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  • Delete Stored Proc Deadlock in Sql Server

    - by Chris
    I am having the following deadlock in SQL Server 2005 with a specific delete stored proc and I can't figure out what I need to do to remedy it. <deadlock-list> <deadlock victim="processf3a868"> <process-list> <process id="processcae718" taskpriority="0" logused="0" waitresource="KEY: 7:72057594340311040 (b50041b389fe)" waittime="62" ownerId="1678098" transactionguid="0x950057256032d14db6a2c553a39a8279" transactionname="user_transaction" lasttranstarted="2010-05-26T13:45:23.517" XDES="0x8306c370" lockMode="RangeS-U" schedulerid="1" kpid="2432" status="suspended" spid="59" sbid="0" ecid="0" priority="0" transcount="2" lastbatchstarted="2010-05-26T13:45:23.717" lastbatchcompleted="2010-05-26T13:45:23.717" clientapp=".Net SqlClient Data Provider" hostname="DEVELOPER01" hostpid="28104" loginname="DEVELOPER01\ServiceUser" isolationlevel="serializable (4)" xactid="1678098" currentdb="7" lockTimeout="4294967295" clientoption1="673185824" clientoption2="128056"> <executionStack> <frame procname="DB.dbo.sp_DeleteSecuritiesRecords" line="13" stmtstart="708" stmtend="918" sqlhandle="0x030007008b6b662229b10c014f9d00000100000000000000"> DELETE FROM tSecuritiesRecords WHERE [FilingID] = @filingID AND [AccountID] = @accountID </frame> </executionStack> <inputbuf> Proc [Database Id = 7 Object Id = 577137547] </inputbuf> </process> <process id="processf3a868" taskpriority="0" logused="0" waitresource="KEY: 7:72057594340311040 (4f00409af90f)" waittime="93" ownerId="1678019" transactionguid="0xb716547a8f7fdd40b342e5db6b3699fb" transactionname="user_transaction" lasttranstarted="2010-05-26T13:45:21.543" XDES="0x92617130" lockMode="X" schedulerid="3" kpid="13108" status="suspended" spid="57" sbid="0" ecid="0" priority="0" transcount="2" lastbatchstarted="2010-05-26T13:45:23.717" lastbatchcompleted="2010-05-26T13:45:23.717" clientapp=".Net SqlClient Data Provider" hostname="DEVELOPER01" hostpid="28104" loginname="DEVELOPER01\ServiceUser" isolationlevel="serializable (4)" xactid="1678019" currentdb="7" lockTimeout="4294967295" clientoption1="673185824" clientoption2="128056"> <executionStack> <frame procname="DB.dbo.sp_DeleteSecuritiesRecords" line="13" stmtstart="708" stmtend="918" sqlhandle="0x030007008b6b662229b10c014f9d00000100000000000000"> DELETE FROM tSecuritiesRecords WHERE [FilingID] = @filingID AND [AccountID] = @accountID </frame> </executionStack> <inputbuf> Proc [Database Id = 7 Object Id = 577137547] </inputbuf> </process> </process-list> <resource-list> <keylock hobtid="72057594340311040" dbid="7" objectname="DB.dbo.tSecuritiesRecords" indexname="PK_tTransactions" id="lock82416380" mode="RangeS-U" associatedObjectId="72057594340311040"> <owner-list> <owner id="processf3a868" mode="RangeS-U"/> </owner-list> <waiter-list> <waiter id="processcae718" mode="RangeS-U" requestType="convert"/> </waiter-list> </keylock> <keylock hobtid="72057594340311040" dbid="7" objectname="DB.dbo.tSecuritiesRecords" indexname="PK_tTransactions" id="lock825fd380" mode="RangeS-U" associatedObjectId="72057594340311040"> <owner-list> <owner id="processcae718" mode="RangeS-S"/> </owner-list> <waiter-list> <waiter id="processf3a868" mode="X" requestType="convert"/> </waiter-list> </keylock> </resource-list> </deadlock> </deadlock-list>

