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  • Altering CSS for nav bar images to accomodate IE

    - by Kim
    My horizontal nav bar is populated with images for the links that are coming from one image that includes all the sub-images; each nav item image is identified by the pixel location within the larger image. This works perfectly fine in Firefox and Safari, but in IE, all of the images are misplaced too low within the nav bar (can only barely see the tops of the words). Two questions: How do I fix this in the css so it is back-compatible with the more recent versions (and current versions) of IE Do I need a separate IE stylesheet? Thanks!

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  • Binding scattered/overlapping images to a WPF Canvas

    - by bufferz
    I am porting a GDI application over to WPF, where I displayed several dozen images onto Form, then drew polygons, circles, rectangles, etc over the top of these images using GDI Pens and Brushes. I'm starting to get the hang of WPF binding and would like to store all of these images and markup graphics in my ViewModel. My VM contains an ObservableCollection of my custom DrawingEntitys, DrawingEntity contains DependencyProperties for BitmapSource, Height, Width, CanvasTopLeftY, and CanvasTopLeftX, that I update frequently in the collection. I know my binding is working, I just can't figure out how to bind and draw this collection onto a Canvas. I've played around with ItemsControl and ItemsSource to death, too many different ways to list here. I can display the DrawingEntity.Bitmaps onto the canvas but Canvas.Top won't bind to CanvasTopLeftY in the DrawingEntity, everything is overlapped at 0,0. I think I'm missing an obvious strategy. Any ideas?

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  • ASP.NET - Overriding Gridview OnRowCreated to add sort images -- columns are null

    - by Zach
    I'm overriding the onrowcreated to add sort images to the header row of a gridview. This works, but actually adding a sortexpression doesn't. What I want to do is set the images as imagebuttons and set their commandarguments to the sort expression of the column they are sorting for. I would assume I could get the cell and from it's index get the gridviewcolumn. Then, I could just get the sortexpression of the gridview column, but this does not work. The columns are null. OnRowCreated Code snippet below: //if this is the header row, we add sort images to each cell if (row.RowType == DataControlRowType.Header) { //iterate through the cells for (int i = 0; i < row.Cells.Count; i++) { //if the column is sortable and visible if (this.Columns[i].SortExpression != string.Empty && this.Columns[i].Visible) { string strSort = this.Columns[i].SortExpression; } } } Can we not get columns in OnRowCreated like this?

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  • CSS centering text between two images

    - by David Lively
    I need to display two images and some text like so: ------------------------------------------ img1--------some centered text-------img2 ------------------------------------------ img1 and img2 are not the same dimensions, but their widths are very close The text is variable depending on the page in which it is displayed, and may include two lines instead of one. The text needs to centered horizontally between the two images, or between the outside of the container (either will be fine) the text AND the images need to be centered vertically within the container. I can do this VERY easily with a table, but I'd rather not retreat to that for layout. The position:inline-block and display:table-cell attributes work great in some browsers, but I need to support IE6+.

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  • Best Approach to process images in Django

    - by primalpop
    I've have an application with Android front end and Django as the back end. As part of the answers here, I'm confused over the approach which I should take to send images to Django Server. I've 2 options at my disposal as Piro pointed out there. 1) Sending images as Multi Part entity 2) Send image as a String after encoding it using Base 64. So I am considering the approach that would make it easy to be processed by Django. The images are small in size (<200kb) and number (<10). Any suggestions or pointers are most welcome.

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  • HTML - Word Doc Images

    - by Michael
    Okay I have roughly 150 + pages of procedures all written in MS word. The person who wrote the procedures did an excellent job of recording the process how to perform specific tasks. This individual went though and created screen shots a MS word doc. There are approx 2 screen shots per page. So it is roughly 300 images and I do not want to recreate the wheel. Does anyone know a quick way of handling the images? The written portion is pretty straightforward but the images is what I am struggling with. Regards, Mike

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  • Forcing images to not wrap

    - by Mohammad
    I can't touch the html theme but I have access to the css files. <div class="photos"> <img src="a.jpg" alt="" align="left" /> <img src="b.jpg" alt="" align="left" /> <img src="c.jpg" alt="" align="left" /> //align makes the images wrap </div> Unfortunately I can't remove align="left" from the images otherwise this CSS snippet would have done the job .photos{ white-space: nowrap; } .photos img{ display: inline; vertical-align: top; } Any ideas? Is it even possible to make these images line-up horizontally without using the force of a table and only with CSS? Many Thank in advance!

