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  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

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  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

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  • What situations does a Monostate pattern model?

    - by devoured elysium
    I know what both a Singleton or a Monostate are and how to implement them. Although I can see many uses for a Singleton, I can't imagine a situation where I would want to let the user create as many instances of my class although in reality only one really exists behind the scenes. Can anybody help me here? I know that for several reasons one should stay away from both patterns, but in theory, what kind of problems does the Monostate model? Thanks

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  • Design question what pattern to use

    - by rahul
    Problem Description: We have a requirement of storing the snapshot of an entity temporarily in the database untill a certain period of time untill all the processes to approve the data are completed. Once all approvals are completed the data shall be permanantly persisted into the actual table. Example: 1) Consider an entity called "User". One way to create the user is through the "Create Account Process". 2) The "Create Account Process" shall capture all the information of the User and store it in a temporary table in the database. 3) The data shall be used by the "Account Approval Process" to run its verification process. 4. After all the verification is completed successfully, the User data shall be persisted to the actual table. Question: Where to store the user data entered during "Create Account Process". Additionally, User data should be editable till the verification process is complete.

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  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

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  • Jackson + Builder Pattern?

    - by Gili
    I'd like Jackson to deserialize a class with the following constructor: public Clinic(String name, Address address) Deserializing the first argument is easy. The problem is that Address is defined as: public class Address { private Address(Map<LocationType, String> components) ... public static Builder { public Builder setCity(String value); public Builder setCountry(String value); public Address create(); } } and is constructed like this: new Address.Builder().setCity("foo").setCountry("bar").create(); Is there a way to get key-value pairs from Jackson in order to construct the Address myself? Alternatively, is there a way to get Jackson to use the Builder class itself?

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  • vim "autoindent" // pattern

    - by anon
    My terminal is 160 characters wide. I use VIM. Is there a way to tell vim: when you see "//", autoindent it to start @ width 80? (And haave it also affected when I highlight a region and hit =) Thanks!

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  • Pattern for managing reference count and object life

    - by Gopalakrishnan Subramani
    We have a serial port which is connected to hundreds of physical devices on the same wire. We have protocols like Modbus and Hart to handle the request and response between the application and devices. The question is related to managing the reference count of the channel. When no device is using the channel, the channel should be closed. public class SerialPortChannel { int refCount = 0; public void AddReference() { refCount++; } public void ReleaseReference() { refCount--; if (refCount <= 0) this.ReleasePort(); //This close the serial port } } For each device connected, we create a object for the device like device = new Device(); device.Attach(channel); //this calls channel.AddReference() When the device disconnect, device.Detach(channel); //this calls channel.ReleaseReference() I am not convinced by the reference count model. Are there any better way to handle this problem in .NET World?

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  • Pattern for limiting number of simultaneous asynchronous calls

    - by hitch
    I need to retrieve multiple objects from an external system. The external system supports multiple simultaneous requests (i.e. threads), but it is possible to flood the external system - therefore I want to be able to retrieve multiple objects asynchronously, but I want to be able to throttle the number of simultaneous async requests. i.e. I need to retrieve 100 items, but don't want to be retrieving more than 25 of them at once. When each request of the 25 completes, I want to trigger another retrieval, and once they are all complete I want to return all of the results in the order they were requested (i.e. there is no point returning the results until the entire call is returned). Are there any recommended patterns for this sort of thing? Would something like this be appropriate (pseudocode, obviously)? private List<externalSystemObjects> returnedObjects = new List<externalSystemObjects>; public List<externalSystemObjects> GetObjects(List<string> ids) { int callCount = 0; int maxCallCount = 25; WaitHandle[] handles; foreach(id in itemIds to get) { if(callCount < maxCallCount) { WaitHandle handle = executeCall(id, callback); addWaitHandleToWaitArray(handle) } else { int returnedCallId = WaitHandle.WaitAny(handles); removeReturnedCallFromWaitHandles(handles); } } WaitHandle.WaitAll(handles); return returnedObjects; } public void callback(object result) { returnedObjects.Add(result); }

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  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

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  • Manipulating collections & the ViewModel pattern

