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  • Another Nim's Game Variant

    - by Terry Smith
    Given N binary sequence Example : given one sequence 101001 means player 0 can only choose a position with 0 element and cut the sequence from that position {1,101,1010} player 1 can only choose a position with 1 element ans cut the sequence from that position {null,10,101000} now player 0 and player 1 take turn cutting the sequence, on each turn they can cut any one non-null sequence, if a player k can't make a move because there's no more k element on any sequence, he lose. Assume both player play optimally, who will win ? I tried to solve this problem with grundy but i'm unable to reduce the sequence to a grundy number because it both player don't have the same option to move. Can anyone give me a hint to solve this problem ?

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  • How to determine item at a index in pattern

    - by el.gringogrande
    I have the following elements in a list/array a1,a2,a3 and these elements are used to build another list in a predictable pattern example a1,a1,a2,a2,a3,a3,a1,a1,a2,a2,a3,a3... The pattern may change but I will always know how many times each element repeats and all elements repeats the same number of times. And the elements always show up in the same order. so another pattern might be a1,a1,a1,a2,a2,a2,a3,a3,a3,a1,a1,a1,a2,a2,a2,a3,a3,a3... or a1,a2,a3,a1,a2,a3 it will never be a2,a2,a1,a1,a3,a3... or a1,a2,a3,a2,a3,a1 etc How I determine what element is at any index in the list?

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  • An O(1) Sort ~~~

    - by FlySwat
    Before you stone me for being a heretic, There is a sort that proclaims to be O(1), called "Bead Sort" (http://en.wikipedia.org/wiki/Bead_sort) , however that is pure theory, when actually applied I found that it was actually O(N * M), which is pretty pathetic. That said, Lets list out some of the fastest sorts, and their best case and worst case speed in Big O notation. ~~ FlySwat ~~

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  • How to find validity of a string of parentheses, curly brackets and square brackets?

    - by Rajendra
    I recently came in contact with this interesting problem. You are given a string containing just the characters '(', ')', '{', '}', '[' and ']', for example, "[{()}]", you need to write a function which will check validity of such an input string, function may be like this: bool isValid(char* s); these brackets have to close in the correct order, for example "()" and "()[]{}" are all valid but "(]", "([)]" and "{{{{" are not! I came out with following O(n) time and O(n) space complexity solution, which works fine: Maintain a stack of characters. Whenever you find opening braces '(', '{' OR '[' push it on the stack. Whenever you find closing braces ')', '}' OR ']' , check if top of stack is corresponding opening bracket, if yes, then pop the stack, else break the loop and return false. Repeat steps 2 - 3 until end of the string. This works, but can we optimize it for space, may be constant extra space, I understand that time complexity cannot be less than O(n) as we have to look at every character. So my question is can we solve this problem in O(1) space?

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • Generating different randoms valid for a day on different independent devices?

    - by Pentium10
    Let me describe the system. There are several mobile devices, each independent from each other, and they are generating content for the same record id. I want to avoid generating the same content for the same record on different devices, for this I though I would use a random and make it so too cluster the content pool based on these randoms. Suppose you have choices from 1 to 100. Day 1 Device#1 will choose for the record#33 between 1-10 Device#2 will choose for the record#33 between 40-50 Device#3 will choose for the record#33 between 50-60 Device#1 will choose for the record#55 between 40-50 Device#2 will choose for the record#55 between 1-10 Device#3 will choose for the record#55 between 10-20 Device#1 will choose for the record#11 between 1-10 Device#2 will choose for the record#22 between 1-10 Device#3 will choose for the record#99 between 1-10 Day 2 Device#1 will choose for the record#33 between 90-100 Device#2 will choose for the record#33 between 1-10 Device#3 will choose for the record#33 between 50-60 They don't have access to a central server. Data available for each of them: IMEI (unique per mobile) Date of today (same on all devices) Record id (same on all devices) What do you think, how is it possible? ps. tags can be edited

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  • What is the best way to find the digit at n position in a decimal number?

    - by Elijah
    Background I'm working on a symmetric rounding class and I find that I'm stuck with regards to how to best find the number at position x that I will be rounding. I'm sure there is an efficient mathematical way to find the single digit and return it without having to resort to string parsing. Problem Suppose, I have the following (C#) psuedo-code: var position = 3; var value = 102.43587m; // I want this no ? (that is 5) protected static int FindNDigit(decimal value, int position) { // This snippet is what I am searching for } Also, it is worth noting that if my value is a whole number, I will need to return a zero for the result of FindNDigit. Does anyone have any hints on how I should approach this problem? Is this something that is blaringly obvious that I'm missing?

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  • Is this linear search implementation actually useful?

    - by Helper Method
    In Matters Computational I found this interesting linear search implementation (it's actually my Java implementation ;-)): public static int linearSearch(int[] a, int key) { int high = a.length - 1; int tmp = a[high]; // put a sentinel at the end of the array a[high] = key; int i = 0; while (a[i] != key) { i++; } // restore original value a[high] = tmp; if (i == high && key != tmp) { return NOT_CONTAINED; } return i; } It basically uses a sentinel, which is the searched for value, so that you always find the value and don't have to check for array boundaries. The last element is stored in a temp variable, and then the sentinel is placed at the last position. When the value is found (remember, it is always found due to the sentinel), the original element is restored and the index is checked if it represents the last index and is unequal to the searched for value. If that's the case, -1 (NOT_CONTAINED) is returned, otherwise the index. While I found this implementation really clever, I wonder if it is actually useful. For small arrays, it seems to be always slower, and for large arrays it only seems to be faster when the value is not found. Any ideas?