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  • July 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m super excited to announce the July 2013 release of the Ajax Control Toolkit. You can download the new version of the Ajax Control Toolkit from CodePlex (http://ajaxControlToolkit.CodePlex.com) or install the Ajax Control Toolkit from NuGet: With this release, we have completely rewritten the way the Ajax Control Toolkit combines, minifies, gzips, and caches JavaScript files. The goal of this release was to improve the performance of the Ajax Control Toolkit and make it easier to create custom Ajax Control Toolkit controls. Improving Ajax Control Toolkit Performance Previous releases of the Ajax Control Toolkit optimized performance for a single page but not multiple pages. When you visited each page in an app, the Ajax Control Toolkit would combine all of the JavaScript files required by the controls in the page into a new JavaScript file. So, even if every page in your app used the exact same controls, visitors would need to download a new combined Ajax Control Toolkit JavaScript file for each page visited. Downloading new scripts for each page that you visit does not lead to good performance. In general, you want to make as few requests for JavaScript files as possible and take maximum advantage of caching. For most apps, you would get much better performance if you could specify all of the Ajax Control Toolkit controls that you need for your entire app and create a single JavaScript file which could be used across your entire app. What a great idea! Introducing Control Bundles With this release of the Ajax Control Toolkit, we introduce the concept of Control Bundles. You define a Control Bundle to indicate the set of Ajax Control Toolkit controls that you want to use in your app. You define Control Bundles in a file located in the root of your application named AjaxControlToolkit.config. For example, the following AjaxControlToolkit.config file defines two Control Bundles: <ajaxControlToolkit> <controlBundles> <controlBundle> <control name="CalendarExtender" /> <control name="ComboBox" /> </controlBundle> <controlBundle name="CalendarBundle"> <control name="CalendarExtender"></control> </controlBundle> </controlBundles> </ajaxControlToolkit> The first Control Bundle in the file above does not have a name. When a Control Bundle does not have a name then it becomes the default Control Bundle for your entire application. The default Control Bundle is used by the ToolkitScriptManager by default. For example, the default Control Bundle is used when you declare the ToolkitScriptManager like this:  <ajaxToolkit:ToolkitScriptManager runat=”server” /> The default Control Bundle defined in the file above includes all of the scripts required for the CalendarExtender and ComboBox controls. All of the scripts required for both of these controls are combined, minified, gzipped, and cached automatically. The AjaxControlToolkit.config file above also defines a second Control Bundle with the name CalendarBundle. Here’s how you would use the CalendarBundle with the ToolkitScriptManager: <ajaxToolkit:ToolkitScriptManager runat="server"> <ControlBundles> <ajaxToolkit:ControlBundle Name="CalendarBundle" /> </ControlBundles> </ajaxToolkit:ToolkitScriptManager> In this case, only the JavaScript files required by the CalendarExtender control, and not the ComboBox, would be downloaded because the CalendarBundle lists only the CalendarExtender control. You can use multiple named control bundles with the ToolkitScriptManager and you will get all of the scripts from both bundles. Support for ControlBundles is a new feature of the ToolkitScriptManager that we introduced with this release. We extended the ToolkitScriptManager to support the Control Bundles that you can define in the AjaxControlToolkit.config file. Let me be explicit about the rules for Control Bundles: 1. If you do not create an AjaxControlToolkit.config file then the ToolkitScriptManager will download all of the JavaScript files required for all of the controls in the Ajax Control Toolkit. This is the easy but low performance option. 2. If you create an AjaxControlToolkit.config file and create a ControlBundle without a name then the ToolkitScriptManager uses that Control Bundle by default. For example, if you plan to use only the CalendarExtender and ComboBox controls in your application then you should create a default bundle that lists only these two controls. 3. If you create an AjaxControlToolkit.config file and create one or more named Control Bundles then you can use these named Control Bundles with the ToolkitScriptManager. For example, you might want to use different subsets of the Ajax Control Toolkit controls in different sections of your app. I should also mention that you can use the AjaxControlToolkit.config file with custom Ajax Control Toolkit controls – new controls that you write. For example, here is how you would register a set of custom controls from an assembly named MyAssembly: <ajaxControlToolkit> <controlBundles> <controlBundle name="CustomBundle"> <control name="MyAssembly.MyControl1" assembly="MyAssembly" /> <control name="MyAssembly.MyControl2" assembly="MyAssembly" /> </controlBundle> </ajaxControlToolkit> What about ASP.NET Bundling and Minification? The idea of Control Bundles is similar to the idea of Script Bundles used in ASP.NET Bundling and Minification. You might be wondering why we didn’t simply use Script Bundles with the Ajax Control Toolkit. There were several reasons. First, ASP.NET Bundling does not work with scripts embedded in an assembly. Because all of the scripts used by the Ajax Control Toolkit are embedded in the AjaxControlToolkit.dll assembly, ASP.NET Bundling was not an option. Second, Web Forms developers typically think at the level of controls and not at the level of individual scripts. We believe that it makes more sense for a Web Forms developer to specify the controls that they need in an app (CalendarExtender, ToggleButton) instead of the individual scripts that they need in an app (the 15 or so scripts required by the CalenderExtender). Finally, ASP.NET Bundling does not work with older versions of ASP.NET. The Ajax Control Toolkit needs to support ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Therefore, using ASP.NET Bundling was not an option. There is nothing wrong with using Control Bundles and Script Bundles side-by-side. The ASP.NET 4.0 and 4.5 ToolkitScriptManager supports both approaches to bundling scripts. Using the AjaxControlToolkit.CombineScriptsHandler Browsers cache JavaScript files by URL. For example, if you request the exact same JavaScript file from two different URLs then the exact same JavaScript file must be downloaded twice. However, if you request the same JavaScript file from the same URL more than once then it only needs to be downloaded once. With this release of the Ajax Control Toolkit, we have introduced a new HTTP Handler named the AjaxControlToolkit.CombineScriptsHandler. If you register this handler in your web.config file then the Ajax Control Toolkit can cache your JavaScript files for up to one year in the future automatically. You should register the handler in two places in your web.config file: in the <httpHandlers> section and the <system.webServer> section (don’t forget to register the handler for the AjaxFileUpload while you are there!). <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </httpHandlers> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add name="CombineScriptsHandler" verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </handlers> <system.webServer> The handler is only used in release mode and not in debug mode. You can enable release mode in your web.config file like this: <compilation debug=”false”> You also can override the web.config setting with the ToolkitScriptManager like this: <act:ToolkitScriptManager ScriptMode=”Release” runat=”server”/> In release mode, scripts are combined, minified, gzipped, and cached with a far future cache header automatically. When the handler is not registered, scripts are requested from the page that contains the ToolkitScriptManager: When the handler is registered in the web.config file, scripts are requested from the handler: If you want the best performance, always register the handler. That way, the Ajax Control Toolkit can cache the bundled scripts across page requests with a far future cache header. If you don’t register the handler then a new JavaScript file must be downloaded whenever you travel to a new page. Dynamic Bundling and Minification Previous releases of the Ajax Control Toolkit used a Visual Studio build task to minify the JavaScript files used by the Ajax Control Toolkit controls. The disadvantage of this approach to minification is that it made it difficult to create custom Ajax Control Toolkit controls. Starting with this release of the Ajax Control Toolkit, we support dynamic minification. The JavaScript files in the Ajax Control Toolkit are minified at runtime instead of at build time. Scripts are minified only when in release mode. You can specify release mode with the web.config file or with the ToolkitScriptManager ScriptMode property. Because of this change, the Ajax Control Toolkit now depends on the Ajax Minifier. You must include a reference to AjaxMin.dll in your Visual Studio project or you cannot take advantage of runtime minification. If you install the Ajax Control Toolkit from NuGet then AjaxMin.dll is added to your project as a NuGet dependency automatically. If you download the Ajax Control Toolkit from CodePlex then the AjaxMin.dll is included in the download. This change means that you no longer need to do anything special to create a custom Ajax Control Toolkit. As an open source project, we hope more people will contribute to the Ajax Control Toolkit (Yes, I am looking at you.) We have been working hard on making it much easier to create new custom controls. More on this subject with the next release of the Ajax Control Toolkit. A Single Visual Studio Solution We also made substantial changes to the Visual Studio solution and projects used by the Ajax Control Toolkit with this release. This change will matter to you only if you need to work directly with the Ajax Control Toolkit source code. In previous releases of the Ajax Control Toolkit, we maintained separate solution and project files for ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Starting with this release, we now support a single Visual Studio 2012 solution that takes advantage of multi-targeting to build ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5 versions of the toolkit. This change means that you need Visual Studio 2012 to open the Ajax Control Toolkit project downloaded from CodePlex. For details on how we setup multi-targeting, please see Budi Adiono’s blog post: http://www.budiadiono.com/2013/07/25/visual-studio-2012-multi-targeting-framework-project/ Summary You can take advantage of this release of the Ajax Control Toolkit to significantly improve the performance of your website. You need to do two things: 1) You need to create an AjaxControlToolkit.config file which lists the controls used in your app and 2) You need to register the AjaxControlToolkit.CombineScriptsHandler in the web.config file. We made substantial changes to the Ajax Control Toolkit with this release. We think these changes will result in much better performance for multipage apps and make the process of building custom controls much easier. As always, we look forward to hearing your feedback.

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • How to Reuse Your Old Wi-Fi Router as a Network Switch