    - by Kragen
    I'm relatively new to WPF, and I'm having trouble with what I'm fairly certain is a relatively simple problem. I have my underlying data object, a Person: class Person { public string Surname {get; set; } public string Firstname {get; set; } public List<Address> Addresses {get; } } And I wish to display and edit this object in my WPF app. To this end I've created a ViewModel that I bind to in my xaml: class PersonViewModel { public string Fullname {get; } public ObservableCollection<AddressViewModel> Addresses {get; } } This is fine, except when it comes to manipulating my Address collection, where I can't work out what I should be doing: Should I add methods AddAddress, RemoveAddress etc... to my PersonViewModel class for manipulating my collection with instances of AddressViewModel Should I just add instances of AddressViewModel to my Addresses observable collection Both of the above seem a bit messy - is there a better way of dealing with collections?

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  • Working with arrays of lists pattern in java

    - by Mad Wombat
    I am writing a card game in java where I need to spread cards from a deck into several columns until I have fixed amount of cards left. This is how I do this. public class Column extends ArrayList {} List deck = Cards.createNewDeck(); Column[] columns = new Column[10]; int c = 0; while (deck.size() 50) { if (c == 10) { c = 0; } if (columns[c] == null) { columns[c] = new Column(); } columns[c].add(Cards.dealTopCard(deck)); c += 1; } This somehow seems clunky. Is there a more readable/comprehensive way of doing the same thing?

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  • Grails pattern to reuse template on error

    - by bsreekanth
    Hello, I have a gsp template, where the data for create view is passed through the controller. def create = { def bookInstance = new Book() bookInstance .properties = params def map = getDefaultValues() render(template: "create", model: [bookInstance : bookInstance , title: map.title, somelist: somelist ....]) the gsp template <g:select optionKey="id" from="${somelist}" name="somelist.id" value="${bookInstance ?.somelist?.id}" noSelection="['null': '']"></g:select> now, in the save method, if there is an error, it returns currently populated and validated instance (default scaffold implementation) render(template: "create", model: [bookInstance : bookInstance ]) But the fields in the gsp (error page rendered from save action) is empty. I could see the reason as it looks the value in "${somelist}" , but it is not used in save method. Do i just need to check for null in the gsp and use whichever map is available, or any better method (passing all the map in the save method is not an option) .. thanks in advance..

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  • Java: library that does nice formatted log outputs

    - by WizardOfOdds
    I cannot find back a library that allowed to format log output statements in a much nicer way than what is usually seen. One of the feature I remember is that it could 'offset' the log message depending on the 'nestedness' of where the log statement was occuring. That is, instead of this: DEBUG | DefaultBeanDefinitionDocumentReader.java| 86 | Loading bean definitions DEBUG | AbstractAutowireCapableBeanFactory.java| 411 | Finished creating instance of bean 'MS-SQL' DEBUG | DefaultSingletonBeanRegistry.java| 213 | Creating shared instance of singleton bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java| 383 | Creating instance of bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java| 459 | Eagerly caching bean 'MySQL' to allow for resolving potential circular references DEBUG | AutowireCapableBeanFactory.java| 789 | Another debug message It would shows something like this: DEBUG | DefaultBeanDefinitionDocumentReader.java| 86 | Loading bean definitions DEBUG | AbstractAutowireCapableBeanFactory.java | 411 | Finished creating instance of bean 'MS-SQL' DEBUG | DefaultSingletonBeanRegistry.java | 213 | Creating shared instance of singleton bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java | 383 | Creating instance of bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java | 459 | |__ Eagerly caching bean 'MySQL' to allow for resolving potential circular references DEBUG | AutowireCapableBeanFactory.java | 789 | |__ Another debug message This is an example I just made up (VeryLongCamelCaseClassNamesNotMine). But I remember seeing such cleanly formatted log output and they were really much nicer than anything I had seen before and, in addition to being just plain nicer, they were also easier to read for they reproduced some of the logical organization of the code. Yet I cannot find anymore what that library was. I'm pretty sure it was fully compatible with log4j or sl4j.

