nothing is Lost, Nothing is Created, and Everything is Transformed.” Christine has over 25 years of diverse HR experience.  She has held HR consulting and corporate roles, including CHRO positions for Echostar in Denver, a 6,000+ employee global engineering firm, and Aepona, a startup software firm, successfully acquired by Intel. Christine is a resource to Oracle clients, to assist in Human Capital Management strategy development and implementation, compensation practices, talent development initiatives, employee engagement, global HR management, and integrated HR systems and processes that support the full employee lifecycle. 

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  • Can't add repos after upgrading to 12.04 LTS

    - by joao
    I'm a complete Linux newbie. I've just upgraded from 10.04 to 12.04 LTS and all sorts of things have started to go wrong. One main problem is the fact that I can't add repos. Example: sudo add-apt-repository ppa:team-xbmc outputs: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 8, in <module> from softwareproperties.SoftwareProperties import SoftwareProperties File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 53, in <module> from ppa import AddPPASigningKeyThread, expand_ppa_line File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 27, in <module> import pycurl ImportError: librtmp.so.0: cannot open shared object file: No such file or directory /etc/apt/sources.list # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ lucid main restricted # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ maverick main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates main restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb-src http://pt.archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu lucid partner # deb-src http://archive.canonical.com/ubuntu lucid partner deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse # deb http://ppa.launchpad.net/stebbins/handbrake-snapshots/ubuntu precise main # disabled on upgrade to precise I have no clue what do do next. Should I just scrap this installation and start from scratch or is this fixable? librtmp.so.0 also shows up in error logs I've started to get from XBMC (I'm not sure if this is relevant info). Thanks in advance for any help you can give me!

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  • Entity Framework - Single EMDX Mapping Multiple Database

    - by michaelalisonalviar
    Because of my recent craze on Entity Framework thanks to Sir Humprey, I have continuously searched the Internet for tutorials on how to apply it to our current system. So I've come to learn that with EF, I can eliminate the numerous coding of methods/functions for CRUD operations, my overly used assigning of connection strings, Data Adapters or Data Readers as Entity Framework will map my desired database and will do its magic to create entities for each table I want (using EF Powertool) and does all the methods/functions for my Crud Operations. But as I begin applying it to a new project I was assigned to, I realized our current server is designed to contain each similar entities in different databases. For example Our lookup tables are stored in LookupDb, Accounting-related tables are in AccountingDb, Sales-related tables in SalesDb. My dilemma is I have to use an existing table from LookupDB and use it as a look-up for my new table. Then I have found Miss Rachel's Blog (here)Thank You Miss Rachel!  which enables me to let EF think that my TableLookup1 is in the AccountingDB using the following steps. Im on VS 2010, I am using C# , Using Entity Framework 5, SQL Server 2008 as our DB ServerStep 1:Creating A SQL Synonym. If you want a more detailed discussion on synonyms, this was what i have read -> (link here). To simply put it, A synonym enabled me to simplify my query for the Look-up table when I'm using the AccountingDB fromSELECT [columns] FROM LookupDB.dbo.TableLookup1toSELECT [columns] FROM TableLookup1Syntax: CREATE SYNONYM  TableLookup1(1) FOR LookupDB.dbo.TableLookup1 (2)1. What you want to call the table on your other DB2. DataBaseName.schema.TableNameStep 2: We will now follow Miss Rachel's steps. you can either visit the link on the original topic I posted earlier or just follow the step I made.1. I created a Visual Basic Solution that will contain the 4 projects needed to complete the merging2. First project will contain the edmx file pointing to the AccountingDB3. Second project will contain the edmx file pointing to the LookupDB4. Third Project will will be our repository of the merged edmx file. Create an edmx file pointing To AccountingDB as this the database that we created the Synonym on.Reminder: Aside from using the same name for the Entities, please make sure that you have the same Model Namespace for all your Entities  5. Fourth project that will contain the beautiful EDMX merger that Miss Rachel created that will free you from Hard coding of the merge/recoding the Edmx File of the third project everytime a change is done on either one of the first two projects' Edmx File.6. Run the solution, but make sure that on the solutions properties Single startup project is selected and the project containing the EDMX merger is selected.7. After running the solution, double click on the EDMX file of the 3rd project and set Lazy Loading Enabled = False. This will let you use the tables/entities that you see in that EDMX File.8. Feel free to do your CRUD Operations.I don't know if EF 5 already has a feature to support synonyms as I am still a newbie on that aspect but I have seen a linked where there are supposed suggestions on Entity Framework upgrades and one is the "Support for multiple databases"  So that's it! Thanks for reading!