    - by Jason Fitzpatrick
    Just because your old Wi-Fi router has been replaced by a newer model doesn’t mean it needs to gather dust in the closet. Read on as we show you how to take an old and underpowered Wi-Fi router and turn it into a respectable network switch (saving your $20 in the process). Image by mmgallan. Why Do I Want To Do This? Wi-Fi technology has changed significantly in the last ten years but Ethernet-based networking has changed very little. As such, a Wi-Fi router with 2006-era guts is lagging significantly behind current Wi-Fi router technology, but the Ethernet networking component of the device is just as useful as ever; aside from potentially being only 100Mbs instead of 1000Mbs capable (which for 99% of home applications is irrelevant) Ethernet is Ethernet. What does this matter to you, the consumer? It means that even though your old router doesn’t hack it for your Wi-Fi needs any longer the device is still a perfectly serviceable (and high quality) network switch. When do you need a network switch? Any time you want to share an Ethernet cable among multiple devices, you need a switch. For example, let’s say you have a single Ethernet wall jack behind your entertainment center. Unfortunately you have four devices that you want to link to your local network via hardline including your smart HDTV, DVR, Xbox, and a little Raspberry Pi running XBMC. Instead of spending $20-30 to purchase a brand new switch of comparable build quality to your old Wi-Fi router it makes financial sense (and is environmentally friendly) to invest five minutes of your time tweaking the settings on the old router to turn it from a Wi-Fi access point and routing tool into a network switch–perfect for dropping behind your entertainment center so that your DVR, Xbox, and media center computer can all share an Ethernet connection. What Do I Need? For this tutorial you’ll need a few things, all of which you likely have readily on hand or are free for download. To follow the basic portion of the tutorial, you’ll need the following: 1 Wi-Fi router with Ethernet ports 1 Computer with Ethernet jack 1 Ethernet cable For the advanced tutorial you’ll need all of those things, plus: 1 copy of DD-WRT firmware for your Wi-Fi router We’re conducting the experiment with a Linksys WRT54GL Wi-Fi router. The WRT54 series is one of the best selling Wi-Fi router series of all time and there’s a good chance a significant number of readers have one (or more) of them stuffed in an office closet. Even if you don’t have one of the WRT54 series routers, however, the principles we’re outlining here apply to all Wi-Fi routers; as long as your router administration panel allows the necessary changes you can follow right along with us. A quick note on the difference between the basic and advanced versions of this tutorial before we proceed. Your typical Wi-Fi router has 5 Ethernet ports on the back: 1 labeled “Internet”, “WAN”, or a variation thereof and intended to be connected to your DSL/Cable modem, and 4 labeled 1-4 intended to connect Ethernet devices like computers, printers, and game consoles directly to the Wi-Fi router. When you convert a Wi-Fi router to a switch, in most situations, you’ll lose two port as the “Internet” port cannot be used as a normal switch port and one of the switch ports becomes the input port for the Ethernet cable linking the switch to the main network. This means, referencing the diagram above, you’d lose the WAN port and LAN port 1, but retain LAN ports 2, 3, and 4 for use. If you only need to switch for 2-3 devices this may be satisfactory. However, for those of you that would prefer a more traditional switch setup where there is a dedicated WAN port and the rest of the ports are accessible, you’ll need to flash a third-party router firmware like the powerful DD-WRT onto your device. Doing so opens up the router to a greater degree of modification and allows you to assign the previously reserved WAN port to the switch, thus opening up LAN ports 1-4. Even if you don’t intend to use that extra port, DD-WRT offers you so many more options that it’s worth the extra few steps. Preparing Your Router for Life as a Switch Before we jump right in to shutting down the Wi-Fi functionality and repurposing your device as a network switch, there are a few important prep steps to attend to. First, you want to reset the router (if you just flashed a new firmware to your router, skip this step). Following the reset procedures for your particular router or go with what is known as the “Peacock Method” wherein you hold down the reset button for thirty seconds, unplug the router and wait (while still holding the reset button) for thirty seconds, and then plug it in while, again, continuing to hold down the rest button. Over the life of a router there are a variety of changes made, big and small, so it’s best to wipe them all back to the factory default before repurposing the router as a switch. Second, after resetting, we need to change the IP address of the device on the local network to an address which does not directly conflict with the new router. The typical default IP address for a home router is 192.168.1.1; if you ever need to get back into the administration panel of the router-turned-switch to check on things or make changes it will be a real hassle if the IP address of the device conflicts with the new home router. The simplest way to deal with this is to assign an address close to the actual router address but outside the range of addresses that your router will assign via the DHCP client; a good pick then is 192.168.1.2. Once the router is reset (or re-flashed) and has been assigned a new IP address, it’s time to configure it as a switch. Basic Router to Switch Configuration If you don’t want to (or need to) flash new firmware onto your device to open up that extra port, this is the section of the tutorial for you: we’ll cover how to take a stock router, our previously mentioned WRT54 series Linksys, and convert it to a switch. Hook the Wi-Fi router up to the network via one of the LAN ports (consider the WAN port as good as dead from this point forward, unless you start using the router in its traditional function again or later flash a more advanced firmware to the device, the port is officially retired at this point). Open the administration control panel via  web browser on a connected computer. Before we get started two things: first,  anything we don’t explicitly instruct you to change should be left in the default factory-reset setting as you find it, and two, change the settings in the order we list them as some settings can’t be changed after certain features are disabled. To start, let’s navigate to Setup ->Basic Setup. Here you need to change the following things: Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable Save with the “Save Settings” button and then navigate to Setup -> Advanced Routing: Operating Mode: Router This particular setting is very counterintuitive. The “Operating Mode” toggle tells the device whether or not it should enable the Network Address Translation (NAT)  feature. Because we’re turning a smart piece of networking hardware into a relatively dumb one, we don’t need this feature so we switch from Gateway mode (NAT on) to Router mode (NAT off). Our next stop is Wireless -> Basic Wireless Settings: Wireless SSID Broadcast: Disable Wireless Network Mode: Disabled After disabling the wireless we’re going to, again, do something counterintuitive. Navigate to Wireless -> Wireless Security and set the following parameters: Security Mode: WPA2 Personal WPA Algorithms: TKIP+AES WPA Shared Key: [select some random string of letters, numbers, and symbols like JF#d$di!Hdgio890] Now you may be asking yourself, why on Earth are we setting a rather secure Wi-Fi configuration on a Wi-Fi router we’re not going to use as a Wi-Fi node? On the off chance that something strange happens after, say, a power outage when your router-turned-switch cycles on and off a bunch of times and the Wi-Fi functionality is activated we don’t want to be running the Wi-Fi node wide open and granting unfettered access to your network. While the chances of this are next-to-nonexistent, it takes only a few seconds to apply the security measure so there’s little reason not to. Save your changes and navigate to Security ->Firewall. Uncheck everything but Filter Multicast Firewall Protect: Disable At this point you can save your changes again, review the changes you’ve made to ensure they all stuck, and then deploy your “new” switch wherever it is needed. Advanced Router to Switch Configuration For the advanced configuration, you’ll need a copy of DD-WRT installed on your router. Although doing so is an extra few steps, it gives you a lot more control over the process and liberates an extra port on the device. Hook the Wi-Fi router up to the network via one of the LAN ports (later you can switch the cable to the WAN port). Open the administration control panel via web browser on the connected computer. Navigate to the Setup -> Basic Setup tab to get started. In the Basic Setup tab, ensure the following settings are adjusted. The setting changes are not optional and are required to turn the Wi-Fi router into a switch. WAN Connection Type: Disabled Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable In addition to disabling the DHCP server, also uncheck all the DNSMasq boxes as the bottom of the DHCP sub-menu. If you want to activate the extra port (and why wouldn’t you), in the WAN port section: Assign WAN Port to Switch [X] At this point the router has become a switch and you have access to the WAN port so the LAN ports are all free. Since we’re already in the control panel, however, we might as well flip a few optional toggles that further lock down the switch and prevent something odd from happening. The optional settings are arranged via the menu you find them in. Remember to save your settings with the save button before moving onto a new tab. While still in the Setup -> Basic Setup menu, change the following: Gateway/Local DNS : [IP address of primary router, e.g. 192.168.1.1] NTP Client : Disable The next step is to turn off the radio completely (which not only kills the Wi-Fi but actually powers the physical radio chip off). Navigate to Wireless -> Advanced Settings -> Radio Time Restrictions: Radio Scheduling: Enable Select “Always Off” There’s no need to create a potential security problem by leaving the Wi-Fi radio on, the above toggle turns it completely off. Under Services -> Services: DNSMasq : Disable ttraff Daemon : Disable Under the Security -> Firewall tab, uncheck every box except “Filter Multicast”, as seen in the screenshot above, and then disable SPI Firewall. Once you’re done here save and move on to the Administration tab. Under Administration -> Management:  Info Site Password Protection : Enable Info Site MAC Masking : Disable CRON : Disable 802.1x : Disable Routing : Disable After this final round of tweaks, save and then apply your settings. Your router has now been, strategically, dumbed down enough to plod along as a very dependable little switch. Time to stuff it behind your desk or entertainment center and streamline your cabling.     

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  • Front-end structure of large scale Django project

    - by Saike
    Few days ago, I started to work in new company. Before me, all front-end and backend code was written by one man (oh my...). As you know, Django app contains two main directories for front-end: /static - for static(public) files and /templates - for django templates Now, we have large application with more than 10 different modules like: home, admin, spanel, mobile etc. This is current structure of files and directories: FIRST - /static directory. As u can see, it is mixed directories with some named like modules, some contains global libs. one more: SECOND - /templates directory. Some directories named like module with mixed templates, some depends on new version =), some used only in module, but placed globally. and more: I think, that this is ugly, non-maintable, put-in-stress structure! After some time spend, i suggest to use this scheme, that based on module-structure. At first, we have version directories, used for save full project backup, includes: /DEPRECATED directory - for old, unused files and /CURRENT (Active) directory, that contains production version of project. I think it's right, because we can access to older or newer version files fast and easy. Also, we are saved from broken or wrong dependencies between different versions. Second, in every version we have standalone modules and global module. Every module contains own /static and /templates directories. This structure used to avoid broken or wrong dependencies between different modules, because every module has own js app, css tables and local images. Global module contains all libraries, main stylesheets and images like logos or favicon. I think, this structure is much better to maintain, update, refactoring etc. My question is: How do you think, is this scheme better than current? Can this scheme live, or it is not possible to implement this in Django app?

