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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • how much knowledge do you need to call yourself a programmer?

    - by nore
    There is a guy who calls himself c/c++ programmer, but what does he actually know? What knowledge about c++ does he have because there are so much to know about c/c++. So he knows the core language? He knows visual c++? He knows how to program with WIN API? He knows how to program in linux with gtk? Network programming? The real question is: What do you need to know, to be called a c/c++ programmer ,because I know c and I really do not feel like I own the power of programming... please illuminate my path.

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  • How to draw unlimited FPS on Mac OS X with OpenGL?

    - by V1ru8
    I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes. What I've tried so far: Using a CVDisplayLink that has NSOpenGLCPSwapInterval set to 0, so it does not sync with the Display. But with that it's still stuck at max 60FPS Using normal -drawRect: with a timer that fires 1/1000sec and calls -setNeedsDisplay: Still not more than 60FPS Same as 2. but I call -display in the timer callback. With that I get the FPS above 60, but it still stops at 100-110 FPS. Although the frame rate should easily be at 10times more. Andy idea how I can really draw as many frames as possible?

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  • If you need more than 3 levels of indentation, you're screwed?

    - by jokoon
    Per the Linux kernel coding style document: The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program. What can I deduct from this quote? On top of the fact that too long methods are hard to maintain, are they hard or impossible to optimize for the compiler? I don't really understand if this quote encourages better coding practice or is really a mathematical / algorithmic sort of truth. I also read in some C++ optimizing guide that dividing up a program into more function improves its design is a common thing taught at school, but it should be not done too much, since it can turn into a lot of JMP calls (even if the compiler can inline some methods by itself).

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  • IIS to parse php in a .dll files

    - by Agony
    The .dll files ain't the dynamic link library. That's what the client side software calls for (cannot change). Its essentially a php script that should run and return specific values. However currently it simply downloads it and that results in a failure. That's what it results in on a Apache server: [Update] NewVersion=1 UpdateFileNumber=1 UpdateFile1=update1/LPServerInfo.dat ServerNumber=1 Server1=http://88.159.116.217/ here it is on IIS: 198.24.133.74:8080/update.dll?0 renaming it to php works fine for testing - it runs and returns values. I edited the MIME and set .dll to application/x-httpd-php but that doesn't seem to work in IIS. Any solutions?

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  • Saving more corsor positions (with tput?) in bash terminal

    - by AndreasT
    I know that tput sc saves the current cursor position and tput rc restores it exactly where tput sc was called. The problem is that every time tput sc is called, it overwrites the previous saved position. Is there a way to save more positions, e.g. tput sc pos1 and tput sc pos2 which can be restored with, say, tput rc pos1 and tput rc pos2 respectively? (The solution need not make use of tput, I mentioned it because it's the only command I know that handles cursor position) If not, is there a way to at least save the cursor position locally in a function, so that if a function uses tput sc and then calls another function that runs again tput sc, then each function restores its own saved cursor position when invoking tput rc? Thanks in advance.

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  • C# calendar needs BL for real-time reminders?

    - by lazfish
    The calendar is done and now we are wanting to add email, SMS and voice-call reminders. We are using jQuery, C#, .Net & SQL Server 08. No restrictions on our options. I know how to add the API calls and services to initiate these reminders. I am asking for advise about how to approach a reliable timely listener service that knows to call the service or API for the reminder before an appointment. EG. SMS: "You have a conference call in 30 minutes."

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  • How do you know when to split an object method into 2 or more other methods?

    - by blacktie24
    Hi, I know this is a very basic question, but I sometimes find myself struggling to figure out when to split a single object method into multiple methods. For example, I am trying to set up an ACL using Zend_Acl and Zend_Auth, as shown in this tutorial: http://devzone.zend.com/article/1665. However, I am wondering if the My_Plugin_Auth::preDispatch() method should invoke calls to a method called authenticate() and a method called authorize(), instead of having everything lumped in under preDispatch(). I was thinking that this would make the code more readable and encapsulate the logic into its smaller parts, but i'm not sure if this is reason enough.

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  • "more than 3 levels of indentation, you're screwed" How should I understand this quote ?

    - by jokoon
    The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program. What can I deduct from this quote ? On top of the fact that too long methods are hard to maintain, are they hard or impossible to optimize for the compiler ? I don't really understand if this quote encourages better coding practice or is really a mathematical/algorithmic sort of truth... I also read in some C++ optimizing guide that dividing up a program into more function improves its design is a common thing taught at school, but it should be not done too much, since it can turn into a lot of JMP calls (even if the compiler can inline some methods by itself).

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  • Dual Screens not working nVidia

    - by user91396
    So I'm very much an Ubuntu noob, in fact I just install Ubuntu to my P.C. and I started it up with both my screens plugged into my nVidia's dvi and vga ports and logged in, change the skin to classic gnome, because that's how it was when I last used Ubuntu (8.1), and both screens were working separately. The trouble is that I got a notification saying there was nVidia drivers to be installed, so I install them and restart my P.C., as it told me to, and when I get back on only one of my screens is working and when I go into Displays (All Settings, Displays) it doesn't register my other screen at all, and it calls my working screen "Laptop". I've tried looking through several pages of Google but I see no answer. I did try to find the nvidia-settings to see if that had the answers but sadly I couldn't locate it. Thanks in advance for any help, but please remember, I am very new to Ubuntu.