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  • Design Pattern for error handling in ASP.NET 3.5 site

    - by Kevin
    I am relatively new to ASP.NET programming, and web programming in general. We have a site we recently ported from .NET 1.1 to 3.5. Currently we have two methods of error handling: either catching the error during data load on a page and displaying the formatted error in a label on the page, or redirecting to a generic error page. Both of these are somewhat annoying, as right now I'm trying to redesign how our errors are displayed. We are soon moving to Master pages, and I'm wondering if there is a way to "build in" an error handling control. What I mean by this is using a ASP.NET user control I've designed that simply gets passed the error string returned from the server. If an error occurs, the page would not display the content, and instead display the error control. This provides us with the ability to retain the current banner/navigation during an error (which we don't get with the generic error page), as well as keeping me from having to add the control to every aspx page we have (which I have to do with using the label-per-page system). Does something like this make sense? Ultimately I just want to have the error control added to a single page, and all other pages have access to it directly. Is this something Master pages help with? Thanks!

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  • Dynamic Linq Library Guid exceptions

    - by Adan
    I am having a problem with the Dynamic Linq Library. I get a the following error "ParserException was unhandled by user code ')" or ','". I have a Dicitionary and I want to create a query based on this dictionary. So I loop through my dictionary and append to a string builder "PersonId = (GUID FROM DICTIONARY). I think the problem is were I append to PersonId for some reason I can't seem to convert my string guid to a Guid so the dynamic library don't crash. I have tried this to convert my string guid to a guid, but no luck. query.Append("(PersonId = Guid(" + person.Key + ")"); query.Append("(PersonId = " + person.Key + ")"); I am using VS 2010 RTM and RIA Services as well as the Entity Framework 4. //This is the loop I use foreach (KeyValuePair<Guid, PersonDetails> person in personsDetails) { if ((person.Value as PersonDetails).IsExchangeChecked) { query.Append("(PersonId = Guid.Parse(" + person.Key + ")"); } } //Domain service call var query = this.ObjectContext.Persons.Where(DynamicExpression.ParseLambda<Person, bool>(persons)); Please help, and if you know of a better way of doing this I am open to suggestions.

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  • GWT and Mock the view in MVP pattern

    - by Yannick Eurin
    Hello, i dunno if the question is already ask, but i couldn't find it... i'm searching a way to mock my view in order to test my presenter ? i try to use mockito for the view, and set it in the presenter, but in result in presenter, when i call presenter.getDisplay() (the getter for the view) all of my widget is null ? as i believe it's normal mockito will not mock the widget. i'm 100% sure i mistaken something but i couldnt find it. thanks for your enlightement :)

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  • what pattern to use for multi-argument method?

    - by Omid S
    I have a method with the following signature: foo (Sample sample, Aliquot aliquot) "foo" needs to alter a Sample object, either the first argument or from the second argument it can extract its Sample. For example: foo (Sample sample, Aliquot aliquot) { Sample out = null; if (sample != null) out = sample else out = aliquot.getSample() return out; } But that is so un-elegant, other than reading the API a developer does not know the reference of the first argument overrides the Sample of the second argument. Now, I could change "foo" to foo (SomeMagicalObject bar) where SomeMagicalObject is a tuple for Sample and Aliquot and holds some logic ... etc. But I am wondering, are there some patterns for this question?

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  • JavaScript Resource Management Design Pattern

    - by Adam
    As a web developer, a common problem I find myself tackling is waiting for something to load before doing something else. In particular, I often hide (using either display: none; or visibility: hidden; depending on the situation) elements while waiting for a background image or a CSS file to load. Consider this example from Last.FM. They overlay a semi-transparant PNG over each album art image so that it looks like it's inside a jewel-case. They let it load when it loads, so depending on your internet speed, you may see the art image by itself (without the overlay) temporarily. In this case, the album art looks fine without the jewel-case effect. But in similar situations, I have found that I don't want the user to see the site's design mangled as resources incrementally load. So, in rare cases I have hidden everything from the user until the whole kit and kaboodle has loaded. But this is often a pain to write out, and may force the user to wait for a pretty long time to see anything (besides "loading..." text). I can think of (and have used on occasion) some obvious solutions/compromises: Use some inline CSS so that as certain parts of the DOM load and render, they will immediately have the correct size/position/etc. Immediately render the navigation part of the site, so that if the user wanted to use the current page purely to get somewhere else, they don't have to wait for the rest to load. Load pixelated images first as placeholders for layout while lazy-loading higher quality images as replacements. Something quirky like using a cute animated gif to distract the user during a "loading..." phase. Show useful information as a reference while loading the full UI. (Something akin to Gmail Inbox Preview, etc.) (Sorry if my question was basically just asked and answered...) Despite all of these ideas, I still find myself hoping there are better ways of doing some of these things. So I guess what I'm looking for is some inspiration and/or any creative ways of dealing with this problem that you guys may have seen out in the wild.

