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  • Does HTML 5 &ldquo;Rich vs. Reach&rdquo; a False Choice?

    - by andrewbrust
    The competition between the Web and proprietary rich platforms, including Windows, Mac OS, iPhone/iPad, Adobe’s Flash/AIR and Microsoft’s Silverlight, is not new. But with the emergence of HTML 5 and imminent support for it in the next release of the major Web browsers, the battle is heating up. And with the announcements made Wednesday at Google's I/O conference, it's getting kicked up yet another notch. The impact of this platform battle on companies in the media and advertising world, and the developers who serve them, is significant. The most prominent question is whether video and rich media online will shift towards pure HTML and away from plug-ins like Flash and Silverlight. In fact, certain features in HTML 5 make it suitable for development for line of business applications as well, further threatening those plug-in technologies. So what's the deal? Is this real or hype? To answer that question, I've done my own research into HTML 5's features and talked to several media-focused, New York area developers to get their opinions. I present my findings to you in this post. Before bearing down into HTML 5 specifics and practitioners’ quotes, let's set the context. To understand what HTML 5 can do, take a look at this video of Sports Illustrated’s HTML 5 prototype. This should start to get you bought into the idea that HTML 5 could be a game-changer. Next, if you happen to have installed the beta version of Google's Chrome 5 browser, take a look at the page linked to below, and in that page, click on any of the game thumbnails to see what's possible, without a plug-in, in this brave new world. (Note, although the instructions for each game tell you to press the A key to start, press the Z key instead.). Here's the link: http://www.kesiev.com/akihabara As an adjunct to what's enabled by HTML 5, consider the various transforms that are part of CSS 3. If you're running Safari as your browser, the following link will showcase this live; if not, you'll see a bitmap that will give you an idea of what's possible: http://webkit.org/blog/386/3d-transforms Are you starting to get the picture (literally)? What has up until now required browser plug-ins and other patches to HTML, most typically Flash, will soon be renderable, natively, in all major browsers. Moreover, it's looking likely that developers will be able to deliver such content and experiences in these browsers using one base of markup and script code (using straight JavaScript and/or jQuery), without resorting to browser-specific code and workarounds. If you're skeptical of this, I wouldn't blame you, especially with respect to Microsoft's Internet Explorer. However, i can tell you with confidence that even Microsoft is dedicated to full-on HTML 5 support in version 9 of that browser, which is currently under development. So what’s new in HTML 5, specifically, that makes sites like this possible?  The specification documents go into deep detail, and there’s no sense in rehashing them here, but a summary is probably in order.   Here is a non-authoritative, but useful, list of the major new feature areas in HTML 5: 2D drawing capabilities and 3D transforms. 2D drawing instructions can be embedded statically into a Web page; application interactivity and animation can be achieved through script.  As mentioned above, 3D transforms are technically part of version 3 of the CSS (Cascading Style Sheets) spec, rather than HTML 5, but they can nonetheless be thought of as part of the bundle.  They allow for rendering of 3D images and animations that, together with 2D drawing, make HTML-based games much more feasible than they are presently, as the links above demonstrate. Embedded audio and video. A media player can appear directly in a rendered Web page, using HTML markup and no plug-ins. Alternately, player controls can be hidden and the content can play automatically. Major enhancements to form-based input. This includes such things as specification of required fields, embedding of text “hints” into a control, limiting valid input on a field to dates, email addresses or a list of values.  There’s more to this, but the gist is that line-of-business applications, with complicated input and data validation, are supported directly Offline caching, local storage and client-side SQL database. These facilities allow Web applications to function more like native apps, even if no internet connection is available. User-defined data. Data (or metadata – data about data) can easily be embedded statically and/or retrieved and updated with Javascript code. This avoids having to embed that data in a separate file, or within script code. Taken together, these features position HTML to compete with, and perhaps overtake, Adobe’s Flash/AIR (and Microsoft’s Silverlight) as a viable Web platform for media, RIAs (rich internet applications – apps that function more like desktop software than Web sites) and interactive Web content, including games. What do players in the media world think about this?  From the embedded video above, we know what Sports Illustrated (and, therefore, Time Warner) think.  