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  • How to store images without taking up huge amounts of RAM

    - by Sheeo
    I'm working on a silverlight project where users get to create their own Collages. The problem When loading a bunch of images by using the BitmapImage class, Silverlight hogs up huge unreasonable amounts of RAM. 150 pictures where single ones fill up at most 4,5mb takes up about 1,6GB of RAM--thus ending up throwing memory exceptions. I'm loading them through streams, since the user selects their own photos. What I'm looking for A class, method or some process to eliminate the huge amount of RAM being sucked up. I've tried using a WriteableBitmap to render the images into, but I find this method forces me to reinvent the wheel when it comes to drag/drop and other things I want users to be able to do with the images.

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  • Problems with http://wall.plasm.it/examples/example-the-wall/ - Images

    - by wolfau
    It is probably piece of cake for You, but I'm in the black hole now and I don't know what is the problem with The Wall. I would like to do something as www.wall.plasm.it/examples/example-the-wall/. Please - look at: www.megainstal.pl/ there is not any images. Could You help with fix it? I will be really grateful for any help/information. Short story: 1) I download the files from github: https://github.com/plasm/the-wall 2) I changed only 3 files: 01-wall.css, index.html, 01-wall.js (case: basic) 3) in 01-wall.js I declared images: var a = new Element("img[src=../../img/middle/"+counterFluid+".jpg]"); 4) images that are: 1 to 76.jpg Could you point me to where I making a mistake? If You going to see source files - I zip that's all in the one file: files.zip S. from Poland Thank You in advance!

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  • Strange padding in Safari when using SVG images

    - by Naman Goel
    I thought I was having issues with margins but then on a closer look I found that SVGs are acting funky in Safari 6. I am building a simple Hexagon based website. Of course I used negative vertical margins to for a little overlap to 'inter-lock' the hexagons. And to save space I was using SVG images for the hexagons. It works great in chrome and firefox, but in Safari, there is a strange padding in the SVG images. I'm using simple img tags for the svg images. Everything works when I switch to PNG, but I'd prefer to stick to SVGs. Any insight? Can I perhaps delve into the SVG code and somehow fix the SVG problem in Safari? or is it some sort of bug, that I can do nothing about without browser sniffing?

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • How to add space between the images being fetched using database through php

    - by ParveenArora
    I am using following code to fetch images using database with php. while($row = mysql_fetch_array($result)) //To excute result query { echo "<a href='http://".$row['website']."' target='_blank'><img src=\"" . $PathImage . $row['logo'] . "\" height = $FooterWidth /></a>XX; } Here I am using $row[logo] is fetching the path of images stored on the server and XX to put the spaced between the images having the same color of text XX as background, and but I want to use the proper method I know this can be done using table but I want to do it without using table. Any Suggestions?

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  • Flipping OpenGL texture

    - by Mk12
    When I load textures from images normally, they are upside down because of OpenGL's coordinate system. What would be the best way to flip them? glScalef(1.0f, -1.0f, 1.0f); vertically flipping the image files manually (in Photoshop) flipping them programatically after loading them (I don't know how) This is the method I'm using to load png textures, in my Utilities.m file (Objective-C): + (GLuint)loadPngTexture:(NSString *)name { CFURLRef textureURL = CFBundleCopyResourceURL( CFBundleGetMainBundle(), (CFStringRef)name, CFSTR("png"), CFSTR("Textures")); NSAssert(textureURL, @"Texture name invalid"); CGImageSourceRef imageSource = CGImageSourceCreateWithURL(textureURL, NULL); NSAssert(imageSource, @"Invalid Image Path."); NSAssert((CGImageSourceGetCount(imageSource) > 0), @"No Image in Image Source."); CFRelease(textureURL); CGImageRef image = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL); NSAssert(image, @"Image not created."); CFRelease(imageSource); NSUInteger width = CGImageGetWidth(image); NSUInteger height = CGImageGetHeight(image); void *data = malloc(width * height * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSAssert(colorSpace, @"Colorspace not created."); CGContextRef context = CGBitmapContextCreate( data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); NSAssert(context, @"Context not created."); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); CGImageRelease(image); CGContextRelease(context); GLuint textureId; glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); free(data); return textureId; } Also, another thing I was wondering about: If I made a simple 2d game, with pixels mapped to units, would it be alright to set it up so that the origin is in the top-left corner, or would I run in to problems with other things (e.g. text rendering)? Thanks.

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  • Problem with averaging corrupted images to eliminate the noise in MATLAB

    - by Mertie Pertie
    I want to average some .jpg images which are corrupted by zero-mean Gaussian additive noise. After searching around, I figured out to add the image matrices and divide the sum by the number of matrices. However, the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But when I use more images it gets darker. I am using 800x600 black and white .jpg images. Here is the script I used: image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av);

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  • Averaging corrupted images to eliminate the noise

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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  • How do I track images embedded in HTML?