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  • system overrides my mount parameters in /etc/fstab

    - by valya
    [.../~]$ mount /dev/sda4 on / type ext4 (rw,commit=60,commit=0) [.../~]$ cat /etc/fstab # UNCONFIGURED FSTAB FOR BASE SYSTEM UUID=70739c04-fcb6-4747-803c-824f9c894f41 / ext4 defaults,commit=60 0 1 What can I do about it? It seems strange. I want to be able to set any commit time I want Edit: added /proc/mounts contents [.../~]$ cat /proc/mounts rootfs / rootfs rw 0 0 none /sys sysfs rw,nosuid,nodev,noexec,relatime 0 0 none /proc proc rw,nosuid,nodev,noexec,relatime 0 0 none /dev devtmpfs rw,relatime,size=886332k,nr_inodes=221583,mode=755 0 0 none /dev/pts devpts rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000 0 0 fusectl /sys/fs/fuse/connections fusectl rw,relatime 0 0 /dev/disk/by-uuid/70739c04-fcb6-4747-803c-824f9c894f41 / ext4 rw,relatime,barrier=1,data=ordered 0 0 none /sys/kernel/debug debugfs rw,relatime 0 0 none /sys/kernel/security securityfs rw,relatime 0 0 none /dev/shm tmpfs rw,nosuid,nodev,relatime 0 0 none /var/run tmpfs rw,nosuid,relatime,mode=755 0 0 none /var/lock tmpfs rw,nosuid,nodev,noexec,relatime 0 0 /dev/sda3 /media/megahard fuseblk rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 0 0 cgroup /dev/cgroup/cpu cgroup rw,relatime,cpu,release_agent=/usr/local/sbin/cgroup_clean 0 0 gvfs-fuse-daemon /home/va1en0k/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,relatime,user_id=1000,group_id=1000 0 0

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  • Reminder: True WCF Asynchronous Operation

    - by Sean Feldman
    A true asynchronous service operation is not the one that returns void, but the one that is marked as IsOneWay=true using BeginX/EndX asynchronous operations (thanks Krzysztof). To support this sort of fire-and-forget invocation, Windows Communication Foundation offers one-way operations. After the client issues the call, Windows Communication Foundation generates a request message, but no correlated reply message will ever return to the client. As a result, one-way operations can't return values, and any exception thrown on the service side will not make its way to the client. One-way calls do not equate to asynchronous calls. When one-way calls reach the service, they may not be dispatched all at once and may be queued up on the service side to be dispatched one at a time, all according to the service configured concurrency mode behavior and session mode. How many messages (whether one-way or request-reply) the service is willing to queue up is a product of the configured channel and the reliability mode. If the number of queued messages has exceeded the queue's capacity, then the client will block, even when issuing a one-way call. However, once the call is queued, the client is unblocked and can continue executing while the service processes the operation in the background. This usually gives the appearance of asynchronous calls.

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  • Refactor This (Ugly Code)!

    - by Alois Kraus
    Ayende has put on his blog some ugly code to refactor. First and foremost it is nearly impossible to reason about other peoples code without knowing the driving forces behind the current code. It is certainly possible to make it much cleaner when potential sources of errors cannot happen in the first place due to good design. I can see what the intention of the code is but I do not know about every brittle detail if I am allowed to reorder things here and there to simplify things. So I decided to make it much simpler by identifying the different responsibilities of the methods and encapsulate it in different classes. The code we need to refactor seems to deal with a handler after a message has been sent to a message queue. The handler does complete the current transaction if there is any and does handle any errors happening there. If during the the completion of the transaction errors occur the transaction is at least disposed. We can enter the handler already in a faulty state where we try to deliver the complete event in any case and signal a failure event and try to resend the message again to the queue if it was not inside a transaction. All is decorated with many try/catch blocks, duplicated code and some state variables to route the program flow. It is hard to understand and difficult to reason about. In other words: This code is a mess and could be written by me if I was under pressure. Here comes to code we want to refactor:         private void HandleMessageCompletion(                                      Message message,                                      TransactionScope tx,                                      OpenedQueue messageQueue,                                      Exception exception,                                      Action<CurrentMessageInformation, Exception> messageCompleted,                                      Action<CurrentMessageInformation> beforeTransactionCommit)         {             var txDisposed = false;             if (exception == null)             {                 try                 {                     if (tx != null)                     {                         if (beforeTransactionCommit != null)                             beforeTransactionCommit(currentMessageInformation);                         tx.Complete();                         tx.Dispose();                         txDisposed = true;                     }                     try                     {                         if (messageCompleted != null)                             messageCompleted(currentMessageInformation, exception);                     }                     catch (Exception e)                     {                         Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);                     }                     return;                 }                 catch (Exception e)                 {                     Trace.TraceWarning("Failed to complete transaction, moving to error mode"+ e);                     exception = e;                 }             }             try             {                 if (txDisposed == false && tx != null)                 {                     Trace.TraceWarning("Disposing transaction in error mode");                     tx.Dispose();                 }             }             catch (Exception e)             {                 Trace.TraceWarning("Failed to dispose of transaction in error mode."+ e);             }             if (message == null)                 return;                 try             {                 if (messageCompleted != null)                     messageCompleted(currentMessageInformation, exception);             }             catch (Exception e)             {                 Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);             }               try             {                 var copy = MessageProcessingFailure;                 if (copy != null)                     copy(currentMessageInformation, exception);             }             catch (Exception moduleException)             {                 Trace.TraceError("Module failed to process message failure: " + exception.Message+                                              moduleException);             }               if (messageQueue.IsTransactional == false)// put the item back in the queue             {                 messageQueue.Send(message);             }         }     You can see quite some processing and handling going on there. Yes this looks like real world code one did put together to make things work and he does not trust his callbacks. I guess these are event handlers which are optional and the delegates were extracted from an event to call them back later when necessary.  Lets see what the author of this code did intend:          private void HandleMessageCompletion(             TransactionHandler transactionHandler,             MessageCompletionHandler handler,             CurrentMessageInformation messageInfo,             ErrorCollector errors             )         {               // commit current pending transaction             transactionHandler.CallHandlerAndCommit(messageInfo, errors);               // We have an error for a null message do not send completion event             if (messageInfo.CurrentMessage == null)                 return;               // Send completion event in any case regardless of errors             handler.OnMessageCompleted(messageInfo, errors);               // put message back if queue is not transactional             transactionHandler.ResendMessageOnError(messageInfo.CurrentMessage, errors);         }   I did not bother to write the intention here again since the code should be pretty self explaining by now. I have used comments to explain the still nontrivial procedure step by step revealing the real intention about all this complex program flow. The original complexity of the problem domain does not go away but by applying the techniques of SRP (Single Responsibility Principle) and some functional style but we can abstract the necessary complexity away in useful abstractions which make it much easier to reason about it. Since most of the method seems to deal with errors I thought it was a good idea to encapsulate the error state of our current message in an ErrorCollector object which stores all exceptions in a list along with a description what the error all was about in the exception itself. We can log it later or not depending on the log level or whatever. It is really just a simple list that encapsulates the current error state.          class ErrorCollector          {              List<Exception> _Errors = new List<Exception>();                public void Add(Exception ex, string description)              {                  ex.Data["Description"] = description;                  _Errors.Add(ex);              }                public Exception Last              {                  get                  {                      return _Errors.LastOrDefault();                  }              }                public bool HasError              {                  get                  {                      return _Errors.Count > 0;                  }              }          }   Since the error state is global we have two choices to store a reference in the other helper objects (TransactionHandler and MessageCompletionHandler)or pass it to the method calls when necessary. I did chose the latter one because a second argument does not hurt and makes it easier to reason about the overall state while the helper objects remain stateless and immutable which makes the helper objects much easier to understand and as a bonus thread safe as well. This does not mean that the stored member variables are stateless or thread safe as well but at least our helper classes are it. Most of the complexity is located the transaction handling I consider as a separate responsibility that I delegate to the TransactionHandler which does nothing if there is no transaction or Call the Before Commit Handler Commit Transaction Dispose Transaction if commit did throw In fact it has a second responsibility to resend the message if the transaction did fail. I did see a good fit there since it deals with transaction failures.          class TransactionHandler          {              TransactionScope _Tx;              Action<CurrentMessageInformation> _BeforeCommit;              OpenedQueue _MessageQueue;                public TransactionHandler(TransactionScope tx, Action<CurrentMessageInformation> beforeCommit, OpenedQueue messageQueue)              {                  _Tx = tx;                  _BeforeCommit = beforeCommit;                  _MessageQueue = messageQueue;              }                public void CallHandlerAndCommit(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  if (_Tx != null && !errors.HasError)                  {                      try                      {                          if (_BeforeCommit != null)                          {                              _BeforeCommit(currentMessageInfo);                          }                            _Tx.Complete();                          _Tx.Dispose();                      }                      catch (Exception ex)                      {                          errors.Add(ex, "Failed to complete transaction, moving to error mode");                          Trace.TraceWarning("Disposing transaction in error mode");                          try                          {                              _Tx.Dispose();                          }                          catch (Exception ex2)                          {                              errors.Add(ex2, "Failed to dispose of transaction in error mode.");                          }                      }                  }              }                public void ResendMessageOnError(Message message, ErrorCollector errors)              {                  if (errors.HasError && !_MessageQueue.IsTransactional)                  {                      _MessageQueue.Send(message);                  }              }          } If we need to change the handling in the future we have a much easier time to reason about our application flow than before. After we did complete our transaction and called our callback we can call the completion handler which is the main purpose of the HandleMessageCompletion method after all. The responsiblity o the MessageCompletionHandler is to call the completion callback and the failure callback when some error has occurred.            class MessageCompletionHandler          {              Action<CurrentMessageInformation, Exception> _MessageCompletedHandler;              Action<CurrentMessageInformation, Exception> _MessageProcessingFailure;                public MessageCompletionHandler(Action<CurrentMessageInformation, Exception> messageCompletedHandler,                                              Action<CurrentMessageInformation, Exception> messageProcessingFailure)              {                  _MessageCompletedHandler = messageCompletedHandler;                  _MessageProcessingFailure = messageProcessingFailure;              }                  public void OnMessageCompleted(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageCompletedHandler != null)                      {                          _MessageCompletedHandler(currentMessageInfo, errors.Last);                      }                  }                  catch (Exception ex)                  {                      errors.Add(ex, "An error occured when raising the MessageCompleted event, the error will NOT affect the message processing");                  }                    if (errors.HasError)                  {                      SignalFailedMessage(currentMessageInfo, errors);                  }              }                void SignalFailedMessage(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageProcessingFailure != null)                          _MessageProcessingFailure(currentMessageInfo, errors.Last);                  }                  catch (Exception moduleException)                  {                      errors.Add(moduleException, "Module failed to process message failure");                  }              }            }   If for some reason I did screw up the logic and we need to call the completion handler from our Transaction handler we can simple add to the CallHandlerAndCommit method a third argument to the MessageCompletionHandler and we are fine again. If the logic becomes even more complex and we need to ensure that the completed event is triggered only once we have now one place the completion handler to capture the state. During this refactoring I simple put things together that belong together and came up with useful abstractions. If you look at the original argument list of the HandleMessageCompletion method I have put many things together:   Original Arguments New Arguments Encapsulate Message message CurrentMessageInformation messageInfo         Message message TransactionScope tx Action<CurrentMessageInformation> beforeTransactionCommit OpenedQueue messageQueue TransactionHandler transactionHandler        TransactionScope tx        OpenedQueue messageQueue        Action<CurrentMessageInformation> beforeTransactionCommit Exception exception,             ErrorCollector errors Action<CurrentMessageInformation, Exception> messageCompleted MessageCompletionHandler handler          Action<CurrentMessageInformation, Exception> messageCompleted          Action<CurrentMessageInformation, Exception> messageProcessingFailure The reason is simple: Put the things that have relationships together and you will find nearly automatically useful abstractions. I hope this makes sense to you. If you see a way to make it even more simple you can show Ayende your improved version as well.