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  • Inspiring a co-worker to adopt better coding practices?

    - by Aaronaught
    In the Handling my antiquated coworker question, various people discussed strategies for dealing with coworkers who are unwilling to integrate their workflow with the team's. I'd like, if possible, to learn some strategies for "teaching" a coworker who is merely ignorant of modern techniques and tools, and possibly a little apathetic. I've started working with a programmer who until recently has been working in relative isolation, in a different part of the company. He has extensive domain knowledge and most importantly he has demonstrated good problem-solving skills, something which many candidates seem to lack. However, the actual (C#) code I've seen is a throwback to the VB6 days. Procedural structure, Hungarian notation, global variables (abuse of static), no interfaces, no tests, non-use of Generics, throwing System.Exception... you get the idea. This programmer is a fair bit older than I am and, by first impressions at least, doesn't actively seek positive change. I'm not going to say resistant to change, because I think that is largely an issue of how the topic gets broached, and I want to be prepared. Programmers tend to be stubborn people, and going in with guns blazing and instituting rip-it-to-shreds code reviews and strictly-enforced policies is very likely not going to produce the end result that I want. If this were a new hire, a junior programmer, I wouldn't think twice about taking a "mentor" stance, but I'm extremely wary of treating an experienced employee as a clueless newbie (which he's not - he just hasn't kept pace with certain advancements in the field). How might I go about raising this developer's code quality standard the Dale Carnegie way, through gentle persuasion and non-material incentives? What would be the best strategy for effecting subtle, gradual changes, without creating an adversarial situation? Have other people - especially lead developers - been in this type of situation before? Which strategies were successful at stimulating interest and creating a positive group dynamic? Which strategies weren't successful and would be better to avoid? Clarifications: I really feel that several people are answering based on personal feelings without actually reading all of the details of the question. Please note the following, which should have been implied but I am now making explicit: This coworker is only my "senior" by virtue of age. I never said that his title, sphere of influence, or years at the organization exceed mine, and in fact, none of those things are true. He's a LOB programmer who's been absorbed into the main development shop. That's it. I am not a new hire, junior programmer, or other naïve idiot with grand plans to transform the company overnight. I am basically in charge of the software process, but as many who've worked as "leads" will know, responsibilities don't always correlate precisely with the org chart. I'm not asking people how to get my way, come hell or high water. I could do that if I wanted to, with the net result being that this person would become resentful and/or quit. Please try to understand that I am looking for a social, cooperative method of driving change. The mention of "...global variables... no tests... throwing System.Exception" was intended to demonstrate that the problems are not just superficial or aesthetic. Practices that may work for relatively small CRUD apps do not necessarily work for large enterprise apps, and in fact, none of the code so far has actually passed the integration tests. Please, try to take the question at face value, accept that I actually know what I'm talking about, and either answer the question that I actually asked or move on. P.S. My sincerest gratitude to those who -did- offer constructive advice rather than arguing with the premise. I'm going to leave this open for a while longer as I'm hoping to hear more in the way of real-world experiences.

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  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

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  • AZURE - Stairway To Heaven