Hulu, the major Internet site for broadcast TV content, is on record as saying HTML5 video does not pass muster with them, at least not yet.  YouTube, on the other hand, already has an experimental HTML 5-based version of their site.  TechCrunch has reported that NetFlix is flirting with HTML 5 too, especially as it pertains to embedded browsers in TV-based devices.  And the New York Times’ Web site now embeds some video clips without resorting to Flash.  They have to – otherwise iPhone, iPod Touch and iPad users couldn’t see them in the Mobile Safari browser. What do media-focused developers think about all this?  I talked to several to get their opinions. Michael Pinto is CEO and Founder of Very Memorable Design whose primary focus has been to help marketing directors get traction online.  The firm’s client roster includes the likes Time, Inc., Scholastic and PBS.  Pinto predicts that “More and more microsites that were done entirely in Flash will be done more and more using jQuery. I can also see slideshows and video now being done without Flash. However if you needed to create a game or highly interactive activity Flash would still be the way to go for the web.” A dissenting view comes from Jesse Erlbaum, CEO of The Erlbaum Group, LLC, which serves numerous clients in the magazine publishing sector.  When I asked Erlbaum whether he thought HTML 5 and jQuery/JavaScript would steal significant market share from Flash, he responded “Not at all!  In particular, not for media and advertising customers!  These sectors are not generally in the business of making highly functional applications, which is the one place where HTML5/jQuery/etc really shines.” Ironically, Pinto’s firm is a heavy user of Flash for its projects and Erlbaum’s develops atop the “LAMP” (Linux, Apache, MySQL and PHP/Perl) stack.  For whatever reason, each firm seems to see the other’s toolset as a more viable choice.  But both agree that the developer tool story around HTML 5 is deficient.  Pinto explains “What’s lost with [HTML 5 and Javascript] techniques is that there isn’t a single widely favored easy-to-use tool of choice for authoring. So with Flash you can get up and running right away and not worry about what is different from one browser to the next.“  Erlbaum agrees, saying: “HTML5/Javascript lacks a sophisticated integrated development environment (IDE) which is an essential part of Flash.  If what someone is trying to make is primarily animation, it's a waste of time…to do this in Javascript.  It can be done much more easily in Flash, and with greater cross-browser compatibility and consistency due to the ubiquity of Flash.” Adobe (maker of Flash since its 2005 acquisition of Macromedia) likely agrees.  And for better or worse, they’ve decided to address this shortcoming of HTML 5, even at risk of diminishing their Flash platfrom. Yesterday Adobe announced that their hugely popular Deamweaver Web design authoring tool would directly support HTML 5 and CSS 3 development.  In fact, the Adobe Dreamweaver CS5 HTML5 Pack is downloadable now from Adobe Labs. Maybe Adobe is bowing to pressure from ardent Web professionals like Scott Kellum, Lead Designer at Channel V Media,  a digital and offline branding firm, serving the media and marketing sectors, among others.  Kellum told me that HTML 5 “…will definitely move people away from Flash. It has many of the same functionalities with faster load times and better accessibility. HTML5 will help Flash as well: with the new caching methods you can now even run Flash apps offline.” Although all three Web developers I interviewed would agree that Flash is still required for more sophisticated applications, Kellum seems to have put his finger on why HTML 5 may nonetheless dominate.  In his view, much of the Web development out there has little need for high-end capabilities: “Most people want to add a little punch to a navigation bar or some video and now you can get the biggest bang for your buck with HTML5, CSS3 and Javascript.” I’ve already mentioned that Google’s ongoing I/O conference, at the Moscone West center in San Francisco, is driving the HTML 5 news cycle, big time.  And Google made many announcements of their own, including the open sourcing of their VP8 video codec, new enterprise-oriented capabilities for its App Engine cloud offering, and the creation of the Chrome Web Store, which the company says will make it easier to find and “install” Web applications, in a fashion similar to  the way users procure native apps on various mobile platforms. HTML 5 looks to be disruptive, especially to the media world.  And even if the technology ends up disappointing, the chatter around it alone is causing big changes in the technology world.  If the richness it promises delivers, then magazine publishers and non-text digital advertisers may indeed have a platform for creating compelling content that loads quickly, is standards-based and will render identically in (the newest versions of) all major Web browsers.  Can this development in the digital arena save the titans of the print world?  I can’t predict, but it’s going to be fun to watch, and the competitive innovation from all players in both industries will likely be immense.

