How to create an animated tiled background from a texture atlas with Cocos2d
- by Kriem
I want to create a CCLayer with an animated tiled background from a larger texture atlas with Cocos2d.
I know how to drop a background in a CCLayer. I know how to create an animated CCSprite. I even know how to handle tiled world maps. But I can't find a proper way to combine all these elements in the desired form.
How would I do this?