    - by Waclaw Chrabaszcz
    Originally posted on: http://geekswithblogs.net/Wchrabaszcz/archive/2014/08/02/azure---stairway-to-heaven.aspx  Before you’ll start reading please start to play this song.   OK boys and girls, time get familiar with clouds. Time to become a meteorologist. To be honest I don’t know how to start. Is cloud better or worse than on campus resources … hmm … it is just different. I think for successful adoption in cloud world IT Dinosaurs need to forget some “Private Cloud” virtualization bad habits, and learn new way of thinking. Take a look: - I don’t need any  tapes or  CDs  (Physical Kingdom of Windows XP and 2000) - I don’t need any locally stored MP3s (CD virtualization :-) - I can just stream music to your computer no matter whether my on-site infrastructure is powered on. Why not to do exactly the same with WebServer, SQL, or just rented for a while Windows server ? Let’s go, to the other side of the mirror. 1st  - register yourself for free one month trial, as happy MSDN subscriber you’ve got monthly budget to spent. In addition in default setting your limit protects you against loosing real money, if your toys will consume too much traffic and space. http://azure.microsoft.com/en-us/pricing/free-trial/ Once your account is ready forget WebPortal, we are PowerShell knights. http://go.microsoft.com/?linkid=9811175&clcid=0x409 #Authenticate yourself in Azure Add-AzureAccount #download once your settings file Get-AzurePublishSettingsFile #Import it to your PowerShell Module Import-AzurePublishSettingsFile "C:\Azure\[filename].publishsettings" #validation Get-AzureAccount Get-AzureSubscription #where are Azure datacenters Get-AzureLocation #You will need it Update-Help #storage account is related to physical location, there are two datacenters on each continent, try nearest to you # all your VMs will store VHD files on your storage account #your storage account must be unique globally, so I assume that words account or server are already used New-AzureStorageAccount -StorageAccountName "[YOUR_STORAGE_ACCOUNT]" -Label "AzureTwo" -Location "West Europe" Get-AzureStorageAccount #it looks like you are ready to deploy first VM, what templates we can use Get-AzureVMImage | Select ImageName #what a mess, let’s choose Server 2012 $ImageName = (Get-AzureVMImage)[74].ImageName $cloudSvcName = '[YOUR_STORAGE_ACCOUNT]' $AdminUsername = "[YOUR-ADMIN]" $adminPassword = '[YOUR_PA$$W0RD]' $MediaLocation = "West Europe" $vmnameDC = 'DC01' #burn baby burn !!! $vmDC01 = New-AzureVMConfig -Name $vmnameDC -InstanceSize "Small" -ImageName $ImageName   `     | Add-AzureProvisioningConfig -Windows -Password $adminPassword -AdminUsername $AdminUsername   `     | New-AzureVM -ServiceName $cloudSvcName #ice, ice baby … Get-AzureVM Get-AzureRemoteDesktopFile -ServiceName "[YOUR_STORAGE_ACCOUNT]" -Name "DC01" -LocalPath "c:\AZURE\DC01.rdp" As you can see it is not just a new-VM, you need to associate your VM with AzureVMConfig (it sets your template), AzureProvisioningConfig (it sets your customizations), and Storage account. In next releases you’ll need to put this machine in specific subnet, attach a HDD and many more. After second reading I found that I am using the same name for STORAGE and SERVICE account, please be aware of it if you need to split these values. Conclusions: - pipe rules ! - at the beginning it is hard to change your mind and agree with fact that it is easier to remove and recreate a VM than move it to different subnet - by default everything is firewalled, limited access to DNS, but NATed outside on custom ports. It is good to check these translations sometimes on the webportal. - if you remove your VMs your harddrives remains on storage and MS will charge you . Remove-AzureVM -DeleteVHD For me AZURE it is a lot of fun, once again I can be newbie and learn every page. For me Azure offers real freedom in deployment of VMs without arguing with NetAdmins, WinAdmins, DBAs, PMs and other Change Managers. Unfortunately soon or later they will come to my haven and change it into …

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  • Wifi installation issues on Ubuntu 10.10

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Wifi installation issues with a Sitecom 300N x2 Wireless Network dongle

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Problems with moving 2D circle/box collision detection

