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  • Auto scale and rotate images

    - by Dave Jarvis
    Given: two images of the same subject matter; the images have the same resolution, colour depth, and file format; the images differ in size and rotation; and two lists of (x, y) co-ordinates that correlate the images. I would like to know: How do you transform the larger image so that it visually aligns to the second image? (Optional.) What are the minimum number of points needed to get an accurate transformation? (Optional.) How far apart do the points need to be to get an accurate transformation? The transformation would need to rotate, scale, and possibly shear the larger image. Essentially, I want to create (or find) a program that does the following: Input two images (e.g., TIFFs). Click several anchor points on the small image. Click the several corresponding anchor points on the large image. Transform the large image such that it maps to the small image by aligning the anchor points. This would help align pictures of the same stellar object. (For example, a hand-drawn picture from 1855 mapped to a photograph taken by Hubble in 2000.) Many thanks in advance for any algorithms (preferably Java or similar pseudo-code), ideas or links to related open-source software packages.

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  • Python - Compress Ascii String

    - by n0idea
    I'm looking for a way to compress an ascii-based string, any help? I need also need to decompress it. I tried zlib but with no help. What can I do to compress the string into lesser length? code: def compress(request): if request.POST: data = request.POST.get('input') if is_ascii(data): result = zlib.compress(data) return render_to_response('index.html', {'result': result, 'input':data}, context_instance = RequestContext(request)) else: result = "Error, the string is not ascii-based" return render_to_response('index.html', {'result':result}, context_instance = RequestContext(request)) else: return render_to_response('index.html', {}, context_instance = RequestContext(request))

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • List of Big-O for PHP functions?

    - by Kendall Hopkins
    After using PHP for a while now, I've noticed that not all PHP built in functions as fast as expected. Consider the below two possible implementations of a function that finds if a number is prime using a cached array of primes. //very slow for large $prime_array $prime_array = array( 2, 3, 5, 7, 11, 13, .... 104729, ... ); $result_array = array(); foreach( $array_of_number => $number ) { $result_array[$number] = in_array( $number, $large_prime_array ); } //still decent performance for large $prime_array $prime_array => array( 2 => NULL, 3 => NULL, 5 => NULL, 7 => NULL, 11 => NULL, 13 => NULL, .... 104729 => NULL, ... ); foreach( $array_of_number => $number ) { $result_array[$number] = array_key_exists( $number, $large_prime_array ); } This is because in_array is implemented with a linear search O(n) which will linearly slow down as $prime_array grows. Where the array_key_exists function is implemented with a hash lookup O(1) which will not slow down unless the hash table gets extremely populated (in which case it's only O(logn)). So far I've had to discover the big-O's via trial and error, and occasionally looking at the source code. Now for the question... I was wondering if there was a list of the theoretical (or practical) big O times for all* the PHP built in functions. *or at least the interesting ones For example find it very hard to predict what the big O of functions listed because the possible implementation depends on unknown core data structures of PHP: array_merge, array_merge_recursive, array_reverse, array_intersect, array_combine, str_replace (with array inputs), etc.

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  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • help implementing algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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  • What Software Engineering Areas should be stressed upon while Interviewing Candidate for Fulltime So

    - by Rachel
    Hi, This question is somewhat related to other posts which I found on Stackoverflow but not exactly and so am prompted to ask about it. I know we must ask for Data-Structures and Algorithms but what specific data-structures or Algorithms or other CS Concepts should be asked while interviewing Sr. Software Engineering Fulltime Position as compared with Software Engineering Position. Thanks.

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  • How to find validity of a string of parentheses, curly brackets and square brackets?

    - by Rajendra
    I recently came in contact with this interesting problem. You are given a string containing just the characters '(', ')', '{', '}', '[' and ']', for example, "[{()}]", you need to write a function which will check validity of such an input string, function may be like this: bool isValid(char* s); these brackets have to close in the correct order, for example "()" and "()[]{}" are all valid but "(]", "([)]" and "{{{{" are not! I came out with following O(n) time and O(n) space complexity solution, which works fine: Maintain a stack of characters. Whenever you find opening braces '(', '{' OR '[' push it on the stack. Whenever you find closing braces ')', '}' OR ']' , check if top of stack is corresponding opening bracket, if yes, then pop the stack, else break the loop and return false. Repeat steps 2 - 3 until end of the string. This works, but can we optimize it for space, may be constant extra space, I understand that time complexity cannot be less than O(n) as we have to look at every character. So my question is can we solve this problem in O(1) space?