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Need to find current connections in mysql media server log table.

    - by Roger
    Hi, I have a media server logging to a mysql database and it records a seperate row for each connect, play, stop, disconnect event. What I would like to do is find connect events that do not have a related disconnect event or play events that do not have a related stop event. date time category event clientId stream streamId =============================================================================== 2010-04-21 10:30:00 session connect 1 2010-04-21 10:30:05 stream start 1 stream1 1 2010-04-21 10:35:00 stream stop 1 stream1 1 2010-04-21 10:35:00 session disconnect 1 2010-04-21 10:35:00 session connect 2 2010-04-21 10:35:05 stream start 2 stream2 1 2010-04-21 10:35:08 session connect 3 2010-04-21 10:35:13 stream start 3 stream1 1 2010-04-21 10:37:05 stream stop 2 stream2 1 2010-04-21 10:37:10 stream start 2 stream1 2 I would like to be able to get a total of current sessions and in a seperate query, a total of current streams being played. Thanks, Roger.

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  • SQL Server Installation - What is the Installation Media Folder..??

    - by Devashri
    I am installing SQL server 2008. I have installed .Net framewok 3.5. Then I got folder SQL Server 2008.Then I performed following steps- In that I clicked configuration Tools. Then I clicked SQL Server Installation Center. I clicked "Installation" hyperlink on left side. Then I clicked "New SQL server stand-alone installation or add features to an existing installation" Then i got a window "Browse for SQL server Installation Media" which folder should i choose..?? OR is there any other method to install SQL Server..??

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  • How can I bind mount a directory with a space in it?

    - by chris
    I have a drive mounted at /media/ that contains a directory with a space in the name - let's call it "My Stuff". I would like to bind mount it to "My Stuff" in my home directory. I tried the following in fstab, but all attempts to mount resulted in a syntax error: /media/My\ Stuff /home/me/My\ Stuff none bind "/media/My\ Stuff" "/home/me/My\ Stuff" none bind "/media/My Stuff" "/home/me/My Stuff" none bind Is there a way to do this?

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  • How to make local drive available in apache localhost

    - by Ronald Allan
    How can I make my "Drive D:" "Drive E" available in localhost. I'm running apache on my backtrack machine. My default is /var/www/. Every directory I created inside the /var/www/ is available and all working fine. Let's say I created /var/www/PENTEST/ the contents of that PENTEST directory can be accessed through: localhost/PENTEST/ How can I make this work: localhost/media/DATA/ The /media/DATA/ is my DRIVE D: I edited this: ServerAdmin webmaster@localhost DocumentRoot /media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> Still not working. I'm getting 404. # # I figured it out. Thank for the post of "RiggsFolly" which can be found here: http://forum.wampserver.com/read.php?2,89163. I just have to change this: ServerAdmin webmaster@localhost DocumentRoot /media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> Into this: ServerAdmin webmaster@localhost DocumentRoot D:/media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory D:/media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory>

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  • What is the default mount point on Linux systems (all)?

    - by Vijay Sharma
    My question is very basic in nature. Is the mount point for external media (like USB) always /media? Because in a Debian system, if I plug in any USB device that goes to the /media folder. So is it the case with all the other Linux flavors like Fedora, Ubuntu, etc. If a USB device is automatically mounted will it always go to the /media directory?

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  • MPMoviePlayerController and status bar in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://www.freeimagehosting.net/image.php?be371fe3e8.png What am I doing wrong?

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  • How to send audio stream via UDP in java?