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  • Experience your music in a whole new way with Zune for PC

    - by Matthew Guay
    Tired of the standard Media Player look and feel, and want something new and innovative?  Zune offers a fresh, new way to enjoy your music, videos, pictures, and podcasts, whether or not you own a Zune device. Microsoft started out on a new multimedia experience for PCs and mobile devices with the launch of the Zune several years ago.  The Zune devices have been well received and noted for their innovative UI, and the Zune HD’s fluid interface is the foundation for the widely anticipated Windows Phone 7.  But regardless of whether or not you have a Zune Device, you can still use the exciting new UI and services directly from your PC.  Zune for Windows is a very nice media player that offers a music and video store and wide support for multimedia formats including those used in Apple products.  And if you enjoy listening to a wide variety of music, it also offers the Zune Pass which lets you stream an unlimited number of songs to your computer and download 10 songs for keeps per month for $14.99/month. Or you can do a pre-paid music card as well.  It does all this using the new Metro UI which beautifully shows information using text in a whole new way.  Here’s a quick look at setting up and using Zune on your PC. Getting Started Download the installer (link below), and run it to begin setup.  Please note that Zune offers a separate version for computers running the 64 bit version of Windows Vista or 7, so choose it if your computer is running these. Once your download is finished, run the installer to setup Zune on your computer.  Accept the EULA when prompted. If there are any updates available, they will automatically download and install during the setup.  So, if you’re installing Zune from a disk (for example, one packaged with a Zune device), you don’t have to worry if you have the latest version.  Zune will proceed to install on your computer.   It may prompt you to restart your computer after installation; click Restart Now so you can proceed with your Zune setup.  The reboot appears to be for Zune device support, and the program ran fine otherwise without rebooting, so you could possibly skip this step if you’re not using a Zune device.  However, to be on the safe side, go ahead and reboot. After rebooting, launch Zune.  It will play a cute introduction video on first launch; press skip if you don’t want to watch it. Zune will now ask you if you want to keep the default settings or change them.  Choose Start to keep the defaults, or Settings to customize to your wishes.  Do note that the default settings will set Zune as your default media player, so click Settings if you wish to change this. If you choose to change the default settings, you can change how Zune finds and stores media on your computer.  In Windows 7, Zune will by default use your Windows 7 Libraries to manage your media, and will in fact add a new Podcasts library to Windows 7. If your media is stored on another location, such as on a server, then you can add this to the Library.  Please note that this adds the location to your system-wide library, not just the Zune player. There’s one last step.  Enter three of your favorite artists, and Zune will add Smart DJ mixes to your Quickplay list based on these.  Some less famous or popular artists may not be recognized, so you may have to try another if your choice isn’t available.  Or, you can click Skip if you don’t want to do this right now. Welcome to Zune!  This is the default first page, QuickPlay, where you can easily access your pinned and new items.   If you have a Zune account, or would like to create a new one, click Sign In on the top. Creating a new account is quick and simple, and if you’re new to Zune, you can try out a 14 day trial of Zune Pass for free if you want. Zune allows you to share your listening habits and favorites with friends or the world, but you can turn this off or change it if you like. Using Zune for Windows To access your media, click the Collection link on the top left.  Zune will show all the media you already have stored on your computer, organized by artist and album. Right-click on any album, and you choose to have Zune find album art or do a variety of other tasks with the media.   When playing media, you can view it in several unique ways.  First, the default Mix view will show related tracks to the music you’re playing from Smart DJ.  You can either play these fully if you’re a Zune Pass subscriber, or otherwise you can play 30 second previews. Then, for many popular artists, Zune will change the player background to show pictures and information in a unique way while the music is playing.  The information may range from history about the artist to the popularity of the song being played.   Zune also works as a nice viewer for the pictures on your computer. Start a slideshow, and Zune will play your pictures with nice transition effects and music from your library. Zune Store The Zune Store offers a wide variety of music, TV shows, and videos for purchase.  If you’re a Zune Pass subscriber, you can listen to or download any song without purchasing it; otherwise, you can preview a 30 second clip first. Zune also offers a wide selection of Podcasts you can subscribe to for free. Using Zune for PC with a Zune Device If you have a Zune device attached to your computer, you can easily add media files to it by simply dragging them to the Zune device icon in the left corner.  In the future, this will also work with Windows Phone 7 devices. If you have a Zune HD, you can also download and add apps to your device. Here’s the detailed information window for the weather app.  Click Download to add it to your device.   Mini Mode The Zune player generally takes up a large portion of your screen, and is actually most impressive when run maximized.  However, if you’re simply wanting to enjoy your tunes while you’re using your computer, you can use the Mini mode to still view music info and control Zune in a smaller mode.  Click the Mini Player button near the window control buttons in the top right to activate it. Now Zune will take up much less of your desktop.  This window will stay on top of other windows so you can still easily view and control it. Zune will display an image of the artist if one is available, and this shows up in Mini mode more often than it does in the full mode. And, in Windows 7, you could simply minimize Zune as you can control it directly from the taskbar thumbnail preview.   Even more controls are available from Zune’s jumplist in Windows 7.  You can directly access your Quickplay links or choose to shuffle all music without leaving the taskbar. Settings Although Zune is designed to be used without confusing menus and settings, you can tweak the program to your liking from the settings panel.  Click Settings near the top left of the window. Here you can change file storage, types, burn, metadata, and many more settings.  You can also setup Zune to stream media to your XBOX 360 if you have one.   You can also customize Zune’s look with a variety of modern backgrounds and gradients. Conclusion If you’re ready for a fresh way to enjoy your media, Zune is designed for you.  It’s innovative UI definitely sets it apart from standard media players, and is very pleasing to use.  Zune is especially nice if your computer is using XP, Vista Home Basic, or 7 Starter as these versions of Windows don’t include Media Center.  Additionally, the mini player mode is a nice touch that brings a feature of Windows 7’s Media Player to XP and Vista.  Zune is definitely one of our favorite music apps.  Try it out, and get a fresh view of your music today! Link Download Zune for Windows Similar Articles Productive Geek Tips Redeem Pre-paid Zune Card Points for Zune Marketplace MediaUpdate Your Zune Player SoftwaredoubleTwist is an iTunes Alternative that Supports Several DevicesFind Free or Cheap Indie Music at Amie StreetAmie Street Downloader Makes Purchasing Music Easier TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC