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  • Is this linear search implementation actually useful?

    - by Helper Method
    In Matters Computational I found this interesting linear search implementation (it's actually my Java implementation ;-)): public static int linearSearch(int[] a, int key) { int high = a.length - 1; int tmp = a[high]; // put a sentinel at the end of the array a[high] = key; int i = 0; while (a[i] != key) { i++; } // restore original value a[high] = tmp; if (i == high && key != tmp) { return NOT_CONTAINED; } return i; } It basically uses a sentinel, which is the searched for value, so that you always find the value and don't have to check for array boundaries. The last element is stored in a temp variable, and then the sentinel is placed at the last position. When the value is found (remember, it is always found due to the sentinel), the original element is restored and the index is checked if it represents the last index and is unequal to the searched for value. If that's the case, -1 (NOT_CONTAINED) is returned, otherwise the index. While I found this implementation really clever, I wonder if it is actually useful. For small arrays, it seems to be always slower, and for large arrays it only seems to be faster when the value is not found. Any ideas?

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  • Big-O for Eight Year Olds?

    - by Jason Baker
    I'm asking more about what this means to my code. I understand the concepts mathematically, I just have a hard time wrapping my head around what they mean conceptually. For example, if one were to perform an O(1) operation on a data structure, I understand that the amount of operations it has to perform won't grow because there are more items. And an O(n) operation would mean that you would perform a set of operations on each element. Could somebody fill in the blanks here? Like what exactly would an O(n^2) operation do? And what the heck does it mean if an operation is O(n log(n))? And does somebody have to smoke crack to write an O(x!)?

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  • Determining the order of a list of numbers (possibly without sorting)

    - by Victor Liu
    I have an array of unique integers (e.g. val[i]), in arbitrary order, and I would like to populate another array (ord[i]) with the the sorted indexes of the integers. In other words, val[ord[i]] is in sorted order for increasing i. Right now, I just fill in ord with 0, ..., N, then sort it based on the value array, but I am wondering if we can be more efficient about it since ord is not populated to begin with. This is more of a question out of curiousity; I don't really care about the extra overhead from having to prepopulate a list and then sort it (it's small, I use insertion sort). This may be a silly question with an obvious answer, but I couldn't find anything online.

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  • Generating different randoms valid for a day on different independent devices?

    - by Pentium10
    Let me describe the system. There are several mobile devices, each independent from each other, and they are generating content for the same record id. I want to avoid generating the same content for the same record on different devices, for this I though I would use a random and make it so too cluster the content pool based on these randoms. Suppose you have choices from 1 to 100. Day 1 Device#1 will choose for the record#33 between 1-10 Device#2 will choose for the record#33 between 40-50 Device#3 will choose for the record#33 between 50-60 Device#1 will choose for the record#55 between 40-50 Device#2 will choose for the record#55 between 1-10 Device#3 will choose for the record#55 between 10-20 Device#1 will choose for the record#11 between 1-10 Device#2 will choose for the record#22 between 1-10 Device#3 will choose for the record#99 between 1-10 Day 2 Device#1 will choose for the record#33 between 90-100 Device#2 will choose for the record#33 between 1-10 Device#3 will choose for the record#33 between 50-60 They don't have access to a central server. Data available for each of them: IMEI (unique per mobile) Date of today (same on all devices) Record id (same on all devices) What do you think, how is it possible? ps. tags can be edited

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  • What is the best way to find the digit at n position in a decimal number?

    - by Elijah
    Background I'm working on a symmetric rounding class and I find that I'm stuck with regards to how to best find the number at position x that I will be rounding. I'm sure there is an efficient mathematical way to find the single digit and return it without having to resort to string parsing. Problem Suppose, I have the following (C#) psuedo-code: var position = 3; var value = 102.43587m; // I want this no ? (that is 5) protected static int FindNDigit(decimal value, int position) { // This snippet is what I am searching for } Also, it is worth noting that if my value is a whole number, I will need to return a zero for the result of FindNDigit. Does anyone have any hints on how I should approach this problem? Is this something that is blaringly obvious that I'm missing?