    - by Nob Venoda
    Hi to all :) I have a problem, i have set MediaLocator to microphone input, and then created Player. I need to grab that sound from the microphone, encode it to some lower quality stream, and send it as a datagram packet via UDP. Here's the code, i found most of it online and adapted it to my app: public class AudioSender extends Thread { private MediaLocator ml = new MediaLocator("javasound://44100"); private DatagramSocket socket; private boolean transmitting; private Player player; TargetDataLine mic; byte[] buffer; private AudioFormat format; private DatagramSocket datagramSocket(){ try { return new DatagramSocket(); } catch (SocketException ex) { return null; } } private void startMic() { try { format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 8000.0F, 16, 2, 4, 8000.0F, true); DataLine.Info info = new DataLine.Info(TargetDataLine.class, format); mic = (TargetDataLine) AudioSystem.getLine(info); mic.open(format); mic.start(); buffer = new byte[1024]; } catch (LineUnavailableException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } private Player createPlayer() { try { return Manager.createRealizedPlayer(ml); } catch (IOException ex) { return null; } catch (NoPlayerException ex) { return null; } catch (CannotRealizeException ex) { return null; } } private void send() { try { mic.read(buffer, 0, 1024); DatagramPacket packet = new DatagramPacket( buffer, buffer.length, InetAddress.getByName(Util.getRemoteIP()), 91); socket.send(packet); } catch (IOException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } @Override public void run() { player = createPlayer(); player.start(); socket = datagramSocket(); transmitting = true; startMic(); while (transmitting) { send(); } } public static void main(String[] args) { AudioSender as = new AudioSender(); as.start(); } } And only thing that happens when I run the receiver class, is me hearing this Player from the sender class. And I cant seem to see the connection between TargetDataLine and Player. Basically, I need to get the sound form player, and somehow convert it to bytes[], therefore I can sent it as datagram. Any ideas? Everything is acceptable, as long as it works :)

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  • Making the domain-model of tic tac toe

    - by devoured elysium
    I am trying to make the domain model of a Tic Tac Toe game. I'll try then to go on through the various steps of the Unified Process and later implement it in some language (C# or Java). I'd like to have some feedback if I'm going on the right path: I've defined the game with two actors, Player O and Player X. I'm not sure about defining both a Tile and a Tile State. Maybe I should only define a Tile and have the 3 possible states specialize from it? I'm not sure what is best: to have both Player O and Player X be associations with Tic Tac Toe or have them inherit from Player that is associated with Tic Tac Toe. Following the design shown on the pic, in theory we could have a Tic Tac Toe concept with 2 Player O's, which wouldn't be correct. What is your opinion on this? Also, am I missing something in the diagram? Although I can't see any other actors for Tic Tac Toe, should I have any other? Thanks

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  • Installing Java3D on Eclipse

    - by Matt
    I'm trying to use Java3D in my project. This is the error I receive: 29-Dec-2010 1:01:29 AM javax.media.j3d.NativePipeline getSupportedOglVendor SEVERE: java.lang.UnsatisfiedLinkError: no j3dcore-ogl-chk in java.library.path Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-d3d in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:189) at java.security.AccessController.doPrivileged(Native Method) at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:180) at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:137) at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:948) at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280) at World.<init>(World.java:10) at Start.main(Start.java:12) I have copied the .jar files into my project's lib folder and linked them in Project - Properties - Add Jar File. There was also a .dll file in the Java3D download that I haven't touched or included in any way. What am I missing?

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  • updating score in card game

    - by Confused
    I am a total beginner with python. I need help updating the score of a card game. The scoring works as follows: Player A or B has a pair: score += 1 Player A asks Player B (vice versa) for a card and that player has it: score += 1 Player B doesn't have it, Player A has to draw a card. If there is pair after draw: score += 2 I have the logic down but I don't really know how to connect it together. I tried manually adding the scores in my functions, but it get's messy and complicated :( I assume I would have to make a new function for the score and call them in my other functions? I would appreciate the guidance, Thank-you!