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  • That Escalated Quickly

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2014/05/17/that-escalated-quickly.aspxI have been working remotely out of my home for over 4 years now. All of my coworkers during that time have also worked remotely. Lots of folks have written about the challenges inherent in facilitating communication on remote teams and strategies for overcoming them. A popular theme around this topic is the notion of “escalating communication”. In this context “escalating” means taking a conversation from one mode of communication to a different, higher fidelity mode of communication. Here are the five modes of communication I use at work in order of increasing fidelity: Email – This is the “lowest fidelity” mode of communication that I use. I usually only check it a few times a day (and I’m trying to check it even less frequently than that) and I only keep items in my inbox if they represent an item I need to take action on that I haven’t tracked anywhere else. Forums / Message boards – Being a developer, I’ve gotten into the habit of having other people look over my code before it becomes part of the product I’m working on. These code reviews often happen in “real time” via screen sharing, but I also always have someone else give all of the changes another look using pull requests. A pull request takes my code and lets someone else see the changes I’ve made side-by-side with the existing code so they can see if I did anything dumb. Pull requests can facilitate a conversation about the code changes in an online-forum like style. Some teams I’ve worked on also liked using tools like Trello or Google Groups to have on-going conversations about a topic or task that was being worked on. Chat & Instant Messaging  - Chat and instant messaging are the real workhorses for communication on the remote teams I’ve been a part of. I know some teams that are co-located that also use it pretty extensively for quick messages that don’t warrant walking across the office to talk with someone but reqire more immediacy than an e-mail. For the purposes of this post I think it’s important to note that the terms “chat” and “instant messaging” might insinuate that the conversation is happening in real time, but that’s not always true. Modern chat and IM applications maintain a searchable history so people can easily see what might have been discussed while they were away from their computers. Voice, Video and Screen sharing – Everyone’s got a camera and microphone on their computers now, and there are an abundance of services that will let you use them to talk to other people who have cameras and microphones on their computers. I’m including screen sharing here as well because, in my experience, these discussions typically involve one or more people showing the other participants something that’s happening on their screen. Obviously, this mode of communication is much higher-fidelity than any of the ones listed above. Scheduled meetings are typically conducted using this mode of communication. In Person – No matter how great communication tools become, there’s no substitute for meeting with someone face-to-face. However, opportunities for this kind of communcation are few and far between when you work on a remote team. When a conversation gets escalated that usually means it moves up one or more positions on this list. A lot of people advocate jumping to #4 sooner than later. Like them, I used to believe that, if it was possible, organizing a call with voice and video was automatically better than any kind of text-based communication could be. Lately, however, I’m becoming less convinced that escalating is always the right move. Working Asynchronously Last year I attended a talk at our local code camp given by Drew Miller. Drew works at GitHub and was talking about how they use GitHub internally. Many of the folks at GitHub work remotely, so communication was one of the main themes in Drew’s talk. During the talk Drew used the phrase, “asynchronous communication” to describe their use of chat and pull request comments. That phrase stuck in my head because I hadn’t heard it before but I think it perfectly describes the way in which remote teams often need to communicate. You don’t always know when your co-workers are at their computers or what hours (if any) they are working that day. In order to work this way you need to assume that the person you’re talking to might not respond right away. You can’t always afford to wait until everyone required is online and available to join a voice call, so you need to use text-based, persistent forms of communication so that people can receive and respond to messages when they are available. Going back to my list from the beginning of this post for a second, I characterize items #1-3 as being “asynchronous” modes of communication while we could call items #4 and #5 “synchronous”. When communication gets escalated it’s almost always moving from an asynchronous mode of communication to a synchronous one. Now, to the point of this post: I’ve become increasingly reluctant to escalate from asynchronous to synchronous communication for two primary reasons: 1 – You can often find a higher fidelity way to convey your message without holding a synchronous conversation 2 - Asynchronous modes of communication are (usually) persistent and searchable. You Don’t Have to Broadcast Live Let’s start with the first reason I’ve listed. A lot of times you feel like you need to escalate to synchronous communication because you’re having difficulty describing something that you’re seeing in words. You want to provide the people you’re conversing with some audio-visual aids to help them understand the point that you’re trying to make and you think that getting on Skype and sharing your screen with them is the best way to do that. Firing up a screen sharing session does work well, but you can usually accomplish the same thing in an asynchronous manner. For example, you could take a screenshot and annotate it with some text and drawings to illustrate what it is you’re seeing. If a screenshot won’t work, taking a short screen recording while your narrate over it and posting the video to your forum or chat system along with a text-based description of what’s in the recording that can be searched for later can be a great way to effectively communicate with your team asynchronously. I Said What?!? Now for the second reason I listed: most asynchronous modes of communication provide a transcript of what was said and what decisions might have been made during the conversation. There have been many occasions where I’ve used the search feature of my team’s chat application to find a conversation that happened several weeks or months ago to remember what was decided. Unfortunately, I think the benefits associated with the persistence of communicating asynchronously often get overlooked when people decide to escalate to a in-person meeting or voice/video call. I’m becoming much more reluctant to suggest a voice or video call if I suspect that it might lead to codifying some kind of design decision because everyone involved is going to hang up the call and immediately forget what was decided. I recognize that you can record and archive these types of interactions, but without being able to search them the recordings aren’t terribly useful. When and How To Escalate I don’t mean to imply that communicating via voice/video or in person is never a good idea. I probably jump on a Skype call with a co-worker at least once a day to quickly hash something out or show them a bit of code that I’m working on. Also, meeting in person periodically is really important for remote teams. There’s no way around the fact that sometimes it’s easier to jump on a call and show someone my screen so they can see what I’m seeing. So when is it right to escalate? I think the simplest way to answer that is when the communication starts to feel painful. Everyone’s tolerance for that pain is different, but I think you need to let it hurt a little bit before jumping to synchronous communication. When you do escalate from asynchronous to synchronous communication, there are a couple of things you can do to maximize the effectiveness of the communication: Takes notes – This is huge and yet I’ve found that a lot of teams don’t do this. If you’re holding a meeting with  > 2 people you should have someone taking notes. Taking notes while participating in a meeting can be difficult but there are a few strategies to deal with this challenge that probably deserve a short post of their own. After the meeting, make sure the notes are posted to a place where all concerned parties (including those that might not have attended the meeting) can review and search them. Persist decisions made ASAP – If any decisions were made during the meeting, persist those decisions to a searchable medium as soon as possible following the conversation. All the teams I’ve worked on used a web-based system for tracking the on-going work and a backlog of work to be done in the future. I always try to make sure that all of the cards/stories/tasks/whatever in these systems always reflect the latest decisions that were made as the work was being planned and executed. If held a quick call with your team lead and decided that it wasn’t worth the effort to build real-time validation into that new UI you were working on, go and codify that decision in the story associated with that work immediately after you hang up. Even better, write it up in the story while you are both still on the phone. That way when the folks from your QA team pick up the story to test a few days later they’ll know why the real-time validation isn’t there without having to invoke yet another conversation about the work. Communicating Well is Hard At this point you might be thinking that communicating asynchronously is more difficult than having a live conversation. You’re right: it is more difficult. In order to communicate effectively this way you need to very carefully think about the message that you’re trying to convey and craft it in a way that’s easy for your audience to understand. This is almost always harder than just talking through a problem in real time with someone; this is why escalating communication is such a popular idea. Why wouldn’t we want to do the thing that’s easier? Easier isn’t always better. If you and your team can get in the habit of communicating effectively in an asynchronous manner you’ll find that, over time, all of your communications get less painful because you don’t need to re-iterate previously made points over and over again. If you communicate right the first time, you often don’t need to rehash old conversations because you can go back and find the decisions that were made laid out in plain language. You’ll also find that you get better at doing things like writing useful comments in your code, creating written documentation about how the feature that you just built works, or persuading your team to do things in a certain way.