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  • How to find classes that use certain DB tables

    - by Songo
    Problem: I'm asked to prepare a document where all our DB tables are listed and I'm supposed to list all Controllers that uses these DB tables for read and another list for Controllers that do write operations. Ex: +------------------------------------------+------------+ | DB table | tbl_Orders | +------------------------------------------+------------+ |Controllers that perform read operations | ?? | +------------------------------------------+------------+ |Controllers that perform write operations | ?? | +------------------------------------------+------------+ We are trying to write some documentation for a legacy system built using Zend framework. The code is scattered everywhere. There is code in the Controllers, in the models and even in the views. The application uses PROPEL as an ORM. What makes this really difficult is that the Controller may not be directly calling the table, but it may be instantiating a model class that calls that table. Is there an educated way to approach this crazy task? Note: Searching for the table name won't provide a solution because if a model uses that table I wouldn't know which Controller is using that model.

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  • SIP clients not working on Ubuntu 12.04

    - by Xlearner
    I am trying to find a SIP client that works on Ubuntu 12.04. I have an account on voipdiscount (www.voipdiscount.com) and 12voip (www.12voip.com) Earlier on Ubuntu 11.10, I was able to use SIP clients: Twinkle, SFL Phone. Using these clients, I was able to access my account and make the phone calls to different destinations. But after I installed 12.04, Twinkle, SFL Phone and Ekiga stopped. Whenever I try to make a phone call using one of these software, for some reason they are not able to register. They are failing. Any suggestions as to what I can do? Is there any SIP client that works on Ubuntu 12.04? Thanks!

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • App Engine: Easier auth with OAuth2Decorator

    App Engine: Easier auth with OAuth2Decorator Here on the App Engine team, we're always trying to make it easier to call Google APIs from within your application. Using the library google-api-python-client, API calls can be a breeze, but performing authentication and authorization can sometimes (often?) take 50% of development time! We'll show how to get up and running with OAuth2Decorator to make auth as easy as the rest of the library. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • General usage question of vbo

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: - Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" - Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? - How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • DDD: service contains two repository

    - by tikhop
    Does it correct way to have two repository inside one service and will it be an application or domain service? Suppose I have a Passenger object that should contains Passport (government id) object. I am getting Passenger from PassengerRepository. PassengerRepository create request to server and obtain data (json) than parse received data and store inside repository. I have confused because I want to store Passport as Entity and put it to PassportRepository but all information about password contains inside json than i received above. I guess that I should create a PassengerService that will be include PassengerRepository and PassportRepository with several methods like removePassport, addPassport, getAllPassenger and etc. UPDATE: So I guess that the better way is represent Passport as VO and store all passports inside Passenger aggregate. However there is another question: Where I should put the methods (methods calls server api) for management passenger's passport. I think the better place is so within Passenger aggregate.

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  • Is passing the Model around in this way considered bad practice?

    - by Theomax
    If I have a view called, for example, ViewDetails that displays user information in labels and has a Model called ViewDetailsModel and if I want to allow the user to click a button to edit some of these details, is it considered bad practice is I pass the entire Model in the markup to a controller method which then assigns the values for another model, using the values stored in the Model that was passed in as a parameter to that action method? If so, should there instead be a service method that gets the data required for the edit view? For example: In the ViewDetails view, the user clicks the edit button which calls an action method in the controller (and passes in the Model object). The action method then uses the data in the Model object to populate another model which will be used for the EditDetails view that will be returned.

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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • PHP - Data Access Layer

    - by scarpacci
    I am currently reviewing a code base and noticed that a majority of the calls (along with DB connections) are just buried inside the PHP scripts. I would have assumed that like other languages they would have developed some sort of data access layer (Like I would do in .Net or Java) for all of the communication to the DB (or implemented MVC, etc). Is this still a common pattern in PHP or is there alternative methodologies/patterns for this technology? I am just trying to understand why the subs would have developed it this way. Any insight/info on how experienced developers design an approach data access in PHP would be very much appreciated.

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  • Legality of modifying and distributing the JRE

    - by herpylderp
    I see that Google App Engine apps run on a so-called secured sandbox JRE; that is, a JRE that Google modified and that makes changes to certain JRE types. This is how GAE prevents developers from writing apps that can do things like: Access the local file system via File Make remote JDBC calls Use JNDI Lots of other restrictions We have a similar need where we have an app that developers will be able to write plugins for. These plugins will need to utilize an API (a JAR) that we distribute with our app. We cannot afford for plugins to do certain things, particularly on the end user's file system, and need to modify the File class in a similar manner that GAE does. Long back-story short, this means we'll need to ship our app with a custom, modified JRE. My question: is this legal to do, or did Google likely pay Oracle some fee to modify/distribute their own JRE for app engine?

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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  • Hash Function Added To The PredicateEqualityComparer

    - by Paulo Morgado
    Sometime ago I wrote a predicate equality comparer to be used with LINQ’s Distinct operator. The Distinct operator uses an instance of an internal Set class to maintain the collection of distinct elements in the source collection which in turn checks the hash code of each element (by calling the GetHashCode method of the equality comparer) and only if there’s already an element with the same hash code in the collection calls the Equals method of the comparer to disambiguate. At the time I provided only the possibility to specify the comparison predicate, but, in some cases, comparing a hash code instead of calling the provided comparer predicate can be a significant performance improvement, I’ve added the possibility to had a hash function to the predicate equality comparer. You can get the updated code from the PauloMorgado.Linq project on CodePlex,

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  • Silverlight 4 enables Authorization header modification

    A little bit of hidden gem in the Silverlight 4 release is the ability to modify the Authorization header in network calls. For most, the sheer ability to leverage network credentials in the networking stack will be enough. But there are times when you may be working with an API that requires something other than basic authentication, but uses the Authorization HTTP header. The Details Basically you just set the header value. Hows that for details :-). Seriously though, heres a snippet of code:...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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