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  • How to simulate a fake MouseOver on a Flash applet in a webpage?

    - by Mason Wheeler
    I listen to internet radio at http://player.play.it/player/player.htm and it works pretty well, except for one minor issue. The Flash applet that runs the radio player has a timer on it, where if you don't move the mouse over the player every once in a while, it decides you're idle and shuts off the stream, even if you're not actually idle, but just working on something else with the radio player running in the background. Is there any way I can send a fake MouseOver message to this applet to keep it from cutting me off in the middle of a song, maybe with a GreaseMonkey script? I'm using Firefox.

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  • "Cannot find executable for CFBundle/CFPlugIn" error

    - by Emil
    Cannot find executable for CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) That's the error I get when I try to run this code: NSString *path = [[NSBundle mainBundle] pathForResource:[arraySubFarts objectAtIndex:indexPath.row] ofType:@"mp3"]; NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; self.player = player; [player prepareToPlay]; [player setDelegate:self]; [self.player play]; Any idea why? :S I have included the needed frameworks, and the code works great, the only thing is this odd Console-message..

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • Rewrite Query String

    - by Virgil
    Hello, I am trying to write some mod_rewrite rules to generate thumbnails on the fly. So when this url example.com/media/myphoto.jpg?width=100&height=100 the script should rewrite it to example.com/media/myphoto-100x100.jpg and if the file exists on the disk it gets served by Apache and if it doesn't exist it is called a script to generate the file. I wrote this RewriteCond %{QUERY_STRING} ^width=(\d+)&height=(\d+) RewriteRule ^media/([a-zA-Z0-9_\-]+)\.([a-zA-Z0-9]+)$ media/$1-%1x%2.$2 [L] RewriteCond %{QUERY_STRING} ^(.+)? RewriteRule ^media/([a-zA-Z0-9_\-\._]+)$ media/index.php?file=$1&%1 [L] and I get infinite internal redirects. The first condition is matched and the rule is executed and right after that I get an internal redirect. I need advice to finish this script. Thank you.

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  • How to get image height and width using java?

    - by Dick Song
    Is there any other way beside using imageIO.read to get image height and width? Because I encounter some issue that will lockup the thread. at com.sun.medialib.codec.jpeg.Decoder.njpeg_decode(Native Method) at com.sun.medialib.codec.jpeg.Decoder.decode(Decoder.java:87) at com.sun.media.imageioimpl.plugins.jpeg.CLibJPEGImageReader.decode(CLibJPEGImageReader.java:73) - locked <0xd96fb668> (a com.sun.media.imageioimpl.plugins.jpeg.CLibJPEGImageReader) at com.sun.media.imageioimpl.plugins.clib.CLibImageReader.getImage(CLibImageReader.java:320) - locked <0xd96fb668> (a com.sun.media.imageioimpl.plugins.jpeg.CLibJPEGImageReader) at com.sun.media.imageioimpl.plugins.clib.CLibImageReader.read(CLibImageReader.java:384) - locked <0xd96fb668> (a com.sun.media.imageioimpl.plugins.jpeg.CLibJPEGImageReader) at javax.imageio.ImageIO.read(ImageIO.java:1400) at javax.imageio.ImageIO.read(ImageIO.java:1322) This error only occurs on sun app server I suspect that it is a sun bug

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  • Video with QML Video plays choppy on Mac OS X

    - by avida
    I’m trying to create simple video player with QML. I have QtSdk installed and QtMobility compiled and installed from source. Then I put this simple video playing code to main qml file: import QtQuick 1.0 import QtMultimediaKit 1.1 Item{ width: 400; height: 300 Video { id: video source: "d:/Projects/Serenity - HD DVD Trailer.mp4" anchors.fill: parent MouseArea { anchors.fill: parent onClicked: { video.play() } } } } After compiling and running application, video plays choppy and on exiting application it puts this in log: 2011-06-07 11:13:44.055 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10225ea60 of class NSCFNumber autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10264f030 of class __NSCFDate autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a409000 of class NSCFTimer autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a43e550 of class NSCFArray autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a462560 of class __NSFastEnumerationEnumerator autoreleased with no pool in place - just leaking If any way to make it playing smoothly and to prevent memory?