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  • SQL SERVER – Database in RESTORING State for Long Time

    - by Pinal Dave
    A very interesting question I received the other day. “Our database has been in restoring stage for a long time. We have already restored all the necessary files there. After restoring the files we are expecting that  the database will be in operational mode, however, it is continuously in the restoring mode. Any suggestion?” The question is very common. I sent user follow up emails to understand what is actually going on with the user. I realized after restoring their bak files and log files their database was in the restoring state because they had not restored the latest log file with RECOVERY options. As they had completed all the database restore sequence (bak and log in order), the real need for them was to recover the database from norecovery state. User can restore log files till the database is no recovery mode. If the database is recovered it will be in operation and it can continue database operation. If the database has another operations we cannot restore further log as the chain of the log file after the database is recovered is meaningless. This is the reason why the database has to be norecovery state when it is restored. There are three different ways to recover the database. 1) Recover the database manually with following command. RESTORE DATABASE database_name WITH RECOVERY 2) Recover the database with the last log file. RESTORE LOG database_name FROM backup_device WITH RECOVERY 3) Recover the database when bak is restored RESTORE DATABASE database_name FROM backup_device WITH RECOVERY To understand how the backup restores timeline works read Backup Timeline and Understanding of Database Restore Process in Full Recovery Model. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Dell Latitude will not boot after fresh Ubuntu 12.10 installation. Black screen

    - by James
    I have an old dell latitude d610 that I've just installed ubuntu 12.10 onto, and now unfortunately it will not complete booting up. The screen flashes purple but then fades out and dies. I'm fairly sure there is an issue with graphics drivers, as I had to turn on "nomodeset" in the options when installing off a DVD to see the installer, but I'm very new to linux and don't know terribly much at all apart from what I've read on the net. I have been able to hold down shift and bring up GRUB, and entered into recovery mode, and when I enter into the low graphics mode, the xserver log file says it can detect a screen but found none with a useable configuration, then goes on to say a fatal server error has occurred and no screen have been found at all, telling me to check a log file at "/var/log/xorg.0.log" I have no idea how to check this specific log file! Attempting to actually go further than this in low graphics mode and restart the display simply artefacts the screen. It is all very strange and annoying because I did once by random have the machine boot completely for no apparent reason, but upon restarting the issue reoccurred.

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  • Ubuntu 12.04 LTS loops the login screen unless you login as Guest

    - by Mário Silva
    I am running a VMWare Player with a Ubuntu 12.04 LTS Precise Pangloin as Guest on my Windows 7. Sometimes I get the shutdown blue screen error in Windows, this time it happened when I was running the Player. When I restarted everything Ubuntu gave the not so unfamiliar in this forum Login Loop in adminstrator login. I login and there's this black screen where I can only read: "piix4...smbus:0.0.0.07.3 Host Smbus controller not enabled" . When I go to the Prompt in root mode it fails to update and only upgraded, specially some plugins ( I think graphic plugins) which also appear in one an error message after quitting the prompt, but they´are successfully installed. They are not the error message. After that I have been working with the Fail/safe Mode recovery panel. When I try to update via Root I get errors like this: W:failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/release.gpg could not resolve 'extras/ubuntu.com There are 8 more like this referring to areas like: -archive/canonical.com -ppa.Launchpad.net -security.Ubuntu.com -Us.archive.ubuntu.com - release.gpg precise-updates/release.gpg precise_backport/release.gpg Final Message: some index files failed to download.....they have been ignored or old files are used. The black screens most of the time pass by too fast for me to pick up any information. But in general I think I have done everything I was able to in the recovery panel including updating network and graphic packages and recovering filesystem packages and the basic stuff ( I am a beginner regarding Linux ) in the root prompt. Now I am stuck in this screen with graphic options: - Run in low-graphics mode just for one session - Reconfigure Graphics - Troubleshoot the error - Exit to console login I am trying to choose to reconfigure graphics but the mouse disappears in the virtual machine screen and sometimes when options change ity´s only the first and last option. ut this happens from the blue without messages. This particular option menu is in the regular GUI style against a black screen in Terminal style. Really strange. Thanx in advance, all is welcome and appreciated.

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  • Performance Overhead of Encrypted /home

    - by SabreWolfy
    I have a netbook with Windows on the second partition and Xubuntu (/ and /home) on the third partition. I selected to encrypt my home folder during installation. The performance of the netbook is adequate for the small machine that it is, but I'm looking to improve performance. I could not find much information about the overhead (CPU or drive) associated with home partition encryption. I ran the following, writing to my home partition as well as the the mounted Windows partition: dd if=/dev/zero of=~/dummy bs=512 count=10240 dd if=/dev/zero of=/media/Windows/dummy bs=512 count=10240 The first returned 2.4MB/s and the second returned 2.5MB/s. Can I therefore deduce that there is very little overhead to home folder encryption? I'm not sure if the different filesystems will make any difference (/ and /home are ext3). Update 1 I don't know why I didn't use /tmp instead of the mounted Windows folder. Only /home is encrypted, so /tmp is unencrypted ext3. The results of the dd as above are astounding: ~: 2.4 MB/s /tmp: 42.6 MB/s Comments please? The reason I am asking this is that disk access on the netbook is noticeably slow. Update 2 I timed each of the dd operations with time: ~: real 0m2.217s user 0m0.028s sys 0m2.176s /tmp: real 0m0.152s user 0m0.012s sys 0m0.136s See also: discussion on UbuntuForums.org and bug report Edit: Output of mount: /dev/sda3 on / type ext3 (rw,noatime,errors=remount-ro,user_xattr,commit=600) proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/USER/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=USER) `

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  • IIS Not Accepting Active Directory Login Credentials

    - by Dale Jay
    I have an ASP.NET web form using Microsoft's boilerplate Active Directory login page, set up exactly as suggested. Windows Authentication is activated on the "Default Website" and "MyWebsite" levels, and Domain\This.User is given "Allow" access to the site. After entering the valid credentials for This.User on the web form, a popup window appears asking me to enter my credentials yet again. Despite entering valid credentials for This.User (after attempting Domain\This.User and This.User formats), it rejects the credentials and returns an unauthorized security headers page (error 401.2). Active Directory user This.User is valid, the IP address of the AD server has been verified and SPN's have been set up for the server. Error Code: 0x80070005 Default Web Site security config: <system.web> <identity impersonate="true" /> <authentication mode="Windows" /> <customErrors mode="Off" /> <compilation debug="true" /> </system.web> Sub web site security <authentication mode="Windows"> <forms loginUrl="~/logon.aspx" timeout="2880" /> </authentication> <authorization> <deny users="?" /> <allow users="*" /> </authorization>

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  • Stop Your Mouse from Waking Up Your Windows 7 Computer

    - by The Geek
    If you use Sleep Mode on your PC, have you ever noticed that moving your mouse will wake the computer from sleep mode? If you would prefer to only have the PC wake up when you hit a key instead, there’s a simple tweak. Just type Mouse into the start menu search box, or the Control Panel search box, and then open up the Mouse Properties panel. Find the Hardware tab, select your mouse in the list, and then click the Properties button. You’ll have to click the “Change settings” button before you can see the Power Management tab… And now, you can uncheck the box from “Allow this device to wake the computer”. That’s all there is to it. Similar Articles Productive Geek Tips Stop the Mouse From Waking Up Your Computer from Sleep ModeFix "Sleep Mode Randomly Waking Up" Issue in Windows VistaTemporarily Disable Windows Update’s Automatic Reboot in Win7 or VistaDisable Aero Snap (the Mouse Drag Window Arranging Feature in Windows 7)New Year’s Resolutions: Use Your Computer as an Alarm Clock the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • Problem installing Ubuntu One in Windows XP