    - by dario3004
    This is my first game ever and I'm a newbie in computer physics. I've got this code for the collision detection and it works fine for BOTTOM and TOP collision.It miss the collision detection with the paddle's edge and angles so I've (roughly) tried to implement it. Main method that is called for bouncing, it checks if it bounce with wall, or with top (+ right/left side) or with bottom (+ right/left side): protected void handleBounces(float px, float py) { handleWallBounce(px, py); if(mBall.y < getHeight()/4){ if (handleRedFastBounce(mRed, px, py)) return; if (handleRightSideBounce(mRed,px,py)) return; if (handleLeftSideBounce(mRed,px,py)) return; } if(mBall.y > getHeight()/4 * 3){ if (handleBlueFastBounce(mBlue, px, py)) return; if (handleRightSideBounce(mBlue,px,py)) return; if (handleLeftSideBounce(mBlue,px,py)) return; } } This is the code for the BOTTOM bounce: protected boolean handleRedFastBounce(Paddle paddle, float px, float py) { if (mBall.goingUp() == false) return false; // next position tx = mBall.x; ty = mBall.y - mBall.getRadius(); // actual position ptx = px; pty = py - mBall.getRadius(); dyp = ty - paddle.getBottom(); xc = tx + (tx - ptx) * dyp / (ty - pty); if ((ty < paddle.getBottom() && pty > paddle.getBottom() && xc > paddle.getLeft() && xc < paddle.getRight())) { mBall.x = xc; mBall.y = paddle.getBottom() + mBall.getRadius(); mBall.bouncePaddle(paddle); playSound(mPaddleSFX); increaseDifficulty(); return true; } else return false; } As long as I understood it should be something like this: So I tried to make the "left side" and "right side" bounce method: protected boolean handleLeftSideBounce(Paddle paddle, float px, float py){ // next position tx = mBall.x + mBall.getRadius(); ty = mBall.y; // actual position ptx = px + mBall.getRadius(); pty = py; dyp = tx - paddle.getLeft(); yc = ty + (pty - ty) * dyp / (ptx - tx); if (ptx < paddle.getLeft() && tx > paddle.getLeft()){ System.out.println("left side bounce1"); System.out.println("yc: " + yc + "top: " + paddle.getTop() + " bottom: " + paddle.getBottom()); if (yc > paddle.getTop() && yc < paddle.getBottom()){ System.out.println("left side bounce2"); mBall.y = yc; mBall.x = paddle.getLeft() - mBall.getRadius(); mBall.bouncePaddle(paddle); playSound(mPaddleSFX); increaseDifficulty(); return true; } } return false; } I think I'm quite near to the solution but I'm having big troubles with the new "yc" formula. I tried so many versions of it but since I don't know the theory behind it I can't adjust for the Y axis. Since the Y axis is inverted I even tried this: yc = ty - (pty - ty) * dyp / (ptx - tx); I tried Googling it but I can't seem to find a solution for it. Also this method fails when ball touches the angle and I don't think is a nice way because it just test "one" point of the ball and probably there will be many cases in which the ball won't bounce.

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • Access denied error while mounting a shared folder?

    - by SSH
    I am a linux newbie and I have a very basic question. I have three machines - machineA 10.108.24.132 machineB 10.108.24.133 machineC 10.108.24.134 and all those machines have Ubuntu 12.04 installed in it and I have root access to all those three machines. Now I am supposed to do below things in my above machines - Create mount point /opt/exhibitor/conf Mount the directory in all servers. sudo mount <NFS-SERVER>:/opt/exhibitor/conf /opt/exhibitor/conf/ I have already created /opt/exhibitor/conf directory in all those three machines as mentioned above. Now I am trying to create a Mount Point on all those three machines. So I followed the below process - Install NFS support files and NFS kernel server in all the above three machines $ sudo apt-get install nfs-common nfs-kernel-server Create the shared directory in all the above three machines $ mkdir /opt/exhibitor/conf/ Edited the /etc/exports and added the entry like this in all the above three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.*(rw) Run exportfs in all the above three machines root@machineA:/# exportfs -rv exportfs: /etc/exports [1]: Neither 'subtree_check' or 'no_subtree_check' specified for export "10.108.24.*:/opt/exhibitor/conf/". Assuming default behaviour ('no_subtree_check'). NOTE: this default has changed since nfs-utils version 1.0.x exporting 10.108.24.*:/opt/exhibitor/conf Now I did showmount on machineA root@machineA:/# showmount -e 10.108.24.132 Export list for 10.108.24.132: /opt/exhibitor/conf 10.108.24.* And also I have started the NFS server like this in all the above three machines - sudo /etc/init.d/nfs-kernel-server start And now when I did this, I am getting an error - root@machineA:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ mount.nfs: access denied by server while mounting 10.108.24.132:/opt/exhibitor/conf I have also tried doing the same thing from machineB and machineC as well and still I get the same error- root@machineB:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ root@machineC:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ Did my /etc/exports file looks good? As I have the same content in all the three machines. And also are there any logs related to NFS which I can see to find any clues? Any idea what wrong I am doing here? UPDATE:- So my etc/exports files would be like this in all the three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.132(rw) /opt/exhibitor/conf/ 10.108.24.133(rw) /opt/exhibitor/conf/ 10.108.24.134(rw) Just a quick check - The IP Address that I am taking for each machine as mentioned above is like this - root@machineB:/# ifconfig eth0 Link encap:Ethernet HWaddr 00:50:56:ad:5b:a7 inet addr:10.108.24.133 Bcast:10.108.27.255 Mask:255.255.252.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5696812 errors:0 dropped:12462 overruns:0 frame:0 TX packets:5083427 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7904369145 (7.9 GB) TX bytes:601844910 (601.8 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:187144 errors:0 dropped:0 overruns:0 frame:0 TX packets:187144 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:24012302 (24.0 MB) TX bytes:24012302 (24.0 MB) Here the IP Address that I am taking for machineB is 10.108.24.133.