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  • Generate encoding String according to creation order.

    - by Tony
    I need to generate encoding String for each item I inserted into the database. for example: x00001 for the first item x00002 for the sencond item x00003 for the third item The way I chose to do this is counting the rows. Before I insert the third item, I count against the database, I know there're already 2 rows, so the next encoding is ended with 3. But there is a problem. If I delete the second item, the forth item will not be the x00004,but x00003. I can add additional columns to table, to store the next encoding, I don't know if there's other better solutions ?

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • Get `n` random values between 2 numbers having average `x`

    - by Somnath Muluk
    I want to get n random numbers(e.g n=16)(whole numbers) between 1 to 5(including both) so that average is x. x can be any value between (1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5). I am using PHP. e.g. Suppose I have average x= 3. Then required 16 whole numbers between 1 to 5(including both). like (1,5,3,3,3,3,2,4,2,4,1,5,1,5,3,3) Update: if x=3.5 means average of 16 numbers should be between 3.5 to 4. and if x=4 means average of 16 numbers should be between 4 to 4.5 and if x=5 means all numbers are 5

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  • Picking apples off a tree

    - by John Retallack
    I have the following problem: I am given a tree with N apples, for each apple I am given it's weight and height. I can pick apples up to a given height H, each time I pick an apple the height of every apple is increased with U. I have to find out the maximum weight of apples I can pick. 1 = N = 100000 0 < {H, U, apples' weight and height, maximum weight} < 231 Example: N=4 H=100 U=10 height weight 82 30 91 10 93 5 94 15 The answer is 45: first pick the apple with the weight of 15 then the one with the weight of 30. Could someone help me approach this problem?

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  • C - How to implement Set data structure?

    - by psihodelia
    Is there any tricky way to implement a set data structure (a collection of unique values) in C? All elements in a set will be of the same type and there is a huge RAM memory. As I know, for integers it can be done really fast'N'easy using value-indexed arrays. But I'd like to have a very general Set data type. And it would be nice if a set could include itself.

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  • Parsing a comma-separated list

    - by alex
    I have a comma-separated list of values, for example: strins s = "param1=true;param2=4;param3=2.0f;param4=sometext;"; I need a functions: public bool ExtractBool(string parameterName, string @params); public int ExtractInt(string parameterName, string @params); public float ExtractFloat(string parameterName, string @params); public string ExtractString(string parameterName, string @params); Is there a special functions in .net that can help me with csl ? PS: parameter names are equal within a list.

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  • How to detect if a certain range resides (partly) within an other range?

    - by Tom
    Lets say I've got two squares and I know their positions, a red and blue square: redTopX; redTopY; redBotX; redBotY; blueTopX; blueTopY; blueBotX; blueBotY; Now, I want to check if square blue resides (partly) within (or around) square red. This can happen in a lot of situations, as you can see in this image I created to illustrate my situation better: Note that there's always only one blue and one red square, I just added multiple so I didn't have to redraw 18 times. My original logic was simple, I'd check all corners of square blue and see if any of them are inside square red: if ( ((redTopX >= blueTopX) && (redTopY >= blueTopY) && (redTopX <= blueBotX) && (redTopY <= blueBotY)) || //top left ((redBotX >= blueTopX) && (redTopY >= blueTopY) && (redBotX <= blueBotX) && (redTopY <= blueBotY)) || //top right ((redTopX >= blueTopX) && (redBotY >= blueTopY) && (redTopX <= blueBotX) && (redBotY <= blueBotY)) || //bottom left ((redBotX >= blueTopX) && (redBotY >= blueTopY) && (redBotX <= blueBotX) && (redBotY <= blueBotY)) //bottom right ) { //blue resides in red } Unfortunately, there are a couple of flaws in this logic. For example, what if red surrounds blue (like in situation 1)? I thought this would be pretty easy but am having trouble coming up with a good way of covering all these situations.. can anyone help me out here? Regards, Tom

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