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  • Strange behaviour of NSString in NSView

    - by Mee
    Trying to create a Skat-Game, I encountered the following problem: isBidding is a Boolean value indicationg, the program is in a certain state, [desk selected] is a method calling returning the current selected player, chatStrings consists of dictionaries, saving strings with the player, who typed, and what he typed - (void)drawRect:(NSRect)rect { NSMutableDictionary * attributes = [NSMutableDictionary dictionary]; [attributes setObject:[NSFont fontWithName:playerFont size:playerFontSize] forKey:NSFontAttributeName]; [attributes setObject:playerFontColor forKey:NSForegroundColorAttributeName]; [[NSString stringWithFormat:@"Player %i",[desk selected] + 1]drawInRect:playerStringRect withAttributes:attributes]; if (isBidding) { [attributes setObject:[NSFont fontWithName:chatFont size:chatFontSize] forKey:NSFontAttributeName]; [attributes setObject:chatFontColor forKey:NSForegroundColorAttributeName]; int i; for (i = 0; i < [chatStrings count]; i++, yProgress -= 20) { if (isBidding) [[NSString stringWithFormat:@"Player %i bids: %@",[[[chatStrings objectAtIndex:i]valueForKey:@"Player"]intValue], [[chatStrings objectAtIndex:i]valueForKey:@"String"]] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; else [[NSString stringWithFormat:@"Player %i: %@",[[[chatStrings objectAtIndex:i]valueForKey:@"Player"]intValue], [[chatStrings objectAtIndex:i]valueForKey:@"String"]] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; } if (isBidding) [[NSString stringWithFormat:@"Player %i bids: %@",[desk selected] + 1, displayString] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; else [[NSString stringWithFormat:@"Player %i: %@",[desk selected] + 1, displayString] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; yProgress = chatFontBegin; } } This is the part determining the string's content, the string is contributed by an [event characters] method. -(void)displayChatString:(NSString *)string { displayString = [displayString stringByAppendingString:string]; [self setNeedsDisplay:YES]; } The problem if have is this: when typing in more than two letters the view displays NSRectSet{{{471, 574},{500, 192}}} and returns no more discription when I try to print it. then I get an EXC_BAD_ACCESS message, though I have not released it (as far as I can see) I also created the string with alloc and init, so I cannot be in the autorelease pool. I also tried to watch the process when it changes with the debugger, but I couldn't find any responsible code. As you can see I am still a beginner in Cocoa (and programming in general), so I would be really happy if somebody would help me with this.

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  • Gapless (looping) audio playback with DirectX in C#

    - by horsedrowner
    I'm currently using the following code (C#): private static void PlayLoop(string filename) { Audio player = new Audio(filename); player.Play(); while (player.Playing) { if (player.CurrentPosition >= player.Duration) { player.SeekCurrentPosition(0, SeekPositionFlags.AbsolutePositioning); } System.Threading.Thread.Sleep(100); } } This code works, and the file I'm playing is looping. But, obviously, there is a small gap between each playback. I tried reducing the Thread.Sleep it to 10 or 5, but the gap remains. I also tried removing it completely, but then the CPU usage raises to 100% and there's still a small gap. Is there any (simple) way to make playback in DirectX gapless? It's not a big deal since it's only a personal project, but if I'm doing something foolish or otherwise completely wrong, I'd love to know. Thanks in advance.