    - by ycseattle
    Hi, I'd like to track the views/impressions of images on web pages, but still allow the images to be embedded in HTML, like in the "img src="http://mysite.com/upload/myimage.jpg"/" element. I know in Windows I can write a handler for ".jpg" so the URL will actually trigger a handling function instead of loading the images from disk. Is it possible to do that in python/django on Ubuntu server? Can web browser still cache the jpg files if it is not a straight file path? It looks to me that this is how google picasaweb handles the image file name. I'd like to get some ideas on how to implement that. Thanks! -Yi

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  • Averaging corrupted images to eliminate the noise in Matlab

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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  • Overlapping images w/ image maps obstructing each other

    - by Hamster
    Information: The images have large transparent sections, so each must be overlapped to create the needed effect. Specifically, the clickable portions of each image are in weird trapezoid shapes meant to be pressed up against each other. Images have image maps with large portions being overlapped by the transparent portions of other nearby (trapezoid) images. I don't expect any change in z indexes will solve this... Combining the image files into a larger single one to overlay a single image map for each section seems less than ideal, especially since I may need to re-order or rename them later and such. Never mind hover animations and other possibilities down the road. What would be the best workaround?

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  • Cant see images on print preview

    - by Viren
    I been ask to lay a page where user can click on print option to print that page All the code is hooked up the print command works with one exception the images on web page arent getting reflected in print preview . there isnt any special stylesheet applied for printing to be specific the page has no stylesheet The code for print is given below <a href="javascript:window.print()">Print</a> Attaching the screenshot of the page And the print preview page for better understanding Note : Each images along with qrcode code is render using iframe so what you in web page contain 2 iframe each row to display qrode along with images of a products

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  • Extract images link from html text string

    - by Jaj
    I want to extract all images link to so I can utilize all images freely. how to do in asp.net c# <div> <img src="/upload/Tom_Cruise-242x300.jpg" alt="Tom_Cruise-242x300.jpg" align="left" border="0" height="300" width="242"> sample text sample text sample text sample text <img src="http://www.sharicons.com/images/rss_icon.jpg" alt="Icon" align="left" border="0" height="100" width="100"> sample text sample text sample text sample text sample text sample text sample text sample text</div>

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  • IE is not loading all images

    - by newbie
    I have jQuery code that loads images with jQuery load method. It works perfectly in all other browsers, except in IE. I have about 10 images, but IE only loads few of those images and then stops loading. What could be causing this? $(".image-container").each(function() { ... some code here ... var img = $("img", this); $(img).load(function () { ... some code here ... }); });

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  • How to store images efficiently (memory-wise) while still being able to process them

    - by Sheeo
    I'm working on a silverlight project where users get to create their own Collages. The problem When loading images into memory, I'm using BitmapImage so that they can be displayed directly with the Image control--but they're locked in afterwards. So I've tried storing them seperately aswell, but that just sucks up huge amounts of RAM. So in short, is there a class that'll let me store JPEG images, be able to show them with the image control, and still be able to export it afterwards? All this needs to be efficient--i.e. I'd rather not want any copying to ARGB arrays or use the WriteableBitmap to copy them over. I require to work with large collections of images, up to 300 at most. Any help apreciated!

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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • Interface Builder hang up on retina images

    - by Jim
    In my app I create 2 folders for images "Standard" and "Retina" where I put a lot of images for my app. When I open one of my xib file, Interface Builder hang up... I found that if I remove Retina Image that is used by this xib, then IB will open xib without any problem... This problem occurs only with 1 xib file, another xib files can be opened without any problems. What can be the reason of hang up? Can image be bad? Or maybe I shouldn't put Retina Images to "Retina" folder? What can be the reason? Thanks...

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  • Loading and removing images with DOM, Javascript

    - by jesse
    I'm new to DOM and I'm having trouble removing multiple images that I loaded this loads 7 images (1.jpg, 2.jpg, etc..) function loadImages() { for (var i = 1; i < 8; i++ ) { var img = document.createElement("img"); img.src = "images/"+i+".jpg"; var idName = "img"+i+""; document.getElementById(idName).appendChild(img); } } this should remove all of them, but doesn't.. I think it breaks at the removeChild line. function removeImages() { for (var i = 1; i < 8; i++ ) { var idName = "img"+i+""; var d = document.getElementById(idName); d.removeChild(document.getElementById(img)); } } I think I'm doing something fundamentally wrong, because I don't fully understand how this works...

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