    - by Garry
    I've just had to reinstall my Ubuntu One client for Windows XP Service Pack 3 and whenever I do it uninstalls my previous attempt then comed up with the following error message c:\Program Files/ubuntuone\dist\ubuntuone-control-panel-qt.exe This application has failed to start because the application configuration is incorrect. Reinstalling this application may fix this problem. The only option I have is "ok" then nothing happens. I've tried downloading Ubuntu One several times and tried Windows 2000 compatibility mode, Administrator mode and nothing. The only thing that I make happen is for Windows NT 5 mode, a small box appears with nothing showing and nothing else. I really need Ubuntu 1 on my computer as it has everything on it so I'm wondering if I can do anything to make it install or if it's a lost cause. The last time I tried to install U1 on Windows XP I had the same problem but after about 10 tries it installed. I've tried about 30 times now and nothing. My computer is a Dell OptiPlex SX280 with 2gb ram and 340GB Hard disk Intel Pentium 4 HT Processor

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  • Java issues on OpenVZ Ubuntu 11.04 (.jar/.sh files)

    - by IWillNotChange
    I've had a whole line of messes with java and .jar files. I've tried both OpenJDK (from software installer) and about three repositories for Sun. /Desktop# java -jar -Xmx1024m ss.jar Exception in thread "main" java.awt.HeadlessException at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:173) at java.awt.Window.<init>(Window.java:476) at java.awt.Frame.<init>(Frame.java:419) at java.awt.Frame.<init>(Frame.java:384) at javax.swing.JFrame.<init>(JFrame.java:174) at org.powerbot.bd.<init>(Unknown Source) at org.powerbot.Boot.main(Unknown Source) Two separate errors: ~/Desktop# ./ss.sh [SEVERE] org.server.Boot: Default heap size of 490m too small, restarting with 768m and about 30 different crashes were it just "aborts" with a huge file dump. Each time I've tried something a little different, whether it be updating Java or just changing -Xmx1024 to -Xmx1024m to get rid of the heap. Personally I think it has something to do with OpenVZ, but Google hasn't saved me this time, I need someone who can get to the bottom of my problem. java -version java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode) is my current install. Running ss.sh gives me: (I'd post the entire log but its long) # # A fatal error has been detected by the Java Runtime Environment: # # SIGILL (0x4) at pc=0x00002b14278e6fa0, pid=9301, tid=47365590714112 # # JRE version: 6.0_26-b03 # Java VM: Java HotSpot(TM) 64-Bit Server VM (20.1-b02 mixed mode linux-amd64 compressed oops) # Problematic frame: # C [ld-linux-x86-64.so.2+0x14fa0] _dl_make_stack_executable+0x2b50 # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # I'm willing to let someone who knows what they are talking about view it and try and sort this out. Any help would be appreciated, I've about pulled all my hair Googling to no avail.

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  • Convert mkv to mp4 with ffmpeg

    - by JohnS
    When I try converting mkv to mp4 using ffmpeg, the following error occurs: [ipod @ 0x16fa0a0] Application provided invalid, non monotonically increasing dts to muxer in stream 0: -2 = -2 av_interleaved_write_frame(): Invalid argument I used this command to convert the file: ffmpeg -i input.mkv -vcodec copy -acodec copy -absf aac_adtstoasc output.m4v The input file has the following characteristics: mediainfo input.mkv General Unique ID : 200459305952356554213392832683163418790 (0x96CF0ED8DB5914CBB9E18163689280A6) Complete name : input.mkv Format : Matroska Format version : Version 2 File size : 1.46 GiB Duration : 1h 5mn Overall bit rate : 3 168 Kbps Encoded date : UTC 2010-09-26 21:44:02 Writing application : mkvmerge v2.9.5 ('Tu es le seul') built on Jun 17 2009 16:28:30 Writing library : libebml v0.7.8 + libmatroska v0.8.1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 4 frames Codec ID : V_MPEG4/ISO/AVC Duration : 1h 5mn Bit rate : 2 910 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.126 Stream size : 1.31 GiB (90%) Writing library : x264 core 105 r1724 b02df7b Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=6 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=18 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=3 / weightb=1 / open_gop=0 / weightp=0 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc=2pass / mbtree=0 / bitrate=2910 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00 Default : Yes Forced : No Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Mode extension : CM (complete main) Codec ID : A_AC3 Duration : 1h 5mn Bit rate mode : Constant Bit rate : 256 Kbps Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz Bit depth : 16 bits Compression mode : Lossy Stream size : 121 MiB (8%) Language : English Default : Yes Forced : No Being new to ffmpeg, I'm not sure what the error means or how to correct it. Thanks!

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  • Launcher icon size and window behavior broken

    - by philipp
    I have installed the nvidia driver for my graphic card, just following some tutorials what works fine now. After this I could set the Icon size of the launcher, windows had a nice litte shadow, resolution was better and the windows showed up a nice effect when popping up an or when bringing to full-screen... But today the this was just gone after reboot. What could this be? Nvidia xserver-settings are availible. I installed and reinstalled wine1.5 via the apt-get commands, so this might broke something. What can do to fix this again? Greetings philipp EDIT: I went on searching and all i found was that this problem might be connected to the mode of unit, so there is 2d and 3d, but could also be something else, just because setting the mode brings no change. EDIT 2: the version of Ubuntu is: 12.04 and it is a 64 bit environment the graphic card is: GeForce GT 330M Edit 3: Using maps.google in webGL mode does not work anymore too, it was working yesterday. EDIT 4: the screenshot. btw: I think that blender is not working anymore too... EDIT: 5 I think that the problem is closely connected to this output

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  • External monitor is blank if I boot with the monitor plugged in

    - by Ronald
    Ubuntu 12.04 has problem with Intel GM45 Chipset, featuring the the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD I have a COMPAQ Presario CQ70 laptop with an Intel GM45 chipset that features the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD. I was using the second HDMI video port to drive both a projector or a second monitor. Everything was working fine under Ubuntu 8.04, 9.04, 10.04 and 11.04, however, when I upgraded to 12.04 the second monitor stopped working. What I mean when I say stopped working is: boot with monitor plugged in. Blank screen! Power off, unplug monitor and power on everything works. Plug in monitor (only mode that works in Mirror mode) two monitors that look same. Close laptop lid. screen goes blank only option for useful system is power off and unplug monitor. If I attempt to Adjust the monitor to maximum resolution that the monitor will handle and turn off mirror mode nothing can be moved onto that screen. This all worked fine with earlier versions of Ubuntu, is there a notes about the changes to the graphics management system in 12.04, like there is for the resolver change?

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • Doesn't boot after installation

    - by jchysk
    Downloaded Ubuntu 12.04.1-alternate-amd64 Installed to USB stick Integrity check fails on ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default but that seems to be a known bug where the file isn't included in the alternative 64-bit ISO and shouldn't affect installation. I ignore it and proceed on. For partitioning on 2 SSD Drives: Partition 300MB and 63GB on both RAID1 the 300MB and 63GBs Set the 300MB to EXT4 on /boot Encrypt the rest as MD1 and set it for LVM Create two volumes from MD1: 4GB swap and 59GB to / I go through the installation and get to the point where it says everything is ready and to take the media out so as to boot from the drives I receive the error "Error: No video mode activated." on startup I've read that this can be solved by running "cp /usr/share/grub/*.pf2 /boot/grub" and then updating grub but I can't get to a place where I can actually run this command. In rescue mode I can get to a shell from installer with /boot mounted to /target. So from there I can run "cp /cdrom/boot/grub/font.pf2 /target/grub/" but can't figure out a way to get it to update grub after that or know how what to change in manually updating the grub.cfg file. If I try other devices to mount the root filesystem I get the error "An error occurred while mounting the device you entered for your root file system". It just sits on the video mode error and doesn't progress further. Googling around it seems like people see the error briefly before it continues booting, not getting stuck on it the way I am which leads me to believe that error may be unrelated to Ubuntu not booting. So any ideas as to what I should try next or what needs to be done to install Ubuntu and get it to boot would be helpful.

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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