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  • Objective-C Basic class related question, retaining the value of a specific object using a class fil

    - by von steiner
    Members, scholars, code gurus. My background is far from any computer programming thus my question may seems basic and somewhat trivial to you. Nevertheless it seems that I can't put my head around it. I have googled and searched for the answer, just to get myself confused even more. With that, I would kindly ask for a simple explanation suitable for a non technical person such as myself and for other alike arriving to this thread. I have left a comment with the text "Here is the issue" below, referring to my question. // character.h #import <Foundation/Foundation.h> @interface character : NSObject { NSString *name; int hitPoints; int armorClass; } @property (nonatomic,retain) NSString *name; @property int hitPoints,armorClass; -(void)giveCharacterInfo; @end // character.m #import "character.h" @implementation character @synthesize name,hitPoints,armorClass; -(void)giveCharacterInfo{ NSLog(@"name:%@ HP:%i AC:%i",name,hitPoints,armorClass); } @end // ClassAtLastViewController.h #import <UIKit/UIKit.h> @interface ClassAtLastViewController : UIViewController { } -(void)callAgain; @end // ClassAtLastViewController.m #import "ClassAtLastViewController.h" #import "character.h" @implementation ClassAtLastViewController - (void)viewDidLoad { //[super viewDidLoad]; character *player = [[character alloc]init]; player.name = @"Minsc"; player.hitPoints = 140; player.armorClass = 10; [player giveCharacterInfo]; [player release]; // Up until here, All peachy! [self performSelector:@selector(callAgain) withObject:nil afterDelay:2.0]; } -(void)callAgain{ // Here is the issue, I assume that since I init the player again I loss everything // Q1. I loss all the data I set above, where is it than? // Q2. What is the proper way to implement this character *player = [[character alloc]init]; [player giveCharacterInfo]; } Many thanks in advance, Kindly remember that my background is more related to Salmons breeding than to computer code, try and lower your answer to my level if it's all the same to you.

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  • xmlns='' was not expected when deserializing nested classes

    - by Mavrik
    I have a problem when attempting to serialize class on a server, send it to the client and deserialize is on the destination. On the server I have the following two classes: [XmlRoot("StatusUpdate")] public class GameStatusUpdate { public GameStatusUpdate() {} public GameStatusUpdate(Player[] players, Command command) { this.Players = players; this.Update = command; } [XmlArray("Players")] public Player[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class Player { public Player() {} public Player(PlayerColors color) { Color = color; ... } [XmlAttribute("Color")] public PlayerColors Color { get; set; } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } } (The missing types are all enums). This generates the following XML on serialization: <?xml version="1.0" encoding="utf-16"?> <StatusUpdate> <Players> <Player Color="Cyan" X="67" Y="32" /> </Players> <Command>StartGame</Command> </StatusUpdate> On the client side, I'm attempting to deserialize that into following classes: [XmlRoot("StatusUpdate")] public class StatusUpdate { public StatusUpdate() { } [XmlArray("Players")] [XmlArrayItem("Player")] public PlayerInfo[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class PlayerInfo { public PlayerInfo() { } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } [XmlAttribute("Color")] public PlayerColor Color { get; set; } } However, the deserializer throws an exception: There is an error in XML document (2, 2). <StatusUpdate xmlns=''> was not expected. What am I missing or doing wrong?

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  • Windows Phone 7: Making ListBox items change dynamically