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  • Cannot use await in Portable Class Library for Win 8 and Win Phone 8

    - by Harry Len
    I'm attempting to create a Portable Class Library in Visual Studio 2012 to be used for a Windows 8 Store app and a Windows Phone 8 app. I'm getting the following error: 'await' requires that the type 'Windows.Foundation.IAsyncOperation' have a suitable GetAwaiter method. Are you missing a using directive for 'System'? At this line of code: StorageFolder guidesInstallFolder = await Package.Current.InstalledLocation.GetFolderAsync(guidesFolder); My Portable Class Library is targeted at .NET Framework 4.5, Windows Phone 8 and .NET for Windows Store apps. I don't get this error for this line of code in a pure Windows Phone 8 project, and I don't get it in a Windows Store app either so I don't understand why it won't work in my PCL. The GetAwaiter is an extension method in the class WindowsRuntimeSystemExtensions which is in System.Runtime.WindowsRuntime.dll. Using the Object Browser I can see this dll is available in the .NET for Windows Store apps component set and in the Windows Phone 8 component set but not in the .NET Portable Subset. I just don't understand why it wouldn't be in the Portable Subset if it's available in both my targeted platforms.

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  • (static initialization order?!) problems with factory pattern

    - by smerlin
    Why does following code raise an exception (in createObjects call to map::at) alternativly the code (and its output) can be viewed here intererestingly the code works as expected if the commented lines are uncommented with both microsoft and gcc compiler (see here), this even works with initMap as ordinary static variable instead of static getter. The only reason for this i can think of is that the order of initialization of the static registerHelper_ object (factory_helper_)and the std::map object (initMap) are wrong, however i cant see how that could happen, because the map object is constructed on first usage and thats in factory_helper_ constructor, so everything should be alright shouldnt it ? I am even more suprised that those doNothing() lines fix the issue, because that call to doNothing() would happen after the critical section (which currently fails) is passed anyway. EDIT: debugging showed, that without the call to factory_helper_.doNothing(), the constructor of factory_helper_ is never called. #include <iostream> #include <string> #include <map> #define FACTORY_CLASS(classtype) \ extern const char classtype##_name_[] = #classtype; \ class classtype : FactoryBase<classtype,classtype##_name_> namespace detail_ { class registerHelperBase { public: registerHelperBase(){} protected: static std::map<std::string, void * (*)(void)>& getInitMap() { static std::map<std::string, void * (*)(void)>* initMap = 0; if(!initMap) initMap= new std::map<std::string, void * (*)(void)>(); return *initMap; } }; template<class TParent, const char* ClassName> class registerHelper_ : registerHelperBase { static registerHelper_ help_; public: //void doNothing(){} registerHelper_(){ getInitMap()[std::string(ClassName)]=&TParent::factory_init_; } }; template<class TParent, const char* ClassName> registerHelper_<TParent,ClassName> registerHelper_<TParent,ClassName>::help_; } class Factory : detail_::registerHelperBase { private: Factory(); public: static void* createObject(const std::string& objclassname) { return getInitMap().at(objclassname)(); } }; template <class TClass, const char* ClassName> class FactoryBase { private: static detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> factory_helper_; static void* factory_init_(){ return new TClass();} public: friend class detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName>; FactoryBase(){ //factory_helper_.doNothing(); } virtual ~FactoryBase(){}; }; template <class TClass, const char* ClassName> detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> FactoryBase<TClass,ClassName>::factory_helper_; FACTORY_CLASS(Test) { public: Test(){} }; int main(int argc, char** argv) { try { Test* test = (Test*) Factory::createObject("Test"); } catch(const std::exception& ex) { std::cerr << "caught std::exception: "<< ex.what() << std::endl; } #ifdef _MSC_VER system("pause"); #endif return 0; }

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