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  • What Software Engineering Areas should be stressed upon while Interviewing Candidate for Fulltime So

    - by Rachel
    Hi, This question is somewhat related to other posts which I found on Stackoverflow but not exactly and so am prompted to ask about it. I know we must ask for Data-Structures and Algorithms but what specific data-structures or Algorithms or other CS Concepts should be asked while interviewing Sr. Software Engineering Fulltime Position as compared with Software Engineering Position. Thanks.

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  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • Determining the order of a list of numbers (possibly without sorting)

    - by Victor Liu
    I have an array of unique integers (e.g. val[i]), in arbitrary order, and I would like to populate another array (ord[i]) with the the sorted indexes of the integers. In other words, val[ord[i]] is in sorted order for increasing i. Right now, I just fill in ord with 0, ..., N, then sort it based on the value array, but I am wondering if we can be more efficient about it since ord is not populated to begin with. This is more of a question out of curiousity; I don't really care about the extra overhead from having to prepopulate a list and then sort it (it's small, I use insertion sort). This may be a silly question with an obvious answer, but I couldn't find anything online.

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  • Generate encoding String according to creation order.

    - by Tony
    I need to generate encoding String for each item I inserted into the database. for example: x00001 for the first item x00002 for the sencond item x00003 for the third item The way I chose to do this is counting the rows. Before I insert the third item, I count against the database, I know there're already 2 rows, so the next encoding is ended with 3. But there is a problem. If I delete the second item, the forth item will not be the x00004,but x00003. I can add additional columns to table, to store the next encoding, I don't know if there's other better solutions ?

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  • Get `n` random values between 2 numbers having average `x`

    - by Somnath Muluk
    I want to get n random numbers(e.g n=16)(whole numbers) between 1 to 5(including both) so that average is x. x can be any value between (1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5). I am using PHP. e.g. Suppose I have average x= 3. Then required 16 whole numbers between 1 to 5(including both). like (1,5,3,3,3,3,2,4,2,4,1,5,1,5,3,3) Update: if x=3.5 means average of 16 numbers should be between 3.5 to 4. and if x=4 means average of 16 numbers should be between 4 to 4.5 and if x=5 means all numbers are 5

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  • help implementing algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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  • Given a few strings, how many strings can be lexicographically least by modifying the alphabet?

    - by Jackson W
    Number of strings can be huge as in 30000. Given N strings, output which ones can be lexicographically least after modifying the english alphabet. e.g. acdbe...... for example if the strings were: omm moo mom ommnom "mom" is already lexicographically least with the original english alphabet. we can make the word "omm" least by switching "m" and "o" in the alphabet ("abcdefghijklonmpqrstuvwxyz"). the other ones you cant make lexicographically last, no matter what you do. any fast way to do this? I have no ways to approach this except try every single possible alphabet

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  • Is my program taking too much time to execute?

    - by Conrad C
    I wanted to solve a question from project euleur about finding the largest prime number of a big number. I run my code on a virtual machine on Visual studio 2012, and the code seems froze. When I step into the loop, the code works well, but when I execute it, the console is always there. It is as if the program is still running. Could it be that the program takes time to execute? My Code static void Main(string[] args) { long number = 5; for (long i = 1; i < 600851475143; i++) { if (i % 2 != 0 && i % 1 == 0 && i % i == 0) number = i; } }

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  • C - How to implement Set data structure?

    - by psihodelia
    Is there any tricky way to implement a set data structure (a collection of unique values) in C? All elements in a set will be of the same type and there is a huge RAM memory. As I know, for integers it can be done really fast'N'easy using value-indexed arrays. But I'd like to have a very general Set data type. And it would be nice if a set could include itself.

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  • Big-O for Eight Year Olds?

    - by Jason Baker
    I'm asking more about what this means to my code. I understand the concepts mathematically, I just have a hard time wrapping my head around what they mean conceptually. For example, if one were to perform an O(1) operation on a data structure, I understand that the amount of operations it has to perform won't grow because there are more items. And an O(n) operation would mean that you would perform a set of operations on each element. Could somebody fill in the blanks here? Like what exactly would an O(n^2) operation do? And what the heck does it mean if an operation is O(n log(n))? And does somebody have to smoke crack to write an O(x!)?

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  • Finding cities close to one another using longitude and latitude

    - by Jamie
    Each user in my db is associated to a city (with it's longitude and latitude) How would I go about finding out which cities are close to one another? i.e. in England, Cambridge is fairly close to London. So If I have a user who lives in Cambridge. Users close to them would be users living in close surrounding cities, such as London, Hertford etc. Any ideas how I could go about this? And also, how would I define what is close? i.e. in the UK close would be much closer than if it were in the US as the US is far more spread out. Ideas and suggestions. Also, do you know any services that provide this sort of functionality? Thanks

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