    - by Chad La Guardia
    I am working on creating a Windows Phone app that will play a series of sound clips selected from a list. I am using the MVVM (Model View View-Model) Design pattern and have designed a model for my data, along with a view model for my page. Here is what the XAML for the ListBox looks like: <ListBox x:Name="MediaListBox" Margin="0,0,-12,0" ItemsSource="{Binding Media}" SelectionChanged="MediaListBox_SelectionChanged" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch"> <ListBox.ItemTemplate > <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432" Orientation="Horizontal"> <Image Source="../Media/Images/play.png" /> <StackPanel > <TextBlock Text="{Binding Title}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}"/> <TextBlock Text="{Binding ShortDescription}" TextWrapping="Wrap" Margin="12,-6,12,0" Visibility="{Binding ShortDescriptionVisibility}" Style="{StaticResource PhoneTextSubtleStyle}"/> <TextBlock Text="{Binding LongDescription}" TextWrapping="Wrap" Visibility="{Binding LongDescriptionVisibility}" /> <StackPanel> <Slider HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" Visibility="{Binding LongDescriptionVisibility}" ValueChanged="Slider_ValueChanged" LargeChange="0.25" SmallChange="0.05" /> </StackPanel> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> My question is this: I want to be able to expand and collapse part of the items in the ListBox. As you can see, I have a binding for the visibility. That binding is coming from the MediaModel. However, when I change this property in the ObservableCollection, the page is not updated to reflect this. The ViewModel for this page looks like this: public class ListenPageViewModel : INotifyPropertyChanged { public ListenPageViewModel() { this.Media = new ObservableCollection<MediaModel>; } /// <summary> /// A collection for MediaModel objects. /// </summary> public ObservableCollection<MediaModel> Media { get; private set; } public bool IsDataLoaded { get; private set; } /// <summary> /// Creates and adds the media to their respective collections. /// </summary> public void LoadData() { this.Media.Clear(); this.Media.Add(new MediaModel() { Title = "Media 1", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.Media.Add(new MediaModel() { Title = "Media 2", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test2.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.IsDataLoaded = true; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } The bindings work correctly and I am seeing the data displayed; however, when I change the properties, the list does not update. I believe that this may be because when I change things inside the observable collection, the property changed event is not firing. What can I do to remedy this? I have poked around for some info on this, but many of the tutorials don't cover this kind of behavior. Any help would be greatly appreciated! Thanks Edit: As requested, I have added the MediaModel code: public class MediaModel : INotifyPropertyChanged { public string Title { get; set; } public string ShortDescription { get; set; } public string LongDescription { get; set; } public string MediaSource { get; set; } public Visibility LongDescriptionVisibility { get; set; } public Visibility ShortDescriptionVisibility { get; set; } public MediaModel() { } public MediaModel(string Title, string ShortDescription, string LongDescription, string MediaSource, Visibility LongDescriptionVisibility, Visibility ShortDescriptionVisibility) { this.Title = Title; this.ShortDescription = ShortDescription; this.LongDescription = LongDescription; this.MediaSource = MediaSource; this.LongDescriptionVisibility = LongDescriptionVisibility; this.ShortDescriptionVisibility = ShortDescriptionVisibility; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } Originally, I did not have this class implement the INotifyPropertyChanged. I did this to see if it would solve the problem. I was hoping this could just be a data object.

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  • Script or Application that will do md5 checking

    - by shanghaiguy
    Is there a program, or a script out there that can compare the md5 checksum of files I tried to create my own, but i'm having problems with any files that have a space in them, so I was wondering if it'd be easier to just use an application. md5deep is something I downloaded that returns the checksum. rm md5mastervalue for i in `ls /media/disk`; do md5deep -rb /media/disk/$i >> md5mastervalue; done for d in 1 3 ; do cp -rf /media/disk/ /media/disk-$d & done wait rm md5valuet1 rm md5valuet3 for k in `ls /media/disk` do for f in 1 3; do md5deep -rb /media/disk-$f/$k >> md5valuet$f; done done for n in 1 3; do diff md5mastervalue md5valuet$n; done echo Finished

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  • ADO.NET Data Services Media type requires a ';' character before a parameter definition.

    - by idahosaedokpayi
    I am experimenting with ADO.NET and I am seeing this error on the second attempt to browse the service: <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <error xmlns="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata"> <code /> <message xml:lang="en-US">Media type requires a ';' character before a parameter definition.</message> </error> The first attempt is normal. I am working with an exactly identical service on an internal development network and it is fine. I am including my connection string: <add name="J4Entities" connectionString="metadata=res://*;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MNSTSQL01N;Initial Catalog=J4;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient"/> and my Data service class: using System; using System.Data.Services; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Web; public class Data : DataService< J4Model.J4Entities > { // This method is called only once to initialize service-wide policies. public static void InitializeService(IDataServiceConfiguration config) { // TODO: set rules to indicate which entity sets and service operations are visible, updatable, etc. // Examples: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead); // config.SetServiceOperationAccessRule("MyServiceOperation", ServiceOperationRights.All); } } Is there something obvious I am not doing?

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