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  • Pantech Link II, Ubuntu and Virtual XP

    - by user85041
    Okay this is my problem. I have a Pantech Link II, dmesg states: [ 896.072037] usb 2-3: new high-speed USB device number 3 using ehci_hcd [ 896.258562] cdc_acm 2-3:1.0: ttyACM0: USB ACM device [ 896.260039] usbcore: registered new interface driver cdc_acm [ 896.260042] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters Have it installed through wine (pc suite and driver) and it doesn't see it. Virtual XP through VMWare Player sees my device, knows it needs a driver. The removable devices says Curitel Pantech USB Device (Maybe Driver). I have PC Suite installed in XP, I install the driver through the executable.. it says problem with installing hardware, and then it disappears. Ubuntu sees it after restart, but if I start XP with that driver installed, it disappears from both and I get these errors in dmesg: [ 1047.760555] /dev/vmmon[2882]: PTSC: initialized at 3093322000 Hz using TSC, TSCs are synchronized. [ 1048.174033] /dev/vmmon[2882]: Monitor IPI vector: 0 [ 1055.293060] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293074] /dev/vmnet: port on hub 8 successfully opened [ 1055.293088] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293094] /dev/vmnet: port on hub 8 successfully opened [ 1072.446305] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446316] /dev/vmnet: port on hub 8 successfully opened [ 1072.446328] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446334] /dev/vmnet: port on hub 8 successfully opened [ 1072.856024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.292024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.732024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1127.743034] NET: Registered protocol family 39 [ 1127.749320] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_ALLOC (cid=1522210225,result=4). [ 1144.104031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1144.412031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1155.889976] ehci_hcd 0000:00:13.2: force halt; handshake ffffc90000642024 00004000 00000000 -> -110 [ 1155.889980] ehci_hcd 0000:00:13.2: HC died; cleaning up [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 lessa@X:~$ dmesg|tail [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 I have tried uninstalling, and installing manually from the device manager update driver while it's still has the warning sign.. it doesn't see the drivers as valid. No idea how to fix this.. would prefer to not have to go to another computer. I'm not trying to do anything but get the pictures off of it. I have to restart ubuntu, plug in device, for ubuntu to see it correctly again. I am like a month and a half old linux newbie so I have no idea the commands I could use for this, and I don't have a memory card in the phone to mount.

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  • Configuring WCF 4 with routing (global.asax) for both http & https endpoints

    - by jammer59
    I'm still a newbie with wcf and not too well informed in .net in general. I have a WCF 4 web service that uses the global.asax routing approach and very simplified web.config using the standard endpoint method. This wcf service runs as an application with the default web site on iis 7.5 at present. I need it support both http and https interfaces, if possible. If that's too complex then only https. How is that best handled maintaining the current approach? The contents of the global.asax.cs and web.config files are pretty basic: public class Global : HttpApplication { void Application_Start(object sender, EventArgs e) { RegisterRoutes(); } private void RegisterRoutes() { // Edit the base address of Service1 by replacing the "ippay" string below RouteTable.Routes.Add(new ServiceRoute("myservice", new WebServiceHostFactory(), typeof(myservice))); } } <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true"/> <standardEndpoints> <webHttpEndpoint> <standardEndpoint name="" helpEnabled="true" contentTypeMapper="myservice.Util.RawMapper,myservice"> </standardEndpoint> </webHttpEndpoint> </standardEndpoints>

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  • T4 Toolbox - mixing class feature and statement blocks

    - by Mauricio Scheffer
    I'm a T4 newbie trying to use T4 Toolbox to generate F# code based on this answer, but it seems that class feature blocks can't be mixed with statement blocks. Here's my code: <#@ template language="C#" hostspecific="True" debug="True" #> <#@ output extension="txt" #> <#@ include file="T4Toolbox.tt" #> <# FSharpTemplate template = new FSharpTemplate(); template.Output.Project = @"..\Library1\Library1.fsproj"; template.Output.File = "Module2.fs"; template.Render(); #> <#+ class FSharpTemplate: Template { public override string TransformText() { #> module Module2 <# for (int i = 0; i < 10; i++) { #> <#= i #> <# } #> <#+ return this.GenerationEnvironment.ToString(); } } #> And I get this error: A Statement cannot appear after the first class feature in the template. Only boilerplate, expressions and other class features are allowed after the first class feature block. So... how can I rewrite the template to achieve this?

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